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Freezie43110
01-20-12 02:08 AM
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Freezie43110

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Sunset Riders

 
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01-20-12 02:08 AM
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| ID: 533535 | 272 Words

Freezie43110
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Sunset Riders is yet another arcade to SNES port, but a pretty good one. There aren't many differences from the arcade version other than the obvious limited continues as opposed to coin-based continues, a difficulty adjustment menu, and an Easter egg where a boss gives his hat to Cormano doesn't occur in this port.

A fairly fun but difficult game, it plays like a Western-themed Contra clone. Shoot fast, jump over terrain dangers, and slide under incoming shots to survive. You will likely fall short of glory a fair amount of times, even if you've memorized where enemies spawn and the patterns of the bosses.

The story is quite simplistic, which is commonly expected for arcade games. A villain and his cronies are squeezing the Wild West for as much dirty money as they can get, so up to four bounty hunters decide to take them out.

The music is surprisingly good, if a bit repetitive; especially the unique boss themes. This plays in the game's favor due to how long those particular bosses may take. The level music may grind on your ears, but by the time it becomes annoying you should be finishing up the level.

Hit detection is occasionally off when your character is transferring from different heights and layers, but it otherwise functions well.

If at all possible, play with a friend. The extra bullets really help during boss fights. One of you can chip at the boss' health while the other keeps the respawning minions off your backs. Two shotgun buddies can easily take down any boss with little trouble so long as both remember to dodge.
Sunset Riders is yet another arcade to SNES port, but a pretty good one. There aren't many differences from the arcade version other than the obvious limited continues as opposed to coin-based continues, a difficulty adjustment menu, and an Easter egg where a boss gives his hat to Cormano doesn't occur in this port.

A fairly fun but difficult game, it plays like a Western-themed Contra clone. Shoot fast, jump over terrain dangers, and slide under incoming shots to survive. You will likely fall short of glory a fair amount of times, even if you've memorized where enemies spawn and the patterns of the bosses.

The story is quite simplistic, which is commonly expected for arcade games. A villain and his cronies are squeezing the Wild West for as much dirty money as they can get, so up to four bounty hunters decide to take them out.

The music is surprisingly good, if a bit repetitive; especially the unique boss themes. This plays in the game's favor due to how long those particular bosses may take. The level music may grind on your ears, but by the time it becomes annoying you should be finishing up the level.

Hit detection is occasionally off when your character is transferring from different heights and layers, but it otherwise functions well.

If at all possible, play with a friend. The extra bullets really help during boss fights. One of you can chip at the boss' health while the other keeps the respawning minions off your backs. Two shotgun buddies can easily take down any boss with little trouble so long as both remember to dodge.
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(edited by Freezie43110 on 05-25-15 03:35 AM)    

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