Wing Commander Prophecy, an entry in the long-running Wing Commander franchise for the PC, makes its way to the Game-boy Advance with mixed results. While the effort behind this ambitious port is appreciated, repetitive game-play, atrocious sound and a completely botched presentation of the game's story (engaging on the PC with full-motion video but completely worthless here) take most of the fun away from the Wing Commander experience.
Graphics and realistic space combat game-play are the game's main strengths. As space is mostly an empty void, it seems that the game-boy advance's hardware was able to focus entirely on the ships and to render them in realistic-looking 3d polygons. Varied space weaponry including missiles with showy missile trails and various lasers and blasters all light up the screen, and enemies die in a big impressive explosion. While the sound effects and enemies screaming in death are captured well, I cannot overstate the extent to which the music RUINS the experience of both flying the missions and especially the between-mission cut-scenes. The cut-scenes are accompanied by music, atmospheric perhaps at first, that is 3 chords and two different tones repeated endlessly. There is literally 8 seconds of music on an infinite loop, and once the player starts to notice this and notice that the music will never change the player will either be driven to insanity or to shutting off the game. Needless to say, the horrible music ruins the experience of the game, it's best enjoyed with the sound off or overpowered by internet radio or something.
If you were able to overcome the repetitious sound, the repetitious music and repetitious mission-structure and get deep into this game, I invite you to write a deeper review of the joys to be found later in the game, my overall negative impression is based on the first several missions which were all I could tolerate.
Wing Commander Prophecy, an entry in the long-running Wing Commander franchise for the PC, makes its way to the Game-boy Advance with mixed results. While the effort behind this ambitious port is appreciated, repetitive game-play, atrocious sound and a completely botched presentation of the game's story (engaging on the PC with full-motion video but completely worthless here) take most of the fun away from the Wing Commander experience.
Graphics and realistic space combat game-play are the game's main strengths. As space is mostly an empty void, it seems that the game-boy advance's hardware was able to focus entirely on the ships and to render them in realistic-looking 3d polygons. Varied space weaponry including missiles with showy missile trails and various lasers and blasters all light up the screen, and enemies die in a big impressive explosion. While the sound effects and enemies screaming in death are captured well, I cannot overstate the extent to which the music RUINS the experience of both flying the missions and especially the between-mission cut-scenes. The cut-scenes are accompanied by music, atmospheric perhaps at first, that is 3 chords and two different tones repeated endlessly. There is literally 8 seconds of music on an infinite loop, and once the player starts to notice this and notice that the music will never change the player will either be driven to insanity or to shutting off the game. Needless to say, the horrible music ruins the experience of the game, it's best enjoyed with the sound off or overpowered by internet radio or something.
If you were able to overcome the repetitious sound, the repetitious music and repetitious mission-structure and get deep into this game, I invite you to write a deeper review of the joys to be found later in the game, my overall negative impression is based on the first several missions which were all I could tolerate.