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Davideo7
01-22-08 11:32 AM
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01-22-08 11:32 AM
Davideo7 is Online
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This is something I spent a couple hours working on and this is possibly what the title screen will sorta look like.

https://www.vizzed.com/VizzedBoardFiles/vizzedflashbash/vfb-title.html

Of course I still got a lot of work and it's just a start but any suggestions and idea's would be great.
This is something I spent a couple hours working on and this is possibly what the title screen will sorta look like.

https://www.vizzed.com/VizzedBoardFiles/vizzedflashbash/vfb-title.html

Of course I still got a lot of work and it's just a start but any suggestions and idea's would be great.
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(edited by Davideo7 on 01-22-08 11:34 AM)    

01-22-08 03:36 PM
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This looks awesome so far!!! Were the characters made in photoshop? We maybe should make them vector so they aren't all pixelated. Just an idea for future enhancements... Is that a football field?
This looks awesome so far!!! Were the characters made in photoshop? We maybe should make them vector so they aren't all pixelated. Just an idea for future enhancements... Is that a football field?
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01-22-08 03:42 PM
Davideo7 is Online
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Actually all the game graphics will be pixels, just as they were in their original games. To many vectors can actually slow down the game so we'll try to avoid that.

The title screen background is vector and the characters are all raster. It's not a football field but I can see how you'd mistaken it for a football field, I'll have to adjust it a bit. It's basically just a digital surface, with electricity sorta running thru it forming a V.

In the background I'm debating on if I should put sun, blue sky, clouds and other various graphics from classic games or just make it a lightning storm with dark clouds and lightning crackling and flashing. What do you think?

Thanks for the feedback!

EDIT: Just a note, this is not how the levels will look that the players will be battling on.
Actually all the game graphics will be pixels, just as they were in their original games. To many vectors can actually slow down the game so we'll try to avoid that.

The title screen background is vector and the characters are all raster. It's not a football field but I can see how you'd mistaken it for a football field, I'll have to adjust it a bit. It's basically just a digital surface, with electricity sorta running thru it forming a V.

In the background I'm debating on if I should put sun, blue sky, clouds and other various graphics from classic games or just make it a lightning storm with dark clouds and lightning crackling and flashing. What do you think?

Thanks for the feedback!

EDIT: Just a note, this is not how the levels will look that the players will be battling on.
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(edited by Davideo7 on 01-22-08 03:43 PM)    

01-22-08 04:02 PM
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Ohhh I see... Oh well, graphics don't make the game, it's the game play that makes it fun!

Since it is named Vizzed Flash Bash I think that having lightning would fit perfect with it all. Maybe have an intro with a huge lightning bolt striking down and once it touches the ground all the characters appear. Or you could do a lightning bolt for each charater... Because that makes sence, the lightning flashes, and when it touches the ground it bashes lol. But yeah, I would also include a few moving clouds too, and after the main lightning bolts go off, have some random ones go off in the background continuessly (have them faded or something so it looks like they are off in the distance while not being distracting at all).

This brings me to another suggestion, I think it would be awesome if levels have an atmosphere, some levels it rains, others it snows, and on others its just sunny. If we get really technical about it, maybe in the future we can include some advanced specials such as a raining level, which any character who uses lightning will be able to use lightning from the sky as a special... idk lol.

But as far as the title screen, I think that lightning idea would fit very well with it.
Ohhh I see... Oh well, graphics don't make the game, it's the game play that makes it fun!

Since it is named Vizzed Flash Bash I think that having lightning would fit perfect with it all. Maybe have an intro with a huge lightning bolt striking down and once it touches the ground all the characters appear. Or you could do a lightning bolt for each charater... Because that makes sence, the lightning flashes, and when it touches the ground it bashes lol. But yeah, I would also include a few moving clouds too, and after the main lightning bolts go off, have some random ones go off in the background continuessly (have them faded or something so it looks like they are off in the distance while not being distracting at all).

This brings me to another suggestion, I think it would be awesome if levels have an atmosphere, some levels it rains, others it snows, and on others its just sunny. If we get really technical about it, maybe in the future we can include some advanced specials such as a raining level, which any character who uses lightning will be able to use lightning from the sky as a special... idk lol.

But as far as the title screen, I think that lightning idea would fit very well with it.
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01-22-08 05:40 PM
Davideo7 is Online
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Well the graphics are going to be the exact graphics as they were from their original games, this will keep the classic feel and also save us time from having to make our own.

Yeap, levels will contain environments which will be somewhat animated. And possibly we could have it so that at the beginning of the level, the weather is generated randomly. Rain you can't jump as high, snow makes you slip, wind blows you from left and right causing you to run slower (or faster with it), a dark night which flashes when lighnting strikes (and maybe you lose lots of health if you get struck?). Good idea's though.
Well the graphics are going to be the exact graphics as they were from their original games, this will keep the classic feel and also save us time from having to make our own.

Yeap, levels will contain environments which will be somewhat animated. And possibly we could have it so that at the beginning of the level, the weather is generated randomly. Rain you can't jump as high, snow makes you slip, wind blows you from left and right causing you to run slower (or faster with it), a dark night which flashes when lighnting strikes (and maybe you lose lots of health if you get struck?). Good idea's though.
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01-22-08 05:56 PM
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That does look pretty cool.
Animations in levels definalty spruce them up a bit.
That does look pretty cool.
Animations in levels definalty spruce them up a bit.
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01-23-08 08:48 AM
Davideo7 is Online
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Most likely the levels will have a foreground (leaves blowing in wind, rain, etc), a mid ground, a background, and a far off background. Don't want to much going on to avoid slow down but we also want things to be lively.

Also, for the Title screen, I'm trying to decide on which 4 characters should be on it. Mario, Sonic and Mega Man I think are good choices but I'm thinking of possibly replacing Wolverine with someone.

Hopefully I can add a title and background to that image within the a week or so.
Most likely the levels will have a foreground (leaves blowing in wind, rain, etc), a mid ground, a background, and a far off background. Don't want to much going on to avoid slow down but we also want things to be lively.

Also, for the Title screen, I'm trying to decide on which 4 characters should be on it. Mario, Sonic and Mega Man I think are good choices but I'm thinking of possibly replacing Wolverine with someone.

Hopefully I can add a title and background to that image within the a week or so.
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01-24-08 12:45 PM
Davideo7 is Online
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I modified the logo a bunch (still haven't added a title yet).

There's 2 versions, I need an opinion, should it be animated or should the title screen be still?


Non-Animated:
https://www.vizzed.com/VizzedBoardFiles/vizzedflashbash/vfb-title.html

Animated:
https://www.vizzed.com/VizzedBoardFiles/vizzedflashbash/vfb-title-animate.html



The animated one is about 22 kb and the non animated is about 6 kb, so they're both very small in file size.
I modified the logo a bunch (still haven't added a title yet).

There's 2 versions, I need an opinion, should it be animated or should the title screen be still?


Non-Animated:
https://www.vizzed.com/VizzedBoardFiles/vizzedflashbash/vfb-title.html

Animated:
https://www.vizzed.com/VizzedBoardFiles/vizzedflashbash/vfb-title-animate.html



The animated one is about 22 kb and the non animated is about 6 kb, so they're both very small in file size.
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(edited by Davideo7 on 01-24-08 05:59 PM)    

01-24-08 06:48 PM
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Maybe the animatied one, how it slowly animatres right, if it slowly came to a stop and slowly animated left, then slowly came to a stop, then repeated.
Maybe the animatied one, how it slowly animatres right, if it slowly came to a stop and slowly animated left, then slowly came to a stop, then repeated.
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01-24-08 06:56 PM
Davideo7 is Online
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I can try to give it a smoother look, this is the exact kind of feedback I need, as to why I requested feedback
I can try to give it a smoother look, this is the exact kind of feedback I need, as to why I requested feedback
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01-29-08 11:45 AM
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01-29-08 06:31 PM
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Its that panning to the left that is disracting. Have it go exactly the same as it goes when it goes right lol.
Its that panning to the left that is disracting. Have it go exactly the same as it goes when it goes right lol.
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It should either tween back as slowly as it tweened to its current spot, or it should go faster and loop in the one direction.
It should either tween back as slowly as it tweened to its current spot, or it should go faster and loop in the one direction.
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01-29-08 07:23 PM
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http://www.smdimages.com/vizzed.html

I havn't used flash in months finally I found it useful for something lol.
http://www.smdimages.com/vizzed.html

I havn't used flash in months finally I found it useful for something lol.
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01-30-08 10:26 AM
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(edited by Davideo7 on 01-30-08 10:27 AM)    

01-30-08 11:11 AM
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Much much better!!!!!
Much much better!!!!!
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01-30-08 11:18 AM
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Awsome. Thanks for your guys's help.
Awsome. Thanks for your guys's help.
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Looks good, now you have to get them lines that go up, then down the waterfall (or whatever it is), to not be the same length as the clip, make them go every 6 seconds or something, then it dosnt look so much like a looping movie.
Looks good, now you have to get them lines that go up, then down the waterfall (or whatever it is), to not be the same length as the clip, make them go every 6 seconds or something, then it dosnt look so much like a looping movie.
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01-30-08 08:35 PM
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Originally posted by BigBob85
Looks good, now you have to get them lines that go up, then down the waterfall (or whatever it is), to not be the same length as the clip, make them go every 6 seconds or something, then it dosnt look so much like a looping movie.




Your so unobservant, they don't loop with the clip, they go at their own rate
Every 6 seconds would be to constant anyway but yeah, they definitely go at their own pace.
Originally posted by BigBob85
Looks good, now you have to get them lines that go up, then down the waterfall (or whatever it is), to not be the same length as the clip, make them go every 6 seconds or something, then it dosnt look so much like a looping movie.




Your so unobservant, they don't loop with the clip, they go at their own rate
Every 6 seconds would be to constant anyway but yeah, they definitely go at their own pace.
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01-31-08 03:10 AM
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Its little things like that, that most people dont take notice of which makes the game better.
Its little things like that, that most people dont take notice of which makes the game better.
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