Like all Sonic games, the premise still remains the same: Get to the end of the level as quickly as possible while grabbing as many rings and destroying as many enemies as you can. Like Sonic 2, each world consists of two acts - the new twist being that act 1 ends on a "mini-boss", with act 2 ending with a typical encounter with the dastardly Doctor Eggman (aka Robotnik). Acts 1 and 2 also appear to be directly joined, now - rather than an Act ending, fading to black, and the next Act starting, Act 2 starts directly where Act 1 leaves off with no transition to speak of.
Sonic 3 also introduces a new elemental shield system. Previously in all Sonic games you had one shield that protected you from one attack before disappearing. In Sonic 3, shields still act the same but come in 3 distinct flavors, with each shield having a special move that is accessible by double jumping. The shields are Fire, Bubble, and Electric. Each shield also protects you from an element of that type for instance the Bubble Shield allows you to stay underwater without having to breath, while the fire shield let's you withstand fire attacks.
Another new addition to the series is the addition of bonus stages. Previously all Sonic games had special stages which allowed you to collect chaos emeralds by playing some minigames, Sonic 3 still has a special stage, but also adds optional bonus rounds. These levels take the have you bouncing up to a giant gumball machine which dispense various powerups for Sonic and Tails Unlike a traditional special stage there is reward for completing these stages just the various powerups that you get during them. You access Bonus Rounds by passing a starpost with 50 rings or more, you access a special stage by finding large rings hidden throughout the levels.
Finally, due to the sheer size of the game and its massive levels (some of the largest in the franchise's history), Sonic 3 is the first Genesis Sonic game to implement SRAM for save game data.
While taking a much needed rest and vacation with Sonic after destroying the Death Egg,Tails begins to detect odd energy readings on a jewel radar he had been tinkering with. The strangest part being it were receiving these energy readings from the middle of the ocean - a location in which there were no islands or land to speak of, and the type of energy it was picking up was characterized by a Chaos Emerald; but it would have to be a Chaos Emerald larger than any they had ever previously encountered. On the other side of the beach, Sonic the Hedgehog discovers a strange type of ring he's never seen before. Being oddly well-versed in ancient civilizations for a Hedgehog, he recalls a story he once heard of a society, favored by the Gods, who were given a giant stone of great power as a gift. This stone of power became a focal point of the civilization's culture, but as is always the case, absolute power corrupts absolutely. It was not long until arguments broke out over who got to use the stone of power for what - arguments turned to wars, wars turned to bloodshed. This angered the Gods greatly, and from within the stone of power, a terrible force was unleashed that obliterated the civilization overnight. The island containing the civilization was banished to the sky as "Angel Island", and a lone guardian was posted to protect the stone to ensure nobody could ever misuse its powers again. Sonic and Tails, both excited by the prospect of a new adventure, set off in the direction of the mysterious energy readings. What they discover is the remains of the Death Egg had, after plummeting out of the sky, landed on Angel Island - its incredible weight crashing down and sinking the island to sea level once again. Fearing Doctor Robotnik is seeking the Stone of Power for to revitalize the Death Egg, Sonic and Tails cautiously approach the mysterious island... Levels- Angel Island Zone
- Hydrocity Zone
- Marble Garden Zone
- Carnival Night Zone
- Ice Cap Zone
- Launch Base Zone
Like all Sonic games, the premise still remains the same: Get to the end of the level as quickly as possible while grabbing as many rings and destroying as many enemies as you can. Like Sonic 2, each world consists of two acts - the new twist being that act 1 ends on a "mini-boss", with act 2 ending with a typical encounter with the dastardly Doctor Eggman (aka Robotnik). Acts 1 and 2 also appear to be directly joined, now - rather than an Act ending, fading to black, and the next Act starting, Act 2 starts directly where Act 1 leaves off with no transition to speak of.
Sonic 3 also introduces a new elemental shield system. Previously in all Sonic games you had one shield that protected you from one attack before disappearing. In Sonic 3, shields still act the same but come in 3 distinct flavors, with each shield having a special move that is accessible by double jumping. The shields are Fire, Bubble, and Electric. Each shield also protects you from an element of that type for instance the Bubble Shield allows you to stay underwater without having to breath, while the fire shield let's you withstand fire attacks.
Another new addition to the series is the addition of bonus stages. Previously all Sonic games had special stages which allowed you to collect chaos emeralds by playing some minigames, Sonic 3 still has a special stage, but also adds optional bonus rounds. These levels take the have you bouncing up to a giant gumball machine which dispense various powerups for Sonic and Tails Unlike a traditional special stage there is reward for completing these stages just the various powerups that you get during them. You access Bonus Rounds by passing a starpost with 50 rings or more, you access a special stage by finding large rings hidden throughout the levels.
Finally, due to the sheer size of the game and its massive levels (some of the largest in the franchise's history), Sonic 3 is the first Genesis Sonic game to implement SRAM for save game data.
While taking a much needed rest and vacation with Sonic after destroying the Death Egg,Tails begins to detect odd energy readings on a jewel radar he had been tinkering with. The strangest part being it were receiving these energy readings from the middle of the ocean - a location in which there were no islands or land to speak of, and the type of energy it was picking up was characterized by a Chaos Emerald; but it would have to be a Chaos Emerald larger than any they had ever previously encountered. On the other side of the beach, Sonic the Hedgehog discovers a strange type of ring he's never seen before. Being oddly well-versed in ancient civilizations for a Hedgehog, he recalls a story he once heard of a society, favored by the Gods, who were given a giant stone of great power as a gift. This stone of power became a focal point of the civilization's culture, but as is always the case, absolute power corrupts absolutely. It was not long until arguments broke out over who got to use the stone of power for what - arguments turned to wars, wars turned to bloodshed. This angered the Gods greatly, and from within the stone of power, a terrible force was unleashed that obliterated the civilization overnight. The island containing the civilization was banished to the sky as "Angel Island", and a lone guardian was posted to protect the stone to ensure nobody could ever misuse its powers again. Sonic and Tails, both excited by the prospect of a new adventure, set off in the direction of the mysterious energy readings. What they discover is the remains of the Death Egg had, after plummeting out of the sky, landed on Angel Island - its incredible weight crashing down and sinking the island to sea level once again. Fearing Doctor Robotnik is seeking the Stone of Power for to revitalize the Death Egg, Sonic and Tails cautiously approach the mysterious island... Levels- Angel Island Zone
- Hydrocity Zone
- Marble Garden Zone
- Carnival Night Zone
- Ice Cap Zone
- Launch Base Zone
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