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04-18-24 04:30 AM

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Anyone ever heard of the Dreamcast RPG Evolution?
119-page guide written by me for Evolution 3! Let's hope MPEG SOFDEC accepts it!
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Anyone ever heard of the Dreamcast RPG Evolution?

 

10-14-06 10:15 PM
iBOCK is Offline
| ID: 54533 | 9658 Words

iBOCK
Level: 127


POSTS: 178/4283
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It's a big read, but read on!










EVOLUTION
I I I
RESURRECTION OF EVOLUTIA

INFORMATION GUIDE
Written By Alek Bock
New story by Alek Bock
Original story by CRI, AD/X
(C)2001-2006 CRI, AD/X


























Dear CRI and co. ,
Upon completion of playing Evolution and Evolution 2, along with Evolution Worlds, I have been a growing fan of the series. There is, however, one gap in the story that leaves everyone hanging: What happens after the 300,000 Dinale Debt, and after the elimination of the anti-evolutia? I have come up with 100 pages of game schematics and information for EVOLUTION 3-THE RESURRECTION OF EVOLUTIA, which will conclude the series, and fill in all of the cliffhangers from Evolution 2-Far Off Promise. You do not have to follow my request, you can do whatever you please, it's just that I had a brilliant idea to push the series forward: Make the battle system action RPG, and add new characters and cyframes. I would love to see these ideas come alive, although I do not think anyone would care about these schematics. This 100-page information guide will tell you about the two new characters, and also about the new story. new enemies, old foes, boss information, weapon information, accessory information lineups, skill lineups, minigames, the script, and the unlockable modes' information.

Although I do not have the proper funding for the game ( I am middle class), this game idea is completely in my text. Even though your marketing is already sky-high, I would still appreciate it if you took a look at these schematics, and perhaps consider using them. Evolution does not have an ending, let's make one! Let's make the best RPG in the world!!!!!!

I would greatly appreciate it if you finalized the series in one massive conclusion that I have compiled and constructed. Please send a response!

Thank you so much,
Alek Bock, head of Shattered Dynasty Corporation of Game Development

168 skills!































Game schematics and information

(C)2000-2006 CRI (Characters, "Cyframe", "Evolutia", original game EVOLUTION 1, EVOLUTION 2)
(C)2006-Beyond (New Ideas) SHATTERED DYNASTY CORPORATION

Character info, Level, and HP info (100% complete!)
Enemies (100% complete!)
Story (100% complete!)
weapons and items (100% complete!)
bonuses and unlockables (100% complete!)
<scriptS, WHAT THE CHARACTERS SAY>(100% Complete!)
(100% complete!)
Dialogue sets (100% complete!)
In-game events (100% complete!)
Hidden and unlockable minigames! (100% Complete!)
Dungeons and Towers (100% complete!)



Character info

Mag Launcher
Age 20
Weapon-
(Cyframe upgrade) Metal Drillfist
Starting equipment
-Iron Fist
-Slots used= 1
-Starting slots= 2
-Max slots=10

-Iron Fist information lineup

-Skill 1 (Starting skill) Iron uppercut FP use: 14 TP needed to learn (out of 20000)
-Skill 2 Haymaker FP use: 22 1200
-Skill 3 Mighty Earthquake FP use: 30 2250
-Skill 4 Iron Fiststorm FP use: 50 5600
-Skill 5 Metallic Vicegrip FP use: 65 8450
-Skill 6 Magic Metal Slap FP use: 120 10507
-Skill 7 Iron Bulletpunch FP use: 150 11000
-Skill 8 Metal Crusher FP use: 170 15600

-Spiked hammer information lineup
USES 2 SLOTS
-Skill 1(Starting skill) Spikepound FP use: 16
-Skill 2 Blendsmash FP use: 35 1520
-Skill 3 Hammer Quake FP use: 55 2973
-Skill 4 Spike swipe FP use: 80 8200
-Skill 5 mash FP use: 150 12008
-Skill 6 Hammer Barrage FP use: 200 18000

-Metal Knuckles information lineup
USES 1 SLOT
-Skill 1 (Starting skill) Deck punch FP use: 5
-Skill 2 Facesmasher FP use: 12 700
-Skill 3 Knuckle Launch FP use: 50 5900
-Skill 4 Spike knuckle FP use: 150 10000
-Skill 5 Fury blaze FP use: 230 19000

-Healing hand information lineup
USES 1 SLOT
-Skill 1 (Starting skill) Healing touch (RECV 150 HP)FP use: 10
-Skill 2 Helping hand (RECV 250 HP) FP use: 30 1000
-Skill 3 Assist (RECV 450 HP) FP use: 80 5000
-Skill 4 Healing wave (RECV 400 HP ALL) FP use: 120 7000
-Skill 5 Angelic support (RECV 1000 HP) FP use: 190 12000
-Skill 6 Holy bless (RECV 900 HP ALL) FP use: 240 18570

-Shuriken information setup
USES 2 SLOTS

-Skill 1 (Starting Skill) Small ninja star FP use: 20
-Skill 2 Ninja Starx2 FP use: 35 900
-Skill 3 Shuriken toss FP use: 50 1900
-Skill 4 Metal Rain FP use: 75 5700
-Skill 5 Star whirlwind FP use: 106 8000
-Skill 6 Shuriken Rain FP use: 122 12000
-Skill 7 Steel Wind FP use: 160 15000
-Skill 8 Ninja explosion FP use: 226 18000

-Wind Cannon Arm information lineup
USES 2 SLOTS

-Skill 1 (Starting Skill) Aero Shot FP use: 2
-Skill 2 Air ball FP use: 12 85
-Skill 3 Windy wave FP use: 27 107
-Skill 4 Whirlwind Shot FP use: 80 1109
-Skill 5 Tiny Tornado FP use: 100 4000
-Skill 6 Windy Blast FP use: 120 6000
-Skill 7 Whirlwind Slam FP use: 150 11000
-Skill 8 Area-Wide Aero blast FP use: 177 12000
-Skill 9 Spinning FP use: 195 14000
-Skill10 Hurricane FP use: 209 16000

Pepper Box
Age 29
Weapon (Cyframe Upgrade) Magic Machine Gun
Starting Equipment-
-Heal Ammo magazine
-Slots used= 2
-Starting Slots=2

-Heal Ammo Magazine information lineup
USES 2 SLOTS
-Skill 1 (Starting Skill) Naolin pinch (RECV 30 HP ALL) FP use: 20
-Skill 2 Heal pellet (RECV 50 HP ALL) FP use: 40 1000
-Skill 3 Viper dart (REVI w/10% HP) FP use: 45 2500
-Skill 4 Viper pellet (REVI w/25%HP) FP use:55 4500
-Skill 5 Naolin dart (RECV 155 HP ALL) FP use: 60 6700
-Skill 6 Heal Bullet (RECV 400 HP ALL) FP use: 77 8000
-Skill 7 Viper Bullet (REVI w/56% HP) FP use: 91 9760
-Skill 8 Viper Shell (REVI w/80% HP) FP use: 99 10107
-Skill 9 Naoilin Shell (RECV 900 HP ALL) FP use: 117 12000
-Skill10 Viper (REVI w/99% HP) FP use: 132 12907
-Skill11 Naolin (RECV 1200HP ALL) FP use: 160 16000

-Repellant Ammo information lineup
USES 2 SLOTS
-Skill 1(Starting Skill) Weed killer (+5% DMG bonus on plants) FP use: 20
-Skill 2 Rat poison pellets (+4% DMG bonus on Vermin) FP use: 25 1000
-Skill 3 Insect spray pellet (+5% DMG bonus on insects) FP use: 40 1265
-Skill 4 Weed chemical pellet (+9% DMG bonus plants) FP use: 55 1709
-Skill 5 Rat poison bullet (+8% DMG bonus on Vermin) FP use: 59 2031
-Skill 6 Insecticide bullet (+9% DMG bonus on insects) FP use: 71 2909
-Skill 7 Weed killer shell (+15% DMG bonus on plants) FP use: 78 4500
-Skill 8 Rat killer shell (+14% DMG bonus on Vermin) FP use: 91 5600
-Skill 9 Insect repellant shell (+15% BNS DMG on insects) FP use: 101 7800
-Skill10 Weed Destroyer (+20%DMG BNS PLANTS) FP use: 109 10000
-Skill11 Rat destroyer (+19 DMG bonus on vermin) FP use: 122 11000
-Skill12 Insect crusher (+20% DMG bonus on insects) FP use123 13000

-Status boost Ammo information lineup
USES 3 SLOTS
-Skill 1(Starting Skill) Mint spray (+4 Evasion, 2 turns) FP use: 10
-Skill 2 Salt pellet (Prevent Sleep, 5 turns) FP use: 13 200
-Skill 3 Hardening plastic spray (+3 Defense, 3 turns) FP use: 19 300
-Skill 4 Pep up pellet (+5 Attack, 2 turns) FP use: 26 1000
-Skill 5 Focus pellet (+4 def, evasion, attack, TEMP INC HP+8%) FP use: 80 8000
-Skill 6 Pep up (+9 def, eva, atk, agi, MDF, MDA, +20% HP, 3 turns) FP use: 120 12000


-Laser bazooka information lineup

-Skill 1 (Starting Skill) Laser beam FP use: 22
-Skill 2 Charge shot ( 2 turns, blast all enemies) FP use: 50 3000
-Skill 3 Laser wave FP use: 67 6000
-Skill 4 EMP wave (Shuts off all enemy machines, 2 turns) FP use: 90 9000
-Skill 5 Blast shot (5 turns, 80% DMG, doesn't work on bosses) FP use: 120 12000
-Skill 6 Laser Burst FP use: 195 19000

-Speargun Bazooka information lineup

-Skill 1 (Starting Skill) Pin shot FP use: 15
-Skill 2 spike bullet FP use: 30 2913
-Skill 3 Knife blast FP use: 50 4988
-Skill 4 Spear blaster FP use: 90 6840

-SPECIAL UNLOCKABLE WEAPON-
Condition- @ the beginning, when meeting Yurka

-Yurka's soul ammo information lineup
-Skill 1 featherbeam FP use: 90 4000
-Skill 2 Windcut FP use: 177 8000
-Skill 3 Gravity 0 bullet FP use: 220 16000

Carcano
Age 37
Weapon (Cyframe Upgrade) "Silver Wolf"
-Starting Equipment
-Lance
-Slot usage=1
-Starting Slots=2

-Lance information lineup
USES 1 SLOT
-Skill 1(Starting Skill) Lance Jab FP use: 20
-Skill 2 Slicing fury FP use: 40 4500
-Skill 3 Lance throw FP use: 70 9000
-Skill 4 Uproar FP use: 120 18000

-Grenade Launcher information lineup
USES 2 SLOTS
-Skill 1(Starting Skill) Minibomb (hits 2 front squares) FP use: 20
-Skill 2 (Hits 4 side squares) FP use: 50 1000
-Skill 3 Compact (Hits 3 Diagonal squares) FP use: 80 4000
-Skill 4 MID (Hits 3 middle squares) FP use: 100 8305
-Skill 5 Cluster (Hits 3 front and 3 back squares) FP use: 120 10750
-Skill 6 Nuke (Blows up whole enemy area) FP use: 200 20000

-Fire drill information lineup
USES 1 SLOT
-Skill 1(starting skill) Flamepin FP use: 9
-Skill 2 infernodrill FP use: 20 3089
-Skill 3 Fire mixer drill FP use: 60 7147
-Skill 4 Fiery Miasma FP use: 200 10372

-Arm Crossbow information lineup
USES 4 SLOTS *AMMO NEEDED* *FOUND IN CARCANO'S BASE*
*Special weapon 1 of 2, you need TP to learn the first attack*
-Skill 1 Bolt shot FP use: 1 227
-Skill 2 Wood arrow FP use: 2 454
-Skill 3 Copper arrow FP use: 4 908
-Skill 4 Bronze arrow FP use: 8 1816
-Skill 5 Sheet metal arrow FP use: 16 3632
-Skill 6 Tin arrow FP use: 32 7264
-Skill 7 Iron arrow FP use: 64 7500
-Skill 8 Steel arrow FP use: 128 7900
-Skill 9 Thief arrow FP use: 256 8000
-Skill10 Gold arrow FP use: 258 8889
-Skill11 Blue arrow FP use: 0, HP use: 5% 10095
-Skill12 Red arrow FP use: 0, Atk% use: 2 12749
-Skill13 Orange arrow FP use: 0, Def use: 2 15038
-Skill14 Mega arrow FP use, 100, HP use, 100, Def use: 1, ATK use: 1 19999

Yurka Maganugi
Age 20
-Weapon
-Mystic

-SKILL SETS-

-MYSTIC-
-NATURE-
-FIRE-
-WATER-
-ICE-
-THUNDER-



[] Mystic []
Skill [] FP use TP needed
1 menthol vapor (Increases everyone's evasion) 10 X
2 Magical blast 20 1000
3 life spared (sacrifice 99% HP to revive friend w/9%HP) 40 2000
4 Examine (Identify enemy and put it in logbook) 80 4064
5 Obliterate (destroys one enemy 3 lvs lower than yurka) 160 8028

[] Nature []
Skill []
1 Mudslide 22
2 Heavy wind 54 4000
3 Rockslide 90 6058
4 Tsunami 103 8693
5 Natural Disaster 150 10004

[] Fire []
Skill []
1 Spark 20
2 Flame 60 2000
3 Fire 100 4000
4 Inferno 108 8000
5 Spellbound blindness 200 10002

[] Water []
Skill []
1 Water orb (Recovers 40 HP to all) 1
2 Water sprig (Recovers 80 HP to one) 15 800
3 Water heal (Recovers 70 HP to all) 40 2000
4 Foam (Recovers 400 HP to one) 80 3004
5 Tide (Recovers 200 HP to all) 120 8000
6 Current (Recovers 1000 HP to one) 150 12000
7 Water fountain (+1500 HP to all) 200 20000

[] Ice []
Skill []
1 Ice cubes 8
2 Ice block 20 2000
3 Ice spike 40 6000
4 Ice platform (Makes enemies slip to the front rank) 20 2000
5 Hailstorm 80 8000
6 Diamondice 100 10000
7 Time To Freeze Solid 90 9000

[] Lightning []
Skill []
1 Zap 18
2 Shock 36 2760
3 Electrocute 72 8572
4 Paralyze 100 10287
5 Spinning 120 11000


Nina
-Weapon
-Projectile (any)

-Skillset-

[] Melee []
[] Assist []
[] Artifacts []

[] Melee []
This skillset depends on what weapon you have, and does not consume FP.
Here's the list:

Brick throw
Heavy book
iceball
box

[] Assist []
This skill only pops up when a teammate or Nina is in critical condition, or has a status defect.

Here's the list of help icons:

Help up - Cures PAR
Energy orb- Cures SLP
*usable only on friends* Slap- Cures confusion
Mystical wisdom- Cures DTH (On friends only)

[]Artifacts[]
You know the appraisal items? Don't sell them! Nina can turn them into artifacts and use them as magic weapons!
Here's the list of artifacts:

#008 Frying pan handle, #001 Cursing seal, and #019 Old Gun make:
Magical handgun

#002 Rusty lance, #107 Outdated Whip, and #088 oil and match make:
Flaming cutwhip

#003 Test Laser, #042 Lifescroll, and #095 Old Cane make:
Holy RifleLaser

#092 Huge Cable, #008 pirate cutlass, and #509 board with wheels make:
Makeshift Catapult

#440 broken cyframe, #064 old repair kit, and #682 laserpods make:
Laser robot

#795 Old windowframe, #103 sound machine, and #254 Armbrace make:
Sound cannon

#605 wooden board, #332 Magic Staff, and #885 Lifting tome make:
Poltergeist Staff

#222 Outmoded Flamethrower, #553 Old sniper, and #034 Laser installer make:
Laser blaster cannon

#494 plant, #706 lifesprig, and #111 Hypnotizing gun make:
Venus Flytrapper

#991 Rusty knife, #665 Rabbit's foot, and #103 Vine make:
Long-range lucky knife



Linear Cannon
Age 21
-Starting weapon
-Cooking pan

-Abilities-

[] Status healing []
[] Sacrificial magic []
[] Status boosting []
[] Ocarina elements []

[] Status healing []
TP needed
-Skill 1 (Starting skill) Cleanse illness (Cures ill) FP use: 16
-Skill 2 Sanity wind (cures insane) FP use: 20 800
-Skill 3 Awaken (Cures Slumber) FP use: 27 2800
-Skill 4 Halo (Revives w 20% HP after dying) FP use: 55 7700
-Skill 5 The Right To Speak (Cures Silence) FP use: 100 12830
-Skill 6 Fully Cleanse (Cures everything but ) FP use: 170 14062

[] Sacrificial Magic []

-Skill 1 Give away spirit (Give 1/9 of your FP to a friend) FP use: --- 5000
-Skill 2 Give away strength (Give 1/5 of your HP to a friend) FP use: --- 9000
-Skill 3 Give away self (Give all HP and FP to a friend)Fp use: --- 12000

[] Status boosting []

-Skill 1 Attack + (+5% Attack) FP use: 21 1000
-Skill 2 Defense+(+4% Defense) FP use: 50 6000
-Skill 3 Agility+ (+10% Agility) FP use: 100 9000
-Skill 4 Evasion+(+30% Evasion) FP use: 150 20000

[] Ocarina elements []

-Fire +30% Bonus to fire attacks
-Water +20% Bonus to Water healing moves
-Earth +30% Bonus to Earth attacks
-Wisdom +2% Permanent attack bonus to Artifact weapons
-Light Blind curing moves' FP consumption cut in half
-Dark Blind attack moves' FP consumption cut in half
-Mystic +10% Magic defense boost
-Wind +12% Agiliy boost


Status Setup list (In the beginning of the game)

Mag Launcher

Lv001

HP: 00157/00157
FP: 0090/0090
EXP0
TNL500
ATK20
DEF21
AGI9
EVA1
LCK3

Pepper Box

Lv003

HP:00260/00260
FP:0190/0190
EXP857
TNL1048
ATK19
DEF22
AGI30
EVA4
LCK12

Yurka Maganugi

Lv001

HP00200/00200
FP:0190/0190
EXP0
TNL500
ATK20
DEF20
AGI20
EVA2
LCK19

Carcano

Lv005

HP: 00500/00500
FP: 0150/0150
EXP1707
TNL3000
ATK25
DEF24
AGI19
EVA6
LCK13

Nina The Receptionist

Lv009

HP:00454/00454
FP: 0306/0306
EXP9046
TNL13082
ATK15
DEF12
AGI40
EVA9
LCK20

Linear Cannon

Lv001

HP00050/00050
FP: 0205/0205
EXP0
TNL50
ATK2
DEF2
AGI30
EVA20
LCK21



Items
Healing
Naolin droplet (Restores 15 HP) Cost 3 Dinale
Naolin Vial (Restores 25 HP) Cost 9 Dinale
Naolin+ Droplet(Restores 15 HP to Party) Cost 7 Dinale
Naolin+ Vial (Restores 25 HP to Party) Cost 15 Dinale
Naolin Cup (Restores 45 HP) Cost 12 Dinale
Naolin Mug (Restores 50 HP) Cost 17 Dinale
Naolin+ Cup (Restores 45 HP to Party) Cost 25 Dinale
Naolin+ Mug (Restores 50 HP to Party) Cost 50 Dinale
Naolin Bottle (Restores 100 HP) Cost 60 Dinale
Naolin Gallon (Restores 400 HP) Cost 100 Dinale
Naolin Mega (Restores 800 HP) Cost 170 Dinale
Naolin Ultra (Restores 3000 HP) Cost 400 Dinale
Naolin Super (Restores 5000 HP) Cost 1000 Dinale
Naolin Full (Restores 40000 HP) Cost 12000 Dinale
Medicine (Cures poison and insanity) Cost 9 Dinale
Viper droplet (Revive with 3/5 of HP) Cost 20 Dinale
Strength Drink (Cures Paralysis) Cost 10 Dinale
Fighting Drink (Cures Silence) Cost 7 Dinale

Equipment, weapons, accessories, etc.

Linear- STATUS INFORMATION COST
Old pan +1 ATK
Frying Pan +2 ATK 100
New Pan +1 ATK, +1% CRTL 200
Electric Pan +3 ATK 350
Expensive Pan +4 ATK 550
Antique Pan +3 ATK, +5 LCK 1000
Light Pan +4 ATK, +3 AGI 2120
Steel Pan +5 ATK 5000
Big Pan +6 ATK, -2 AGI 7000
Self-Heating Pan +7 ATK, +4% Fire Damage Bonus 7770
Durable Pan +9 ATK, -4 AGI 9800
Lock On Pan +7 ATK, +9 ACC 10604
High-Tech Pan +10 ATK 15083
Valuable Pan +11 ATK 17037
Ancient Pan +11 ATK, +9 LCK, +9 AGI 22986

Nina-
For Brick Projectiles:
Broken Brick +0 ATK, +1% CRTL*ONE USE* 1
Worn out Brick +1 ATK*ONE USE* 20
Old Brick +1 ATK *TWO USES* 22
Used Brick +2 ATK *ONE USE* 30
New Brick +2 ATK *TWO USES* 32
Fresh Brick +2 ATK *THREE USES* 35
Crisp Brick +3 ATK *THREE USES* 50
Heavy Brick +7 ATK *TWO USES* 320

Heavy Book Projectiles
Raggy Book +1 ATK*TEN USES* 90
Scraggly Book +3 ATK *SEVEN USES* 160
Torn Book +3 ATK *TEN USES* 200
Ripped Book +4 ATK*EIGHT USES* 400
Damaged Book +4 ATK*TWELVE USES* 500
Old Book +5 ATK *FIVE USES* 555
New Book +6 ATK *FOUR USES* 700
Heavy Book +9 ATK *THREE USES* 200

Ice Ball Projectiles
Small iceball +1 ATK *FIFTY USES* 12
Tiny iceball +2 ATK *FORTY USES* 20
Normal iceball +3 ATK *THIRTY-FIVE USES* 40
Mid sized iceball +4 ATK *THIRTY USES* 56
Big iceball +5 ATK *FIFTY USES* 500

Box Projectiles
Cardboard box +1 ATK *ONE HUNDRED USES* 100
Thick box +3 ATK * NINETY USES * 400
Metal box +9 ATK * FIFTY USES* 1000
Heavy box +11 ATK *FORTY USES* 1200

Yurka's Weapons:
Staff +2 ATK 100
Normal Staff +4 ATK 300
Hardwood Staff +6 ATK 4000
Metal Staff +8 ATK 12000
Titanium Staff +10 ATK 13000
Magic Staff +12 ATK, +2 AGI, +3 LCK 14000
Death Staff +15 ATK 16000
Evolutia Staff +40 ATK 172000

EQUIPMENT AND
Accessories:
ACCESSORIES
Mag:
Lucky pendant +1 LCK (Starting)
Slot band ()ADD SLOTS OF UPGRADES() 20
-+1ATK slot 1000
-+1AGI slot 333
-+2DEF slot 900
-+4LCK slot 4000
Stopwatch +2 AGI 100
Gold Bracelet +4 DEF 500
Goth Armband +5% bonus to dark attacks 1683
Holy necklace +10% Bonus to healing attacks 3003

Yurka:
Purple jewel +1 LCK (Starting)
White jewel +4 LCK, +3 DEF 900
Orange jewel +2 LCK, +5 DEF 1600
Sleeve Slot *Add the slots*
-+1ATK Slot 1000
-+2ATK Slot 1500
-+2AGI Slot 2000
-+3LCK Slot 3000
-+1LCK Slot 1000
-+2LCK Slot 2000
-+2%HP Slot 6000
-+1%HP Slot 5000
-+1DEF Slot 450
-+2DEF Slot 900
-+5%HP Slot 12500
-+4DEF Slot 1800

Linear:
Headband +1 DEF 12
Sandals +1 DEF 15
Ribbon +1 LCK 19
Frilly headband +2 DEF 22
Spike Sandals +1 DEF +2 ATK 50
Beautiful Ribbon +2 DEF 44
Life Ribbon +2 DEF, REGEN +4% HP a turn 90
Expensive Sandals +3 DEF 200
Expensive headband +4 DEF 600
Ultra sandals +6 DEF 4000
Ultra Headband +6 DEF 9000
Ultra Ribbon +5 DEF 20000

Pepper
High Heels +2 DEF 80
Fiberglass helm +1 DEF 120
Hoverboots +1 DEF, +3 AGI 200
Thick helm +2 DEF 400
Spike heels +1 DEF, +3 ATK 1000
Metal helm +3 DEF 1900
White heels +3 DEF 3200
Steel helm +4 DEF 5000
Mega helm +8 DEF 9000
Ancient heels +10 DEF 18000


Carcano
Pirate outfit +2 DEF 1000
Trenchcoat +3 DEF 2000
Leather coat +4 DEF 4000
Thief outfit +6 DEF, +4 AGI 8000
Rare coat +8 DEF, +4% HP 16000
Hunter outfit +12 DEF, +12 AGI 32000

Nina
Glasses +1 INT 220
Bracelet +1 DEF 100
Good glasses +2 INT 440
Good bracelet +2 DEF 200
Great glasses +3 INT 880
Great bracelet +3 DEF 400
Expensive glasses +4 INT 1760
Expensive bracelet +4 DEF 800
Magic glasses +6 INT 9000
Magic bracelet +9 DEF 20000


The Story
After Mag and his friends kill Ulticannon, they talk to Yurka during his last
moments. When Yurka dies, feathers spread in the sky, and he is saved at last.
One year after evolution 2...

Linear is visiting Yurka's grave, her daily routine, but she senses something suspicious more
and more every time she visits. She feels as if the grave might not be necessary, because she feels
Yurka still present in this world. Alone in the graveyard, she hears footsteps, but thinks nothing
of it. As she leaves, she is bashed over the head with a rifle, and falls unconscious.

Meanwhile...

Mag is at the museville bar, finally old enough to order a drink. Pepper walks in and greets him with a smile.
As Mag is about to take a sip of his drink, a loud crash interrupts him. A massive flash of light engulfs museville
whole, while Mag is too caught up in the confusion to be able to interpret what is going on.

He runs outside with Pepper and stares with awe as the Tower of Despair is collapsing right before their very
eyes. Mag and Pepper run to the tower and see Eugene's tank sitting before the now fallen tower. All of the monsters ran loose,
into the city, into the plains, everywhere. For the sake of their safety, they retreat and run for panam town, but Eugene won't let them run away so easily...

In Panam town...
Nina is having a talk with Gre about the Launcher family debt being finally paid off. The door gets kicked down and 8th imperial army soldiers start rushing in. Gre and Nina run to the hiding chamber and wait to be rescued. Will Mag and Pepper come in time?

A trip to Panam town turns ly, and a new adventure unfolds...

Enemies
Battle display:


Characters no longer stand in place, this game is an Action RPG. You can however choose where
the characters start in each battle.

~Enemies found in the ancient plains~
(Mission is to run to panam town in forty minutes)
MEMBERS IN PARTY
Mag
Pepper

Eugene's lackey
HP meter
|||||||||||||||||||| 50
ATK
12
EXP
25
Dinale
6
TP
9

~Enemies found in Panam town~

BOSS Eugene
HP meter
|||||||||||||||||||| 200
ATK
14
EXP
400
Dinale
20
TP
20

BOSS The RAMM X tank (Event battle)
HP meter
|||||||||||||||||||| 1000
ATK
100
EXP
---
Dinale
---
TP
---

~Enemies found in 8th Imperial army base~
(Mission is to escape within the 1-hour detination limit)
Rifleman
HP meter
|||||||||||||||||||| 77
ATK
12
EXP
30
Dinale
7
TP
11

Grenadeer
HP meter
|||||||||||||||||||| 40
ATK (Area-Wide)
10
EXP
27
Dinale
8
TP
10

BOSS RAMM XI tank
HP meter
|||||||||||||||||||| 1200
ATK
4 (Rapidfire)
EXP
1000
Dinale
40
TP
30

~Enemies found in Museville~
(Mission is to clear area of all 100 monsters, 4 monsters in each party)

Phlexa bot
HP meter
|||||||||||||||||||| 100
ATK
15
EXP
5
Dinale
3
TP
2

Shadenisks 1
HP meter
|||||||||||||||||||| 90
ATK
15
EXP
4
Dinale
2
TP
1

Shadenisks 2
HP meter
|||||||||||||||||||| 120
ATK
17
EXP
6
Dinale
2
TP
3

BOSS Allosaurus
HP meter
||||||||||||||||||| 700
ATK
19
EXP
500
Dinale
100
TP
100

~Broken Despair Tower Grounds~
(Mission is to destroy the core of magic in the middle of the tower grounds)

BOSS Core of magic
HP meter
|||||||||||||||||||| 40 (1 DMG per hit received)
ATK
20
EXP
200
Dinale
120
TP
200

~Panam town~
(Mission is to save Gre, Nina, and Linear)

BOSS RAMM X Tank
HP meter
|||||||||||||||||||| 1000
ATK
22
EXP
1000
Dinale
200
TP
900

~Sun Ruins~
(Mission is to reach the top of the Evolutia shrine)
People available to join party:
Pepper
Linear
Nina

Fire elemental
HP meter
|||||||||||||||||||| 400
ATK
20
EXP
100
Dinale
2
TP
90

Earth elemental
HP meter
|||||||||||||||||||| 200 (Halfen damage taken per hit)
ATK
10
EXP
200
Dinale
10
TP
130

Water elemental
HP meter
|||||||||||||||||||| 300
ATK
12
EXP
277
Dinale
40
TP
150

BOSS Anti-Evolutia
HP meter
|||||||||||||||||||| 2000
ATK
30
EXP
1200
Dinale
50
TP
400

~Graveyard~
(Mission is to use the guidance orb on Yurka's grave at the end of the graveyard)


Will o' Wisp
HP meter
|||||||||||||||||||| 10 (1 Damage taken per hit)
ATK
9
EXP
120
Dinale
100
TP
900

BOSS Gravekeeper
HP meter
|||||||||||||||||||| 3000
ATK
35
EXP
9000
Dinale
1000
TP
1000

~Pine Village~
(Mission is to find and rescue Carcano from the Biomechs)

Biomech
HP meter
|||||||||||||||||||| 900
ATK
29
EXP
400
Dinale
100
TP
400

~Destroyed Crypt Maze Grounds~
(Mission is to try and find Yurka's Presence)

NO ENEMIES

~Destroyed Blaze Ruins Grounds~
(Mission is to Rescue Yurka from the Mecha Azira Hawk)

BOSS MECHA AZIRA HAWK
HP meter
|||||||||||||||||||| 6000
ATK
35
EXP
5000
Dinale
2000
TP
4000

PARTY ANALYSIS
MEMBERS:
YURKA
PEPPER
LINEAR
NINA
CARCANO
MAG

~Mystery dungeon~
(Mission is to reach floor 24 By Elevator and place the time on the top)

Vacuum Bot
HP meter
|||||||||||||||||||| 1000
ATK
40
EXP
1000
Dinale
0
TP
100

Mechanical Spider
HP meter
|||||||||||||||||||| 1200
ATK
20
EXP
900
Dinale
3
TP
90

MiniTank
HP meter
|||||||||||||||||||| 90 (4 Damage taken per hit)
ATK
30
EXP
1000
Dinale
20
TP
100

~Top of Mystery Dungeon~
MISSION 1(Mission is to place the in the midsection and run away)
MISSION 2(Upon reaching top, destroy Ulticannon XERO for good within 20 minutes)
BOSS Ulticannon XERO
HP meter
|||||||||||||||||||| 7000
ATK
50
EXP
8000
Dinale
2000
TP
2000

~Planet Link~
MISSION 1(Mission is to teleport to the new planet of Haxred and destroy all 500 of its enemy spawn in groups of 20)
MISSION 2(Upon destroying all 500 enemy spawn, plant the healing mana sphere in the core of the planet)
MISSION 3(Watch the CG cutscene following up after your missions are complete)

ENEMY SPAWN TYPES:

YHrad
HP meter
|||||||||||||||||||| 200
ATK
56
EXP
100
Dinale
0
TP
10

Hayack
HP meter
|||||||||||||||||||| 120
ATK
10
EXP
10
Dinale
1
TP
10



~Hell's Gorge~
(Mission is to reach the bottom within 20 minutes)

BOSS FireLord
HP meter
|||||||||||||||||||| 20000
ATK
60
EXP
10000
Dinale
1000
TP
1000

~Heaven's Tower~
MISSION 1(Mission is to reach the top within 200 minutes)
MISSION 2(Destroy the hell pillar interfering with the pure magic)

BOSS HELL PILLAR
HP meter
|||||||||||||||||||| 50000
ATK
0
EXP
12000
Dinale
0
TP
2000

BOSS Hell Angel
HP meter
|||||||||||||||||||| 24000
ATK
50
EXP
9000
Dinale
3000
TP
2000

~Link between time~
(Mission is to go to the past and erase the theory of destruction evolutia)

NO ENEMIES

~Museville~
MISSION 1 (Destroy Floor one that remains of the Despair Tower in order to stop the destruction)
MISSION 2 (Go to the Blaze ruins and fully destroy it)
MISSION 3 (Go to the Crypt maze and fully destroy it)
MISSION 4 (Go to the Forest ruins and fully destroy it)
MISSION 5 (Gather all of your friends)
MISSION 6 (Defeat Eugene once and for all)

Despair tower floor 1

BOSS Destruction Maxim
HP meter
|||||||||||||||||||| 70000
ATK
50
EXP
17000
Dinale
40000
TP
20000

Blaze ruins

BOSS Flame Mech
HP meter
|||||||||||||||||||| 60000
ATK
90
EXP
29000
Dinale
0
TP
10000

Crypt maze

BOSS Ice Kirschwasser
HP meter
|||||||||||||||||||| 100000
ATK
200
EXP
45000
Dinale
30000
TP
10000

Forest ruins

BOSS Trent
HP meter
|||||||||||||||||||| 120000
ATK
190
EXP
50000
Dinale
0
TP
10000

Panam town
NO ENEMIES

Museville

BOSS Eugene
HP meter
|||||||||||||||||||| 150000
ATK
2000
EXP
80000
Dinale
0
TP
0



~Ancient Plains~
MISSION (Head for Life fields)

~Life fields~

Death angel
HP meter
|||||||||||||||||||| 30000
ATK
1800
EXP
10000
Dinale
400
TP
210

BOSS Thunder Devil
HP meter
|||||||||||||||||||| 160000
ATK
2200
EXP
90000
Dinale
0
TP
10000

~Orbit~
(As Yurka and Linear, defeat Destruction evolutia once and for all)

BOSS Destruction Evolutia
HP meter
|||||||||||||||||||| 200000
ATK
1200
EXP
100000
Dinale
9000
TP
0

~Now with the powers of the evolutia of pure, you can now finish the last 7 hours of the game~

~Crystal Realm~
MISSION 1 (Reach floor 10 as Linear's path)
MISSION 2 (Reach floor 10 as Mag's path)
MISSION 3 (Reach floor 10 as Pepper's path)
MISSION 4 (Reach floor 10 as Carcano's path)
MISSION 5 (Reach floor 10 as Yurka's path)
MISSION 6 (Reach floor 10 as Nina's path)
MISSION 7 (Destroy the Blitzkrieg cannon)
MISSION8 (Walk through the final door)

Monsters:

Iceball
HP meter
|||||||||||||||||||| 80000
ATK
0
EXP
10000
Dinale
100
TP
0

MiniBlitzkrieg
HP meter
|||||||||||||||||||| 100000
ATK
2000
EXP
10000
Dinale
1000
TP
1000

Shadenisks 3
HP meter
|||||||||||||||||||| 200000
ATK
1000
EXP
100000
Dinale
0
TP
0

Shadenisks 4
HP meter
|||||||||||||||||||| 1 (Takes 1 damage every 100 attacks)
ATK
0
EXP
10000
Dinale
10000
TP
10000



BOSS Blitzkrieg Cannon
HP meter
|||||||||||||||||||| 400000
ATK
10000
EXP
450000
Dinale
21000
TP
0

FINAL BOSS Zhriha-Athielk, the creator of Evolutia
HP meter
|||||||||||||||||||| 1000000
ATK
12000
EXP
1826572
Dinale
2385
TP
20000








Bonuses

After finishing the game, there are huge unlockables!
Here's the list:

FreeRoam Mode
That's right, after completing the game, you can create your own towns, your own character, make your own house,
play over 10 detailed minigames, and even go online with it all, make your own weapon designs and use them in battle with 20 new mysterious enemies that CRI will make! You can also explore hundreds of dungeon floors!

Fighting mode
After completing the game, you unlock fighting mode, which you upload your customized character from FreeRoam mode and pit them against another players'! You can do this either online or offline with 2-player. The benefit is that whoever wins gets EXP after victory that goes directly to their customized characters!

Tournament Mode
When you're done completing the story mode of the game, and after 5 battle victories online or with a friend, you unlock Tournament mode, which allows four players offline to fight head-to-head, or 8 characters online to fight simultaneously.

Battle Music creation Mode
With this easy-to-use Battle music creation mode, you can make your own battle and victory MP3s to use in either FreeRoam Mode, Fighting mode, or even Tournament Mode!


ipts, What characters say>

<*Introduction Chapter*>
<* Narration *> Welcome to Evolution 3. Please adjust your game settings:
RUMBLE: YES<>NO
Window color:
R 000 ||||||||
G 000 ||||||||
B 000 ||||||||
Character Voiceover Language:
English YES<>NO
Japanese YES<>NO
French YES<>NO
Dutch YES<>NO
German YES<>NO

<*Museville, Pub*>
<*Mag*> It's good to be back here, finally...
<*Bartender*> Yeah, it's been almost forever since you've been here.
<*Mag*> Yeah, now I'm old enough to drink here!
()Pepper walks in, and gives Mag a greeting smile()
<*Mag*> Wow, Pepper! Long time no see!
<*Pepper*> Yep. Hey, how's your little friend?
<*Mag*> ()Blushes() Good...
<*Pepper*> That's good. Hey, have you seen Chain around lately?
<*Mag*> No, she moved away about a year ago.
<*Pepper*> Damn...
<*Mag*> Why are you so concerned? You never were before.
<*Pepper*> She owes me money... Alot of it, too...
<*Mag*> I figured that...
()Mag takes a sip of his drink()
()Pepper walks to the bar and takes a seat()
<*Pepper*> So, is Linear at home?
<*Mag*> Yeah, she wanted to clean the house.
<*Pepper*>Oh, preparing to be a wife, I see ()Giggles()
<*Pepper*> I always knew you lovebirds would be together.
<*Mag*> ()Blushes() Hehe...
()In the background, a heavy crashing noise followed by a massive tremor interrupts the conversation...()
<*Mag*> Wha-? ()Runs to the window() () The Tower of Despair collapsed()
<*Pepper*> Dear God!
<*Mag*> Impossible!
()Mag and Pepper run outside and head for the Tower of Despair()
<*Mag*> Damnit!
<*Pepper*> Of all times!
()They reach the grounds and see a tank. Eugene emerges, and they stand there, frozen in absolute horror()
<*Eugene*> I figured that would catch your attention!
<*Eugene*> Now that you're here, why don't you stay for a while? Just like old times!!!
<*Mag*> ()Whispers to Pepper() We can't fight him all alone like this, we have to go back to Panam town and get Nina and Gre!
<*Pepper*> ()Whispering back() Right, I'll make a quick diversion and we can head for Panam town.
()Pepper shoots a smoke screen and they retreat for the ancient plains()
()The tank is charging a massive beam that could wipe out Mag and Pepper in one clean shot, the charging time is 40 minutes, and has the range of ten miles, Mag and Pepper must reach Panam town, 13 miles away within 40 minutes, along with the help of events such as hopping on the tops of trains to cut down waiting time. Although they got away from Eugene, his lackeys were sent after them, and will try to kill you at any cost()
()Halfway to Panam town...()
<*Mag*> We're halfway there! Not much further!
<*Pepper*> I would be happy about that, but look!
() Four of Eugene's lackeys appear before them, they must battle them and then get to Panam Town as soon as possible()
()Upon reaching Panam Town....()
<*Mag*> Quick! To the Society!
<*Pepper*> Right-O'!
()They run as quickly as they can, and finally reach the society...()
<*Mag*> Eugene's here?!
<*Pepper*> Impossible! How did you get here so fast?
<*Eugene*> Simple, with my new technology, of course!
<*Eugene*> I can teleport anywhere I want! Your trip was futile!
<*Mag*> Well I guess we'll have to kill you by ourselves!
<*Pepper*> Battle position!
<*Eugene*> Not so fast! RAMM X! Come!
()A Voice-activated super war tank rolls in front of the society, and prepares to attack. In an event battle, Mag and Pepper lose all HP.()
<*Eugene*> Try to fight me next time with your little friends and you might have a slight chance of not dying!
CHAPTER 1- THE CAPTUREE
()You are taken to the 8th imperial army base, and your Cyframes are broken...()
()Upon waking up...()
<*Mag*> Oh... My arm hurts...
<*Pepper*> What the hell?! My gun is in pieces!
<*Mag*> Oh no! My cyframe won't open!
<*Pepper*> That ! I just upgraded this thing! Oh! And I broke another nail!!!
<*Mag*> Damn.. How are we gonna get out of here now?!
<*Pepper*> Wow, I'm surprised!
<*Mag*> About what?
<*Pepper*> That babbling moron didn't take away my C4s!
<*Mag*> Perfect! How many do you have?
<*Pepper*> About 10, that'll blow this place to shreds!
<*Mag*> But we don't even know our way out of here!
<*Pepper*> So? We'll automatically set them to an hour!
<*Pepper*> That way, we'll be able to one of his small planes and get the hell out of here!
<*Mag*> Great! I remember where he stores them! It's about a half an hour across here, though.
<*Pepper*> No problem! As long as we have some weapon with us...
<*Mag*> There's some rusty pipes over there.
<*Pepper*> EW! NO WAY! They're so grimy!!!
<*Mag*> Fine then, why don't we clean them first with the Mokana I have left?
<*Pepper*> Okay, just wanted to be sanitary...
()Mag cleans the pipes and hands Pepper one()
()Mag puts his broken cyframe in his backpack, along with Pepper's()
<*Pepper*> Yes! We're all set!
()Pepper busts open the cell with the pipe()
()Pepper places ten C4s on ten different places in the opposite hallway()
()Mag and Pepper run to the other end of the base.()
()Upon reaching the end of the base, where the small planes are, a massive tank rolls up()
<*Mag*> It's another one of those tanks!!!
<*Pepper*> We're really screwed now!
()In a battle, Mag and Pepper must defeat the tank()
()In a minigame, Mag and Pepper must fly back to Museville()
()Upon reaching Museville...()
()Monsters flood the area...()
<*Mag*> Oh my God!
<*Pepper*> Damn! This is what Eugene was planning!
<*Mag*> They're going for the society!
<*Pepper*> There are a hundred of 'em! How can we stand a chance?
<*Mag*> We take them in small groups!
<*Pepper*> Fine, but if we die, it's your fault!
()After defeating 100 monsters....()
<*Mag*> Look! The Tower of Despair! It's glowing!
<*Pepper*> Man, today's been all kinds of crazy!
()They run to the tower...()
<*Mag*> Whoa...
<*Pepper*> Unbelievable!
<*Mag*> Quick! We have to destroy the core!
()In a battle, they destroy the core()
()Afterward...()
<*Mag*> *Whew*, that's done!
<*Pepper*> We still have plenty of problems on our hands...
<*Mag*> *Gasp* Panam Town!
()In an event, you are automatically teleported to Panam Town...()
()Your characters fully heal and your game is automatically saved()
()Upon reaching Panam Town...()
<*Mag*> The tank is still here!
<*Pepper*> We'd better finish it off before it does any more damage!
()In a battle, Pepper and Mag defeat the RAMM X tank()
()Afterward()
<*Mag*> We have to go get Linear and the others!
<*Pepper*> Wait... Now that it's settled down, why not go shopping for supplies first?
<*Pepper*> Can never be too prepared!
<*Mag*> I guess you're right, let's go for supplies first.
()Go shopping and buy 20 Naolin+ Droplets()
()Afterward, go to your house.()
()Upon reaching your home...()
<*Mag*> Gre? Linear?! Nina?
CHAPTER TWO- NEW AGE
<*Pepper*> Anyone in here?
()A brief silence fills the room...()
<*Gre*> Is it safe to come out?
<*Mag*> Sure is! Everything settled down.
<*Gre*> Oh thank goodness...
<*Linear*> Mag! You're okay!
<*Nina*> Thanks so much! You're the best!
()After the reunion...()
<*Mag*> Nina, our cyframes are broken...
<*Nina*> ()Checks the cyframes() Yes. Well, no reason to not upgrade them!
<*Mag*> How can you upgrade them?
<*Nina*> Let's go to the society and I'll repair and upgrade them.
()Upon reaching the society...()
<*Nina*> Here we are!
<*Nina*> Now, I'll upgrade Mag's cyframe first.
()Sparks fly, Mag's Cyframe is upgraded to a Metal Fist()
<*Nina*> Now for Pepper's!
()Sparks fly, Pepper's Cyframe is upgraded to a Magic machine gun()
<*Pepper*> Wow! They're so new and shiny!!!
<*Mag*> I'll be able to beat enemies easier with this!!!
<*Gre*> Mag, we have a problem...
<*Mag*> What's that?
<*Gre*> Master Mag, the Sun ruins are being plagued by elemental monsters...
<*Mag*> We're on it!
<*Nina*> Wait for me!
<*Linear*> Me too! I wanna go!
()Upon reaching the sun ruins...()
<*Nina*> The source of the problem started at the top of the Evolutia shrine.
<*Pepper*> So basically all we have to do is fight our way to the top and then destroy the source?
<*Nina*> Exactly.
<*Linear*> I'm ready!
()After fighting to the top...()
<*Mag*> Holy...
<*Nina*> It's so massive! The Anti-Evolutia has returned?!
<*Pepper*> Impossible!
<*Anti-Evolutia*> It is very real. You shall meet your demise
()After the battle...()
<*Anti-Evolutia*> Linear... The one you seek has not left you yet... Pull him back from the link between our worlds...
<*Linear*> Yurka is alive?!
<*Anti-Evolutia*> Yes...
<*Mag*> Then we have to hurry! But where do we go?
<*Anti-Evolutia*> You must go to the graveyard... Revive his soul...
<*Nina*> We must bring him back with haste!
<*Anti-Evolutia*> Take this guidence orb... It will tell you where the graveyard is...
()Upon Reaching the graveyard...()
<*Nina*> It's so massive...
<*Nina*> We must run to the other end! Quickly! Before Yurka does die!
<*Linear*> Right away!
CHAPTER THREE- AWAKENING THE FALLEN
()Upon reaching the end of the graveyard...()
<*Nina*> Now, to use this guidance orb to bring back his soul....
()A loud screech followed by a slicing noise echoes in the distance()
<*Mag*> Who's there?!
<*Gravekeeper*> You should not be here....
<*Mag*> It's none of your business!
<*Gravekeeper*> Very well... You will reach your grave early!
()Mag and co. defeat the gravekeeper...()
<*Linear*> Where is Yurka?! Tell me!
<*Gravekeeper*> He never came... It wasn't his time...
<*Gravekeeper*> Crypt... Maze... Ruins...
<*Linear*> We must go to the crypt maze ruins?
<*Gravekeeper*> I sense another being in danger... Ca..rcan... *Disappears*
<*Nina*> Carcano is in trouble? Who cares?
<*Mag*> You don't understand, he destroyed Ulticannon!
<*Nina*> Oh... Um... Crap...
<*Mag*> We have to go help him quickly!
()Upon reaching Pine Village...()
<*Nina*> Damn! There's Biomechs everywhere!
<*Mag*> We'll have to wipe them out first!
()Upon defeating the Biomechs...()
<*Mag*> Carcano! You're alright!
<*Carcano*> Eh.. Thanks for the help there, little buddy...
<*Mag*> No problem!
<*Carcano*> What's wrong with Linear?
<*Mag*> We found Yurka... He's alive, we just can't find him...
<*Carcano*> You mean that white-haired kid? I saw someone that looked like him a while ago...
<*Carcano*> Said somethin' about the crypt maze...
<*Mag*> I figured! Carcano, come with us so we can confirm that!
<*Carcano*> Sure thing, I got nothin' else to do today anyway...
()Upon reaching the crypt maze...()
<*Mag*> Let's search around!
*After searching the entire grounds*
<*Mag*> Nothing... Maybe the Blaze ruins is where he may be going next!
<*Carcano*> Right o'!
()Upon reaching the blaze ruins...()
<*Linear*> ....
<*Pepper*> What's that hawk doing here?
<*Nina*> This place was supposed to be deserted!
<*Carcano*> Apparently not, let's kill it off!
<*Mag*> Yurka's being attacked!
<*Linear*> We have to kill it before it hurts Yurka!
()In a battle, you defeat the Mecha Azira Hawk()
()Afterward..()
<*Yurka*> Thank you so much...
<*Linear*> Yurka! You're alive! *Gives Yurka a hug*
<*Yurka*> Yes, I am... *Smiles*
<*Yurka*> There's a problem around the Museville region..
<*Mag*> You think? Every place is infested with spawn!
<*Yurka*> Do you want to know why?
<*Yurka*> Because Ulticannon is still alive...
CHAPTER FOUR- THE TOWERING BEAST
<*Mag*> Where must we go?
<*Yurka*> I've tried to destroy the spawn powering it... But we must go to the source, The Mystery Dungeon once again.
<*Yurka*> Luckily, the society installed a hover elevator for quick research, we can make it to the top rather quickly...
<*Yurka*> We must destroy the new Ulticannon, place a at the top of the dungeon, and escape.
<*Yurka*> The Mystery dungeon is the largest source of the spawn here.
()Upon reaching the mystery dungeon...()
<*Mag*> Ready?
<*Friends*> Ready!
()Fight your way to the top, the weight of the enemies slows the elevator down, and sometimes stops the elevator completely.()
()Upon reaching the top of the mystery dungeon...()
<*ULTICANNON XERO*> You...
<*Mag*> Not you! You caused all of our trouble!
<*ULTICANNON XERO*> You pests keep slowing my progress...
<*Mag*> This time, fall and stay down!
()In a battle, you defeat Ulticannon XERO()
()Afterward...()
<*Yurka*> Good! Place the now!
<*Pepper*> I'm right on it!
()Afterward...()
<*Pepper*> Good! All set! Time to blow this joint sky high! Hahahaha!
<*Yurka*> Now, let's hurry!
()In 5 consecutive event battles down the elevator, the clock keeps ticking...()
()Afterward...()
<*Carcano*> Finally! It's gone for good!
<*Mag*> Yes!
<*Linear*> So it's over...?
<*Yurka*> Far from over... Ulticannon might have died... But our adjescent planet is crawling with spawn ready to land here...
<*Mag*> How do we get there?! We're not rich, you know!
<*Yurka*> We must rip open a link between worlds...
CHAPTER FIVE- TWO WORLDS, ONE FATE
<*Yurka*> Oh no... It's worse than I thought....
<*Mag*> There's hundreds of them!!!
<*Pepper*> No way! How are we supposed to take on all of those?!
<*Yurka*> Have you forgotten? Linear and I are Evolutia!
()Using Yurka's massive power, wipe out 500 enemies()
()Afterward...()
<*Mag*> The guidance jewel is glowing!
<*Yurka*> It may look like a guidance jewel...
<*Yurka*> It's a healing mana Sphere.
<*Linear*> A what?
<*Yurka*> It heals planets, How do you think our world survived after the blast taken from Ulticannon two years ago?
<*Mag*> So we have to place it in the core, right?
<*Pepper*> Seems so!
<*Nina*> Okay.
<*Yurka*> Absolutely right, place it in the core right here...
()After the twelve minute cutscene...()
<*Yurka*> What's that red light?!
<*Carcano*> Is it...?
<*Carcano's thought*> The hell's gorge?
CHAPTER SIX- HEAVEN AND HELL
()Afterward...()
<*Yurka*> So that's hell's gorge?
<*Carcano*> It pops up in legends everywhere....
<*Carcano*> In the legend I read.. It explodes in a short amount of time... It was said to wipe out three planets in a row with its blast...
<*Nina*> So that means....???
<*Linear*> We have to destroy the core of it... Fast.
()You must reach the top in 20 minutes or less.()
()Upon reaching the top...()
<*Carcano*> We're here... The core...
<*Yurka*> What's that over there?!
()A blue flame engulfs the middle of the room...()
()A winged beast appears...()
<*Carcano*> No way!
<*Yurka*> What is that monstrosity?!
<*Carcano*> It's the firelord?! It can't be!
<*Nina*> Whatever it is, it doesn't want to say hi! We have to kill it, quick!
()In a long battle, you defeat Firelord()
()Afterward...()
()A white light fills the room...()
<*Nina*> What's that?
<*Yurka*> Another light?
<*Carcano's thought*> A link between worlds? No way!
<*Nina*> It looks like our only hope is to move ahead...
<*Mag*> Right. Let's go guys!
()Upon reaching heaven's tower...()
<*Nina*> Oh my God!
<*Mag*> This place is a mess!
<*Linear*> Hell is eating the tower....
<*Carcano*> We have to reach the top... It's a massive tower.. It'll take about two hours to get to the top floor...
<*Carcano*> To make it easier, we should destroy that firey pillar first.
()In a battle, you destroy the hell pillar()
()Afterward...()
<*Pepper*> Let's hurry!
()Upon reaching the top...()
<*Mag*> We're here...
<*Carcano*> Yeah... But it looks like we've got company!
<*Hell Angel*> What is your business here?!
<*Hell Angel*> You will leave here, by !
()In a long battle, you destroy the Hell Angel()
()Afterward...()
<*Hell Angel*> There's a link... Between our times...
<*Hell Angel*> If you don't want your asses fried, hurry and erase the theory of Evolutia...
<*Hell Angel*> Here... I'll open it for you...
()It opens the link between time()
()Upon reaching the past...()
<*Mag*> We're in... The sun ruins again!
<*Pepper*> Yeah, but look! The Evolutia tome isn't complete! Let's zap it!
<*Mag*> Quick! Destroy it!!!
()Pepper charges a shot and fires, blowing up the entire tome of Evolutia()
()Afterward...()
<*Pepper*> Look! Another time link!
<*Mag*> No.. It looks like a way back home!
<*Linear*> Let's hurry and go into the path home!
()Upon reaching Museville...()
<*Mag*> We have to take a quick break...
<*Pepper*> I agree, let's stay at the hotel for a night...
<*Nina*> Everything has seemed to have settled down. Let's rest while we can.
()You go to the hotel and rest for a while...()
()Afterward...()
<*Mag*> So guys, what's our next battle plan?
<*Carcano*> The Despair tower might have been destroyed, but there's one floor that didn't crumble. We gotta blow it up to make sure nothin' else happens to Museville...
()Upon reaching Despair tower...()
<*Mag*> Okay everyone! Let's go in and blow it to bits!
()Upon reaching the other end of the tower....()
<*Mag*> Okay! Place a C4 here, here, and over there!
<*Destruction Maxim*> I wouldn't do that if I were you!
<*Mag*> Who are you to tell us-- Oh crap! He's huge!
<*Pepper*> I think I might have ed myself...
<*Destruction Maxim*> Now, die like the rest!
()In a battle, you defeat Destruction Maxim()
()Afterward...()
<*Mag*> Now, let's get out of here!
()You are teleported out of the tower...()
()Afterward...()
()The tower floor is destroyed....()
<*Whitehead*> Mag! We have something urgent to tell you! The Crypt maze, forest ruins, and Blaze ruins are being repaired by beasts!
<*Mag*> Will it ever end?!
<*Whitehead*> Please! Keep the chaos from coming here!
<*Yurka*> We'll do our best!
()You go to the crypt maze, forest ruins, and blaze ruins, and destroy the three bosses()
()Upon reaching Museville...()
<*Mag*> Let's take another break...
<*Nina*> Okay. We'll need it...
()You stay at the hotel again()
()Afterward...()
()You hear a tank from outside the hotel...()
<*Mag*> Is that Eugene?
<*Mag*> Wake up, everyone!
<*Nina*> What is it?
<*Mag*> It's Eugene! He's back!
()Everyone goes outside and finds Eugene..()
()Afterward...()
<*Yurka*> You're the that kidnapped Linear before! Die!
()In a battle, you obliterate Eugene for good()
()Afterward...()
<*Whitehead*> Mag... There's a heavy energy reading coming from the Northern part of the Ancient Plains...
<*Mag*> What's north of the Ancient plains?
<*Whitehead*> The Life Fields....
CHAPTER SEVEN- GOING INTO ORBIT
()You must reach life fields.()
()When you reach life fields, destroy anything in your way.()
()Upon clearing life fields...()
<*Mag*> There's a wierd panel here...
()It glows and shoots a beam to the sky...()
<*Beam*> Linear... Y..urka
<*Yurka*> It's calling us?
<*Mag*> Linear, Yurka, stand on the panel.
()Yurka and Linear lift to the sky()
<*Mag*> Take good care of Linear!
<*Yurka*> We'll be back soon, I promise...
()Upon reaching orbit...()
<*Yurka*> What's that over there?
<*Destruction Evolutia*> Did you think erasing the Evolutia theory would destroy me? You pay the price!
()In a long battle, you defeat Destruction Evolutia()
()Afterward...()
<*Destruction Evolutia*> The Crystal Realm... Is the last destination...
<*Yurka*> Let's go home, Linear.
<*Linear*> Okay.
()Upon reaching Life fields...()
<*Mag*> You're back!
<*Yurka*> We've got a bigger problem on our hands now....
<*Mag*> What's that?!
<*Yurka*> We must go to the crystal realm, beyond the Crypt Maze...
CHAPTER EIGHT- FINISHING WHAT YOU STARTED
()Upon reaching the Crystal Realm...()
<*Yurka*> There's six doorways...?
<*Mag*> It looks like we'll have to split up and explore!
()You must clear 60 floors of the crystal realm... (10 each character)()
()full heal every character, increase everyone's level by 4()
()Upon reaching the top...()
<*Yurka*> We're here...
<*Pepper*> What a bad idea!!!!
<*Mag*> WHOA!!
<*Linear*> It's a cannon!
<*Nina*> A self-activating cannon! We have to destroy it before it fires!
()In an extremely long battle, you destroy the Blitzkrieg Cannon()
()Afterward...()
<*Carcano*> Well, looks like this is it...
<*Mag*> The end of the line...
CHAPTER NINE- THE CREATOR OF EVOLUTIA
()FULL HEAL EVERYONE()
()INCREASE EVERYONE'S LEVEL BY 1()
<*Mag*> We're at the end of the line...
<*Carcano*> Let's go through and fight the good fight!
()Upon going through the door...()
<*???*> You're finally here!
<*Mag*> ?!
<*???*> You were the ones trying to erase Evolutia, weren't you?! It didn't work!
<*Pepper*> Who are you?!
<*Zhriha-Athielk*> Zhriha-Athielk... I created Evolutia!
<*Nina*> You're the sick psycho who killed all of those people and called them "Mistakes"!
<*Carcano*> You'll pay for that one, you wuss!
()IN THE FINAL BATTLE, YOU DEFEAT ZHRIHA-ATHIELK()
()Afterward()
<*Mag*> Evolutia is done... Now we can finally go home...
<*Linear*> Yes... After so long, it's over...
<*Carcano*> All right!
<*Pepper*> We're finally finished!
<*Nina*> Alas, all destruction is over...

-CREDITS LINEUP-
()What happens after the last battle will be shown in the background of the credits()

<*Message*>
You've unlocked
Fighting mode!
Freeroam mode!
Battle music creation mode!

<*Message*>
Fighting mode- Upload your created character from freeroam mode, go online or with a friend on a 1 on 1 battle!

<*Message*>
Freeroam mode- Create youor own house, town character, and weapon designs! Also upload the battle music that you created for use in battles!

<*Message*>
Battle music creation mode- Make your own battle and victory music, or make music for your town! Upload all of them and have a good time!

<*Message*> Thank you for playing the series!



THE END
()TO TITLE SCREEN()
()AUTOMATICALLY UNLOCKS FREEROAM, FIGHTING, AND BATTLE MUSIC CREATION MODE ON THE TITLE SCREEN MENU()


Freeroam Mode Minigames
1) Pinball-
Costs 5 dinale per play
Every 100 pts is 1 Dinale won

2) Dodgeball-
Costs 10 dinale per play
Every opponent hit is 2 Dinale won

3) Racing-
Costs 8 dinale per play (Need to buy go kart for 200 dinale)
every victory is 20 Dinale won

4) Stack 'em-
Costs 3 dinale per play
Every line is 4 Dinale won

5) Snowball fight- (Usable in winter only)
Costs 0 dinale per play
*Bet items for winning*

6) Water balloon fight- (Usable in summer only)
Costs 1 dinale per play (Buying water baloons)
*Bet items for winning*

7) Skateboarding- (Need to buy a skateboard for 50 dinale)
Costs 0 dinale per pay
Every victory is 20 dinale won

8)Poker-
Costs 10 dinale per play
Can win up to 80 dinale!!!

9)Squirt gun fight- (Need to buy a squirt gun for 25 dinale)
Costs 2 dinale per water bottle
Costs 0 dinale per play
Every person defeated is 8 dinale won

10)Surfing- (Need to buy a surf board for 150 dinale)
20 dinale entry fee
Every victory is 40 dinale won

11)Monster training- (Need to buy a monster for a range of dinale:
Phlexa bot 1000
Fire elemental 900
Ice elemental 900
Shadenisks 1 1500
Shadenisks 2 2000
Shadenisks 3 4000
Shadenisks 4 8000
Death angel 30000
Ice ball 15000
Costs 0 dinale
Monster gets to keep all EXP after victory against other players or
CPU

12)Swimming race-
10 dinale entry fee
Every victory is 15 dinale won

13)Paintball gun competitions- (Need to buy Paintball gun for 1000 Dinale)
(Ammo costs 100 Dinale for 500 rounds)
Costs 0 dinale
*Bet items for victory*

14) Volleyball-(Volleyball is supplied automatically)
Costs 10 dinale per tournament
Win up to 100 dinale!!!







EVOLUTION 3:
RESURRECTION OF EVOLUTIA

Fighting mode information:
\\\\\\ <<Lv 000


CHARACTER BATTLEFIELD




Lv000
Opponent's HP is displayed here >>> ////////////////

[ EXP ]
[Dinale ]
[Wins/Losses 000/000]

Tournament Mode information:

[ ONLINE MODE ]
[ 2-ON-2 MODE ]

ONLINE MODE:
In online mode, you can fight 8 people at once. If you defeat ANY of them, you get experience points and Dinale, which goes directly to your character that you created. 5 CONSECUTIVE BATTLES

2-ON-2 MODE:
In 2-ON-2 mode, you fight alongside a friend's character fighting 2 other people, which can be two more of your friends joining the fight. EXP Is distributed accordingly after the battle.5 CONSECUTIVE BATTLES












GAME HISTORY:

Evolution (1998)
Evolution 2- Far off promise (2000)
Evolution Worlds (2003)

EVOLUTION 3- RESURRECTION OF EVOLUTIA

All previous games (C)1998-2003 CRI, AD/X, UBI SOFT and co.
_
-= Battle music creation mode, fighting mode, minigames, tournament mode, freeroam mode, new story, new skills, weapons item ideas, cyframe ideas, and this guide made by SHATTERED DYNASTY CORPORATION OF GAME DEVELOPMENT_=-

-ALL PREVIOUS GAMES AND STORY IDEAS, AND OTHER INFORMATION MADE BY UBISOFT, DANDY-DAN, CRI, AD/X, AND MPEG SOFDEC-

Character information endpoints

MAG:
Lv120
HP 56000/56000
FP 4450/4450

LINEAR
Lv120
HP 42000/42000
FP 9750/9750

PEPPER
Lv120
HP 51508/51508
FP 8800/8800

NINA
Lv120
HP 38900/38900
FP 9999/9999

CARCANO
Lv120
HP76309/76309
FP 3000/3000

YURKA*
Lv121
HP100000/100000
FP 1000/1000



Battle effects, dialogue, conditions, and information:

Critical-
Does 20-33% more damage (Rate HIT26-152) Possibility:020%

Hi-Critical
Does 34-50% more damage (Rate HIT12-209) Possibility:017%

Stun
Debilitates hero for a few seconds (Turn-Base__Level_Calculation: Varies upon level and resistance)

Poison
Drains HP at a steep rate (HP_Base% -) (Varies upon level and resistance)

Absorb
Sucks HP from hero and gives to enemy (Base_turn_Character position stance- HP_Base%) (Varies upon level and resistance)

Auto-KO
Chance of auto knockout (Rate HIT15-1058) (Level_Rate Climb) Every Lv up increases chance by .80%


FP leak
FP is drained until emptied


Mag dialogue sets:

Attack>
Eat this!
Die!
And Stay down!

Specials>
Prepare yourself!
How about that?
Here!
Need help?
Take that!
Give up?



Defend>
Fall back!

Escape>
Everybody run!

Taken damage>
Oof!
Damnit!
No way!
Damn!
Let my guard down!
Lucky shot!

Pepper dialogue sets:

Attack>
Eat Lead!
Try living through this!
Burn in hell!

Specials>
Ready?
I'll burn you to a crisp!
Stand still!
Freeze!
Try this on for size!
There's no escape for you!

Defend>
I'll get you!

Escape>
Head for the hills!

Taken damage>
Ouch!
Whoa!
I underestimated your power..
Dumb luck!
Impossible!
That hurt!

Linear dialogue sets:

Attack>
Humph!
Go away!
Leave!
Stand back!

Specials>
You'll regret coming!
Looks like you need some help!
Don't worry, I'll help!
I can't take it anymore!
Die!

Defend>
I did my best!

Escape>
It's not safe here.

Taken damage>
Ow!
That hurts!
Hey!
Leave me alone!

Carcano dialogue sets:

Attack>
How about this?!
I'll pulverize you!
Eat metal!
Don't mess with me!

Special>
Go back to hell where you belong!
Not so easy, is it?
Fine, I'll help...
This'll be quick and painless!

Defend>
Wow, you're strong!

Escape>
This is a gamble, let's get outta here!

Taken damage>
oof!
Crap!
You're too quick...
Lucky...

Yurka dialogue sets:

Attack>
I banish you!
So long!
I'll destroy you!

Special>
Get ready!
I'll help!
Purgatory!
You've underestimated me!

Defend>
Better not risk it...

Escape>
Let's retreat and regroup!

Taken damage>
...
What?!
Damn!

Nina dialogue sets:

Attack>
Here goes nothing!
Yah!
Die!

Special>
Ready!
Take this!
Need some help there?
Ha!

Defend>
Oops!

Escape>
I'm leaving!
Taken damage>
Yow!
That was close!
Too strong!


MAJOR DIALOGUE SETS

Humans
Failed escape:
Right!
You won't get away that easily!
Why are you running? I'm having so much fun!
Ah-ah! Not so fast!

Robots
Failed escape:
*Bleep*
*Laser noise*
MALFUNCTION
Monsters
Failed escape:
Grrah!
ROOAHR!!


Humans
Attack:
Witness my power!
Feel the pain of the destruction Evolutia!
Die!

Robots
Attack:
Termination imenent
Ready to fire
Eliminating target...

Monsters
Attack:
RRRRRRRRAR!
*Growl*

Humans
Die:
AAgh!
Impossible!!
How?!

Robots
Die:
Program Error...
Shut down...
Monsters
Die:
HRAGH...



Misc:

Level up!

Victory!

(XX) Money found

Found (ITEMXX)

Controls in battle:

_______________________________________________
FIELD

Move with the left analog stick up down left right
Attack with the X button
Open the menu (Skills, items, escape, defend) with the Triangle button

_________________________________________________


ENEMY AREAS:
Some area-wide attacks only effect a certain area, so remember, aim carefully!














Shop dialogue:

Hello!
Welcome, come in!
Need somethin'?
Auction somethin' off!
Sell me anything.
What are you selling?
What do you want?
How many?




Game events

nov. - mar. (Add snow to ground)
apr. - oct. (Clear ground)
*rANDOM rAIN EFFECTS THROUGHOUT YEAR*
SPecial events-------------------------------------------------------------------------------------
nOV. 1 cOLD WINTER
Jan 1 New year celebration
feb 14 valentine's day
MARCH END OF WINTER, START OF SPRING
April month eASTER
JUN 16 START OF SUMMER
sEP 20 END OF SUMMER- START OF FALL
DEC. 25 pRESENTS DAY



Cold winter
This is the start of winter, if you beat the game, you can play snowball wars.

New year Celebration
At the start of every new year, your character is given 1000 Dinale to spend as a new-year prize.
All-day snowball war tournament.

Valentine's day
All-day open service for your pet(s) to get a valentine, if your pet is happy with their valentine, they will produce 800 dinale, and you may
have a baby pet!

End of summer
Start buying your pet school supplies! Yep! They're going to school!

Easter
***SPECIAL EGG HUNT MINIGAME***
ANNUAL EGG HUNT
- Eggs found - - Dinale won -
1 2
2 4
3 6
4 8
5 10
6 12
7 14
8 16
9 18
10 22
11 26
12 30
13 34
14 38
15 42
16 46
17 50
18 55
19 60
20 65
21 75
22 85
23 90
24 95
25 100 + Random prize!


Start of summer
This unlocks: (After unlocking minigames you can keep them forever)
Surfing
Volleyball
Squirt Gun fight
Dodgeball
Skateboarding

Start of fall-
50% off sale of pet's school supplies!

Presents day-
You must buy a present for a friend, and they will give you one back! (ONLINE ONLY)











Hidden Unlockable minigames!

__________Monster Race
Play freeroam mode for 12 hours

__________Space wars
Beat an opponent in fighting mode 50 times

___________Dance Machine
Give a friend 1,000 Dinale for a Present


Monster race:
Points:
Entry: 20
Win up to: 80 !

Space wars:
For every 10,000 Pts:
+100 Dinale!

Dance Machine:
Entry: 2
Win up to: 10!

Dungeons and Towers
(Over 200 hours of dungeon crawling!)

Plasma Dungeon
Floors:
B
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15- Boss: Uranium Kraken

Death Tower
1
2
3
4
5
6
7
8- Boss: Chronium Eagle

Heavens Tower (The unreachable sky)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53- Boss: The Archangel

Dungeon of Mahr
B
1
2
3
4
5
6
7
8
9- Boss: Demon of The Mist

Hell's Gorge (The Fiery Pit)
B
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62- Boss: Devil

Moon Ruins
1
2
3- Boss: Luna

Sun Ruins
1
2- Boss: Rah

Dark Ruins
1
2
3
4
5
6
7- Boss: Megiddo

Coliseum:
1 - Challenge run
2 - Flamespikes
3 - Top: Fight tournaments

Sundial Tower
1
2
3
4
5
6
7
8
9
10
11
12
13- Boss: TimeKeeper

Judgement pit

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74- Boss: Jury
75
76
77
78
79
80
81- Boss: Judgeman

Key Between time
1
2
3
4
5
6
7
8
9
10
11- Help from father time
12
13
14
15
16
17
18- Jury
19
20
21
22
23- Prosecution
24
25
26
27
28
29
30
31
32
33- Judgeman
34
35
36
37
38
39
40- New Boss: Reaper
41
42
43
44
45
46
47
48
49- New Boss:
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71- New Boss: Military Cannon
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100- Boss: Destruction reaper

Key Between time


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74- Boss: Jury
75
76
77
78
79
80
81- Boss: Judgeman

Holy Tower
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
013
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127- Last quest boss: Vrathimelza





Assignment board

[ The society in freeroam mode opens automatically]
With over 60 quests to do, over 500 dungeon and tower floors to progress through, tons of minigames, items, customization options, events, pet raising options, there's no reason to put the controller down!!!
- A search for a cure
- Plague part 1
- Plague part 2
- Plague part 3
- The hidden village
- A new age
- Katie's cooking
- The missing ingredient
- Under the catacombs
- Haunted trail
- Mayor's request
- Plague conclusion
- A lost friend
- Way over your head
- Unto the gods
- Easy money
- Overdue rent
- The hidden village part 2
- A new age part 2
- The missing ingredient conclusion
- Overdue rent part 2
- Haunted trail conclusion
- Big scammer
- Overly dramatic
- Misbehaving child
- The hidden village conclusion
- A new age conclusion
- Overdue rent conclusion
- Under the catacombs conclusion
- Easy Money Conclusion
- Big scammer conclusion
- Overly dramatic- the conclusion
- Mayor's request conclusion
- Another lost friend
- Way over your head conclusion
- Unto the gods conclusion
- Stood up
- Stood up part 2
- Stood up part 3
- Stood up part 4
- Stood up conclusion
- Rescue the pets! (Automatically assigned at beginning of freeroam mode)
- Dirty house
- Maggy's problem
- What?
- Thief!
- Thief! Part 2
- Thief! conclusion
- Roll the dice
- A big gamble
- Starting fresh
- Starting fresh conclusion
- Valentine Sweetheart (ONLINE ONLY)
- Oops!
- Oops! Part 2
- Oops! Part 3
- Oops! Conclusion
- A lost heirloom
- A lost heirloom part 2
- A lost heirloom conclusion
- Found the cure!
- Stock report
- Stock report conclusion


Secret assignments!

-The investigation
-Are we there yet?

Furniture for your home
1 Couches
2 Chairs
3 Televisions
4 Wall accessories
5 Fridges and pet appliances

Making your town and home-

Everyone's town is different. You choose where to put your Society, shops, houses, neighbors,
dungeon, and tower locations.

MAP PLACEMENT
This is the map. Here are the buildings you must place:
Society
Your home
Neighbor 1
Neighbor 2
Neighbor 3
Neighbor 4
Weapon design shop
Weapon shop
Item shop
Auctioneer building
Hotel
Furniture store
______________________________________________
| OUTSKIRTS>>>
|
| You may place buildings anywhere you like on this map.
| Dungeons are in the outskirts of town>>>>>>>>>>>>>>>>
|
|
|
|_____________________________________________|



Furniture
Couches-
Black couch 100 dinale
White couch 100 dinale
Orange couch 100 dinale
Fold-out couch 150 dinale
Green couch 100 dinale
Gold couch 120 dinale
Burgundy couch 100 dinale
Deluxe couch 300 dinale

Chairs-
Wood chair 80 dinale
Folding chair 77 dinale
Cushion chair 100 dinale
Office chair 140 dinale
Comfy chair 166 dinale
Recliner 200 dinale
Expensive chair 300 dinale
Luxury recliner 350 dinale

Televisions-
Old TV 150 dinale
Black&White TV 160 dinale
Television 190 dinale
32" 240 dinale
32" PLASMA 350 dinale
Silver TV 500 dinale
LCD television 600 dinale
Projection TV 1,200 dinale

Wall accessories-
Wall lamp 20 dinale
Phone 18 dinale
Surround speakers 200 dinale
Wall computer(Access server) 700 dinale
TV remote holder 10 dinale
Wireless router (Access server outside home)500 dinale
Instant messenger router (Server chat feature) 0 W/ROUTER
Teleport beamer(Teleports you out of dungeon or tower)1000D


The Home
Every home must be unique. This is why you are given the task to customize your house
from the walls to the stairs, all with an easy interface!

Monster Training
Your monster has a strength meter, every time it fills, your pet monster levels up,
your pet can level up 400 times, and the higher the level, the better!

TV programs
You get to see Television programs.
Channels:
Weather- Predicts weather for tomorrow
News- Shows what you did on the last save
Stock channel- Invest in a company and get money from selling shares!
Auction channel- Shows the auction shop's current hottest items on sale!
Fortune- Pulls out a random fortune!





Using the IM wireless router-
Upon using the router, you get a free router program with it, in your home, you used to only be able to access the server there.
Now, you can access it anywhere, and chat, too! (Keyboard recommended)
Uses:
Send private messages
Send Team messages
Chat with other users
Access the server anywhere, anytime!

Stock investments
Stocks are pretty important in freeroam mode. If you invest with a company that you may think will progress and prosper, invest some money by purchasing shares. Eventually, you may make a massive profit from share selling!

EXAMPLE:
Naoilin Co.
Cost Per share: 10 Dinale
New cost: 80 Dinale (+70D PROFIT!!!)





Game Content analysis:
Story mode: 30 hrs
Freeroam mode: No limit
Minigames: 18


CHARACTER CUSTOMIZATION SCREEN
< NAME HERE >

< Hair 1 2 3 4 5 6 7 8 9 10 >
< L arm 1 2 3 4 5 6 7 8 9 10 11 >
< R arm 1 2 3 4 5 6 7 8 9 10 11 >
< Torso 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 >
< Legs 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 >
< Accessory 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 >
< Starting weapon 1 2 3 >

< Feet 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 >
POSSIBLE COMBINATIONS: 1,000,000+

PET CUSTOMIZATION SCREEN
< NAME HERE >
< Eye color 1 2 3 4 5 >

POSSIBLE COMBINATIONS: 1,000+


WEAPON CUSTOMIZATION SCREEN


< Color 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 >
< Preset design 1 2 3 4 5 6 7 8 9 10 >
< Strength (+150 Dinale per upgrade)>

POSSIBLE COMBINATIONS: 5,000+


BATTLE MUSIC CUSTOMIZATION SCREEN










TOURNAMENT MODE TYPES
HumanVHuman-
Players fight with their customized character for money, items, etc.

HumanVMonster
One player fights another player's pet

MonsterVMonster
Two players' pets fight each other



Freeroam mode- Journal (Keyboard recommended)
Writing in your journal is what some people do everyday.
Write down your thoughts in this 500-page journal.

Start a shop and advertise it!

Shop cost: 1,000 Dinale fee
Advertising cost: 20 Dinale per poster

Shop items:
Customized weapons
1-999,999,999 Dinale (anything 999,999,999 will be deleted)
Pets
1-999,999,999 Dinale
Journals
1-100,000 Dinale

You'll make 10% of the profits for the month from your shop till.




Other customized character information:
Your character cannot be a strict class, they can be whatever you want them to be! Everybody has a random HP endpoint and it is not strictly scripted. Same goes with FP and other status.

Upgrade Pods
Upgrade pods are used for weaponry. They cost 150 Dinale each, but could significantly increase profits for your weapon sales.
































Thank you so much for reading these schematics. They are now yours, and the rights are handed right over to you. I do not want any money if you do decide to make the game. All I want is a copy of it, and that's all I need.

Thanks so much!
Highest gratitude,
Alek Bock, head of Shattered Dynasty Corporation of Game Development









EVOLUTION 3
RESURRECTION OF
E V O L U T I A









It's a big read, but read on!










EVOLUTION
I I I
RESURRECTION OF EVOLUTIA

INFORMATION GUIDE
Written By Alek Bock
New story by Alek Bock
Original story by CRI, AD/X
(C)2001-2006 CRI, AD/X


























Dear CRI and co. ,
Upon completion of playing Evolution and Evolution 2, along with Evolution Worlds, I have been a growing fan of the series. There is, however, one gap in the story that leaves everyone hanging: What happens after the 300,000 Dinale Debt, and after the elimination of the anti-evolutia? I have come up with 100 pages of game schematics and information for EVOLUTION 3-THE RESURRECTION OF EVOLUTIA, which will conclude the series, and fill in all of the cliffhangers from Evolution 2-Far Off Promise. You do not have to follow my request, you can do whatever you please, it's just that I had a brilliant idea to push the series forward: Make the battle system action RPG, and add new characters and cyframes. I would love to see these ideas come alive, although I do not think anyone would care about these schematics. This 100-page information guide will tell you about the two new characters, and also about the new story. new enemies, old foes, boss information, weapon information, accessory information lineups, skill lineups, minigames, the script, and the unlockable modes' information.

Although I do not have the proper funding for the game ( I am middle class), this game idea is completely in my text. Even though your marketing is already sky-high, I would still appreciate it if you took a look at these schematics, and perhaps consider using them. Evolution does not have an ending, let's make one! Let's make the best RPG in the world!!!!!!

I would greatly appreciate it if you finalized the series in one massive conclusion that I have compiled and constructed. Please send a response!

Thank you so much,
Alek Bock, head of Shattered Dynasty Corporation of Game Development

168 skills!































Game schematics and information

(C)2000-2006 CRI (Characters, "Cyframe", "Evolutia", original game EVOLUTION 1, EVOLUTION 2)
(C)2006-Beyond (New Ideas) SHATTERED DYNASTY CORPORATION

Character info, Level, and HP info (100% complete!)
Enemies (100% complete!)
Story (100% complete!)
weapons and items (100% complete!)
bonuses and unlockables (100% complete!)
<scriptS, WHAT THE CHARACTERS SAY>(100% Complete!)
(100% complete!)
Dialogue sets (100% complete!)
In-game events (100% complete!)
Hidden and unlockable minigames! (100% Complete!)
Dungeons and Towers (100% complete!)



Character info

Mag Launcher
Age 20
Weapon-
(Cyframe upgrade) Metal Drillfist
Starting equipment
-Iron Fist
-Slots used= 1
-Starting slots= 2
-Max slots=10

-Iron Fist information lineup

-Skill 1 (Starting skill) Iron uppercut FP use: 14 TP needed to learn (out of 20000)
-Skill 2 Haymaker FP use: 22 1200
-Skill 3 Mighty Earthquake FP use: 30 2250
-Skill 4 Iron Fiststorm FP use: 50 5600
-Skill 5 Metallic Vicegrip FP use: 65 8450
-Skill 6 Magic Metal Slap FP use: 120 10507
-Skill 7 Iron Bulletpunch FP use: 150 11000
-Skill 8 Metal Crusher FP use: 170 15600

-Spiked hammer information lineup
USES 2 SLOTS
-Skill 1(Starting skill) Spikepound FP use: 16
-Skill 2 Blendsmash FP use: 35 1520
-Skill 3 Hammer Quake FP use: 55 2973
-Skill 4 Spike swipe FP use: 80 8200
-Skill 5 mash FP use: 150 12008
-Skill 6 Hammer Barrage FP use: 200 18000

-Metal Knuckles information lineup
USES 1 SLOT
-Skill 1 (Starting skill) Deck punch FP use: 5
-Skill 2 Facesmasher FP use: 12 700
-Skill 3 Knuckle Launch FP use: 50 5900
-Skill 4 Spike knuckle FP use: 150 10000
-Skill 5 Fury blaze FP use: 230 19000

-Healing hand information lineup
USES 1 SLOT
-Skill 1 (Starting skill) Healing touch (RECV 150 HP)FP use: 10
-Skill 2 Helping hand (RECV 250 HP) FP use: 30 1000
-Skill 3 Assist (RECV 450 HP) FP use: 80 5000
-Skill 4 Healing wave (RECV 400 HP ALL) FP use: 120 7000
-Skill 5 Angelic support (RECV 1000 HP) FP use: 190 12000
-Skill 6 Holy bless (RECV 900 HP ALL) FP use: 240 18570

-Shuriken information setup
USES 2 SLOTS

-Skill 1 (Starting Skill) Small ninja star FP use: 20
-Skill 2 Ninja Starx2 FP use: 35 900
-Skill 3 Shuriken toss FP use: 50 1900
-Skill 4 Metal Rain FP use: 75 5700
-Skill 5 Star whirlwind FP use: 106 8000
-Skill 6 Shuriken Rain FP use: 122 12000
-Skill 7 Steel Wind FP use: 160 15000
-Skill 8 Ninja explosion FP use: 226 18000

-Wind Cannon Arm information lineup
USES 2 SLOTS

-Skill 1 (Starting Skill) Aero Shot FP use: 2
-Skill 2 Air ball FP use: 12 85
-Skill 3 Windy wave FP use: 27 107
-Skill 4 Whirlwind Shot FP use: 80 1109
-Skill 5 Tiny Tornado FP use: 100 4000
-Skill 6 Windy Blast FP use: 120 6000
-Skill 7 Whirlwind Slam FP use: 150 11000
-Skill 8 Area-Wide Aero blast FP use: 177 12000
-Skill 9 Spinning FP use: 195 14000
-Skill10 Hurricane FP use: 209 16000

Pepper Box
Age 29
Weapon (Cyframe Upgrade) Magic Machine Gun
Starting Equipment-
-Heal Ammo magazine
-Slots used= 2
-Starting Slots=2

-Heal Ammo Magazine information lineup
USES 2 SLOTS
-Skill 1 (Starting Skill) Naolin pinch (RECV 30 HP ALL) FP use: 20
-Skill 2 Heal pellet (RECV 50 HP ALL) FP use: 40 1000
-Skill 3 Viper dart (REVI w/10% HP) FP use: 45 2500
-Skill 4 Viper pellet (REVI w/25%HP) FP use:55 4500
-Skill 5 Naolin dart (RECV 155 HP ALL) FP use: 60 6700
-Skill 6 Heal Bullet (RECV 400 HP ALL) FP use: 77 8000
-Skill 7 Viper Bullet (REVI w/56% HP) FP use: 91 9760
-Skill 8 Viper Shell (REVI w/80% HP) FP use: 99 10107
-Skill 9 Naoilin Shell (RECV 900 HP ALL) FP use: 117 12000
-Skill10 Viper (REVI w/99% HP) FP use: 132 12907
-Skill11 Naolin (RECV 1200HP ALL) FP use: 160 16000

-Repellant Ammo information lineup
USES 2 SLOTS
-Skill 1(Starting Skill) Weed killer (+5% DMG bonus on plants) FP use: 20
-Skill 2 Rat poison pellets (+4% DMG bonus on Vermin) FP use: 25 1000
-Skill 3 Insect spray pellet (+5% DMG bonus on insects) FP use: 40 1265
-Skill 4 Weed chemical pellet (+9% DMG bonus plants) FP use: 55 1709
-Skill 5 Rat poison bullet (+8% DMG bonus on Vermin) FP use: 59 2031
-Skill 6 Insecticide bullet (+9% DMG bonus on insects) FP use: 71 2909
-Skill 7 Weed killer shell (+15% DMG bonus on plants) FP use: 78 4500
-Skill 8 Rat killer shell (+14% DMG bonus on Vermin) FP use: 91 5600
-Skill 9 Insect repellant shell (+15% BNS DMG on insects) FP use: 101 7800
-Skill10 Weed Destroyer (+20%DMG BNS PLANTS) FP use: 109 10000
-Skill11 Rat destroyer (+19 DMG bonus on vermin) FP use: 122 11000
-Skill12 Insect crusher (+20% DMG bonus on insects) FP use123 13000

-Status boost Ammo information lineup
USES 3 SLOTS
-Skill 1(Starting Skill) Mint spray (+4 Evasion, 2 turns) FP use: 10
-Skill 2 Salt pellet (Prevent Sleep, 5 turns) FP use: 13 200
-Skill 3 Hardening plastic spray (+3 Defense, 3 turns) FP use: 19 300
-Skill 4 Pep up pellet (+5 Attack, 2 turns) FP use: 26 1000
-Skill 5 Focus pellet (+4 def, evasion, attack, TEMP INC HP+8%) FP use: 80 8000
-Skill 6 Pep up (+9 def, eva, atk, agi, MDF, MDA, +20% HP, 3 turns) FP use: 120 12000


-Laser bazooka information lineup

-Skill 1 (Starting Skill) Laser beam FP use: 22
-Skill 2 Charge shot ( 2 turns, blast all enemies) FP use: 50 3000
-Skill 3 Laser wave FP use: 67 6000
-Skill 4 EMP wave (Shuts off all enemy machines, 2 turns) FP use: 90 9000
-Skill 5 Blast shot (5 turns, 80% DMG, doesn't work on bosses) FP use: 120 12000
-Skill 6 Laser Burst FP use: 195 19000

-Speargun Bazooka information lineup

-Skill 1 (Starting Skill) Pin shot FP use: 15
-Skill 2 spike bullet FP use: 30 2913
-Skill 3 Knife blast FP use: 50 4988
-Skill 4 Spear blaster FP use: 90 6840

-SPECIAL UNLOCKABLE WEAPON-
Condition- @ the beginning, when meeting Yurka

-Yurka's soul ammo information lineup
-Skill 1 featherbeam FP use: 90 4000
-Skill 2 Windcut FP use: 177 8000
-Skill 3 Gravity 0 bullet FP use: 220 16000

Carcano
Age 37
Weapon (Cyframe Upgrade) "Silver Wolf"
-Starting Equipment
-Lance
-Slot usage=1
-Starting Slots=2

-Lance information lineup
USES 1 SLOT
-Skill 1(Starting Skill) Lance Jab FP use: 20
-Skill 2 Slicing fury FP use: 40 4500
-Skill 3 Lance throw FP use: 70 9000
-Skill 4 Uproar FP use: 120 18000

-Grenade Launcher information lineup
USES 2 SLOTS
-Skill 1(Starting Skill) Minibomb (hits 2 front squares) FP use: 20
-Skill 2 (Hits 4 side squares) FP use: 50 1000
-Skill 3 Compact (Hits 3 Diagonal squares) FP use: 80 4000
-Skill 4 MID (Hits 3 middle squares) FP use: 100 8305
-Skill 5 Cluster (Hits 3 front and 3 back squares) FP use: 120 10750
-Skill 6 Nuke (Blows up whole enemy area) FP use: 200 20000

-Fire drill information lineup
USES 1 SLOT
-Skill 1(starting skill) Flamepin FP use: 9
-Skill 2 infernodrill FP use: 20 3089
-Skill 3 Fire mixer drill FP use: 60 7147
-Skill 4 Fiery Miasma FP use: 200 10372

-Arm Crossbow information lineup
USES 4 SLOTS *AMMO NEEDED* *FOUND IN CARCANO'S BASE*
*Special weapon 1 of 2, you need TP to learn the first attack*
-Skill 1 Bolt shot FP use: 1 227
-Skill 2 Wood arrow FP use: 2 454
-Skill 3 Copper arrow FP use: 4 908
-Skill 4 Bronze arrow FP use: 8 1816
-Skill 5 Sheet metal arrow FP use: 16 3632
-Skill 6 Tin arrow FP use: 32 7264
-Skill 7 Iron arrow FP use: 64 7500
-Skill 8 Steel arrow FP use: 128 7900
-Skill 9 Thief arrow FP use: 256 8000
-Skill10 Gold arrow FP use: 258 8889
-Skill11 Blue arrow FP use: 0, HP use: 5% 10095
-Skill12 Red arrow FP use: 0, Atk% use: 2 12749
-Skill13 Orange arrow FP use: 0, Def use: 2 15038
-Skill14 Mega arrow FP use, 100, HP use, 100, Def use: 1, ATK use: 1 19999

Yurka Maganugi
Age 20
-Weapon
-Mystic

-SKILL SETS-

-MYSTIC-
-NATURE-
-FIRE-
-WATER-
-ICE-
-THUNDER-



[] Mystic []
Skill [] FP use TP needed
1 menthol vapor (Increases everyone's evasion) 10 X
2 Magical blast 20 1000
3 life spared (sacrifice 99% HP to revive friend w/9%HP) 40 2000
4 Examine (Identify enemy and put it in logbook) 80 4064
5 Obliterate (destroys one enemy 3 lvs lower than yurka) 160 8028

[] Nature []
Skill []
1 Mudslide 22
2 Heavy wind 54 4000
3 Rockslide 90 6058
4 Tsunami 103 8693
5 Natural Disaster 150 10004

[] Fire []
Skill []
1 Spark 20
2 Flame 60 2000
3 Fire 100 4000
4 Inferno 108 8000
5 Spellbound blindness 200 10002

[] Water []
Skill []
1 Water orb (Recovers 40 HP to all) 1
2 Water sprig (Recovers 80 HP to one) 15 800
3 Water heal (Recovers 70 HP to all) 40 2000
4 Foam (Recovers 400 HP to one) 80 3004
5 Tide (Recovers 200 HP to all) 120 8000
6 Current (Recovers 1000 HP to one) 150 12000
7 Water fountain (+1500 HP to all) 200 20000

[] Ice []
Skill []
1 Ice cubes 8
2 Ice block 20 2000
3 Ice spike 40 6000
4 Ice platform (Makes enemies slip to the front rank) 20 2000
5 Hailstorm 80 8000
6 Diamondice 100 10000
7 Time To Freeze Solid 90 9000

[] Lightning []
Skill []
1 Zap 18
2 Shock 36 2760
3 Electrocute 72 8572
4 Paralyze 100 10287
5 Spinning 120 11000


Nina
-Weapon
-Projectile (any)

-Skillset-

[] Melee []
[] Assist []
[] Artifacts []

[] Melee []
This skillset depends on what weapon you have, and does not consume FP.
Here's the list:

Brick throw
Heavy book
iceball
box

[] Assist []
This skill only pops up when a teammate or Nina is in critical condition, or has a status defect.

Here's the list of help icons:

Help up - Cures PAR
Energy orb- Cures SLP
*usable only on friends* Slap- Cures confusion
Mystical wisdom- Cures DTH (On friends only)

[]Artifacts[]
You know the appraisal items? Don't sell them! Nina can turn them into artifacts and use them as magic weapons!
Here's the list of artifacts:

#008 Frying pan handle, #001 Cursing seal, and #019 Old Gun make:
Magical handgun

#002 Rusty lance, #107 Outdated Whip, and #088 oil and match make:
Flaming cutwhip

#003 Test Laser, #042 Lifescroll, and #095 Old Cane make:
Holy RifleLaser

#092 Huge Cable, #008 pirate cutlass, and #509 board with wheels make:
Makeshift Catapult

#440 broken cyframe, #064 old repair kit, and #682 laserpods make:
Laser robot

#795 Old windowframe, #103 sound machine, and #254 Armbrace make:
Sound cannon

#605 wooden board, #332 Magic Staff, and #885 Lifting tome make:
Poltergeist Staff

#222 Outmoded Flamethrower, #553 Old sniper, and #034 Laser installer make:
Laser blaster cannon

#494 plant, #706 lifesprig, and #111 Hypnotizing gun make:
Venus Flytrapper

#991 Rusty knife, #665 Rabbit's foot, and #103 Vine make:
Long-range lucky knife



Linear Cannon
Age 21
-Starting weapon
-Cooking pan

-Abilities-

[] Status healing []
[] Sacrificial magic []
[] Status boosting []
[] Ocarina elements []

[] Status healing []
TP needed
-Skill 1 (Starting skill) Cleanse illness (Cures ill) FP use: 16
-Skill 2 Sanity wind (cures insane) FP use: 20 800
-Skill 3 Awaken (Cures Slumber) FP use: 27 2800
-Skill 4 Halo (Revives w 20% HP after dying) FP use: 55 7700
-Skill 5 The Right To Speak (Cures Silence) FP use: 100 12830
-Skill 6 Fully Cleanse (Cures everything but ) FP use: 170 14062

[] Sacrificial Magic []

-Skill 1 Give away spirit (Give 1/9 of your FP to a friend) FP use: --- 5000
-Skill 2 Give away strength (Give 1/5 of your HP to a friend) FP use: --- 9000
-Skill 3 Give away self (Give all HP and FP to a friend)Fp use: --- 12000

[] Status boosting []

-Skill 1 Attack + (+5% Attack) FP use: 21 1000
-Skill 2 Defense+(+4% Defense) FP use: 50 6000
-Skill 3 Agility+ (+10% Agility) FP use: 100 9000
-Skill 4 Evasion+(+30% Evasion) FP use: 150 20000

[] Ocarina elements []

-Fire +30% Bonus to fire attacks
-Water +20% Bonus to Water healing moves
-Earth +30% Bonus to Earth attacks
-Wisdom +2% Permanent attack bonus to Artifact weapons
-Light Blind curing moves' FP consumption cut in half
-Dark Blind attack moves' FP consumption cut in half
-Mystic +10% Magic defense boost
-Wind +12% Agiliy boost


Status Setup list (In the beginning of the game)

Mag Launcher

Lv001

HP: 00157/00157
FP: 0090/0090
EXP0
TNL500
ATK20
DEF21
AGI9
EVA1
LCK3

Pepper Box

Lv003

HP:00260/00260
FP:0190/0190
EXP857
TNL1048
ATK19
DEF22
AGI30
EVA4
LCK12

Yurka Maganugi

Lv001

HP00200/00200
FP:0190/0190
EXP0
TNL500
ATK20
DEF20
AGI20
EVA2
LCK19

Carcano

Lv005

HP: 00500/00500
FP: 0150/0150
EXP1707
TNL3000
ATK25
DEF24
AGI19
EVA6
LCK13

Nina The Receptionist

Lv009

HP:00454/00454
FP: 0306/0306
EXP9046
TNL13082
ATK15
DEF12
AGI40
EVA9
LCK20

Linear Cannon

Lv001

HP00050/00050
FP: 0205/0205
EXP0
TNL50
ATK2
DEF2
AGI30
EVA20
LCK21



Items
Healing
Naolin droplet (Restores 15 HP) Cost 3 Dinale
Naolin Vial (Restores 25 HP) Cost 9 Dinale
Naolin+ Droplet(Restores 15 HP to Party) Cost 7 Dinale
Naolin+ Vial (Restores 25 HP to Party) Cost 15 Dinale
Naolin Cup (Restores 45 HP) Cost 12 Dinale
Naolin Mug (Restores 50 HP) Cost 17 Dinale
Naolin+ Cup (Restores 45 HP to Party) Cost 25 Dinale
Naolin+ Mug (Restores 50 HP to Party) Cost 50 Dinale
Naolin Bottle (Restores 100 HP) Cost 60 Dinale
Naolin Gallon (Restores 400 HP) Cost 100 Dinale
Naolin Mega (Restores 800 HP) Cost 170 Dinale
Naolin Ultra (Restores 3000 HP) Cost 400 Dinale
Naolin Super (Restores 5000 HP) Cost 1000 Dinale
Naolin Full (Restores 40000 HP) Cost 12000 Dinale
Medicine (Cures poison and insanity) Cost 9 Dinale
Viper droplet (Revive with 3/5 of HP) Cost 20 Dinale
Strength Drink (Cures Paralysis) Cost 10 Dinale
Fighting Drink (Cures Silence) Cost 7 Dinale

Equipment, weapons, accessories, etc.

Linear- STATUS INFORMATION COST
Old pan +1 ATK
Frying Pan +2 ATK 100
New Pan +1 ATK, +1% CRTL 200
Electric Pan +3 ATK 350
Expensive Pan +4 ATK 550
Antique Pan +3 ATK, +5 LCK 1000
Light Pan +4 ATK, +3 AGI 2120
Steel Pan +5 ATK 5000
Big Pan +6 ATK, -2 AGI 7000
Self-Heating Pan +7 ATK, +4% Fire Damage Bonus 7770
Durable Pan +9 ATK, -4 AGI 9800
Lock On Pan +7 ATK, +9 ACC 10604
High-Tech Pan +10 ATK 15083
Valuable Pan +11 ATK 17037
Ancient Pan +11 ATK, +9 LCK, +9 AGI 22986

Nina-
For Brick Projectiles:
Broken Brick +0 ATK, +1% CRTL*ONE USE* 1
Worn out Brick +1 ATK*ONE USE* 20
Old Brick +1 ATK *TWO USES* 22
Used Brick +2 ATK *ONE USE* 30
New Brick +2 ATK *TWO USES* 32
Fresh Brick +2 ATK *THREE USES* 35
Crisp Brick +3 ATK *THREE USES* 50
Heavy Brick +7 ATK *TWO USES* 320

Heavy Book Projectiles
Raggy Book +1 ATK*TEN USES* 90
Scraggly Book +3 ATK *SEVEN USES* 160
Torn Book +3 ATK *TEN USES* 200
Ripped Book +4 ATK*EIGHT USES* 400
Damaged Book +4 ATK*TWELVE USES* 500
Old Book +5 ATK *FIVE USES* 555
New Book +6 ATK *FOUR USES* 700
Heavy Book +9 ATK *THREE USES* 200

Ice Ball Projectiles
Small iceball +1 ATK *FIFTY USES* 12
Tiny iceball +2 ATK *FORTY USES* 20
Normal iceball +3 ATK *THIRTY-FIVE USES* 40
Mid sized iceball +4 ATK *THIRTY USES* 56
Big iceball +5 ATK *FIFTY USES* 500

Box Projectiles
Cardboard box +1 ATK *ONE HUNDRED USES* 100
Thick box +3 ATK * NINETY USES * 400
Metal box +9 ATK * FIFTY USES* 1000
Heavy box +11 ATK *FORTY USES* 1200

Yurka's Weapons:
Staff +2 ATK 100
Normal Staff +4 ATK 300
Hardwood Staff +6 ATK 4000
Metal Staff +8 ATK 12000
Titanium Staff +10 ATK 13000
Magic Staff +12 ATK, +2 AGI, +3 LCK 14000
Death Staff +15 ATK 16000
Evolutia Staff +40 ATK 172000

EQUIPMENT AND
Accessories:
ACCESSORIES
Mag:
Lucky pendant +1 LCK (Starting)
Slot band ()ADD SLOTS OF UPGRADES() 20
-+1ATK slot 1000
-+1AGI slot 333
-+2DEF slot 900
-+4LCK slot 4000
Stopwatch +2 AGI 100
Gold Bracelet +4 DEF 500
Goth Armband +5% bonus to dark attacks 1683
Holy necklace +10% Bonus to healing attacks 3003

Yurka:
Purple jewel +1 LCK (Starting)
White jewel +4 LCK, +3 DEF 900
Orange jewel +2 LCK, +5 DEF 1600
Sleeve Slot *Add the slots*
-+1ATK Slot 1000
-+2ATK Slot 1500
-+2AGI Slot 2000
-+3LCK Slot 3000
-+1LCK Slot 1000
-+2LCK Slot 2000
-+2%HP Slot 6000
-+1%HP Slot 5000
-+1DEF Slot 450
-+2DEF Slot 900
-+5%HP Slot 12500
-+4DEF Slot 1800

Linear:
Headband +1 DEF 12
Sandals +1 DEF 15
Ribbon +1 LCK 19
Frilly headband +2 DEF 22
Spike Sandals +1 DEF +2 ATK 50
Beautiful Ribbon +2 DEF 44
Life Ribbon +2 DEF, REGEN +4% HP a turn 90
Expensive Sandals +3 DEF 200
Expensive headband +4 DEF 600
Ultra sandals +6 DEF 4000
Ultra Headband +6 DEF 9000
Ultra Ribbon +5 DEF 20000

Pepper
High Heels +2 DEF 80
Fiberglass helm +1 DEF 120
Hoverboots +1 DEF, +3 AGI 200
Thick helm +2 DEF 400
Spike heels +1 DEF, +3 ATK 1000
Metal helm +3 DEF 1900
White heels +3 DEF 3200
Steel helm +4 DEF 5000
Mega helm +8 DEF 9000
Ancient heels +10 DEF 18000


Carcano
Pirate outfit +2 DEF 1000
Trenchcoat +3 DEF 2000
Leather coat +4 DEF 4000
Thief outfit +6 DEF, +4 AGI 8000
Rare coat +8 DEF, +4% HP 16000
Hunter outfit +12 DEF, +12 AGI 32000

Nina
Glasses +1 INT 220
Bracelet +1 DEF 100
Good glasses +2 INT 440
Good bracelet +2 DEF 200
Great glasses +3 INT 880
Great bracelet +3 DEF 400
Expensive glasses +4 INT 1760
Expensive bracelet +4 DEF 800
Magic glasses +6 INT 9000
Magic bracelet +9 DEF 20000


The Story
After Mag and his friends kill Ulticannon, they talk to Yurka during his last
moments. When Yurka dies, feathers spread in the sky, and he is saved at last.
One year after evolution 2...

Linear is visiting Yurka's grave, her daily routine, but she senses something suspicious more
and more every time she visits. She feels as if the grave might not be necessary, because she feels
Yurka still present in this world. Alone in the graveyard, she hears footsteps, but thinks nothing
of it. As she leaves, she is bashed over the head with a rifle, and falls unconscious.

Meanwhile...

Mag is at the museville bar, finally old enough to order a drink. Pepper walks in and greets him with a smile.
As Mag is about to take a sip of his drink, a loud crash interrupts him. A massive flash of light engulfs museville
whole, while Mag is too caught up in the confusion to be able to interpret what is going on.

He runs outside with Pepper and stares with awe as the Tower of Despair is collapsing right before their very
eyes. Mag and Pepper run to the tower and see Eugene's tank sitting before the now fallen tower. All of the monsters ran loose,
into the city, into the plains, everywhere. For the sake of their safety, they retreat and run for panam town, but Eugene won't let them run away so easily...

In Panam town...
Nina is having a talk with Gre about the Launcher family debt being finally paid off. The door gets kicked down and 8th imperial army soldiers start rushing in. Gre and Nina run to the hiding chamber and wait to be rescued. Will Mag and Pepper come in time?

A trip to Panam town turns ly, and a new adventure unfolds...

Enemies
Battle display:


Characters no longer stand in place, this game is an Action RPG. You can however choose where
the characters start in each battle.

~Enemies found in the ancient plains~
(Mission is to run to panam town in forty minutes)
MEMBERS IN PARTY
Mag
Pepper

Eugene's lackey
HP meter
|||||||||||||||||||| 50
ATK
12
EXP
25
Dinale
6
TP
9

~Enemies found in Panam town~

BOSS Eugene
HP meter
|||||||||||||||||||| 200
ATK
14
EXP
400
Dinale
20
TP
20

BOSS The RAMM X tank (Event battle)
HP meter
|||||||||||||||||||| 1000
ATK
100
EXP
---
Dinale
---
TP
---

~Enemies found in 8th Imperial army base~
(Mission is to escape within the 1-hour detination limit)
Rifleman
HP meter
|||||||||||||||||||| 77
ATK
12
EXP
30
Dinale
7
TP
11

Grenadeer
HP meter
|||||||||||||||||||| 40
ATK (Area-Wide)
10
EXP
27
Dinale
8
TP
10

BOSS RAMM XI tank
HP meter
|||||||||||||||||||| 1200
ATK
4 (Rapidfire)
EXP
1000
Dinale
40
TP
30

~Enemies found in Museville~
(Mission is to clear area of all 100 monsters, 4 monsters in each party)

Phlexa bot
HP meter
|||||||||||||||||||| 100
ATK
15
EXP
5
Dinale
3
TP
2

Shadenisks 1
HP meter
|||||||||||||||||||| 90
ATK
15
EXP
4
Dinale
2
TP
1

Shadenisks 2
HP meter
|||||||||||||||||||| 120
ATK
17
EXP
6
Dinale
2
TP
3

BOSS Allosaurus
HP meter
||||||||||||||||||| 700
ATK
19
EXP
500
Dinale
100
TP
100

~Broken Despair Tower Grounds~
(Mission is to destroy the core of magic in the middle of the tower grounds)

BOSS Core of magic
HP meter
|||||||||||||||||||| 40 (1 DMG per hit received)
ATK
20
EXP
200
Dinale
120
TP
200

~Panam town~
(Mission is to save Gre, Nina, and Linear)

BOSS RAMM X Tank
HP meter
|||||||||||||||||||| 1000
ATK
22
EXP
1000
Dinale
200
TP
900

~Sun Ruins~
(Mission is to reach the top of the Evolutia shrine)
People available to join party:
Pepper
Linear
Nina

Fire elemental
HP meter
|||||||||||||||||||| 400
ATK
20
EXP
100
Dinale
2
TP
90

Earth elemental
HP meter
|||||||||||||||||||| 200 (Halfen damage taken per hit)
ATK
10
EXP
200
Dinale
10
TP
130

Water elemental
HP meter
|||||||||||||||||||| 300
ATK
12
EXP
277
Dinale
40
TP
150

BOSS Anti-Evolutia
HP meter
|||||||||||||||||||| 2000
ATK
30
EXP
1200
Dinale
50
TP
400

~Graveyard~
(Mission is to use the guidance orb on Yurka's grave at the end of the graveyard)


Will o' Wisp
HP meter
|||||||||||||||||||| 10 (1 Damage taken per hit)
ATK
9
EXP
120
Dinale
100
TP
900

BOSS Gravekeeper
HP meter
|||||||||||||||||||| 3000
ATK
35
EXP
9000
Dinale
1000
TP
1000

~Pine Village~
(Mission is to find and rescue Carcano from the Biomechs)

Biomech
HP meter
|||||||||||||||||||| 900
ATK
29
EXP
400
Dinale
100
TP
400

~Destroyed Crypt Maze Grounds~
(Mission is to try and find Yurka's Presence)

NO ENEMIES

~Destroyed Blaze Ruins Grounds~
(Mission is to Rescue Yurka from the Mecha Azira Hawk)

BOSS MECHA AZIRA HAWK
HP meter
|||||||||||||||||||| 6000
ATK
35
EXP
5000
Dinale
2000
TP
4000

PARTY ANALYSIS
MEMBERS:
YURKA
PEPPER
LINEAR
NINA
CARCANO
MAG

~Mystery dungeon~
(Mission is to reach floor 24 By Elevator and place the time on the top)

Vacuum Bot
HP meter
|||||||||||||||||||| 1000
ATK
40
EXP
1000
Dinale
0
TP
100

Mechanical Spider
HP meter
|||||||||||||||||||| 1200
ATK
20
EXP
900
Dinale
3
TP
90

MiniTank
HP meter
|||||||||||||||||||| 90 (4 Damage taken per hit)
ATK
30
EXP
1000
Dinale
20
TP
100

~Top of Mystery Dungeon~
MISSION 1(Mission is to place the in the midsection and run away)
MISSION 2(Upon reaching top, destroy Ulticannon XERO for good within 20 minutes)
BOSS Ulticannon XERO
HP meter
|||||||||||||||||||| 7000
ATK
50
EXP
8000
Dinale
2000
TP
2000

~Planet Link~
MISSION 1(Mission is to teleport to the new planet of Haxred and destroy all 500 of its enemy spawn in groups of 20)
MISSION 2(Upon destroying all 500 enemy spawn, plant the healing mana sphere in the core of the planet)
MISSION 3(Watch the CG cutscene following up after your missions are complete)

ENEMY SPAWN TYPES:

YHrad
HP meter
|||||||||||||||||||| 200
ATK
56
EXP
100
Dinale
0
TP
10

Hayack
HP meter
|||||||||||||||||||| 120
ATK
10
EXP
10
Dinale
1
TP
10



~Hell's Gorge~
(Mission is to reach the bottom within 20 minutes)

BOSS FireLord
HP meter
|||||||||||||||||||| 20000
ATK
60
EXP
10000
Dinale
1000
TP
1000

~Heaven's Tower~
MISSION 1(Mission is to reach the top within 200 minutes)
MISSION 2(Destroy the hell pillar interfering with the pure magic)

BOSS HELL PILLAR
HP meter
|||||||||||||||||||| 50000
ATK
0
EXP
12000
Dinale
0
TP
2000

BOSS Hell Angel
HP meter
|||||||||||||||||||| 24000
ATK
50
EXP
9000
Dinale
3000
TP
2000

~Link between time~
(Mission is to go to the past and erase the theory of destruction evolutia)

NO ENEMIES

~Museville~
MISSION 1 (Destroy Floor one that remains of the Despair Tower in order to stop the destruction)
MISSION 2 (Go to the Blaze ruins and fully destroy it)
MISSION 3 (Go to the Crypt maze and fully destroy it)
MISSION 4 (Go to the Forest ruins and fully destroy it)
MISSION 5 (Gather all of your friends)
MISSION 6 (Defeat Eugene once and for all)

Despair tower floor 1

BOSS Destruction Maxim
HP meter
|||||||||||||||||||| 70000
ATK
50
EXP
17000
Dinale
40000
TP
20000

Blaze ruins

BOSS Flame Mech
HP meter
|||||||||||||||||||| 60000
ATK
90
EXP
29000
Dinale
0
TP
10000

Crypt maze

BOSS Ice Kirschwasser
HP meter
|||||||||||||||||||| 100000
ATK
200
EXP
45000
Dinale
30000
TP
10000

Forest ruins

BOSS Trent
HP meter
|||||||||||||||||||| 120000
ATK
190
EXP
50000
Dinale
0
TP
10000

Panam town
NO ENEMIES

Museville

BOSS Eugene
HP meter
|||||||||||||||||||| 150000
ATK
2000
EXP
80000
Dinale
0
TP
0



~Ancient Plains~
MISSION (Head for Life fields)

~Life fields~

Death angel
HP meter
|||||||||||||||||||| 30000
ATK
1800
EXP
10000
Dinale
400
TP
210

BOSS Thunder Devil
HP meter
|||||||||||||||||||| 160000
ATK
2200
EXP
90000
Dinale
0
TP
10000

~Orbit~
(As Yurka and Linear, defeat Destruction evolutia once and for all)

BOSS Destruction Evolutia
HP meter
|||||||||||||||||||| 200000
ATK
1200
EXP
100000
Dinale
9000
TP
0

~Now with the powers of the evolutia of pure, you can now finish the last 7 hours of the game~

~Crystal Realm~
MISSION 1 (Reach floor 10 as Linear's path)
MISSION 2 (Reach floor 10 as Mag's path)
MISSION 3 (Reach floor 10 as Pepper's path)
MISSION 4 (Reach floor 10 as Carcano's path)
MISSION 5 (Reach floor 10 as Yurka's path)
MISSION 6 (Reach floor 10 as Nina's path)
MISSION 7 (Destroy the Blitzkrieg cannon)
MISSION8 (Walk through the final door)

Monsters:

Iceball
HP meter
|||||||||||||||||||| 80000
ATK
0
EXP
10000
Dinale
100
TP
0

MiniBlitzkrieg
HP meter
|||||||||||||||||||| 100000
ATK
2000
EXP
10000
Dinale
1000
TP
1000

Shadenisks 3
HP meter
|||||||||||||||||||| 200000
ATK
1000
EXP
100000
Dinale
0
TP
0

Shadenisks 4
HP meter
|||||||||||||||||||| 1 (Takes 1 damage every 100 attacks)
ATK
0
EXP
10000
Dinale
10000
TP
10000



BOSS Blitzkrieg Cannon
HP meter
|||||||||||||||||||| 400000
ATK
10000
EXP
450000
Dinale
21000
TP
0

FINAL BOSS Zhriha-Athielk, the creator of Evolutia
HP meter
|||||||||||||||||||| 1000000
ATK
12000
EXP
1826572
Dinale
2385
TP
20000








Bonuses

After finishing the game, there are huge unlockables!
Here's the list:

FreeRoam Mode
That's right, after completing the game, you can create your own towns, your own character, make your own house,
play over 10 detailed minigames, and even go online with it all, make your own weapon designs and use them in battle with 20 new mysterious enemies that CRI will make! You can also explore hundreds of dungeon floors!

Fighting mode
After completing the game, you unlock fighting mode, which you upload your customized character from FreeRoam mode and pit them against another players'! You can do this either online or offline with 2-player. The benefit is that whoever wins gets EXP after victory that goes directly to their customized characters!

Tournament Mode
When you're done completing the story mode of the game, and after 5 battle victories online or with a friend, you unlock Tournament mode, which allows four players offline to fight head-to-head, or 8 characters online to fight simultaneously.

Battle Music creation Mode
With this easy-to-use Battle music creation mode, you can make your own battle and victory MP3s to use in either FreeRoam Mode, Fighting mode, or even Tournament Mode!


ipts, What characters say>

<*Introduction Chapter*>
<* Narration *> Welcome to Evolution 3. Please adjust your game settings:
RUMBLE: YES<>NO
Window color:
R 000 ||||||||
G 000 ||||||||
B 000 ||||||||
Character Voiceover Language:
English YES<>NO
Japanese YES<>NO
French YES<>NO
Dutch YES<>NO
German YES<>NO

<*Museville, Pub*>
<*Mag*> It's good to be back here, finally...
<*Bartender*> Yeah, it's been almost forever since you've been here.
<*Mag*> Yeah, now I'm old enough to drink here!
()Pepper walks in, and gives Mag a greeting smile()
<*Mag*> Wow, Pepper! Long time no see!
<*Pepper*> Yep. Hey, how's your little friend?
<*Mag*> ()Blushes() Good...
<*Pepper*> That's good. Hey, have you seen Chain around lately?
<*Mag*> No, she moved away about a year ago.
<*Pepper*> Damn...
<*Mag*> Why are you so concerned? You never were before.
<*Pepper*> She owes me money... Alot of it, too...
<*Mag*> I figured that...
()Mag takes a sip of his drink()
()Pepper walks to the bar and takes a seat()
<*Pepper*> So, is Linear at home?
<*Mag*> Yeah, she wanted to clean the house.
<*Pepper*>Oh, preparing to be a wife, I see ()Giggles()
<*Pepper*> I always knew you lovebirds would be together.
<*Mag*> ()Blushes() Hehe...
()In the background, a heavy crashing noise followed by a massive tremor interrupts the conversation...()
<*Mag*> Wha-? ()Runs to the window() () The Tower of Despair collapsed()
<*Pepper*> Dear God!
<*Mag*> Impossible!
()Mag and Pepper run outside and head for the Tower of Despair()
<*Mag*> Damnit!
<*Pepper*> Of all times!
()They reach the grounds and see a tank. Eugene emerges, and they stand there, frozen in absolute horror()
<*Eugene*> I figured that would catch your attention!
<*Eugene*> Now that you're here, why don't you stay for a while? Just like old times!!!
<*Mag*> ()Whispers to Pepper() We can't fight him all alone like this, we have to go back to Panam town and get Nina and Gre!
<*Pepper*> ()Whispering back() Right, I'll make a quick diversion and we can head for Panam town.
()Pepper shoots a smoke screen and they retreat for the ancient plains()
()The tank is charging a massive beam that could wipe out Mag and Pepper in one clean shot, the charging time is 40 minutes, and has the range of ten miles, Mag and Pepper must reach Panam town, 13 miles away within 40 minutes, along with the help of events such as hopping on the tops of trains to cut down waiting time. Although they got away from Eugene, his lackeys were sent after them, and will try to kill you at any cost()
()Halfway to Panam town...()
<*Mag*> We're halfway there! Not much further!
<*Pepper*> I would be happy about that, but look!
() Four of Eugene's lackeys appear before them, they must battle them and then get to Panam Town as soon as possible()
()Upon reaching Panam Town....()
<*Mag*> Quick! To the Society!
<*Pepper*> Right-O'!
()They run as quickly as they can, and finally reach the society...()
<*Mag*> Eugene's here?!
<*Pepper*> Impossible! How did you get here so fast?
<*Eugene*> Simple, with my new technology, of course!
<*Eugene*> I can teleport anywhere I want! Your trip was futile!
<*Mag*> Well I guess we'll have to kill you by ourselves!
<*Pepper*> Battle position!
<*Eugene*> Not so fast! RAMM X! Come!
()A Voice-activated super war tank rolls in front of the society, and prepares to attack. In an event battle, Mag and Pepper lose all HP.()
<*Eugene*> Try to fight me next time with your little friends and you might have a slight chance of not dying!
CHAPTER 1- THE CAPTUREE
()You are taken to the 8th imperial army base, and your Cyframes are broken...()
()Upon waking up...()
<*Mag*> Oh... My arm hurts...
<*Pepper*> What the hell?! My gun is in pieces!
<*Mag*> Oh no! My cyframe won't open!
<*Pepper*> That ! I just upgraded this thing! Oh! And I broke another nail!!!
<*Mag*> Damn.. How are we gonna get out of here now?!
<*Pepper*> Wow, I'm surprised!
<*Mag*> About what?
<*Pepper*> That babbling moron didn't take away my C4s!
<*Mag*> Perfect! How many do you have?
<*Pepper*> About 10, that'll blow this place to shreds!
<*Mag*> But we don't even know our way out of here!
<*Pepper*> So? We'll automatically set them to an hour!
<*Pepper*> That way, we'll be able to one of his small planes and get the hell out of here!
<*Mag*> Great! I remember where he stores them! It's about a half an hour across here, though.
<*Pepper*> No problem! As long as we have some weapon with us...
<*Mag*> There's some rusty pipes over there.
<*Pepper*> EW! NO WAY! They're so grimy!!!
<*Mag*> Fine then, why don't we clean them first with the Mokana I have left?
<*Pepper*> Okay, just wanted to be sanitary...
()Mag cleans the pipes and hands Pepper one()
()Mag puts his broken cyframe in his backpack, along with Pepper's()
<*Pepper*> Yes! We're all set!
()Pepper busts open the cell with the pipe()
()Pepper places ten C4s on ten different places in the opposite hallway()
()Mag and Pepper run to the other end of the base.()
()Upon reaching the end of the base, where the small planes are, a massive tank rolls up()
<*Mag*> It's another one of those tanks!!!
<*Pepper*> We're really screwed now!
()In a battle, Mag and Pepper must defeat the tank()
()In a minigame, Mag and Pepper must fly back to Museville()
()Upon reaching Museville...()
()Monsters flood the area...()
<*Mag*> Oh my God!
<*Pepper*> Damn! This is what Eugene was planning!
<*Mag*> They're going for the society!
<*Pepper*> There are a hundred of 'em! How can we stand a chance?
<*Mag*> We take them in small groups!
<*Pepper*> Fine, but if we die, it's your fault!
()After defeating 100 monsters....()
<*Mag*> Look! The Tower of Despair! It's glowing!
<*Pepper*> Man, today's been all kinds of crazy!
()They run to the tower...()
<*Mag*> Whoa...
<*Pepper*> Unbelievable!
<*Mag*> Quick! We have to destroy the core!
()In a battle, they destroy the core()
()Afterward...()
<*Mag*> *Whew*, that's done!
<*Pepper*> We still have plenty of problems on our hands...
<*Mag*> *Gasp* Panam Town!
()In an event, you are automatically teleported to Panam Town...()
()Your characters fully heal and your game is automatically saved()
()Upon reaching Panam Town...()
<*Mag*> The tank is still here!
<*Pepper*> We'd better finish it off before it does any more damage!
()In a battle, Pepper and Mag defeat the RAMM X tank()
()Afterward()
<*Mag*> We have to go get Linear and the others!
<*Pepper*> Wait... Now that it's settled down, why not go shopping for supplies first?
<*Pepper*> Can never be too prepared!
<*Mag*> I guess you're right, let's go for supplies first.
()Go shopping and buy 20 Naolin+ Droplets()
()Afterward, go to your house.()
()Upon reaching your home...()
<*Mag*> Gre? Linear?! Nina?
CHAPTER TWO- NEW AGE
<*Pepper*> Anyone in here?
()A brief silence fills the room...()
<*Gre*> Is it safe to come out?
<*Mag*> Sure is! Everything settled down.
<*Gre*> Oh thank goodness...
<*Linear*> Mag! You're okay!
<*Nina*> Thanks so much! You're the best!
()After the reunion...()
<*Mag*> Nina, our cyframes are broken...
<*Nina*> ()Checks the cyframes() Yes. Well, no reason to not upgrade them!
<*Mag*> How can you upgrade them?
<*Nina*> Let's go to the society and I'll repair and upgrade them.
()Upon reaching the society...()
<*Nina*> Here we are!
<*Nina*> Now, I'll upgrade Mag's cyframe first.
()Sparks fly, Mag's Cyframe is upgraded to a Metal Fist()
<*Nina*> Now for Pepper's!
()Sparks fly, Pepper's Cyframe is upgraded to a Magic machine gun()
<*Pepper*> Wow! They're so new and shiny!!!
<*Mag*> I'll be able to beat enemies easier with this!!!
<*Gre*> Mag, we have a problem...
<*Mag*> What's that?
<*Gre*> Master Mag, the Sun ruins are being plagued by elemental monsters...
<*Mag*> We're on it!
<*Nina*> Wait for me!
<*Linear*> Me too! I wanna go!
()Upon reaching the sun ruins...()
<*Nina*> The source of the problem started at the top of the Evolutia shrine.
<*Pepper*> So basically all we have to do is fight our way to the top and then destroy the source?
<*Nina*> Exactly.
<*Linear*> I'm ready!
()After fighting to the top...()
<*Mag*> Holy...
<*Nina*> It's so massive! The Anti-Evolutia has returned?!
<*Pepper*> Impossible!
<*Anti-Evolutia*> It is very real. You shall meet your demise
()After the battle...()
<*Anti-Evolutia*> Linear... The one you seek has not left you yet... Pull him back from the link between our worlds...
<*Linear*> Yurka is alive?!
<*Anti-Evolutia*> Yes...
<*Mag*> Then we have to hurry! But where do we go?
<*Anti-Evolutia*> You must go to the graveyard... Revive his soul...
<*Nina*> We must bring him back with haste!
<*Anti-Evolutia*> Take this guidence orb... It will tell you where the graveyard is...
()Upon Reaching the graveyard...()
<*Nina*> It's so massive...
<*Nina*> We must run to the other end! Quickly! Before Yurka does die!
<*Linear*> Right away!
CHAPTER THREE- AWAKENING THE FALLEN
()Upon reaching the end of the graveyard...()
<*Nina*> Now, to use this guidance orb to bring back his soul....
()A loud screech followed by a slicing noise echoes in the distance()
<*Mag*> Who's there?!
<*Gravekeeper*> You should not be here....
<*Mag*> It's none of your business!
<*Gravekeeper*> Very well... You will reach your grave early!
()Mag and co. defeat the gravekeeper...()
<*Linear*> Where is Yurka?! Tell me!
<*Gravekeeper*> He never came... It wasn't his time...
<*Gravekeeper*> Crypt... Maze... Ruins...
<*Linear*> We must go to the crypt maze ruins?
<*Gravekeeper*> I sense another being in danger... Ca..rcan... *Disappears*
<*Nina*> Carcano is in trouble? Who cares?
<*Mag*> You don't understand, he destroyed Ulticannon!
<*Nina*> Oh... Um... Crap...
<*Mag*> We have to go help him quickly!
()Upon reaching Pine Village...()
<*Nina*> Damn! There's Biomechs everywhere!
<*Mag*> We'll have to wipe them out first!
()Upon defeating the Biomechs...()
<*Mag*> Carcano! You're alright!
<*Carcano*> Eh.. Thanks for the help there, little buddy...
<*Mag*> No problem!
<*Carcano*> What's wrong with Linear?
<*Mag*> We found Yurka... He's alive, we just can't find him...
<*Carcano*> You mean that white-haired kid? I saw someone that looked like him a while ago...
<*Carcano*> Said somethin' about the crypt maze...
<*Mag*> I figured! Carcano, come with us so we can confirm that!
<*Carcano*> Sure thing, I got nothin' else to do today anyway...
()Upon reaching the crypt maze...()
<*Mag*> Let's search around!
*After searching the entire grounds*
<*Mag*> Nothing... Maybe the Blaze ruins is where he may be going next!
<*Carcano*> Right o'!
()Upon reaching the blaze ruins...()
<*Linear*> ....
<*Pepper*> What's that hawk doing here?
<*Nina*> This place was supposed to be deserted!
<*Carcano*> Apparently not, let's kill it off!
<*Mag*> Yurka's being attacked!
<*Linear*> We have to kill it before it hurts Yurka!
()In a battle, you defeat the Mecha Azira Hawk()
()Afterward..()
<*Yurka*> Thank you so much...
<*Linear*> Yurka! You're alive! *Gives Yurka a hug*
<*Yurka*> Yes, I am... *Smiles*
<*Yurka*> There's a problem around the Museville region..
<*Mag*> You think? Every place is infested with spawn!
<*Yurka*> Do you want to know why?
<*Yurka*> Because Ulticannon is still alive...
CHAPTER FOUR- THE TOWERING BEAST
<*Mag*> Where must we go?
<*Yurka*> I've tried to destroy the spawn powering it... But we must go to the source, The Mystery Dungeon once again.
<*Yurka*> Luckily, the society installed a hover elevator for quick research, we can make it to the top rather quickly...
<*Yurka*> We must destroy the new Ulticannon, place a at the top of the dungeon, and escape.
<*Yurka*> The Mystery dungeon is the largest source of the spawn here.
()Upon reaching the mystery dungeon...()
<*Mag*> Ready?
<*Friends*> Ready!
()Fight your way to the top, the weight of the enemies slows the elevator down, and sometimes stops the elevator completely.()
()Upon reaching the top of the mystery dungeon...()
<*ULTICANNON XERO*> You...
<*Mag*> Not you! You caused all of our trouble!
<*ULTICANNON XERO*> You pests keep slowing my progress...
<*Mag*> This time, fall and stay down!
()In a battle, you defeat Ulticannon XERO()
()Afterward...()
<*Yurka*> Good! Place the now!
<*Pepper*> I'm right on it!
()Afterward...()
<*Pepper*> Good! All set! Time to blow this joint sky high! Hahahaha!
<*Yurka*> Now, let's hurry!
()In 5 consecutive event battles down the elevator, the clock keeps ticking...()
()Afterward...()
<*Carcano*> Finally! It's gone for good!
<*Mag*> Yes!
<*Linear*> So it's over...?
<*Yurka*> Far from over... Ulticannon might have died... But our adjescent planet is crawling with spawn ready to land here...
<*Mag*> How do we get there?! We're not rich, you know!
<*Yurka*> We must rip open a link between worlds...
CHAPTER FIVE- TWO WORLDS, ONE FATE
<*Yurka*> Oh no... It's worse than I thought....
<*Mag*> There's hundreds of them!!!
<*Pepper*> No way! How are we supposed to take on all of those?!
<*Yurka*> Have you forgotten? Linear and I are Evolutia!
()Using Yurka's massive power, wipe out 500 enemies()
()Afterward...()
<*Mag*> The guidance jewel is glowing!
<*Yurka*> It may look like a guidance jewel...
<*Yurka*> It's a healing mana Sphere.
<*Linear*> A what?
<*Yurka*> It heals planets, How do you think our world survived after the blast taken from Ulticannon two years ago?
<*Mag*> So we have to place it in the core, right?
<*Pepper*> Seems so!
<*Nina*> Okay.
<*Yurka*> Absolutely right, place it in the core right here...
()After the twelve minute cutscene...()
<*Yurka*> What's that red light?!
<*Carcano*> Is it...?
<*Carcano's thought*> The hell's gorge?
CHAPTER SIX- HEAVEN AND HELL
()Afterward...()
<*Yurka*> So that's hell's gorge?
<*Carcano*> It pops up in legends everywhere....
<*Carcano*> In the legend I read.. It explodes in a short amount of time... It was said to wipe out three planets in a row with its blast...
<*Nina*> So that means....???
<*Linear*> We have to destroy the core of it... Fast.
()You must reach the top in 20 minutes or less.()
()Upon reaching the top...()
<*Carcano*> We're here... The core...
<*Yurka*> What's that over there?!
()A blue flame engulfs the middle of the room...()
()A winged beast appears...()
<*Carcano*> No way!
<*Yurka*> What is that monstrosity?!
<*Carcano*> It's the firelord?! It can't be!
<*Nina*> Whatever it is, it doesn't want to say hi! We have to kill it, quick!
()In a long battle, you defeat Firelord()
()Afterward...()
()A white light fills the room...()
<*Nina*> What's that?
<*Yurka*> Another light?
<*Carcano's thought*> A link between worlds? No way!
<*Nina*> It looks like our only hope is to move ahead...
<*Mag*> Right. Let's go guys!
()Upon reaching heaven's tower...()
<*Nina*> Oh my God!
<*Mag*> This place is a mess!
<*Linear*> Hell is eating the tower....
<*Carcano*> We have to reach the top... It's a massive tower.. It'll take about two hours to get to the top floor...
<*Carcano*> To make it easier, we should destroy that firey pillar first.
()In a battle, you destroy the hell pillar()
()Afterward...()
<*Pepper*> Let's hurry!
()Upon reaching the top...()
<*Mag*> We're here...
<*Carcano*> Yeah... But it looks like we've got company!
<*Hell Angel*> What is your business here?!
<*Hell Angel*> You will leave here, by !
()In a long battle, you destroy the Hell Angel()
()Afterward...()
<*Hell Angel*> There's a link... Between our times...
<*Hell Angel*> If you don't want your asses fried, hurry and erase the theory of Evolutia...
<*Hell Angel*> Here... I'll open it for you...
()It opens the link between time()
()Upon reaching the past...()
<*Mag*> We're in... The sun ruins again!
<*Pepper*> Yeah, but look! The Evolutia tome isn't complete! Let's zap it!
<*Mag*> Quick! Destroy it!!!
()Pepper charges a shot and fires, blowing up the entire tome of Evolutia()
()Afterward...()
<*Pepper*> Look! Another time link!
<*Mag*> No.. It looks like a way back home!
<*Linear*> Let's hurry and go into the path home!
()Upon reaching Museville...()
<*Mag*> We have to take a quick break...
<*Pepper*> I agree, let's stay at the hotel for a night...
<*Nina*> Everything has seemed to have settled down. Let's rest while we can.
()You go to the hotel and rest for a while...()
()Afterward...()
<*Mag*> So guys, what's our next battle plan?
<*Carcano*> The Despair tower might have been destroyed, but there's one floor that didn't crumble. We gotta blow it up to make sure nothin' else happens to Museville...
()Upon reaching Despair tower...()
<*Mag*> Okay everyone! Let's go in and blow it to bits!
()Upon reaching the other end of the tower....()
<*Mag*> Okay! Place a C4 here, here, and over there!
<*Destruction Maxim*> I wouldn't do that if I were you!
<*Mag*> Who are you to tell us-- Oh crap! He's huge!
<*Pepper*> I think I might have ed myself...
<*Destruction Maxim*> Now, die like the rest!
()In a battle, you defeat Destruction Maxim()
()Afterward...()
<*Mag*> Now, let's get out of here!
()You are teleported out of the tower...()
()Afterward...()
()The tower floor is destroyed....()
<*Whitehead*> Mag! We have something urgent to tell you! The Crypt maze, forest ruins, and Blaze ruins are being repaired by beasts!
<*Mag*> Will it ever end?!
<*Whitehead*> Please! Keep the chaos from coming here!
<*Yurka*> We'll do our best!
()You go to the crypt maze, forest ruins, and blaze ruins, and destroy the three bosses()
()Upon reaching Museville...()
<*Mag*> Let's take another break...
<*Nina*> Okay. We'll need it...
()You stay at the hotel again()
()Afterward...()
()You hear a tank from outside the hotel...()
<*Mag*> Is that Eugene?
<*Mag*> Wake up, everyone!
<*Nina*> What is it?
<*Mag*> It's Eugene! He's back!
()Everyone goes outside and finds Eugene..()
()Afterward...()
<*Yurka*> You're the that kidnapped Linear before! Die!
()In a battle, you obliterate Eugene for good()
()Afterward...()
<*Whitehead*> Mag... There's a heavy energy reading coming from the Northern part of the Ancient Plains...
<*Mag*> What's north of the Ancient plains?
<*Whitehead*> The Life Fields....
CHAPTER SEVEN- GOING INTO ORBIT
()You must reach life fields.()
()When you reach life fields, destroy anything in your way.()
()Upon clearing life fields...()
<*Mag*> There's a wierd panel here...
()It glows and shoots a beam to the sky...()
<*Beam*> Linear... Y..urka
<*Yurka*> It's calling us?
<*Mag*> Linear, Yurka, stand on the panel.
()Yurka and Linear lift to the sky()
<*Mag*> Take good care of Linear!
<*Yurka*> We'll be back soon, I promise...
()Upon reaching orbit...()
<*Yurka*> What's that over there?
<*Destruction Evolutia*> Did you think erasing the Evolutia theory would destroy me? You pay the price!
()In a long battle, you defeat Destruction Evolutia()
()Afterward...()
<*Destruction Evolutia*> The Crystal Realm... Is the last destination...
<*Yurka*> Let's go home, Linear.
<*Linear*> Okay.
()Upon reaching Life fields...()
<*Mag*> You're back!
<*Yurka*> We've got a bigger problem on our hands now....
<*Mag*> What's that?!
<*Yurka*> We must go to the crystal realm, beyond the Crypt Maze...
CHAPTER EIGHT- FINISHING WHAT YOU STARTED
()Upon reaching the Crystal Realm...()
<*Yurka*> There's six doorways...?
<*Mag*> It looks like we'll have to split up and explore!
()You must clear 60 floors of the crystal realm... (10 each character)()
()full heal every character, increase everyone's level by 4()
()Upon reaching the top...()
<*Yurka*> We're here...
<*Pepper*> What a bad idea!!!!
<*Mag*> WHOA!!
<*Linear*> It's a cannon!
<*Nina*> A self-activating cannon! We have to destroy it before it fires!
()In an extremely long battle, you destroy the Blitzkrieg Cannon()
()Afterward...()
<*Carcano*> Well, looks like this is it...
<*Mag*> The end of the line...
CHAPTER NINE- THE CREATOR OF EVOLUTIA
()FULL HEAL EVERYONE()
()INCREASE EVERYONE'S LEVEL BY 1()
<*Mag*> We're at the end of the line...
<*Carcano*> Let's go through and fight the good fight!
()Upon going through the door...()
<*???*> You're finally here!
<*Mag*> ?!
<*???*> You were the ones trying to erase Evolutia, weren't you?! It didn't work!
<*Pepper*> Who are you?!
<*Zhriha-Athielk*> Zhriha-Athielk... I created Evolutia!
<*Nina*> You're the sick psycho who killed all of those people and called them "Mistakes"!
<*Carcano*> You'll pay for that one, you wuss!
()IN THE FINAL BATTLE, YOU DEFEAT ZHRIHA-ATHIELK()
()Afterward()
<*Mag*> Evolutia is done... Now we can finally go home...
<*Linear*> Yes... After so long, it's over...
<*Carcano*> All right!
<*Pepper*> We're finally finished!
<*Nina*> Alas, all destruction is over...

-CREDITS LINEUP-
()What happens after the last battle will be shown in the background of the credits()

<*Message*>
You've unlocked
Fighting mode!
Freeroam mode!
Battle music creation mode!

<*Message*>
Fighting mode- Upload your created character from freeroam mode, go online or with a friend on a 1 on 1 battle!

<*Message*>
Freeroam mode- Create youor own house, town character, and weapon designs! Also upload the battle music that you created for use in battles!

<*Message*>
Battle music creation mode- Make your own battle and victory music, or make music for your town! Upload all of them and have a good time!

<*Message*> Thank you for playing the series!



THE END
()TO TITLE SCREEN()
()AUTOMATICALLY UNLOCKS FREEROAM, FIGHTING, AND BATTLE MUSIC CREATION MODE ON THE TITLE SCREEN MENU()


Freeroam Mode Minigames
1) Pinball-
Costs 5 dinale per play
Every 100 pts is 1 Dinale won

2) Dodgeball-
Costs 10 dinale per play
Every opponent hit is 2 Dinale won

3) Racing-
Costs 8 dinale per play (Need to buy go kart for 200 dinale)
every victory is 20 Dinale won

4) Stack 'em-
Costs 3 dinale per play
Every line is 4 Dinale won

5) Snowball fight- (Usable in winter only)
Costs 0 dinale per play
*Bet items for winning*

6) Water balloon fight- (Usable in summer only)
Costs 1 dinale per play (Buying water baloons)
*Bet items for winning*

7) Skateboarding- (Need to buy a skateboard for 50 dinale)
Costs 0 dinale per pay
Every victory is 20 dinale won

8)Poker-
Costs 10 dinale per play
Can win up to 80 dinale!!!

9)Squirt gun fight- (Need to buy a squirt gun for 25 dinale)
Costs 2 dinale per water bottle
Costs 0 dinale per play
Every person defeated is 8 dinale won

10)Surfing- (Need to buy a surf board for 150 dinale)
20 dinale entry fee
Every victory is 40 dinale won

11)Monster training- (Need to buy a monster for a range of dinale:
Phlexa bot 1000
Fire elemental 900
Ice elemental 900
Shadenisks 1 1500
Shadenisks 2 2000
Shadenisks 3 4000
Shadenisks 4 8000
Death angel 30000
Ice ball 15000
Costs 0 dinale
Monster gets to keep all EXP after victory against other players or
CPU

12)Swimming race-
10 dinale entry fee
Every victory is 15 dinale won

13)Paintball gun competitions- (Need to buy Paintball gun for 1000 Dinale)
(Ammo costs 100 Dinale for 500 rounds)
Costs 0 dinale
*Bet items for victory*

14) Volleyball-(Volleyball is supplied automatically)
Costs 10 dinale per tournament
Win up to 100 dinale!!!







EVOLUTION 3:
RESURRECTION OF EVOLUTIA

Fighting mode information:
\\\\\\ <<Lv 000


CHARACTER BATTLEFIELD




Lv000
Opponent's HP is displayed here >>> ////////////////

[ EXP ]
[Dinale ]
[Wins/Losses 000/000]

Tournament Mode information:

[ ONLINE MODE ]
[ 2-ON-2 MODE ]

ONLINE MODE:
In online mode, you can fight 8 people at once. If you defeat ANY of them, you get experience points and Dinale, which goes directly to your character that you created. 5 CONSECUTIVE BATTLES

2-ON-2 MODE:
In 2-ON-2 mode, you fight alongside a friend's character fighting 2 other people, which can be two more of your friends joining the fight. EXP Is distributed accordingly after the battle.5 CONSECUTIVE BATTLES












GAME HISTORY:

Evolution (1998)
Evolution 2- Far off promise (2000)
Evolution Worlds (2003)

EVOLUTION 3- RESURRECTION OF EVOLUTIA

All previous games (C)1998-2003 CRI, AD/X, UBI SOFT and co.
_
-= Battle music creation mode, fighting mode, minigames, tournament mode, freeroam mode, new story, new skills, weapons item ideas, cyframe ideas, and this guide made by SHATTERED DYNASTY CORPORATION OF GAME DEVELOPMENT_=-

-ALL PREVIOUS GAMES AND STORY IDEAS, AND OTHER INFORMATION MADE BY UBISOFT, DANDY-DAN, CRI, AD/X, AND MPEG SOFDEC-

Character information endpoints

MAG:
Lv120
HP 56000/56000
FP 4450/4450

LINEAR
Lv120
HP 42000/42000
FP 9750/9750

PEPPER
Lv120
HP 51508/51508
FP 8800/8800

NINA
Lv120
HP 38900/38900
FP 9999/9999

CARCANO
Lv120
HP76309/76309
FP 3000/3000

YURKA*
Lv121
HP100000/100000
FP 1000/1000



Battle effects, dialogue, conditions, and information:

Critical-
Does 20-33% more damage (Rate HIT26-152) Possibility:020%

Hi-Critical
Does 34-50% more damage (Rate HIT12-209) Possibility:017%

Stun
Debilitates hero for a few seconds (Turn-Base__Level_Calculation: Varies upon level and resistance)

Poison
Drains HP at a steep rate (HP_Base% -) (Varies upon level and resistance)

Absorb
Sucks HP from hero and gives to enemy (Base_turn_Character position stance- HP_Base%) (Varies upon level and resistance)

Auto-KO
Chance of auto knockout (Rate HIT15-1058) (Level_Rate Climb) Every Lv up increases chance by .80%


FP leak
FP is drained until emptied


Mag dialogue sets:

Attack>
Eat this!
Die!
And Stay down!

Specials>
Prepare yourself!
How about that?
Here!
Need help?
Take that!
Give up?



Defend>
Fall back!

Escape>
Everybody run!

Taken damage>
Oof!
Damnit!
No way!
Damn!
Let my guard down!
Lucky shot!

Pepper dialogue sets:

Attack>
Eat Lead!
Try living through this!
Burn in hell!

Specials>
Ready?
I'll burn you to a crisp!
Stand still!
Freeze!
Try this on for size!
There's no escape for you!

Defend>
I'll get you!

Escape>
Head for the hills!

Taken damage>
Ouch!
Whoa!
I underestimated your power..
Dumb luck!
Impossible!
That hurt!

Linear dialogue sets:

Attack>
Humph!
Go away!
Leave!
Stand back!

Specials>
You'll regret coming!
Looks like you need some help!
Don't worry, I'll help!
I can't take it anymore!
Die!

Defend>
I did my best!

Escape>
It's not safe here.

Taken damage>
Ow!
That hurts!
Hey!
Leave me alone!

Carcano dialogue sets:

Attack>
How about this?!
I'll pulverize you!
Eat metal!
Don't mess with me!

Special>
Go back to hell where you belong!
Not so easy, is it?
Fine, I'll help...
This'll be quick and painless!

Defend>
Wow, you're strong!

Escape>
This is a gamble, let's get outta here!

Taken damage>
oof!
Crap!
You're too quick...
Lucky...

Yurka dialogue sets:

Attack>
I banish you!
So long!
I'll destroy you!

Special>
Get ready!
I'll help!
Purgatory!
You've underestimated me!

Defend>
Better not risk it...

Escape>
Let's retreat and regroup!

Taken damage>
...
What?!
Damn!

Nina dialogue sets:

Attack>
Here goes nothing!
Yah!
Die!

Special>
Ready!
Take this!
Need some help there?
Ha!

Defend>
Oops!

Escape>
I'm leaving!
Taken damage>
Yow!
That was close!
Too strong!


MAJOR DIALOGUE SETS

Humans
Failed escape:
Right!
You won't get away that easily!
Why are you running? I'm having so much fun!
Ah-ah! Not so fast!

Robots
Failed escape:
*Bleep*
*Laser noise*
MALFUNCTION
Monsters
Failed escape:
Grrah!
ROOAHR!!


Humans
Attack:
Witness my power!
Feel the pain of the destruction Evolutia!
Die!

Robots
Attack:
Termination imenent
Ready to fire
Eliminating target...

Monsters
Attack:
RRRRRRRRAR!
*Growl*

Humans
Die:
AAgh!
Impossible!!
How?!

Robots
Die:
Program Error...
Shut down...
Monsters
Die:
HRAGH...



Misc:

Level up!

Victory!

(XX) Money found

Found (ITEMXX)

Controls in battle:

_______________________________________________
FIELD

Move with the left analog stick up down left right
Attack with the X button
Open the menu (Skills, items, escape, defend) with the Triangle button

_________________________________________________


ENEMY AREAS:
Some area-wide attacks only effect a certain area, so remember, aim carefully!














Shop dialogue:

Hello!
Welcome, come in!
Need somethin'?
Auction somethin' off!
Sell me anything.
What are you selling?
What do you want?
How many?




Game events

nov. - mar. (Add snow to ground)
apr. - oct. (Clear ground)
*rANDOM rAIN EFFECTS THROUGHOUT YEAR*
SPecial events-------------------------------------------------------------------------------------
nOV. 1 cOLD WINTER
Jan 1 New year celebration
feb 14 valentine's day
MARCH END OF WINTER, START OF SPRING
April month eASTER
JUN 16 START OF SUMMER
sEP 20 END OF SUMMER- START OF FALL
DEC. 25 pRESENTS DAY



Cold winter
This is the start of winter, if you beat the game, you can play snowball wars.

New year Celebration
At the start of every new year, your character is given 1000 Dinale to spend as a new-year prize.
All-day snowball war tournament.

Valentine's day
All-day open service for your pet(s) to get a valentine, if your pet is happy with their valentine, they will produce 800 dinale, and you may
have a baby pet!

End of summer
Start buying your pet school supplies! Yep! They're going to school!

Easter
***SPECIAL EGG HUNT MINIGAME***
ANNUAL EGG HUNT
- Eggs found - - Dinale won -
1 2
2 4
3 6
4 8
5 10
6 12
7 14
8 16
9 18
10 22
11 26
12 30
13 34
14 38
15 42
16 46
17 50
18 55
19 60
20 65
21 75
22 85
23 90
24 95
25 100 + Random prize!


Start of summer
This unlocks: (After unlocking minigames you can keep them forever)
Surfing
Volleyball
Squirt Gun fight
Dodgeball
Skateboarding

Start of fall-
50% off sale of pet's school supplies!

Presents day-
You must buy a present for a friend, and they will give you one back! (ONLINE ONLY)











Hidden Unlockable minigames!

__________Monster Race
Play freeroam mode for 12 hours

__________Space wars
Beat an opponent in fighting mode 50 times

___________Dance Machine
Give a friend 1,000 Dinale for a Present


Monster race:
Points:
Entry: 20
Win up to: 80 !

Space wars:
For every 10,000 Pts:
+100 Dinale!

Dance Machine:
Entry: 2
Win up to: 10!

Dungeons and Towers
(Over 200 hours of dungeon crawling!)

Plasma Dungeon
Floors:
B
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15- Boss: Uranium Kraken

Death Tower
1
2
3
4
5
6
7
8- Boss: Chronium Eagle

Heavens Tower (The unreachable sky)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53- Boss: The Archangel

Dungeon of Mahr
B
1
2
3
4
5
6
7
8
9- Boss: Demon of The Mist

Hell's Gorge (The Fiery Pit)
B
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62- Boss: Devil

Moon Ruins
1
2
3- Boss: Luna

Sun Ruins
1
2- Boss: Rah

Dark Ruins
1
2
3
4
5
6
7- Boss: Megiddo

Coliseum:
1 - Challenge run
2 - Flamespikes
3 - Top: Fight tournaments

Sundial Tower
1
2
3
4
5
6
7
8
9
10
11
12
13- Boss: TimeKeeper

Judgement pit

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74- Boss: Jury
75
76
77
78
79
80
81- Boss: Judgeman

Key Between time
1
2
3
4
5
6
7
8
9
10
11- Help from father time
12
13
14
15
16
17
18- Jury
19
20
21
22
23- Prosecution
24
25
26
27
28
29
30
31
32
33- Judgeman
34
35
36
37
38
39
40- New Boss: Reaper
41
42
43
44
45
46
47
48
49- New Boss:
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71- New Boss: Military Cannon
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100- Boss: Destruction reaper

Key Between time


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74- Boss: Jury
75
76
77
78
79
80
81- Boss: Judgeman

Holy Tower
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
013
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127- Last quest boss: Vrathimelza





Assignment board

[ The society in freeroam mode opens automatically]
With over 60 quests to do, over 500 dungeon and tower floors to progress through, tons of minigames, items, customization options, events, pet raising options, there's no reason to put the controller down!!!
- A search for a cure
- Plague part 1
- Plague part 2
- Plague part 3
- The hidden village
- A new age
- Katie's cooking
- The missing ingredient
- Under the catacombs
- Haunted trail
- Mayor's request
- Plague conclusion
- A lost friend
- Way over your head
- Unto the gods
- Easy money
- Overdue rent
- The hidden village part 2
- A new age part 2
- The missing ingredient conclusion
- Overdue rent part 2
- Haunted trail conclusion
- Big scammer
- Overly dramatic
- Misbehaving child
- The hidden village conclusion
- A new age conclusion
- Overdue rent conclusion
- Under the catacombs conclusion
- Easy Money Conclusion
- Big scammer conclusion
- Overly dramatic- the conclusion
- Mayor's request conclusion
- Another lost friend
- Way over your head conclusion
- Unto the gods conclusion
- Stood up
- Stood up part 2
- Stood up part 3
- Stood up part 4
- Stood up conclusion
- Rescue the pets! (Automatically assigned at beginning of freeroam mode)
- Dirty house
- Maggy's problem
- What?
- Thief!
- Thief! Part 2
- Thief! conclusion
- Roll the dice
- A big gamble
- Starting fresh
- Starting fresh conclusion
- Valentine Sweetheart (ONLINE ONLY)
- Oops!
- Oops! Part 2
- Oops! Part 3
- Oops! Conclusion
- A lost heirloom
- A lost heirloom part 2
- A lost heirloom conclusion
- Found the cure!
- Stock report
- Stock report conclusion


Secret assignments!

-The investigation
-Are we there yet?

Furniture for your home
1 Couches
2 Chairs
3 Televisions
4 Wall accessories
5 Fridges and pet appliances

Making your town and home-

Everyone's town is different. You choose where to put your Society, shops, houses, neighbors,
dungeon, and tower locations.

MAP PLACEMENT
This is the map. Here are the buildings you must place:
Society
Your home
Neighbor 1
Neighbor 2
Neighbor 3
Neighbor 4
Weapon design shop
Weapon shop
Item shop
Auctioneer building
Hotel
Furniture store
______________________________________________
| OUTSKIRTS>>>
|
| You may place buildings anywhere you like on this map.
| Dungeons are in the outskirts of town>>>>>>>>>>>>>>>>
|
|
|
|_____________________________________________|



Furniture
Couches-
Black couch 100 dinale
White couch 100 dinale
Orange couch 100 dinale
Fold-out couch 150 dinale
Green couch 100 dinale
Gold couch 120 dinale
Burgundy couch 100 dinale
Deluxe couch 300 dinale

Chairs-
Wood chair 80 dinale
Folding chair 77 dinale
Cushion chair 100 dinale
Office chair 140 dinale
Comfy chair 166 dinale
Recliner 200 dinale
Expensive chair 300 dinale
Luxury recliner 350 dinale

Televisions-
Old TV 150 dinale
Black&White TV 160 dinale
Television 190 dinale
32" 240 dinale
32" PLASMA 350 dinale
Silver TV 500 dinale
LCD television 600 dinale
Projection TV 1,200 dinale

Wall accessories-
Wall lamp 20 dinale
Phone 18 dinale
Surround speakers 200 dinale
Wall computer(Access server) 700 dinale
TV remote holder 10 dinale
Wireless router (Access server outside home)500 dinale
Instant messenger router (Server chat feature) 0 W/ROUTER
Teleport beamer(Teleports you out of dungeon or tower)1000D


The Home
Every home must be unique. This is why you are given the task to customize your house
from the walls to the stairs, all with an easy interface!

Monster Training
Your monster has a strength meter, every time it fills, your pet monster levels up,
your pet can level up 400 times, and the higher the level, the better!

TV programs
You get to see Television programs.
Channels:
Weather- Predicts weather for tomorrow
News- Shows what you did on the last save
Stock channel- Invest in a company and get money from selling shares!
Auction channel- Shows the auction shop's current hottest items on sale!
Fortune- Pulls out a random fortune!





Using the IM wireless router-
Upon using the router, you get a free router program with it, in your home, you used to only be able to access the server there.
Now, you can access it anywhere, and chat, too! (Keyboard recommended)
Uses:
Send private messages
Send Team messages
Chat with other users
Access the server anywhere, anytime!

Stock investments
Stocks are pretty important in freeroam mode. If you invest with a company that you may think will progress and prosper, invest some money by purchasing shares. Eventually, you may make a massive profit from share selling!

EXAMPLE:
Naoilin Co.
Cost Per share: 10 Dinale
New cost: 80 Dinale (+70D PROFIT!!!)





Game Content analysis:
Story mode: 30 hrs
Freeroam mode: No limit
Minigames: 18


CHARACTER CUSTOMIZATION SCREEN
< NAME HERE >

< Hair 1 2 3 4 5 6 7 8 9 10 >
< L arm 1 2 3 4 5 6 7 8 9 10 11 >
< R arm 1 2 3 4 5 6 7 8 9 10 11 >
< Torso 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 >
< Legs 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 >
< Accessory 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 >
< Starting weapon 1 2 3 >

< Feet 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 >
POSSIBLE COMBINATIONS: 1,000,000+

PET CUSTOMIZATION SCREEN
< NAME HERE >
< Eye color 1 2 3 4 5 >

POSSIBLE COMBINATIONS: 1,000+


WEAPON CUSTOMIZATION SCREEN


< Color 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 >
< Preset design 1 2 3 4 5 6 7 8 9 10 >
< Strength (+150 Dinale per upgrade)>

POSSIBLE COMBINATIONS: 5,000+


BATTLE MUSIC CUSTOMIZATION SCREEN










TOURNAMENT MODE TYPES
HumanVHuman-
Players fight with their customized character for money, items, etc.

HumanVMonster
One player fights another player's pet

MonsterVMonster
Two players' pets fight each other



Freeroam mode- Journal (Keyboard recommended)
Writing in your journal is what some people do everyday.
Write down your thoughts in this 500-page journal.

Start a shop and advertise it!

Shop cost: 1,000 Dinale fee
Advertising cost: 20 Dinale per poster

Shop items:
Customized weapons
1-999,999,999 Dinale (anything 999,999,999 will be deleted)
Pets
1-999,999,999 Dinale
Journals
1-100,000 Dinale

You'll make 10% of the profits for the month from your shop till.




Other customized character information:
Your character cannot be a strict class, they can be whatever you want them to be! Everybody has a random HP endpoint and it is not strictly scripted. Same goes with FP and other status.

Upgrade Pods
Upgrade pods are used for weaponry. They cost 150 Dinale each, but could significantly increase profits for your weapon sales.
































Thank you so much for reading these schematics. They are now yours, and the rights are handed right over to you. I do not want any money if you do decide to make the game. All I want is a copy of it, and that's all I need.

Thanks so much!
Highest gratitude,
Alek Bock, head of Shattered Dynasty Corporation of Game Development









EVOLUTION 3
RESURRECTION OF
E V O L U T I A









Vizzed Elite

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10-15-06 02:18 AM
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Roy
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first of all, i can't beleive i actually read all that...
but sorry i don't know how to make these things.
i wish i could though.
Also this game wil be great, if someone will make it
first of all, i can't beleive i actually read all that...
but sorry i don't know how to make these things.
i wish i could though.
Also this game wil be great, if someone will make it
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Read it, I'm still downloading this page...

That would be a big read, but I think I got a gist of what your talking about.

Did you send this to them in a letter?

This would be a good last year project for my university class. But then again...
Read it, I'm still downloading this page...

That would be a big read, but I think I got a gist of what your talking about.

Did you send this to them in a letter?

This would be a good last year project for my university class. But then again...
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10-15-06 10:48 AM
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iBOCK
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It's a rough draft, I'll send it to them when I patch it up.
It's a rough draft, I'll send it to them when I patch it up.
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10-16-06 03:53 AM
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You will be happy to know my little brother Bought the game, and has beaten it. He seems to have liked it alot. Personally I just laughed at him and played grandia/computer/ cool stuffl.

So I really don't know if it is worthy or not. But if you say so... then I believe
You will be happy to know my little brother Bought the game, and has beaten it. He seems to have liked it alot. Personally I just laughed at him and played grandia/computer/ cool stuffl.

So I really don't know if it is worthy or not. But if you say so... then I believe
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Ah, Zylo, I don't think this game is made yet...
Ah, Zylo, I don't think this game is made yet...
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It's not done yet, I made the info, and the company will produce it... hopefully...
It's not done yet, I made the info, and the company will produce it... hopefully...
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It would be a good game to make for Uni, games already designed (stat and story line wise), just needs graphics, and game engine made.
It would be a good game to make for Uni, games already designed (stat and story line wise), just needs graphics, and game engine made.
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Finally! Somebody in a forum appreciates my hard work! Now I don't have to give up making games, thinking it's pointless! Thank you for your praise!
Finally! Somebody in a forum appreciates my hard work! Now I don't have to give up making games, thinking it's pointless! Thank you for your praise!
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Originally posted by BigBob85
games already designed (stat and story line wise), just needs graphics, and game engine made.


Bug testing, fixing bad voice actors, optimisising game, promotion, sniffing drugs, farting, stupid extras, and lots of other things before it's done.
Originally posted by BigBob85
games already designed (stat and story line wise), just needs graphics, and game engine made.


Bug testing, fixing bad voice actors, optimisising game, promotion, sniffing drugs, farting, stupid extras, and lots of other things before it's done.
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(edited by Dragon master on 10-23-06 04:19 PM)    

10-23-06 01:47 PM
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It's not an RTS, it's like star ocean: til the end of time. You go into a battle and instead of standing there getting slapped in the face, you actually have a chance to fully move your character around the screen. Decent idea, isn't it?
It's not an RTS, it's like star ocean: til the end of time. You go into a battle and instead of standing there getting slapped in the face, you actually have a chance to fully move your character around the screen. Decent idea, isn't it?
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Yeh, thats a good idea for games. Except you dont stant there and get slapped in RTS, thats RPG.

RTS is Real Time Stratagie, like age of empires, or halo wars.

DM, For university, we dont need to fix bad voice actors, promotion and stupid extras. Debugging is fun and all part of the game development process.
Yeh, thats a good idea for games. Except you dont stant there and get slapped in RTS, thats RPG.

RTS is Real Time Stratagie, like age of empires, or halo wars.

DM, For university, we dont need to fix bad voice actors, promotion and stupid extras. Debugging is fun and all part of the game development process.
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10-24-06 01:29 PM
iBOCK is Offline
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iBOCK
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I was talking about RPGs where you stand there and get slapped. I know what RTS means. I've played Command and Conquer (Which is kind of corny and boring), RTS is a pretty decent genre.
I was talking about RPGs where you stand there and get slapped. I know what RTS means. I've played Command and Conquer (Which is kind of corny and boring), RTS is a pretty decent genre.
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Yeh. It was a pretty good game for back in the day though.

So its action-RPG?
Yeh. It was a pretty good game for back in the day though.

So its action-RPG?
Vizzed Elite
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10-25-06 12:44 PM
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iBOCK
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yep, it is.
yep, it is.
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