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Basic Tips and Info for starting a game
Starting a new game, or just plain starting? Follow these tips to learn how to make a decent game.
Starting a new game, or just plain starting? Follow these tips to learn how to make a decent game.
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Basic Tips and Info for starting a game
11-11-05 11:47 AM
iBOCK is Offline
| ID: 38800 | 2518 Words
| ID: 38800 | 2518 Words
iBOCK
Level: 127
POSTS: 150/4283
POST EXP: 267468
LVL EXP: 23291375
CP: 748.0
VIZ: 115401
POSTS: 150/4283
POST EXP: 267468
LVL EXP: 23291375
CP: 748.0
VIZ: 115401
Likes: 0 Dislikes: 0
THIS IS FOR RPG MAKER'S FUNCTIONS.
Are you stuck on how to even start a game? Too many little buttons on the event menu? I know how you feel, I went through that once, and everyone has when they just start making games, well, come here to have all of your General Questions answered and explained! Since this information tutorial is so big, it's being broken down into Sections, the categories will be shown on the menu below: |CATEGORY |Beginning your First Map (100% done) |What are tilesets? (100% done) |Other additions to your map (100% done) |Music added to your map (100% done) |Map Events (100% done) |Beginning your First Battle Setup (100% done) |Monster Stats (HP, MP, EXP) (100% done) |Battle ingame events (100% done) |Setting up Cutscenes (100% done) |Cool Last Boss Effects (100% done) |Weapon Setup (100% done) |Character Setup (HP, MP, DEF) (100% done) |Recommended games to learn from (100% done) Section #01 Part #01- Beginning your First Map Most people think that RPG maker is too hard, because they can't fully set up a fully functioning map. You can't blame them, it takes some getting used to, so many labels and options, you don't know where to start! Here's some ways you can Start a decent map to start off your game! Follow these Instructions and information guidelines: |instructions to get Started| #01- Click Any "Tile" you want, located Via Pink window, there are Chairs, tables, Lamps, Beds, the whole nine yards for you to start with. #02- move the mouse over to the big blank square (mostly known as the big box with the water in it) after selecting a tile, and click wherever you want to place it (Oh, and please don't do anything inappropriate, please, I don't want to get sued) #03- Select some flooring for your new map, click from Grass, Wood floor, stone tiles, dirt, sand, and many more, (they are "autotiles", you can fill the whole map with them.), simply click the floor of your choice, and move your mouse to the blank, or pre-designed field, in other words, go crazy and fill the whole map with one tile, or... go crazy and use different tiles to make a pattern!. #04- Go back to the furniture tiles, such as Chairs, and place them wherever in the map you want, make a small virtual home, or make a jail cell, or a mental room, anything you want to set up, knock yourself out and do it. #05- Use water tiles to make a pool, or any other accessory to the room, you can even change what things you can and cannot walk on or over, But we'll get to that later, you n00bs need to read this first (just kidding, just kidding, don't throw your 20-sided dice at me, geez...) #06- Make a maze, pick a wall tile (brick tile, plaster tile, stone tile, wood tile), and click one, and then click where you want to form your wall, these are not really considered autotiles, and can loop and make your map look ugly, or maybe even fugly, so watch where you place the wall tiles. Section #01 Part #02- Tips for your map #01- try not to overuse the same kind of tile, it'll tend to get extremely boring for the person playing it. #02- Don't fill the room with tiles that the characters can't walk on, for example, don't expect to fill the floor with wall tiles and expect your character to move properly. Section #02- What are tilesets? Tilesets, also known as "Chip Sets" are the flooring, furniture, walls, water, and designing components of your map, basically, it's what makes the map the theme in which you want it to be, (sick of thr RTP tiles? Go to http://www.gamingw.net/ and go to their resources! They have alot of new things everyday!), also, Tilesets can be changed with importing creations or downloaded resources. Section #03- Other additions to your map Do you make Dungeons, or do you make houses with your map? Or, implying that you're making a game, do you do both? Neither? Do you make towns? Or do you want to make something different? Here's some things that will make your House, Dungeon, town, or whatever else look fancy: Dungeons: #01- Make some sort of Puzzle to make characters try and accomplish, but try to make it unique, no "hit the switch and open the door" kind of thing, try something like this: Your character can't pass unless All four blocks match, and you can only move each block once. #02- Try to make big obstacles to get them hooked, such as walking on the ice and you could fall through if you step on the same one too much, or maybe even dodge fire or walk across the minefield! #03- Don't use the same music for every Dungeon, spice it up a little and download MIDIs from Gamingw.net's "Music" vault! Houses: #01- Make some sort of animal crossing-like effect, like furniture events, when you buy "couch", make an event in the living room that allows you to place the couch in the location of the event, in other words, make a go to the Yellow-squared thingy and click it, double click where you want the couch to Pop up and double click in the big white space: Go to the third event option page Click Conditional Branch Go To Conditional Branch Page 2, "If hero Posesses..." Ex: Couch, chair. Click the desired item the party or character needs in order to make the event work (this shouldn't be difficult): Double click under the conditional Branche's "if hero posesses..." and go back to the first Event option page: click "Switch Operation" Select "#001" or whatever switch Number you want to choose Give the Switch event a name, like "Couch event" Select "New Page" in the big event page Box Go to the second page you made, and click "Switch activated" or "Switch ON", and select the Switch number you chose to use Double click the pink space (the little pink box under the switch activation names) And finally, Select a tile to use (Chair, couch, anything), Click "OK" and you're all set! #02- Try to make a couple windows and set a background: Right click "MAP001" or whatever you want to name the map click Parallax Background's small check box double click the big black box under the checkmark select a background from the list Click "OK" Go to the pink tile on the lower layer click the pink tile Go to anywhere you want on the map click the spot to put the background tile and you're all done! #03- Or, make the room for yourself and play to your heart's contempt in it! Towns: #01- Put people in it, but don't make them say anything stupid, please .... #02- Put some detail in it, (Example: Flowers, leaves, anything that comes to your mind) #03- Set up little houses and show people doing everyday things or whatever you want, you micromanager Unique tiles and rooms: #01- Make a Gallery of some sort, put a few pictures in there and let your character roam free #02- Make an arcade, place minigame events in the game, and make the character earn points for items #03- Make a trading post, Have your character trade with NPC (Non-player Character) events for items and/or money. Section #04- Adding music to your map (short section) This is where you can learn how to put new music in, here are the Steps to import music to RPG maker: #01- Click the Database icon (the box with the two arrows on the toolbar) #02- click the "Music" bin #03- Click "Import" #04- (Can't be MP3s, RPG maker is too old for it), import a MIDI file and you're all done! Section #05- Map Events Events are kind of complicated, so here's a way to make them easier! Here's some step-by-step instructions to make your map a little better: #01- Click the Yellow Square on the toolbar #02- Select a tile (you don't have to) #03- Double click anywhere on the map your character can walk to, and set up the event #04 (RECOMMENDED)Double click the pink box in the event box, and click "Characters" or "Hero1" or any other Character tileset #05- Double click a character "Sprite" you wish to use for the event #06- After that, double click the blank space in the Event box again #07- Click the "Message" Event Option #08- Type in anything you want the character or Event to say After that, It should look like this: | | |MESSAGE: ----------------------- | | EVENT SPRITE | Section #06- Beginning your first battle Setup Alot of people like to make RPG games, so why not tell you about the battles? Battles are a main thing in the RPG world, so here's how to setup one: #01- Start a new "M. GROUP" #02- there should be a list of RTP(Run Time Package) monsters all set up for you #03- Click a monster to use, and then click the open field to drop it where you clicked and you're all done! Section #07- Monster setup (MP, HP, EXP) Yes, monsters, the key thing about battles in an RPG, but what if you want to edit what the monster does, or how much Experience Points it gives? Look no further, because we've got you covered!: +SETTING UP MONSTER STATS THE EASY WAY+ #01- HP editing: "Monster HP" should be displayed as the first text box shown, click it to highlight it, and you can enter as much HP as you want from 1-999999 HP using the Number keys (1-2-3-4-5-6-7-8-9-0) #02- MP Editing: "Intelligence" Or "Monster MP" Should also be displayed not too far from the HP box, click to highlight it, and use the number keys to enter MP from 1-999 (1-2-3-4-5-6-7-8-9-0) #03- Defense: Monsters need Defense Points, right? Click the Defense box, and edit it from 1-999 with the number keys (1-2-3-4-5-6-7-8-9-0) #04- EXP: Experience points, or whatever you'd like to call it, gives your character some points towards "Levelling up", you can choose EXP earned when you kill this monster from 1-999999 with the number keys (1-2-3-4-5-6-7-8-9-0) #05- Lastly, Moolah is a priority for when you kill those little buggers, so see here the "currency earned" or "Money dropped" and edit it from 1-999999 with the number keys (1-2-3-4-5-6-7-8-9-0) Section #08- Battle Ingame Events Every battle should have something besides "Clobber this one and win", right? Here's some ways to make your battle a whole lot more epic and exciting!: #01- Click Page 1 on the "M. GROUPS" page in the Database #02- Click the small drop-down menu in the small event box under the Monster group you want #03- Conditions will Pop up, click "HERO" or the first character's name and click "Has Taken 0+1 turns" #04- Type something in the box, and it'll show up in the battle! Section #09- Setting up cutscenes or Scenes Some parts in the game, you want it to calm down for a second, or, make a good ending scene, here's some informaion on how to make the cutscene worth the work! First of all, you need to make a move event, here's some event setup Example: | | [Move event, Hero, up, up up, left, right] |EVENT SPRITE| MESSAGE: "HERO: I won't let you be victorious!" Show Battle animation: Fire 1 MESSAGE: "VILLAIN: It's not like you'll be able to beat me, you scum!" Show Battle animation: revive 1 Enemy encounter: Monster group: [Last Boss, no escape option] MESSAGE: "You won!" Second of all, what will you do with the tiles? change them around, perhaps?: |EVENT SPRITE| Tile Substitution: 108-96 This example shows a tile of solid turning into a water tile. Section #10- Cool last boss effects Like I used in my game, (or one of my games), I made a battle event that slammed one of the characters down to level one in one of the boss fights, do you want an event that makes a last boss really challenging? Here's what you do: #01- Click Page 1 on the "M. GROUPS" page in the Database #02- Click the small drop-down menu in the small event box under the Monster group you want #03- Conditions will Pop up, click "HERO" or the first character's name and click "Has Taken (you decide) turns" #04- MESSAGE: "You'll feel the pain of a thousand deaths!" Show battle Animation: Fire3 MESSAGE: "PLAYER1 has been brought down to level 1" Section #10 Part 2- Battle character removal Have you got an attack so strong you want it to blast a character right out of a battle? Here's one way!: #01- Click Page 1 on the "M. GROUPS" page in the Database #02- Click the small drop-down menu in the small event box under the Monster group you want #03- Conditions will Pop up, click "HERO" or the first character's name and click "Has Taken (you decide) turns" #04- Show Battle animation: Fire3 #05- Change Party: "Player1" Remove from party These are only two of the ways you can make your game better! Many ways are used to make a game totally worthwhile: Section #11- Weapon Setup Ever wanted to make a weapon that does alot of attack power but make your character only able to use it once per battle? Here's where we tell you how! WEAPON NAME | Attack power | (HERE!) MP consumption | Saber 50 20/20 (100%) Also, there's other effects, such as: WEAPON NAME| (HERE!) movement | SPEED | Saber flies toward target Fast If that's not fancy enough, don't worry, here's more ways!: WEAPON NAME | (HERE!) hits | (HERE!) Number of attacks| Saber All Enemies 3 We also have effects the weapon does!: WEAPON NAME | (HERE!) Attack Style| Saber Jump to Target There's more tips on the help menu in all the RPG makers! Section #12- Character Setup Characters in battles are the main things in a game, well, if you accidentally deleted all the characters, we have some help to start from scratch! #01- Click the small box "name" #02- Edit the HP- Select the HP from 1-9999 with your number keys (1-2-3-4-5-6-7-8-9-0), and don't forget to click the "End Point" for Lv 99! #03- Edit the MP- Select the MP from 1-999 with your number keys (1-2-3-4-5-6-7-8-9-0)and don't forget to click the "End Point" for Lv 99! #04(VITAL) Edit the Defense- Edit the Defense from 1-999 with your number keys (1-2-3-4-5-6-7-8-9-0) and don't forget to click the "End Point" for Lv 99! Need more help? Select the Help Menu on RPG maker, that'll help you a little more RECOMMENDED GAMES TO LEARN FROM: Are you still stuck on what to do? Or do you feel something's missing in your game? Come to Gamingw.net and download the Following games to learn from: Kinetic Cypher (Again) Naufragar: Crimson Final Fantasy-Chaos Shadows The way Series A Blurred Line For more games, stay tuned to Gamingw.net, they have new games coming every once in a while. Are you stuck on how to even start a game? Too many little buttons on the event menu? I know how you feel, I went through that once, and everyone has when they just start making games, well, come here to have all of your General Questions answered and explained! Since this information tutorial is so big, it's being broken down into Sections, the categories will be shown on the menu below: |CATEGORY |Beginning your First Map (100% done) |What are tilesets? (100% done) |Other additions to your map (100% done) |Music added to your map (100% done) |Map Events (100% done) |Beginning your First Battle Setup (100% done) |Monster Stats (HP, MP, EXP) (100% done) |Battle ingame events (100% done) |Setting up Cutscenes (100% done) |Cool Last Boss Effects (100% done) |Weapon Setup (100% done) |Character Setup (HP, MP, DEF) (100% done) |Recommended games to learn from (100% done) Section #01 Part #01- Beginning your First Map Most people think that RPG maker is too hard, because they can't fully set up a fully functioning map. You can't blame them, it takes some getting used to, so many labels and options, you don't know where to start! Here's some ways you can Start a decent map to start off your game! Follow these Instructions and information guidelines: |instructions to get Started| #01- Click Any "Tile" you want, located Via Pink window, there are Chairs, tables, Lamps, Beds, the whole nine yards for you to start with. #02- move the mouse over to the big blank square (mostly known as the big box with the water in it) after selecting a tile, and click wherever you want to place it (Oh, and please don't do anything inappropriate, please, I don't want to get sued) #03- Select some flooring for your new map, click from Grass, Wood floor, stone tiles, dirt, sand, and many more, (they are "autotiles", you can fill the whole map with them.), simply click the floor of your choice, and move your mouse to the blank, or pre-designed field, in other words, go crazy and fill the whole map with one tile, or... go crazy and use different tiles to make a pattern!. #04- Go back to the furniture tiles, such as Chairs, and place them wherever in the map you want, make a small virtual home, or make a jail cell, or a mental room, anything you want to set up, knock yourself out and do it. #05- Use water tiles to make a pool, or any other accessory to the room, you can even change what things you can and cannot walk on or over, But we'll get to that later, you n00bs need to read this first (just kidding, just kidding, don't throw your 20-sided dice at me, geez...) #06- Make a maze, pick a wall tile (brick tile, plaster tile, stone tile, wood tile), and click one, and then click where you want to form your wall, these are not really considered autotiles, and can loop and make your map look ugly, or maybe even fugly, so watch where you place the wall tiles. Section #01 Part #02- Tips for your map #01- try not to overuse the same kind of tile, it'll tend to get extremely boring for the person playing it. #02- Don't fill the room with tiles that the characters can't walk on, for example, don't expect to fill the floor with wall tiles and expect your character to move properly. Section #02- What are tilesets? Tilesets, also known as "Chip Sets" are the flooring, furniture, walls, water, and designing components of your map, basically, it's what makes the map the theme in which you want it to be, (sick of thr RTP tiles? Go to http://www.gamingw.net/ and go to their resources! They have alot of new things everyday!), also, Tilesets can be changed with importing creations or downloaded resources. Section #03- Other additions to your map Do you make Dungeons, or do you make houses with your map? Or, implying that you're making a game, do you do both? Neither? Do you make towns? Or do you want to make something different? Here's some things that will make your House, Dungeon, town, or whatever else look fancy: Dungeons: #01- Make some sort of Puzzle to make characters try and accomplish, but try to make it unique, no "hit the switch and open the door" kind of thing, try something like this: Your character can't pass unless All four blocks match, and you can only move each block once. #02- Try to make big obstacles to get them hooked, such as walking on the ice and you could fall through if you step on the same one too much, or maybe even dodge fire or walk across the minefield! #03- Don't use the same music for every Dungeon, spice it up a little and download MIDIs from Gamingw.net's "Music" vault! Houses: #01- Make some sort of animal crossing-like effect, like furniture events, when you buy "couch", make an event in the living room that allows you to place the couch in the location of the event, in other words, make a go to the Yellow-squared thingy and click it, double click where you want the couch to Pop up and double click in the big white space: Go to the third event option page Click Conditional Branch Go To Conditional Branch Page 2, "If hero Posesses..." Ex: Couch, chair. Click the desired item the party or character needs in order to make the event work (this shouldn't be difficult): Double click under the conditional Branche's "if hero posesses..." and go back to the first Event option page: click "Switch Operation" Select "#001" or whatever switch Number you want to choose Give the Switch event a name, like "Couch event" Select "New Page" in the big event page Box Go to the second page you made, and click "Switch activated" or "Switch ON", and select the Switch number you chose to use Double click the pink space (the little pink box under the switch activation names) And finally, Select a tile to use (Chair, couch, anything), Click "OK" and you're all set! #02- Try to make a couple windows and set a background: Right click "MAP001" or whatever you want to name the map click Parallax Background's small check box double click the big black box under the checkmark select a background from the list Click "OK" Go to the pink tile on the lower layer click the pink tile Go to anywhere you want on the map click the spot to put the background tile and you're all done! #03- Or, make the room for yourself and play to your heart's contempt in it! Towns: #01- Put people in it, but don't make them say anything stupid, please .... #02- Put some detail in it, (Example: Flowers, leaves, anything that comes to your mind) #03- Set up little houses and show people doing everyday things or whatever you want, you micromanager Unique tiles and rooms: #01- Make a Gallery of some sort, put a few pictures in there and let your character roam free #02- Make an arcade, place minigame events in the game, and make the character earn points for items #03- Make a trading post, Have your character trade with NPC (Non-player Character) events for items and/or money. Section #04- Adding music to your map (short section) This is where you can learn how to put new music in, here are the Steps to import music to RPG maker: #01- Click the Database icon (the box with the two arrows on the toolbar) #02- click the "Music" bin #03- Click "Import" #04- (Can't be MP3s, RPG maker is too old for it), import a MIDI file and you're all done! Section #05- Map Events Events are kind of complicated, so here's a way to make them easier! Here's some step-by-step instructions to make your map a little better: #01- Click the Yellow Square on the toolbar #02- Select a tile (you don't have to) #03- Double click anywhere on the map your character can walk to, and set up the event #04 (RECOMMENDED)Double click the pink box in the event box, and click "Characters" or "Hero1" or any other Character tileset #05- Double click a character "Sprite" you wish to use for the event #06- After that, double click the blank space in the Event box again #07- Click the "Message" Event Option #08- Type in anything you want the character or Event to say After that, It should look like this: | | |MESSAGE: ----------------------- | | EVENT SPRITE | Section #06- Beginning your first battle Setup Alot of people like to make RPG games, so why not tell you about the battles? Battles are a main thing in the RPG world, so here's how to setup one: #01- Start a new "M. GROUP" #02- there should be a list of RTP(Run Time Package) monsters all set up for you #03- Click a monster to use, and then click the open field to drop it where you clicked and you're all done! Section #07- Monster setup (MP, HP, EXP) Yes, monsters, the key thing about battles in an RPG, but what if you want to edit what the monster does, or how much Experience Points it gives? Look no further, because we've got you covered!: +SETTING UP MONSTER STATS THE EASY WAY+ #01- HP editing: "Monster HP" should be displayed as the first text box shown, click it to highlight it, and you can enter as much HP as you want from 1-999999 HP using the Number keys (1-2-3-4-5-6-7-8-9-0) #02- MP Editing: "Intelligence" Or "Monster MP" Should also be displayed not too far from the HP box, click to highlight it, and use the number keys to enter MP from 1-999 (1-2-3-4-5-6-7-8-9-0) #03- Defense: Monsters need Defense Points, right? Click the Defense box, and edit it from 1-999 with the number keys (1-2-3-4-5-6-7-8-9-0) #04- EXP: Experience points, or whatever you'd like to call it, gives your character some points towards "Levelling up", you can choose EXP earned when you kill this monster from 1-999999 with the number keys (1-2-3-4-5-6-7-8-9-0) #05- Lastly, Moolah is a priority for when you kill those little buggers, so see here the "currency earned" or "Money dropped" and edit it from 1-999999 with the number keys (1-2-3-4-5-6-7-8-9-0) Section #08- Battle Ingame Events Every battle should have something besides "Clobber this one and win", right? Here's some ways to make your battle a whole lot more epic and exciting!: #01- Click Page 1 on the "M. GROUPS" page in the Database #02- Click the small drop-down menu in the small event box under the Monster group you want #03- Conditions will Pop up, click "HERO" or the first character's name and click "Has Taken 0+1 turns" #04- Type something in the box, and it'll show up in the battle! Section #09- Setting up cutscenes or Scenes Some parts in the game, you want it to calm down for a second, or, make a good ending scene, here's some informaion on how to make the cutscene worth the work! First of all, you need to make a move event, here's some event setup Example: | | [Move event, Hero, up, up up, left, right] |EVENT SPRITE| MESSAGE: "HERO: I won't let you be victorious!" Show Battle animation: Fire 1 MESSAGE: "VILLAIN: It's not like you'll be able to beat me, you scum!" Show Battle animation: revive 1 Enemy encounter: Monster group: [Last Boss, no escape option] MESSAGE: "You won!" Second of all, what will you do with the tiles? change them around, perhaps?: |EVENT SPRITE| Tile Substitution: 108-96 This example shows a tile of solid turning into a water tile. Section #10- Cool last boss effects Like I used in my game, (or one of my games), I made a battle event that slammed one of the characters down to level one in one of the boss fights, do you want an event that makes a last boss really challenging? Here's what you do: #01- Click Page 1 on the "M. GROUPS" page in the Database #02- Click the small drop-down menu in the small event box under the Monster group you want #03- Conditions will Pop up, click "HERO" or the first character's name and click "Has Taken (you decide) turns" #04- MESSAGE: "You'll feel the pain of a thousand deaths!" Show battle Animation: Fire3 MESSAGE: "PLAYER1 has been brought down to level 1" Section #10 Part 2- Battle character removal Have you got an attack so strong you want it to blast a character right out of a battle? Here's one way!: #01- Click Page 1 on the "M. GROUPS" page in the Database #02- Click the small drop-down menu in the small event box under the Monster group you want #03- Conditions will Pop up, click "HERO" or the first character's name and click "Has Taken (you decide) turns" #04- Show Battle animation: Fire3 #05- Change Party: "Player1" Remove from party These are only two of the ways you can make your game better! Many ways are used to make a game totally worthwhile: Section #11- Weapon Setup Ever wanted to make a weapon that does alot of attack power but make your character only able to use it once per battle? Here's where we tell you how! WEAPON NAME | Attack power | (HERE!) MP consumption | Saber 50 20/20 (100%) Also, there's other effects, such as: WEAPON NAME| (HERE!) movement | SPEED | Saber flies toward target Fast If that's not fancy enough, don't worry, here's more ways!: WEAPON NAME | (HERE!) hits | (HERE!) Number of attacks| Saber All Enemies 3 We also have effects the weapon does!: WEAPON NAME | (HERE!) Attack Style| Saber Jump to Target There's more tips on the help menu in all the RPG makers! Section #12- Character Setup Characters in battles are the main things in a game, well, if you accidentally deleted all the characters, we have some help to start from scratch! #01- Click the small box "name" #02- Edit the HP- Select the HP from 1-9999 with your number keys (1-2-3-4-5-6-7-8-9-0), and don't forget to click the "End Point" for Lv 99! #03- Edit the MP- Select the MP from 1-999 with your number keys (1-2-3-4-5-6-7-8-9-0)and don't forget to click the "End Point" for Lv 99! #04(VITAL) Edit the Defense- Edit the Defense from 1-999 with your number keys (1-2-3-4-5-6-7-8-9-0) and don't forget to click the "End Point" for Lv 99! Need more help? Select the Help Menu on RPG maker, that'll help you a little more RECOMMENDED GAMES TO LEARN FROM: Are you still stuck on what to do? Or do you feel something's missing in your game? Come to Gamingw.net and download the Following games to learn from: Kinetic Cypher (Again) Naufragar: Crimson Final Fantasy-Chaos Shadows The way Series A Blurred Line For more games, stay tuned to Gamingw.net, they have new games coming every once in a while. |
Vizzed Elite
Affected by 'Laziness Syndrome'
Registered: 05-02-05
Location: the grid
Last Post: 4166 days
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Affected by 'Laziness Syndrome'
Registered: 05-02-05
Location: the grid
Last Post: 4166 days
Last Active: 3124 days
11-27-05 04:41 PM
BigBob85 is Offline
| ID: 39366 | 9 Words
| ID: 39366 | 9 Words
BigBob85
Level: 151
POSTS: 1211/6381
POST EXP: 217397
LVL EXP: 42793941
CP: 170.6
VIZ: 49768
POSTS: 1211/6381
POST EXP: 217397
LVL EXP: 42793941
CP: 170.6
VIZ: 49768
Likes: 0 Dislikes: 0
Big read, but from what i've seen looks good. |
Vizzed Elite
Affected by 'Laziness Syndrome'
Registered: 12-09-04
Location: Melbourne, Australia
Last Post: 1575 days
Last Active: 1209 days
Member Of The Year 07 |
Affected by 'Laziness Syndrome'
Registered: 12-09-04
Location: Melbourne, Australia
Last Post: 1575 days
Last Active: 1209 days
12-15-05 02:31 PM
TopSpeeD is Offline
| ID: 39861 | 37 Words
| ID: 39861 | 37 Words
TopSpeeD
Level: 13
POSTS: 21/25
POST EXP: 1421
LVL EXP: 10251
CP: 8.0
VIZ: 1420
POSTS: 21/25
POST EXP: 1421
LVL EXP: 10251
CP: 8.0
VIZ: 1420
Likes: 0 Dislikes: 0
Hey do u mind if i turn that into a downloadable tutorial??? or sumtin i will give you full credit, if so just tell me what u want me to say for you on the credit :-D |
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Affected by 'Laziness Syndrome'
Registered: 10-27-05
Last Post: 6487 days
Last Active: 5431 days
Affected by 'Laziness Syndrome'
Registered: 10-27-05
Last Post: 6487 days
Last Active: 5431 days
01-08-06 09:45 AM
iBOCK is Offline
| ID: 40141 | 45 Words
| ID: 40141 | 45 Words
iBOCK
Level: 127
POSTS: 159/4283
POST EXP: 267468
LVL EXP: 23291375
CP: 748.0
VIZ: 115401
POSTS: 159/4283
POST EXP: 267468
LVL EXP: 23291375
CP: 748.0
VIZ: 115401
Likes: 0 Dislikes: 0
Sure, you can turn it into a download, I can't turn it into a download yet, my site is using all its monthly MB allowance.
Can you put me in the credits for " Guide Made by lbock3 " ? I would appreciate it Can you put me in the credits for " Guide Made by lbock3 " ? I would appreciate it |
Vizzed Elite
Affected by 'Laziness Syndrome'
Registered: 05-02-05
Location: the grid
Last Post: 4166 days
Last Active: 3124 days
Affected by 'Laziness Syndrome'
Registered: 05-02-05
Location: the grid
Last Post: 4166 days
Last Active: 3124 days
01-15-06 12:59 AM
Cookieman is Offline
| ID: 40248 | 14 Words
| ID: 40248 | 14 Words
Cookieman
Level: 89
POSTS: 552/1886
POST EXP: 93146
LVL EXP: 6828963
CP: 119.9
VIZ: 13457
POSTS: 552/1886
POST EXP: 93146
LVL EXP: 6828963
CP: 119.9
VIZ: 13457
Likes: 0 Dislikes: 0
I like it. The site doesn't go when I try to go to it. |
Vizzed Elite
Affected by 'Laziness Syndrome'
Registered: 03-16-05
Location: Gilbert, Arizona US
Last Post: 4010 days
Last Active: 110 days
Megaman Addict |
Affected by 'Laziness Syndrome'
Registered: 03-16-05
Location: Gilbert, Arizona US
Last Post: 4010 days
Last Active: 110 days
01-18-06 01:05 PM
iBOCK is Offline
| ID: 40320 | 19 Words
| ID: 40320 | 19 Words
iBOCK
Level: 127
POSTS: 163/4283
POST EXP: 267468
LVL EXP: 23291375
CP: 748.0
VIZ: 115401
POSTS: 163/4283
POST EXP: 267468
LVL EXP: 23291375
CP: 748.0
VIZ: 115401
Likes: 0 Dislikes: 0
freewebs.com/shadu13 ?
you probably have Mozilla firefox, many people have experienced problems while logging onto my website with FireFox you probably have Mozilla firefox, many people have experienced problems while logging onto my website with FireFox |
Vizzed Elite
Affected by 'Laziness Syndrome'
Registered: 05-02-05
Location: the grid
Last Post: 4166 days
Last Active: 3124 days
Affected by 'Laziness Syndrome'
Registered: 05-02-05
Location: the grid
Last Post: 4166 days
Last Active: 3124 days
01-24-06 12:49 AM
Cookieman is Offline
| ID: 40407 | 3 Words
| ID: 40407 | 3 Words
Cookieman
Level: 89
POSTS: 560/1886
POST EXP: 93146
LVL EXP: 6828963
CP: 119.9
VIZ: 13457
POSTS: 560/1886
POST EXP: 93146
LVL EXP: 6828963
CP: 119.9
VIZ: 13457
Likes: 0 Dislikes: 0
Yeah, I do. |
Vizzed Elite
Affected by 'Laziness Syndrome'
Registered: 03-16-05
Location: Gilbert, Arizona US
Last Post: 4010 days
Last Active: 110 days
Megaman Addict |
Affected by 'Laziness Syndrome'
Registered: 03-16-05
Location: Gilbert, Arizona US
Last Post: 4010 days
Last Active: 110 days
03-06-06 09:38 AM
iBOCK is Offline
| ID: 41416 | 21 Words
| ID: 41416 | 21 Words
iBOCK
Level: 127
POSTS: 166/4283
POST EXP: 267468
LVL EXP: 23291375
CP: 748.0
VIZ: 115401
POSTS: 166/4283
POST EXP: 267468
LVL EXP: 23291375
CP: 748.0
VIZ: 115401
Likes: 0 Dislikes: 0
that's the basic cause for the problem. Most mozilla firefox users experience problems on my website, I'm trying to fix that. |
Vizzed Elite
Affected by 'Laziness Syndrome'
Registered: 05-02-05
Location: the grid
Last Post: 4166 days
Last Active: 3124 days
Affected by 'Laziness Syndrome'
Registered: 05-02-05
Location: the grid
Last Post: 4166 days
Last Active: 3124 days
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