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Review: Doom: your grandpappys Cally Duty
Its like John Wick but in space, and a bunny, who lives, the bunny lives right!
Its like John Wick but in space, and a bunny, who lives, the bunny lives right!
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ThanatosUnraveld
04-25-25 12:39 AM
04-25-25 12:39 AM
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ThanatosUnraveld
04-25-25 12:39 AM
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Doom: your grandpappys Cally Duty
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04-25-25 12:39 AM
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| ID: 1414549 | 3123 Words
| ID: 1414549 | 3123 Words
Level: 28





POSTS: 127/154
POST EXP: 87603
LVL EXP: 117019
CP: 6449.1
VIZ: 155804





POSTS: 127/154
POST EXP: 87603
LVL EXP: 117019
CP: 6449.1
VIZ: 155804

Likes: 0 Dislikes: 0
Doom Guy is mad, you could say he's Mad Guy.......Doom. Some nasty demons killed his bunny during their invasion on the earth and Doom Guy is out for revenge, lets just hope that we all stay clear of the business end of his amazing weaponry. Years ago man wondered what it would look like to play a video game from the first person point of view, technically if you played old RPGs like Shin Megami Tensei and the likes, then you kind of already knew. But to kill stuff from that point of view? Well now that was something different, there's also stuff like Maze War but that's also different really. So it wasn't until ID Software made 1992's Wolfenstein 3D a...... First Person Shooter, of course, but it was for the DOS. Then a year later Doom was made for the the Microsoft version of DOS also made by ID Software. The version we are talking about today, the one I'm the most familiar with is the November 16th, 1995 PlayStation version of the game. Its definitely the definitive version of the game, next to the PS3 remasters on the Doom 3 BFG Edition. I've played a bit of the N64 version, and I think its pretty good, but I cant say enough to say which I like better........ so I'll just say I like the PlayStation version by default. So strap in a clip for your BFG 9000 and stomp on the skulls of some Hell Knights cuz we are going in! In terms of being one of the first First Person Shooters out there then this game probably looks like crap huh? No not really, I tell you what I really like that they did over at ID Software, its also kind of in the Wolfenstein 3D, but I saw it here first. And that is concept of using 2D spirites in a 3D way, which is how you get that rotating effects on the enemies and the environmental objects like the trees and projectiles. They made clay 3D models, took pictures of them and scanned them at different angels into the game. And it just looks so good and so commendable, I've always had a soft spot for the way this game looks because of that. Its also really neat looking at the clay models they made in real life, I'm a sucker for stuff like that and games that have the stop animation feel to it. Like Mortal Kombat or good ol Dark Seed (but that's a whole different story for design!) but not the kinda creepy looking Clay Fighter game. This is also one of the only games I can easily think of that I enjoy all the enemy designs, there isn't a single one that I don't like, same cant be said about later games, but every enemy in this game is iconic. From the iconic Imp to the giant Cyberdemon, everything just looks so unique and so Doom-esque that I cant ever stop from looking at them while they blast me in the face. And if its not that, then there is the really cool gun designs in the game, they also look pretty iconic in the game. From the ever noticeable Shotgun to everyone's favorite BFG, the game has its share of great looking guns. The Pistol looks kinda weird in its low res quality, and the Rocket Launcher doesn't look to Rockety or Launchery, but both are great guns throughout most of the game. You can also punch things with spike knuckles, and I dunno which would hurt more the spikes that's supposed to be made on them or the spikes from the low res, but they are still cool. And how about those level designs? Man oh man, they keep getting better and better as the levels go on, to the point that the levels few are super memorable, and obviously I know the first level like the back of my hand! Also a lot of the levels were designed by the ever amazing George A. Romero! Sadly the levels that came out in the expansion packs don't follow the same format, I mean they do to a T, cuz they are just pretty boring similar levels, to each other, and the rest of the game. Doom 2 I think is worse in this expansion pack area, but this game is pretty bad to. The rest of the levels are just fine, borderline amazing, but if you add the other episodes onto it then they bring the whole experience down. I don't ever play them and I don't know anyone who'd go to bat for them. The last thing I'll talk about is the HUD which is super iconic from its boxiness to the little angry Doom Guys head that gets progressively bloodier the more damage you take til he's about dead! It's super memorable to the point that I bet people who don't play video games could tell you its Doom from a screenshot and the HUD would be a big part of it. So I'll give the graphics of the game a 8 out of 10. So how many videos have you seen where someone uses the sound effect of Doom Guy grunting up against a wall. It's just so iconic! Or the sound effects of a Pistol taking out a Pinky Demon! Even just the different sounds the guns make by themselves are forever engraved into my memories and I wouldn't have it any other way. Those enemies, man those enemies, id get hit in the face from the Cacodemon if the fireball thingies sounded like that. Same with the sound Rocket Launcher for the good guys side of explosions. Something about the explosions sounds and the death sounds in this game that specifically make me warm and gooey on the inside, probably in more ways than one. Ironically I couldn't think of any sound effects from the pause menus or anything like that, but I do like the sound of up power ups and health potions/shields and what not. Rather then that I think that this game has a pretty memorable soundtrack, probably one of the best in the series. It's one of the only ones I can remember personally, maybe 1 or 2 from 2 but definitely nothing from 3 from its atmospheric soundtrack. But this one is really good with its Heavy Metal influence that was pretty prominent to games back then. The first level being super memorable, the last level always pops up in my head, the intermission between levels is super memorable and one or two throughout the game as well. There's also not any voice acting in this game, I mean I bet someone made the noises for the monsters when they get hit and die, but I'm not rating that. Nor am I really counting Doom Guys voice........ voice, no matter how iconic it is. So that's really about it in terms of the sound, its not a whole lot but the stuff that you do get is pretty memorable. They took their time making the game and what we got really matched the game amazingly well. Ill give the sounds of Doom a 7 out of 10, but it would be a fairly high 7 like a 7.6 out of 10 if I could. Is this a game I come back to often? Honestly no, but then again its the same with most of the Doom games. I don't think I'd ever say I replay a certain Doom game once a year, but if there is a Doom game I'm ever in the mood to play is Doom 1. Ill go replay something like Doom if I want a fairly simple FPS to play that's not something from the early PS 2 really. Quake isn't really something I play ever to often, I played one of the Arenas back in the day, and I watched the movie staring Johnson Rock. If that counts for points for the first Doom game! But on a real note I feel that Doom has a certain way to play it that you will click with relatively easily by like Level 2. And once you get into that flow of point and kill and find keys and try to hear the least amount of UUUUURRRR you can per level. Then its end game, or start of Expansion Pack 1 and end of fun. And I feel like its the same story for the second game, its super good when your playing the game that's on the disc, but add-ons really break that gameplay flow. And I don't know how else to explain the Expansion Pack as anything else but bad, they are long, look the same and make me want to get to the end of them as fast as I can, but I never feel like I do get to the ends that fast! And that really plays in the face of me ever wanting to play them again, but like I said sometimes I do want to play the base game again. They took a simple concept and ran with it, just so happens, running is a big part of the game, sometimes into walls, sometimes into the properly colored door. With all that taken into consideration I'd have to give the addictive factor of the first Doom a 6 out of 10. The simplicity of it all makes it super easy to come back to, but within a few hours you'll be done, and may want to jump into Doom 2, which you could finish right afterwards. But there is nothing wrong with that, or just going and playing something else. Doom 1 delivers in short spaced out bursts and that's how I feel it should be played. Is there some grade A plot in this game? Honestly, if you ask me there is no plot in this game, but some where on the interwebs they say there is one, I dunno there isn't in cutscenes in the game, just condescending paragraphs at the end of the game and Expansions. I kinda liked the story when I thought I died and the game told me it was basically all for nothing, there will always be demons. Very Doom in my opinion, but any who apparently there's something about a base on Mars or something, then a bunny, maybe some portals or teleportation devices. Sometimes they come directly from Hell, sometimes they are just called Demons, sometimes people get mad about this, its just a whole lot for a run and gun game. But here is the plot from what I could find. So Doom Guy is a space marine who is stationed on a radioactive waste facility on Mars after he beat up his commander who he assaulted when the dude wanted him to shot some civies. Then out of nowhere both bases on two different important moons on Mars call for help and once goes silent, Doom Guys goes after the other named Phobos. He goes with a team but they are taken out, as you can clearly see in game, and Doom Guy is mad and all out of bubble gum! Nothing really to note throughout the rest of the game really and you get to where I thought you died and you wake up to kill more things again! But in a kind of, start a new kind of way cuz your stripped of everything. Then nothing again til you get to the end of that Expansion and find out that the moon is literally over hell! Also this is where Doom Guy finds his bunny Daisy's head on a pike! Now its Personal!!! So Doom Guy goes to hell and kicks a spiders butt and goes home! Only to find out that the demons are there to and that its time to play Doom 2! Sounds pretty cool huh? well no I don't think so, I don't think the plot is that obvious, I mean I got the basis of the plot from playing it, but I really didn't know about the 2 moon thing. Or honestly about the other team of marines going in with Doom Guy. But I can say that the actual story itself is pretty neat, but I don't think you get the full extent of it without outside material, but that may just be me. So I feel the plot is fine on its own, if only they had a lot bit more of it explained in game and not either elsewhere, or put together in your head in some way. But it does keep me invested to see it to the end, even if the 'end' is in the next game, and if its for Daisy. Ill give the story of Doom a 4 out of 10, it would be higher if there was just some cutscenes in it, or some actual text boxes and not just edgy devs sounding edgy. So being a First Person Shooter, its either super shallow, or super deep, welp, its neither, its kinda in-between. And I feel its pretty ingenious how they go about it, just like the graphics, ID Software was working some classic gaming magic. Using hit scans and duct tape rubbed with black magic they made a combat system that is really well made. For YEARS I wondered how to kill the guys up on top of stuff you couldn't get on then for YEARS I wondered why I COULD hit them, an its cuz of hit scanning. When you fire your gun, no bullets ever come out the gun, you hit the enemy or you miss. A lot of games do it, but its cool in this one as they used it in all the right ways and basically made the gameplay around it. There isn't anything crazy in terms of multiplayer, but its pretty crazy to physically set up needing two of everything and one link cable! But the multiplayer mode include a Deathmatch mode and a Co-Op mode, which is always much appreciated! But if your not just tired of inappropriate maps from the newer Doom games then I understand if you and your buds aren't loading up the OG Doom games for Multiplayer nights. I could just keep on dogging on the Expansions but I wont and instead say that I'm glad they wanted to keep on adding onto the game. In fact the giant spider boss is pretty cool at the end and I wouldn't exactly mind doing THAT mission again by itself. And they do add a significant portion onto the game to play, and while I may not enjoy it, people had to or they wouldn't have done it again for the second game. OK they might have done it for the money, but still. Ill give the depth of this game a 6 out of 10, its not the deepest FPS, but with how they used hit scans, and everything else, you cant ignore it. And you cant ignore they basically made a whole other game from Expansions. Could it be the Dark Souls of First Person Shooters? No not really, not if your just playing the base game, from beginning to end I think it has a pretty standard difficulty curve. By the end it'll be a pretty decent challenge, the last 2 levels will challenge you. While I cant stress enough that the Expansions will make you make want to cry. The levels are so long and a lot of them look rather repetitive to base levels as well, wait a second, that sentence seemed repetitive! But in defense of those levels, the base levels also fall victim to those problems as well. Big difference is that the Expansions literally start and end with those problems, they just assumed you wanted a big longer, same-ier challenge since you 'beat the game already.' But I also just feel in general the Expansions are harder and also get harder as time goes on. Luckily the game also plays in your favor, not only do you a slew of weapons to play with, but you can also expand your health pool as you play. You can go from 100 health up to 200 health and 200 armor by doing some looking, and bajillions of bullets/energy whatever's to. And as long as you don't die, you'll have everything, once you gotta build it all back up sadly. It's fun to see how far you can go before you kick the bucket though, gotta do it for Daisy after all! With the Hit Scans on your side (and the enemies as well honestly) you can go pretty far on the items provided to you and the enemies have much provided to them as well to take you on. From the normal enemies to mini boss kind like ones, to full blown bosses. As well as environment having it out for you to with poisoned floors and...... poisoned floors, lots of wild looking poison in the old Doom games I tell ya! And if you still cant beat it, then you got Co-Op right, just go get 2 PlayStation 1's, 2 controllers, 2 games, 2 TVs and a link cable! That's playing with PlayStation Power, and 2 copies of a 7 out of 10 difficulty game. Well that's a review a game you can play while you pee on it! What other game can you pee on? Well most I guess, but what other game can be played on a pregnancy test? Not most, and its so ironic that its one of the most mainly games to have ever existed ever! So what else can I say about this game? well like I said they made a movie years later ever so loosely based off this game, more so Doom 3, but you know I like it, I like it on the same level I like other dumb movies like the original Mario Bros movies or like The Happening, but don't tell anyone I like the last one. There are just a boatloads of different mods out there for this game, next to something like anything Sonic, or Mario 1, I don't know what game has more mods for it! And a lot are pretty good, I don't ever talk about mods as I don't think those enhance the base experiences but a lot are solid and good to look at. The original Doom on PS 1 gets a solid 9.1 out of 10. A great First Person Shooter from back when no one really knows what one really was still, but a classic that will forever be a classic. |
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i mean i like to drink out of cups just like any other panda but sometimes drinking Sunny D out of a jock strap is AWESOME!!!!!!!!!!!!!! |
Affected by 'Laziness Syndrome'
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