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Slyshiyoshi
01-20-23 05:09 PM
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Capcom's Hidden Gem of a Fighter

 
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01-20-23 05:09 PM
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| ID: 1400537 | 1765 Words

Slyshiyoshi
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I've always been a huge fan of the series Marvel vs. Capcom. I'm not particularly savvy in fighting games, hell I think I'm a bit of a novice in some cases, but I still enjoy them for what they are. I remember back when I was younger and Marvel vs Capcom 2 was the latest in the series that I would gawk at it with how impressive the sprite work was and the visual spectacle of doing Supers. Capcom Fighters always usually had a mystique around them for me.

Ironically, I never got much into the Street Fighter series until I played Alpha which I saw as the peak of the fighting game genre, and in some ways Alpha was how I learned about Marvel vs. Capcom and basically fell in love at first sight. However there are a few other Vs. Capcom games that never really get enough recognition except by a dedicated few who solely devote their passion into it. One so fighter for me has always been Tatsunoko Vs. Capcom.

This game released around 2008, called Cross Generation of Heroes. Later it would be updated and renamed Ultimate All Stars, with a localized version in 2010. This was a combined effort with Capcom of course, with the Devoloper being eighting, and collabing with a old Japanese animation studio known as Tatsunako which was founded in 1962. I literally had no idea who the studio was until I happened to research a bit and found out they were responsible for some of the animation done in Neon Genesis Evangelion (No this is not a joke, many sites claim this.) with some other popular series they've worked on like Macross and Gachaman.

I assume having a fighter based entirely of being a crossover with their properties seems like they'd be entirely dead on arrival but luckily Capcom actually went through with Localizing the game which is surprising given that I don't think most Americans were thinking about Samurai Pizza Cats in the year 2010.

Anyways, let's start off with...

G r a p h i c s

One of the main things of to note is this game looks extremely gorgeous, especially for a Wii game. The Menu itself is pretty bold and lively, the character selection screen is a 3D Wheel showing off the many lively characters you can play as (Some are unlockable, we'll get to that.) and the presentation is clearly shown to have a lot of love and passion put into it.

In game models look pretty slick and quite well animated, although a few of the animations seem a bit stilted from time to time. The Supers are also a great showcase of the characters range of abilities, and there are quite a ton of them to pull off. The backgrounds are detailed as well though some of them can go into the way of having some characters be shown as 2D Textures propped up against the 3d Models, although assuming that's to make the game run well. Indeed though, the game does run a solid 60 FPS and can run in Widescreen 16:9.

It just oozes with charm and it's a huge main appeal as to why I really dig this game. Although I much prefer the spritework of older Capcom games I think having expressive and well animated 3D Models as such is a nice compromise. It's a shame this game doesn't really have an HD port to modern consoles as it'd really only need a few things shined and polished to help make this game really stand out, but otherwise it's still great to see just how well the game performs and looks without modern hardware.

S o u n d

There's quite a lot of memorable Music to me from this game which could be nostalgic bias, but I really do love this OST. The Opening theme was changed from North America to a bit more of Pop theme rather then the original from the Japanese version, though both do sound really good and honestly can't say which of the two I prefer.

In game music is also really nice, some do really stand out though. Some Favorites are the Character Select theme, Willamette Parkview Mall, Orbital Ring Systems Cargo Bay, and Les Vagas

From what I can tell, they didn't really hire many English VAs to do voice lines aside from obviously Frank West (Which I'm not even sure has a Japanese VA at this point.) and the Announcer who already spoke English in the Japanese retail version of this game. That's perfectly fine with me as I don't really see much an issue with having the Japanese VAs over a completely English Cast.

The sound effects also really do help encompass the vibe of the game, really beefy and punchy and get right to the point.

A d d i c t i v e

To me, one of the biggest blows to this part immediately is the loss of the Nintendo WFC as it means you can't play Online with people. It was where I spent a majority of my time in the game and played for 100's of hours so it's mainly where my bias stems from. However, this game is still pretty enjoyable all things considered regardless of this.

While you do start off with a pretty sizable roster, you can expand it a bit as you play through the arcade mode with multiple characters. It really encourages a lot of repeatability as it does have a lot of staple favorites including the after-mentioned Frank West and Zero if you play through the arcade modes of Capcom Characters Respectively.

If you're a Tatsunoko fan, you'll be able to receive Tekkaman and Joe the Condor while playing through their arcade modes. There is a surprise with a 5th unlockable character if you happen to beat All of the Unlockable Characters Arcade Modes with Yatterman-2, which ends off the playable roster at a respectable 27 Characters. A good amount given all of them are pretty unique fighters.

S t o r y

I will keep this relatively brief, it's a fighting game after all.

Most stories will be found through the Fighter's endings in Arcade mode and reveal a bit about the character and how things are for them after the events of the game. Nothing really too fancy and most fighting games have something like this for their Arcade Modes so that's all I will say.

Depth

This game's pretty in depth. I know, that's as much as coming from a Capcom fight game can get you. What this game has over others in the same Genre I feel is how fluid and easy to understand the controls are as apposed to most fighting games which have you remember the most ridiculous string of joystick movements and button combinations to do one input. While there is a bit of that here, it's not ever going to be as difficult to learn.

You can pretty much customize the controls to your liking and it's pretty intuitive for a Fighting game although might be seen as standard. It keeps everything as streamline as possible while making it possible for there to have room to grow and improve as a player.

This brings me to the characters then, with how unique every one of them feel they bring something different to the table. You could play as a standard character like Ryu or Chun-Lee who are pretty typical for the type of game they're in, but then there's characters like Megaman-Volnutt and Roll who feel extremely different and are relatively fun to play. There's a few Huge characters as well that take up two of your slots, but deal a lot more damage and have a bigger health bar to boot.

Speaking of, you are given an assist character who can help you by doing a command attack, and in situations can also help you do combo attacks together and even perform supers with you. They're very helpful and of course also are a important factor as they're your second character you'll get to play as if you return with your first character or they happen to die.

In standard fighting game ways, you're also given a super meter at the bottom of your UI and the stronger the super, the more meter it will use. If you happen to play any fighting game, this is always of course the case and easy to understand even for a novice.

D i f f i c u l t y

As there's no Nintendo WFC to play around with, you are basically stuck with having to fight CPUs. They're fairly competent and are able to change it as you please in the options. This is pretty much dependent on how hard you want to make it for yourself and so there's no easy way to really rate this other then to balance it based on what you know and figure out for yourself.

O t h e r N o t e s

As I mentioned, in 2008 a version of the game called Cross Generation of Heroes would be released and had a bit less of the content, although including a character of Tatsunoko's properties known as Hakushon Daimao from one of their older works. I don't know much about this character and kind of glad they replaced him as he didn't really have the most flattering look. Assumption is that Yatterman-2 was a last moment replacement for the character for it's later updated version but don't really have any knowledge for that basis.

There's other various things that they happened to change between the two versions but I won't get too introspective with that.

F i n a l T h o u g h t s

I still think to this day that this game is a really odd history piece and it's basically a surprise this even got localized in the west at all since what I mentioned earlier kind of seemed to make up for it's own failure. I think now more then ever though if they re-released it and updated it this game would sell well. I have my own bias with this game of course as I grew up with it and still believe this game is one of the best that really never got a chance to get it's feet off the ground.

I highly recommend this game for those who have any interest playing it as it's a marvel of it's own and a technical standpoint.
I've always been a huge fan of the series Marvel vs. Capcom. I'm not particularly savvy in fighting games, hell I think I'm a bit of a novice in some cases, but I still enjoy them for what they are. I remember back when I was younger and Marvel vs Capcom 2 was the latest in the series that I would gawk at it with how impressive the sprite work was and the visual spectacle of doing Supers. Capcom Fighters always usually had a mystique around them for me.

Ironically, I never got much into the Street Fighter series until I played Alpha which I saw as the peak of the fighting game genre, and in some ways Alpha was how I learned about Marvel vs. Capcom and basically fell in love at first sight. However there are a few other Vs. Capcom games that never really get enough recognition except by a dedicated few who solely devote their passion into it. One so fighter for me has always been Tatsunoko Vs. Capcom.

This game released around 2008, called Cross Generation of Heroes. Later it would be updated and renamed Ultimate All Stars, with a localized version in 2010. This was a combined effort with Capcom of course, with the Devoloper being eighting, and collabing with a old Japanese animation studio known as Tatsunako which was founded in 1962. I literally had no idea who the studio was until I happened to research a bit and found out they were responsible for some of the animation done in Neon Genesis Evangelion (No this is not a joke, many sites claim this.) with some other popular series they've worked on like Macross and Gachaman.

I assume having a fighter based entirely of being a crossover with their properties seems like they'd be entirely dead on arrival but luckily Capcom actually went through with Localizing the game which is surprising given that I don't think most Americans were thinking about Samurai Pizza Cats in the year 2010.

Anyways, let's start off with...

G r a p h i c s

One of the main things of to note is this game looks extremely gorgeous, especially for a Wii game. The Menu itself is pretty bold and lively, the character selection screen is a 3D Wheel showing off the many lively characters you can play as (Some are unlockable, we'll get to that.) and the presentation is clearly shown to have a lot of love and passion put into it.

In game models look pretty slick and quite well animated, although a few of the animations seem a bit stilted from time to time. The Supers are also a great showcase of the characters range of abilities, and there are quite a ton of them to pull off. The backgrounds are detailed as well though some of them can go into the way of having some characters be shown as 2D Textures propped up against the 3d Models, although assuming that's to make the game run well. Indeed though, the game does run a solid 60 FPS and can run in Widescreen 16:9.

It just oozes with charm and it's a huge main appeal as to why I really dig this game. Although I much prefer the spritework of older Capcom games I think having expressive and well animated 3D Models as such is a nice compromise. It's a shame this game doesn't really have an HD port to modern consoles as it'd really only need a few things shined and polished to help make this game really stand out, but otherwise it's still great to see just how well the game performs and looks without modern hardware.

S o u n d

There's quite a lot of memorable Music to me from this game which could be nostalgic bias, but I really do love this OST. The Opening theme was changed from North America to a bit more of Pop theme rather then the original from the Japanese version, though both do sound really good and honestly can't say which of the two I prefer.

In game music is also really nice, some do really stand out though. Some Favorites are the Character Select theme, Willamette Parkview Mall, Orbital Ring Systems Cargo Bay, and Les Vagas

From what I can tell, they didn't really hire many English VAs to do voice lines aside from obviously Frank West (Which I'm not even sure has a Japanese VA at this point.) and the Announcer who already spoke English in the Japanese retail version of this game. That's perfectly fine with me as I don't really see much an issue with having the Japanese VAs over a completely English Cast.

The sound effects also really do help encompass the vibe of the game, really beefy and punchy and get right to the point.

A d d i c t i v e

To me, one of the biggest blows to this part immediately is the loss of the Nintendo WFC as it means you can't play Online with people. It was where I spent a majority of my time in the game and played for 100's of hours so it's mainly where my bias stems from. However, this game is still pretty enjoyable all things considered regardless of this.

While you do start off with a pretty sizable roster, you can expand it a bit as you play through the arcade mode with multiple characters. It really encourages a lot of repeatability as it does have a lot of staple favorites including the after-mentioned Frank West and Zero if you play through the arcade modes of Capcom Characters Respectively.

If you're a Tatsunoko fan, you'll be able to receive Tekkaman and Joe the Condor while playing through their arcade modes. There is a surprise with a 5th unlockable character if you happen to beat All of the Unlockable Characters Arcade Modes with Yatterman-2, which ends off the playable roster at a respectable 27 Characters. A good amount given all of them are pretty unique fighters.

S t o r y

I will keep this relatively brief, it's a fighting game after all.

Most stories will be found through the Fighter's endings in Arcade mode and reveal a bit about the character and how things are for them after the events of the game. Nothing really too fancy and most fighting games have something like this for their Arcade Modes so that's all I will say.

Depth

This game's pretty in depth. I know, that's as much as coming from a Capcom fight game can get you. What this game has over others in the same Genre I feel is how fluid and easy to understand the controls are as apposed to most fighting games which have you remember the most ridiculous string of joystick movements and button combinations to do one input. While there is a bit of that here, it's not ever going to be as difficult to learn.

You can pretty much customize the controls to your liking and it's pretty intuitive for a Fighting game although might be seen as standard. It keeps everything as streamline as possible while making it possible for there to have room to grow and improve as a player.

This brings me to the characters then, with how unique every one of them feel they bring something different to the table. You could play as a standard character like Ryu or Chun-Lee who are pretty typical for the type of game they're in, but then there's characters like Megaman-Volnutt and Roll who feel extremely different and are relatively fun to play. There's a few Huge characters as well that take up two of your slots, but deal a lot more damage and have a bigger health bar to boot.

Speaking of, you are given an assist character who can help you by doing a command attack, and in situations can also help you do combo attacks together and even perform supers with you. They're very helpful and of course also are a important factor as they're your second character you'll get to play as if you return with your first character or they happen to die.

In standard fighting game ways, you're also given a super meter at the bottom of your UI and the stronger the super, the more meter it will use. If you happen to play any fighting game, this is always of course the case and easy to understand even for a novice.

D i f f i c u l t y

As there's no Nintendo WFC to play around with, you are basically stuck with having to fight CPUs. They're fairly competent and are able to change it as you please in the options. This is pretty much dependent on how hard you want to make it for yourself and so there's no easy way to really rate this other then to balance it based on what you know and figure out for yourself.

O t h e r N o t e s

As I mentioned, in 2008 a version of the game called Cross Generation of Heroes would be released and had a bit less of the content, although including a character of Tatsunoko's properties known as Hakushon Daimao from one of their older works. I don't know much about this character and kind of glad they replaced him as he didn't really have the most flattering look. Assumption is that Yatterman-2 was a last moment replacement for the character for it's later updated version but don't really have any knowledge for that basis.

There's other various things that they happened to change between the two versions but I won't get too introspective with that.

F i n a l T h o u g h t s

I still think to this day that this game is a really odd history piece and it's basically a surprise this even got localized in the west at all since what I mentioned earlier kind of seemed to make up for it's own failure. I think now more then ever though if they re-released it and updated it this game would sell well. I have my own bias with this game of course as I grew up with it and still believe this game is one of the best that really never got a chance to get it's feet off the ground.

I highly recommend this game for those who have any interest playing it as it's a marvel of it's own and a technical standpoint.
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