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Ultramanzenith
03-21-21 05:24 PM
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Ultramanzenith
03-21-21 05:24 PM
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Tafarijah

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Ultraman Fighting Evolution GBA style!

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.3
7
6.5
4.5
3
3
4.5
8
9
8
8
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8

03-21-21 05:24 PM
Ultramanzenith is Offline
| ID: 1390485 | 305 Words

Ultramanzenith
Level: 9

POSTS: 11/11
POST EXP: 3536
LVL EXP: 2522
CP: 973.3
VIZ: 90017

Likes: 1  Dislikes: 0
IF you ever wanted to know what an "Ultraman Fighting Evolution" game would look like on either SNES, or GBA, this would be your answer! As a near-addict of Fighting Evolution, this game satisfies that itch, despite its shortcomings. Starting with the pros:

Pros:
1. Graphics: For a handheld-made game, the graphics look SNES/SEGA Genesis worthy! The characters all look and even move really damn well, and even the background stages look rendered from real locations/sets!

2. Sound: Sound's decent, as a handheld allows. Music is remixed from various series in the franchise, as expected, and sounds pretty good, while the various grunts, growls and roars of the characters add to the decency factor.

3. Gameplay: Here's where I expect to split with many players and fans: the gameplay's not that bad. As your standard 1v1 fighting game, the controls are simple; while the moves/finishers take a minute to get used to at first, you'll be spamming them in no time to beat your enemy!

Cons:
1. Bare bones story: The main story and side quests have barely any meat on them. Just a handful of levels on the main story, and a three-round challenge side game that hardly offers anything. If it weren't so addicting for me, In would hardly bother with it.

2. Lack of substance: There's not a lot of characters to choose from: 8 Ultras, and seven Kaiju/Seijin to play as, all going through the same levels with no destructible environments; There's hardly any gameplay aside the main game, side game, and 1-on-1 multiplayer; no achievements or unlockables, save for "leveling up" the Ultras. This game is about as bare bones as it gets with its substance.

Despite its flaws, I find it to be a little addicting, and find it to be decent background noise when watching long youtube videos.
IF you ever wanted to know what an "Ultraman Fighting Evolution" game would look like on either SNES, or GBA, this would be your answer! As a near-addict of Fighting Evolution, this game satisfies that itch, despite its shortcomings. Starting with the pros:

Pros:
1. Graphics: For a handheld-made game, the graphics look SNES/SEGA Genesis worthy! The characters all look and even move really damn well, and even the background stages look rendered from real locations/sets!

2. Sound: Sound's decent, as a handheld allows. Music is remixed from various series in the franchise, as expected, and sounds pretty good, while the various grunts, growls and roars of the characters add to the decency factor.

3. Gameplay: Here's where I expect to split with many players and fans: the gameplay's not that bad. As your standard 1v1 fighting game, the controls are simple; while the moves/finishers take a minute to get used to at first, you'll be spamming them in no time to beat your enemy!

Cons:
1. Bare bones story: The main story and side quests have barely any meat on them. Just a handful of levels on the main story, and a three-round challenge side game that hardly offers anything. If it weren't so addicting for me, In would hardly bother with it.

2. Lack of substance: There's not a lot of characters to choose from: 8 Ultras, and seven Kaiju/Seijin to play as, all going through the same levels with no destructible environments; There's hardly any gameplay aside the main game, side game, and 1-on-1 multiplayer; no achievements or unlockables, save for "leveling up" the Ultras. This game is about as bare bones as it gets with its substance.

Despite its flaws, I find it to be a little addicting, and find it to be decent background noise when watching long youtube videos.
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