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Vizzed Card Game

 

07-12-18 08:26 PM
zanderlex is Offline
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dark mode
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I like that design a lot more than the first one, I think it looks a lot cleaner.

Instead of UC why don't you use symbols for that section? Most card games have different symbols, designs, or colors that represent whatever type it is.
I like that design a lot more than the first one, I think it looks a lot cleaner.

Instead of UC why don't you use symbols for that section? Most card games have different symbols, designs, or colors that represent whatever type it is.
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07-12-18 10:03 PM
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People are probably wondering how the game is going to look like or how it is going work. Well, here was what I was thinking. This is a basic skeleton of the in game screen with no graphics or anything yet. The VS middle section will contain every action during the battle (needs lot of work). The lower half is where the user selects which action to take against the opposing cards. This is only one days work so far so its an early concept. Your cards stats will update live after each turn.
People are probably wondering how the game is going to look like or how it is going work. Well, here was what I was thinking. This is a basic skeleton of the in game screen with no graphics or anything yet. The VS middle section will contain every action during the battle (needs lot of work). The lower half is where the user selects which action to take against the opposing cards. This is only one days work so far so its an early concept. Your cards stats will update live after each turn.
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07-12-18 10:04 PM
thing1 is Offline
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I'd like to echo what zander said. This one looks a lot better, and I like the idea of having a symbol, instead of UC. 

However... I feel like there is too much going on in the top part in the Avatar area now. Perhaps... 
1. Drop the Agility and Energy below the Strength, and move ATK and DEF into those spots, while moving Special Edition to ATK and DEF original positions. OR 
2. Remove LV, put PL in instead of UC, Energy in instead of ATK, Agility in instead of DEF, ATK in instead of Agility, DEF instead of Energy, make the Strength Rectangle slightly smaller, so the STRENGTH and # seem like it's being loosly hugged in the diamond. Then, where Special Edition is, it could be Special Edition where Special is, and then the icon for whichever set it is where Edition is. 


Could you please make both of them and post them / send them to me on Discord?
I'd like to echo what zander said. This one looks a lot better, and I like the idea of having a symbol, instead of UC. 

However... I feel like there is too much going on in the top part in the Avatar area now. Perhaps... 
1. Drop the Agility and Energy below the Strength, and move ATK and DEF into those spots, while moving Special Edition to ATK and DEF original positions. OR 
2. Remove LV, put PL in instead of UC, Energy in instead of ATK, Agility in instead of DEF, ATK in instead of Agility, DEF instead of Energy, make the Strength Rectangle slightly smaller, so the STRENGTH and # seem like it's being loosly hugged in the diamond. Then, where Special Edition is, it could be Special Edition where Special is, and then the icon for whichever set it is where Edition is. 


Could you please make both of them and post them / send them to me on Discord?
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07-12-18 10:30 PM
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thing1: Here is the latest update to card. I've moved everything around to the likings of your first example. I also removed UC completely off card for now.
thing1: Here is the latest update to card. I've moved everything around to the likings of your first example. I also removed UC completely off card for now.
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07-13-18 12:09 PM
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Here is the skeleton of the market place where you'd buy, sell and trade cards.
Here is the skeleton of the market place where you'd buy, sell and trade cards.
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07-13-18 03:09 PM
thing1 is Offline
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I'm good with that so far. I think we should start working on the game mechanics now, and then adjust from there. 
I'm good with that so far. I think we should start working on the game mechanics now, and then adjust from there. 
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07-13-18 07:27 PM
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thing1: Here we are in battle (this is what I would see), if it was your screen your card would be on the left and mine on the right. Anyway, all the values on card have been programmed in using fake values. You take your card actions on the bottom. The center part will display all actions during battle (I don't like the look of this part yet but I'm working on it) but as you can see this is what I was thinking of how the game is going to work and look like. Anytime you take an action it will deduct the values on the cards. If you attack me my defense value would go down etc.... This is just a skeleton of everything we will worry about the looks after everything is done with.
thing1: Here we are in battle (this is what I would see), if it was your screen your card would be on the left and mine on the right. Anyway, all the values on card have been programmed in using fake values. You take your card actions on the bottom. The center part will display all actions during battle (I don't like the look of this part yet but I'm working on it) but as you can see this is what I was thinking of how the game is going to work and look like. Anytime you take an action it will deduct the values on the cards. If you attack me my defense value would go down etc.... This is just a skeleton of everything we will worry about the looks after everything is done with.
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07-13-18 11:38 PM
thing1 is Offline
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How long would it take you to code the bare necessities? I really want to try this out, so I can give better feedback. 

I am starting to embrace my role as an advisor (unless you have a better title for me). 
Maybe we can ask David if we can have one of the old rented forums for this? 
How long would it take you to code the bare necessities? I really want to try this out, so I can give better feedback. 

I am starting to embrace my role as an advisor (unless you have a better title for me). 
Maybe we can ask David if we can have one of the old rented forums for this? 
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07-14-18 09:01 AM
SandwichPoster is Offline
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thing1: Good idea about the rented forum, I just bought a voucher for rented forum but don't know how to set it up The biggest problem with coding is I don't have access to Vizzed database yet we need to get David to give us approval for it. If not, I'll have to think of another way of getting the vizzed users information. David is really busy right now and I have no clue if he has even seen this thread yet or if he will even let me put the game on his site! We can always set up an external site for it if David does not want me to have access to the server.So far this is the game credits (if you want credits speak up! lol):JigSaw: Developerthing1: Advisor
thing1: Good idea about the rented forum, I just bought a voucher for rented forum but don't know how to set it up The biggest problem with coding is I don't have access to Vizzed database yet we need to get David to give us approval for it. If not, I'll have to think of another way of getting the vizzed users information. David is really busy right now and I have no clue if he has even seen this thread yet or if he will even let me put the game on his site! We can always set up an external site for it if David does not want me to have access to the server.So far this is the game credits (if you want credits speak up! lol):JigSaw: Developerthing1: Advisor
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07-14-18 01:30 PM
thing1 is Offline
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Advisor 
Game Director Advisor 
Lead Assistant 

I'm sure there is better stuff that we can use. I just want to be able to put them on my resume. Even though I want to go into a history field and work in a museum, if I have roles like these and this is successful, it shows that I can lead a big project, aka, leadership skills and responsibility. 
Advisor 
Game Director Advisor 
Lead Assistant 

I'm sure there is better stuff that we can use. I just want to be able to put them on my resume. Even though I want to go into a history field and work in a museum, if I have roles like these and this is successful, it shows that I can lead a big project, aka, leadership skills and responsibility. 
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07-14-18 01:47 PM
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I just purchased Vizzed Card Game because I think it will work and look better on it's own site and gives me more freedom to do stuff. Plus, it will help cross-promote Vizzed site. I'll have to think of a script for David so we can pull the data from Vizzed and vise versa.
I just purchased Vizzed Card Game because I think it will work and look better on it's own site and gives me more freedom to do stuff. Plus, it will help cross-promote Vizzed site. I'll have to think of a script for David so we can pull the data from Vizzed and vise versa.
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(edited by JigSaw on 07-14-18 03:16 PM)    

07-14-18 08:20 PM
thing1 is Offline
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JigSaw : I honestly hope it doesn't come back to bit you in th eass. David is a nice enough guy, but you are using his website's name. I think it being on it's own website will make it a lot harder to integrate with the site, especially if people are going to use Viz to buy packs, let alone play the game. 
I really think the game should be integrated into Vizzed.com and not on it's own site. Maybe you could use the site to link with your Vizzed profile, and that's how you can find people to trade with, and see what cards you need if you are collecting or something? But no, the game shouldn't be on it's own site, I don't think. 
JigSaw : I honestly hope it doesn't come back to bit you in th eass. David is a nice enough guy, but you are using his website's name. I think it being on it's own website will make it a lot harder to integrate with the site, especially if people are going to use Viz to buy packs, let alone play the game. 
I really think the game should be integrated into Vizzed.com and not on it's own site. Maybe you could use the site to link with your Vizzed profile, and that's how you can find people to trade with, and see what cards you need if you are collecting or something? But no, the game shouldn't be on it's own site, I don't think. 
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07-15-18 12:32 PM
is Offline
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thing1 : I know but the problem is I am not a vizzed developer and don't have access to implement it on the Vizzed. If David makes me a developer then I can put it implement it on here, until then it will be on it's own site (I need somewhere to make it for the time being).
thing1 : I know but the problem is I am not a vizzed developer and don't have access to implement it on the Vizzed. If David makes me a developer then I can put it implement it on here, until then it will be on it's own site (I need somewhere to make it for the time being).
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07-15-18 05:21 PM
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I've made several changes to the game to better improve functionality and make it easier for people to play.

Duplicate Cards Removed - No point in having duplicate cards which is why you will only own one of each card. You can either win or buy a stronger version of each card. The idea of duplicate cards may also be confusing to people so I have scratched off that idea and figured a way to automate it.

Automatic Card Morphing - If you win in battle the card will automatically upgrade and morph into it's new level and one statistic (+1 attack, +1 defense, +1 energy etc...) will be randomly chosen and applied to the next level.

Purchasing Cards - You will only be able to purchase cards that are stronger then the ones you currently own. No point in purchasing a card if you own it already and it is weaker then one you got. This also prevents a vulnerability which would be people buying a bunch of the same level 1 cards to up stats really fast by stacking them together for really cheap. That is not going to happen!

Automated Marketplace - No need to spend time "listing" your cards for sale. Everyone's cards will be for sale automatically and there is no limit to how many times it can sell except once per unique user. When purchased Viz will go directly into your account and you will be notified of the sale.

Card Worth - 1,000 Viz per each point in it's power. So let's say my cards power is 42. My card will be worth 42,000 Viz. We can always adjust the price if needed.

Well, there you have it. In the meantime I am working on the game and making good progress each day with it.
I've made several changes to the game to better improve functionality and make it easier for people to play.

Duplicate Cards Removed - No point in having duplicate cards which is why you will only own one of each card. You can either win or buy a stronger version of each card. The idea of duplicate cards may also be confusing to people so I have scratched off that idea and figured a way to automate it.

Automatic Card Morphing - If you win in battle the card will automatically upgrade and morph into it's new level and one statistic (+1 attack, +1 defense, +1 energy etc...) will be randomly chosen and applied to the next level.

Purchasing Cards - You will only be able to purchase cards that are stronger then the ones you currently own. No point in purchasing a card if you own it already and it is weaker then one you got. This also prevents a vulnerability which would be people buying a bunch of the same level 1 cards to up stats really fast by stacking them together for really cheap. That is not going to happen!

Automated Marketplace - No need to spend time "listing" your cards for sale. Everyone's cards will be for sale automatically and there is no limit to how many times it can sell except once per unique user. When purchased Viz will go directly into your account and you will be notified of the sale.

Card Worth - 1,000 Viz per each point in it's power. So let's say my cards power is 42. My card will be worth 42,000 Viz. We can always adjust the price if needed.

Well, there you have it. In the meantime I am working on the game and making good progress each day with it.
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07-15-18 10:23 PM
thing1 is Offline
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thing1
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I literally hate all of that. There is no opprotunity to collect. There is no point in rarity if all cards are going to be worth the same. 
Perhaps go back and consider what myself and a few others said about rarity and serial numbers, JigSaw, because right now, the way this is set up, I would never play it. It's entirely too boring. 1 card vs 1 card? All you have to do is look at who has the best power, and bam, you win. 
There is literally no point in playing the game you are making. 
I literally hate all of that. There is no opprotunity to collect. There is no point in rarity if all cards are going to be worth the same. 
Perhaps go back and consider what myself and a few others said about rarity and serial numbers, JigSaw, because right now, the way this is set up, I would never play it. It's entirely too boring. 1 card vs 1 card? All you have to do is look at who has the best power, and bam, you win. 
There is literally no point in playing the game you are making. 
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07-16-18 10:03 AM
is Offline
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JigSaw
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thing1 : And you want to be the game advisor? SMH! You hate everything I say and do to make this game possible. I made a site and you complain about that. I made improvements to make game less confusing and you hate that. No wait, let me quote you. "I literally hate all of that. There is literally no point in playing the game you are making."

You know what, this game isn't for you. Go play hearthstone or whatever it's called because you will NEVER be satisfied with this game no matter what I do with it. With that said, you are fired as advisor because I am finding you impossible to work with. I can't get anything done when you moan and complain at every corner.

I'm not making this game for you. I'm making it because Vizzed could use an original game for people to play and I don't think there is anyone else out there who has the time or wants to put in the effort to make that possible. So if you dont like it? Too F'n bad!
thing1 : And you want to be the game advisor? SMH! You hate everything I say and do to make this game possible. I made a site and you complain about that. I made improvements to make game less confusing and you hate that. No wait, let me quote you. "I literally hate all of that. There is literally no point in playing the game you are making."

You know what, this game isn't for you. Go play hearthstone or whatever it's called because you will NEVER be satisfied with this game no matter what I do with it. With that said, you are fired as advisor because I am finding you impossible to work with. I can't get anything done when you moan and complain at every corner.

I'm not making this game for you. I'm making it because Vizzed could use an original game for people to play and I don't think there is anyone else out there who has the time or wants to put in the effort to make that possible. So if you dont like it? Too F'n bad!
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(edited by JigSaw on 07-16-18 02:34 PM)    

07-16-18 05:48 PM
thing1 is Offline
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You still don't get it. 

Good luck with your illegal (at this point) game, because you refuse to actually research the type of game you are making. Too simple = too boring. 

Image upload: 261x173 totaling 7 KB's.
You still don't get it. 

Good luck with your illegal (at this point) game, because you refuse to actually research the type of game you are making. Too simple = too boring. 

Image upload: 261x173 totaling 7 KB's.
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07-16-18 06:11 PM
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thing1 : I am going to ask you nicely, stop posting in here or I will report you for trolling.

I've updated the game difficulties:

Beginner - Play against standard edition cards (cards that are equal to level 1).
Intermediate - Play against enhanced edition cards (cards that are above level 1).
Advanced - Play against special edition cards (special edition cards that are equal to level 1).
Extreme - Play against enhanced special edition cards (special edition cards that are above level 1).

I've updated the game modes too:

Plunder - Win all cards from the opposing deck that you defeat in battle.
Sabotage - Win enhanced edition cards from your own deck in battle.
Tournament - Win ONE special edition card from yours or the opposing deck in battle.
thing1 : I am going to ask you nicely, stop posting in here or I will report you for trolling.

I've updated the game difficulties:

Beginner - Play against standard edition cards (cards that are equal to level 1).
Intermediate - Play against enhanced edition cards (cards that are above level 1).
Advanced - Play against special edition cards (special edition cards that are equal to level 1).
Extreme - Play against enhanced special edition cards (special edition cards that are above level 1).

I've updated the game modes too:

Plunder - Win all cards from the opposing deck that you defeat in battle.
Sabotage - Win enhanced edition cards from your own deck in battle.
Tournament - Win ONE special edition card from yours or the opposing deck in battle.
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07-16-18 07:34 PM
thing1 is Offline
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I need to play nice.
I need to play nice.
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(edited by Vanelan on 07-17-18 09:52 PM)    

07-17-18 04:26 PM
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My Battles - Page implemented showing the game mode, difficulty, risk, deck, date and status of each battle. If you left in the middle of a battle you can continue where you left off by clicking on a button under whatever battle is currently in progress or you can choose to forefit and lose the battle (not added yet into screenshot below). Also displayed will be the cards that are alive or dead from each battle. If the cards are alive they will show in color, if the cards died they will show in grayscale. The results are color coded based on difficulty. Below is a sample of one result from the my battle page.

Battle Initiation Screen - Mostly coded and completed just need to add in the card selection choices for up to five cards from your deck and it will be finished.

Battle Console - Implemented actions during game play and coded in the battle actions to where it is now operational. Next step is to program in each the cards updated values during each move.


That is my update for today.
My Battles - Page implemented showing the game mode, difficulty, risk, deck, date and status of each battle. If you left in the middle of a battle you can continue where you left off by clicking on a button under whatever battle is currently in progress or you can choose to forefit and lose the battle (not added yet into screenshot below). Also displayed will be the cards that are alive or dead from each battle. If the cards are alive they will show in color, if the cards died they will show in grayscale. The results are color coded based on difficulty. Below is a sample of one result from the my battle page.

Battle Initiation Screen - Mostly coded and completed just need to add in the card selection choices for up to five cards from your deck and it will be finished.

Battle Console - Implemented actions during game play and coded in the battle actions to where it is now operational. Next step is to program in each the cards updated values during each move.


That is my update for today.
Vizzed Elite
PHP Developer, Security Consultant

Affected by 'Laziness Syndrome'

Registered: 04-06-06
Location: Area 51
Last Post: 2268 days
Last Active: 2262 days

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