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Super Mario Bros. 2 Review

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.7
8
8
7.4
7.7
6.7
6.7
luigi25's Score
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8
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9

11-05-15 09:26 AM
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Super Mario Bros. 2 was released for the NES in October 1988. It is based off of a game that was released in Japan around the time called Doki Doki Panic. The game that was supposed to be released as the sequel for the original Super Mario Bros. game was never released in America because of its difficulty. Instead, Doki Doki Panic was reworked into the game that we know today as Super Mario Bros. 2. Super Mario Bros. 2 is one of those games that I grew up playing as a kid 5 years after its release in the fall of 1993. I enjoyed this game quite a lot but found it to be a lot different from the other games in the Mario series.

The setting is odd as well as the gameplay mechanics in this Mario game. I also found it interesting how you could play as other characters besides just Mario. Luigi was available in the first SMB but only in 2-player mode, and even then it was hard to play as Luigi very much in that game. SMB2 was the first time he saw that much action. Toad was now playable, and what was a real shock to me was that Princess Peach was now a playable character! This isn't an old NES Mario game that is as well known as Super Mario Bros. 3, but I think that Super Mario Bros. 2 is a special game in its own right.   

Graphics 8/10: Super Mario Bros. 2 is where you start to see a lot of color and detail put into these old school NES video games. For once, the backgrounds seem to be more developed. I guess the background objects aren't that good in this game either, but they look better than they did in any of the other games before it. The sprites on the other hand are a lot more detailed by now. The characters have more facial expressions, and they are just better drawn in this game than in any of the other ones. Graphically, this is where Nintendo started making really good-looking games. Sure, this game still looks dated, but SMB2 is where the NES games started to finally look decent.

Music 9/10: Super Mario Bros. 2 has a nice collection of songs that are very enjoyable. About all the songs sound catchy and upbeat. Not only that, but this is a soundtrack that has a wide range of variety. The only issue I have with it is how the underground theme is used over and over. It is even played for the castle levels too. Other than that, the soundtrack of SMB2 is pretty much flawless. I love listening to the boss theme, and even Wart has his own final boss theme. I don't think many games were able to do this at the time. Most of the music for the SMB Super Show that I watched whenever I was in 1st grade came from this Mario game. I just wish they hadn't have reused the underground musical theme so much.  

Gameplay 9/10: Super Mario Bros. 2 is a platforming game just like the one before it. However, it is a completely different type of platforming game than the first. The player has the option of playing as either Mario, Luigi, Toad, or the Princess. At the beginning of each level you have this option and once you have selected your character you can't go back. After playing this game for the first time, you discover each player has their own unique abilities. You learn which character is best suited for the level you are about to play before you play it. This is one option that I always enjoyed most about the design and layout of the second Mario game.

Mario is a character with normal jumping, plucking, and other abilities. Luigi can jump the highest, but he is awkward and the hardest to control. Toad is the strongest and can pull up vegetables the fastest, but he can't jump very high. Princess Toadstool picks up objects and vegetables the slowest and can't move very fast. However, she can float in mid-air briefly, and that comes in very handy on some of the levels that require precise jumping. So, every character has their own strengths and weaknesses which makes SMB2 stand out from all the other games. You have the option to use other characters, and that makes for a totally different experience than what I was used to at the time.  

The mechanics of Super Mario Bros. 2 is also what makes it totally different. Enemies can no longer be killed by jumping on them. Not to worry though, they can now be picked up and thrown at each other. This can be done by jumping on them and hitting the B button. The is how you pick up vegetables to throw at your enemies as well. An area called Subspace can also be accessed by plucking up a magic potion and throwing it down creating a door you enter. Here, a Mushroom is usually found, around the same area where the potion was found, that increases your maximum health. Coins can also be found here to use in the slot machine matching games at the end of each level. Although, I found it pretty hard to win extra lives in these games. This is one of those sub-games that feels like pure luck instead of requiring any kind of skill.

The stages of SMB2 have quite a lot of variety with: palm trees, grass, waterfalls, caves, clouds, ice, stars, pyramids, quicksand, etc. There are a lot of cool new ideas, but it's not like every level is different. Still, many of them feel the same, and they also play the same theme for the: caves, castles, and underground areas. Things feel kind of repetitive, but this definitely isn't a dull game. I liked the character selection at the beginning of the levels as well as the plucking gimmick. There were some new ideas that were starting to take shape with this second game in the Mario trilogy. 

Story 10/10: The story of Mario Bros. 2 takes place in the land of Subcon where Wart has captured the people of this land and trapped them in a vase. Mario had a dream about this the night before, and later that day he takes his friends to a door at this exact location from his dream and that's how they end up in the dreamland of Subcon. It doesn't take place in the Mushroom Kingdom at all. Wart is the main antagonist of this game and has a whole new army of baddies for this new sequel. This time, Mario is now joined by his younger brother Luigi, Toad, and the Princess. Nintendo definitely took the storyline in a different direction for this sequel, and I really liked how it is unlike any of the other games in the series. The Super Mario Bros. Super Show even borrowed a lot of ideas from this game's plot.   

Content 8/10: Super Mario Bros. 2 contains a total of 20 levels. This is less than the original game, but these levels are longer than those of the first game. Not only that, but most of them also have their own theme. World 1 is a Grass World. However, worlds 2 and 6 are Desert Worlds. World 3-1 takes place in a waterfall with clouds, and 3-2 takes place inside a cave. World 4 is an Ice World (something new at the time for a Mario game and used again in SMB3, SMW, etc.). World 5 takes place at night, and finally, world 7 is a Cloud World with Wart's Castle located in the sky. I wish that worlds 2 and 6 could have been different, but there still is some variety with the levels of this game.

It was also kind of hard for me to finish Super Mario Bros. 2 on NES when I was a kid. It's a game that takes about an hour to an hour and a half to complete. You can't just quit and leave the NES turned on! I liked how Super Mario All-Stars had a save system, but that isn't in this game. This was quite a long haul with the second and third games. The second one does have a lot to it, but it's not as long as SMB3. Nowadays with today's save systems finishing these games aren't a problem, but back then, it was hard to sit down and do this.   

Difficulty 9/10: I think there are still a lot of issues with the difficulty of Super Mario Bros. 2 like with the first game. The NES version is pretty hard. I felt like it was damn near impossible to earn extra lives in the bonus games at the end of the levels. This was just a game based on luck. You could take more damage in this game by finding Mushrooms in the Subspace areas. These Mushrooms gave you more health points. There are checkpoints on the levels, but these levels are longer. There are also continues, but you only get 2 of them! Why? Not only that, but they take you back to the beginning of the world.

After using up your continues, you have to restart the whole game which is a lot to do! The NES version of this game is playable, but I had a hard time with it. I beat the All-Stars version before I beat this one growing up in the early 90s. This isn't an impossible game, but I still thought it was pretty hard with the limited continues and few chances at extra lives. I got better with it over time, but this is a game that isn't good to beginners. It's easy now because I've played it a lot, but most newcomers will have a hard time beating this version of SMB2.

Overall 8.8/10: I like Super Mario Bros. 2 a good deal more than the first game. I feel like about everything is an improvement. This isn't my first Mario game, but it is one from my childhood. I didn't play this one until later on, and it felt totally different. It's odd how Bowser isn't in this game and how it takes place in Subcon with Wart as the antagonist. He never appears in any of the other games. The plucking ability took some getting used to too, but it is pretty fun. The levels are different, but not like the way they were in the third game. By now, things were starting to improve with the Mario series and with NES games in general.



Super Mario Bros. 2 was released for the NES in October 1988. It is based off of a game that was released in Japan around the time called Doki Doki Panic. The game that was supposed to be released as the sequel for the original Super Mario Bros. game was never released in America because of its difficulty. Instead, Doki Doki Panic was reworked into the game that we know today as Super Mario Bros. 2. Super Mario Bros. 2 is one of those games that I grew up playing as a kid 5 years after its release in the fall of 1993. I enjoyed this game quite a lot but found it to be a lot different from the other games in the Mario series.

The setting is odd as well as the gameplay mechanics in this Mario game. I also found it interesting how you could play as other characters besides just Mario. Luigi was available in the first SMB but only in 2-player mode, and even then it was hard to play as Luigi very much in that game. SMB2 was the first time he saw that much action. Toad was now playable, and what was a real shock to me was that Princess Peach was now a playable character! This isn't an old NES Mario game that is as well known as Super Mario Bros. 3, but I think that Super Mario Bros. 2 is a special game in its own right.   

Graphics 8/10: Super Mario Bros. 2 is where you start to see a lot of color and detail put into these old school NES video games. For once, the backgrounds seem to be more developed. I guess the background objects aren't that good in this game either, but they look better than they did in any of the other games before it. The sprites on the other hand are a lot more detailed by now. The characters have more facial expressions, and they are just better drawn in this game than in any of the other ones. Graphically, this is where Nintendo started making really good-looking games. Sure, this game still looks dated, but SMB2 is where the NES games started to finally look decent.

Music 9/10: Super Mario Bros. 2 has a nice collection of songs that are very enjoyable. About all the songs sound catchy and upbeat. Not only that, but this is a soundtrack that has a wide range of variety. The only issue I have with it is how the underground theme is used over and over. It is even played for the castle levels too. Other than that, the soundtrack of SMB2 is pretty much flawless. I love listening to the boss theme, and even Wart has his own final boss theme. I don't think many games were able to do this at the time. Most of the music for the SMB Super Show that I watched whenever I was in 1st grade came from this Mario game. I just wish they hadn't have reused the underground musical theme so much.  

Gameplay 9/10: Super Mario Bros. 2 is a platforming game just like the one before it. However, it is a completely different type of platforming game than the first. The player has the option of playing as either Mario, Luigi, Toad, or the Princess. At the beginning of each level you have this option and once you have selected your character you can't go back. After playing this game for the first time, you discover each player has their own unique abilities. You learn which character is best suited for the level you are about to play before you play it. This is one option that I always enjoyed most about the design and layout of the second Mario game.

Mario is a character with normal jumping, plucking, and other abilities. Luigi can jump the highest, but he is awkward and the hardest to control. Toad is the strongest and can pull up vegetables the fastest, but he can't jump very high. Princess Toadstool picks up objects and vegetables the slowest and can't move very fast. However, she can float in mid-air briefly, and that comes in very handy on some of the levels that require precise jumping. So, every character has their own strengths and weaknesses which makes SMB2 stand out from all the other games. You have the option to use other characters, and that makes for a totally different experience than what I was used to at the time.  

The mechanics of Super Mario Bros. 2 is also what makes it totally different. Enemies can no longer be killed by jumping on them. Not to worry though, they can now be picked up and thrown at each other. This can be done by jumping on them and hitting the B button. The is how you pick up vegetables to throw at your enemies as well. An area called Subspace can also be accessed by plucking up a magic potion and throwing it down creating a door you enter. Here, a Mushroom is usually found, around the same area where the potion was found, that increases your maximum health. Coins can also be found here to use in the slot machine matching games at the end of each level. Although, I found it pretty hard to win extra lives in these games. This is one of those sub-games that feels like pure luck instead of requiring any kind of skill.

The stages of SMB2 have quite a lot of variety with: palm trees, grass, waterfalls, caves, clouds, ice, stars, pyramids, quicksand, etc. There are a lot of cool new ideas, but it's not like every level is different. Still, many of them feel the same, and they also play the same theme for the: caves, castles, and underground areas. Things feel kind of repetitive, but this definitely isn't a dull game. I liked the character selection at the beginning of the levels as well as the plucking gimmick. There were some new ideas that were starting to take shape with this second game in the Mario trilogy. 

Story 10/10: The story of Mario Bros. 2 takes place in the land of Subcon where Wart has captured the people of this land and trapped them in a vase. Mario had a dream about this the night before, and later that day he takes his friends to a door at this exact location from his dream and that's how they end up in the dreamland of Subcon. It doesn't take place in the Mushroom Kingdom at all. Wart is the main antagonist of this game and has a whole new army of baddies for this new sequel. This time, Mario is now joined by his younger brother Luigi, Toad, and the Princess. Nintendo definitely took the storyline in a different direction for this sequel, and I really liked how it is unlike any of the other games in the series. The Super Mario Bros. Super Show even borrowed a lot of ideas from this game's plot.   

Content 8/10: Super Mario Bros. 2 contains a total of 20 levels. This is less than the original game, but these levels are longer than those of the first game. Not only that, but most of them also have their own theme. World 1 is a Grass World. However, worlds 2 and 6 are Desert Worlds. World 3-1 takes place in a waterfall with clouds, and 3-2 takes place inside a cave. World 4 is an Ice World (something new at the time for a Mario game and used again in SMB3, SMW, etc.). World 5 takes place at night, and finally, world 7 is a Cloud World with Wart's Castle located in the sky. I wish that worlds 2 and 6 could have been different, but there still is some variety with the levels of this game.

It was also kind of hard for me to finish Super Mario Bros. 2 on NES when I was a kid. It's a game that takes about an hour to an hour and a half to complete. You can't just quit and leave the NES turned on! I liked how Super Mario All-Stars had a save system, but that isn't in this game. This was quite a long haul with the second and third games. The second one does have a lot to it, but it's not as long as SMB3. Nowadays with today's save systems finishing these games aren't a problem, but back then, it was hard to sit down and do this.   

Difficulty 9/10: I think there are still a lot of issues with the difficulty of Super Mario Bros. 2 like with the first game. The NES version is pretty hard. I felt like it was damn near impossible to earn extra lives in the bonus games at the end of the levels. This was just a game based on luck. You could take more damage in this game by finding Mushrooms in the Subspace areas. These Mushrooms gave you more health points. There are checkpoints on the levels, but these levels are longer. There are also continues, but you only get 2 of them! Why? Not only that, but they take you back to the beginning of the world.

After using up your continues, you have to restart the whole game which is a lot to do! The NES version of this game is playable, but I had a hard time with it. I beat the All-Stars version before I beat this one growing up in the early 90s. This isn't an impossible game, but I still thought it was pretty hard with the limited continues and few chances at extra lives. I got better with it over time, but this is a game that isn't good to beginners. It's easy now because I've played it a lot, but most newcomers will have a hard time beating this version of SMB2.

Overall 8.8/10: I like Super Mario Bros. 2 a good deal more than the first game. I feel like about everything is an improvement. This isn't my first Mario game, but it is one from my childhood. I didn't play this one until later on, and it felt totally different. It's odd how Bowser isn't in this game and how it takes place in Subcon with Wart as the antagonist. He never appears in any of the other games. The plucking ability took some getting used to too, but it is pretty fun. The levels are different, but not like the way they were in the third game. By now, things were starting to improve with the Mario series and with NES games in general.


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(edited by luigi25 on 11-22-18 09:14 PM)    

11-05-15 11:39 AM
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Good review! I enjoyed reading it. The only thing I found a little strange is that you gave the individual categories pretty low scores, but at the end you gave the game an 8.8, which would lead me to believe that your category scores should be higher in some areas.

There are also a few spelling errors. For example you keep putting a space in Platformer.

Super Mario 2 is a great game and gets a bad rap these days because it's a port of Doki Doki panic. Honestly I enjoy this game and feel like it helped move mario into the next generation of gaming with games like SMB3 and SMW borrowing heavily from a lot of that games ideas.
Good review! I enjoyed reading it. The only thing I found a little strange is that you gave the individual categories pretty low scores, but at the end you gave the game an 8.8, which would lead me to believe that your category scores should be higher in some areas.

There are also a few spelling errors. For example you keep putting a space in Platformer.

Super Mario 2 is a great game and gets a bad rap these days because it's a port of Doki Doki panic. Honestly I enjoy this game and feel like it helped move mario into the next generation of gaming with games like SMB3 and SMW borrowing heavily from a lot of that games ideas.
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11-05-15 12:08 PM
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Jordanv78 : While I'll answer the question with the fact that there are many intangibles that can't necessarily be scored, I do agree that, based on how he spoke of said categories, some of these sounded like they should have been 9, or even 10. Moreover, if there is an intangible you're taking into account, it should be mentioned at some point in the review.

This was a nice review, though. I also enjoyed reading it quite a bit, although I would've appreciated a little more detail in some areas, especially in explaining why each of the four playable characters are worth playing as versus the others. I can make a game like Street Fighter with 70 characters, but if they all play exactly like Ryu, then why even bother playing each individual character? Why even have them in the first place?

Other than that, it was a solid review.
Jordanv78 : While I'll answer the question with the fact that there are many intangibles that can't necessarily be scored, I do agree that, based on how he spoke of said categories, some of these sounded like they should have been 9, or even 10. Moreover, if there is an intangible you're taking into account, it should be mentioned at some point in the review.

This was a nice review, though. I also enjoyed reading it quite a bit, although I would've appreciated a little more detail in some areas, especially in explaining why each of the four playable characters are worth playing as versus the others. I can make a game like Street Fighter with 70 characters, but if they all play exactly like Ryu, then why even bother playing each individual character? Why even have them in the first place?

Other than that, it was a solid review.
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11-05-15 12:17 PM
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SWTerra : I understand that the categories don't need to add up to the average score you give at the end and that there can be some intangibles, but when you give all but two ratings a rating of 6 or lower, that leads me to believe you don't like the game much. Especially since the highest score given in any category was 7. Just seems a little strange to the reader.
SWTerra : I understand that the categories don't need to add up to the average score you give at the end and that there can be some intangibles, but when you give all but two ratings a rating of 6 or lower, that leads me to believe you don't like the game much. Especially since the highest score given in any category was 7. Just seems a little strange to the reader.
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Jordanv78 : Which is why in this case I said that I actually agreed that those scores looked like they should have been higher. I know intangibles only change the overall so far.
Jordanv78 : Which is why in this case I said that I actually agreed that those scores looked like they should have been higher. I know intangibles only change the overall so far.
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11-05-15 02:31 PM
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I probably need to take into account the overall rating I give a lot of the games I have already rated on vizzed. I think the overall rating is sort of an average of all the categories discussed in the review. I will work on this and edit it. I will also do this with my other reviews, and the ones I plan on doing in the future. I appreciate the input and responses I have gotten for this post. A lot of my other ones haven't gotten hardly any responses. Hopefully, they will be noticed soon.
I probably need to take into account the overall rating I give a lot of the games I have already rated on vizzed. I think the overall rating is sort of an average of all the categories discussed in the review. I will work on this and edit it. I will also do this with my other reviews, and the ones I plan on doing in the future. I appreciate the input and responses I have gotten for this post. A lot of my other ones haven't gotten hardly any responses. Hopefully, they will be noticed soon.
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I actually enjoyed this review. It was pretty easy to read and simple. You also gave details 
I actually enjoyed this review. It was pretty easy to read and simple. You also gave details 
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11-05-15 03:56 PM
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Jordanv78 : I believe that's what Nintendo had in mind when they made this game. Since the first game, there had been a lot of other games that came along and Mario needed some changes. To me Mario looks a lot like he did in Super Mario Bros. 3. As a kid, I got the third game before the second, and I noticed the similarity when I started playing this one.
Jordanv78 : I believe that's what Nintendo had in mind when they made this game. Since the first game, there had been a lot of other games that came along and Mario needed some changes. To me Mario looks a lot like he did in Super Mario Bros. 3. As a kid, I got the third game before the second, and I noticed the similarity when I started playing this one.
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I am not particularly a fan of the number based rating for each category myself.
I would think that the overall score speaks for the game.

All considered, an excellent review. :3
I am not particularly a fan of the number based rating for each category myself.
I would think that the overall score speaks for the game.

All considered, an excellent review. :3
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