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Game Details
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Playstation 3
2k games inc
2k australia
UPC: 710425279645

Released: 10-21-08
Players: 1
Country Origin: AU
PSN Price:

Game Genre:
Game Perspective:
1st-Person Perspective

Price Guide (USD):
Loose:  $6.68
Complete:  $8.67
New:  $16.69
Rarity:  4/10

External Websites:
Ebay Listings
Amazon: $4.21
PriceCharting Info

BioShock (PS3) - Playstation 3

BioShock is an Action game developed by 2k australia, 2k boston and published by 2k games inc in 2008 for the Playstation 3.


BioShock Title ScreenBioShock Screenshot 1
BioShock Box Art FrontBioShock Box Art BackBioShock Screenthot 2
Rating: 9.7 (4 votes)

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BioShock Box Description

Caught between powerfull forces and hunted down by genetically mutated citizens you come to grips with a mysterious and fascinating world that not only challenges your capacity to adapt and survive, but brings to question your values and commitments asking: Do you exploit the innocent citizens of rapture to save yourself or do you risk all to become there saviour?
Biologically modify your body and send fire storming from your fingertips und unleash hornets from the veins of your arms.
Turn everything into a weapon:the environment, your body, even your worst enemies

BioShock (Playstation 3) Screenshots

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BioShock Featured Review

BioShock Review by: thenumberone - 10/10

The best game, ever
Well, I dont know how it took me so long to review this game, many people have been
unfortunate enough to have to listen to me rave about how good it is.
And now your going to be faced with a beast of a review where you
wonder where the end is. If youre lucky, it will end, i cant make promises though =p

Bioshock is a great game in so many ways, it unites so many ideas
and factors, hypothesis's and questions, that are actual present
in socoiety. It highlights corruption, greed, ambition, war, all
the things in man that are bad, but all that is good too.

So at the start you are on a plane, in fact, il post the start scene,
it wil give you an idea of what the games like:
So thats the first thing you see on starting the game, excellent,
a bit of drama, i bit of excitement. Imediately following that
scene you find yourself sinking in the ocean, and fight your way
to the surface, where total devestation greets you, your plane
destroyed, oil slick burning all around you, and the only thing
in sight, a lone lighthouse.
Walking through the open door, it slams shut, plunging you into
The auto lights trigger and the first thing you see,
That sets the tone for the game. As yet you still have no clue
as to what is going on, or where you are, and the game does that
throughout. You never quite know where you will end up, never
quite know who to trust, you think you've reached the end and
find that the marker moves again. Frustration, determenation,
hate, these are al things you feel, because like any great game
should, you arent sitting in your room playing as jack
(the main character). You are jack.

So this video is all i really need to demonstarte the idea
of the game, then we can get down to discussing it:

This is what you see before you enter rapture. What is rapture you ask?

Before i discuss that il post this:

It was the end of World War ll. FDR's New Deal had redefined
American politics. Taxes were at an all-time high. The bombings
of Hiroshima and Nagasaki had created a fear of total annihilation.
America's sense of freedom was diminishing . . . and many
were desperate to take that freedom back. Among them was a
great dreamer, an immigrant who'd pulled himself from the
depths of poverty to become one of the wealthiest and most
admired men in the world. That man was Andrew Ryan, and he
believed that great men and women deserved better. So he set
out to create the impossible, a utopia free from government,
from censorship, and from moral restrictions on science, where
what you gave was what you got. He created Rapture - the shining
city below the sea. But this utopia suffered a great tragedy."
(from the book "Bioshock: Rapture" by John Shirley)

The game never tells you whats going on, there are pictures
scattered around, old newspapers, audio diarys, if you pay
attention, you can get an idea of what youre looking at, what
happened, who people are.
Rapture is the brain child of Andrew Ryan. Born Andrei Rianofski
in russia, he witnessed communism removing wealth and power.
He moved to America and made his wealth, then found that people
were still controlled, forced to fight in the world war, made to
pay there earnings, at that time rosovelt was focussing on the
poor using tax, enraging andrew tat government was meddling in
buissiness and the lifes of civilians.
He felt society was held back by big government, and even worse,
religion. The cause of wars, the constraint on society, forbiding
us to progress.
The solution? A hidden city, there would be no government
interference, religion would be banned, you were free to modify
human dna, to make art as you pleased, write what you wanted,
say what you wanted. There would be only basic tax to maintain
the city. Every man would be there own king.
But where could you build the city?
Quote from andrew ryan:
"To build a city at the bottom of the sea! Insanity. But where
else could we be free from the clutching hand of the Parasites?
Where else could we build an economy that they would not try to
control, a society that they would not try to destroy? It was
not impossible to build Rapture at the bottom of the sea. It
was impossible to build it anywhere else."

As soon as you enter the city its imediately apparent, something
is wrong.
The man who comes to greet you is imediately killed by a 'splicer'.
These are the main enemys in the game which i will get to later.
You are confronted with a scene of decay, there are no lights left,
there are bodies of people holding protest signs, theres water
leaking into the city.

Without the constraints of government and religion, the citizens of
rapture progressed far faster than on the surface. They had tv's,
radios and lights, like on the surface, but they had more. They
created great works of art, legendary theatricals, orchestral
marvels, bathyspheres (a means of getting around the city, like an
underwater car), vita chambers (cloning platforms to enable
recreation of those who were kiled), and, greatest of all, adam.
On the ocean floor, they discovered a creature that modified human dna.
Athose who were crippled, blind, deaf, cured. Government would demand
thurough testing, religion would condemn playing got. Rapture had no
such constraints. Soon they were modifying the adam, humans could be
made stronger, faster, it was used in surgery, women could be made
beautifull in no time at all, and then they went to the next stage.
Plasmids. You could now puchase adam tonics that gave you permanent
powers. Flame from your hands, electricitys, hornets, ice, whirlwinds.
Mankind had broken its limitations. Before long those with augmented
dna outnumbered those of a pure strain. This was raptures peak, and
it maked itsfall.
Adam wasnt being made fast enough, they turned to increasingly disturbing
methods of precuring it, unhindered by god or ideas of common good people
only cared for numbr one. It represented a capitalists dream.
But like every system, there are those who seek to change it. At work
in the city, was a man who wanted control of rapture himself, Frank
fontaine, and eventually a civil war broke out in rapture. He had
made his fortune on the back of andrews fear of the parasites, those
who resided on the surface. Citizens werent allowed back up and goods
werent allowed to be brought from the surface, in case they learned of
raptures existance. Fontaine brought everything from clothes to bibles,
which were banned in rapture. Eventually this was made punishable by
death, further alienating ryan and weakining the idea of no government control.
Youre arivall sees the war having ended, both sides having all but destroyed
each other. The war resulted in everyone turning to adam, and arms being
created faster than ever. Theres no figures for it but i supose its safe
to say about 75% of raptures citizens were dead.
All that remain are splicers. There dna is so corrupted by there
modifications that they are mentally unstable, they killed thre own
children and famillys, and kill each other to get there eve, which
is an adictive substance and needed to use things like incendiary.

So thats the basic plot, in which iv avoided actually telling you a
LOT of stuff in case you evr play it. The plot twists in the game
are really amasing, i must have played the game about 8 times,
honestly. I always found something i missed the first few times.
In rapture, you have various arsenals.
The first level is guns.
You have machine guns, shotguns, rocket launchers, crossbows, pistols
etc etc.
Each of these can be upgraded 3 times, giving various advantages, e.g
crossbow 2 reduces the chance of bolts breaking so you can collect
and re use them. Level 3 turns the shots incendiary, pinning and
igniting your hapeless foe to the wall. The crossbow is probably
the most fun weapon in the game, but the ammos rare as you wouldnt believe.
For ammo you can scavenge, look for a working vending machine or
create them from components at a u-invent. When buying or creating
items you can reduce the cost in money (dollars) or components by
hacking the machine. Depending on what you do, if you fail you
either get an electric shock, draining your health, or you set off
an alarm and get attacked by the flying security drones (another
success of raptures hey day).

The next tier is plasmids. Throughout the game, you can gain adam
to buy these, by either killing or saving little sisters, little
girls who had been modified to produce the drugs, becoming grissly
looking creatures in the process. They are protected by there
modified human guardian, known as big dad
Also, my layout is a big daddy, so you can see that too.
The big daddy will fight you if you try anything so to get the
sister you have to kill him.
They have lights on there helmet, if yellow they are neutral toward
you, green youve hypnotised them to help you using a plasmid, and
red, hes going to try and kill you. They are the toughest enemy in
bioshock, and on the harder difficultys will drain everything you've
got if you try to kill them.
If you harvest the sister, you get more adam, but if you save them,
you get a decent amount and gifts from there creator every 3 or 4
you save, including unique plasmids. I played through as good and
evil (harvesting them changes the ending) and the atmosphere of the
game, graphically, musically, and audio wise made me feel pretty
bad when i did the bad ending, it forces your actions home on you.

To use your purchased plasmids drains your eve, this is a bar that
reflects your ammo for plasmids. To recharge you inject yourself
with an eve hypo syringe.
Plasmids can range from security trap, whereby enemys are attacked
everytime they are spotted by security devices, to incinerate which
burns them,telekenisis which allows you to throw objects form there
own masks to gas canisters, right down to enrage which makes them
attack anything near them

The next tiers are tonics: physical, engineering and combat tonics.
Physical adds health, adam etc, combat increases thing like damage,
and engineering allows you to hack things with better effects.
All of those are passive and cost nothing once purchased.

Some tonics arent purchased but found scattered around the map, or
given for saving little sisters.

The combat is pretty intuitive and enjoyable, and due to your plasmids
there are many ways to procceed, electrocute enemys in water, enrage
enemy in groups, hypnotise big daddys to defend you, use the camoflague
tonic to become invisible until enemy pass you by etc.

In the game you meet various characters, each with there own view on
rapture and who will allow you a better insight to the world of rapture.

The use of music always keeps you on edge too, I remember i went into a
nasement with pretty creepy music going on and past all these statues, i
ran to pick up ammo and when i tunred round there was a statue right to
my face. Im not too proud to admit i just about fell out my chair,
especially when it attacked me 1 second later.

If anything could be said to have let it down it could be stated it
was the graphics.
I dont know how to describe them really, i wouldnt call it realsitic,
i wouldnt call it cartoonish, its pretty much made a level for itself
and stuck with it. And it works massively well,dont get me wrong,
thats not actually why i raed it 8. I just noticed some things. One
is that sometimes when you load, or go to a new area, or even run
toward a spot, you may find that the game engine is just a little bit
behind, all the items are generated but you can visibly see them
being rendered, before theyre unclear, slightly blurred texture wise.
Its not widespread and not a problem but it did hurt my rating.
I dont know if it was better on pc, and im fairely certain it would
be the same for xbox.
The thing i love about the graphics is the creators have thought about
what they have put in there, they wanted to keep with the theme, which
was squalor, ruin, depression. Its like seeing something familiar to
you, maybe that you always loved, an old school or house, town or great
icon, in ruins. That remains through the entire game, so kudos on the
graphics, really.
A couple of times iv also seen weird things, like there was one little
sister left in the level and i was looking at her, but if i looked over
the balcony i could see another one. On killing the first's protector
and saving her, the 2nd big daddy was still there but his little sister
vanished, weird.

The 2nd clip i posted shows quite well the use of audio in the game,
with well chosen and composed tunes throughout, reflecting the current
atmosphere, combat often having fastpaced music, moments of realisation
and nostalgia slower, sad parts eerys orchastral. And even when theres
not music, when youre just walking through the leaking halls of rapture
and you hear clanking as a splicer crawls around somewhere unseen, the
scream followed by a flash of red as they slice from behind, the roars
and clanks of the big daddys, the crys of the little sister. And the
scripts of the characters, the script as been well thought out and even
better executed. The vocals are always emotive, making it feel all the more real.

If i rated it less i couldnt justify the massive amount of times i
played it. The game is great, if you were an evil little jot the first
time you can play it again to be good, and mix it up for the 3rd ending.
Explore areas you missed, collect audio diarys you never found, look at
the frankly stunning scenes. This game will never cease to amase me.

Its fantastic. Such a dark depressing story. Humanitys greatest success
leading to its worst failure. Religion, capitalism, socialism, fascism,
greed, corruption, insanity, good, evil, it makes you tthink about it all.
In many ways it makes you question the very nature of life. The irony is
strong too, adam and eve being the plasmid source, yet also being a
religious reference. Little thingss like this crop up all over the game.

Rapture is truely massive, and theres a lot to see and collect.
There are no other objectives other than to get to the next area
really, being given tasks to acomplish this as andrew ryan, and
later other individuals, lock down the city and amass the remnants
of society against you. The tasks are well thought out and fun
to do, and the feeling of isolation is constant, only adding to
the beauy of the thing.

I mean this in terms of navigation and controling. Theres a nice
map system, good hacking interface, and an intuitive feeling
combat system. Obviously the harder difficultys effect combat dificulty.
Trying to fight a big daddy on hardest is a task and a half, you
really need to concentrate and think ahead, stockpiling armour
percing rounds, laying mines and plasmid traps etc. That added
another element to the game. Additionaly if you die youre revived
at the nearest vita chamber (that cloning thing i refered to), but
you can turn that off, adding another angle to things.

I would really suggest buying this game, for any platform, the
game is great. If you have the luxury of choice id buy it for
ps3 because the add on content that was released on xbox as dlc
was on the disk already for ps3, extra plasmids and such, plus
theres better dlc for it on the ps3 store.

I'll end with this:
"A man has choices, I chose the impossible. I built a city where
the artists would not fear the censor, where the scientist would
not be bound by petty morality, where the great would not be
constrained by the small. I chose to build Rapture.
But my city was betrayed by the weak. So I ask you my friend, if you
live with pride, would you kill the innocent? Would you sacrifice
your humanity? We all make choices, but in the end, our choices make us."
―Andrew Ryan

  Graphics 9   Sound 10   Addictive 10   Depth 10   Story 10   Difficulty 1

BioShock Game Description

In the year 1960 a plane crashes in the middle of the Atlantic Ocean with a man named Jack as the only survivor. He has the apparent luck of resurfacing in front of what looks like a door to an underwater complex. Without hesitating, Jack enters the door and is greeted by slogans that praise the city of Rapture, a paradise of free will built in the 1940's by a business magnate named Andrew Ryan. However, even before he assimilates all this new information, the descent to this supposed paradise ends and he can only see ruins and chaos. Learning about the destiny of Rapture will be now Jack's main motivation while he tries to survive the horrors that the free will can create.

BioShock is a first-person shooter with gameplay elements and storytelling technique reminiscent of System Shock games. Rapture, the once proud social experiment inspired by the real-world objectivist philosophy of Ayn Rand, has been nearly destroyed, its inhabitants either dead or fallen victims to bizarre scientific experiments. The retro-futuristic setting incorporates elements of sci-fi with art deco and steampunk influences, featuring interior design and propaganda posters reminiscent of 1950's.

The game's plot is largely revealed through recorded messages left by Rapture's inhabitants before they were killed or mutated. Much of the plot development is therefore dedicated to reconstructing the events of the past, similarly to System Shock games. Limited usage of stealth, the possibility to hack security cameras and other devices, and character customization are the gameplay elements that further tie BioShock to its spiritual predecessors.

In its core, however, the game is more action-oriented, restricting the role-playing mechanics of System Shock 2 to abilities and upgrades that can be acquired and equipped by the main character. Most of the enemies in the game are Splicers, the deformed and insane citizens of Rapture. The protagonist has an arsenal of firearms to combat them, but is also able to use plasmids, which act similarly to magic and deplete a special energy called EVE. Various types of plasmids may directly hurt enemies, sabotage their movements, or enhance the player character's defense. Combat tactics often rely on successive usage of different types of weapons and plasmids. For example, encasing an enemy in ice with a plasmid makes it possible to shatter it to pieces with a single shot; protecting himself with an electric shield, the protagonist can electrocute enemies and strike them with melee weapons, etc.

The player can only equip a limited number of active and passive plasmids, and also has an inventory limit for every type of item. Restoring and enhancing items can be found by exploring the environment or purchased from vending machines. These can also be hacked, similarly to turrets, cameras, safes, and other types of locks. Hacking is presented as a Pipe Mania-like mini-game.

Plasmids, on the other hand, are mostly purchased by spending certain amounts of a mutagen known as ADAM. This mutagen can be obtained from mysterious creatures called "Little Sisters" - little girls that can be seen in most of the game's locations, accompanied and protected by very strong, genetically enhanced humans grafted to armored diving suits and nicknamed "Big Daddies". In order to capture a Little Sister the player normally has to defeat her Big Daddy. Afterwards, the player has the choice of killing the girl, harvesting large amounts of ADAM in process, or sparing her life. Depending on the player's moral decisions concerning the Little Sisters, the game's story will be concluded with different endings.

The Playstation 3 version adds a harder difficulty level called "Survivor Mode" to the game.
It also comes with content released as purchase dlc on the 360 version.
Additional it has the exclusive dlc challenge rooms, containing 3 puzzle scenarios:
A Shocking Turn of Events - A Little Sister is trapped atop a Ferris wheel in an undisclosed location in Rapture. Using only the tools and environment around them, players must use their wits to create electricity to power the Ferris wheel and bring the Little Sister to safety.

The I in Team - Using limited resources, and an even more limited arsenal, players must negotiate traps and find a way to defeat a Big Daddy using their wits instead of raw firepower.

Worlds of Hurt - Step up and take on the most grueling challenge offered in the world of Rapture. Players must battle through eight rooms of Big Daddies, Splicers and the worst that Rapture has to offer. Accumulate Adam, build an arsenal of Plasmids, Tonics and Weaponry, and fight through to rescue the Little Sister.

BioShock Reviews

Overall 9.7    Graphics 9.5    Sound 10    Addictive 8.5    Story 9    Depth 9    Difficulty 2.5

Bioshock Review   MinkNyu
Ah, Bioshock. I only recently got my hands upon this game with the purchase of Bioshock Rapture Edit...
  Graphics 10   Sound 10   Addictive 7   Story 8   Depth 8   Difficulty 4

      Review Rating: 4/5     Submitted: 05-30-13     Updated: 10-11-13     Review Replies: 6

The best game, ever   thenumberone
Well, I dont know how it took me so long to review this game, many people have been unfortunate en...
  Graphics 9   Sound 10   Addictive 10   Story 10   Depth 10   Difficulty 1

      Review Rating: 3/5     Submitted: 07-31-12     Updated: 07-31-12     Review Replies: 0

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