Questron (APPLEII) - Apple II
Questron is an Adventure, Role-Playing (RPG) game developed by Strategic Simulations, Inc. and published by Strategic Simulations, Inc. in 1984 for the Apple II.
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In this adventure game, the player begins as a peasant whose land is under attack by monsters. After killing one, a princess names the peasant champion, and issues a quest, to rid the country of enemies. She can provide no map, but says that part of the quest involves learning the layout of the land by traveling it...and so the game begins. The ultimate objective is to find and defeat the wizard Mantor, and recover a magic book which gives him the ability to flood the land with monsters. The game is played on a two-dimensional scrolling map. Everything is represented by a sprite: towns, monsters, trees, hills. The sprite which represents the player changes, depending on which mode of transportation is used -- beginning, for instance, on foot. Dungeons in the endgame are done in a three dimensional style similar to The Bard's Tale. The player may be a rising hero, but even still heroes need money with which to buy tools and weapons and even food -- starvation is a real possibility! One source of food and gold is hunting game animals -- some can be eaten, and many carry gold. Then there are further opportunities in the various towns...The Questron hero does not have to be perfect; the game makes concessions to moral ambiguity. In town, the option is given of robbing the merchants -- of course, there are guards... Money can also be raised by gambling.
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