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06-10-25 05:43 PM

18 Posts Found by CJOLL

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10-05-16 11:38 AM
| ID: 1305615 | 2501 Words

CJOLL
Level: 11

POSTS: 18/18
POST EXP: 5868
LVL EXP: 5531
CP: 729.3
VIZ: 52929

Likes: 1  Dislikes: 0
This review will consist of two parts: firstly a detailed overview of the game in order to provide information and context, and secondly my personal opinions and ratings. I believe that including a detailed overview is important; a comprehensive description will probably influence someone's perspective even more than me just saying what I do and don't like about the game.

Part 1: Overview
Depth is an asymmetrical online multiplayer game on the Steam platform in which two teams compete directly against each other: a team of four divers playing a first-person shooter, and a team of two sharks playing a third-person brawler.

Divers
      The objective of the divers is to escort S.T.E.V.E., a custom-built aquatic robot, through one of several underwater maps as S.T.E.V.E. bypasses the locks on various safes and treasure chests. Furthermore, there is loose treasure scattered throughout the map, which divers can collect and "cash in" by giving it to S.T.E.V.E. Each time a diver cashes in an item, the entire team earns $50 each, and each time S.T.E.V.E. opens a safe, the entire team earns $1000 each.
      Whenever a diver dies, they can spend their cash on new gear that they will respawn with. Gear consists of three general categories: weapons, tools, and consumables. Weapons include bang sticks, net guns, spear guns, harpoons, and underwater firearms such as the SPP-1, P11, APS, and ADS. Tools consist of a sensor, which has a metal detector for finding treasure as well as sonar for locating sharks; and a diver propulsion vehicle (DPV) that enables divers to move rapidly across the map for the purpose of gathering treasure or evading sharks. Finally, consumables include underwater flares, sonar buoys, explosive mines, first-aid kits, shark shields, and a portable aquatic turret that automatically tracks and shoots at sharks that enter its field of view. Additionally, most weapons and tools can be upgraded: pistols can be dual-wielded, rifles can have extra mags and scopes, ammunition can have toxic, tranquilizing, tagging, or bleeding effects, harpoons can be fitted with explosive tips, nets can be reinforced and barbed, the DPV can be turbo-charged and equipped with a metal detector, and so on and so forth. Furthermore, each diver has a diving knife that they can use to stab sharks while being thrashed, as well as a hyperbaric welding torch that can be used to repair S.T.E.V.E.
      Whenever a diver is bleeding, severely wounded, or out of ammo, they should seek out a first aid kit or an ammo box. These are spread throughout the map (usually in remote locations that aren't close to S.T.E.V.E.). Divers can also use portable first aid kits that were purchased and deployed by themselves or a teammate.
      Each team has certain advantages and disadvantages; the divers' advantages are their access to a wide variety of gear that can kill or deter sharks from a distance, and the size of their team. Since the diving team has twice as many players as the shark team, teamwork and cooperation can give skilled divers a huge advantage. Using the buddy system and watching each others' backs are important. The divers' disadvantages, however, stem from the fact that the divers are not in their native environment. Visibility is limited in the dark, murky depths, and swimming with heavy gear is slow and awkward. The first-person perspective of the divers also reduces perception, compared to the sharks' third-person perspective. A diver's only indication that a hidden shark is nearby is through a game mechanic whereby your heart beats harder and faster when you are closer to a shark.
      The diving team wins when one of two conditions are fulfilled: either S.T.E.V.E. opens all safes and safely returns to the extraction point, or the shark team loses all of its lives.

Sharks
     
The objective of the sharks is to kill all divers. Killing a diver is accomplished by darting or lunging into a diver to grab them, and shaking your mouse rapidly to thrash them. Whenever a shark kills a diver, that shark earns 10 evolution points.
      When a shark dies, that shark may spend its evolution points on evolutions (i.e., perks) before respawning. A few examples of evolutions are: enhanced ampullae of Lorenzini to see more detailed information about divers' health and equipment; razor-sharp fins; serrated teeth so that divers continue to bleed after breaking free from your jaws; and various evolutions that increase speed, stamina, health regeneration, or maneuverability. In addition to evolutions (which are passive abilities), each shark has an active ability that can be upgraded with evolution points. The active ability is activated by pressing "E" and will give the shark some sort of temporary boost, after which a cool-down period is required before the ability can be activated again. The active ability is determined by the shark's species. You select your shark's species at the beginning of the match and it cannot be changed during the match. The species are as follows: Great White, Mako, Tiger, Hammerhead, Thresher, and Bull.
      The Great White was the first playable shark in the game when Depth was first released. Its defining attributes are durability and damage output. It is an extremely large, tank-like shark that relies on brute force, and it lacks the speed, stamina, and maneuverability to employ stealthy hit-and-run tactics. Its active ability is called Juggernaut, and once activated, the Great White temporarily gains a high resistance to damage. The Great White is by default the most durable shark in the game, and once Juggernaut is fully upgraded and active, the Great White can even withstand direct facial contact with an explosive mine.
      Next is the Mako. The Mako's defining attributes are speed, maneuverability, and damage output. It is small, lightning-fast, and can thrash a diver to death very quickly. On the other hand, it has extremely low durability. Being a glass cannon, so to speak, the Mako ought to rely on hit-and-run tactics, catching divers alone or carrying divers away from the group. If a Mako engages a group of divers clustered together and watching each others' backs, it will die very quickly, usually before it has a chance to earn a single kill. The Mako's active ability is Mark Prey. When activated, the diver that the Mako is currently facing temporarily becomes "marked." Whenever a diver that is marked dies, the Mako earns additional evolution points. This enables the Mako to afford more expensive and powerful evolutions.
      The Tiger's best qualities are being well-rounded and stealthy. The Tiger is medium-sized, more durable than the Mako and more maneuverable than the Great White, and its damage output is just as high as both of theirs. It is a jack-of-all-trades that can employ either hit-and-run or all-out aggression tactics, does well on all maps, pairs well with all other sharks, and it has a lower skill ceiling, making it an excellent choice for beginners. However, because it lacks specialization, expert players tend to use the Tiger less often as they realize the potential of other species. The Tiger's active ability is Adaptive Hide. While active, the Tiger's camouflage enables it to evade detection by flares and sonar.
      The Hammerhead is a large shark similar to the Great White. It is slightly faster and more maneuverable, and slightly less durable than the Great White. It also deals much less damage than the three aforementioned sharks when thrashing prey. However, it deals incredible damage when it swims into solid objects with prey in its mouth. It literally uses its head as a hammer to smash prey into a pulp. The Hammerhead does well on maps that feature close-quarters combat, narrow corridors, a lot of walls, etc. On the other hand, the Hammerhead is weak on maps where there is a lot of open water. The Hammerhead's active ability is Relentless Force. While active, the Hammerhead regains stamina and health whenever it impacts a solid object. This can give the Hammerhead an opportunity to either escape or grab another diver after smashing one diver into a wall.
      The Thresher's defining qualities are its speed and propensity for teamwork. It is arguably the most difficult shark to hit. It has the speed, stamina, and small size of the Mako. In addition, while thrashing prey, it moves around wildly, making it a difficult target. It is unique in that it is the only shark that deals area-of-effect damage. Its thrashing damage is low, but while it is thrashing, its blade-like tail wounds and disorients any divers caught in the area of effect. This can "soften up" the entire diving team for the Thresher's teammate to finish them off; alternately, the Thresher can kill multiple divers at once. The Thresher's weakness, like the Mako, is its lack of durability. The Thresher's active ability is Tail Lash. When activated, it creates a pressure differential that immediately damages nearby divers, disables their flashlights (temporarily), and can potentially destroy their consumables and break walls.
      Last but not least is the Bull. The Bull is a medium-sized shark with well-rounded attributes, similar to the Tiger. The Bull is defined by its active ability more so than any other shark. When the Bull is near one or more divers, it gradually gains something called "rage." The rate at which rage is gained increases when the divers are more active; if the divers swim around, use consumables, fire their weapons, etc. then the Bull will gain rage very quickly. When the Bull activates its ability, Enrage, it temporarily gains bonuses to its health, stamina, and damage output. The bonuses are proportional to the amount of rage that the Bull has. This ability makes the Bull well-suited to teamwork, like the Thresher. Whereas the Thresher can weaken an entire team to allow its teammate to destroy them, the Bull can hang back and build rage while the divers shoot at its teammate, and then rush in while fully enraged.
      Whenever a shark becomes hurt, it can heal by hunting seals that swim around the map near the surface. Eating two or three seals will restore most critically wounded sharks to full health.
      Like the diving team, the shark team has certain advantages and disadvantages. Its advantages are speed and perception. Sharks can cover large distances in a short amount of time. Sharks can tell exactly where S.T.E.V.E. is at any given point in time, and the sharks also have a pseudo-sonar that periodically shows the location of divers, even from across the map. For shark players, the screen is well-lit and the third-person perspective gives them a wide field of view. In short, the sharks have the advantage of fighting in their native environment. The sharks' disadvantage is their weakness against ranged weaponry. Sharks must get up close and personal with their prey, which makes them vulnerable to the divers' weapons and other technology.
      The shark team wins only when the diving team loses all of its lives. There is, however, an alternate way of doing this aside from killing the divers over and over again: if the sharks completely destroy S.T.E.V.E., then the boat captain who financed the treasure hunt will become angry and abandon the divers. This means that divers can't respawn and are now on their last life.

Depth has a small, but active player base and has five servers around the world. Its development team supports the game well and releases major updates every few months with minor "hotfixes" as needed in order to eliminate bugs, glitches, and game balance problems. Each major update introduces new maps, skins, diver equipment, shark species, and/or gameplay features, so the content of the game stays fresh. The downside of having a small player base, however, is that matchmaking is unbalanced. It is quite common to see a team of level 75+ expert players face off against a team of new players that are all below level 30.

Part 2: Ratings

Graphics: 9/10
In terms of graphics, Depth isn't an ultra top-notch state-of-the-art high-end game. Truth be told, that's how I like it; if a game requires expensive hardware to run smoothly, then I'm not interested. That being said, Depth is actually very beautiful. The developers paid a lot of attention to detail when constructing the scenery. Also, the graphical contrast between playing as a shark and playing as a diver is brilliantly implemented. As a diver, the water is murky and dark and there are a lot of blues that create a survival-horror atmosphere. The mood created by the game's visuals constantly reminds you that you are prey. On the other hand, when playing as a shark, the world is clear and brightly lit, with high contrast and accented reds. The visuals make you actually feel like your senses are sharper, and it perfectly suits gameplay as an apex predator.

Sound: 10/10
Hooo boy. The sounds in this game are amazing, especially for divers. In a world where you can barely see, you rely heavily on sound to keep track of your surroundings. The tense ambient music, the swish of a 2,000-pound predator swimming nearby, the screams of your teammates being devoured, and the pounding of your character's terrified heartbeat help to create exactly the kind of atmosphere that this game needs.

Addictiveness: 10/10
I don't know what to say. I can't stop playing. I'm usually more into story-driven games, but there's something about the visceral thrill of Depth that keeps me coming back. It's one of the most creative and well-executed action games I've ever played.

Story: 7/10
Depth isn't a story-driven game by any means, and there isn't a lot of consistency in the lore. The divers work for Captain Stubbs, a greedy treasure hunter who lost an arm in a shark attack. Players can choose from five different divers, who each have their own backstory, although some of their backstories don't quite make sense in the context of treasure hunting. The divers illegally pilfer sunken ruins, such as ancient Aztec burial grounds, Medieval castles, shipwrecks, oil derricks, and more. The sharks serve as brutal forces of nature, guarding their habitat from the intruders. In this sort of game, story really doesn't matter, but I applaud the developers for at least including tidbits of lore and backstory.

Depth (lol): 6/10
There is only one viable game mode (Blood and Gold, which I have been describing in this review so far). There are a couple of alternate game modes, such as Hide-and-Seek and Megalodon Hunt, but it is nearly impossible to find a match with them because hardly anyone plays them. I will admit that once you've played all of the maps, playing the same game mode over and over again starts to get repetitive. I personally rely on updates and positive interactions with other players to keep the experience fresh.

Difficulty: 7/10
Depth has a very high skill ceiling and a steep learning curve, making the game difficult for new players. I recommend playing with a friend if you can, and playing private matches against bots to hone your skills.

Overall: 8.4/10
This review will consist of two parts: firstly a detailed overview of the game in order to provide information and context, and secondly my personal opinions and ratings. I believe that including a detailed overview is important; a comprehensive description will probably influence someone's perspective even more than me just saying what I do and don't like about the game.

Part 1: Overview
Depth is an asymmetrical online multiplayer game on the Steam platform in which two teams compete directly against each other: a team of four divers playing a first-person shooter, and a team of two sharks playing a third-person brawler.

Divers
      The objective of the divers is to escort S.T.E.V.E., a custom-built aquatic robot, through one of several underwater maps as S.T.E.V.E. bypasses the locks on various safes and treasure chests. Furthermore, there is loose treasure scattered throughout the map, which divers can collect and "cash in" by giving it to S.T.E.V.E. Each time a diver cashes in an item, the entire team earns $50 each, and each time S.T.E.V.E. opens a safe, the entire team earns $1000 each.
      Whenever a diver dies, they can spend their cash on new gear that they will respawn with. Gear consists of three general categories: weapons, tools, and consumables. Weapons include bang sticks, net guns, spear guns, harpoons, and underwater firearms such as the SPP-1, P11, APS, and ADS. Tools consist of a sensor, which has a metal detector for finding treasure as well as sonar for locating sharks; and a diver propulsion vehicle (DPV) that enables divers to move rapidly across the map for the purpose of gathering treasure or evading sharks. Finally, consumables include underwater flares, sonar buoys, explosive mines, first-aid kits, shark shields, and a portable aquatic turret that automatically tracks and shoots at sharks that enter its field of view. Additionally, most weapons and tools can be upgraded: pistols can be dual-wielded, rifles can have extra mags and scopes, ammunition can have toxic, tranquilizing, tagging, or bleeding effects, harpoons can be fitted with explosive tips, nets can be reinforced and barbed, the DPV can be turbo-charged and equipped with a metal detector, and so on and so forth. Furthermore, each diver has a diving knife that they can use to stab sharks while being thrashed, as well as a hyperbaric welding torch that can be used to repair S.T.E.V.E.
      Whenever a diver is bleeding, severely wounded, or out of ammo, they should seek out a first aid kit or an ammo box. These are spread throughout the map (usually in remote locations that aren't close to S.T.E.V.E.). Divers can also use portable first aid kits that were purchased and deployed by themselves or a teammate.
      Each team has certain advantages and disadvantages; the divers' advantages are their access to a wide variety of gear that can kill or deter sharks from a distance, and the size of their team. Since the diving team has twice as many players as the shark team, teamwork and cooperation can give skilled divers a huge advantage. Using the buddy system and watching each others' backs are important. The divers' disadvantages, however, stem from the fact that the divers are not in their native environment. Visibility is limited in the dark, murky depths, and swimming with heavy gear is slow and awkward. The first-person perspective of the divers also reduces perception, compared to the sharks' third-person perspective. A diver's only indication that a hidden shark is nearby is through a game mechanic whereby your heart beats harder and faster when you are closer to a shark.
      The diving team wins when one of two conditions are fulfilled: either S.T.E.V.E. opens all safes and safely returns to the extraction point, or the shark team loses all of its lives.

Sharks
     
The objective of the sharks is to kill all divers. Killing a diver is accomplished by darting or lunging into a diver to grab them, and shaking your mouse rapidly to thrash them. Whenever a shark kills a diver, that shark earns 10 evolution points.
      When a shark dies, that shark may spend its evolution points on evolutions (i.e., perks) before respawning. A few examples of evolutions are: enhanced ampullae of Lorenzini to see more detailed information about divers' health and equipment; razor-sharp fins; serrated teeth so that divers continue to bleed after breaking free from your jaws; and various evolutions that increase speed, stamina, health regeneration, or maneuverability. In addition to evolutions (which are passive abilities), each shark has an active ability that can be upgraded with evolution points. The active ability is activated by pressing "E" and will give the shark some sort of temporary boost, after which a cool-down period is required before the ability can be activated again. The active ability is determined by the shark's species. You select your shark's species at the beginning of the match and it cannot be changed during the match. The species are as follows: Great White, Mako, Tiger, Hammerhead, Thresher, and Bull.
      The Great White was the first playable shark in the game when Depth was first released. Its defining attributes are durability and damage output. It is an extremely large, tank-like shark that relies on brute force, and it lacks the speed, stamina, and maneuverability to employ stealthy hit-and-run tactics. Its active ability is called Juggernaut, and once activated, the Great White temporarily gains a high resistance to damage. The Great White is by default the most durable shark in the game, and once Juggernaut is fully upgraded and active, the Great White can even withstand direct facial contact with an explosive mine.
      Next is the Mako. The Mako's defining attributes are speed, maneuverability, and damage output. It is small, lightning-fast, and can thrash a diver to death very quickly. On the other hand, it has extremely low durability. Being a glass cannon, so to speak, the Mako ought to rely on hit-and-run tactics, catching divers alone or carrying divers away from the group. If a Mako engages a group of divers clustered together and watching each others' backs, it will die very quickly, usually before it has a chance to earn a single kill. The Mako's active ability is Mark Prey. When activated, the diver that the Mako is currently facing temporarily becomes "marked." Whenever a diver that is marked dies, the Mako earns additional evolution points. This enables the Mako to afford more expensive and powerful evolutions.
      The Tiger's best qualities are being well-rounded and stealthy. The Tiger is medium-sized, more durable than the Mako and more maneuverable than the Great White, and its damage output is just as high as both of theirs. It is a jack-of-all-trades that can employ either hit-and-run or all-out aggression tactics, does well on all maps, pairs well with all other sharks, and it has a lower skill ceiling, making it an excellent choice for beginners. However, because it lacks specialization, expert players tend to use the Tiger less often as they realize the potential of other species. The Tiger's active ability is Adaptive Hide. While active, the Tiger's camouflage enables it to evade detection by flares and sonar.
      The Hammerhead is a large shark similar to the Great White. It is slightly faster and more maneuverable, and slightly less durable than the Great White. It also deals much less damage than the three aforementioned sharks when thrashing prey. However, it deals incredible damage when it swims into solid objects with prey in its mouth. It literally uses its head as a hammer to smash prey into a pulp. The Hammerhead does well on maps that feature close-quarters combat, narrow corridors, a lot of walls, etc. On the other hand, the Hammerhead is weak on maps where there is a lot of open water. The Hammerhead's active ability is Relentless Force. While active, the Hammerhead regains stamina and health whenever it impacts a solid object. This can give the Hammerhead an opportunity to either escape or grab another diver after smashing one diver into a wall.
      The Thresher's defining qualities are its speed and propensity for teamwork. It is arguably the most difficult shark to hit. It has the speed, stamina, and small size of the Mako. In addition, while thrashing prey, it moves around wildly, making it a difficult target. It is unique in that it is the only shark that deals area-of-effect damage. Its thrashing damage is low, but while it is thrashing, its blade-like tail wounds and disorients any divers caught in the area of effect. This can "soften up" the entire diving team for the Thresher's teammate to finish them off; alternately, the Thresher can kill multiple divers at once. The Thresher's weakness, like the Mako, is its lack of durability. The Thresher's active ability is Tail Lash. When activated, it creates a pressure differential that immediately damages nearby divers, disables their flashlights (temporarily), and can potentially destroy their consumables and break walls.
      Last but not least is the Bull. The Bull is a medium-sized shark with well-rounded attributes, similar to the Tiger. The Bull is defined by its active ability more so than any other shark. When the Bull is near one or more divers, it gradually gains something called "rage." The rate at which rage is gained increases when the divers are more active; if the divers swim around, use consumables, fire their weapons, etc. then the Bull will gain rage very quickly. When the Bull activates its ability, Enrage, it temporarily gains bonuses to its health, stamina, and damage output. The bonuses are proportional to the amount of rage that the Bull has. This ability makes the Bull well-suited to teamwork, like the Thresher. Whereas the Thresher can weaken an entire team to allow its teammate to destroy them, the Bull can hang back and build rage while the divers shoot at its teammate, and then rush in while fully enraged.
      Whenever a shark becomes hurt, it can heal by hunting seals that swim around the map near the surface. Eating two or three seals will restore most critically wounded sharks to full health.
      Like the diving team, the shark team has certain advantages and disadvantages. Its advantages are speed and perception. Sharks can cover large distances in a short amount of time. Sharks can tell exactly where S.T.E.V.E. is at any given point in time, and the sharks also have a pseudo-sonar that periodically shows the location of divers, even from across the map. For shark players, the screen is well-lit and the third-person perspective gives them a wide field of view. In short, the sharks have the advantage of fighting in their native environment. The sharks' disadvantage is their weakness against ranged weaponry. Sharks must get up close and personal with their prey, which makes them vulnerable to the divers' weapons and other technology.
      The shark team wins only when the diving team loses all of its lives. There is, however, an alternate way of doing this aside from killing the divers over and over again: if the sharks completely destroy S.T.E.V.E., then the boat captain who financed the treasure hunt will become angry and abandon the divers. This means that divers can't respawn and are now on their last life.

Depth has a small, but active player base and has five servers around the world. Its development team supports the game well and releases major updates every few months with minor "hotfixes" as needed in order to eliminate bugs, glitches, and game balance problems. Each major update introduces new maps, skins, diver equipment, shark species, and/or gameplay features, so the content of the game stays fresh. The downside of having a small player base, however, is that matchmaking is unbalanced. It is quite common to see a team of level 75+ expert players face off against a team of new players that are all below level 30.

Part 2: Ratings

Graphics: 9/10
In terms of graphics, Depth isn't an ultra top-notch state-of-the-art high-end game. Truth be told, that's how I like it; if a game requires expensive hardware to run smoothly, then I'm not interested. That being said, Depth is actually very beautiful. The developers paid a lot of attention to detail when constructing the scenery. Also, the graphical contrast between playing as a shark and playing as a diver is brilliantly implemented. As a diver, the water is murky and dark and there are a lot of blues that create a survival-horror atmosphere. The mood created by the game's visuals constantly reminds you that you are prey. On the other hand, when playing as a shark, the world is clear and brightly lit, with high contrast and accented reds. The visuals make you actually feel like your senses are sharper, and it perfectly suits gameplay as an apex predator.

Sound: 10/10
Hooo boy. The sounds in this game are amazing, especially for divers. In a world where you can barely see, you rely heavily on sound to keep track of your surroundings. The tense ambient music, the swish of a 2,000-pound predator swimming nearby, the screams of your teammates being devoured, and the pounding of your character's terrified heartbeat help to create exactly the kind of atmosphere that this game needs.

Addictiveness: 10/10
I don't know what to say. I can't stop playing. I'm usually more into story-driven games, but there's something about the visceral thrill of Depth that keeps me coming back. It's one of the most creative and well-executed action games I've ever played.

Story: 7/10
Depth isn't a story-driven game by any means, and there isn't a lot of consistency in the lore. The divers work for Captain Stubbs, a greedy treasure hunter who lost an arm in a shark attack. Players can choose from five different divers, who each have their own backstory, although some of their backstories don't quite make sense in the context of treasure hunting. The divers illegally pilfer sunken ruins, such as ancient Aztec burial grounds, Medieval castles, shipwrecks, oil derricks, and more. The sharks serve as brutal forces of nature, guarding their habitat from the intruders. In this sort of game, story really doesn't matter, but I applaud the developers for at least including tidbits of lore and backstory.

Depth (lol): 6/10
There is only one viable game mode (Blood and Gold, which I have been describing in this review so far). There are a couple of alternate game modes, such as Hide-and-Seek and Megalodon Hunt, but it is nearly impossible to find a match with them because hardly anyone plays them. I will admit that once you've played all of the maps, playing the same game mode over and over again starts to get repetitive. I personally rely on updates and positive interactions with other players to keep the experience fresh.

Difficulty: 7/10
Depth has a very high skill ceiling and a steep learning curve, making the game difficult for new players. I recommend playing with a friend if you can, and playing private matches against bots to hone your skills.

Overall: 8.4/10
Member

Affected by 'Laziness Syndrome'

Registered: 01-29-11
Last Post: 3170 days
Last Active: 2140 days

07-25-15 03:40 PM
| ID: 1189973 | 25 Words

CJOLL
Level: 11

POSTS: 17/18
POST EXP: 5868
LVL EXP: 5531
CP: 729.3
VIZ: 52929

Likes: 2  Dislikes: 0
endings : Thank you for your feedback! I appreciate the kind words. However, note that the title of this game is "Fallout & Fallout 2 Dual Pack."
endings : Thank you for your feedback! I appreciate the kind words. However, note that the title of this game is "Fallout & Fallout 2 Dual Pack."
Member

Affected by 'Laziness Syndrome'

Registered: 01-29-11
Last Post: 3170 days
Last Active: 2140 days

07-24-15 06:52 PM
| ID: 1189825 | 1108 Words

CJOLL
Level: 11

POSTS: 16/18
POST EXP: 5868
LVL EXP: 5531
CP: 729.3
VIZ: 52929

Likes: 1  Dislikes: 0
Released in '96 and '97, the classic Fallout games are considered by many to be the crowning achievements in their era of the computer RPG genre. Praised for their intriguing setting, compelling story, and sheer depth, they spawned one of the most well-known post-apocalyptic franchises of all time.

Graphics: 6/10

For their time, Fallout and Fallout 2 had some pretty good graphics. They are obviously obsolete by modern standards, and they were never so pretty as to make the player go "ooh, ahh," but they got the job done. One nice thing about the graphics, however, is the game's distinct look. You can take one glance at a game and determine that it's classic Fallout. The bright blues and yellows of the vault suits, the polished steel floors and walls of the vaults, and the depressing brown of the wasteland all come together quite nicely to give the game its signature look.

Sound: 7/10

Again, there was nothing too special about the game's sound, but it worked. Sound is ranked slightly higher than graphics here because of how well the music score influences the atmosphere. The music helps to immerse the player in the game without ever being distracting.

Addictiveness: 9/10

One of the great things about all Fallout titles is their replayability value. "Depth," below, will cover this aspect of the game in detail. In Fallout and Fallout 2, you can create your own character with completely customized stats. The type of character that you create determines the options that will be available to you, and it is fun to start a brand-new playthrough and find out what else there is to discover.

Story: 10/10

I will try to avoid spoilers here, and mostly focus on the background story and why it is so fascinating. In the Fallout universe, cultural progress came to a halt in the 1950's, whereas technological progress skyrocketed. The result is a fascinating world taken straight out of a 50's-era sci-fi comic book. There are robots, nuclear-powered automobiles, and all manner of deadly laser and plasma weapons... but the Ink Spots and Louis Armstrong still play on the radio. Things take a turn for the worse in the year 2077. The world as we know it comes to an end when the major powers of the world unleash their nuclear arsenals. The only humans who survived unmutated are those who lived far away from any major population centers, or those who took shelter in one of several Vaults; fallout shelters designed to preserve humanity in case of nuclear war. Fast-forward eighty-four years to 2161, where Fallout begins. Your character, a resident of Vault 13, is sent out into the irradiated wasteland to find a replacement for the Vault's damaged water purification control chip. An adventure ensues in which the player saves his or her Vault by finding the control chip, and then saves all of humankind by defeating an army of mutants and their leader. Fast-forward another eighty years to 2241, where Fallout 2 begins. Your character is a descendant of the first game's player character, who again must save his or her people; this time, by finding a Garden of Eden Creation Kit (GECK). The GECK is a miraculous terraforming device capable of creating a lush oasis in the barren wasteland. Another adventure ensues and your character once again ends up saving the entire human race. I have left out most of the details of the games' plots, but suffice it to say that you will encounter a very colorful and varied cast of characters. There are factions and settlements of all shapes, sizes, and ideologies. To a large extent, the choices you make will shape the story of the game. The story is really very immersive and fascinating.

Depth: 10/10

This category is where Fallout shines the most, especially Fallout 2. The games are open-world RPGs that focus on player freedom. Your character can be a heroic goody-two-shoes or a sadistic marauder. There are countless side quests to complete and NPCs to interact with. A large arsenal of weapons and other items allows you to customize your character even further, and "special" random encounters on the world map exist to keep the game fresh. All in all, Fallout has the highest replayability value of any game that I personally have ever played.

Difficulty: 8/10

Okay, so... the game is pretty frustrating. Doubly so for anyone who didn't start playing video games until the 2000's. As some people would put it, "Fallout doesn't hold your hand." As others would put it, "How the heck does anyone complete this game without consulting the wiki every fifteen minutes?!" The game makes you think outside the box and come up with your own solutions to problems, often in very unintuitive ways. On top of this, the graphical limitations at the time often prevented picking up useable items because they were hidden behind desks, piles of rocks, or other bits of scenery; and don't even get me started on the bugs. There are lots of them. It's very buggy. The moral of the story? Until you get the hang of the game, you should save VERY often, use a new save slot each time, and don't be afraid to consult a fallout wiki whenever you get stuck. Sorry, but it's just the way games were back then; you had to really work for the reward.

Other notes:

The games had a wonderful sense of humor, especially Fallout 2. If you like dark humor, innuendo, fourth-wall-breaking, and Monty Python, you will absolutely love Fallout 2. The classic Fallout games are great in that, unlike most AAA games these days, they didn't take themselves too seriously. One last quick note: if you decide to play Fallout 2, for the best experience, the "Killap's Fallout 2 Restoration Project" mod is highly recommended. It is easy to find with a quick internet search and just as easy to download and install. It restores a lot of cut content to the game and, even better, it removes tons of those pesky bugs that I mentioned before.

Overall: 9.5/10

As someone who grew up playing these games, I will admit right now to being biased, but I think this is a fair rating. I think that there's no denying that Fallout has excellent depth, story, and replayability value, and based on these factors alone it merits a 10/10 rating. On the other hand, there's also no denying that the game is buggy and frustrating from time to time, preventing a perfect rating. All in all, these games are regarded as classics, and they have definitely earned their place in video game history.
Released in '96 and '97, the classic Fallout games are considered by many to be the crowning achievements in their era of the computer RPG genre. Praised for their intriguing setting, compelling story, and sheer depth, they spawned one of the most well-known post-apocalyptic franchises of all time.

Graphics: 6/10

For their time, Fallout and Fallout 2 had some pretty good graphics. They are obviously obsolete by modern standards, and they were never so pretty as to make the player go "ooh, ahh," but they got the job done. One nice thing about the graphics, however, is the game's distinct look. You can take one glance at a game and determine that it's classic Fallout. The bright blues and yellows of the vault suits, the polished steel floors and walls of the vaults, and the depressing brown of the wasteland all come together quite nicely to give the game its signature look.

Sound: 7/10

Again, there was nothing too special about the game's sound, but it worked. Sound is ranked slightly higher than graphics here because of how well the music score influences the atmosphere. The music helps to immerse the player in the game without ever being distracting.

Addictiveness: 9/10

One of the great things about all Fallout titles is their replayability value. "Depth," below, will cover this aspect of the game in detail. In Fallout and Fallout 2, you can create your own character with completely customized stats. The type of character that you create determines the options that will be available to you, and it is fun to start a brand-new playthrough and find out what else there is to discover.

Story: 10/10

I will try to avoid spoilers here, and mostly focus on the background story and why it is so fascinating. In the Fallout universe, cultural progress came to a halt in the 1950's, whereas technological progress skyrocketed. The result is a fascinating world taken straight out of a 50's-era sci-fi comic book. There are robots, nuclear-powered automobiles, and all manner of deadly laser and plasma weapons... but the Ink Spots and Louis Armstrong still play on the radio. Things take a turn for the worse in the year 2077. The world as we know it comes to an end when the major powers of the world unleash their nuclear arsenals. The only humans who survived unmutated are those who lived far away from any major population centers, or those who took shelter in one of several Vaults; fallout shelters designed to preserve humanity in case of nuclear war. Fast-forward eighty-four years to 2161, where Fallout begins. Your character, a resident of Vault 13, is sent out into the irradiated wasteland to find a replacement for the Vault's damaged water purification control chip. An adventure ensues in which the player saves his or her Vault by finding the control chip, and then saves all of humankind by defeating an army of mutants and their leader. Fast-forward another eighty years to 2241, where Fallout 2 begins. Your character is a descendant of the first game's player character, who again must save his or her people; this time, by finding a Garden of Eden Creation Kit (GECK). The GECK is a miraculous terraforming device capable of creating a lush oasis in the barren wasteland. Another adventure ensues and your character once again ends up saving the entire human race. I have left out most of the details of the games' plots, but suffice it to say that you will encounter a very colorful and varied cast of characters. There are factions and settlements of all shapes, sizes, and ideologies. To a large extent, the choices you make will shape the story of the game. The story is really very immersive and fascinating.

Depth: 10/10

This category is where Fallout shines the most, especially Fallout 2. The games are open-world RPGs that focus on player freedom. Your character can be a heroic goody-two-shoes or a sadistic marauder. There are countless side quests to complete and NPCs to interact with. A large arsenal of weapons and other items allows you to customize your character even further, and "special" random encounters on the world map exist to keep the game fresh. All in all, Fallout has the highest replayability value of any game that I personally have ever played.

Difficulty: 8/10

Okay, so... the game is pretty frustrating. Doubly so for anyone who didn't start playing video games until the 2000's. As some people would put it, "Fallout doesn't hold your hand." As others would put it, "How the heck does anyone complete this game without consulting the wiki every fifteen minutes?!" The game makes you think outside the box and come up with your own solutions to problems, often in very unintuitive ways. On top of this, the graphical limitations at the time often prevented picking up useable items because they were hidden behind desks, piles of rocks, or other bits of scenery; and don't even get me started on the bugs. There are lots of them. It's very buggy. The moral of the story? Until you get the hang of the game, you should save VERY often, use a new save slot each time, and don't be afraid to consult a fallout wiki whenever you get stuck. Sorry, but it's just the way games were back then; you had to really work for the reward.

Other notes:

The games had a wonderful sense of humor, especially Fallout 2. If you like dark humor, innuendo, fourth-wall-breaking, and Monty Python, you will absolutely love Fallout 2. The classic Fallout games are great in that, unlike most AAA games these days, they didn't take themselves too seriously. One last quick note: if you decide to play Fallout 2, for the best experience, the "Killap's Fallout 2 Restoration Project" mod is highly recommended. It is easy to find with a quick internet search and just as easy to download and install. It restores a lot of cut content to the game and, even better, it removes tons of those pesky bugs that I mentioned before.

Overall: 9.5/10

As someone who grew up playing these games, I will admit right now to being biased, but I think this is a fair rating. I think that there's no denying that Fallout has excellent depth, story, and replayability value, and based on these factors alone it merits a 10/10 rating. On the other hand, there's also no denying that the game is buggy and frustrating from time to time, preventing a perfect rating. All in all, these games are regarded as classics, and they have definitely earned their place in video game history.
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Affected by 'Laziness Syndrome'

Registered: 01-29-11
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01-22-15 03:31 PM
| ID: 1128147 | 26 Words

CJOLL
Level: 11

POSTS: 15/18
POST EXP: 5868
LVL EXP: 5531
CP: 729.3
VIZ: 52929

I actually haven't played that one in years. I'm not sure if it's fresh enough in my mind for me to do a review about it.
I actually haven't played that one in years. I'm not sure if it's fresh enough in my mind for me to do a review about it.
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Affected by 'Laziness Syndrome'

Registered: 01-29-11
Last Post: 3170 days
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01-22-15 03:10 PM
| ID: 1128120 | 50 Words

CJOLL
Level: 11

POSTS: 14/18
POST EXP: 5868
LVL EXP: 5531
CP: 729.3
VIZ: 52929

Thank you very much! Your kind words are appreciated. I've considered reviewing some of the other titles in the Fallout series, and I'll probably get around to it eventually. The main obstacle is that I just moved back in at college. There's just not enough time in the day, haha.
Thank you very much! Your kind words are appreciated. I've considered reviewing some of the other titles in the Fallout series, and I'll probably get around to it eventually. The main obstacle is that I just moved back in at college. There's just not enough time in the day, haha.
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Affected by 'Laziness Syndrome'

Registered: 01-29-11
Last Post: 3170 days
Last Active: 2140 days

01-14-15 12:51 PM
| ID: 1125269 | 115 Words

CJOLL
Level: 11

POSTS: 13/18
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CP: 729.3
VIZ: 52929

Likes: 1  Dislikes: 0
First of all, thank you to whoever can answer this. There's something that I'm really curious about, and I can't find any information in the FAQ or any other place I've looked. To the right of my post is a little sprite of a mushroom person, and below that is the title "Micro Goomba." I was wondering what this means. I notice that everyone has some sort of sprite and title there. I think I once heard this referred to as "rank" but I'm not sure. I was just wondering if there was an informational page about this feature, or if there is anyone who can tell me more.

Once again, thank you very much.
First of all, thank you to whoever can answer this. There's something that I'm really curious about, and I can't find any information in the FAQ or any other place I've looked. To the right of my post is a little sprite of a mushroom person, and below that is the title "Micro Goomba." I was wondering what this means. I notice that everyone has some sort of sprite and title there. I think I once heard this referred to as "rank" but I'm not sure. I was just wondering if there was an informational page about this feature, or if there is anyone who can tell me more.

Once again, thank you very much.
Member

Affected by 'Laziness Syndrome'

Registered: 01-29-11
Last Post: 3170 days
Last Active: 2140 days

01-14-15 12:10 AM
| ID: 1125167 | 144 Words

CJOLL
Level: 11

POSTS: 12/18
POST EXP: 5868
LVL EXP: 5531
CP: 729.3
VIZ: 52929

Thank you so much for your kind words! I'm obsessed with New Vegas and I thought that this would be a good starting point for contributing to Vizzed. The funny thing is, I started out wanting to give a rating of 9.9. It wasn't until I tried writing an objective review that I really thought about the game's shortcomings.

As far as the graphics go, I stand behind my opinion. New Vegas was released less than a year before Skyrim—a comparable game from the same company—and yet Skyrim is significantly ahead of New Vegas in terms of graphics. Also, I've seen user-created mods that make New Vegas much more beautiful than the base game, so I know the developers had access to resources that would have done more justice to the graphics. Don't get the wrong idea though—the graphics aren't bad. They're just average.
Thank you so much for your kind words! I'm obsessed with New Vegas and I thought that this would be a good starting point for contributing to Vizzed. The funny thing is, I started out wanting to give a rating of 9.9. It wasn't until I tried writing an objective review that I really thought about the game's shortcomings.

As far as the graphics go, I stand behind my opinion. New Vegas was released less than a year before Skyrim—a comparable game from the same company—and yet Skyrim is significantly ahead of New Vegas in terms of graphics. Also, I've seen user-created mods that make New Vegas much more beautiful than the base game, so I know the developers had access to resources that would have done more justice to the graphics. Don't get the wrong idea though—the graphics aren't bad. They're just average.
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Affected by 'Laziness Syndrome'

Registered: 01-29-11
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01-13-15 11:14 PM
| ID: 1125132 | 8 Words

CJOLL
Level: 11

POSTS: 11/18
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Will do! Thank you for the welcome, Zanderlex.
Will do! Thank you for the welcome, Zanderlex.
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Affected by 'Laziness Syndrome'

Registered: 01-29-11
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01-13-15 05:12 AM
| ID: 1124827 | 52 Words

CJOLL
Level: 11

POSTS: 10/18
POST EXP: 5868
LVL EXP: 5531
CP: 729.3
VIZ: 52929

darthyoda : I would rather be a samurai because samurai had a stronger sense of lawfulness, loyalty, and honor. Samurai didn't leverage secrecy and stealth. They had everything out in the open.

Would you rather go two days without eating at all, or be force-fed two days' worth of food in one sitting?
darthyoda : I would rather be a samurai because samurai had a stronger sense of lawfulness, loyalty, and honor. Samurai didn't leverage secrecy and stealth. They had everything out in the open.

Would you rather go two days without eating at all, or be force-fed two days' worth of food in one sitting?
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Affected by 'Laziness Syndrome'

Registered: 01-29-11
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01-13-15 04:56 AM
| ID: 1124825 | 937 Words

CJOLL
Level: 11

POSTS: 9/18
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LVL EXP: 5531
CP: 729.3
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Likes: 1  Dislikes: 0
Fallout: New Vegas is a free-roaming RPG that takes place in Las Vegas and the surrounding Mojave Desert, centuries after a nuclear apocalypse. New Vegas resurrects the spirit of the classic Fallout games, complete with dark, tongue-in-cheek humor, while building upon the updated gameplay mechanics of its more recent predecessor, Fallout 3. The result is a compelling and addictive, albeit buggy, experience with high replayability value.

Graphics: 4/10

It would be a lie to say that there is anything state-of-the-art, or even really pretty, about New Vegas' graphics. The graphic effects get the job done just fine, but that's it—don't expect to go "ooh, ah." Compared to other big-name games of the time, graphics aren't really this game's strong suit. Don't get the wrong idea—the graphics aren't bad. They're just average.

Sound: 3/10

As with the graphics, the sound effects get the job done, but that's it. Unfortunately, unlike the graphics which are merely dull, the sound is often annoying. The radio, NPC idle chatter, and even the ambient music tend to be very repetitive. After dedicating enough hours to playing this game, you would swear that if you heard one more NCR trooper say "Patrolling the Mojave almost makes you wish for a nuclear winter," you would chuck your computer out of a high window. The only redeeming factor is that the music on the radio—repetitive though it may be—is a fun, appealing blend of cowboy songs and show tunes from the '30's and '40's.

Addictiveness: 10/10

The true measure of a game's worth is its addictiveness, and this is where Fallout shines. Simply put, if a person wants to keep playing it all the time, then it must be a good game. Fallout is so addictive because of its depth (see below), and also because of how fascinating the setting is. The human mind loves to imagine the world as it could be, with humanity still struggling to survive centuries after being devastated by atomic war. Add in a slew of interesting characters (such as a guy who took the title of Caesar and founded a new Roman Legion), a unique sense of humor (just wait 'til you find Indiana Jones' corpse in a refrigerator in the desert), and a healthy blend of action and dialogue, and the result is a fun experience that demands to be played for hours on end.

Story: 8/10

While New Vegas may be lacking in terms of an emotionally compelling, player character-centered story, it has a very complex tale to tell nonetheless. The story of New Vegas is about the political environment of the Mojave Wasteland. The New California Republic, Caesar's Legion, and the mysterious Mr. House all struggle for control over the Las Vegas Strip and Hoover Dam, and the people of the wasteland are caught in the middle. To avoid spoilers, this section will be kept succinct. If you're interested in faction-based stories, you ought to love New Vegas; however, if you're more interested in character-based stories then you might prefer another title, such as Fallout 3.

Depth: 10/10

This game has so much to offer that it boggles the mind. Firstly, the player character is highly customizable. Player characters can be saints who clean up slums, free slaves, and peacefully convince the bad guys to go away. Alternatively, player characters can be devils who casually slaughter innocent civilians, cannibalize their corpses, and then sell the leftover human flesh to unsuspecting traders. Player characters can have a wide range of skills and statistics to specialize in several different combative and non-combative techniques. There is also a variety of gear to choose from. No two player characters are the same, and the game requires several playthroughs to gain a full appreciation of different character builds. Furthermore, there are many side quests in addition to the main storyline. Even the main storyline itself has four main branches, depending on which faction the player wishes to align themselves with. Finally, the world is very large and full of locations to be discovered. The game even offers a special "explorer" perk to high-level characters to reveal all locations on the player's map because otherwise, there would be no way to be sure all locations are found and explored. All in all, it would take many days to complete all possible side quests and explore every location. Finally, there is an extensive modding community for this game because of the easy-to-use modding tools that the game's developer provided—while this does not pertain to the base game, it is relevant because when you finally feel like you've exhausted everything the game has to offer, you can download user-created content to give the game a fresh new twist. These factors cause Fallout to have an extremely high replayability value; it is simply impossible to experience the full game in one playthrough.

Difficulty: 4/10

The combat in New Vegas is disappointingly easy. Once the player gets the hang of combat, it simply isn't a challenge anymore, even at higher difficulty settings. The redeeming factor is that New Vegas, unlike Fallout 3, features an optional "hardcore mode." When enabled, this hardcore mode requires the player character to eat, sleep, and stay hydrated in order to survive. Even this mode doesn't provide too much of a challenge, though.

Overall: 8.7/10

The game may be lacking in sound quality and difficulty, and it may even be buggy at times, but its depth and addictiveness more than make up for its shortcomings. There is so much to do in the game, and it is the sort of game that you will never grow bored of once you get hooked.
Fallout: New Vegas is a free-roaming RPG that takes place in Las Vegas and the surrounding Mojave Desert, centuries after a nuclear apocalypse. New Vegas resurrects the spirit of the classic Fallout games, complete with dark, tongue-in-cheek humor, while building upon the updated gameplay mechanics of its more recent predecessor, Fallout 3. The result is a compelling and addictive, albeit buggy, experience with high replayability value.

Graphics: 4/10

It would be a lie to say that there is anything state-of-the-art, or even really pretty, about New Vegas' graphics. The graphic effects get the job done just fine, but that's it—don't expect to go "ooh, ah." Compared to other big-name games of the time, graphics aren't really this game's strong suit. Don't get the wrong idea—the graphics aren't bad. They're just average.

Sound: 3/10

As with the graphics, the sound effects get the job done, but that's it. Unfortunately, unlike the graphics which are merely dull, the sound is often annoying. The radio, NPC idle chatter, and even the ambient music tend to be very repetitive. After dedicating enough hours to playing this game, you would swear that if you heard one more NCR trooper say "Patrolling the Mojave almost makes you wish for a nuclear winter," you would chuck your computer out of a high window. The only redeeming factor is that the music on the radio—repetitive though it may be—is a fun, appealing blend of cowboy songs and show tunes from the '30's and '40's.

Addictiveness: 10/10

The true measure of a game's worth is its addictiveness, and this is where Fallout shines. Simply put, if a person wants to keep playing it all the time, then it must be a good game. Fallout is so addictive because of its depth (see below), and also because of how fascinating the setting is. The human mind loves to imagine the world as it could be, with humanity still struggling to survive centuries after being devastated by atomic war. Add in a slew of interesting characters (such as a guy who took the title of Caesar and founded a new Roman Legion), a unique sense of humor (just wait 'til you find Indiana Jones' corpse in a refrigerator in the desert), and a healthy blend of action and dialogue, and the result is a fun experience that demands to be played for hours on end.

Story: 8/10

While New Vegas may be lacking in terms of an emotionally compelling, player character-centered story, it has a very complex tale to tell nonetheless. The story of New Vegas is about the political environment of the Mojave Wasteland. The New California Republic, Caesar's Legion, and the mysterious Mr. House all struggle for control over the Las Vegas Strip and Hoover Dam, and the people of the wasteland are caught in the middle. To avoid spoilers, this section will be kept succinct. If you're interested in faction-based stories, you ought to love New Vegas; however, if you're more interested in character-based stories then you might prefer another title, such as Fallout 3.

Depth: 10/10

This game has so much to offer that it boggles the mind. Firstly, the player character is highly customizable. Player characters can be saints who clean up slums, free slaves, and peacefully convince the bad guys to go away. Alternatively, player characters can be devils who casually slaughter innocent civilians, cannibalize their corpses, and then sell the leftover human flesh to unsuspecting traders. Player characters can have a wide range of skills and statistics to specialize in several different combative and non-combative techniques. There is also a variety of gear to choose from. No two player characters are the same, and the game requires several playthroughs to gain a full appreciation of different character builds. Furthermore, there are many side quests in addition to the main storyline. Even the main storyline itself has four main branches, depending on which faction the player wishes to align themselves with. Finally, the world is very large and full of locations to be discovered. The game even offers a special "explorer" perk to high-level characters to reveal all locations on the player's map because otherwise, there would be no way to be sure all locations are found and explored. All in all, it would take many days to complete all possible side quests and explore every location. Finally, there is an extensive modding community for this game because of the easy-to-use modding tools that the game's developer provided—while this does not pertain to the base game, it is relevant because when you finally feel like you've exhausted everything the game has to offer, you can download user-created content to give the game a fresh new twist. These factors cause Fallout to have an extremely high replayability value; it is simply impossible to experience the full game in one playthrough.

Difficulty: 4/10

The combat in New Vegas is disappointingly easy. Once the player gets the hang of combat, it simply isn't a challenge anymore, even at higher difficulty settings. The redeeming factor is that New Vegas, unlike Fallout 3, features an optional "hardcore mode." When enabled, this hardcore mode requires the player character to eat, sleep, and stay hydrated in order to survive. Even this mode doesn't provide too much of a challenge, though.

Overall: 8.7/10

The game may be lacking in sound quality and difficulty, and it may even be buggy at times, but its depth and addictiveness more than make up for its shortcomings. There is so much to do in the game, and it is the sort of game that you will never grow bored of once you get hooked.
Member

Affected by 'Laziness Syndrome'

Registered: 01-29-11
Last Post: 3170 days
Last Active: 2140 days

01-13-15 03:57 AM
| ID: 1124823 | 104 Words

CJOLL
Level: 11

POSTS: 8/18
POST EXP: 5868
LVL EXP: 5531
CP: 729.3
VIZ: 52929

My favorite artist, hands-down, is Billy Joel. I'm really excited that he's coming to KC in a few months. It'll be the first time he's been in town in five years. I bought tickets because, given his age, I have no idea if I'll ever have another chance to see him in concert.

Billy Joel's songs are amazing because he manages to write a wide variety of songs while still showcasing his signature style in each. In other words, no two Billy Joel songs sound the same, but they all sound like Billy. He sings with energy and passion, and he's a brilliant songwriter.
My favorite artist, hands-down, is Billy Joel. I'm really excited that he's coming to KC in a few months. It'll be the first time he's been in town in five years. I bought tickets because, given his age, I have no idea if I'll ever have another chance to see him in concert.

Billy Joel's songs are amazing because he manages to write a wide variety of songs while still showcasing his signature style in each. In other words, no two Billy Joel songs sound the same, but they all sound like Billy. He sings with energy and passion, and he's a brilliant songwriter.
Member

Affected by 'Laziness Syndrome'

Registered: 01-29-11
Last Post: 3170 days
Last Active: 2140 days

01-13-15 03:41 AM
| ID: 1124822 | 105 Words

CJOLL
Level: 11

POSTS: 7/18
POST EXP: 5868
LVL EXP: 5531
CP: 729.3
VIZ: 52929

Likes: 1  Dislikes: 0
Netrmbius : Welcome! I agree, you do have an awesome username. Partially because, like Singelli said, you can't spell Netrmbius without , haha! Good ol' emoticons.

Anyways, my story is a lot like yours. I've been using this site for a couple of years but I am still a n00b to the forums and community. I just recently submitted my own intro and now I'm browsing the forum. It looks like it will be a good experience.

Also, wow... my mom just made me eat my green beans before I could have dessert. I guess your mom extended that mentality to other parts of life, eh?
Netrmbius : Welcome! I agree, you do have an awesome username. Partially because, like Singelli said, you can't spell Netrmbius without , haha! Good ol' emoticons.

Anyways, my story is a lot like yours. I've been using this site for a couple of years but I am still a n00b to the forums and community. I just recently submitted my own intro and now I'm browsing the forum. It looks like it will be a good experience.

Also, wow... my mom just made me eat my green beans before I could have dessert. I guess your mom extended that mentality to other parts of life, eh?
Member

Affected by 'Laziness Syndrome'

Registered: 01-29-11
Last Post: 3170 days
Last Active: 2140 days

01-13-15 03:30 AM
| ID: 1124821 | 269 Words

CJOLL
Level: 11

POSTS: 6/18
POST EXP: 5868
LVL EXP: 5531
CP: 729.3
VIZ: 52929

Howdy everybody! I'm CJOLL! Sometimes I go by CJOLL4 or just CJ. A few fun facts about me: I'm a college freshman at the University of Kansas. My major is finance and I'm in the Honors program. I am teetotal, which means I never use alcohol or recreational drugs (and I plan to stay that way for my entire life). I have a wonderful girlfriend. I like to waste time playing Fallout: New Vegas and Magic: the Gathering. I have two younger brothers, and two of the best pet cats ever. I was a Boy Scout for several years (although I didn't stay in the program for personal reasons). My favorite food is a cheeseburger with bacon, barbecue sauce, lettuce, tomato, pickle, and onion. Well, enough random facts about me—you get the picture.

I actually joined Vizzed... oh, a couple of years ago,  I think? I don't even remember what brought me to the site in the first place. Anyways, I've been using it off and on for awhile for the sake of playing some Super Nintendo games that I had as a young child. The day my SNES died marked a dark chapter in my life. I've just now gotten around to exploring the site more and testing the waters of the forums. From what I hear, this site has—or is supposed to have—a really friendly community, and I like that. I look forward to interacting with all of you in the days to come.

With that being said, does anyone have a suggestion for what part of the forums I should explore next? It's a little daunting.
Howdy everybody! I'm CJOLL! Sometimes I go by CJOLL4 or just CJ. A few fun facts about me: I'm a college freshman at the University of Kansas. My major is finance and I'm in the Honors program. I am teetotal, which means I never use alcohol or recreational drugs (and I plan to stay that way for my entire life). I have a wonderful girlfriend. I like to waste time playing Fallout: New Vegas and Magic: the Gathering. I have two younger brothers, and two of the best pet cats ever. I was a Boy Scout for several years (although I didn't stay in the program for personal reasons). My favorite food is a cheeseburger with bacon, barbecue sauce, lettuce, tomato, pickle, and onion. Well, enough random facts about me—you get the picture.

I actually joined Vizzed... oh, a couple of years ago,  I think? I don't even remember what brought me to the site in the first place. Anyways, I've been using it off and on for awhile for the sake of playing some Super Nintendo games that I had as a young child. The day my SNES died marked a dark chapter in my life. I've just now gotten around to exploring the site more and testing the waters of the forums. From what I hear, this site has—or is supposed to have—a really friendly community, and I like that. I look forward to interacting with all of you in the days to come.

With that being said, does anyone have a suggestion for what part of the forums I should explore next? It's a little daunting.
Member

Affected by 'Laziness Syndrome'

Registered: 01-29-11
Last Post: 3170 days
Last Active: 2140 days

01-09-15 12:14 PM
| ID: 1123199 | 72 Words

CJOLL
Level: 11

POSTS: 5/18
POST EXP: 5868
LVL EXP: 5531
CP: 729.3
VIZ: 52929

My first date... hmm, it would have been in middle school, which would make it difficult to remember, as well as difficult to classify as a "date." I'll just answer the question according to my current relationship. We went to her favorite restaurant, a Chinese buffet. It may not have been über-classy, but the food was really good, and we still go there often. We have good memories associated with that place.
My first date... hmm, it would have been in middle school, which would make it difficult to remember, as well as difficult to classify as a "date." I'll just answer the question according to my current relationship. We went to her favorite restaurant, a Chinese buffet. It may not have been über-classy, but the food was really good, and we still go there often. We have good memories associated with that place.
Member

Affected by 'Laziness Syndrome'

Registered: 01-29-11
Last Post: 3170 days
Last Active: 2140 days

01-02-15 12:17 AM
| ID: 1118729 | 225 Words

CJOLL
Level: 11

POSTS: 4/18
POST EXP: 5868
LVL EXP: 5531
CP: 729.3
VIZ: 52929

First of all, I extend my thanks to anyone who can help me and my apologies in case this is the wrong part of the site to ask for help.

I have been playing Killer Instinct for the SNES. I decided I would like to compete for the high score and submit my score via screenshot. Unfortunately, when I click the link that says "Click Here to Compete for Highscore," the emulator window that it brings up responds to neither my keyboard nor my gamepad. I tried pressing escape to configure it, but pressing escape had no effect. Additionally, the game's sound was slightly distorted.

I disabled my ad-blocker to no avail, and I am using an up-to-date Firefox browser on Windows 8. I am unsure of how to fix these problems and I didn't find anything helpful in the FAQ. I appreciate any help that you can offer me. Thank you very much.

UPDATE: I have the exact same problems when I try to use Mednafen to record my gameplay. I believe Mednafen is the issue. Has anyone else had problems with this, or does anyone know how I can fix it?

UPDATE 2: Double-clicking on the window (rather than pressing escape, as the instructions indicate) allows me to configure the controls in Mednafen and play the game. Unfortunately, the sound is still distorted.
First of all, I extend my thanks to anyone who can help me and my apologies in case this is the wrong part of the site to ask for help.

I have been playing Killer Instinct for the SNES. I decided I would like to compete for the high score and submit my score via screenshot. Unfortunately, when I click the link that says "Click Here to Compete for Highscore," the emulator window that it brings up responds to neither my keyboard nor my gamepad. I tried pressing escape to configure it, but pressing escape had no effect. Additionally, the game's sound was slightly distorted.

I disabled my ad-blocker to no avail, and I am using an up-to-date Firefox browser on Windows 8. I am unsure of how to fix these problems and I didn't find anything helpful in the FAQ. I appreciate any help that you can offer me. Thank you very much.

UPDATE: I have the exact same problems when I try to use Mednafen to record my gameplay. I believe Mednafen is the issue. Has anyone else had problems with this, or does anyone know how I can fix it?

UPDATE 2: Double-clicking on the window (rather than pressing escape, as the instructions indicate) allows me to configure the controls in Mednafen and play the game. Unfortunately, the sound is still distorted.
Member

Affected by 'Laziness Syndrome'

Registered: 01-29-11
Last Post: 3170 days
Last Active: 2140 days

12-31-14 12:47 AM
| ID: 1117674 | 39 Words

CJOLL
Level: 11

POSTS: 3/18
POST EXP: 5868
LVL EXP: 5531
CP: 729.3
VIZ: 52929

Likes: 1  Dislikes: 0
My favorite Pokémon is Loudred. If I had a Loudred, I would have it follow me around all day blasting my favorite music like a boombox. Really, I like the whole Whismur/Loudred/Exploud evolution cycle, and I'm not sure why.
My favorite Pokémon is Loudred. If I had a Loudred, I would have it follow me around all day blasting my favorite music like a boombox. Really, I like the whole Whismur/Loudred/Exploud evolution cycle, and I'm not sure why.
Member

Affected by 'Laziness Syndrome'

Registered: 01-29-11
Last Post: 3170 days
Last Active: 2140 days

12-30-14 02:17 PM
| ID: 1117531 | 11 Words

CJOLL
Level: 11

POSTS: 2/18
POST EXP: 5868
LVL EXP: 5531
CP: 729.3
VIZ: 52929

Merry (belated) Christmas!

I liked and commented on the YouTube video.
Merry (belated) Christmas!

I liked and commented on the YouTube video.
Member

Affected by 'Laziness Syndrome'

Registered: 01-29-11
Last Post: 3170 days
Last Active: 2140 days

12-29-14 10:54 PM
| ID: 1117406 | 77 Words

CJOLL
Level: 11

POSTS: 1/18
POST EXP: 5868
LVL EXP: 5531
CP: 729.3
VIZ: 52929

I gave positive ratings on MyWOT, SiteAdvisor, and Norton for 500 Viz each, for a total of 1500 Viz. The ratings I gave were posted using variations of "cjoll4" and "Chance Jolley."

EDIT: The next day I liked/followed Vizzed on Facebook, invited one hundred friends to like Vizzed on Facebook, and subscribed to all the YouTube channels for a total of 2700 Viz. My name is Chance Jolley on Facebook and YouTube.

New grand total: 4200 Viz.
I gave positive ratings on MyWOT, SiteAdvisor, and Norton for 500 Viz each, for a total of 1500 Viz. The ratings I gave were posted using variations of "cjoll4" and "Chance Jolley."

EDIT: The next day I liked/followed Vizzed on Facebook, invited one hundred friends to like Vizzed on Facebook, and subscribed to all the YouTube channels for a total of 2700 Viz. My name is Chance Jolley on Facebook and YouTube.

New grand total: 4200 Viz.
Member

Affected by 'Laziness Syndrome'

Registered: 01-29-11
Last Post: 3170 days
Last Active: 2140 days

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