16 Posts Found by killerexis
08-17-11 07:15 PM
| ID: 442986 | 5 Words
THE ULTIMATE KILLER!!! |
Affected by 'Laziness Syndrome'
Registered: 07-02-10
Last Post: 5159 days
Last Active: 1625 days
08-17-11 07:10 PM
| ID: 442980 | 1077 Words
It's an idea so simple, it makes you wonder why it took so long to happen: Take all your top-notch characters and toss them all into one game. In this case, the characters are Nintendo's, and the game is a new spin on your typical fighting game. The result is Super Smash Bros., a fighter that is easy enough for anyone to pick up, yet it has enough multiplayer appeal to stay interesting for a good long time.
The characters are, of course, what makes this game interesting. All the characters that have made Nintendo what it is today are represented, including Mario, Link, Samus Aran, Donkey Kong, and Pikachu. There are eight characters to choose from initially, and four more hidden characters to unlock. The game's backgrounds also reflect the various characters' natural envirornments: The Starfox stage is complete with buzzing Arwings, while Link's stage looks somewhat like a castle. The game's music is also pretty amazing, with tunes lifted directly from past games. So you'll hear the Legend of Zelda overworld theme, the world-famous Super Mario Bros. tune, and other littlepieces of incidental music, like the SMB star music and the Donkey Kong hammer tune. The look and sounds of the game really give it a "greatest hits" type of feel. The sound effects have been changed a bit from the Japanese version (the energy sword doesn't sound like a lightsaber anymore, and some of the speech has been changed), but not enough to really matter. The game's object is pretty simple. Each stage hangs in the middle of nowhere, and you must knock all the other characters off the level to win. But it's not as easy to knock the fighters off as you might think: The characters can double jump, and several have attacks that can also be used to shoot upward., However, the more damage you inflict on fighters, the easier it is to send them flying. While you can rely on your standard arsenal of punches, kicks, and special moves to do damage, you can also pick up occasional items that randomly appear on the level. Items range from simple bats, swords, and guns to the more exotic Donkey Kong hammer and Pokeball, which spits out a random Pokemon whenever you use it. Two-player battles are fun and all, but the game's real charm comes out in four-player mode. In any of the multiplayer games, you can either set a time limit or give players a certain number of lives to expend. Graphically, Smash Bros. does pretty well. Each character moves pretty nicely and looks about as good as you'd expect. Characters that have previously appeared on the N64 look about the same as they do in their own games. Samus Aran, who makes her first N64 appearance in this game, looks OK, although she is a little on the blocky side. The game is extremely simple to learn and reasonably easy to master. The one-player game won't exactly last a long time, unless you count the time you have to spend unlocking all four of the hidden characters. So, if you've got a crew of friends ready to pick a Nintendo character and throw down, then Super Smash Bros. is definitely worth a purchase. It's an idea so simple, it makes you wonder why it took so long to happen: Take all your top-notch characters and toss them all into one game. In this case, the characters are Nintendo's, and the game is a new spin on your typical fighting game. The result is Super Smash Bros., a fighter that is easy enough for anyone to pick up, yet it has enough multiplayer appeal to stay interesting for a good long time.
The characters are, of course, what makes this game interesting. All the characters that have made Nintendo what it is today are represented, including Mario, Link, Samus Aran, Donkey Kong, and Pikachu. There are eight characters to choose from initially, and four more hidden characters to unlock. The game's backgrounds also reflect the various characters' natural envirornments: The Starfox stage is complete with buzzing Arwings, while Link's stage looks somewhat like a castle. The game's music is also pretty amazing, with tunes lifted directly from past games. So you'll hear the Legend of Zelda overworld theme, the world-famous Super Mario Bros. tune, and other littlepieces of incidental music, like the SMB star music and the Donkey Kong hammer tune. The look and sounds of the game really give it a "greatest hits" type of feel. The sound effects have been changed a bit from the Japanese version (the energy sword doesn't sound like a lightsaber anymore, and some of the speech has been changed), but not enough to really matter. The game's object is pretty simple. Each stage hangs in the middle of nowhere, and you must knock all the other characters off the level to win. But it's not as easy to knock the fighters off as you might think: The characters can double jump, and several have attacks that can also be used to shoot upward., However, the more damage you inflict on fighters, the easier it is to send them flying. While you can rely on your standard arsenal of punches, kicks, and special moves to do damage, you can also pick up occasional items that randomly appear on the level. Items range from simple bats, swords, and guns to the more exotic Donkey Kong hammer and Pokeball, which spits out a random Pokemon whenever you use it. Two-player battles are fun and all, but the game's real charm comes out in four-player mode. In any of the multiplayer games, you can either set a time limit or give players a certain number of lives to expend. Graphically, Smash Bros. does pretty well. Each character moves pretty nicely and looks about as good as you'd expect. Characters that have previously appeared on the N64 look about the same as they do in their own games. Samus Aran, who makes her first N64 appearance in this game, looks OK, although she is a little on the blocky side. The game is extremely simple to learn and reasonably easy to master. The one-player game won't exactly last a long time, unless you count the time you have to spend unlocking all four of the hidden characters. So, if you've got a crew of friends ready to pick a Nintendo character and throw down, then Super Smash Bros. is definitely worth a purchase. |
THE ULTIMATE KILLER!!! |
Affected by 'Laziness Syndrome'
Registered: 07-02-10
Last Post: 5159 days
Last Active: 1625 days
Like all Sonic games, the premise still remains the same: Get to the end of the level as quickly as possible while grabbing as many rings and destroying as many enemies as you can. Like Sonic 2, each world consists of two acts - the new twist being that act 1 ends on a "mini-boss", with act 2 ending with a typical encounter with the dastardly Doctor Eggman (aka Robotnik). Acts 1 and 2 also appear to be directly joined, now - rather than an Act ending, fading to black, and the next Act starting, Act 2 starts directly where Act 1 leaves off with no transition to speak of.
Sonic 3 also introduces a new elemental shield system. Previously in all Sonic games you had one shield that protected you from one attack before disappearing. In Sonic 3, shields still act the same but come in 3 distinct flavors, with each shield having a special move that is accessible by double jumping. The shields are Fire, Bubble, and Electric. Each shield also protects you from an element of that type for instance the Bubble Shield allows you to stay underwater without having to breath, while the fire shield let's you withstand fire attacks. Another new addition to the series is the addition of bonus stages. Previously all Sonic games had special stages which allowed you to collect chaos emeralds by playing some minigames, Sonic 3 still has a special stage, but also adds optional bonus rounds. These levels take the have you bouncing up to a giant gumball machine which dispense various powerups for Sonic and Tails Unlike a traditional special stage there is reward for completing these stages just the various powerups that you get during them. You access Bonus Rounds by passing a starpost with 50 rings or more, you access a special stage by finding large rings hidden throughout the levels. Finally, due to the sheer size of the game and its massive levels (some of the largest in the franchise's history), Sonic 3 is the first Genesis Sonic game to implement SRAM for save game data.
On the other side of the beach, Sonic the Hedgehog discovers a strange type of ring he's never seen before. Being oddly well-versed in ancient civilizations for a Hedgehog, he recalls a story he once heard of a society, favored by the Gods, who were given a giant stone of great power as a gift. This stone of power became a focal point of the civilization's culture, but as is always the case, absolute power corrupts absolutely. It was not long until arguments broke out over who got to use the stone of power for what - arguments turned to wars, wars turned to bloodshed. This angered the Gods greatly, and from within the stone of power, a terrible force was unleashed that obliterated the civilization overnight. The island containing the civilization was banished to the sky as "Angel Island", and a lone guardian was posted to protect the stone to ensure nobody could ever misuse its powers again. Sonic and Tails, both excited by the prospect of a new adventure, set off in the direction of the mysterious energy readings. What they discover is the remains of the Death Egg had, after plummeting out of the sky, landed on Angel Island - its incredible weight crashing down and sinking the island to sea level once again. Fearing Doctor Robotnik is seeking the Stone of Power for to revitalize the Death Egg, Sonic and Tails cautiously approach the mysterious island... Levels
Like all Sonic games, the premise still remains the same: Get to the end of the level as quickly as possible while grabbing as many rings and destroying as many enemies as you can. Like Sonic 2, each world consists of two acts - the new twist being that act 1 ends on a "mini-boss", with act 2 ending with a typical encounter with the dastardly Doctor Eggman (aka Robotnik). Acts 1 and 2 also appear to be directly joined, now - rather than an Act ending, fading to black, and the next Act starting, Act 2 starts directly where Act 1 leaves off with no transition to speak of.
Sonic 3 also introduces a new elemental shield system. Previously in all Sonic games you had one shield that protected you from one attack before disappearing. In Sonic 3, shields still act the same but come in 3 distinct flavors, with each shield having a special move that is accessible by double jumping. The shields are Fire, Bubble, and Electric. Each shield also protects you from an element of that type for instance the Bubble Shield allows you to stay underwater without having to breath, while the fire shield let's you withstand fire attacks. Another new addition to the series is the addition of bonus stages. Previously all Sonic games had special stages which allowed you to collect chaos emeralds by playing some minigames, Sonic 3 still has a special stage, but also adds optional bonus rounds. These levels take the have you bouncing up to a giant gumball machine which dispense various powerups for Sonic and Tails Unlike a traditional special stage there is reward for completing these stages just the various powerups that you get during them. You access Bonus Rounds by passing a starpost with 50 rings or more, you access a special stage by finding large rings hidden throughout the levels. Finally, due to the sheer size of the game and its massive levels (some of the largest in the franchise's history), Sonic 3 is the first Genesis Sonic game to implement SRAM for save game data.
On the other side of the beach, Sonic the Hedgehog discovers a strange type of ring he's never seen before. Being oddly well-versed in ancient civilizations for a Hedgehog, he recalls a story he once heard of a society, favored by the Gods, who were given a giant stone of great power as a gift. This stone of power became a focal point of the civilization's culture, but as is always the case, absolute power corrupts absolutely. It was not long until arguments broke out over who got to use the stone of power for what - arguments turned to wars, wars turned to bloodshed. This angered the Gods greatly, and from within the stone of power, a terrible force was unleashed that obliterated the civilization overnight. The island containing the civilization was banished to the sky as "Angel Island", and a lone guardian was posted to protect the stone to ensure nobody could ever misuse its powers again. Sonic and Tails, both excited by the prospect of a new adventure, set off in the direction of the mysterious energy readings. What they discover is the remains of the Death Egg had, after plummeting out of the sky, landed on Angel Island - its incredible weight crashing down and sinking the island to sea level once again. Fearing Doctor Robotnik is seeking the Stone of Power for to revitalize the Death Egg, Sonic and Tails cautiously approach the mysterious island... Levels
|
THE ULTIMATE KILLER!!! |
Affected by 'Laziness Syndrome'
Registered: 07-02-10
Last Post: 5159 days
Last Active: 1625 days
08-17-11 06:39 PM
| ID: 442939 | 1473 Words
Dr. Jekyll and Mr. Hyde is a side-scrolling NES game loosely based on the original novel by Robert Louis Stevenson. Gameplay alternates between controlling Jekyll or Hyde, as they walk across town to reach Dr. Jekyll's wedding.
Dr. Jekyll and Mr. Hyde is an action orientated side-scrolling game developed by Bandai Co., first released in 1988 in Japan on the Famicom Disk System, before gaining a US release on the NES in 1989. The game is based very loosely upon the 1886 novel "The Strange Case of Dr. Jekyll and Mr. Hyde" by Scottish author Robert Louis Stevenson.
StoryThe game's manual is left to explain the backstory; the game itself features no expositionary text to fill in what is going on. Dr. Jekyll has created a potion that has separated the good and evil aspects of his personality. When he is happy, he will remain as himself, but when he becomes angry, he is transformed into the homicidal and violent Mr. Hyde. The basic plot follows Dr. Jekyll's attempts to reach his wedding with the charming Miss Millicent, on the other side of town. Initially, he sets out from his house with his walking stick towards the chuch. Along the way, a variety of citizens, animals and other obstacles attempt to impede his progress, causing him to either become hurt and/or more angry. When his anger reachs a critical threshold, Jekyll transforms into Mr. Hyde, and the world becomes nightmarish alternative-reality. Furthermore, Hyde walks in the opposite direction to Jekyll, away from the church. If Hyde manages to kill the monsters and demons, his anger level returns to normal and Hyde morphs back into Jekyll. If Hyde does not dispose of the monsters or is attacked himself, he is suddenly struck by a bolt of lightning and the game ends.The game includes two possible endings. The standard ending will happen if and when Dr. Jekyll reaches the church at the climax of the sixth level. Jekyll then marries Miss Millicent and presumably lives happily ever after. The alternative ending can occur only if Mr. Hyde reaches the church (which is usually not possible given that Hyde is struck by lightning if he progresses further than Jekyll; the exception is the second half of the final level). A boss monster named Letule will appear in the form of a floating head, and if successfully defeated, Hyde will transform back into Jekyll and can marry Millicent in an elongated wedding ceremony. The ending shows a bolt of lightning with a silhouette of Hyde and a cross behind him, seeming to indiciate that Dr. Jekyll's evil persona has been vanquished once and for all. GameplayThe game consists of six levels, but the ordering of the levels differs between the original Japanese and North American version of the game. The Japanese version includes the levels City, Park, Alley, Town, Cemetery and Street. However, the North American version removes the City level and instead duplicates the Cemetery level, leading to an order of Town, Cemetery, Alley, Park, Cemetery and Street. The character of Dr. Jekyll walks to the right, and can jump to avoid obstacles, and can also jab with his walking stick. However, this is a pointless gesture since the stick inflicts zero damage on all adversaries with the exception of angry bees. Therefore, most of the Jekyll gameplay comprises of jumping to avoid coming into contact with enemies, since defeating them is impossible.
As Mr. Hyde, the game auto-scrolls to the left and the level is mirrored backwards, as well as becoming a lot darker. Hyde can jump much higher than Jekyll, but more importantly can also punch and throw a special ball which the box art describes as a Psycho-Wave, and which can kill enemies at a distance. Gameplay here should consist of attacking and killing demons as quickly as possible to relieve the anger meter, so that Hyde may transform back into Jekyll. If the meter is not lowered quickly enough, or Hyde's life is depleted, he is struck by lightning and the game ends. If you move a further distance with Hyde than you did previously with Jekyll, it counts as Jekyll's evil side triumphing, meaning he is again struck by lightning and killed. You can also pick up coins occasionally as Hyde which killed enemies might drop. These coins then may be used by Jekyll to ward off certain citizens and avoid possible encounters. Dr. Jekyll and Mr. Hyde is a side-scrolling NES game loosely based on the original novel by Robert Louis Stevenson. Gameplay alternates between controlling Jekyll or Hyde, as they walk across town to reach Dr. Jekyll's wedding.
Dr. Jekyll and Mr. Hyde is an action orientated side-scrolling game developed by Bandai Co., first released in 1988 in Japan on the Famicom Disk System, before gaining a US release on the NES in 1989. The game is based very loosely upon the 1886 novel "The Strange Case of Dr. Jekyll and Mr. Hyde" by Scottish author Robert Louis Stevenson.
StoryThe game's manual is left to explain the backstory; the game itself features no expositionary text to fill in what is going on. Dr. Jekyll has created a potion that has separated the good and evil aspects of his personality. When he is happy, he will remain as himself, but when he becomes angry, he is transformed into the homicidal and violent Mr. Hyde. The basic plot follows Dr. Jekyll's attempts to reach his wedding with the charming Miss Millicent, on the other side of town. Initially, he sets out from his house with his walking stick towards the chuch. Along the way, a variety of citizens, animals and other obstacles attempt to impede his progress, causing him to either become hurt and/or more angry. When his anger reachs a critical threshold, Jekyll transforms into Mr. Hyde, and the world becomes nightmarish alternative-reality. Furthermore, Hyde walks in the opposite direction to Jekyll, away from the church. If Hyde manages to kill the monsters and demons, his anger level returns to normal and Hyde morphs back into Jekyll. If Hyde does not dispose of the monsters or is attacked himself, he is suddenly struck by a bolt of lightning and the game ends.The game includes two possible endings. The standard ending will happen if and when Dr. Jekyll reaches the church at the climax of the sixth level. Jekyll then marries Miss Millicent and presumably lives happily ever after. The alternative ending can occur only if Mr. Hyde reaches the church (which is usually not possible given that Hyde is struck by lightning if he progresses further than Jekyll; the exception is the second half of the final level). A boss monster named Letule will appear in the form of a floating head, and if successfully defeated, Hyde will transform back into Jekyll and can marry Millicent in an elongated wedding ceremony. The ending shows a bolt of lightning with a silhouette of Hyde and a cross behind him, seeming to indiciate that Dr. Jekyll's evil persona has been vanquished once and for all. GameplayThe game consists of six levels, but the ordering of the levels differs between the original Japanese and North American version of the game. The Japanese version includes the levels City, Park, Alley, Town, Cemetery and Street. However, the North American version removes the City level and instead duplicates the Cemetery level, leading to an order of Town, Cemetery, Alley, Park, Cemetery and Street. The character of Dr. Jekyll walks to the right, and can jump to avoid obstacles, and can also jab with his walking stick. However, this is a pointless gesture since the stick inflicts zero damage on all adversaries with the exception of angry bees. Therefore, most of the Jekyll gameplay comprises of jumping to avoid coming into contact with enemies, since defeating them is impossible.
As Mr. Hyde, the game auto-scrolls to the left and the level is mirrored backwards, as well as becoming a lot darker. Hyde can jump much higher than Jekyll, but more importantly can also punch and throw a special ball which the box art describes as a Psycho-Wave, and which can kill enemies at a distance. Gameplay here should consist of attacking and killing demons as quickly as possible to relieve the anger meter, so that Hyde may transform back into Jekyll. If the meter is not lowered quickly enough, or Hyde's life is depleted, he is struck by lightning and the game ends. If you move a further distance with Hyde than you did previously with Jekyll, it counts as Jekyll's evil side triumphing, meaning he is again struck by lightning and killed. You can also pick up coins occasionally as Hyde which killed enemies might drop. These coins then may be used by Jekyll to ward off certain citizens and avoid possible encounters. |
THE ULTIMATE KILLER!!! |
Affected by 'Laziness Syndrome'
Registered: 07-02-10
Last Post: 5159 days
Last Active: 1625 days
08-17-11 06:27 PM
| ID: 442933 | 0 Words
|
THE ULTIMATE KILLER!!! |
Affected by 'Laziness Syndrome'
Registered: 07-02-10
Last Post: 5159 days
Last Active: 1625 days
07-31-11 02:31 PM
| ID: 431637 | 23 Words
I don't see a point in buying items unless there is a battle system I can use them.
MY VOTE IS: not yet MY VOTE IS: not yet |
THE ULTIMATE KILLER!!! |
Affected by 'Laziness Syndrome'
Registered: 07-02-10
Last Post: 5159 days
Last Active: 1625 days
07-31-11 02:29 PM
| ID: 431635 | 13 Words
It depends on the people who are fighting sometimes I'll just ignore it! |
THE ULTIMATE KILLER!!! |
Affected by 'Laziness Syndrome'
Registered: 07-02-10
Last Post: 5159 days
Last Active: 1625 days
07-31-11 02:26 PM
| ID: 431633 | 26 Words
My Studies at The This Is Pointless Institute show that there is no exact answer to this question because it changes each time you do it. |
THE ULTIMATE KILLER!!! |
Affected by 'Laziness Syndrome'
Registered: 07-02-10
Last Post: 5159 days
Last Active: 1625 days
07-31-11 02:23 PM
| ID: 431629 | 12 Words
My Favorite Type Of Soda WouldHave To Be Moutain Dew: Code Red |
THE ULTIMATE KILLER!!! |
Affected by 'Laziness Syndrome'
Registered: 07-02-10
Last Post: 5159 days
Last Active: 1625 days
07-31-11 02:21 PM
| ID: 431628 | 32 Words
I kill time by playing video games, playing on vizzed, reading forums, eating something, watching tv, playing on kongregate.com, making fun of my little brother, or watching videos on thatguywiththeglasses.com or cinemassacre.com. |
THE ULTIMATE KILLER!!! |
Affected by 'Laziness Syndrome'
Registered: 07-02-10
Last Post: 5159 days
Last Active: 1625 days
07-31-11 01:52 PM
| ID: 431613 | 24 Words
The longest I've been on is 5 hours, give or take because I was plying dragon ball advanced adventure and some other DBZ games. |
THE ULTIMATE KILLER!!! |
Affected by 'Laziness Syndrome'
Registered: 07-02-10
Last Post: 5159 days
Last Active: 1625 days
12-08-10 02:00 PM
| ID: 291014 | 9 Words
a koopa comes a touches mario making him DIE!!! |
THE ULTIMATE KILLER!!! |
Affected by 'Laziness Syndrome'
Registered: 07-02-10
Last Post: 5159 days
Last Active: 1625 days
12-06-10 09:54 PM
| ID: 290291 | 9 Words
Link cuts luke in half with his master sword! |
THE ULTIMATE KILLER!!! |
Affected by 'Laziness Syndrome'
Registered: 07-02-10
Last Post: 5159 days
Last Active: 1625 days
12-05-10 10:29 PM
| ID: 289822 | 6 Words
Can i help in your project. |
THE ULTIMATE KILLER!!! |
Affected by 'Laziness Syndrome'
Registered: 07-02-10
Last Post: 5159 days
Last Active: 1625 days
12-05-10 10:03 PM
| ID: 289820 | 12 Words
Yoshi eats goomba by using his frog tounge and lays an egg. |
THE ULTIMATE KILLER!!! |
Affected by 'Laziness Syndrome'
Registered: 07-02-10
Last Post: 5159 days
Last Active: 1625 days
12-05-10 09:54 PM
| ID: 289816 | 8 Words
Wario eat black mage and spit him out! |
THE ULTIMATE KILLER!!! |
Affected by 'Laziness Syndrome'
Registered: 07-02-10
Last Post: 5159 days
Last Active: 1625 days
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