9 Posts Found by MasterMuskrat
08-24-14 10:50 PM
| ID: 1071427 | 9 Words
| ID: 1071427 | 9 Words
no it does not use the memory extension pack. |
Newbie
Affected by 'Laziness Syndrome'
Registered: 12-28-13
Last Post: 4163 days
Last Active: 3912 days
Affected by 'Laziness Syndrome'
Registered: 12-28-13
Last Post: 4163 days
Last Active: 3912 days
05-13-14 04:06 PM
| ID: 1020150 | 11 Words
| ID: 1020150 | 11 Words
The video was Atlantis Realm(the first realm) on the first level. |
Newbie
Affected by 'Laziness Syndrome'
Registered: 12-28-13
Last Post: 4163 days
Last Active: 3912 days
Affected by 'Laziness Syndrome'
Registered: 12-28-13
Last Post: 4163 days
Last Active: 3912 days
05-11-14 09:46 AM
| ID: 1019242 | 197 Words
| ID: 1019242 | 197 Words
i personally have a recording device, I've recorded videos, put them on my youtube account, and put them on vizzed before. i can do that with glover because i think of video would show better. i'll have to put it in the 'user submitted video' section of the game page for glover though. i'll get it up as soon as i can. CURRENT STATUS: 5/11/14 11:30 AM i've got the video up. it's here at the glover game page: https://www.vizzed.com/play/glover-n64-online-nintendo-64-9015-game or you could just go straight to youtube: https://www.youtube.com/watch?v=gCRq-khvYAE&feature=youtu.be all and all the game works pretty well besides this one flaw and a few aesthetic problems. the game runs at good speed, great quality sound, and the game controller configuration settings work fantastically. if you'd like i could go through and find any other glitches in the game, all the cheat codes work so i could get into every level. and i know this game front and back so i can get through the levels in a snap. it's no trouble to me so if you'd like i could give you a whole data report on the game no problem. respond and tell me what you think. CURRENT STATUS: 5/11/14 11:30 AM i've got the video up. it's here at the glover game page: https://www.vizzed.com/play/glover-n64-online-nintendo-64-9015-game or you could just go straight to youtube: https://www.youtube.com/watch?v=gCRq-khvYAE&feature=youtu.be all and all the game works pretty well besides this one flaw and a few aesthetic problems. the game runs at good speed, great quality sound, and the game controller configuration settings work fantastically. if you'd like i could go through and find any other glitches in the game, all the cheat codes work so i could get into every level. and i know this game front and back so i can get through the levels in a snap. it's no trouble to me so if you'd like i could give you a whole data report on the game no problem. respond and tell me what you think. |
Newbie
Affected by 'Laziness Syndrome'
Registered: 12-28-13
Last Post: 4163 days
Last Active: 3912 days
Affected by 'Laziness Syndrome'
Registered: 12-28-13
Last Post: 4163 days
Last Active: 3912 days
05-09-14 10:46 PM
| ID: 1018696 | 335 Words
| ID: 1018696 | 335 Words
MasterMuskrat
Level: 8




POSTS: 6/9
POST EXP: 1545
LVL EXP: 1791
CP: 177.6
VIZ: 8025
POSTS: 6/9
POST EXP: 1545
LVL EXP: 1791
CP: 177.6
VIZ: 8025

Likes: 1 Dislikes: 0
The emulator for the Nintendo 64 game Glover is in a extreme state of disrepair. First I'll start with the 1964 emulator problems: This version has a few minor flaws such as slight lag, the broken HUD images, and the fact that sprite images in the game appear through 3D objects, but these are simply aesthetic and have no true important in the game's performance and playability. What does ruin the game is the major glitch on the "very first" level of the game, where your ball either falls off the stage instantly (causing you to lose a life), or simply remains floating in limbo far off somewhere in the map, and without being able to complete the first level of the game, the entire game is unplayable, and this is in dire need of repair. Next the Mupen64Plus emulator problems: So far in the game I have noticed a number of aesthetic failures within the game at the very beginning, with the sky box completely showing it's borders in the open menu screen, and the fact that it's also sped up. However this is as far as I'm able to look into the problem because there are no default button settings as far as I know of, and the ability to double click the screen and pull up the menu doesn't work in any way, shape, or form. Leaving me eternally stuck on the main menu screen, not even letting me get far enough into the game to I hope that this thread is met with immediate response, and that people reply. But in the end all that really matters is what happens to the game, and if it gets fixed. Which I really hope it does, because as a child hood owner of the game I know what a wonderful and unique gaming experience it is, and I want everyone to be able to play it. Please respond. Yours Truly MasterMuskrat. Game page ID: 9015 Game page Link: https://www.vizzed.com/playonlinegames/game.php?id=9015 First I'll start with the 1964 emulator problems: This version has a few minor flaws such as slight lag, the broken HUD images, and the fact that sprite images in the game appear through 3D objects, but these are simply aesthetic and have no true important in the game's performance and playability. What does ruin the game is the major glitch on the "very first" level of the game, where your ball either falls off the stage instantly (causing you to lose a life), or simply remains floating in limbo far off somewhere in the map, and without being able to complete the first level of the game, the entire game is unplayable, and this is in dire need of repair. Next the Mupen64Plus emulator problems: So far in the game I have noticed a number of aesthetic failures within the game at the very beginning, with the sky box completely showing it's borders in the open menu screen, and the fact that it's also sped up. However this is as far as I'm able to look into the problem because there are no default button settings as far as I know of, and the ability to double click the screen and pull up the menu doesn't work in any way, shape, or form. Leaving me eternally stuck on the main menu screen, not even letting me get far enough into the game to I hope that this thread is met with immediate response, and that people reply. But in the end all that really matters is what happens to the game, and if it gets fixed. Which I really hope it does, because as a child hood owner of the game I know what a wonderful and unique gaming experience it is, and I want everyone to be able to play it. Please respond. Yours Truly MasterMuskrat. Game page ID: 9015 Game page Link: https://www.vizzed.com/playonlinegames/game.php?id=9015 |
Newbie
Affected by 'Laziness Syndrome'
Registered: 12-28-13
Last Post: 4163 days
Last Active: 3912 days
Affected by 'Laziness Syndrome'
Registered: 12-28-13
Last Post: 4163 days
Last Active: 3912 days
04-30-14 09:29 PM
| ID: 1015597 | 4 Words
| ID: 1015597 | 4 Words
Nice to know |
Newbie
Affected by 'Laziness Syndrome'
Registered: 12-28-13
Last Post: 4163 days
Last Active: 3912 days
Affected by 'Laziness Syndrome'
Registered: 12-28-13
Last Post: 4163 days
Last Active: 3912 days
04-29-14 09:00 AM
| ID: 1014823 | 59 Words
| ID: 1014823 | 59 Words
Thank you so much, I'm really looking forward to beating this game. but I still wonder, what are you going to do about the Japanese version of the game, if it's unbeatable and un fixable are you just going to keep it that way and let others keep playing it, and they can find out it doesn't work themselves? |
Newbie
Affected by 'Laziness Syndrome'
Registered: 12-28-13
Last Post: 4163 days
Last Active: 3912 days
Affected by 'Laziness Syndrome'
Registered: 12-28-13
Last Post: 4163 days
Last Active: 3912 days
04-27-14 01:29 PM
| ID: 1014041 | 886 Words
| ID: 1014041 | 886 Words
I look at games like a coin, they have two sides, story and gameplay, for a game to be truly good both sides must be good. Wild woody is a 90s game for the Sega Genesis, and not one of the memorable ones. There are many aspects of the game I need to get into so let's start at the beginning. Graphics: The game's graphics are nothing truly special, they're average for the Genesis and are nothing special. But then again, graphics don't hold any true meaning in deciding a games reputation, so this category is simply for show. 7 Sound: The game is notable for having a soundtrack composed by Ron "Bumblefoot" Thal, an American guitarist and songwriter. And is also known to have a short list of sound effects, mostly from Woody himself, so get used to hearing "Ow!" over, and over, and over again. 6 Addictiveness: Being addicted to Wild Woody is about as likely as being addicted to getting a brain freeze. The game's shoddy controls, dull environment, and brutal difficulty make this game very unattractive to the human gamer's eye. This is why it's important to note that no known walkthrough of this game has ever made it past the first realm. 2 Story: Though most may not agree I actually find the story rather entertaining. It's important to note that most video games of the 90s never had truly good or even realistic stories behind their games. However Wild Woody seems to make it's premise fairly creative and somewhat entertaining. The story revolves around an archaeologist who's uncovered an ancient artifact from an ancient temple. Under certain circumstances, (which are blown out of proportion in the game) the artifact has the power to successfully destroy the universe. The artifact itself is a miniature totem pole, consisting of five totems, due to an event in the game they are separated and all flee into universes they created themselves, where they can garner immense power and eventually destroy the world. One totem, low man isn't evil, and actually fears for the well-being of the universe, and uses his powers to create someone who can stop them, though in his current environment he doesn't have much to work with, leaving him the only choice of bringing to life an ordinary pencil, to save the world. Though it is a rather stupid plot line, what do you expect in a game starring a talking pencil? The animated cut scenes between gameplay is pretty cheap, but the voice acting and characters definitely don't make it boring or annoying. So though the game may not have been a star, at least the plot wasn't poorly stitched together. 7 Depth: Wild Woody's programming is it's ultimate downfall as an enjoyable game, but it's important to note that the game did have some potential. Though irritating in it's final result, the game did feature a more original combat system, instead of a typical run and jump strategy that was done to death in that era. The game is also important for the creative Draw and Defeat combat ability, that allowed you to gather notebook page as ammo, and sketch pads as weapons, allowing you to draw up a variety of items such as weapons to defeat enemies, or difference modes of transportation such as jet packs, sports cars, and pogo sticks to speed up the level. Though like most ground breaking ideas put into video games it didn't work out as well in the end, for example, though you can find plenty of paper, there are few sketch pad items for you to find, as well as a time limit on all objects makes it fairly useless, but I do give credit for trying. 5. Difficulty: There is a reason why there is no known walkthroughs of this game anywhere on the web(trust me I've tried) it's because this game is like nails on a chalkboard in game. The most gruesome offence by this game is Woody's poor jump ability, which is difficult to learn, and impossible to master. And of course Woody's poor ability to attack enemies, where you must jump on them and erase them(termed "rubbing one out" in the game manual) has a massive margin of error between hitting the enemy head on, and completely missing and taking damage when you make contact with them. But this entire failure of a combat system could be overcome if there weren't so many traps, obstacle, and enemies! One level of the game entitles at least 50 enemies, over 100 obstacles, and countless moving platforms and leaps of faith. This all culminates in the fact that Wild Woody is the hardest game known to mankind. And you can take that to the bank! 10 Overall, my review on Wild Woody with everything considered would have to be a 4. Because the game utterly fails in combat, level design, and overall entertainment value. Making it by far one of the worst games I have ever seen, and played. But hey that's just my two cents, if you really want to take my review into perspective, play the game yourself, and read this again and see how much it lines up. Thank you for reading, please respond to this review and tell me what you think. Enjoy the game Graphics: The game's graphics are nothing truly special, they're average for the Genesis and are nothing special. But then again, graphics don't hold any true meaning in deciding a games reputation, so this category is simply for show. 7 Sound: The game is notable for having a soundtrack composed by Ron "Bumblefoot" Thal, an American guitarist and songwriter. And is also known to have a short list of sound effects, mostly from Woody himself, so get used to hearing "Ow!" over, and over, and over again. 6 Addictiveness: Being addicted to Wild Woody is about as likely as being addicted to getting a brain freeze. The game's shoddy controls, dull environment, and brutal difficulty make this game very unattractive to the human gamer's eye. This is why it's important to note that no known walkthrough of this game has ever made it past the first realm. 2 Story: Though most may not agree I actually find the story rather entertaining. It's important to note that most video games of the 90s never had truly good or even realistic stories behind their games. However Wild Woody seems to make it's premise fairly creative and somewhat entertaining. The story revolves around an archaeologist who's uncovered an ancient artifact from an ancient temple. Under certain circumstances, (which are blown out of proportion in the game) the artifact has the power to successfully destroy the universe. The artifact itself is a miniature totem pole, consisting of five totems, due to an event in the game they are separated and all flee into universes they created themselves, where they can garner immense power and eventually destroy the world. One totem, low man isn't evil, and actually fears for the well-being of the universe, and uses his powers to create someone who can stop them, though in his current environment he doesn't have much to work with, leaving him the only choice of bringing to life an ordinary pencil, to save the world. Though it is a rather stupid plot line, what do you expect in a game starring a talking pencil? The animated cut scenes between gameplay is pretty cheap, but the voice acting and characters definitely don't make it boring or annoying. So though the game may not have been a star, at least the plot wasn't poorly stitched together. 7 Depth: Wild Woody's programming is it's ultimate downfall as an enjoyable game, but it's important to note that the game did have some potential. Though irritating in it's final result, the game did feature a more original combat system, instead of a typical run and jump strategy that was done to death in that era. The game is also important for the creative Draw and Defeat combat ability, that allowed you to gather notebook page as ammo, and sketch pads as weapons, allowing you to draw up a variety of items such as weapons to defeat enemies, or difference modes of transportation such as jet packs, sports cars, and pogo sticks to speed up the level. Though like most ground breaking ideas put into video games it didn't work out as well in the end, for example, though you can find plenty of paper, there are few sketch pad items for you to find, as well as a time limit on all objects makes it fairly useless, but I do give credit for trying. 5. Difficulty: There is a reason why there is no known walkthroughs of this game anywhere on the web(trust me I've tried) it's because this game is like nails on a chalkboard in game. The most gruesome offence by this game is Woody's poor jump ability, which is difficult to learn, and impossible to master. And of course Woody's poor ability to attack enemies, where you must jump on them and erase them(termed "rubbing one out" in the game manual) has a massive margin of error between hitting the enemy head on, and completely missing and taking damage when you make contact with them. But this entire failure of a combat system could be overcome if there weren't so many traps, obstacle, and enemies! One level of the game entitles at least 50 enemies, over 100 obstacles, and countless moving platforms and leaps of faith. This all culminates in the fact that Wild Woody is the hardest game known to mankind. And you can take that to the bank! 10 Overall, my review on Wild Woody with everything considered would have to be a 4. Because the game utterly fails in combat, level design, and overall entertainment value. Making it by far one of the worst games I have ever seen, and played. But hey that's just my two cents, if you really want to take my review into perspective, play the game yourself, and read this again and see how much it lines up. Thank you for reading, please respond to this review and tell me what you think. Enjoy the game |
Newbie
Affected by 'Laziness Syndrome'
Registered: 12-28-13
Last Post: 4163 days
Last Active: 3912 days
Affected by 'Laziness Syndrome'
Registered: 12-28-13
Last Post: 4163 days
Last Active: 3912 days
04-23-14 10:55 AM
| ID: 1011823 | 8 Words
| ID: 1011823 | 8 Words
sure, (and sorry for the late reply) https://www.vizzed.com/play/made-in-wario-gba-online-game-boy-advance-10328-game https://www.vizzed.com/play/made-in-wario-gba-online-game-boy-advance-10328-game |
Newbie
Affected by 'Laziness Syndrome'
Registered: 12-28-13
Last Post: 4163 days
Last Active: 3912 days
Affected by 'Laziness Syndrome'
Registered: 12-28-13
Last Post: 4163 days
Last Active: 3912 days
04-18-14 02:36 PM
| ID: 1009428 | 36 Words
| ID: 1009428 | 36 Words
In the emulation of the original Wario ware game for the gameboy advance. the game ALWAYS crashes at some point while playing as Dr. Crygor in the campaign mode. please respond and help. Your's truly, MasterMuskrat Your's truly, MasterMuskrat |
Newbie
Affected by 'Laziness Syndrome'
Registered: 12-28-13
Last Post: 4163 days
Last Active: 3912 days
Affected by 'Laziness Syndrome'
Registered: 12-28-13
Last Post: 4163 days
Last Active: 3912 days
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