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03-28-24 01:42 PM

1,334 Posts Found by Nincompoco

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10-19-19 12:57 AM
(hidden thread)
| ID: 1375190 | 107 Words

Nincompoco
Mecha Leo
Level: 70


POSTS: 1334/1334
POST EXP: 198443
LVL EXP: 3011836
CP: 7297.7
VIZ: 62330

(you don't have access to view this post)
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Affected by 'Laziness Syndrome'

Registered: 10-11-13
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Last Post: 1622 days
Last Active: 1334 days

10-11-19 02:48 PM
| ID: 1375163 | 43 Words

Nincompoco
Mecha Leo
Level: 70


POSTS: 1333/1334
POST EXP: 198443
LVL EXP: 3011836
CP: 7297.7
VIZ: 62330

Reinvigorating the place is going to take a lotta work, but if you're willing to take some steps in that direction I'd love to take part. Having the place active and the members involved would really make me and some other folks happy.
Reinvigorating the place is going to take a lotta work, but if you're willing to take some steps in that direction I'd love to take part. Having the place active and the members involved would really make me and some other folks happy.
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09-25-19 04:00 PM
| ID: 1375068 | 80 Words

Nincompoco
Mecha Leo
Level: 70


POSTS: 1332/1334
POST EXP: 198443
LVL EXP: 3011836
CP: 7297.7
VIZ: 62330

Admittedly it would be nice to see you stretch beyond the rubric for a bit to talk more specifically about game mechanics. Shaq Fu is by no stretch of the imagination a good fighting game, bare bones, it doesn't feel smooth, take anything else from Street Fighter to Mortal Kombat, compare it to this control scheme, and it's like moving to Venezuela.

In any case, you're still doing good work, exploring the vistas of retro gaming. I'll keep checking in.
Admittedly it would be nice to see you stretch beyond the rubric for a bit to talk more specifically about game mechanics. Shaq Fu is by no stretch of the imagination a good fighting game, bare bones, it doesn't feel smooth, take anything else from Street Fighter to Mortal Kombat, compare it to this control scheme, and it's like moving to Venezuela.

In any case, you're still doing good work, exploring the vistas of retro gaming. I'll keep checking in.
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Affected by 'Laziness Syndrome'

Registered: 10-11-13
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09-23-19 02:44 PM
| ID: 1375053 | 77 Words

Nincompoco
Mecha Leo
Level: 70


POSTS: 1331/1334
POST EXP: 198443
LVL EXP: 3011836
CP: 7297.7
VIZ: 62330

Ah, these were good times. I do wonder what would happen if these games got a revival, would it be more of the same remastered and upgraded? Or would they turn it into an FPS? That both enthuses and scares me at the same time.

Good review, I look forward to seeing what else you have in store. And thank you, you didn't need to listen to my suggestions but you did anyways. It makes me blush.
Ah, these were good times. I do wonder what would happen if these games got a revival, would it be more of the same remastered and upgraded? Or would they turn it into an FPS? That both enthuses and scares me at the same time.

Good review, I look forward to seeing what else you have in store. And thank you, you didn't need to listen to my suggestions but you did anyways. It makes me blush.
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09-23-19 02:12 PM
xP
| ID: 1375052 | 40 Words

Nincompoco
Mecha Leo
Level: 70


POSTS: 1330/1334
POST EXP: 198443
LVL EXP: 3011836
CP: 7297.7
VIZ: 62330

Now another newbie is being affected, are you absolutely sure this is a random, patternless trend?

Also, I'd ask Lucky to try and post again to verify if this is a one off or if his profile has been "cursed".
Now another newbie is being affected, are you absolutely sure this is a random, patternless trend?

Also, I'd ask Lucky to try and post again to verify if this is a one off or if his profile has been "cursed".
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09-21-19 11:43 AM
| ID: 1375028 | 78 Words

Nincompoco
Mecha Leo
Level: 70


POSTS: 1329/1334
POST EXP: 198443
LVL EXP: 3011836
CP: 7297.7
VIZ: 62330

Well, Earthworm Jim might be worth a shot, I dunno how you're going to go about these reviews, but I'd take a look at the series and see which game stands out as excellent or comparatively underwhelming. That's just one game from the Genesis, but if you're looking to do a look at some ground work products, there's plenty of stuff on the Atari. Maybe something with enough nuances to it while not being too intricate or basic.
Well, Earthworm Jim might be worth a shot, I dunno how you're going to go about these reviews, but I'd take a look at the series and see which game stands out as excellent or comparatively underwhelming. That's just one game from the Genesis, but if you're looking to do a look at some ground work products, there's plenty of stuff on the Atari. Maybe something with enough nuances to it while not being too intricate or basic.
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Affected by 'Laziness Syndrome'

Registered: 10-11-13
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Nincompoco
Mecha Leo
Level: 70


POSTS: 1328/1334
POST EXP: 198443
LVL EXP: 3011836
CP: 7297.7
VIZ: 62330

Likes: 1  Dislikes: 0
We really need to find out why posts are being hidden, especially from the newer members. If people come to this site and they want to talk about games and stuff, only to find out whatever they type gets deleted by the code or whatever, they leave and look for some other place, it's that simple.
We really need to find out why posts are being hidden, especially from the newer members. If people come to this site and they want to talk about games and stuff, only to find out whatever they type gets deleted by the code or whatever, they leave and look for some other place, it's that simple.
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Affected by 'Laziness Syndrome'

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09-18-19 11:42 AM
| ID: 1375012 | 396 Words

Nincompoco
Mecha Leo
Level: 70


POSTS: 1327/1334
POST EXP: 198443
LVL EXP: 3011836
CP: 7297.7
VIZ: 62330

Likes: 2  Dislikes: 0
First up, before we go deeper, I'd like to state that there is nothing wrong with this thread at all. It's your opinion, and your entitled to your own opinions. In fact, you do bring a couple valid points, as much as I appreciate the game, it does have a couple weak points, although you don't really elaborate on the bad level design, you say it's bad and leave it at that. Like in the asteroid roller coaster part there were a couple segments that really harkon back to Sonic Heroes-esque twitchy stage stability, like when you very clearly intend on getting to point A but the game thrusts you off in the opposite direction or requires very specific timing and positioning for something that seems far more straight forward, in any case, you can make these threads however you want and articulate them as you please.

That's not the problem I have with you, the problem is that you went on another Raypage. You have this tendency to throw your opinions on other people with a healthy dose of vulgarity and intolerance. Sometimes, like when you first arrived and wanted to make absolutely everyone perfectly aware how much you hate Bayonetta, you would go on totally random threads and rip on Bayonetta, despite the fact it was completely off topic, which is detrimental to the discussions going on and disrespectful to posters who wanted to see appropriate feedback to their comments. I don't think you understand what the point of an opinion is, it's subjective, everyone has their own, you don't need to go on every thread about Sonic Colors now and tell them they are wrong and to listen to you instead. That's kind of bullying, or at least it would be, but most of the reviews you comment on are from 2013, 2012, or some long past year from ages ago. Most of the users responsible for these threads aren't even around anymore, and the ones who are really want to know why you bothered digging their content back up.

So if you want to express your opinions, do it on your own terms, and when it is relevant in a more appropriate manner. Making a new thread is plenty enough, you don't need to siphon all discussions on the board towards yourself. You, and other people, should have their own opinions respected.
First up, before we go deeper, I'd like to state that there is nothing wrong with this thread at all. It's your opinion, and your entitled to your own opinions. In fact, you do bring a couple valid points, as much as I appreciate the game, it does have a couple weak points, although you don't really elaborate on the bad level design, you say it's bad and leave it at that. Like in the asteroid roller coaster part there were a couple segments that really harkon back to Sonic Heroes-esque twitchy stage stability, like when you very clearly intend on getting to point A but the game thrusts you off in the opposite direction or requires very specific timing and positioning for something that seems far more straight forward, in any case, you can make these threads however you want and articulate them as you please.

That's not the problem I have with you, the problem is that you went on another Raypage. You have this tendency to throw your opinions on other people with a healthy dose of vulgarity and intolerance. Sometimes, like when you first arrived and wanted to make absolutely everyone perfectly aware how much you hate Bayonetta, you would go on totally random threads and rip on Bayonetta, despite the fact it was completely off topic, which is detrimental to the discussions going on and disrespectful to posters who wanted to see appropriate feedback to their comments. I don't think you understand what the point of an opinion is, it's subjective, everyone has their own, you don't need to go on every thread about Sonic Colors now and tell them they are wrong and to listen to you instead. That's kind of bullying, or at least it would be, but most of the reviews you comment on are from 2013, 2012, or some long past year from ages ago. Most of the users responsible for these threads aren't even around anymore, and the ones who are really want to know why you bothered digging their content back up.

So if you want to express your opinions, do it on your own terms, and when it is relevant in a more appropriate manner. Making a new thread is plenty enough, you don't need to siphon all discussions on the board towards yourself. You, and other people, should have their own opinions respected.
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Registered: 10-11-13
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09-06-19 03:52 PM
| ID: 1374916 | 73 Words

Nincompoco
Mecha Leo
Level: 70


POSTS: 1326/1334
POST EXP: 198443
LVL EXP: 3011836
CP: 7297.7
VIZ: 62330

I remember the draft got really, really boring, so I just set it to auto and left to focus on my other pursuits. I came back a few hours later, the robot drafted in two people who were suspended from the game, one due to drug abuse.
Moral of the story, never trust a robot with football.
And EA's John Madden is a robot.

AND YES LAMAR WAS A JOKE LEAVE ME ALONE
I remember the draft got really, really boring, so I just set it to auto and left to focus on my other pursuits. I came back a few hours later, the robot drafted in two people who were suspended from the game, one due to drug abuse.
Moral of the story, never trust a robot with football.
And EA's John Madden is a robot.

AND YES LAMAR WAS A JOKE LEAVE ME ALONE
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Registered: 10-11-13
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09-04-19 02:09 PM
| ID: 1374882 | 1 Words

Nincompoco
Mecha Leo
Level: 70


POSTS: 1325/1334
POST EXP: 198443
LVL EXP: 3011836
CP: 7297.7
VIZ: 62330

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Affected by 'Laziness Syndrome'

Registered: 10-11-13
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09-04-19 01:28 PM
| ID: 1374881 | 173 Words

Nincompoco
Mecha Leo
Level: 70


POSTS: 1324/1334
POST EXP: 198443
LVL EXP: 3011836
CP: 7297.7
VIZ: 62330

Light Knight : ....... Spanish numbering is fine now.

As for proper language, I see words as a means to an end. If enough people understand it and can communicate with it, it's absolutely fine, like Ebonics for example. I'm here to check out how inconsistent languages are on their own terms of defined rules, again, like how English (occasionally) tries to pull an I before E mentality. That's mainly because the rules are either so strict that it limits the language to the point that other people try and break the system. In actuality, the idea of making grammar rules is flawed in of itself, because English in its entirety is evolved from an old form of Germanic, which came from Latin and Greek sources, which, if you go far back enough, all originate from the core languages of African, Neanderthal, and Mesopotamian cultures. The sheer fact we have multiple languages at all attests to the idea that communication evolves.

So as much as I hate text speech, I... guess it's fair game.
Light Knight : ....... Spanish numbering is fine now.

As for proper language, I see words as a means to an end. If enough people understand it and can communicate with it, it's absolutely fine, like Ebonics for example. I'm here to check out how inconsistent languages are on their own terms of defined rules, again, like how English (occasionally) tries to pull an I before E mentality. That's mainly because the rules are either so strict that it limits the language to the point that other people try and break the system. In actuality, the idea of making grammar rules is flawed in of itself, because English in its entirety is evolved from an old form of Germanic, which came from Latin and Greek sources, which, if you go far back enough, all originate from the core languages of African, Neanderthal, and Mesopotamian cultures. The sheer fact we have multiple languages at all attests to the idea that communication evolves.

So as much as I hate text speech, I... guess it's fair game.
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09-03-19 10:38 PM
| ID: 1374876 | 38 Words

Nincompoco
Mecha Leo
Level: 70


POSTS: 1323/1334
POST EXP: 198443
LVL EXP: 3011836
CP: 7297.7
VIZ: 62330

Likes: 1  Dislikes: 0
Oh what the heck, this may be my first time doing fantasy football, but considering the turnout, I feel like I have to get involved. Count me in. My team will be......... Pantheon.

I call Troy Polamalu's clone.
Oh what the heck, this may be my first time doing fantasy football, but considering the turnout, I feel like I have to get involved. Count me in. My team will be......... Pantheon.

I call Troy Polamalu's clone.
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Affected by 'Laziness Syndrome'

Registered: 10-11-13
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Last Post: 1622 days
Last Active: 1334 days

09-01-19 01:17 AM
| ID: 1374870 | 1568 Words

Nincompoco
Mecha Leo
Level: 70


POSTS: 1322/1334
POST EXP: 198443
LVL EXP: 3011836
CP: 7297.7
VIZ: 62330

In the interest of keeping this thread's blood flowing while I get all my faculties in order and then put it to real work, I have a way to flesh things out a bit and talk about Super Mario Maker 2. I got it some time ago and submitted yet another fragment of my soul to the endless pursuit of more Mario content indefinitely.

I don't regret a damn thing.

Now you too can make a Mario wherever you want, using whatever scraps you find in the alleyways. My initial experience was like any other's, start with story mode, stick with that for a bit, move on to the course creator, make an abortion of game design, then move on to see what other players cooked up. It was at the exact moment I cleared my first stage, Overture Oasis 4 (check it out if you can, this guy is doing Miyamoto's legacy good, 977-755-XVG) that I realized you could not only leave comments on levels, but you could draw.



The prodigal son had returned, and it was time to get down.

There really isn't a comment archive system though, so I kind of accepted that I'm sort of like the Easter Bunny, leaving behind treats for people to find in the middle of nowhere, accepting the fact that no one would actually find them. That and while I can't compile all the comments, I do have an iPod camera, and this echo chamber of mine to at least get some extra mileage off of some of these. It proves to be a good time sink though, especially as I waited while getting paint SAI in order. Yeah, I have plans, I've had plans, where do you think I'm conjuring these designs from?



Do make note of how as the doodle quality progresses my font gets progressively worse.

In terms of content creation, I have a good idea on what kind of courses I want to make for people. Thinking up unique ideas that almost feel like an adventure in of themselves, then finding a creative way to execute the concept. My first level, for instance, was meant to be a versus race map. I knew that the multiplayer of the game was iffy at launch, but it had been over a month now, and surely... SURELY they polished the experience. I mean, it's not like InfernoPlus managed to make a seamless versus experience with dozens of players at a given time that YOU DELETED or anything. Forget that stage, my second stage, while maybe not a slam down hit, was certainly a stage I had fun building. Let me explain what it was like.

It all started with an idea where the player would reach the goal, but before making it to the end they would be forced to actually play 75% of the level's content. Basically a fake-out leading into a gauntlet. I'ma just gonna... shameless plug right 'ere... H9M-YLL-40H. The first obstacle of note is the group of hammer bros. who orchestrated this elaborate scheme. You can try a careful approach, or rush them as soon as possible in your speedrun attempt, and if you manage to maintain your mushroom power up, you get a bonus! My favorite is Hannibal up on those blocks, I have history with Hannibal, he was a pain in the ass to set up. As I constructed the lower levels of the stage, I noticed that hammer bros had the uncanny ability to leap down onto any platform below them, no matter how low. I tried several solutions to fight against it, and soon realized that they could still throw hammers down from where they were, leading to way too many projectiles to feasibly handle. I elevated them much higher, but that didn't stop the whole Spanish Inquisition ambush, so I decided to roll with it. Hannibal won't leap down immediately, but try not to linger around the obstacles too long...

There are plenty of ways to come up with new ideas, from messing around in the sandbox, to checking out what other people are doing, and, heck, I even enjoyed the tutorial duo Yamamura and Nina. They seemed highly unnecessary at first, but they're very based.
Nina: What kind of person puts coins and blocks in places Mario can't get to?!
Yamamura: Coo-coo. (A person with no moral compass-that's who.)
That level I mentioned earlier had a very cool idea for a boss arena, which I'd prefer you check out for yourself. The whole level builds up the theme eventually used in the climax. Another level, heck, I'll advertise it too, HQS-MDB-N0G, was made with two distinct paths. One relies on using the Super Mario World cape, the other uses puzzles with a fire flower. I did the fire flower path first, and was excited to play the level a second time to see what I could have done otherwise.



He didn't balance the experience at all. Don't make my mistake.

However, here is my absolute favorite stage so far, XDS-MBB-PXF, someone remade Metroid in the Mario Maker format with all the little details you could ask for. I'm really not sure how he did it, but I'm endlessly impressed.



As much as I'd love to paint the world in a rose tint, well, look, we live in the internet, so we know just as well as Mountain Dew that you can't trust the masses with large scale projects. Nintendo knows this too, so they added a dislike feature, thank God, now we can exile the hidden block platforming to the bottom of the priority list. There's lazy crap, where either a naive kid or someone who just can't be asked makes a 50 meter sprint to the goal, dots a few goombas and blocks in the way, and calls it a day. That's if you're lucky enough. Other people like to take the "unique idea" mentality but have no idea what they're doing, and don't realize that there are people doing their endless challenge who end up having their faces shoveled with their crap and have to play a stage that's literally bouncing on bullies to get to the goal in 40 seconds, but wait too long and the giant piranha plant blocks the way and never comes back down. People like that get off easy with a boo, so naturally I take it a step further to steam off. Matt's a bit too sweet to insult other course makers, but fortunately for me I have just the person for the job.



Today, in preparation for this post I decided I'd add in order to prolong... honestly would anyone even close this thread for inactivity? The threshold used to be like 2 months, now it just lasts forever. Whatever. On today's journey I attempted the normal level endless challenge. Easy was too... easy. My first level was not even challenging though, and I have deep concern for the people who thrust themselves to death or left from boredom. This level was actually a tutorial, with obstacles that seemingly could not be circumvented, but with specific techniques were practically second nature. I never played Mario 3D World, much less a 2D 3D World, so thanks to this level I picked up a valuable trick. If you hold up and press the long jump button, instead of doing a long jump Mario spins himself and can then jump higher than any of the other jumps allow.



I don't know if this sacred knowledge imbued me with vigor or something, but I got thinking to myself a short while afterward that if I jumped straight ahead to Super Expert mode and managed to complete one, just ONE level, I would have enough self confidence to actually complete something for once. Anything at all, storyboard, resume, art, that Soul Silver nuzlocke even, I could bake a pizza, file taxes, take my dog paragliding, I don't know, if I could do Super Expert I could do plenty of other things. So I got on and braced myself for hell. Now, when most people think Super Expert, they think two things. Kaizo level difficulty and broken, unfair game design, with absolutely no in between. This was in between, the danger wasn't in the form of spikes or boss enemies, tricky platforming or speedrunning, it was about avoiding power ups. Just a straight path littered with power ups like it's child-proofed I Wanna Be The Guy. From what I understand, if I pick up any power up on my way to the exit, I lose.
I ended up picking many, many power ups, and spent the rest of my way along the path pondering exactly how this would come back to bite me in the ass.



Super Mario Maker 2, it gets better by each passing day, and every corner holds new discoveries. I give it a 10 in the gameplay department, which is the only department Rayman wants to see anyways, so I'd call it a success.

I love Bayonetta. Bayonetta is my faaaavorite experience.

I do intend to add some more quality posts in this thread soon, relatively so, and now that I have the technology it should, in theory, be a cinch. You know what else works in theory? Matt is simultaneously dead and alive in my bootleg miiverse posts. He's a lich king.

In the interest of keeping this thread's blood flowing while I get all my faculties in order and then put it to real work, I have a way to flesh things out a bit and talk about Super Mario Maker 2. I got it some time ago and submitted yet another fragment of my soul to the endless pursuit of more Mario content indefinitely.

I don't regret a damn thing.

Now you too can make a Mario wherever you want, using whatever scraps you find in the alleyways. My initial experience was like any other's, start with story mode, stick with that for a bit, move on to the course creator, make an abortion of game design, then move on to see what other players cooked up. It was at the exact moment I cleared my first stage, Overture Oasis 4 (check it out if you can, this guy is doing Miyamoto's legacy good, 977-755-XVG) that I realized you could not only leave comments on levels, but you could draw.



The prodigal son had returned, and it was time to get down.

There really isn't a comment archive system though, so I kind of accepted that I'm sort of like the Easter Bunny, leaving behind treats for people to find in the middle of nowhere, accepting the fact that no one would actually find them. That and while I can't compile all the comments, I do have an iPod camera, and this echo chamber of mine to at least get some extra mileage off of some of these. It proves to be a good time sink though, especially as I waited while getting paint SAI in order. Yeah, I have plans, I've had plans, where do you think I'm conjuring these designs from?



Do make note of how as the doodle quality progresses my font gets progressively worse.

In terms of content creation, I have a good idea on what kind of courses I want to make for people. Thinking up unique ideas that almost feel like an adventure in of themselves, then finding a creative way to execute the concept. My first level, for instance, was meant to be a versus race map. I knew that the multiplayer of the game was iffy at launch, but it had been over a month now, and surely... SURELY they polished the experience. I mean, it's not like InfernoPlus managed to make a seamless versus experience with dozens of players at a given time that YOU DELETED or anything. Forget that stage, my second stage, while maybe not a slam down hit, was certainly a stage I had fun building. Let me explain what it was like.

It all started with an idea where the player would reach the goal, but before making it to the end they would be forced to actually play 75% of the level's content. Basically a fake-out leading into a gauntlet. I'ma just gonna... shameless plug right 'ere... H9M-YLL-40H. The first obstacle of note is the group of hammer bros. who orchestrated this elaborate scheme. You can try a careful approach, or rush them as soon as possible in your speedrun attempt, and if you manage to maintain your mushroom power up, you get a bonus! My favorite is Hannibal up on those blocks, I have history with Hannibal, he was a pain in the ass to set up. As I constructed the lower levels of the stage, I noticed that hammer bros had the uncanny ability to leap down onto any platform below them, no matter how low. I tried several solutions to fight against it, and soon realized that they could still throw hammers down from where they were, leading to way too many projectiles to feasibly handle. I elevated them much higher, but that didn't stop the whole Spanish Inquisition ambush, so I decided to roll with it. Hannibal won't leap down immediately, but try not to linger around the obstacles too long...

There are plenty of ways to come up with new ideas, from messing around in the sandbox, to checking out what other people are doing, and, heck, I even enjoyed the tutorial duo Yamamura and Nina. They seemed highly unnecessary at first, but they're very based.
Nina: What kind of person puts coins and blocks in places Mario can't get to?!
Yamamura: Coo-coo. (A person with no moral compass-that's who.)
That level I mentioned earlier had a very cool idea for a boss arena, which I'd prefer you check out for yourself. The whole level builds up the theme eventually used in the climax. Another level, heck, I'll advertise it too, HQS-MDB-N0G, was made with two distinct paths. One relies on using the Super Mario World cape, the other uses puzzles with a fire flower. I did the fire flower path first, and was excited to play the level a second time to see what I could have done otherwise.



He didn't balance the experience at all. Don't make my mistake.

However, here is my absolute favorite stage so far, XDS-MBB-PXF, someone remade Metroid in the Mario Maker format with all the little details you could ask for. I'm really not sure how he did it, but I'm endlessly impressed.



As much as I'd love to paint the world in a rose tint, well, look, we live in the internet, so we know just as well as Mountain Dew that you can't trust the masses with large scale projects. Nintendo knows this too, so they added a dislike feature, thank God, now we can exile the hidden block platforming to the bottom of the priority list. There's lazy crap, where either a naive kid or someone who just can't be asked makes a 50 meter sprint to the goal, dots a few goombas and blocks in the way, and calls it a day. That's if you're lucky enough. Other people like to take the "unique idea" mentality but have no idea what they're doing, and don't realize that there are people doing their endless challenge who end up having their faces shoveled with their crap and have to play a stage that's literally bouncing on bullies to get to the goal in 40 seconds, but wait too long and the giant piranha plant blocks the way and never comes back down. People like that get off easy with a boo, so naturally I take it a step further to steam off. Matt's a bit too sweet to insult other course makers, but fortunately for me I have just the person for the job.



Today, in preparation for this post I decided I'd add in order to prolong... honestly would anyone even close this thread for inactivity? The threshold used to be like 2 months, now it just lasts forever. Whatever. On today's journey I attempted the normal level endless challenge. Easy was too... easy. My first level was not even challenging though, and I have deep concern for the people who thrust themselves to death or left from boredom. This level was actually a tutorial, with obstacles that seemingly could not be circumvented, but with specific techniques were practically second nature. I never played Mario 3D World, much less a 2D 3D World, so thanks to this level I picked up a valuable trick. If you hold up and press the long jump button, instead of doing a long jump Mario spins himself and can then jump higher than any of the other jumps allow.



I don't know if this sacred knowledge imbued me with vigor or something, but I got thinking to myself a short while afterward that if I jumped straight ahead to Super Expert mode and managed to complete one, just ONE level, I would have enough self confidence to actually complete something for once. Anything at all, storyboard, resume, art, that Soul Silver nuzlocke even, I could bake a pizza, file taxes, take my dog paragliding, I don't know, if I could do Super Expert I could do plenty of other things. So I got on and braced myself for hell. Now, when most people think Super Expert, they think two things. Kaizo level difficulty and broken, unfair game design, with absolutely no in between. This was in between, the danger wasn't in the form of spikes or boss enemies, tricky platforming or speedrunning, it was about avoiding power ups. Just a straight path littered with power ups like it's child-proofed I Wanna Be The Guy. From what I understand, if I pick up any power up on my way to the exit, I lose.
I ended up picking many, many power ups, and spent the rest of my way along the path pondering exactly how this would come back to bite me in the ass.



Super Mario Maker 2, it gets better by each passing day, and every corner holds new discoveries. I give it a 10 in the gameplay department, which is the only department Rayman wants to see anyways, so I'd call it a success.

I love Bayonetta. Bayonetta is my faaaavorite experience.

I do intend to add some more quality posts in this thread soon, relatively so, and now that I have the technology it should, in theory, be a cinch. You know what else works in theory? Matt is simultaneously dead and alive in my bootleg miiverse posts. He's a lich king.

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08-30-19 04:04 PM
| ID: 1374862 | 115 Words

Nincompoco
Mecha Leo
Level: 70


POSTS: 1321/1334
POST EXP: 198443
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VIZ: 62330

Really nice review, very in depth, some people from back in the day may have complained that you made a half-review half-walkthrough in one thread, but like, do you see the state of things around here? I'd totally like seeing more reviews from you in this format. Aside from the Vizzed category listings, this is pretty much a normal standalone review in your own flavor.

The game doesn't sound too bad, like, you have a health bar and continues per stage, by retro standards that's pretty lenient, and it sounds like there's a lot of content. Makes me wonder why we can't get more games like this on Switch virtual console instead of Kung-Fu Heroes.
Really nice review, very in depth, some people from back in the day may have complained that you made a half-review half-walkthrough in one thread, but like, do you see the state of things around here? I'd totally like seeing more reviews from you in this format. Aside from the Vizzed category listings, this is pretty much a normal standalone review in your own flavor.

The game doesn't sound too bad, like, you have a health bar and continues per stage, by retro standards that's pretty lenient, and it sounds like there's a lot of content. Makes me wonder why we can't get more games like this on Switch virtual console instead of Kung-Fu Heroes.
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Affected by 'Laziness Syndrome'

Registered: 10-11-13
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08-25-19 08:08 PM
| ID: 1374817 | 674 Words

Nincompoco
Mecha Leo
Level: 70


POSTS: 1320/1334
POST EXP: 198443
LVL EXP: 3011836
CP: 7297.7
VIZ: 62330

Underrated games...
Buddy, pal, amigo, compa, brother in arms, honored guest, pal, buddy.
May I take a moment of your time to tell you about our lord and savior Dra-
Sigma Star was the first OFFICIAL video game I ever played. Finding Nemo on the Gameboy Advance doesn't count. It introduced me to the space shooter genre. In this game you are Jon Conner, space marine. A race of aliens attacked Earth many years ago, nearly ending civilization until the space police kicked in and booted them out. They came back though, and after you lead a squad to eliminate one of their motherships you meet with the commander and choose to accept an ultimate mission. You are promptly drugged and ejected into space, where the aliens indoctrinate you as one of their own. It becomes clearly aware that the mission was becoming a double agent. They attach a symbiote over your body to make you stronger and look generally badass, and the alien also communicates with automated biological ships in space.

Basically you have two halves to the game, the rudimentary troop segments where you control whatshisface on foot and traverse planets and collect tools and weapons for your ships, and as a form of random encounter, one of the ships in orbit may warp you inside to manually pilot it away from threats. The ships themselves come in different forms and have their own primary weapons, but you also get to create your own custom secondary set to use with any ship out of weapon mods you collect. Also the game developed into like a dating sim at some point, like you see a hot alien chick in the midst of changing into her crab suit and 6 year old me didn't even register what was happening. I went from Jimmy Neutron vacuuming twonkies... to this. Like renting a Cadillac V-16 that happens to be Megatron.

There was also a period where I played Rain World, then discovered Hollow Knight, and then played Flinthook. I would have made some kind of connection but I was lazy.
:Boured
Hey, speaking of games being shafted by reviewers, you know how lazy websites like metacritic and IGN have to pay some random intern to play the new Call of Duty, and then they're like "everyone is complaining about our reliance on triple A titles, try this random thing I found on Steam" and they play an indie game for exactly one hour and base their experience on that before going back to Destiny 2?
Enter Rain World.

Rain World isn't the dark souls of platformers featuring alien wildlife, it's a sophisticated ecology simulation where you play as the intelligent secondary consumer and must defend yourself from greater predators, find the necessary resources to survive, and adapt to the unknown environment, all while managing the cycle of heavy rain that forces everything into rest until the weather clears and the floods die down. Each biome imposes new challenges to overcome, as you test new tools at your disposal, try and get along with the neighboring wildlife, and submit yourself to trial and error. Death is just part of the solution in this game, and while the air of random occurrence can deter some players, it does get much easier as you master the controls and learn from your mistakes, to the point where you can plan ahead and set yourself up for safety many cycles in a row.

Like I said, the environment is constantly adjusting around you, whether you involve yourself or not. Carnivores and herbivores alike will search for their next meals, herds of tribes will move from place to place, and the giant apex predators forged from Ryleh will roam about the map, searching for their next victims. You learn when something new has made residence nearby that you either must avoid or make use of, and how to exploit the different behavior patterns of animals and psychotic terrorist plants. Also that when in doubt, the scavengers can eat s*** and die.
Underrated games...
Buddy, pal, amigo, compa, brother in arms, honored guest, pal, buddy.
May I take a moment of your time to tell you about our lord and savior Dra-
Sigma Star was the first OFFICIAL video game I ever played. Finding Nemo on the Gameboy Advance doesn't count. It introduced me to the space shooter genre. In this game you are Jon Conner, space marine. A race of aliens attacked Earth many years ago, nearly ending civilization until the space police kicked in and booted them out. They came back though, and after you lead a squad to eliminate one of their motherships you meet with the commander and choose to accept an ultimate mission. You are promptly drugged and ejected into space, where the aliens indoctrinate you as one of their own. It becomes clearly aware that the mission was becoming a double agent. They attach a symbiote over your body to make you stronger and look generally badass, and the alien also communicates with automated biological ships in space.

Basically you have two halves to the game, the rudimentary troop segments where you control whatshisface on foot and traverse planets and collect tools and weapons for your ships, and as a form of random encounter, one of the ships in orbit may warp you inside to manually pilot it away from threats. The ships themselves come in different forms and have their own primary weapons, but you also get to create your own custom secondary set to use with any ship out of weapon mods you collect. Also the game developed into like a dating sim at some point, like you see a hot alien chick in the midst of changing into her crab suit and 6 year old me didn't even register what was happening. I went from Jimmy Neutron vacuuming twonkies... to this. Like renting a Cadillac V-16 that happens to be Megatron.

There was also a period where I played Rain World, then discovered Hollow Knight, and then played Flinthook. I would have made some kind of connection but I was lazy.
:Boured
Hey, speaking of games being shafted by reviewers, you know how lazy websites like metacritic and IGN have to pay some random intern to play the new Call of Duty, and then they're like "everyone is complaining about our reliance on triple A titles, try this random thing I found on Steam" and they play an indie game for exactly one hour and base their experience on that before going back to Destiny 2?
Enter Rain World.

Rain World isn't the dark souls of platformers featuring alien wildlife, it's a sophisticated ecology simulation where you play as the intelligent secondary consumer and must defend yourself from greater predators, find the necessary resources to survive, and adapt to the unknown environment, all while managing the cycle of heavy rain that forces everything into rest until the weather clears and the floods die down. Each biome imposes new challenges to overcome, as you test new tools at your disposal, try and get along with the neighboring wildlife, and submit yourself to trial and error. Death is just part of the solution in this game, and while the air of random occurrence can deter some players, it does get much easier as you master the controls and learn from your mistakes, to the point where you can plan ahead and set yourself up for safety many cycles in a row.

Like I said, the environment is constantly adjusting around you, whether you involve yourself or not. Carnivores and herbivores alike will search for their next meals, herds of tribes will move from place to place, and the giant apex predators forged from Ryleh will roam about the map, searching for their next victims. You learn when something new has made residence nearby that you either must avoid or make use of, and how to exploit the different behavior patterns of animals and psychotic terrorist plants. Also that when in doubt, the scavengers can eat s*** and die.
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Affected by 'Laziness Syndrome'

Registered: 10-11-13
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08-16-19 09:55 PM
| ID: 1374747 | 559 Words

Nincompoco
Mecha Leo
Level: 70


POSTS: 1319/1334
POST EXP: 198443
LVL EXP: 3011836
CP: 7297.7
VIZ: 62330

Likes: 1  Dislikes: 0
Back in the lab I'm typing in notes for my project video game fanfic cinematic universe, like ya do, and I type in the word firey. Microsoft tells me that isn't how you spell it, so I type firy instead. Doesn't feel right, and Microsoft knows it, and recommends words like fury, fairy, and... firry. I have no idea what that means, neither does the Vizzed spell check, so I looked it up, and Google asked me if I meant furry. I then slap Google. After that I found out firry meant something made out of fir wood, which makes absolutely no sense. Back to my document, I fidget around with the words a bit, and eventually spell check tells me to type fiery. Ah, right, that is how it was meant to be sp- wait.
Fire.
Fiery.
WHAT

Guys, language is dumb. As much as humanity tries to establish conventions and rules, it gets to a point when ain't is technically a word, hence whoms't, and I before E, the very groundwork of all I learned in Elementary, is a freaking lie. My dad, who came from Puerto Rico and has gradually developed into a disgruntled seagull, likes poking fun at language conventions with me. He says the way most people say McDonalds is backwards, like we say Dahnolds instead of DoenAllds, and things like when people use the term "all of a sudden" or "all of the sudden", like, what does that even mean? You can get by just saying suddenly. I likened it to when someone needs to write a 1000 word essay and turns "can't" into "that of which I am unable to can".

Basically dad goaded me into the dark side and I am now a grammar nazi. God help us all.

..... why does everyone advocate the use of TL;DR? Are we supporting ignorant idiots who refuse to soak in knowledge and believe that plastic grows on trees? Who was the jerk who convinced everyone that being an uneducated imbecile was appealing in the eyes of your peers and ideal for living a prosperous fut-EUGH glad I got that out of my system.

Of course, English is just one of many languages that it has occurred to me make no sense sometimes. For instance, I'm trying to finally get a grasp on Spanish so my ancestor ghosts don't send me to hell, and I learn gusto mucho means "I like it a lot", which makes sense, mucho is a lot, gusto is enjoyment. Hence mucho gusto is... nice to meet you.
WHAT count: 2

Even before that, I was having a discussion with my mom about Spanish, and I accidentally said something along the lines of "fifty-tres". She laughs, I laugh (in pain) and I ask her how numbers beyond 20 work, as I already know all the ones up until then. Well, veinte is 20, so from there, it's veintiuno, veintidos, veintitres, and so on. It sounds so simple! I assume every subsequent number is treintiuno, treintidos... hence 53 is cincuentatres! Nope. The numbers from 1-20 are unique, every other number by tens is like treinta y cinco, cuarenta y cinco, but the veinte's are the exception.
WHAT count: 3

So that's the groundwork of this thread, what are some things that made you question if a language was doing something wrong?
Back in the lab I'm typing in notes for my project video game fanfic cinematic universe, like ya do, and I type in the word firey. Microsoft tells me that isn't how you spell it, so I type firy instead. Doesn't feel right, and Microsoft knows it, and recommends words like fury, fairy, and... firry. I have no idea what that means, neither does the Vizzed spell check, so I looked it up, and Google asked me if I meant furry. I then slap Google. After that I found out firry meant something made out of fir wood, which makes absolutely no sense. Back to my document, I fidget around with the words a bit, and eventually spell check tells me to type fiery. Ah, right, that is how it was meant to be sp- wait.
Fire.
Fiery.
WHAT

Guys, language is dumb. As much as humanity tries to establish conventions and rules, it gets to a point when ain't is technically a word, hence whoms't, and I before E, the very groundwork of all I learned in Elementary, is a freaking lie. My dad, who came from Puerto Rico and has gradually developed into a disgruntled seagull, likes poking fun at language conventions with me. He says the way most people say McDonalds is backwards, like we say Dahnolds instead of DoenAllds, and things like when people use the term "all of a sudden" or "all of the sudden", like, what does that even mean? You can get by just saying suddenly. I likened it to when someone needs to write a 1000 word essay and turns "can't" into "that of which I am unable to can".

Basically dad goaded me into the dark side and I am now a grammar nazi. God help us all.

..... why does everyone advocate the use of TL;DR? Are we supporting ignorant idiots who refuse to soak in knowledge and believe that plastic grows on trees? Who was the jerk who convinced everyone that being an uneducated imbecile was appealing in the eyes of your peers and ideal for living a prosperous fut-EUGH glad I got that out of my system.

Of course, English is just one of many languages that it has occurred to me make no sense sometimes. For instance, I'm trying to finally get a grasp on Spanish so my ancestor ghosts don't send me to hell, and I learn gusto mucho means "I like it a lot", which makes sense, mucho is a lot, gusto is enjoyment. Hence mucho gusto is... nice to meet you.
WHAT count: 2

Even before that, I was having a discussion with my mom about Spanish, and I accidentally said something along the lines of "fifty-tres". She laughs, I laugh (in pain) and I ask her how numbers beyond 20 work, as I already know all the ones up until then. Well, veinte is 20, so from there, it's veintiuno, veintidos, veintitres, and so on. It sounds so simple! I assume every subsequent number is treintiuno, treintidos... hence 53 is cincuentatres! Nope. The numbers from 1-20 are unique, every other number by tens is like treinta y cinco, cuarenta y cinco, but the veinte's are the exception.
WHAT count: 3

So that's the groundwork of this thread, what are some things that made you question if a language was doing something wrong?
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Affected by 'Laziness Syndrome'

Registered: 10-11-13
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08-16-19 09:14 PM
| ID: 1374746 | 52 Words

Nincompoco
Mecha Leo
Level: 70


POSTS: 1318/1334
POST EXP: 198443
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Likes: 1  Dislikes: 0
In any case, take care of yourself. I mean, if you have stuff on your plate to focus on, you shouldn't feel obligated to post about video games on some backwater forum. There are still some of us watching out for you, but more importantly, work on handling whatever faces you next.
In any case, take care of yourself. I mean, if you have stuff on your plate to focus on, you shouldn't feel obligated to post about video games on some backwater forum. There are still some of us watching out for you, but more importantly, work on handling whatever faces you next.
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08-16-19 05:24 PM
| ID: 1374739 | 56 Words

Nincompoco
Mecha Leo
Level: 70


POSTS: 1317/1334
POST EXP: 198443
LVL EXP: 3011836
CP: 7297.7
VIZ: 62330

Oh, yer talkin about one of DEM packages...

You seem to take this with a straight face considering the fact it was made as satire, though it does have a lot of original concepts and rides off the whole glitch fest aesthetic.

And the magic floating text box is the best friend anyone could ask for.
Oh, yer talkin about one of DEM packages...

You seem to take this with a straight face considering the fact it was made as satire, though it does have a lot of original concepts and rides off the whole glitch fest aesthetic.

And the magic floating text box is the best friend anyone could ask for.
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Affected by 'Laziness Syndrome'

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08-15-19 11:51 AM
| ID: 1374732 | 280 Words

Nincompoco
Mecha Leo
Level: 70


POSTS: 1316/1334
POST EXP: 198443
LVL EXP: 3011836
CP: 7297.7
VIZ: 62330

I remember during my days of Pokemon Y, I hooked up with Mega Mewtwo X, the vizzed user that is, and we started battling with one another and chatting up. I don't exactly remember all the details, but I do know we went through a war of attrition as we tried adjusting our teams to best one another. While I used pokemon such as glass cannon Porygon Z, dual form Meloetta, and I believe I used Trevenant for a while and got good results with him, he came at me with my first exposures to mega Scizor, and then the monolith that was eviolite Chansey. I spent many an hour trying to whittle down that Chansey. However, I remember the one thing that I couldn't defeat, and it was an eye opening experience.

One day we battle, he brings in a Whimsicott. Here's the thing about Whimsicott, it has the ability prankster, giving priority to any status moves in the same vein as quick attack, and then it has cotton guard, a move that raises defense by a factor of 2.5. It also packed tailwind, doubling the speed of any pokemon he wanted switched in, and that hurricane hit like, well, I live in Florida so I can attest. Somehow that one Whimsicott was the ultimate answer to everything I threw at Mewt. It was a god amongst fairies. We spoke its name with reverence and fear. I'm sure at some point I managed to get something together to challenge it, but it took long enough for it to lay waste to my team through tankiness, buffs, and being powerful enough. Now Whimsy is up in my list of favs.
I remember during my days of Pokemon Y, I hooked up with Mega Mewtwo X, the vizzed user that is, and we started battling with one another and chatting up. I don't exactly remember all the details, but I do know we went through a war of attrition as we tried adjusting our teams to best one another. While I used pokemon such as glass cannon Porygon Z, dual form Meloetta, and I believe I used Trevenant for a while and got good results with him, he came at me with my first exposures to mega Scizor, and then the monolith that was eviolite Chansey. I spent many an hour trying to whittle down that Chansey. However, I remember the one thing that I couldn't defeat, and it was an eye opening experience.

One day we battle, he brings in a Whimsicott. Here's the thing about Whimsicott, it has the ability prankster, giving priority to any status moves in the same vein as quick attack, and then it has cotton guard, a move that raises defense by a factor of 2.5. It also packed tailwind, doubling the speed of any pokemon he wanted switched in, and that hurricane hit like, well, I live in Florida so I can attest. Somehow that one Whimsicott was the ultimate answer to everything I threw at Mewt. It was a god amongst fairies. We spoke its name with reverence and fear. I'm sure at some point I managed to get something together to challenge it, but it took long enough for it to lay waste to my team through tankiness, buffs, and being powerful enough. Now Whimsy is up in my list of favs.
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Affected by 'Laziness Syndrome'

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08-11-19 01:28 PM
| ID: 1374700 | 4 Words

Nincompoco
Mecha Leo
Level: 70


POSTS: 1315/1334
POST EXP: 198443
LVL EXP: 3011836
CP: 7297.7
VIZ: 62330

Likes: 1  Dislikes: 0
Can you stop Ray?
Can you stop Ray?
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