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01-01-26 03:53 AM

117 Posts Found by Sludgehead

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07-22-13 10:57 PM
| ID: 852451 | 99 Words

Sludgehead
Level: 25

POSTS: 117/117
POST EXP: 14832
LVL EXP: 85723
CP: 563.5
VIZ: 15042

This was a spectacular review. Really, this was just so well written and so greatly worded. I want to say it was almost professional work. You actually almost had me wanting to play this game, where as before, I didn't really care about it.  You also included a lot of words, well over the two-thousand mark, which shows you were really pouring your all into this. Very well detailed, very well written, grammar and all was spot on, I can't say how great this review actually is. The best I've read so far, actually. Good work, please write more.
This was a spectacular review. Really, this was just so well written and so greatly worded. I want to say it was almost professional work. You actually almost had me wanting to play this game, where as before, I didn't really care about it.  You also included a lot of words, well over the two-thousand mark, which shows you were really pouring your all into this. Very well detailed, very well written, grammar and all was spot on, I can't say how great this review actually is. The best I've read so far, actually. Good work, please write more.
Member

Affected by 'Laziness Syndrome'

Registered: 06-09-13
Last Post: 4545 days
Last Active: 4514 days

07-22-13 12:54 PM
| ID: 852124 | 117 Words

Sludgehead
Level: 25

POSTS: 116/117
POST EXP: 14832
LVL EXP: 85723
CP: 563.5
VIZ: 15042

This was a pretty good review. The beginning went well into detail and explained the game and its components pretty thoroughly, and you explained the game in a way someone who hasn't played it could understand. With each of the categories, you could have added a bit more detail, and perhaps even ratings. I also noticed that you gave the story a one out of ten at the top of the page. If a game lacks in a story, or other category, leave it blank to avoid giving that section of the game a bad or unneeded rating. Otherwise, this review was pretty good, and had a very good amount of detail put into it. Nice work.
This was a pretty good review. The beginning went well into detail and explained the game and its components pretty thoroughly, and you explained the game in a way someone who hasn't played it could understand. With each of the categories, you could have added a bit more detail, and perhaps even ratings. I also noticed that you gave the story a one out of ten at the top of the page. If a game lacks in a story, or other category, leave it blank to avoid giving that section of the game a bad or unneeded rating. Otherwise, this review was pretty good, and had a very good amount of detail put into it. Nice work.
Member

Affected by 'Laziness Syndrome'

Registered: 06-09-13
Last Post: 4545 days
Last Active: 4514 days

07-21-13 09:21 PM
| ID: 851847 | 207 Words

Sludgehead
Level: 25

POSTS: 115/117
POST EXP: 14832
LVL EXP: 85723
CP: 563.5
VIZ: 15042

This review was pretty good, and decently sized, however, detail is needed in some places, as others have said. For example, in the graphics section, you say the game has the same graphics as Sonic 2 and other sonic titles, without actually describing them or how they fit in the game. Some one would have had to play the previous games in order to understand what you are saying, and to get a concept of how the game looks.  Try not to use the names of other games in the series to describe this game as much.  Another thing is within the description of the amount of levels, you describe a few things that add to the level count of the game, then say "everything else" and jump up to a much larger number. Try to describe anything else that adds to the game, rather than leaving it so vague. Bare in mind, it is your job to be sure to explain the game and its features to those reading. Otherwise, this was a pretty good review. It was long and what is there is pretty detailed. Just try to add more detail and elaborate on the game a bit more, and your reviews would greatly improve.
This review was pretty good, and decently sized, however, detail is needed in some places, as others have said. For example, in the graphics section, you say the game has the same graphics as Sonic 2 and other sonic titles, without actually describing them or how they fit in the game. Some one would have had to play the previous games in order to understand what you are saying, and to get a concept of how the game looks.  Try not to use the names of other games in the series to describe this game as much.  Another thing is within the description of the amount of levels, you describe a few things that add to the level count of the game, then say "everything else" and jump up to a much larger number. Try to describe anything else that adds to the game, rather than leaving it so vague. Bare in mind, it is your job to be sure to explain the game and its features to those reading. Otherwise, this was a pretty good review. It was long and what is there is pretty detailed. Just try to add more detail and elaborate on the game a bit more, and your reviews would greatly improve.
Member

Affected by 'Laziness Syndrome'

Registered: 06-09-13
Last Post: 4545 days
Last Active: 4514 days

07-21-13 04:36 PM
| ID: 851686 | 52 Words

Sludgehead
Level: 25

POSTS: 114/117
POST EXP: 14832
LVL EXP: 85723
CP: 563.5
VIZ: 15042

Likes: 1  Dislikes: 0
This was a very good review. You went pretty well into detail about each of the categories. I think the graphics section could have gotten a little more elaborate, but otherwise the review was very good. I have yet to play this game, so maybe I should give it a try soon.
This was a very good review. You went pretty well into detail about each of the categories. I think the graphics section could have gotten a little more elaborate, but otherwise the review was very good. I have yet to play this game, so maybe I should give it a try soon.
Member

Affected by 'Laziness Syndrome'

Registered: 06-09-13
Last Post: 4545 days
Last Active: 4514 days

07-21-13 03:49 PM
| ID: 851661 | 87 Words

Sludgehead
Level: 25

POSTS: 113/117
POST EXP: 14832
LVL EXP: 85723
CP: 563.5
VIZ: 15042

I did a review for Super Mario Bros. 3: Mario Adventure a few days ago, and I just now noticed that the hack has no featured review. I would like to submit mine to act as the featured review, and I find the all the specified requirements have been met by my review to be featured. I would greatly appreciate it if someone looked over my review, and would perhaps like to add it as the game hack's featured review. Thank you.

Here is the link: https://www.vizzed.com/boards/thread.php?id=62688
I did a review for Super Mario Bros. 3: Mario Adventure a few days ago, and I just now noticed that the hack has no featured review. I would like to submit mine to act as the featured review, and I find the all the specified requirements have been met by my review to be featured. I would greatly appreciate it if someone looked over my review, and would perhaps like to add it as the game hack's featured review. Thank you.

Here is the link: https://www.vizzed.com/boards/thread.php?id=62688
Member

Affected by 'Laziness Syndrome'

Registered: 06-09-13
Last Post: 4545 days
Last Active: 4514 days

07-21-13 03:14 PM
| ID: 851634 | 134 Words

Sludgehead
Level: 25

POSTS: 112/117
POST EXP: 14832
LVL EXP: 85723
CP: 563.5
VIZ: 15042

A very nice review. I have to agree with rcarter2: in that it is nice to see someone actually review a game with their own opinions in mind. I played Action 52 a while after remembering it being in a review I saw a long time ago. I agree that it really doesn't play much differently than any other game out at the time, let alone enough to stick out as something awful. Had the AVGN not have reviewed it, it would have probably never been noticed or talked about, especially in the negative fashion that it is. While I certainly can't say this game is good, it wasn't primarily bad, either. Anyways, you wrote a good review. Glad to see you expressed your own opinion in the game, whether humorously ranting on it.
A very nice review. I have to agree with rcarter2: in that it is nice to see someone actually review a game with their own opinions in mind. I played Action 52 a while after remembering it being in a review I saw a long time ago. I agree that it really doesn't play much differently than any other game out at the time, let alone enough to stick out as something awful. Had the AVGN not have reviewed it, it would have probably never been noticed or talked about, especially in the negative fashion that it is. While I certainly can't say this game is good, it wasn't primarily bad, either. Anyways, you wrote a good review. Glad to see you expressed your own opinion in the game, whether humorously ranting on it.
Member

Affected by 'Laziness Syndrome'

Registered: 06-09-13
Last Post: 4545 days
Last Active: 4514 days

07-21-13 03:07 PM
| ID: 851628 | 31 Words

Sludgehead
Level: 25

POSTS: 111/117
POST EXP: 14832
LVL EXP: 85723
CP: 563.5
VIZ: 15042

B619ook : Glad I persuaded you into playing the game! It is worth the run through. Thanks for reading the review and commenting on it. I'm very glad you enjoyed reading it!
B619ook : Glad I persuaded you into playing the game! It is worth the run through. Thanks for reading the review and commenting on it. I'm very glad you enjoyed reading it!
Member

Affected by 'Laziness Syndrome'

Registered: 06-09-13
Last Post: 4545 days
Last Active: 4514 days

07-19-13 09:39 PM
| ID: 851187 | 178 Words

Sludgehead
Level: 25

POSTS: 110/117
POST EXP: 14832
LVL EXP: 85723
CP: 563.5
VIZ: 15042

We could absolutely use more posters and threads here on the board. I find that there is very little to contribute to, and very few interesting topics that come up here. Most threads are questions and games, rather than any real discussion. While I have absolutely nothing against those who play those games or the games themselves, by any means, but there are very few interesting or though provoking topics posted on the board. More posters and especially more threads and thread topics would be a more than welcome event on the board. It is unfortunate that, as PixelBrick : posted, only a quarter of the members signed up on this site use the board or post anything, let alone frequently. While it helps the members here get to know each other within this community, having so few people also really restricts on the amount that can be posted and discussed. It is too bad that people only seem to sign up just to play the games without limitation on how many they can play within a day.
We could absolutely use more posters and threads here on the board. I find that there is very little to contribute to, and very few interesting topics that come up here. Most threads are questions and games, rather than any real discussion. While I have absolutely nothing against those who play those games or the games themselves, by any means, but there are very few interesting or though provoking topics posted on the board. More posters and especially more threads and thread topics would be a more than welcome event on the board. It is unfortunate that, as PixelBrick : posted, only a quarter of the members signed up on this site use the board or post anything, let alone frequently. While it helps the members here get to know each other within this community, having so few people also really restricts on the amount that can be posted and discussed. It is too bad that people only seem to sign up just to play the games without limitation on how many they can play within a day.
Member

Affected by 'Laziness Syndrome'

Registered: 06-09-13
Last Post: 4545 days
Last Active: 4514 days

07-19-13 09:16 PM
| ID: 851166 | 2384 Words

Sludgehead
Level: 25

POSTS: 109/117
POST EXP: 14832
LVL EXP: 85723
CP: 563.5
VIZ: 15042

Super Mario Bros. Deluxe is a remake of the original Super Mario Bros. that was released for the Gameboy Color in 1999. Super Mario Bros. Deluxe is a near mimic of the original game, but adds in smoother movement and the ability to trail backwards a bit, where as the original Super Mario Bros. cut off the screen behind you as you progressed. There are many new features added into this version of Super Mario Bros., as well.
Upon start up, you will be given three options for the game. The first option is for the original 1985 Super Mario Bros.. The next option is challenge mode, where the player is given a score and coin challenge for each of the original levels if they are beaten. The third option is a VS. mode, which allows two players to simultaneously play the game. Another option can be unlocked, which allows the players to play The Lost Levels, also known as the real version of Super Mario Bros. 2.

This review will cover all three of the options, cover how each works, and juxtapose the Deluxe and Original versions of the Super Mario Bros. game.


Original 1985 Mode:

The Original 1985 mode is the same game Super Mario fans have been playing since 1985, with some new features added to it. In the Mushroom Kingdom, an evil King Bowser kidnaps the princess, and it is Mario's job to go off and save her. Through out the game, Mario will encounter many baddies such as evil shiitake mushrooms, known as Goombas, and turtle henchmen for Bowser, known as Koopa Troopas. The game is a side-scrolling 2 Dimensional platformer, and requires little more than jumping and running, which is much more fun than it sounds.
Each level in Super Mario Bros. is played going left to right, with various enemies and obstacles in the players way. The player is able to gain various power ups aid him on his way, each found within floating yellow boxes. These power ups start off with mushrooms that allow the title character, Mario, to grow in size and take up to two hit-points to defeat as opposed to one. After the Mushroom power up is acquired, the next available power up is the Fire Flower, which grants the title character the ability to throw fire balls at enemies, and still retains only two hit-points. The third and final power up is the Star, which gives the player temporary invulnerability to enemies. However, if the player falls or runs out of time while actively using the Star, the player will still die and need to restart.
In Super Mario Bros., there is a set of four levels, each referred to as "worlds". The first are typically above ground worlds, playing the famous Super Mario theme song. The level following is usually an underground level accessed by pipe in the beginning of the level. The third level will be an outside world like the first, but a tad more difficult than the previous two. The fourth level will take place within a castle, and will lead up to a boss fight at the end of the level. The goal while fighting the boss is to jump behind him, and get a hold of an ax which then, somehow, drops the boss into a pit of lava.
In the levels of Super Mario Bros. are several secrets located in various locations. Commonly these places are accessed by pipes the player can enter, and lead to a coin filled room underground. Other secrets are typically accessed by boxes that release vines once hit that lead to the sky, of which the player can climb. These, two, lead to more coins for the player to collect. If the player collects all 100 coins, he is granted an extra life, or a "1 up", as called in the game.
Another challenge for the player in the game is to gain a relatively high score. The score goes up in various processes that the player must do through out each level. Defeating enemies will grant the player roughly one hundred points, and these points will go up if defeating enemies consecutively. Coins also grant the player a certain amount points, and can be collected through out the levels in boxes or just laying about. Power ups grant the player one thousand points when collected, as well. Above all else, coming to the end of a level will grant you points based on how high you can land on the end flagpole, (At the end of each level is a literal flagpole the player latches onto and draws the flag down) the highest score available from doing so being five thousand points. The time is also tallied up, and gives the players points for how quickly the level is cleared.
Of the levels in the game, the gameplay usually relies on fast paced running, and jumping over obstacles and onto enemies. Throughout each level are pitfalls that will immediately kill the player if wondered into. Many levels rely on platforming difficulties such as moving platforms, edges that give the player very little space to move or jump to, and often having the player rely on jumping off of an enemy to make it over a pit. Some levels will require the player to swim through them, dealing with fish themed enemies that will chase the player if wondered near to. Aside from enemies and falls, other obstacles include moving links of fire, and fire projectiles that are fired off screen.

For those who have already played the original Super Mario Bros. and understands how the game plays out, this will be where the Deluxe and Original versions are contrasted.

As opposed to the original 1985 release of Super Mario Bros., Super Mario Bros. Deluxe gives the player the ability to back track a screen the player already has passed. In the 1985 release, the player is unable to travel back a screen at all, often missing some boxes or a power up that happens to wonder off screen, and forcing the player to continue forward. The player is granted the ability to go back a certain distance, but is still unable to go back all the way through the entire level. This allows the player to pick up on anything he may have missed previously, such as boxes or catching up to a runaway Mushroom power up.
As far as graphics and visuals go, Super Mario Bros. Deluxe retains the normal look of the original 1985 release, but improves a little more on the pixels and gives the game a cleaner image. The screen is zoomed in much more, and focuses more on the player. The player is given the ability to pan the screen upwards if needed. The animation is much smoother in the Deluxe version, and the game plays out far more fluently and quickly. Otherwise, the game looks identical to the 1985 release in every other way.
Another difference in the Super Mario Bros. Deluxe that is noticeable immediately is the use of over worlds in the level selection, and the fact the there is an ability to select levels. These over worlds are similar to that one would find in Super Mario World and Super Mario Bros. 3. These feature is a very welcoming add-on to the game, as it grants the player the ability to replay levels at whim. These over worlds also look very nice, and give a more modern feel to the game.
Aside from these differences, Super Mario Bros. Deluxe is pretty much identical to the original Super Mario Bros. released back in 1985. The games use the same gameplay techniques, and identical graphics. The Deluxe version, over all, runs faster and more fluently.

Challenge Mode:

Challenge Mode is a feature that is nonexistent in the original 1985 release of Super Mario Bros. In the Challenge Mode, the player is able to select already completed levels, and go through them some more to complete various challenges within that level. The player is given an amount of red coins that need to be collected to complete the challenge, as well a score that must be reached to complete the challenge, as well. Completing the challenges to these courses help unlock other features within the game.

VS Mode:

This mode is also a new feature exclusive to Super Mario Bros. Deluxe, and is not found in the 1985 release of the game. VS Mode allows two players to play on screen simultaneously, and complete each of the levels. The goal is to gain a higher score than the other player before the course is finally completed.

"For Super Players":

This mode is unlocked once doing various challenges throughout the game. In this mode, the player is able to play "The Lost Levels", or in other words, the original levels of the Japanese release of Super Mario Bros. 2. These levels are, as the name suggests, not present in the original game, nor were released in North America for some time. These levels are a bit more difficult than those found in the original release of the game, and give the player both new levels and extra challenges to complete.

Other Feature:

Located in game are many other features the player can choose from, such as a picture album of in game pictures, a records sheet, and a toy box. The toy box features unlockable content the player can go through and have fun with. The contents of the box are also unlocked throughout the courses and their challenge modes.



The over all run down for this game is as followed:

Graphics: 10/10

The graphics, while not too great as far as today's standards go, are still nostalgic and wonderfully classic. Much like a black and white movie's charm can be out done by today's standards, it just adds to feel and classic sense of the movie. The graphics in Super Mario Bros. Deluxe are upgraded a fair bit from the 1985 release of Super Mario Bros.. The players view size is reduced, making the action more up close. The sprites and graphics are cleaned up a bit and are less pixelated than within the original. And the over all game runs smoother and more fluently than the original, allowing for faster paced gameplay. Objects such as water and lava are also given moving sprites, as opposed to remaining still as they did in the 1985 release. Over all, the visuals of this game are given a ten out of ten.

Sound: 8/10

The sound in Super Mario Bros. Deluxe is the exact same as the sound in the original game. The music all remained the same as well the sound effects, and nothing new is added. However, the sound is given an eight out of ten due to lack of over world music outside of the beeping of the level indicator. Music could have been added to the over world, however the over world menu just remains silent except for the beeping, giving a somewhat emotionless atmosphere in the game.

Addictiveness: 9/10

Super Mario Bros. Deluxe is bound to keep the player addicted to it for some time. The new challenges that are offered to the player are very welcome add-ons and will keep the player coming back to unlock new features. However, in comparison to newer Super Mario titles, Super Mario Bros. Deluxe will begin to feel tedious and repetitive at times due to the same music playing and a very small variety of enemies. While the game is still guaranteed to entertain Super Mario fans or other players, it can get a little boring at times. The new challenges do help to counter this, however, so the overall addictiveness rating of the game earns a nine out of ten.

Story: 10/10

Super Mario Bros. Deluxe's story earns a perfect ten out of ten, due to the fact it shares the same story as the original 1985 release, and is the story that kick started the Super Mario Bros. universe. While the story has gotten tired in newer Super Mario titles, the story in this game is original to the game, and worked much to the games favor. Bowser kidnaps the princess, and Mario goes on a surreal adventure throughout various kingdoms and worlds to rescue her, dispatching bad guys along the way. This story was awesome then, and still works for this game now.

Depth: 8/10

Similar to the Addictiveness section of the review, while Super Mario Bros. Deluxe has a lot of new things to offer players of the original game, it still can become tedious at times. The game is very fun to play and the challenges all add something new to the experience, but the gameplay does run tired after long lengths of time. The depth has earned an eight out of ten.

Difficulty: 9/10

Super Mario Bros. Deluxe really does become quite difficult at times. The challenges throughout the game are challenging in both having the player search for red coins, while also having to complete the level quickly in order to get the score up to the needed amount. Other obstacles that are present in the original game as well are also still proving difficult in this version. Pit falls, small ledges, and hoards of well placed enemies still put up quite a challenge to even seasoned players at the game. The difficulty certainly shows a nine out of ten.

Overall: 9/10

Super Mario Bros. Deluxe is a very fresh and new take on the 1985 release of Super Mario Bros., being loaded with new challenges, smoother gameplay, and the same amount of fun the original game offers. The game is just as difficult as the original, and adds more to the difficulty with the new challenges for the player to complete. The unlockables within the game also aid in the game's addictiveness and replay value. The game does get to be tiring at times, but is still worth coming back to time and time again. Super Mario Bros. Deluxe is a wonderful remake of the 1985 Super Mario Bros., and is certainly worth playing through to fans of the Super Mario series. The overall score for Super Mario Bros. Deluxe is a nine of ten.





Super Mario Bros. Deluxe is a remake of the original Super Mario Bros. that was released for the Gameboy Color in 1999. Super Mario Bros. Deluxe is a near mimic of the original game, but adds in smoother movement and the ability to trail backwards a bit, where as the original Super Mario Bros. cut off the screen behind you as you progressed. There are many new features added into this version of Super Mario Bros., as well.
Upon start up, you will be given three options for the game. The first option is for the original 1985 Super Mario Bros.. The next option is challenge mode, where the player is given a score and coin challenge for each of the original levels if they are beaten. The third option is a VS. mode, which allows two players to simultaneously play the game. Another option can be unlocked, which allows the players to play The Lost Levels, also known as the real version of Super Mario Bros. 2.

This review will cover all three of the options, cover how each works, and juxtapose the Deluxe and Original versions of the Super Mario Bros. game.


Original 1985 Mode:

The Original 1985 mode is the same game Super Mario fans have been playing since 1985, with some new features added to it. In the Mushroom Kingdom, an evil King Bowser kidnaps the princess, and it is Mario's job to go off and save her. Through out the game, Mario will encounter many baddies such as evil shiitake mushrooms, known as Goombas, and turtle henchmen for Bowser, known as Koopa Troopas. The game is a side-scrolling 2 Dimensional platformer, and requires little more than jumping and running, which is much more fun than it sounds.
Each level in Super Mario Bros. is played going left to right, with various enemies and obstacles in the players way. The player is able to gain various power ups aid him on his way, each found within floating yellow boxes. These power ups start off with mushrooms that allow the title character, Mario, to grow in size and take up to two hit-points to defeat as opposed to one. After the Mushroom power up is acquired, the next available power up is the Fire Flower, which grants the title character the ability to throw fire balls at enemies, and still retains only two hit-points. The third and final power up is the Star, which gives the player temporary invulnerability to enemies. However, if the player falls or runs out of time while actively using the Star, the player will still die and need to restart.
In Super Mario Bros., there is a set of four levels, each referred to as "worlds". The first are typically above ground worlds, playing the famous Super Mario theme song. The level following is usually an underground level accessed by pipe in the beginning of the level. The third level will be an outside world like the first, but a tad more difficult than the previous two. The fourth level will take place within a castle, and will lead up to a boss fight at the end of the level. The goal while fighting the boss is to jump behind him, and get a hold of an ax which then, somehow, drops the boss into a pit of lava.
In the levels of Super Mario Bros. are several secrets located in various locations. Commonly these places are accessed by pipes the player can enter, and lead to a coin filled room underground. Other secrets are typically accessed by boxes that release vines once hit that lead to the sky, of which the player can climb. These, two, lead to more coins for the player to collect. If the player collects all 100 coins, he is granted an extra life, or a "1 up", as called in the game.
Another challenge for the player in the game is to gain a relatively high score. The score goes up in various processes that the player must do through out each level. Defeating enemies will grant the player roughly one hundred points, and these points will go up if defeating enemies consecutively. Coins also grant the player a certain amount points, and can be collected through out the levels in boxes or just laying about. Power ups grant the player one thousand points when collected, as well. Above all else, coming to the end of a level will grant you points based on how high you can land on the end flagpole, (At the end of each level is a literal flagpole the player latches onto and draws the flag down) the highest score available from doing so being five thousand points. The time is also tallied up, and gives the players points for how quickly the level is cleared.
Of the levels in the game, the gameplay usually relies on fast paced running, and jumping over obstacles and onto enemies. Throughout each level are pitfalls that will immediately kill the player if wondered into. Many levels rely on platforming difficulties such as moving platforms, edges that give the player very little space to move or jump to, and often having the player rely on jumping off of an enemy to make it over a pit. Some levels will require the player to swim through them, dealing with fish themed enemies that will chase the player if wondered near to. Aside from enemies and falls, other obstacles include moving links of fire, and fire projectiles that are fired off screen.

For those who have already played the original Super Mario Bros. and understands how the game plays out, this will be where the Deluxe and Original versions are contrasted.

As opposed to the original 1985 release of Super Mario Bros., Super Mario Bros. Deluxe gives the player the ability to back track a screen the player already has passed. In the 1985 release, the player is unable to travel back a screen at all, often missing some boxes or a power up that happens to wonder off screen, and forcing the player to continue forward. The player is granted the ability to go back a certain distance, but is still unable to go back all the way through the entire level. This allows the player to pick up on anything he may have missed previously, such as boxes or catching up to a runaway Mushroom power up.
As far as graphics and visuals go, Super Mario Bros. Deluxe retains the normal look of the original 1985 release, but improves a little more on the pixels and gives the game a cleaner image. The screen is zoomed in much more, and focuses more on the player. The player is given the ability to pan the screen upwards if needed. The animation is much smoother in the Deluxe version, and the game plays out far more fluently and quickly. Otherwise, the game looks identical to the 1985 release in every other way.
Another difference in the Super Mario Bros. Deluxe that is noticeable immediately is the use of over worlds in the level selection, and the fact the there is an ability to select levels. These over worlds are similar to that one would find in Super Mario World and Super Mario Bros. 3. These feature is a very welcoming add-on to the game, as it grants the player the ability to replay levels at whim. These over worlds also look very nice, and give a more modern feel to the game.
Aside from these differences, Super Mario Bros. Deluxe is pretty much identical to the original Super Mario Bros. released back in 1985. The games use the same gameplay techniques, and identical graphics. The Deluxe version, over all, runs faster and more fluently.

Challenge Mode:

Challenge Mode is a feature that is nonexistent in the original 1985 release of Super Mario Bros. In the Challenge Mode, the player is able to select already completed levels, and go through them some more to complete various challenges within that level. The player is given an amount of red coins that need to be collected to complete the challenge, as well a score that must be reached to complete the challenge, as well. Completing the challenges to these courses help unlock other features within the game.

VS Mode:

This mode is also a new feature exclusive to Super Mario Bros. Deluxe, and is not found in the 1985 release of the game. VS Mode allows two players to play on screen simultaneously, and complete each of the levels. The goal is to gain a higher score than the other player before the course is finally completed.

"For Super Players":

This mode is unlocked once doing various challenges throughout the game. In this mode, the player is able to play "The Lost Levels", or in other words, the original levels of the Japanese release of Super Mario Bros. 2. These levels are, as the name suggests, not present in the original game, nor were released in North America for some time. These levels are a bit more difficult than those found in the original release of the game, and give the player both new levels and extra challenges to complete.

Other Feature:

Located in game are many other features the player can choose from, such as a picture album of in game pictures, a records sheet, and a toy box. The toy box features unlockable content the player can go through and have fun with. The contents of the box are also unlocked throughout the courses and their challenge modes.



The over all run down for this game is as followed:

Graphics: 10/10

The graphics, while not too great as far as today's standards go, are still nostalgic and wonderfully classic. Much like a black and white movie's charm can be out done by today's standards, it just adds to feel and classic sense of the movie. The graphics in Super Mario Bros. Deluxe are upgraded a fair bit from the 1985 release of Super Mario Bros.. The players view size is reduced, making the action more up close. The sprites and graphics are cleaned up a bit and are less pixelated than within the original. And the over all game runs smoother and more fluently than the original, allowing for faster paced gameplay. Objects such as water and lava are also given moving sprites, as opposed to remaining still as they did in the 1985 release. Over all, the visuals of this game are given a ten out of ten.

Sound: 8/10

The sound in Super Mario Bros. Deluxe is the exact same as the sound in the original game. The music all remained the same as well the sound effects, and nothing new is added. However, the sound is given an eight out of ten due to lack of over world music outside of the beeping of the level indicator. Music could have been added to the over world, however the over world menu just remains silent except for the beeping, giving a somewhat emotionless atmosphere in the game.

Addictiveness: 9/10

Super Mario Bros. Deluxe is bound to keep the player addicted to it for some time. The new challenges that are offered to the player are very welcome add-ons and will keep the player coming back to unlock new features. However, in comparison to newer Super Mario titles, Super Mario Bros. Deluxe will begin to feel tedious and repetitive at times due to the same music playing and a very small variety of enemies. While the game is still guaranteed to entertain Super Mario fans or other players, it can get a little boring at times. The new challenges do help to counter this, however, so the overall addictiveness rating of the game earns a nine out of ten.

Story: 10/10

Super Mario Bros. Deluxe's story earns a perfect ten out of ten, due to the fact it shares the same story as the original 1985 release, and is the story that kick started the Super Mario Bros. universe. While the story has gotten tired in newer Super Mario titles, the story in this game is original to the game, and worked much to the games favor. Bowser kidnaps the princess, and Mario goes on a surreal adventure throughout various kingdoms and worlds to rescue her, dispatching bad guys along the way. This story was awesome then, and still works for this game now.

Depth: 8/10

Similar to the Addictiveness section of the review, while Super Mario Bros. Deluxe has a lot of new things to offer players of the original game, it still can become tedious at times. The game is very fun to play and the challenges all add something new to the experience, but the gameplay does run tired after long lengths of time. The depth has earned an eight out of ten.

Difficulty: 9/10

Super Mario Bros. Deluxe really does become quite difficult at times. The challenges throughout the game are challenging in both having the player search for red coins, while also having to complete the level quickly in order to get the score up to the needed amount. Other obstacles that are present in the original game as well are also still proving difficult in this version. Pit falls, small ledges, and hoards of well placed enemies still put up quite a challenge to even seasoned players at the game. The difficulty certainly shows a nine out of ten.

Overall: 9/10

Super Mario Bros. Deluxe is a very fresh and new take on the 1985 release of Super Mario Bros., being loaded with new challenges, smoother gameplay, and the same amount of fun the original game offers. The game is just as difficult as the original, and adds more to the difficulty with the new challenges for the player to complete. The unlockables within the game also aid in the game's addictiveness and replay value. The game does get to be tiring at times, but is still worth coming back to time and time again. Super Mario Bros. Deluxe is a wonderful remake of the 1985 Super Mario Bros., and is certainly worth playing through to fans of the Super Mario series. The overall score for Super Mario Bros. Deluxe is a nine of ten.





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Affected by 'Laziness Syndrome'

Registered: 06-09-13
Last Post: 4545 days
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07-19-13 04:52 PM
| ID: 850984 | 50 Words

Sludgehead
Level: 25

POSTS: 108/117
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CP: 563.5
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Awesome review, I actually completely forgot about this title, and thanks to you, I can now play it. The review was pretty in depth and explained a lot about the game, and got me willing to play it. Very nice review, and thank you for reminding that this game existed.
Awesome review, I actually completely forgot about this title, and thanks to you, I can now play it. The review was pretty in depth and explained a lot about the game, and got me willing to play it. Very nice review, and thank you for reminding that this game existed.
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Affected by 'Laziness Syndrome'

Registered: 06-09-13
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07-19-13 04:37 PM
| ID: 850976 | 56 Words

Sludgehead
Level: 25

POSTS: 107/117
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CP: 563.5
VIZ: 15042

This was a very good and detailed review. All the categories were thoroughly written out and the review was easy to read. It bums me out a bit that my copy of Mario Kart 64 has stopped working, now. But at least it is playable on this site. Anyways, great review, it was very well written.
This was a very good and detailed review. All the categories were thoroughly written out and the review was easy to read. It bums me out a bit that my copy of Mario Kart 64 has stopped working, now. But at least it is playable on this site. Anyways, great review, it was very well written.
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Affected by 'Laziness Syndrome'

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07-19-13 03:11 PM
| ID: 850925 | 32 Words

Sludgehead
Level: 25

POSTS: 106/117
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Thank you, as well, for the kind words. I'm glad you liked the review, and am somewhat flattered that you thought it was plagiarized, albeit I'd hope you would trust me more.
Thank you, as well, for the kind words. I'm glad you liked the review, and am somewhat flattered that you thought it was plagiarized, albeit I'd hope you would trust me more.
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Affected by 'Laziness Syndrome'

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07-19-13 01:03 PM
| ID: 850825 | 25 Words

Sludgehead
Level: 25

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Likes: 1  Dislikes: 0
TheFadedWarrior : Thank you very much for the nice reply and compliment. I'm very happy to see you enjoyed the review. I hope to make more.
TheFadedWarrior : Thank you very much for the nice reply and compliment. I'm very happy to see you enjoyed the review. I hope to make more.
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Affected by 'Laziness Syndrome'

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07-19-13 12:16 PM
| ID: 850793 | 2024 Words

Sludgehead
Level: 25

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VIZ: 15042

Likes: 1  Dislikes: 0
Super Mario Bros. 3: Mario Adventure is a hack for the amazingly popular Super Mario Bros. 3, released for NES in the late 1980's and early 1990's. Like almost every Super Mario game, Super Mario Bros. 3 has had many hacks made for it, but the Mario Adventure hack is very different from those, and well exceeds the expectations for them. Super Mario Bros. 3: Mario Adventure features many new bells and whistles that one would not expect from any Super Mario Hack.

Super Mario Bros. 3: Mario Adventure has been stuffed with all brand new levels, built from the ground up. These levels are much more challenging than those from the original Super Mario Bros. 3. Adding to the new challenge, the levels all look wonderful, and play just as well. Another interesting feature that adds to the quality of levels and graphics of this game is the weather and day/night cycle. Each time a level is selected, it randomly decides whether it is night or day, rainy or snowy, or sunny or cloudy. This greatly changes the tone of each level, while still remaining the same level! However, despite how wonderful each level is, some of the levels are very short, and don't take much time to beat.

Super Mario Bros 3: Mario Adventure also features many new graphics outside that of the levels and weather-time cycle. There are new enemies with new abilities (such as black shy-guys that generate and throw large spiked balls), many new power ups and new abilities for Mario (such as a power that creates a star throwing Mario, for example)and much more. All the enemies and new graphics fit in perfectly with the game and how it plays, and don't seem even remotely out of place. Many other objects found in game have had their sprites updated and altered to fit in with the weather system, as well, such as snow covered blocks when the snow system is in place.

The sound in Super Mario Bros. 3: Mario Adventure are no different than those found in Super Mario Bros. 3. All the same music and sound effects are used in the game, and all still fit with the over all flow of the game. While having no new sound effects may sound like a bad thing, it keeps the mood and tone of the game the same, so it actually really does the game justice, in a way. The feel of the game remains the same, while still feeling brand new and fresh, and that is mainly thanks to the sound and background music still working so well with the game.

Super Mario Bros. 3: Mario Adventure is by far the most addicting Super Mario game that is out there and can be played. With all of the new enemies and variety, as well all the new levels and challenges, and still playing like the original, this game is tough to put down. The original Super Mario Bros. 3 was, in itself, hard to put down, and this hack manages to pull off the same amount of fun from the original and add more into it. The only thing hindering this, however, is just how short some levels are. If the levels had been a little longer, this would be impossible to stop playing. However, the amount of levels and their visuals greatly make up for this.

Super Mario Bros. 3: Mario Adventure is fairly challenging, but never really gets too difficult. At times, the game does leave some challenge to be desired. This game isn't a breeze, by any means, but it certainly won't leave you pounding the keyboard in frustration. Some levels are a bit harder than others, especially the longer ones, but over all this game is at a fine balance of not too easy, but not all that hard, either.

Over all, the Super Mario Bros. 3: Mario Adventure hack is a true masterpiece. The hack was well made, and includes many new elements that cannot be found in the original. This game is beautiful, fun, very fresh, and very addicting. Any fan of Mario games would absolutely love this hack, as it feels entirely professional, and may even out do the original. The weather and time cycle make the game feel much fresher, and greatly adds to the atmosphere within the game. The levels are all very fun, though some are a tad to short, and may be a bit underwhelming. However, the game is all around amazing, nonetheless, and plays wonderfully and is absolutely fun. Super Mario Bros. 3: Mario Adventure also carries a very strong replay value, and will not leave fans disappointed, at all.



The run down for Super Mario Bros. 3: Mario Adventure is this:



Graphics: 10/10

In Super Mario Bros. 3: Mario Adventure, all of the original graphics from Super Mario Bros. 3 are found, and rendered just as well. Of course, all the new graphics fit right into the hack perfectly, and don't alter the Super Mario Bros. 3 feel in any way at all. The new graphics are an excellent addition to the game, and make all of the levels feel completely fresh and exhilarating. The new weather cycle looks and works marvelously with each level, adding a lot of atmosphere to the hack, and even altering how a level plays out, and making levels more difficult in the case of snow or darkness. The new enemies all fit in flawlessly with the hack, and they all look nice and add plenty of freshness and variety. The new abilities, and the sprites that go with them, all fit in just as well, and add to the uniqueness and brilliance of this hack. Graphics have earned a very well deserved perfect score of ten out of ten, and make this gaming experience a truly worthy one.



Sound: 9/10

Like wise with the graphics, all of the original sounds and music heard in Super Mario Bros. 3 can be heard in Super Mario Bros. 3: Mario Adventure. The quality is exactly the same, and the sound and music work with the hack just as well. There aren't many new sounds nor is there new music added to the hack, if any, but that is all part of keeping in touch with the original game. The sound gets a near perfect score of nine out of ten, however, as new sounds for the new enemies would have been a nice feature to have. But again, the sound does nothing much to hinder the excellence of this hack, and certainly will not change the players opinion on the hack.



Addictiveness: 10/10



The gameplay in Super Mario Bros. 3: Mario Adventure is outstandingly fun. The levels are all amazingly rendered, they look nice, and they play smoothly. There is no end to how fun these levels are to go through and explore time and time again. All the original platforming is there, and added onto. Any fan of the original Super Mario games, and especially Super Mario Bros. 3, will love and be entirely addicted to the Mario Adventure hack. It is almost tempting to just come out and say that this hack is more fun and addictive than the original Super Mario Bros. 3. The levels are all fluent, fun, and mind-blowingly wonderful looking. Each level in itself is an absolute blast to play through, though a tad short at times. The addictiveness of Super Mario Bros. 3: Mario Adventure is an absolute perfect score of ten out of ten, and won't have the player putting down the controller or keyboard any time soon after playing.



Story: Blank



In Super Mario Bros. 3: Mario Adventure, there really is no story given to the player. It is assumed that the game follows the same story as Super Mario Bros. 3, where the princess is kidnapped, and Mario must save her. Along the way, you save various castles in different lands by helping the king gain his wand back from various boss enemies working for Bowser. Other wise, there is not much to add about the story of this game. While this would usually hinder the score of a game, in this case, Super Mario Bros. 3: Mario Adventure is not acting as a stand alone title, and thus the story (or lack thereof) really does not have much to do with how great the game is and its scoring, nor should it. So the story gets a nice blank out of ten.



Depth: 9/10



Super Mario Bros. 3: Mario Adventure is a very elaborate and complex hack. There is so much more to offer than what could be found in the original Super Mario Bros. 3 game. The game has many new challenges, brand new levels designed from scratch, and a lot of new features not found in the original game. The new enemies add a lot of variety to the game, and make the game so much more interesting to go through. The new graphics, as well, add to the over all feel of the game, and make it quite a new and wonderful experience. However, some of the levels are short and pretty underwhelming at times, and leave some more to be desired. While this really doesn't hurt the depth of the hack and how fun and addictive the hack is, it does drop the score down from perfect, and grants the hack's depth a great score of nine out of ten, anyways.



Difficulty: 6/10



The difficulty of Super Mario Bros. 3: Mario Adventure rarely exceeds that of very hard. Some of the mini-bosses through out the hack will give the player some trouble, and some of the platforming is quite tricky, but over all the hack is not too difficult, and won't give the player any amount of real frustration. Sometimes the hack may feel a bit lacking in the difficulty, and again, may leave the player wanting a little more challenge and a raise in the difficulty of this hack. However, the hack is never too easy, and still offers a fair challenge to the player at all times. The difficulty, as it stands now, is a six out of ten, as it has never dropped below the too easy mark, but still may have players wanting an extra bit of difficulty in certain levels and in a few objectives.



Overall: 9.5/10



Super Mario Bros. 3: Mario Adventure is an overall wonderful hack to play through, and will keep the player coming back time and time again to play through it some more. The hack is obviously very well made, and had a lot work, time, and thought put into making it. This hack keeps the wonderful, nostalgic, and timeless feel of the original Super Mario Bros. 3, while adding plenty of new features and visuals to keep the game fresh and addictive and feeling like a brand new experience. The over all experience of this hack greatly surpasses those that other super Mario hacks may offer. The hack is just sleek, well made, and feels great to play. The only thing that is really keeping this hack from garnering a completely perfect score is the shortness of a few levels, and how quickly these levels can be completed. However, despite some levels being shorter than desired, the shortness is greatly over passed and easy to overcome simply by the tremendous amount of replay value and addictiveness that this hack carries. Super Mario Bros. 3: Mario Adventure is an over all amazing experience that every Super Mario fan would likely enjoy, and every fan of the Super Mario games should absolutely give this hack a play through without any hesitation. It can't be said enough that this hack is incredibly well made, and plays just like a real Super Mario title, if not better. The over all experience of this hack is worth having, and any Super Mario fan would absolutely get a kick from playing it. Super Mario Bros. 3: Mario Adventure gains an over all score of nine-and-a-half or of ten, and this hack absolutely deserves every bit of praise that it receives.


Super Mario Bros. 3: Mario Adventure is a hack for the amazingly popular Super Mario Bros. 3, released for NES in the late 1980's and early 1990's. Like almost every Super Mario game, Super Mario Bros. 3 has had many hacks made for it, but the Mario Adventure hack is very different from those, and well exceeds the expectations for them. Super Mario Bros. 3: Mario Adventure features many new bells and whistles that one would not expect from any Super Mario Hack.

Super Mario Bros. 3: Mario Adventure has been stuffed with all brand new levels, built from the ground up. These levels are much more challenging than those from the original Super Mario Bros. 3. Adding to the new challenge, the levels all look wonderful, and play just as well. Another interesting feature that adds to the quality of levels and graphics of this game is the weather and day/night cycle. Each time a level is selected, it randomly decides whether it is night or day, rainy or snowy, or sunny or cloudy. This greatly changes the tone of each level, while still remaining the same level! However, despite how wonderful each level is, some of the levels are very short, and don't take much time to beat.

Super Mario Bros 3: Mario Adventure also features many new graphics outside that of the levels and weather-time cycle. There are new enemies with new abilities (such as black shy-guys that generate and throw large spiked balls), many new power ups and new abilities for Mario (such as a power that creates a star throwing Mario, for example)and much more. All the enemies and new graphics fit in perfectly with the game and how it plays, and don't seem even remotely out of place. Many other objects found in game have had their sprites updated and altered to fit in with the weather system, as well, such as snow covered blocks when the snow system is in place.

The sound in Super Mario Bros. 3: Mario Adventure are no different than those found in Super Mario Bros. 3. All the same music and sound effects are used in the game, and all still fit with the over all flow of the game. While having no new sound effects may sound like a bad thing, it keeps the mood and tone of the game the same, so it actually really does the game justice, in a way. The feel of the game remains the same, while still feeling brand new and fresh, and that is mainly thanks to the sound and background music still working so well with the game.

Super Mario Bros. 3: Mario Adventure is by far the most addicting Super Mario game that is out there and can be played. With all of the new enemies and variety, as well all the new levels and challenges, and still playing like the original, this game is tough to put down. The original Super Mario Bros. 3 was, in itself, hard to put down, and this hack manages to pull off the same amount of fun from the original and add more into it. The only thing hindering this, however, is just how short some levels are. If the levels had been a little longer, this would be impossible to stop playing. However, the amount of levels and their visuals greatly make up for this.

Super Mario Bros. 3: Mario Adventure is fairly challenging, but never really gets too difficult. At times, the game does leave some challenge to be desired. This game isn't a breeze, by any means, but it certainly won't leave you pounding the keyboard in frustration. Some levels are a bit harder than others, especially the longer ones, but over all this game is at a fine balance of not too easy, but not all that hard, either.

Over all, the Super Mario Bros. 3: Mario Adventure hack is a true masterpiece. The hack was well made, and includes many new elements that cannot be found in the original. This game is beautiful, fun, very fresh, and very addicting. Any fan of Mario games would absolutely love this hack, as it feels entirely professional, and may even out do the original. The weather and time cycle make the game feel much fresher, and greatly adds to the atmosphere within the game. The levels are all very fun, though some are a tad to short, and may be a bit underwhelming. However, the game is all around amazing, nonetheless, and plays wonderfully and is absolutely fun. Super Mario Bros. 3: Mario Adventure also carries a very strong replay value, and will not leave fans disappointed, at all.



The run down for Super Mario Bros. 3: Mario Adventure is this:



Graphics: 10/10

In Super Mario Bros. 3: Mario Adventure, all of the original graphics from Super Mario Bros. 3 are found, and rendered just as well. Of course, all the new graphics fit right into the hack perfectly, and don't alter the Super Mario Bros. 3 feel in any way at all. The new graphics are an excellent addition to the game, and make all of the levels feel completely fresh and exhilarating. The new weather cycle looks and works marvelously with each level, adding a lot of atmosphere to the hack, and even altering how a level plays out, and making levels more difficult in the case of snow or darkness. The new enemies all fit in flawlessly with the hack, and they all look nice and add plenty of freshness and variety. The new abilities, and the sprites that go with them, all fit in just as well, and add to the uniqueness and brilliance of this hack. Graphics have earned a very well deserved perfect score of ten out of ten, and make this gaming experience a truly worthy one.



Sound: 9/10

Like wise with the graphics, all of the original sounds and music heard in Super Mario Bros. 3 can be heard in Super Mario Bros. 3: Mario Adventure. The quality is exactly the same, and the sound and music work with the hack just as well. There aren't many new sounds nor is there new music added to the hack, if any, but that is all part of keeping in touch with the original game. The sound gets a near perfect score of nine out of ten, however, as new sounds for the new enemies would have been a nice feature to have. But again, the sound does nothing much to hinder the excellence of this hack, and certainly will not change the players opinion on the hack.



Addictiveness: 10/10



The gameplay in Super Mario Bros. 3: Mario Adventure is outstandingly fun. The levels are all amazingly rendered, they look nice, and they play smoothly. There is no end to how fun these levels are to go through and explore time and time again. All the original platforming is there, and added onto. Any fan of the original Super Mario games, and especially Super Mario Bros. 3, will love and be entirely addicted to the Mario Adventure hack. It is almost tempting to just come out and say that this hack is more fun and addictive than the original Super Mario Bros. 3. The levels are all fluent, fun, and mind-blowingly wonderful looking. Each level in itself is an absolute blast to play through, though a tad short at times. The addictiveness of Super Mario Bros. 3: Mario Adventure is an absolute perfect score of ten out of ten, and won't have the player putting down the controller or keyboard any time soon after playing.



Story: Blank



In Super Mario Bros. 3: Mario Adventure, there really is no story given to the player. It is assumed that the game follows the same story as Super Mario Bros. 3, where the princess is kidnapped, and Mario must save her. Along the way, you save various castles in different lands by helping the king gain his wand back from various boss enemies working for Bowser. Other wise, there is not much to add about the story of this game. While this would usually hinder the score of a game, in this case, Super Mario Bros. 3: Mario Adventure is not acting as a stand alone title, and thus the story (or lack thereof) really does not have much to do with how great the game is and its scoring, nor should it. So the story gets a nice blank out of ten.



Depth: 9/10



Super Mario Bros. 3: Mario Adventure is a very elaborate and complex hack. There is so much more to offer than what could be found in the original Super Mario Bros. 3 game. The game has many new challenges, brand new levels designed from scratch, and a lot of new features not found in the original game. The new enemies add a lot of variety to the game, and make the game so much more interesting to go through. The new graphics, as well, add to the over all feel of the game, and make it quite a new and wonderful experience. However, some of the levels are short and pretty underwhelming at times, and leave some more to be desired. While this really doesn't hurt the depth of the hack and how fun and addictive the hack is, it does drop the score down from perfect, and grants the hack's depth a great score of nine out of ten, anyways.



Difficulty: 6/10



The difficulty of Super Mario Bros. 3: Mario Adventure rarely exceeds that of very hard. Some of the mini-bosses through out the hack will give the player some trouble, and some of the platforming is quite tricky, but over all the hack is not too difficult, and won't give the player any amount of real frustration. Sometimes the hack may feel a bit lacking in the difficulty, and again, may leave the player wanting a little more challenge and a raise in the difficulty of this hack. However, the hack is never too easy, and still offers a fair challenge to the player at all times. The difficulty, as it stands now, is a six out of ten, as it has never dropped below the too easy mark, but still may have players wanting an extra bit of difficulty in certain levels and in a few objectives.



Overall: 9.5/10



Super Mario Bros. 3: Mario Adventure is an overall wonderful hack to play through, and will keep the player coming back time and time again to play through it some more. The hack is obviously very well made, and had a lot work, time, and thought put into making it. This hack keeps the wonderful, nostalgic, and timeless feel of the original Super Mario Bros. 3, while adding plenty of new features and visuals to keep the game fresh and addictive and feeling like a brand new experience. The over all experience of this hack greatly surpasses those that other super Mario hacks may offer. The hack is just sleek, well made, and feels great to play. The only thing that is really keeping this hack from garnering a completely perfect score is the shortness of a few levels, and how quickly these levels can be completed. However, despite some levels being shorter than desired, the shortness is greatly over passed and easy to overcome simply by the tremendous amount of replay value and addictiveness that this hack carries. Super Mario Bros. 3: Mario Adventure is an over all amazing experience that every Super Mario fan would likely enjoy, and every fan of the Super Mario games should absolutely give this hack a play through without any hesitation. It can't be said enough that this hack is incredibly well made, and plays just like a real Super Mario title, if not better. The over all experience of this hack is worth having, and any Super Mario fan would absolutely get a kick from playing it. Super Mario Bros. 3: Mario Adventure gains an over all score of nine-and-a-half or of ten, and this hack absolutely deserves every bit of praise that it receives.


Member

Affected by 'Laziness Syndrome'

Registered: 06-09-13
Last Post: 4545 days
Last Active: 4514 days

07-16-13 05:45 PM
| ID: 848278 | 2008 Words

Sludgehead
Level: 25

POSTS: 103/117
POST EXP: 14832
LVL EXP: 85723
CP: 563.5
VIZ: 15042

Likes: 1  Dislikes: 0
Super Mario 64: Star Road is but one of the many hacks created for Super Mario 64, a game released back in 1996, and considered the quintessential game to own for the Nintendo 64 game console. What makes Star Road so special, however, is the immense amount of quality it possesses in contrast to other released hacks for Super Mario 64. Star Road is by far a masterpiece in and of itself, showing a tremendous amount of craftsmanship and passion poured right into it, and it really, really shows.
The gameplay in Star Road starts off immediately, with Mario standing in a gazebo, ready to go run about and jump around in what would normally be Peach's castle courtyard, right off the bat. There is no long introduction cut scene or speech bubbles to sort through, and the player is able to run off freely to the first level. As soon as the game starts, and the player looks around, is when the player will get an idea as to just how new and how large the Star Road hack is going to be. The very first thing you notice is the brand new court yard, brand new castle and environment, and a nice Yoshi next to the player to talk to. Yoshi explains the story of how Bowser has discovered access to the Star Road and its gateways throughout the Mushroom Kingdom. Bowser begins sending troops through these gateways, and it is up to Mario to stop him. Bowser has once again locked all the doors through out the castle, and Mario needs to use the power of the Power Stars to open them and reach Bowser. The Power Stars are all hidden away in each of the levels and around the castle.
You get a feel for how the gameplay works as soon as you are done speaking to Yoshi, running around and jumping just as you would in Super Mario 64. After getting a good feel for the game mechanics, you are ready to enter your first level, and then the real game begins. The levels and environments in Super Mario 64: Star Road well exceed anything you could expect from any Super Mario 64 hack, and even that sounds like an understatement. Levels are very large in size, and have many places to explore, and all carry seven objectives for Mario to complete in order to earn Power Stars. The levels are nothing short of astounding, being large and spacious, and not to mention well detailed. The level design often feels reminiscent of Mario Galaxy with their vibrancy and size, while still remaining subtle and classic enough to feel like you are still playing Super Mario 64 back in '96. Star Road honestly feels and handles like it was professionally made, and has the looks to match.
The music in Super Mario 64: Star Road just adds on to how wonderful the experience and atmosphere is. All the music is brand new, not one song from the original Super Mario 64 can be heard. The music contains remixes from various other Nintendo titles, all being very high quality and blending in with the levels near flawlessly. The remixes themselves all sound wonderful as stand alone tracks, and all really help boost the atmosphere of this game and its given levels. Other sound effects used in the game are the same as those you would hear in the original Super Mario 64, from Mario jumping to a Goomba being bounced on.
Unlike most hacks for Super Mario 64, Super Mario 64: Star Road adds a substantial and totally new atmosphere to the game, helping it to feel like a more brand new, and very involving experience. The feeling you get jumping from block to block like in a classic Super Mario Bros. title while still in the world of Super Mario 64 simply cannot be described. The music also really helps boost the atmosphere and theme of each level. The over all tone of the game and its levels is very welcoming, and a very fresh take on Super Mario 64.
The overall depth of Super Mario 64: Star Road is where this game really shines through. Where as the original game had 120 stars for Mario to collect, this hack carries even more than that within it. In other words, this hack is larger than the game it is a hack of! The levels in this game are all enormous and wide, with many areas to explore and check out. The levels are incredibly spacious to allow the player to wonder about freely, and offer many challenges to complete and many secrets to look for. The majority of the levels in Star Road are larger than the levels found in the original Super Mario 64. The levels in Star Road are also much wider, and much more friendly to the free roaming properties. Not to mention that the levels are also much more complex while still retaining their enormousness. There are new and modified enemies, objects, and details, along with new music and levels over all.
Super Mario 64: Star Road is one massive and wonderful experience, over all. Star Road is especially large in comparison to the game it was originally hacked from, which says a whole lot in the craftsmanship and creation of the hack, as well how amazing it is. This hack is a must play for any Super Mario 64 fan, or any Mario fan, or just any fan of good platforming games! The visuals are astounding and awe inspiring, the music and sound are fantastic, and the gameplay is fluent, fun, and addictive.

So here is the run down for Star Road:

Graphics: 10/10
The visuals in Super Mario 64: Star Road are marvelous, and stand out as one of the hack's major strong points. With brand new textures and more colorful layouts, the look and feel of this game are bound to leave players speechless. The game is beautifully rendered and the vibrant levels and wonderful detail do their best to show it. The player may still find themselves starring at the levels blankly at how amazing and detailed they look half way through the game. The graphics in this game work wonderfully to create the atmosphere and tone of each level, making every level a wonderful and fresh experience. It is near impossible to not be blown away by how wonderful this game looks.

Sound: 9/10
The music in Super Mario 64: Star Road is absolutely stunning. The remixed songs all sound wonderful, and for the most part, fit in perfectly with the level being played. However, there are times where the music doesn't quite sit right with the level, making the music seem somewhat out of place. However, this does not happen often, nor is it noticeable enough to really stand out or hurt the atmosphere of the level. However, again, for the most part the music is absolutely wonderful, and fits in with each level properly, and really adds on to the tone of the level you are playing. Other than the music in the game, all the original sounds heard in the Super Mario 64 are still present and used, and still fit really well with the gameplay and tone of the game. Mario still shouts a triumphant "Ya-hooo!" as he long jumps, and every bit just as in sync as the original.

Addictiveness: 10/10
Super Mario 64: Star Road is insanely hard to put down. This game is not only fun, but just so well made and so enveloping that you just can't easily quit on it. The game is vast and has much to explore, and is over all just so beautiful and so rewarding that you can't help but continue on. Prepare to spend hours playing this game and exploring each area freely.

Story: 9/10
Super Mario 64: Star Road's story is very good, and totally new. This game does not at all share the same story within the original Super Mario 64, and instead takes a totally fresh approach to the story. Instead of the "Bowser Kidnaps Peach for Mario to valiantly save her" plot, this hack comes up with a brand new, and original story line. Bowser gains access to Star Road, a place over the Mushroom Kingdom with many doorways into various places within the kingdom. With access to the Star Road and its gateways, Bowser sends his troops through the openings and to wreck havoc within the Mushroom Kingdom. Mario must once again use Power Stars to his advantage to reach Bowser and defeat him to keep him and his troops from doing any further damage to the kingdom. The story is fresh, and a very welcome change up to what can be expected from a Mario title, though bares similar elements to Paper Mario 64.


Depth: 10/10
Super Mario 64: Star Road is actually much larger than Super Mario 64, which is the game it was created from. Star Road almost completely alters it to the point where it is an entirely new game. Needless to say, the depth is undoubtedly a perfect 10 out of 10. The levels are immense, detailed, and spacious, and have much to explore and see while still being able to freely roam about at whim. There are more stars to collect, more things to do, and more places to check out and roam through. Add on top of that the brand new enemies, objects, and music to take into account with all the other brand new texture work and graphics thrown into the game, and you get one massive play-through all the while still being a hack. This hack feels like an entirely brand new game, while still retaining the classic feel and nostalgia from Super Mario 64. This hack nearly defines what depth means in a game.

Difficulty: 7/10
Super Mario 64: Star Road is fairly difficult at times and fairly easy at others. You may find yourself making many savestates through out some levels, while other levels may be somewhat easy and complete able without much assistance. There are levels that are presented in a more cautious manner, where well timed jumping and platforming will be put to the test. The difficulty rarely exceeds the frustrating mark, nor leaves you wanting more in your experience. The difficulty is fair through out, and distributed evenly.

Overall: 9.7/10
Super Mario 64: Star Road is, all in all, a masterpiece. No words can really do it any more justice than that. The game is huge, exciting, addicting, and beautiful. It will be something worth coming back to over and over again, and always worth a nice play through. The game is just simply too astounding for words to describe, and there aren't many experiences quite like it, nor hacks quite as expertly made. Star Road is professionally made, well crafted, and an absolute quality piece. This game is a highly recommended play-through, and will be absolutely worth it to those playing, especially if they are fans of the original Super Mario 64, and wish to add on to that experience.



Other Notes: Despite having not finished this game yet, I can easily say that Super Mario 64: Star Road is, without a doubt, an amazing game experience. However, Star Road is not without its flaws. Much like the original Super Mario 64, this hack carries quite a few glitches that will show up pretty often. The glitches are typically quite miner, and won't do much, but some can hinder gameplay and level progress in major ways. While I don't find these glitches often enough to hurt the scoring of this game, I do find that the glitches are worth mentioning in that they can, and will lead to some frustrating deaths or occurrences. Savestates are advised to be used often through out this game and its levels, as the levels are very large, and some bugs are quite prevalent through out them. So just be warned and prepared, and save often.
Super Mario 64: Star Road is but one of the many hacks created for Super Mario 64, a game released back in 1996, and considered the quintessential game to own for the Nintendo 64 game console. What makes Star Road so special, however, is the immense amount of quality it possesses in contrast to other released hacks for Super Mario 64. Star Road is by far a masterpiece in and of itself, showing a tremendous amount of craftsmanship and passion poured right into it, and it really, really shows.
The gameplay in Star Road starts off immediately, with Mario standing in a gazebo, ready to go run about and jump around in what would normally be Peach's castle courtyard, right off the bat. There is no long introduction cut scene or speech bubbles to sort through, and the player is able to run off freely to the first level. As soon as the game starts, and the player looks around, is when the player will get an idea as to just how new and how large the Star Road hack is going to be. The very first thing you notice is the brand new court yard, brand new castle and environment, and a nice Yoshi next to the player to talk to. Yoshi explains the story of how Bowser has discovered access to the Star Road and its gateways throughout the Mushroom Kingdom. Bowser begins sending troops through these gateways, and it is up to Mario to stop him. Bowser has once again locked all the doors through out the castle, and Mario needs to use the power of the Power Stars to open them and reach Bowser. The Power Stars are all hidden away in each of the levels and around the castle.
You get a feel for how the gameplay works as soon as you are done speaking to Yoshi, running around and jumping just as you would in Super Mario 64. After getting a good feel for the game mechanics, you are ready to enter your first level, and then the real game begins. The levels and environments in Super Mario 64: Star Road well exceed anything you could expect from any Super Mario 64 hack, and even that sounds like an understatement. Levels are very large in size, and have many places to explore, and all carry seven objectives for Mario to complete in order to earn Power Stars. The levels are nothing short of astounding, being large and spacious, and not to mention well detailed. The level design often feels reminiscent of Mario Galaxy with their vibrancy and size, while still remaining subtle and classic enough to feel like you are still playing Super Mario 64 back in '96. Star Road honestly feels and handles like it was professionally made, and has the looks to match.
The music in Super Mario 64: Star Road just adds on to how wonderful the experience and atmosphere is. All the music is brand new, not one song from the original Super Mario 64 can be heard. The music contains remixes from various other Nintendo titles, all being very high quality and blending in with the levels near flawlessly. The remixes themselves all sound wonderful as stand alone tracks, and all really help boost the atmosphere of this game and its given levels. Other sound effects used in the game are the same as those you would hear in the original Super Mario 64, from Mario jumping to a Goomba being bounced on.
Unlike most hacks for Super Mario 64, Super Mario 64: Star Road adds a substantial and totally new atmosphere to the game, helping it to feel like a more brand new, and very involving experience. The feeling you get jumping from block to block like in a classic Super Mario Bros. title while still in the world of Super Mario 64 simply cannot be described. The music also really helps boost the atmosphere and theme of each level. The over all tone of the game and its levels is very welcoming, and a very fresh take on Super Mario 64.
The overall depth of Super Mario 64: Star Road is where this game really shines through. Where as the original game had 120 stars for Mario to collect, this hack carries even more than that within it. In other words, this hack is larger than the game it is a hack of! The levels in this game are all enormous and wide, with many areas to explore and check out. The levels are incredibly spacious to allow the player to wonder about freely, and offer many challenges to complete and many secrets to look for. The majority of the levels in Star Road are larger than the levels found in the original Super Mario 64. The levels in Star Road are also much wider, and much more friendly to the free roaming properties. Not to mention that the levels are also much more complex while still retaining their enormousness. There are new and modified enemies, objects, and details, along with new music and levels over all.
Super Mario 64: Star Road is one massive and wonderful experience, over all. Star Road is especially large in comparison to the game it was originally hacked from, which says a whole lot in the craftsmanship and creation of the hack, as well how amazing it is. This hack is a must play for any Super Mario 64 fan, or any Mario fan, or just any fan of good platforming games! The visuals are astounding and awe inspiring, the music and sound are fantastic, and the gameplay is fluent, fun, and addictive.

So here is the run down for Star Road:

Graphics: 10/10
The visuals in Super Mario 64: Star Road are marvelous, and stand out as one of the hack's major strong points. With brand new textures and more colorful layouts, the look and feel of this game are bound to leave players speechless. The game is beautifully rendered and the vibrant levels and wonderful detail do their best to show it. The player may still find themselves starring at the levels blankly at how amazing and detailed they look half way through the game. The graphics in this game work wonderfully to create the atmosphere and tone of each level, making every level a wonderful and fresh experience. It is near impossible to not be blown away by how wonderful this game looks.

Sound: 9/10
The music in Super Mario 64: Star Road is absolutely stunning. The remixed songs all sound wonderful, and for the most part, fit in perfectly with the level being played. However, there are times where the music doesn't quite sit right with the level, making the music seem somewhat out of place. However, this does not happen often, nor is it noticeable enough to really stand out or hurt the atmosphere of the level. However, again, for the most part the music is absolutely wonderful, and fits in with each level properly, and really adds on to the tone of the level you are playing. Other than the music in the game, all the original sounds heard in the Super Mario 64 are still present and used, and still fit really well with the gameplay and tone of the game. Mario still shouts a triumphant "Ya-hooo!" as he long jumps, and every bit just as in sync as the original.

Addictiveness: 10/10
Super Mario 64: Star Road is insanely hard to put down. This game is not only fun, but just so well made and so enveloping that you just can't easily quit on it. The game is vast and has much to explore, and is over all just so beautiful and so rewarding that you can't help but continue on. Prepare to spend hours playing this game and exploring each area freely.

Story: 9/10
Super Mario 64: Star Road's story is very good, and totally new. This game does not at all share the same story within the original Super Mario 64, and instead takes a totally fresh approach to the story. Instead of the "Bowser Kidnaps Peach for Mario to valiantly save her" plot, this hack comes up with a brand new, and original story line. Bowser gains access to Star Road, a place over the Mushroom Kingdom with many doorways into various places within the kingdom. With access to the Star Road and its gateways, Bowser sends his troops through the openings and to wreck havoc within the Mushroom Kingdom. Mario must once again use Power Stars to his advantage to reach Bowser and defeat him to keep him and his troops from doing any further damage to the kingdom. The story is fresh, and a very welcome change up to what can be expected from a Mario title, though bares similar elements to Paper Mario 64.


Depth: 10/10
Super Mario 64: Star Road is actually much larger than Super Mario 64, which is the game it was created from. Star Road almost completely alters it to the point where it is an entirely new game. Needless to say, the depth is undoubtedly a perfect 10 out of 10. The levels are immense, detailed, and spacious, and have much to explore and see while still being able to freely roam about at whim. There are more stars to collect, more things to do, and more places to check out and roam through. Add on top of that the brand new enemies, objects, and music to take into account with all the other brand new texture work and graphics thrown into the game, and you get one massive play-through all the while still being a hack. This hack feels like an entirely brand new game, while still retaining the classic feel and nostalgia from Super Mario 64. This hack nearly defines what depth means in a game.

Difficulty: 7/10
Super Mario 64: Star Road is fairly difficult at times and fairly easy at others. You may find yourself making many savestates through out some levels, while other levels may be somewhat easy and complete able without much assistance. There are levels that are presented in a more cautious manner, where well timed jumping and platforming will be put to the test. The difficulty rarely exceeds the frustrating mark, nor leaves you wanting more in your experience. The difficulty is fair through out, and distributed evenly.

Overall: 9.7/10
Super Mario 64: Star Road is, all in all, a masterpiece. No words can really do it any more justice than that. The game is huge, exciting, addicting, and beautiful. It will be something worth coming back to over and over again, and always worth a nice play through. The game is just simply too astounding for words to describe, and there aren't many experiences quite like it, nor hacks quite as expertly made. Star Road is professionally made, well crafted, and an absolute quality piece. This game is a highly recommended play-through, and will be absolutely worth it to those playing, especially if they are fans of the original Super Mario 64, and wish to add on to that experience.



Other Notes: Despite having not finished this game yet, I can easily say that Super Mario 64: Star Road is, without a doubt, an amazing game experience. However, Star Road is not without its flaws. Much like the original Super Mario 64, this hack carries quite a few glitches that will show up pretty often. The glitches are typically quite miner, and won't do much, but some can hinder gameplay and level progress in major ways. While I don't find these glitches often enough to hurt the scoring of this game, I do find that the glitches are worth mentioning in that they can, and will lead to some frustrating deaths or occurrences. Savestates are advised to be used often through out this game and its levels, as the levels are very large, and some bugs are quite prevalent through out them. So just be warned and prepared, and save often.
Member

Affected by 'Laziness Syndrome'

Registered: 06-09-13
Last Post: 4545 days
Last Active: 4514 days

07-12-13 01:18 PM
I
| ID: 843601 | 78 Words

Sludgehead
Level: 25

POSTS: 102/117
POST EXP: 14832
LVL EXP: 85723
CP: 563.5
VIZ: 15042

Then it does sound like the problem is within your computer, rather than the emulator. One lat thing you could try is perhaps switching the emulators being used. When you click to play a game, on the top right corner of the window, you will see some different plugin options next to text that says "Plugins:". Try the Rice plugin, Glide 64, or any of the other given options to see if any of them happen to work.
Then it does sound like the problem is within your computer, rather than the emulator. One lat thing you could try is perhaps switching the emulators being used. When you click to play a game, on the top right corner of the window, you will see some different plugin options next to text that says "Plugins:". Try the Rice plugin, Glide 64, or any of the other given options to see if any of them happen to work.
Member

Affected by 'Laziness Syndrome'

Registered: 06-09-13
Last Post: 4545 days
Last Active: 4514 days

07-12-13 09:32 AM
I
| ID: 843444 | 61 Words

Sludgehead
Level: 25

POSTS: 101/117
POST EXP: 14832
LVL EXP: 85723
CP: 563.5
VIZ: 15042

It sounds like a problem with your video card. Your computer may not be able to run Nintendo 64 games, or process their graphics. Are you able to play N64 games via a downloaded emulator? If so, then it may very well be a problem with the site, if not, then your computer simply isn't powerful enough to run those games.
It sounds like a problem with your video card. Your computer may not be able to run Nintendo 64 games, or process their graphics. Are you able to play N64 games via a downloaded emulator? If so, then it may very well be a problem with the site, if not, then your computer simply isn't powerful enough to run those games.
Member

Affected by 'Laziness Syndrome'

Registered: 06-09-13
Last Post: 4545 days
Last Active: 4514 days

07-11-13 03:47 PM
| ID: 842635 | 92 Words

Sludgehead
Level: 25

POSTS: 100/117
POST EXP: 14832
LVL EXP: 85723
CP: 563.5
VIZ: 15042

I don't typically post more than once in one thread. Sometimes I'll post in a thread asking a question or for opinions, hoping to start conversation within that discussion or add any information to the question being asked that would alter the answers, and my post will just sit there as others just keep on answering the main thread. Does that make sense? Anyways, in most threads, users don't tend to carry through with any form of conversation, thus making it so there is no point to continue posting within that thread.
I don't typically post more than once in one thread. Sometimes I'll post in a thread asking a question or for opinions, hoping to start conversation within that discussion or add any information to the question being asked that would alter the answers, and my post will just sit there as others just keep on answering the main thread. Does that make sense? Anyways, in most threads, users don't tend to carry through with any form of conversation, thus making it so there is no point to continue posting within that thread.
Member

Affected by 'Laziness Syndrome'

Registered: 06-09-13
Last Post: 4545 days
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07-11-13 05:53 AM
| ID: 842304 | 110 Words

Sludgehead
Level: 25

POSTS: 99/117
POST EXP: 14832
LVL EXP: 85723
CP: 563.5
VIZ: 15042

iN008 : I can't help but find the image of a few zombies floating their way to their potential target hilarious. The more I think about it, the funnier it gets.
I live in the southern united states, where guns are in surplus. While I'm sure a zombie apocalypse is not likely to happen, and I'm not a violent person, I'm still pretty comforted by the fact almost everyone here is a gun owner, and there are many large gun stores and pawn shops around. In the situation, I would probably set up fort on a pier about a few thousand feet into the ocean not far from where I live.
iN008 : I can't help but find the image of a few zombies floating their way to their potential target hilarious. The more I think about it, the funnier it gets.
I live in the southern united states, where guns are in surplus. While I'm sure a zombie apocalypse is not likely to happen, and I'm not a violent person, I'm still pretty comforted by the fact almost everyone here is a gun owner, and there are many large gun stores and pawn shops around. In the situation, I would probably set up fort on a pier about a few thousand feet into the ocean not far from where I live.
Member

Affected by 'Laziness Syndrome'

Registered: 06-09-13
Last Post: 4545 days
Last Active: 4514 days

07-10-13 10:07 AM
| ID: 841443 | 75 Words

Sludgehead
Level: 25

POSTS: 98/117
POST EXP: 14832
LVL EXP: 85723
CP: 563.5
VIZ: 15042

I find myself in that situation a lot, here. I try to post in conversations I can actually contribute to, and find interesting, rather than just posting for the sake of posting. There are a lot of times, however, where I can't find conversations on here that are too engaging for me.I just post where I can, when I can. Otherwise, I just wait until a discussion that I can get involved in comes up.
I find myself in that situation a lot, here. I try to post in conversations I can actually contribute to, and find interesting, rather than just posting for the sake of posting. There are a lot of times, however, where I can't find conversations on here that are too engaging for me.I just post where I can, when I can. Otherwise, I just wait until a discussion that I can get involved in comes up.
Member

Affected by 'Laziness Syndrome'

Registered: 06-09-13
Last Post: 4545 days
Last Active: 4514 days

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