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04-28-24 05:35 PM

13 Posts Found by Burnseb01

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01-11-15 09:29 AM
| ID: 1124171 | 206 Words

Burnseb01
Level: 9


POSTS: 13/13
POST EXP: 2373
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CP: 444.7
VIZ: 17911

Well hello there, I'm East. I'd just like to give a little intro to myself

Okay, I'm East Burns, I'm 13 and I like reviewing games on Vizzed.
I honestly prefer to review Rom Hacks and such mainly because the game's traffic is low and my review won't join a flood of other reviews on said game.
Before I ask my question I'd like to thank the Admins and the small portion of the Vizzed community who have heard of me for the nice comments that I've been given throughout my 3 reviews so far. On a lot of things like some Minecraft Servers I'm bashed about because of my age, with Vizzed, not once have I been insulted/bashed about the fact that I'm only 13. This is probably one of the best communities I've ever joined.

Okay, flattering messages aside, I have a pretty big question to ask:

What game should I review next?
Like I said earlier, I prefer to review Rom Hacks mainly because its traffic is low and people don't have to spend 15 minutes scrolling down the reviews.

Please put suggestions down below, If you do, I'll most likely play said suggestion. If I like it, I will review it. Simples.
Well hello there, I'm East. I'd just like to give a little intro to myself

Okay, I'm East Burns, I'm 13 and I like reviewing games on Vizzed.
I honestly prefer to review Rom Hacks and such mainly because the game's traffic is low and my review won't join a flood of other reviews on said game.
Before I ask my question I'd like to thank the Admins and the small portion of the Vizzed community who have heard of me for the nice comments that I've been given throughout my 3 reviews so far. On a lot of things like some Minecraft Servers I'm bashed about because of my age, with Vizzed, not once have I been insulted/bashed about the fact that I'm only 13. This is probably one of the best communities I've ever joined.

Okay, flattering messages aside, I have a pretty big question to ask:

What game should I review next?
Like I said earlier, I prefer to review Rom Hacks mainly because its traffic is low and people don't have to spend 15 minutes scrolling down the reviews.

Please put suggestions down below, If you do, I'll most likely play said suggestion. If I like it, I will review it. Simples.
Member

Affected by 'Laziness Syndrome'

Registered: 04-12-13
Last Post: 3395 days
Last Active: 1233 days

01-09-15 11:54 AM
| ID: 1123191 | 772 Words

Burnseb01
Level: 9


POSTS: 12/13
POST EXP: 2373
LVL EXP: 2976
CP: 444.7
VIZ: 17911

If you read my review of Super Pika Land Ultra: Chocolate Version then you know that I didn't enjoy this when I first played it. The truth is, I never actually could be bothered to finish the game since I got bored so quickly. So, without further ado, this i my review of the Original Super Pika Land hack for Nintendo Game Boy!

Games I review will be rated in stars (I rated the game a 4.5, so its star count would be ★★★★☆ )



Graphics- ★★★
The game's graphics, besides the enemies and [ ? ] blocks, are nothing special. The game just seems to be a re-skinned Super Mario Land
The only thing I can see where the default sprites have been put to a half-decent use is that the levels are slightly different, in fact, the Sprites at the end of Level 1-3 with an NPC Sprite turning into a Jigglypuff could have been used for a little reference that I'll explain later.

Music- ★★★
I don't really have much to say about the music, its all just re-used from Super Mario Land. My two favorite songs from the game is the Easton Kingdom (World 3) theme and the Ending Credits theme.

Addictiveness- 
I'm sorry to everybody who likes this game (which I can see is a lot of people because I looked at the comments after I finished playing.)
I've just never found any major fun in this game, I can't really say anything else about it. You can by all means enjoy the game if you want but I don't enjoy it that much if at all.

Story- *crickets chirp*
Wait... there's a story here?

Depth- ★☆
I gave the game 1.5 stars because the game has a little bit of depth but giving it 2 stars is being too generous in my opinion, it just feels like a game you'd play when your bored, considering you could probably beat it in 5 minutes if you wanted to. Nothing much here, but a decent time-waster.

Difficulty- 
What else can I say about the difficulty? I think I've already established that the game is really easy and is probably only useful as something to do when you're bored. The only little difficulty there is is that the physics engine is very poor.

Overall- ★★★★☆
I would laugh in the face of anybody who would give this game a 10. It feels very hard to control and like I've said multiple times, can only really be used as something to waste time on, if I were to suggest any game, where it be Super Pika Land or Super Mario Land, please just go and play Super Mario Land 2. It's much better and it probably won't be too hard to just slap a Pikachu over Mario.

Complaints
And here we are, my personal favourite part of reviewing these games, the Complaints:
I'll start off with something minor, earlier in the review I said about a little reference they missed. Well, they could've had the NPC sprite be Bill's sprite from Pokemon Red & Blue and made the Jigglypuff a Clefairy. It's not much, but it could've made for a great little reference.

My next two complaints are about the same level: Level 1-3. My first complaint is the section from the original Super Mario Land that involves two options: If you're Small Mario, you can walk underneath the platform to get the coins, but if you're Super Mario, you have to break the Brick Blocks and skip that part. In Super Pika Land, if you're Pikachu and not Raichu, you're essentially stuck and have to commit suicide or let the timer run out since you can't break the blocks even though you're still the same size as Raichu and can't go underneath the platform like Small Mario can in SML.

My second 1-3 complaint is some falling [ ! ] after that section I mentioned in the first complaint. When I try to run over them, the first two seemed to not have any Collision Detection as I just fell straight through. I don't know if this is by chance or a bug that the developers made but I tried that section multiple times and the same thing happened every time.


Welp, this was my review of the original Super Pika Land. If you read my review on Super Pika Land Chocolate Version, you would probably know that I love that game for its great music, tight controls and overall wonderful gameplay. If you like this game, its guarenteed that you'll like the Chocolate Version even more.
If you read my review of Super Pika Land Ultra: Chocolate Version then you know that I didn't enjoy this when I first played it. The truth is, I never actually could be bothered to finish the game since I got bored so quickly. So, without further ado, this i my review of the Original Super Pika Land hack for Nintendo Game Boy!

Games I review will be rated in stars (I rated the game a 4.5, so its star count would be ★★★★☆ )



Graphics- ★★★
The game's graphics, besides the enemies and [ ? ] blocks, are nothing special. The game just seems to be a re-skinned Super Mario Land
The only thing I can see where the default sprites have been put to a half-decent use is that the levels are slightly different, in fact, the Sprites at the end of Level 1-3 with an NPC Sprite turning into a Jigglypuff could have been used for a little reference that I'll explain later.

Music- ★★★
I don't really have much to say about the music, its all just re-used from Super Mario Land. My two favorite songs from the game is the Easton Kingdom (World 3) theme and the Ending Credits theme.

Addictiveness- 
I'm sorry to everybody who likes this game (which I can see is a lot of people because I looked at the comments after I finished playing.)
I've just never found any major fun in this game, I can't really say anything else about it. You can by all means enjoy the game if you want but I don't enjoy it that much if at all.

Story- *crickets chirp*
Wait... there's a story here?

Depth- ★☆
I gave the game 1.5 stars because the game has a little bit of depth but giving it 2 stars is being too generous in my opinion, it just feels like a game you'd play when your bored, considering you could probably beat it in 5 minutes if you wanted to. Nothing much here, but a decent time-waster.

Difficulty- 
What else can I say about the difficulty? I think I've already established that the game is really easy and is probably only useful as something to do when you're bored. The only little difficulty there is is that the physics engine is very poor.

Overall- ★★★★☆
I would laugh in the face of anybody who would give this game a 10. It feels very hard to control and like I've said multiple times, can only really be used as something to waste time on, if I were to suggest any game, where it be Super Pika Land or Super Mario Land, please just go and play Super Mario Land 2. It's much better and it probably won't be too hard to just slap a Pikachu over Mario.

Complaints
And here we are, my personal favourite part of reviewing these games, the Complaints:
I'll start off with something minor, earlier in the review I said about a little reference they missed. Well, they could've had the NPC sprite be Bill's sprite from Pokemon Red & Blue and made the Jigglypuff a Clefairy. It's not much, but it could've made for a great little reference.

My next two complaints are about the same level: Level 1-3. My first complaint is the section from the original Super Mario Land that involves two options: If you're Small Mario, you can walk underneath the platform to get the coins, but if you're Super Mario, you have to break the Brick Blocks and skip that part. In Super Pika Land, if you're Pikachu and not Raichu, you're essentially stuck and have to commit suicide or let the timer run out since you can't break the blocks even though you're still the same size as Raichu and can't go underneath the platform like Small Mario can in SML.

My second 1-3 complaint is some falling [ ! ] after that section I mentioned in the first complaint. When I try to run over them, the first two seemed to not have any Collision Detection as I just fell straight through. I don't know if this is by chance or a bug that the developers made but I tried that section multiple times and the same thing happened every time.



Welp, this was my review of the original Super Pika Land. If you read my review on Super Pika Land Chocolate Version, you would probably know that I love that game for its great music, tight controls and overall wonderful gameplay. If you like this game, its guarenteed that you'll like the Chocolate Version even more.
Member

Affected by 'Laziness Syndrome'

Registered: 04-12-13
Last Post: 3395 days
Last Active: 1233 days

01-08-15 03:30 PM
| ID: 1122812 | 2 Words

Burnseb01
Level: 9


POSTS: 11/13
POST EXP: 2373
LVL EXP: 2976
CP: 444.7
VIZ: 17911

darthyoda : Thanks!
darthyoda : Thanks!
Member

Affected by 'Laziness Syndrome'

Registered: 04-12-13
Last Post: 3395 days
Last Active: 1233 days

01-08-15 02:59 PM
| ID: 1122797 | 522 Words

Burnseb01
Level: 9


POSTS: 10/13
POST EXP: 2373
LVL EXP: 2976
CP: 444.7
VIZ: 17911

Super Pika Land

When I first saw this game, I was pretty skeptical. I played the Game Boy version and I didn't really enjoy it, probably because I've never really enjoyed Super Mario Land.

Graphics
The graphics remind me of another Super Mario World hack called Super Mario World- Redrawn. They look great compared to Super Mario World but there are games on the Super Nintendo with far superior graphics such as Star Fox (Starwing in Europe due to copyright) and the Donkey Kong Country trilogy.

Music
The music, for the Super Nintendo's standards is absolutely brilliant. They picked out some of the best songs from the games that they took the music from (Castlevania, Super Mario 3D Land, etc.) and the 16-bit instruments make the music sound even better. In my opinion, 8-bit and 16-bit will almost always be more appealing than the original compositions.

Addictiveness
This game... oh, this game. To me, Platformers will always be one of the most addictive genres of Video game next to Puzzle and RPGs
For the past week, I've been coming back every day to try and get as far as I can and so far I'm not even finished with it yet.

Story
The Story isn't really much to think about. You're a young Pikachu stuck on an island and needs to get off it. But obviously, 80s-90s Mario Games were never made for the story, the reason we all love them so much is for the gameplay.

Depth
Like I said earlier, I've not even finished with this game yet so I don't have much right to say how deep it is until I beat the game. As far as the overworld goes, I think I'll be at it for a while.
The game has the depth of Super Mario World, it has Secret Exits on certain levels, Boss Battles that vary from boss to boss. It's exactly what you'd expect from a 90's platformer, just with a Pokémon theme.

Difficulty
The game as a whole isn't that difficult. Certain levels are harder than others. Personally at the time of writing this, I've been having a hard time with the 2nd Boss, Krabby (or Kingler? The sprite makes it kinda hard to tell.)

Overall Opinion
Personally, I think this game is Top Notch. The sprites, the wonderful Music, the level design, Almost everything about this game is great although I do have some minor complaints.

Complaints
My first complaint is that Pika/Raichu's arsenal of Power-Ups are limited to the Thunder stone and Lightning Bolt which are just re-sprited Mushrooms and Fire Flowers, This IS a hack of Super Mario World, Where are the capes?
My second complaint is not very important but I find it as a minor issue, some levels lead to shortcuts to later worlds, When I beat a certain level, I unlocked World 2. The rest of World 1 was still there, I just ended up being completely distracted by World 2.

Welp, I guess that's it for now. I hope you enjoyed reading my review and I hope you have a great time with Super Pika Land Ultra!
Super Pika Land

When I first saw this game, I was pretty skeptical. I played the Game Boy version and I didn't really enjoy it, probably because I've never really enjoyed Super Mario Land.

Graphics
The graphics remind me of another Super Mario World hack called Super Mario World- Redrawn. They look great compared to Super Mario World but there are games on the Super Nintendo with far superior graphics such as Star Fox (Starwing in Europe due to copyright) and the Donkey Kong Country trilogy.

Music
The music, for the Super Nintendo's standards is absolutely brilliant. They picked out some of the best songs from the games that they took the music from (Castlevania, Super Mario 3D Land, etc.) and the 16-bit instruments make the music sound even better. In my opinion, 8-bit and 16-bit will almost always be more appealing than the original compositions.

Addictiveness
This game... oh, this game. To me, Platformers will always be one of the most addictive genres of Video game next to Puzzle and RPGs
For the past week, I've been coming back every day to try and get as far as I can and so far I'm not even finished with it yet.

Story
The Story isn't really much to think about. You're a young Pikachu stuck on an island and needs to get off it. But obviously, 80s-90s Mario Games were never made for the story, the reason we all love them so much is for the gameplay.

Depth
Like I said earlier, I've not even finished with this game yet so I don't have much right to say how deep it is until I beat the game. As far as the overworld goes, I think I'll be at it for a while.
The game has the depth of Super Mario World, it has Secret Exits on certain levels, Boss Battles that vary from boss to boss. It's exactly what you'd expect from a 90's platformer, just with a Pokémon theme.

Difficulty
The game as a whole isn't that difficult. Certain levels are harder than others. Personally at the time of writing this, I've been having a hard time with the 2nd Boss, Krabby (or Kingler? The sprite makes it kinda hard to tell.)

Overall Opinion
Personally, I think this game is Top Notch. The sprites, the wonderful Music, the level design, Almost everything about this game is great although I do have some minor complaints.

Complaints
My first complaint is that Pika/Raichu's arsenal of Power-Ups are limited to the Thunder stone and Lightning Bolt which are just re-sprited Mushrooms and Fire Flowers, This IS a hack of Super Mario World, Where are the capes?
My second complaint is not very important but I find it as a minor issue, some levels lead to shortcuts to later worlds, When I beat a certain level, I unlocked World 2. The rest of World 1 was still there, I just ended up being completely distracted by World 2.

Welp, I guess that's it for now. I hope you enjoyed reading my review and I hope you have a great time with Super Pika Land Ultra!
Member

Affected by 'Laziness Syndrome'

Registered: 04-12-13
Last Post: 3395 days
Last Active: 1233 days

01-07-15 02:46 PM
| ID: 1122234 | 5 Words

Burnseb01
Level: 9


POSTS: 9/13
POST EXP: 2373
LVL EXP: 2976
CP: 444.7
VIZ: 17911

Likes: 1  Dislikes: 0
Welp, the post was fixed
Welp, the post was fixed
Member

Affected by 'Laziness Syndrome'

Registered: 04-12-13
Last Post: 3395 days
Last Active: 1233 days

01-07-15 11:45 AM
| ID: 1122152 | 260 Words

Burnseb01
Level: 9


POSTS: 8/13
POST EXP: 2373
LVL EXP: 2976
CP: 444.7
VIZ: 17911


Spoiler:
Donut Ghost House-
This level is fairly simple. On the first part of the level, don't jump if you're Small/Baby Mario unless you're jumping over pits and/or collecting coins.
After that kerfuffling in what might as well be a Boo Safari, you just have to enter some doors and hit some [ ' ' ] blocks and that's it.

Vanilla Dome 1-
(For the sake of time, it'd be best if you went to Donut Plains 1 and got Cape Feathers so you have one on and have one in your inventory too.)
For the first part of the level, you just mainly have to spam Y whilst still maneuvering through the level until you reach the [ ? ] block between two yellow pipes. To get to the secret, you have to get to the Red Switch Palace via Vanilla Dome 2.

Vanilla Done 2 and Red Switch Palace-
You cannot use Yoshi in Vanilla Done 2 as the level's main focus starts with a Beanstalk Piranha Plant and Yoshi cannot climb up those.
To get to the secret Exit you have to jump off a lone [ ? ] block and then go left. There will be a P-Switch. After you've colected the P-Switch, jump on it and run to the left, jump in a 9x9 Coin Square and there will be a key, just fall down the hole to the left and there will be a hole, now you can get to the secret exit of Vanilla Done 1!


[This concludes Part Two of my Strategy Guide!]

Spoiler:
Donut Ghost House-
This level is fairly simple. On the first part of the level, don't jump if you're Small/Baby Mario unless you're jumping over pits and/or collecting coins.
After that kerfuffling in what might as well be a Boo Safari, you just have to enter some doors and hit some [ ' ' ] blocks and that's it.

Vanilla Dome 1-
(For the sake of time, it'd be best if you went to Donut Plains 1 and got Cape Feathers so you have one on and have one in your inventory too.)
For the first part of the level, you just mainly have to spam Y whilst still maneuvering through the level until you reach the [ ? ] block between two yellow pipes. To get to the secret, you have to get to the Red Switch Palace via Vanilla Dome 2.

Vanilla Done 2 and Red Switch Palace-
You cannot use Yoshi in Vanilla Done 2 as the level's main focus starts with a Beanstalk Piranha Plant and Yoshi cannot climb up those.
To get to the secret Exit you have to jump off a lone [ ? ] block and then go left. There will be a P-Switch. After you've colected the P-Switch, jump on it and run to the left, jump in a 9x9 Coin Square and there will be a key, just fall down the hole to the left and there will be a hole, now you can get to the secret exit of Vanilla Done 1!


[This concludes Part Two of my Strategy Guide!]
Member

Affected by 'Laziness Syndrome'

Registered: 04-12-13
Last Post: 3395 days
Last Active: 1233 days

01-07-15 11:40 AM
| ID: 1122151 | 260 Words

Burnseb01
Level: 9


POSTS: 7/13
POST EXP: 2373
LVL EXP: 2976
CP: 444.7
VIZ: 17911


Spoiler:
Donut Ghost House-
This level is fairly simple. On the first part of the level, don't jump if you're Small/Baby Mario unless you're jumping over pits and/or collecting coins.
After that kerfuffling in what might as well be a Boo Safari, you just have to enter some doors and hit some [ ' ' ] blocks and that's it.

Vanilla Dome 1-
(For the sake of time, it'd be best if you went to Donut Plains 1 and got Cape Feathers so you have one on and have one in your inventory too.)
For the first part of the level, you just mainly have to spam Y whilst still maneuvering through the level until you reach the [ ? ] block between two yellow pipes. To get to the secret, you have to get to the Red Switch Palace via Vanilla Dome 2.

Vanilla Done 2 and Red Switch Palace-
You cannot use Yoshi in Vanilla Done 2 as the level's main focus starts with a Beanstalk Piranha Plant and Yoshi cannot climb up those.
To get to the secret Exit you have to jump off a lone [ ? ] block and then go left. There will be a P-Switch. After you've colected the P-Switch, jump on it and run to the left, jump in a 9x9 Coin Square and there will be a key, just fall down the hole to the left and there will be a hole, now you can get to the secret exit of Vanilla Done 1!


[This concludes Part Two of my Strategy Guide!]

Spoiler:
Donut Ghost House-
This level is fairly simple. On the first part of the level, don't jump if you're Small/Baby Mario unless you're jumping over pits and/or collecting coins.
After that kerfuffling in what might as well be a Boo Safari, you just have to enter some doors and hit some [ ' ' ] blocks and that's it.

Vanilla Dome 1-
(For the sake of time, it'd be best if you went to Donut Plains 1 and got Cape Feathers so you have one on and have one in your inventory too.)
For the first part of the level, you just mainly have to spam Y whilst still maneuvering through the level until you reach the [ ? ] block between two yellow pipes. To get to the secret, you have to get to the Red Switch Palace via Vanilla Dome 2.

Vanilla Done 2 and Red Switch Palace-
You cannot use Yoshi in Vanilla Done 2 as the level's main focus starts with a Beanstalk Piranha Plant and Yoshi cannot climb up those.
To get to the secret Exit you have to jump off a lone [ ? ] block and then go left. There will be a P-Switch. After you've colected the P-Switch, jump on it and run to the left, jump in a 9x9 Coin Square and there will be a key, just fall down the hole to the left and there will be a hole, now you can get to the secret exit of Vanilla Done 1!


[This concludes Part Two of my Strategy Guide!]
Member

Affected by 'Laziness Syndrome'

Registered: 04-12-13
Last Post: 3395 days
Last Active: 1233 days

01-07-15 11:39 AM
| ID: 1122150 | 261 Words

Burnseb01
Level: 9


POSTS: 6/13
POST EXP: 2373
LVL EXP: 2976
CP: 444.7
VIZ: 17911


Spoiler:

Donut Ghost House-
This level is fairly simple. On the first part of the level, don't jump if you're Small/Baby Mario unless you're jumping over pits and/or collecting coins.
After that kerfuffling in what might as well be a Boo Safari, you just have to enter some doors and hit some [ ' ' ] blocks and that's it.

Vanilla Dome 1-
(For the sake of time, it'd be best if you went to Donut Plains 1 and got Cape Feathers so you have one on and have one in your inventory too.)
For the first part of the level, you just mainly have to spam Y whilst still maneuvering through the level until you reach the [ ? ] block between two yellow pipes. To get to the secret, you have to get to the Red Switch Palace via Vanilla Dome 2.

Vanilla Done 2 and Red Switch Palace-
You cannot use Yoshi in Vanilla Done 2 as the level's main focus starts with a Beanstalk Piranha Plant and Yoshi cannot climb up those.
To get to the secret Exit you have to jump off a lone [ ? ] block and then go left. There will be a P-Switch. After you've colected the P-Switch, jump on it and run to the left, jump in a 9x9 Coin Square and there will be a key, just fall down the hole to the left and there will be a hole, now you can get to the secret exit of Vanilla Done 1!

[This concludes Part Two of my Strategy Guide!]

Spoiler:

Donut Ghost House-
This level is fairly simple. On the first part of the level, don't jump if you're Small/Baby Mario unless you're jumping over pits and/or collecting coins.
After that kerfuffling in what might as well be a Boo Safari, you just have to enter some doors and hit some [ ' ' ] blocks and that's it.

Vanilla Dome 1-
(For the sake of time, it'd be best if you went to Donut Plains 1 and got Cape Feathers so you have one on and have one in your inventory too.)
For the first part of the level, you just mainly have to spam Y whilst still maneuvering through the level until you reach the [ ? ] block between two yellow pipes. To get to the secret, you have to get to the Red Switch Palace via Vanilla Dome 2.

Vanilla Done 2 and Red Switch Palace-
You cannot use Yoshi in Vanilla Done 2 as the level's main focus starts with a Beanstalk Piranha Plant and Yoshi cannot climb up those.
To get to the secret Exit you have to jump off a lone [ ? ] block and then go left. There will be a P-Switch. After you've colected the P-Switch, jump on it and run to the left, jump in a 9x9 Coin Square and there will be a key, just fall down the hole to the left and there will be a hole, now you can get to the secret exit of Vanilla Done 1!

[This concludes Part Two of my Strategy Guide!]
Member

Affected by 'Laziness Syndrome'

Registered: 04-12-13
Last Post: 3395 days
Last Active: 1233 days

01-07-15 11:38 AM
| ID: 1122149 | 260 Words

Burnseb01
Level: 9


POSTS: 5/13
POST EXP: 2373
LVL EXP: 2976
CP: 444.7
VIZ: 17911


Spoiler:
Donut Ghost House-
This level is fairly simple. On the first part of the level, don't jump if you're Small/Baby Mario unless you're jumping over pits and/or collecting coins.
After that kerfuffling in what might as well be a Boo Safari, you just have to enter some doors and hit some [ ' ' ] blocks and that's it.

Vanilla Dome 1-
(For the sake of time, it'd be best if you went to Donut Plains 1 and got Cape Feathers so you have one on and have one in your inventory too.)
For the first part of the level, you just mainly have to spam Y whilst still maneuvering through the level until you reach the [ ? ] block between two yellow pipes. To get to the secret, you have to get to the Red Switch Palace via Vanilla Dome 2.

Vanilla Done 2 and Red Switch Palace-
You cannot use Yoshi in Vanilla Done 2 as the level's main focus starts with a Beanstalk Piranha Plant and Yoshi cannot climb up those.
To get to the secret Exit you have to jump off a lone [ ? ] block and then go left. There will be a P-Switch. After you've colected the P-Switch, jump on it and run to the left, jump in a 9x9 Coin Square and there will be a key, just fall down the hole to the left and there will be a hole, now you can get to the secret exit of Vanilla Done 1!


[This concludes Part Two of my Strategy Guide!]

Spoiler:
Donut Ghost House-
This level is fairly simple. On the first part of the level, don't jump if you're Small/Baby Mario unless you're jumping over pits and/or collecting coins.
After that kerfuffling in what might as well be a Boo Safari, you just have to enter some doors and hit some [ ' ' ] blocks and that's it.

Vanilla Dome 1-
(For the sake of time, it'd be best if you went to Donut Plains 1 and got Cape Feathers so you have one on and have one in your inventory too.)
For the first part of the level, you just mainly have to spam Y whilst still maneuvering through the level until you reach the [ ? ] block between two yellow pipes. To get to the secret, you have to get to the Red Switch Palace via Vanilla Dome 2.

Vanilla Done 2 and Red Switch Palace-
You cannot use Yoshi in Vanilla Done 2 as the level's main focus starts with a Beanstalk Piranha Plant and Yoshi cannot climb up those.
To get to the secret Exit you have to jump off a lone [ ? ] block and then go left. There will be a P-Switch. After you've colected the P-Switch, jump on it and run to the left, jump in a 9x9 Coin Square and there will be a key, just fall down the hole to the left and there will be a hole, now you can get to the secret exit of Vanilla Done 1!


[This concludes Part Two of my Strategy Guide!]
Member

Affected by 'Laziness Syndrome'

Registered: 04-12-13
Last Post: 3395 days
Last Active: 1233 days

11-05-13 11:06 AM
| ID: 923353 | 261 Words

Burnseb01
Level: 9


POSTS: 4/13
POST EXP: 2373
LVL EXP: 2976
CP: 444.7
VIZ: 17911

Likes: 1  Dislikes: 0
Welcome to the Unofficial Strategy Guide of Super Mario World [Redrawn!] {]Part 1: Yoshi's Island and Donut Plains[}

Spoiler:
!SPOILER ALERT!


Yellow Switch Palace-
Like the original SMW game, you have two level choices: Yoshi's Island 1 and Yoshi's Island 2, most people go for Yoshi's Island 2, considering you get through the game a bit quicker that way, but going through Yoshi's Island 1 lets you get to the Yellow Switch Palace,
the yellow !-Blocks are very good to have available at times when your small, as they spawn a Mushroom when hit from below, also they are great as platforms in Yoshi's Island 3.

Cape Gliding-
Donut Plains 1 is your first chance to get a Cape from a Super Koopa, Cape Gliding is hard to get used to and/or learn, to do it, you have to keep simultaniously pressing the Left and Right Buttons/Arrow Keys at a rate of 1 second in between.

Green Switch Palace-
In Donut Plains 2 (the Cave stage), look for a green pipe facing downwards in between two ascending platforms and go up it, then walk a bit to the right and you will see a Football Chuck, walk past him and there will be a spaced-out staircase made of [ ' ' ] blocks, the last one in teh staircase has a Beanstalk Piranha-Plant, a Cape is needed to knock it out of the block, up there you will end the level and be able to get to the Green Switch Palace!

-Spoilers end here-

This Concludes Part One of my Strategy Guide!
Welcome to the Unofficial Strategy Guide of Super Mario World [Redrawn!] {]Part 1: Yoshi's Island and Donut Plains[}

Spoiler:
!SPOILER ALERT!


Yellow Switch Palace-
Like the original SMW game, you have two level choices: Yoshi's Island 1 and Yoshi's Island 2, most people go for Yoshi's Island 2, considering you get through the game a bit quicker that way, but going through Yoshi's Island 1 lets you get to the Yellow Switch Palace,
the yellow !-Blocks are very good to have available at times when your small, as they spawn a Mushroom when hit from below, also they are great as platforms in Yoshi's Island 3.

Cape Gliding-
Donut Plains 1 is your first chance to get a Cape from a Super Koopa, Cape Gliding is hard to get used to and/or learn, to do it, you have to keep simultaniously pressing the Left and Right Buttons/Arrow Keys at a rate of 1 second in between.

Green Switch Palace-
In Donut Plains 2 (the Cave stage), look for a green pipe facing downwards in between two ascending platforms and go up it, then walk a bit to the right and you will see a Football Chuck, walk past him and there will be a spaced-out staircase made of [ ' ' ] blocks, the last one in teh staircase has a Beanstalk Piranha-Plant, a Cape is needed to knock it out of the block, up there you will end the level and be able to get to the Green Switch Palace!

-Spoilers end here-

This Concludes Part One of my Strategy Guide!
Member

Affected by 'Laziness Syndrome'

Registered: 04-12-13
Last Post: 3395 days
Last Active: 1233 days

11-03-13 04:10 PM
| ID: 922566 | 114 Words

Burnseb01
Level: 9


POSTS: 3/13
POST EXP: 2373
LVL EXP: 2976
CP: 444.7
VIZ: 17911

Likes: 0  Dislikes: 1
Well, Time for another review... This isn't really a game, more of a collection of episodes of the Pokemon Anime, As bad as the graphics and the sound are, i'm impressed that Nintendo two 25-30 minutes Pokemon Episodes in to an inch-long 32-bit cartridge.

Graphics: 6- Not too great graphics, but then again, 32-bit cartridge...
Sound: 6- Same reason as the graphics...
Addictiveness: 10- That 10 doesn't really go to the Addictiveness, but to the "How likely you are to play this game again" question
-No Story-
Depth: 6- There wasn't any real depth, but the "game" is VERY big, cramming 50-60 minutes of the Pokemon Anime on a 32, yes... THIRTY-TWO bit cartridge...
Well, Time for another review... This isn't really a game, more of a collection of episodes of the Pokemon Anime, As bad as the graphics and the sound are, i'm impressed that Nintendo two 25-30 minutes Pokemon Episodes in to an inch-long 32-bit cartridge.

Graphics: 6- Not too great graphics, but then again, 32-bit cartridge...
Sound: 6- Same reason as the graphics...
Addictiveness: 10- That 10 doesn't really go to the Addictiveness, but to the "How likely you are to play this game again" question
-No Story-
Depth: 6- There wasn't any real depth, but the "game" is VERY big, cramming 50-60 minutes of the Pokemon Anime on a 32, yes... THIRTY-TWO bit cartridge...
Member

Affected by 'Laziness Syndrome'

Registered: 04-12-13
Last Post: 3395 days
Last Active: 1233 days

10-29-13 08:36 PM
| ID: 918874 | 191 Words

Burnseb01
Level: 9


POSTS: 2/13
POST EXP: 2373
LVL EXP: 2976
CP: 444.7
VIZ: 17911

Super Mario World: The Koopa Empire, being a hack of the original SNES SMW, is very close to the game, with even more Hidden (and not so hidden) secret to discover!

Graphics- Not the absolute best, but good graphics for a 16-bit console, other games like Mega Man X and Super Mario World 2: Yoshi's Island have considerably better graphics.

Sound- The Music to the game is great, a catchy soundtrack that keeps you in the mood to keep playing!

Addicting- I would probably play this game again, unless a similar hack outshines this one.

Story- The Story is kinda Cliche, Peach is kidnapped by Bowser and Mario must save her, I find it slightly overused and cheesy.

Depth- The game is as deep and the original Super Mario World, which is pretty deep, most people spent several months attempting to beat it.

Difficulty- Mario games are never really difficult, the only ones I find remotely difficult are the Mario & Luigi games: Superstar Saga, Partners in Time and Bowser's Inside Story.

Overall- I would recommend this game for anybody, Nostalgic to older players, Fun, Slightly Challenging (in a good way!)
Super Mario World: The Koopa Empire, being a hack of the original SNES SMW, is very close to the game, with even more Hidden (and not so hidden) secret to discover!

Graphics- Not the absolute best, but good graphics for a 16-bit console, other games like Mega Man X and Super Mario World 2: Yoshi's Island have considerably better graphics.

Sound- The Music to the game is great, a catchy soundtrack that keeps you in the mood to keep playing!

Addicting- I would probably play this game again, unless a similar hack outshines this one.

Story- The Story is kinda Cliche, Peach is kidnapped by Bowser and Mario must save her, I find it slightly overused and cheesy.

Depth- The game is as deep and the original Super Mario World, which is pretty deep, most people spent several months attempting to beat it.

Difficulty- Mario games are never really difficult, the only ones I find remotely difficult are the Mario & Luigi games: Superstar Saga, Partners in Time and Bowser's Inside Story.

Overall- I would recommend this game for anybody, Nostalgic to older players, Fun, Slightly Challenging (in a good way!)
Member

Affected by 'Laziness Syndrome'

Registered: 04-12-13
Last Post: 3395 days
Last Active: 1233 days

10-29-13 07:44 PM
| ID: 918818 | 39 Words

Burnseb01
Level: 9


POSTS: 1/13
POST EXP: 2373
LVL EXP: 2976
CP: 444.7
VIZ: 17911

This game, A hack of Super Mario World for the Super Nintendo is Amazing... It also reminds me of a YouTube video I saw about Baby Mario. (No link), overall, I recommend giving this a go, great for everyone!
This game, A hack of Super Mario World for the Super Nintendo is Amazing... It also reminds me of a YouTube video I saw about Baby Mario. (No link), overall, I recommend giving this a go, great for everyone!
Member

Affected by 'Laziness Syndrome'

Registered: 04-12-13
Last Post: 3395 days
Last Active: 1233 days

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