4,823 Posts Found by janus
01-26-26 06:19 PM
| ID: 1418914 | 60 Words
| ID: 1418914 | 60 Words
janus
SecureYourCodeDavid
SecureYourCodeDavid
Level: 127




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Experimental indeed. On that regard, Romancing SaGa (this game is called Sa Ga in Japanese) was a better game than this... flawed lab experiment. I could forgive the basic graphics and sounds, and even the weird leveling up. What I didn't like what the simplistic and lackluster story line. You just climb up a tower ever up without much develpment I could forgive the basic graphics and sounds, and even the weird leveling up. What I didn't like what the simplistic and lackluster story line. You just climb up a tower ever up without much develpment |
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01-26-26 05:43 PM
| ID: 1418913 | 17 Words
| ID: 1418913 | 17 Words
janus
SecureYourCodeDavid
SecureYourCodeDavid
Level: 127




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I've just reviewed Romancing SaGa 1 (in English). Not that it will boost interest for the game... |
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01-26-26 05:39 PM
| ID: 1418912 | 35 Words
| ID: 1418912 | 35 Words
janus
SecureYourCodeDavid
SecureYourCodeDavid
Level: 127




POSTS: 4821/4823
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I'm revisiting old books from my shelves to save some space. Up now: the End of globalization by John Saul. So far, much ranting without much supporting evidence. Never let philosopher do your public policies... |
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01-26-26 05:37 PM
| ID: 1418911 | 69 Words
| ID: 1418911 | 69 Words
janus
SecureYourCodeDavid
SecureYourCodeDavid
Level: 127




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I just finished the first Romancing SaGa game (SNES), and I honestly can't really recommend it (see my thread). The collision detector with monsters is buggy, there is no clear direction as to what to do and the music is subpar, especially for a Square game. Sadly, after looking all over the net, the (original) SaGa 2 has never been fully translated to English. Any suggestions for other games? Sadly, after looking all over the net, the (original) SaGa 2 has never been fully translated to English. Any suggestions for other games? |
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01-26-26 05:33 PM
| ID: 1418910 | 254 Words
| ID: 1418910 | 254 Words
janus
SecureYourCodeDavid
SecureYourCodeDavid
Level: 127




POSTS: 4819/4823
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Since at least 2008, it seems to be that the US (and many other countries I'm sure) are blinded by partisanship: whatever THEIR team does is justified, and whatever the OTHER team(s) do(es) is evil. It was super obvious under Obama: he was almost acclaimed like a Messiah, even though he made healthcare *objectively* worse, doubled the (nominal) debt, deported more people than any of his precessors and weaponized the justice system through the IRS. Any one who dared criticizing him was labeled a racist (of COURSE there were some), and media basically fawned over him, and they accused anyone not supporting Hillary Clinton or Kamala Harris to be sexist... even though they totally ganged against Sarah Palin in 2008. Trump's second term, I think, shows the extent of the blind partisanhip on the GOP side. They were already in great awe when Trump first declared his love for the candle makers' petition, but now it's getting ridiculous. However you look at the stats, manufacturing employment is DOWN since he enacted the great wall of tariffs. The worst part, however, is probably the Epstein files. He ran on the matter, but then gaslit the public by saying it was a Democrat hoax. I know I ultimately have no control over people's blatant double standards... but how can I stay neutral in situations where people's opinion basically depend on their political color rather than their core beliefs? I consider myself anarchist (no RULERS, NOT no rules), so I see the bad from both main sides It was super obvious under Obama: he was almost acclaimed like a Messiah, even though he made healthcare *objectively* worse, doubled the (nominal) debt, deported more people than any of his precessors and weaponized the justice system through the IRS. Any one who dared criticizing him was labeled a racist (of COURSE there were some), and media basically fawned over him, and they accused anyone not supporting Hillary Clinton or Kamala Harris to be sexist... even though they totally ganged against Sarah Palin in 2008. Trump's second term, I think, shows the extent of the blind partisanhip on the GOP side. They were already in great awe when Trump first declared his love for the candle makers' petition, but now it's getting ridiculous. However you look at the stats, manufacturing employment is DOWN since he enacted the great wall of tariffs. The worst part, however, is probably the Epstein files. He ran on the matter, but then gaslit the public by saying it was a Democrat hoax. I know I ultimately have no control over people's blatant double standards... but how can I stay neutral in situations where people's opinion basically depend on their political color rather than their core beliefs? I consider myself anarchist (no RULERS, NOT no rules), so I see the bad from both main sides |
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01-26-26 05:18 PM
| ID: 1418908 | 26 Words
| ID: 1418908 | 26 Words
janus
SecureYourCodeDavid
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Just like St. Thomas, I will believe when I see with my own eyes. Until then, I fail to see strong actualy evidence of their existence |
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01-26-26 05:15 PM
| ID: 1418907 | 50 Words
| ID: 1418907 | 50 Words
janus
SecureYourCodeDavid
SecureYourCodeDavid
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I honestly don't remember the last time I actually shaved (with cream and all). I married a man who prefers me with a beard anyway. However, I do trim about every month to avoid eating my mustache and (depending on the season) avoid having too much sweat or frost stuck However, I do trim about every month to avoid eating my mustache and (depending on the season) avoid having too much sweat or frost stuck |
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01-26-26 05:12 PM
| ID: 1418906 | 94 Words
| ID: 1418906 | 94 Words
janus
SecureYourCodeDavid
SecureYourCodeDavid
Level: 127




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In one word: terrible. It's always been bad, but since I moved to Texas 5 years ago it's even worse. Even when I crank the AC, I sweat like a menopausal woman - yes, I lterally bathed in my own sweat more often thatn I care to admit. Much to my husband's dismay in both cases (he bundles up while I hardly wear anything). I don't sweat much these days, but I still seem to not sleep that well. If anyone knows of any tricks to cool down for cheap, I'm opened to suggestions. If anyone knows of any tricks to cool down for cheap, I'm opened to suggestions. |
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01-26-26 05:03 PM
| ID: 1418904 | 66 Words
| ID: 1418904 | 66 Words
janus
SecureYourCodeDavid
SecureYourCodeDavid
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It's not. Every single action you do every day is to, first and foremost, benefit yourself, even though it's not inherently apparent. Giving to charity is like that. Helping your neighbor can be done to be a "good Christian", to feel good, to pay lower taxes, etc. I even dare say that even people like Mother Theresa acted "selfishly", to accumulate some sort of heavenly points. Giving to charity is like that. Helping your neighbor can be done to be a "good Christian", to feel good, to pay lower taxes, etc. I even dare say that even people like Mother Theresa acted "selfishly", to accumulate some sort of heavenly points. |
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01-26-26 04:57 PM
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| ID: 1418903 | 66 Words
| ID: 1418903 | 66 Words
janus
SecureYourCodeDavid
SecureYourCodeDavid
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01-26-26 04:31 PM
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| ID: 1418902 | 28 Words
| ID: 1418902 | 28 Words
janus
SecureYourCodeDavid
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01-26-26 04:27 PM
| ID: 1418900 | 1529 Words
| ID: 1418900 | 1529 Words
janus
SecureYourCodeDavid
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Since I discovered the Square (Enix) music channel on YOutube, I found a renewed interest in retro games that never got released in North America, like Romancin Sa Ga (yes, the words are separate). But for a Square product, I’m sad to say that I was disappointed Graphics 6/10 Overall, the graphics are barely average, with characters being very small and without much details – similar to Final Fantasy : Mystic Quest. And just like that game, there isn’t (except toward the VERY end) a single attempt at doing 3D, which Final Fantasy IV did well at the time. Also, like modern tactical RPGs, there isn’t really an overworld; you just « warp » from place to place. However, these places can be very vast like a plain or steppe. And in these places occur the worst graphical problem : collision detection. Anywhere you go and you can fight, you see the enemy’s strongest foe (fairies, skeletons, plants, etc.). However, even with an emulator, you will often be thrown in a battle caught from the side or behind because 17 frames ahead, the monster will turn your way. It’s extremely frustrating; hell, sometimes you go through the monster’s pixels without a scratch. Their speed varies widely too; zombies are usually pretty slow but they move at twice the speed on the Evil Island. And in the last dungeon, enemies are surprisingly sparse and easy to avoid – there are floor elements that can help you avoid them. Finally, battles graphics are nicely designed and, in many respects, better than even Final Fantasy V. For example, each and every weapon has a different animation, and they ALL only slash once. Unless you use a technique like Double Slash or One-Two punch (if you have the Punch weapon); then the double slash is visible. Speaking of techniques, each weapon has four of them, ranging from tripping enemies to instantly killing them to extra damage to a row / column of enemies. As for magic, the little that I used was not much out of the ordinary, especially healing. But on a positive note : you do leave traces in snow and sand. The latter is very useful in the desert, where sand « currents » can make you lose your orientation quickly. A nice touch I think Music 6/10 It pains me to give this game such a low rating – it was one of my main incentives to try the game after listening to the soundtrack online. Most of the tracks are quite catchy, especially if you like bass (RE : the main battle theme and the boss battle theme). South Estamir sounds very joyful and welcoming, whereas the ship theme really sounds like you are sailing the open seas. The various dungeon themes ranges in mystery and epicness – the final dungeon sounds like you are actually traversing hell (however, there IS such a dungeon, with a different theme). Each of the 8 heroes has their own theme… and that’s why I gave it such a low rating. At least with Albert, his theme is heard for AT LEAST 75% of the places you visit – dungeons, cities, you name it. Even Final Fantasy ONE did dungeons and overworld themes better. And a 16-bit Square RPG without a « major boss » track is inexcusable. Also, the boss theme track is way too sparse – you don’t even hear it for mini bosses (usually) when they become regular enemies later. Addictiveness 6/10 There is a lot to do in this game… if you know where to look (see difficulty) For starters, who have the choice between 8 different heroes (4 men, 4 women), each with their own theme. You get to know a little about their stories when you play them, and you get to meet all the others (eventually) as the game progresses. But then, they are merely recruitable characters that just stand there – except maybe Hawk, who holds on to the Ancient Scrolls. Trying to get the six (from the SNES – the WonderSwan version has two more stones) gemstones will prove challenging, sometimes requiring chained quests. Some will come to you while sleeping, and with specific people in your party, which you can change at will (and you can recruit these same people if you want, later). Finally, probably the most interesting feature, there is a « pre final » dungeon you need to access in order to get weapons in hopes to defeat the final boss. All three are possible to get at the same time (see difficulty again), boosting your chances to get better weapons, exclusive spells AND getting more experience points. Story 8/10 Long ago, gods fought among themselves. While 2 of them were defeated, one (Saruin) was defeated only after a lenghthy battle, and even then he never accepted defeat. He was sealed away with 8 gemstones. And now, he wants to break free… While not ground-breaking, the story thread is good enough to keep you invested in Saruin’s defeat. As mentioned about, you play the game as one of 8 warriors, each with their unique intro stories (Albert’s is the longest, and I find the most captivating). You roam the world trying to find all the gemstones your console allows you to – although in the end, they don’t seem to influence the story that much. You get involved in many NPC stories, especially around Mirsaburg and Melville. Depth 7/10 Just like Final Fantasy IV, this game took me around 25 hours to complete. While you always end up meeting all the characters, notwithstanding who your starting character is, I can’t think of any other (16-bit) game with such a diversity of starting points. Be it Jameel the thief trying to infiltrate a brothel, Albert the prince investigating a surge in monsters or Hawke the pirate rescuing gecklings, you will find the usual depth you expect from a Square game. As mentioned above, there are 3 « pre-final » dungeons that will give you special weapons, if you can defeat its bosses – many of which will require either a specific weapon to go around their high evasion or high-level weapons to attack twice or paralyze them. This may require holding on to (at first) weak weapons. Fortunately, whenever you have a higher level weapon in your inventory, a stronger weapon of the same ilk (sword, axe, foil) will gain levels faster. Difficulty 6/10 The difficulty in this game is all over the place, so 6 is really just an average. On the one hand, this game seems impossible to complete without a guide since NPCs aren’t that helpful. After your character’s intro, the game basically become a huge sidequest to eventually reach the final dungeon. Most of the progress is done through getting inside a battle (fleeing counts), which will make some quests available are others not. Sadly, unless you count every single one of them, there is no way to know your progress, i.e. which quest you can and can not complete. Just know that Albert’s battle count resets after his ship crashes, so it’s ideal for some level grinding. But be ready for many, many, many battles. Also, the difficulty is very badly spread out. Since monsters « level up » as you do, entering new areas (especially west of South Estamir) mean the enemies will be far stronger and they can easily decimate your party. Collision detection doesn’t help that problem, especially in dungeons with tight corridors. Oh, and you can never have more than 9999 gold on hand. However, you can sell anything when you reach that amount to get a jewel (= 10k gold), and start over again. It gets annoying in later dungeons with lots of gold like the Kahili (?) desert. Once you open a chest and it puts you above 9999, that gold is lost forever. Still about money, you never have your own transportation; you mostly have to rely on boats and they charge per PASSENGER. So for a full team, it can cost between 300 and 1200 gold. It can really break you in the early game. Finally, while there can be "obvious" actions on morality (stealing, killing rescuing), there's no way to know it accurately, so which pre final dungeon you will get can be a VERY wild card But on the other hand, EVERY SINGLE status (except curse, i.e. stone) is cured after EVERY battle, resting at an inn is always free and you can save EVERYWHERE, at ANY time. And thanks to a glitch, you can kill the final boss without ANY efforts. In the ice castle, just give the obsidian sword to the red priest, and Saruin will mimic whatever your 6th party member does. Just have them NOT attack (change position, defend, flee), and Saruing will simply defend. In short, I’m not sure I can recommend this game. Despite a respectable soundtrack, navigating through the game is challenging without a guide, collision detection makes battles frustration even with an emulator and getting just enough battles to get you through is a « hair pullingly » frustrating (to adapt a French saying). Graphics 6/10 Overall, the graphics are barely average, with characters being very small and without much details – similar to Final Fantasy : Mystic Quest. And just like that game, there isn’t (except toward the VERY end) a single attempt at doing 3D, which Final Fantasy IV did well at the time. Also, like modern tactical RPGs, there isn’t really an overworld; you just « warp » from place to place. However, these places can be very vast like a plain or steppe. And in these places occur the worst graphical problem : collision detection. Anywhere you go and you can fight, you see the enemy’s strongest foe (fairies, skeletons, plants, etc.). However, even with an emulator, you will often be thrown in a battle caught from the side or behind because 17 frames ahead, the monster will turn your way. It’s extremely frustrating; hell, sometimes you go through the monster’s pixels without a scratch. Their speed varies widely too; zombies are usually pretty slow but they move at twice the speed on the Evil Island. And in the last dungeon, enemies are surprisingly sparse and easy to avoid – there are floor elements that can help you avoid them. Finally, battles graphics are nicely designed and, in many respects, better than even Final Fantasy V. For example, each and every weapon has a different animation, and they ALL only slash once. Unless you use a technique like Double Slash or One-Two punch (if you have the Punch weapon); then the double slash is visible. Speaking of techniques, each weapon has four of them, ranging from tripping enemies to instantly killing them to extra damage to a row / column of enemies. As for magic, the little that I used was not much out of the ordinary, especially healing. But on a positive note : you do leave traces in snow and sand. The latter is very useful in the desert, where sand « currents » can make you lose your orientation quickly. A nice touch I think Music 6/10 It pains me to give this game such a low rating – it was one of my main incentives to try the game after listening to the soundtrack online. Most of the tracks are quite catchy, especially if you like bass (RE : the main battle theme and the boss battle theme). South Estamir sounds very joyful and welcoming, whereas the ship theme really sounds like you are sailing the open seas. The various dungeon themes ranges in mystery and epicness – the final dungeon sounds like you are actually traversing hell (however, there IS such a dungeon, with a different theme). Each of the 8 heroes has their own theme… and that’s why I gave it such a low rating. At least with Albert, his theme is heard for AT LEAST 75% of the places you visit – dungeons, cities, you name it. Even Final Fantasy ONE did dungeons and overworld themes better. And a 16-bit Square RPG without a « major boss » track is inexcusable. Also, the boss theme track is way too sparse – you don’t even hear it for mini bosses (usually) when they become regular enemies later. Addictiveness 6/10 There is a lot to do in this game… if you know where to look (see difficulty) For starters, who have the choice between 8 different heroes (4 men, 4 women), each with their own theme. You get to know a little about their stories when you play them, and you get to meet all the others (eventually) as the game progresses. But then, they are merely recruitable characters that just stand there – except maybe Hawk, who holds on to the Ancient Scrolls. Trying to get the six (from the SNES – the WonderSwan version has two more stones) gemstones will prove challenging, sometimes requiring chained quests. Some will come to you while sleeping, and with specific people in your party, which you can change at will (and you can recruit these same people if you want, later). Finally, probably the most interesting feature, there is a « pre final » dungeon you need to access in order to get weapons in hopes to defeat the final boss. All three are possible to get at the same time (see difficulty again), boosting your chances to get better weapons, exclusive spells AND getting more experience points. Story 8/10 Long ago, gods fought among themselves. While 2 of them were defeated, one (Saruin) was defeated only after a lenghthy battle, and even then he never accepted defeat. He was sealed away with 8 gemstones. And now, he wants to break free… While not ground-breaking, the story thread is good enough to keep you invested in Saruin’s defeat. As mentioned about, you play the game as one of 8 warriors, each with their unique intro stories (Albert’s is the longest, and I find the most captivating). You roam the world trying to find all the gemstones your console allows you to – although in the end, they don’t seem to influence the story that much. You get involved in many NPC stories, especially around Mirsaburg and Melville. Depth 7/10 Just like Final Fantasy IV, this game took me around 25 hours to complete. While you always end up meeting all the characters, notwithstanding who your starting character is, I can’t think of any other (16-bit) game with such a diversity of starting points. Be it Jameel the thief trying to infiltrate a brothel, Albert the prince investigating a surge in monsters or Hawke the pirate rescuing gecklings, you will find the usual depth you expect from a Square game. As mentioned above, there are 3 « pre-final » dungeons that will give you special weapons, if you can defeat its bosses – many of which will require either a specific weapon to go around their high evasion or high-level weapons to attack twice or paralyze them. This may require holding on to (at first) weak weapons. Fortunately, whenever you have a higher level weapon in your inventory, a stronger weapon of the same ilk (sword, axe, foil) will gain levels faster. Difficulty 6/10 The difficulty in this game is all over the place, so 6 is really just an average. On the one hand, this game seems impossible to complete without a guide since NPCs aren’t that helpful. After your character’s intro, the game basically become a huge sidequest to eventually reach the final dungeon. Most of the progress is done through getting inside a battle (fleeing counts), which will make some quests available are others not. Sadly, unless you count every single one of them, there is no way to know your progress, i.e. which quest you can and can not complete. Just know that Albert’s battle count resets after his ship crashes, so it’s ideal for some level grinding. But be ready for many, many, many battles. Also, the difficulty is very badly spread out. Since monsters « level up » as you do, entering new areas (especially west of South Estamir) mean the enemies will be far stronger and they can easily decimate your party. Collision detection doesn’t help that problem, especially in dungeons with tight corridors. Oh, and you can never have more than 9999 gold on hand. However, you can sell anything when you reach that amount to get a jewel (= 10k gold), and start over again. It gets annoying in later dungeons with lots of gold like the Kahili (?) desert. Once you open a chest and it puts you above 9999, that gold is lost forever. Still about money, you never have your own transportation; you mostly have to rely on boats and they charge per PASSENGER. So for a full team, it can cost between 300 and 1200 gold. It can really break you in the early game. Finally, while there can be "obvious" actions on morality (stealing, killing rescuing), there's no way to know it accurately, so which pre final dungeon you will get can be a VERY wild card But on the other hand, EVERY SINGLE status (except curse, i.e. stone) is cured after EVERY battle, resting at an inn is always free and you can save EVERYWHERE, at ANY time. And thanks to a glitch, you can kill the final boss without ANY efforts. In the ice castle, just give the obsidian sword to the red priest, and Saruin will mimic whatever your 6th party member does. Just have them NOT attack (change position, defend, flee), and Saruing will simply defend. In short, I’m not sure I can recommend this game. Despite a respectable soundtrack, navigating through the game is challenging without a guide, collision detection makes battles frustration even with an emulator and getting just enough battles to get you through is a « hair pullingly » frustrating (to adapt a French saying). |
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10-18-25 05:56 AM
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| ID: 1417095 | 13 Words
| ID: 1417095 | 13 Words
janus
SecureYourCodeDavid
SecureYourCodeDavid
Level: 127




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| the unknown |
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07-20-25 04:09 AM
(hidden thread)
| ID: 1416051 | 40 Words
| ID: 1416051 | 40 Words
janus
SecureYourCodeDavid
SecureYourCodeDavid
Level: 127




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| the unknown |
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05-07-25 04:34 AM
| ID: 1415120 | 13 Words
| ID: 1415120 | 13 Words
janus
SecureYourCodeDavid
SecureYourCodeDavid
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You can trash it. I'm not so busy that I can't maintain it |
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02-14-24 01:54 PM
(hidden thread)
| ID: 1407452 | 34 Words
| ID: 1407452 | 34 Words
janus
SecureYourCodeDavid
SecureYourCodeDavid
Level: 127




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02-11-24 04:34 PM
(hidden thread)
| ID: 1407442 | 58 Words
| ID: 1407442 | 58 Words
janus
SecureYourCodeDavid
SecureYourCodeDavid
Level: 127




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08-04-23 04:07 PM
| ID: 1405120 | 21 Words
| ID: 1405120 | 21 Words
janus
SecureYourCodeDavid
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Will we be able to operate it on Windows 11? Because otherwise, I might not be able to continue uploading videos |
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07-30-23 02:13 PM
| ID: 1404943 | 22 Words
| ID: 1404943 | 22 Words
janus
SecureYourCodeDavid
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If it's a Japan-only game, then it's unlikely. That being said, I guess originality wasn't the norm even during the 8-bit era |
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07-26-23 01:53 PM
| ID: 1404765 | 682 Words
| ID: 1404765 | 682 Words
janus
SecureYourCodeDavid
SecureYourCodeDavid
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Despite its simplicity, Tetris has become one of the most addictive and recognizable gaming franchises ever. So of course, some will try to emulate that success with their own versions. Dr Mario is one, and it’s actually quite good Graphs: 8/10 While not exquisite, the graphs are decent and show some evolution from the original game. You see Mario throwing pills down the bottle and viruses on the opposite side grimacing at you. It’s more than other similar puzzle games even in the 16-bit era (think Columns). And the viruses do serve a purpose: when one disappears it means that it has been eliminated. This means you can ignore said color(s) once they drop. This will make your strategy all the more important to avoid piling up these futile colors Music: 8/10 Like Tetris, one doesn’t play Dr. Mario for its top-notch music. Nevertheless, while there are only a grand total of 3 tracks (including the option screen), they are more elaborate than the Tetris tracks. Chill loops for an incredible 2 minutes, and unlike the Casino theme in Dragon Warrior IV, it’s not a mere repetition of the same loop. Plus it has a kind of techno vibe to it. Fever has a shorter loop and is proper for a more tensed track, especially when you near the top of the screen. As for sound effects, there is no glorious “tetris” sound, but it’s not distracting. It’s actually useful to have them on: when you play vs. mode, you sometimes get a half pill descend out of nowhere and spoil your stack. It’s quite distinctive so be on the lookout. Addictiveness: 10/10 This game is more addictive than Tetris. For starters, even the regular game allows you to choose your “viral load” (how high you start and how many viruses you have to destroy) and several speeds from the get go. It allows for many combinations and almost endless fun. But what I preferred was the vs mode. While not as aggressive as Dr Robotnik’s Mean Bean Machine, the occasional half pill that descends can affect your plans, so watch out. And even in this mode, you can have an easier/harder screen than your opponent. That mode was cruelly lacking in Tetris. Story: 5/10 I don’t know if it’s meant to be an actual story, but during the tool-assisted speedrun of the game, the player actually showed the “true” ending of the game: the viruses are actually aliens, and they get back to their spaceship. But be it as it may, there is really no plot line. You’re just trying to kill viruses with pills Depth: 9/10 Despite a simplistic premise and gameplay, that game goes actually pretty far like Tetris. I was able to make it to level 20 (with 84 viruses!) from the easiest setting, and it looks like it could keep going on forever. Difficulty: 5/10 Since you can create your own difficulty, it’s quite reasonable and offers far more customization than Tetris. But it you play the game “honestly” (i.e. without the rewind function on the Switch), than the difficulty is closer to an 8. Because with 84 viruses, you barely have any room to maneuver around unless you know PRECISELY where to drop your pills and stack 3 of the same color to kill the virus. Even though the speed remains (seemingly) the same as you customized it in the beginning. In fact, I would say that the vs. mode is more difficult because of its random half pill that comes out of nowhere. It’s especially frustrating to see it fall on an opposite color, meaning that you need THREE more (for a total of 4) to eliminate it. Speaking of which: it’s a good thing there was an “exit” strategy to save us from a wrong drop – since the Switch controls seem even less accurate than the NES ones. In short, Dr. Mario is an excellent game for its times, and a welcomed variation on the Tetris theme. It’s widely customizable, and its vs. mode will surely create a lot of broken controllers/ TV screens. It goes get a little competitive… Graphs: 8/10 While not exquisite, the graphs are decent and show some evolution from the original game. You see Mario throwing pills down the bottle and viruses on the opposite side grimacing at you. It’s more than other similar puzzle games even in the 16-bit era (think Columns). And the viruses do serve a purpose: when one disappears it means that it has been eliminated. This means you can ignore said color(s) once they drop. This will make your strategy all the more important to avoid piling up these futile colors Music: 8/10 Like Tetris, one doesn’t play Dr. Mario for its top-notch music. Nevertheless, while there are only a grand total of 3 tracks (including the option screen), they are more elaborate than the Tetris tracks. Chill loops for an incredible 2 minutes, and unlike the Casino theme in Dragon Warrior IV, it’s not a mere repetition of the same loop. Plus it has a kind of techno vibe to it. Fever has a shorter loop and is proper for a more tensed track, especially when you near the top of the screen. As for sound effects, there is no glorious “tetris” sound, but it’s not distracting. It’s actually useful to have them on: when you play vs. mode, you sometimes get a half pill descend out of nowhere and spoil your stack. It’s quite distinctive so be on the lookout. Addictiveness: 10/10 This game is more addictive than Tetris. For starters, even the regular game allows you to choose your “viral load” (how high you start and how many viruses you have to destroy) and several speeds from the get go. It allows for many combinations and almost endless fun. But what I preferred was the vs mode. While not as aggressive as Dr Robotnik’s Mean Bean Machine, the occasional half pill that descends can affect your plans, so watch out. And even in this mode, you can have an easier/harder screen than your opponent. That mode was cruelly lacking in Tetris. Story: 5/10 I don’t know if it’s meant to be an actual story, but during the tool-assisted speedrun of the game, the player actually showed the “true” ending of the game: the viruses are actually aliens, and they get back to their spaceship. But be it as it may, there is really no plot line. You’re just trying to kill viruses with pills Depth: 9/10 Despite a simplistic premise and gameplay, that game goes actually pretty far like Tetris. I was able to make it to level 20 (with 84 viruses!) from the easiest setting, and it looks like it could keep going on forever. Difficulty: 5/10 Since you can create your own difficulty, it’s quite reasonable and offers far more customization than Tetris. But it you play the game “honestly” (i.e. without the rewind function on the Switch), than the difficulty is closer to an 8. Because with 84 viruses, you barely have any room to maneuver around unless you know PRECISELY where to drop your pills and stack 3 of the same color to kill the virus. Even though the speed remains (seemingly) the same as you customized it in the beginning. In fact, I would say that the vs. mode is more difficult because of its random half pill that comes out of nowhere. It’s especially frustrating to see it fall on an opposite color, meaning that you need THREE more (for a total of 4) to eliminate it. Speaking of which: it’s a good thing there was an “exit” strategy to save us from a wrong drop – since the Switch controls seem even less accurate than the NES ones. In short, Dr. Mario is an excellent game for its times, and a welcomed variation on the Tetris theme. It’s widely customizable, and its vs. mode will surely create a lot of broken controllers/ TV screens. It goes get a little competitive… |
Site Staff
YouTube Video Editor
Affected by 'Trooperness Syndrome'
Registered: 12-14-12
Location: Murica
Last Post: 11 hours
Last Active: 2 hours
YouTube Video Editor
| the unknown |
Affected by 'Trooperness Syndrome'
Registered: 12-14-12
Location: Murica
Last Post: 11 hours
Last Active: 2 hours
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