13 Posts Found by Kirbybanjo
10-27-14 07:44 AM
| ID: 1097576 | 29 Words
| ID: 1097576 | 29 Words
doing Twitch.tv/kirbybanjo not sure if I have enough viewers to qualify but there was nothing required to be bronze, my stream isn't that good but I will constantly stream not sure if I have enough viewers to qualify but there was nothing required to be bronze, my stream isn't that good but I will constantly stream |
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Affected by 'Laziness Syndrome'
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09-20-14 10:42 PM
| ID: 1080621 | 99 Words
| ID: 1080621 | 99 Words
Not Quite sure if this is considered a necro at 2 days old, but in my opinion the poster above me is correct at least insofar as Quest 64 being an amazing game. Honestly, the N64, was mostly great for its platformers, and most of the other genres fell by the wayside. Of the ones I have personally played Quest 64 is a must, as is the Ogre Tactics game, and I also enjoyed Pokémon Puzzle Party, and this is where most people disagree with me, but I am a huge fan of Star Wars: Shadows of the Empire |
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04-04-13 08:28 PM
| ID: 771656 | 169 Words
| ID: 771656 | 169 Words
SoL@R : If you wish I would be more than happy to have that debate with you about whether or not the book is actually divinely inspired, but at the end of the day I don't think that delusions help people. The delusion that you will be rewarded or punished based on this life is not a good reason to do good, if that is your reason for being a good human being you are basically saying you are only good to bribe god, I don't believe that this is true about anyone who is truly good, and the thought of someone being in charge makes this just a giant test, which means it is actually this life that has no true meaning, and is merely a preface for real life, in which case I ask why bother with the preface, if he is omnipotent he already knows the second you are born whether or not you will be good, so why bother with this test in the first place SoL@R : If you wish I would be more than happy to have that debate with you about whether or not the book is actually divinely inspired, but at the end of the day I don't think that delusions help people. The delusion that you will be rewarded or punished based on this life is not a good reason to do good, if that is your reason for being a good human being you are basically saying you are only good to bribe god, I don't believe that this is true about anyone who is truly good, and the thought of someone being in charge makes this just a giant test, which means it is actually this life that has no true meaning, and is merely a preface for real life, in which case I ask why bother with the preface, if he is omnipotent he already knows the second you are born whether or not you will be good, so why bother with this test in the first place |
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Affected by 'Laziness Syndrome'
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Affected by 'Laziness Syndrome'
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03-28-13 08:28 AM
| ID: 764853 | 1587 Words
| ID: 764853 | 1587 Words
'play4fun: First off thanks for attempting to use logic to attack my points, I am actually happy to see someone to debate with who isn't going to fall back on the book said so. Response to your points: "Omnipresent means God is present everywhere, not all knowing. Omniscience means God is all knowing. You should include that in the assumption as well. -You forgot that God also has a will. This Creator does not create things just because He is bored or without a purpose. God does things with a purpose." In being everywhere means he has been at every and any point throughout time, this means that he would also know everything, as when he is all present and all powerful he must also be all-knowing to be all powerful. By the logic of god being ever present, and being all powerful the two can be combined to form the logical meaning of Omniscience, and by the very nature of being all powerful and all knowing the possibility of having a free-will can be debated unless you allow for multiple universes, since if he knows all things that can and will happen in this universe and there is only 1 temporal state, he has already performed all of his actions from the merit of being, since he exists everywhere and anywhere since inception his fate has already occurred, and he knows every action he can and will take, this very premise argues against free-will. Response to next point: "1b1's contradiction is false. First of, some things that seemed to go against natural law does not mean that it is against natural law, especially when you don't know the whole story. It can definitely be a natural law that mankind hasn't discovered yet or that we didn't see the whole picture. Next, the study of quantum mechanics would show that our natural laws are governed by the subatomic interactions between particles and they don't act the same way as the macroscopic world. A manipulation of these particles in a certain event can easily change something to not follow our current natural laws. Next, you have forgotten that God is....well God. He is capable of doing things that do not seem to be natural to us. God governs the universe, not the other way around. Furthermore, arguing that there is such a thing as Natural Laws is to attribute to a creator because of how orderly the universe is set that we can see patterns that governed it. Any minor changes in the constants of our universe, like the speed of light, or Planck's constant, would affect the way that we live, even our existence. We would not even be here living on earth if those constants were off by a small percentage. It's order like this that shows evidence of a creator, like me lining up leaves in a straight line in front of your driveway. You cannot say that they all randomly landed from a tree like that. Your common sense tells you that someone must have place it there. " On an interesting note, the current constants actually predict the complete destruction of the Universe, and make the vast majority of it inhospitable to life. Additionally, there is slight debates onto whether or not the speed of light is a constant which will later be disprove at some point, as our technology advances and there is no reason to believe that this is the absolute fastest the universe can go. All that has currently been proves is that on Earth with our current technology there is no way YET to go faster than the speed of light, due to many factors 1 important one being friction. Furthermore, the speed of light according to some physicists is a major limitation which likely be disproved in the next 100 or so years, just like it was originally believed that matter could not be created or destroyed and this was forced to be changed to energy. Onto Planck's constant, the constant itself has been altered at least once to my knowledge. Another thing I see you doing is the old probability manipulation, and you use the leaf example to do this. When you state that the odds of the leaves falling on my driveway are incredibly small I will give you that, but once it has already happened there are only two options, a.) it happened or b.) it didn't. Your argument that if the constant is different is proof that the creator is not all powerful. An all powerful creator could make the constants as ridiculous and paradoxical as he wanted, after-all he is all powerful. He could have set up any set of constants to work, and yet the vast majority of the universe, THE VAST majority is inhospitable to human life, but back to the main point. The probability is still very small, but it was bound to happen eventually assuming the multi-verse, if we could observe all of the universes, we would find that the vast majority are not hospitable to life, but this one is, proving the probabilistic statement true, and again discrediting the need for a creator. Additionally, why would a creator make the Universe so empty, if we humans were god's chosen species given dominance over all other life. Over 70% of the Earth under God's design is inhospitable to life, since mankind cannot survive in the ocean or Antarctica, in addition to places like the Sahara without massive intervention from mankind's own creations. This leads me to believe that since more than 99% of the universe cannot be inhabited by man it was not fine tuned for us by a creator, and that this infinitesimally small space is a merit of the same ridiculous odds you cite as being against us in the first place The point of Leviticus 14:1 - 14:7 there is an inherent contradiction in the verse itself, so I chose to use Leviticus 14:7 as it is the last written thing. While Leviticus 14:1-14:3 are vague in implying that the person is 100% cured before the ritual, Leviticus 14:7 clearly states that "Seven times he shall sprinkle the one to be cleansed of the defiling disease, and then pronounce them clean. After that, he is to release the live bird in the open fields..." Instructions continue on the person TO BE cleansed through Leviticus 14:8 all the way through to Leviticus 14:21. It is clear from the direct quote from 7 and all the way through 21 that these instructions are to be done before they are cured. My translation is from this hyperlink as I do not currently have a Bible in my possession (www.biblegateway.com). Could it be possible that I am reading a flawed translation, yes, but this is the version I recall reading. All of this however, ignores the point I was originally trying to make the point that the laws of nature as stated in the bible are not logically possible, in fact every single scientific statement in the Bible can be proved false, including the idea of a virgin birth, transmutation of elements without a massive release of energy (water into wine), magic bird blood cures, water plus prayer = bull set on fire, transmutation of a person into salt, splitting an entire sea by striking a staff into the ground, etc, ,etc. Now onto your next attack on my contradictions. 1c1.) it is never stated in the bible that angels are given free will. 4a1.) so god is not able to violate humans free will, its not like he did that countless times in the old testament now did he (please see the murder of Job's servants and children). God violated humans free will all of the time, did god not violate countless Egyptians free will be sending a plague to kill all of their first born in the night, God can clearly violate free will when he chooses too, and in an event in which no matter what he does action or inaction the free will of 1 person gets violated, and god has clearly violated humans free will before, he must if he is all good choose to violate the free will of the person who is acting evil. 2b1.) If god knew that mankind were to sin than he isn't giving them free will, he is acting on a plan that they would. God immediately knew that mankind would sin, and designed them so that they would survive after sin, this implies that God knew that they were going to sin, and therefore failed at creation. Furthermore, the bible clearly states that god wants everyone to get into heaven, which means he designed us to fail, if he created the capacity of white blood cells, digestive systems, etc, he was betting on his creation to fail him. When a watch is faulty do you blame the watch or the watchmaker, if god created us with the capacity against death than he was powerless to stop us from sinning, and you are assuming the free-will defense (in fact most of your arguments are based around the free will defense), without explicitly stating your version of the free-will defense I cannot argue against it, and it would require an entire other post to deal with this, but you did not successfully address any of my contradictions without use of free will, which will take an entire other post, in which you state your version and I state my response 'play4fun: First off thanks for attempting to use logic to attack my points, I am actually happy to see someone to debate with who isn't going to fall back on the book said so. Response to your points: "Omnipresent means God is present everywhere, not all knowing. Omniscience means God is all knowing. You should include that in the assumption as well. -You forgot that God also has a will. This Creator does not create things just because He is bored or without a purpose. God does things with a purpose." In being everywhere means he has been at every and any point throughout time, this means that he would also know everything, as when he is all present and all powerful he must also be all-knowing to be all powerful. By the logic of god being ever present, and being all powerful the two can be combined to form the logical meaning of Omniscience, and by the very nature of being all powerful and all knowing the possibility of having a free-will can be debated unless you allow for multiple universes, since if he knows all things that can and will happen in this universe and there is only 1 temporal state, he has already performed all of his actions from the merit of being, since he exists everywhere and anywhere since inception his fate has already occurred, and he knows every action he can and will take, this very premise argues against free-will. Response to next point: "1b1's contradiction is false. First of, some things that seemed to go against natural law does not mean that it is against natural law, especially when you don't know the whole story. It can definitely be a natural law that mankind hasn't discovered yet or that we didn't see the whole picture. Next, the study of quantum mechanics would show that our natural laws are governed by the subatomic interactions between particles and they don't act the same way as the macroscopic world. A manipulation of these particles in a certain event can easily change something to not follow our current natural laws. Next, you have forgotten that God is....well God. He is capable of doing things that do not seem to be natural to us. God governs the universe, not the other way around. Furthermore, arguing that there is such a thing as Natural Laws is to attribute to a creator because of how orderly the universe is set that we can see patterns that governed it. Any minor changes in the constants of our universe, like the speed of light, or Planck's constant, would affect the way that we live, even our existence. We would not even be here living on earth if those constants were off by a small percentage. It's order like this that shows evidence of a creator, like me lining up leaves in a straight line in front of your driveway. You cannot say that they all randomly landed from a tree like that. Your common sense tells you that someone must have place it there. " On an interesting note, the current constants actually predict the complete destruction of the Universe, and make the vast majority of it inhospitable to life. Additionally, there is slight debates onto whether or not the speed of light is a constant which will later be disprove at some point, as our technology advances and there is no reason to believe that this is the absolute fastest the universe can go. All that has currently been proves is that on Earth with our current technology there is no way YET to go faster than the speed of light, due to many factors 1 important one being friction. Furthermore, the speed of light according to some physicists is a major limitation which likely be disproved in the next 100 or so years, just like it was originally believed that matter could not be created or destroyed and this was forced to be changed to energy. Onto Planck's constant, the constant itself has been altered at least once to my knowledge. Another thing I see you doing is the old probability manipulation, and you use the leaf example to do this. When you state that the odds of the leaves falling on my driveway are incredibly small I will give you that, but once it has already happened there are only two options, a.) it happened or b.) it didn't. Your argument that if the constant is different is proof that the creator is not all powerful. An all powerful creator could make the constants as ridiculous and paradoxical as he wanted, after-all he is all powerful. He could have set up any set of constants to work, and yet the vast majority of the universe, THE VAST majority is inhospitable to human life, but back to the main point. The probability is still very small, but it was bound to happen eventually assuming the multi-verse, if we could observe all of the universes, we would find that the vast majority are not hospitable to life, but this one is, proving the probabilistic statement true, and again discrediting the need for a creator. Additionally, why would a creator make the Universe so empty, if we humans were god's chosen species given dominance over all other life. Over 70% of the Earth under God's design is inhospitable to life, since mankind cannot survive in the ocean or Antarctica, in addition to places like the Sahara without massive intervention from mankind's own creations. This leads me to believe that since more than 99% of the universe cannot be inhabited by man it was not fine tuned for us by a creator, and that this infinitesimally small space is a merit of the same ridiculous odds you cite as being against us in the first place The point of Leviticus 14:1 - 14:7 there is an inherent contradiction in the verse itself, so I chose to use Leviticus 14:7 as it is the last written thing. While Leviticus 14:1-14:3 are vague in implying that the person is 100% cured before the ritual, Leviticus 14:7 clearly states that "Seven times he shall sprinkle the one to be cleansed of the defiling disease, and then pronounce them clean. After that, he is to release the live bird in the open fields..." Instructions continue on the person TO BE cleansed through Leviticus 14:8 all the way through to Leviticus 14:21. It is clear from the direct quote from 7 and all the way through 21 that these instructions are to be done before they are cured. My translation is from this hyperlink as I do not currently have a Bible in my possession (www.biblegateway.com). Could it be possible that I am reading a flawed translation, yes, but this is the version I recall reading. All of this however, ignores the point I was originally trying to make the point that the laws of nature as stated in the bible are not logically possible, in fact every single scientific statement in the Bible can be proved false, including the idea of a virgin birth, transmutation of elements without a massive release of energy (water into wine), magic bird blood cures, water plus prayer = bull set on fire, transmutation of a person into salt, splitting an entire sea by striking a staff into the ground, etc, ,etc. Now onto your next attack on my contradictions. 1c1.) it is never stated in the bible that angels are given free will. 4a1.) so god is not able to violate humans free will, its not like he did that countless times in the old testament now did he (please see the murder of Job's servants and children). God violated humans free will all of the time, did god not violate countless Egyptians free will be sending a plague to kill all of their first born in the night, God can clearly violate free will when he chooses too, and in an event in which no matter what he does action or inaction the free will of 1 person gets violated, and god has clearly violated humans free will before, he must if he is all good choose to violate the free will of the person who is acting evil. 2b1.) If god knew that mankind were to sin than he isn't giving them free will, he is acting on a plan that they would. God immediately knew that mankind would sin, and designed them so that they would survive after sin, this implies that God knew that they were going to sin, and therefore failed at creation. Furthermore, the bible clearly states that god wants everyone to get into heaven, which means he designed us to fail, if he created the capacity of white blood cells, digestive systems, etc, he was betting on his creation to fail him. When a watch is faulty do you blame the watch or the watchmaker, if god created us with the capacity against death than he was powerless to stop us from sinning, and you are assuming the free-will defense (in fact most of your arguments are based around the free will defense), without explicitly stating your version of the free-will defense I cannot argue against it, and it would require an entire other post to deal with this, but you did not successfully address any of my contradictions without use of free will, which will take an entire other post, in which you state your version and I state my response |
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Affected by 'Laziness Syndrome'
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Affected by 'Laziness Syndrome'
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03-26-13 07:57 AM
| ID: 763675 | 384 Words
| ID: 763675 | 384 Words
SoL@R : Your Painter and painting argument fails because the fundamental assumption for arguments such as this is that the object must be created. With this being said the argument you are basically presenting is "paintings can't create themselves, there is a painting, therefore there must be a creator or a painter". This argument holds so long as you know that something cannot be created without the metaphorical painter. Due to the lack of evidence that the universe was created by anything, your argument of the universe exists, something had to create the universe, therefore god created it. I would argue alternatively lets imagine you come across a series of trees. Do you believe that there had to be a planter of those trees, or could they have come into being without a maker. The answer is of course, when you walk into a field of flowers in the former "No-Mans Land" of World War I, do you think there was a celestial gardener, of course not. Because things that can spontaneously come into being do not require a maker, the explanation for how god himself was created, the religious person must also accept that this argument can be made for the universe. If you accept the non-required creator paradox and state that god is exempt from it by being timeless space less and always being, you could instead logically speaking turn this argument into one for the universe. For objects such as a chair, they cannot come into being without anything other than a maker for something such as a universe, we do not know. Your painter and painting analogy therefore cannot provide as absolute proof. You also chose to debate the existence of the Christian god, and yet you are unable to provide any proof other than your painter painting argument. For absolute proof to be provided, you must argue some of the logical paradox's that have been inherently presented in Christianity. I have posted a few of them in my prior post in this debate topic, and let me give you a few things that do not count as proof. The Bible being written by god proves god exists (no it doesn't this is a circular logic problem) God Said so (Assumes god for validity) I choose to believe (not absolute proof). SoL@R : Your Painter and painting argument fails because the fundamental assumption for arguments such as this is that the object must be created. With this being said the argument you are basically presenting is "paintings can't create themselves, there is a painting, therefore there must be a creator or a painter". This argument holds so long as you know that something cannot be created without the metaphorical painter. Due to the lack of evidence that the universe was created by anything, your argument of the universe exists, something had to create the universe, therefore god created it. I would argue alternatively lets imagine you come across a series of trees. Do you believe that there had to be a planter of those trees, or could they have come into being without a maker. The answer is of course, when you walk into a field of flowers in the former "No-Mans Land" of World War I, do you think there was a celestial gardener, of course not. Because things that can spontaneously come into being do not require a maker, the explanation for how god himself was created, the religious person must also accept that this argument can be made for the universe. If you accept the non-required creator paradox and state that god is exempt from it by being timeless space less and always being, you could instead logically speaking turn this argument into one for the universe. For objects such as a chair, they cannot come into being without anything other than a maker for something such as a universe, we do not know. Your painter and painting analogy therefore cannot provide as absolute proof. You also chose to debate the existence of the Christian god, and yet you are unable to provide any proof other than your painter painting argument. For absolute proof to be provided, you must argue some of the logical paradox's that have been inherently presented in Christianity. I have posted a few of them in my prior post in this debate topic, and let me give you a few things that do not count as proof. The Bible being written by god proves god exists (no it doesn't this is a circular logic problem) God Said so (Assumes god for validity) I choose to believe (not absolute proof). |
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Affected by 'Laziness Syndrome'
Registered: 04-04-12
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Affected by 'Laziness Syndrome'
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03-25-13 05:50 AM
| ID: 763049 | 837 Words
| ID: 763049 | 837 Words
In order for one to answer whether or not their is a god, one must first pick which type and what specific god they are choosing to believe in and debate against. For example, the debate over a powerless god who acted at the event of creation, and therein had no power is different than the debate between over a triple O god (omnipotent, omnipresent, omni benevolent). Since you chose to pick the Christian god, and he is the vastly most popular god on this thread I will argue against his presence on a series of logical assumptions. 1.) God is all powerful (definition of omnipotent) 2.) God is all knowing (omnipresent) 3.) God is good and only good (Omni benevolent) 4.) God allows free will in all of his creations 5.) God created mankind in his image With these assumptions, directly derived from the bible itself I present to you some logical conditions which can be derived from them as denoted 5a.) would be an assumption derived from prior assumptions. 1a.) At any point god can chose to stop anyone or anything from existing 1b.) At any point god can violate the laws of nature/physics 1c.) No Power can defeat God 2a.) God knows your thoughts 2b.) God knows the consequences of his actions before he performs them 3a.) If free will of an equal or greater number of beings will be violated god must intervene by damaging the free-will of the smaller group 3b.) God cannot willingly inflict punishment on a being for any reason unless it would result in the benefit of more people than the punished 4a. ) Only humans are given free will 4b.) Since humans are given dominance over any creature, sacrifice of those creatures to help a human must be allowed 5a.) Since God is good, humans have an intrinsic attraction to good, as we are created in his all good image 5b.) Mankind morals must be similar at their core to those of god Now lets look at how the world actually works and the inherent contradictions denoted as #x#.) to indicate which assumption they violate 1b1.) The laws of God's nature have been proves to be false. For example, a god given cure for leprosy or in other translations mildew in a person or house an can be solved by spraying bird blood over a person. Since God is more powerful than science, and his book advocates this cure, than it should just work magically, needless to say it doesn't 1a1.) Since all things are created with the blessing of god and scientifically god stops up to 1/4 of all pregnancies naturally, god chooses to randomly allow people such as Charles Manson , Adolf Hitler, Mao Zedong, Pol Pot, et. All, which seems like a mistake not possible by an omnipotent being 1c1.) Why would any being logically oppose God? The devil clearly does of his own volition and must be permitted by god not only exist, but also to tempt others into evil Sub contradiction : 1c1.) denotes a contradiction to 4a.) and also a contradiction to 4b.) 4a1.) Rape is defined as the violation of a persons consent to sexual intercourse, therefore their FREE WILL is being violated, since by god doing nothing he is permitting the free will of the women to be raped, by acting he violates the Free Will of the rapist. In any case 1 persons free will is violated therefore god must act to violate the free will of the rapist, since god allows free will in all human creations 4b1.) Animals frequently rebel against their masters and kill humans. God promises mankind dominance over all creatures, and no other animal is given free will, they should not logically be able to attack a human 2b1.) Why would god create a digestive system in humans, claws in creatures, white blood cells in humans etc as part of his intelligent design. According to the bible in the garden of Eden, nothing could die, therefore humans would not need defense from virus's and bacteria in their intelligent design, since death is not possible. The bible mentions no altering of the physiology of mankind after eating the forbidden fruit 2b2/31.) Why even give any animal the possibility of killing a human, and why make any animal require the killing of another thing to be able to live. According to the ten commandments given to Moses, thou shall not kill. If humans are explicitly told not to kill, why require it of animals who do not have free will. I could continue on all day with these, but I frankly have no desire to post more examples until you can get past these logical questions, and don't say "he works in mysterious ways' or "its all part of a plan", because unless you want to redefine what good is (contradicting the 10 commandments or another biblical assumption of good (of which there are many which humans find detestable)), you are unable to logically argue these. 1.) God is all powerful (definition of omnipotent) 2.) God is all knowing (omnipresent) 3.) God is good and only good (Omni benevolent) 4.) God allows free will in all of his creations 5.) God created mankind in his image With these assumptions, directly derived from the bible itself I present to you some logical conditions which can be derived from them as denoted 5a.) would be an assumption derived from prior assumptions. 1a.) At any point god can chose to stop anyone or anything from existing 1b.) At any point god can violate the laws of nature/physics 1c.) No Power can defeat God 2a.) God knows your thoughts 2b.) God knows the consequences of his actions before he performs them 3a.) If free will of an equal or greater number of beings will be violated god must intervene by damaging the free-will of the smaller group 3b.) God cannot willingly inflict punishment on a being for any reason unless it would result in the benefit of more people than the punished 4a. ) Only humans are given free will 4b.) Since humans are given dominance over any creature, sacrifice of those creatures to help a human must be allowed 5a.) Since God is good, humans have an intrinsic attraction to good, as we are created in his all good image 5b.) Mankind morals must be similar at their core to those of god Now lets look at how the world actually works and the inherent contradictions denoted as #x#.) to indicate which assumption they violate 1b1.) The laws of God's nature have been proves to be false. For example, a god given cure for leprosy or in other translations mildew in a person or house an can be solved by spraying bird blood over a person. Since God is more powerful than science, and his book advocates this cure, than it should just work magically, needless to say it doesn't 1a1.) Since all things are created with the blessing of god and scientifically god stops up to 1/4 of all pregnancies naturally, god chooses to randomly allow people such as Charles Manson , Adolf Hitler, Mao Zedong, Pol Pot, et. All, which seems like a mistake not possible by an omnipotent being 1c1.) Why would any being logically oppose God? The devil clearly does of his own volition and must be permitted by god not only exist, but also to tempt others into evil Sub contradiction : 1c1.) denotes a contradiction to 4a.) and also a contradiction to 4b.) 4a1.) Rape is defined as the violation of a persons consent to sexual intercourse, therefore their FREE WILL is being violated, since by god doing nothing he is permitting the free will of the women to be raped, by acting he violates the Free Will of the rapist. In any case 1 persons free will is violated therefore god must act to violate the free will of the rapist, since god allows free will in all human creations 4b1.) Animals frequently rebel against their masters and kill humans. God promises mankind dominance over all creatures, and no other animal is given free will, they should not logically be able to attack a human 2b1.) Why would god create a digestive system in humans, claws in creatures, white blood cells in humans etc as part of his intelligent design. According to the bible in the garden of Eden, nothing could die, therefore humans would not need defense from virus's and bacteria in their intelligent design, since death is not possible. The bible mentions no altering of the physiology of mankind after eating the forbidden fruit 2b2/31.) Why even give any animal the possibility of killing a human, and why make any animal require the killing of another thing to be able to live. According to the ten commandments given to Moses, thou shall not kill. If humans are explicitly told not to kill, why require it of animals who do not have free will. I could continue on all day with these, but I frankly have no desire to post more examples until you can get past these logical questions, and don't say "he works in mysterious ways' or "its all part of a plan", because unless you want to redefine what good is (contradicting the 10 commandments or another biblical assumption of good (of which there are many which humans find detestable)), you are unable to logically argue these. |
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Affected by 'Laziness Syndrome'
Registered: 04-04-12
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Affected by 'Laziness Syndrome'
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03-25-13 05:16 AM
| ID: 763043 | 1025 Words
| ID: 763043 | 1025 Words
First off, since this is a review of a way to beat the game with any monster, I will state the stats of my final monster used to beat the game. Monster- Life - 376 Def- 999 Strength - 999 Accuracy - 800 Speed - 40 Intellect - 0 General traits that are helpful -Tough Skin - Accuracy Up -Damage boosting ability (eg Sharp Claw) Justification for these traits -With Tough skin and 999 Defense you arguably need 300 life, as this is the amount of damage 3 attacks from the phoenix will deal in damage, they did about 125 to me without Tough Skin. With Tough Skin, the boss now deals about 100 damage, which boosts you to being able to survive the three assumed hits at 301 as opposed to 375 life. With 800 accuracy your hit rate should be around 55% without any damage enhancement from other traits, and without hit rate boosting abilities. This decreases the life requirement to 300, but since this is a general guide the monster needs about 400 life to survive the additional damage received from the final boss' abilities, and removes 3 training sessions with a 999 coach. -With Accuracy Up or any accuracy enhancing traits, it is now less difficult to defeat the final boss, and accuracy can be sacrificed down to 750 with still a 50% hit rate (assumed for this guide as you need to deliver 2 hits onto the boss. This trait only gives you 2 reduced training sessions with a 999 coach but is still relevant -Since these are your highest stats 999, by having a 15% boost to damage from your primary ability, you are able to reduce more than 4 training sessions with a 999 coach, making this the most desirable stat by far *Note* -Since all monsters start with at least 1 physical damage ability I am advocating strength as opposed to intellect and speed. The reason for this is the internal strength life defense synergy, and advanced trainings can boost 2 of these at any time, whereas intellect training will normally drain either health or defense. While a 999 intellect monster is viable, it will by no means work on all monsters, nor has it been tested by me, since using this guide will almost take up the life of your monster (eg the 4.5 year hard cap for aging) Theoretical Monster which can win -Has All 3 traits Life-301 Strength - 875 Defense-999 Int-0 Speed-0 Accuracy- 750 Now that this has been established lets look at the best month to breed your victory monster. By Generation from the shrine -Generation of the monster: The Best time to generate a monster, is the week after an official AGIMA, Class Cup. The reason for this being is rather intuitive, since their are 4 cups a year, and you need to win all of them to advance as quickly as possible to have the 1 year needed (as enforced by the game), to become a super S trainer and then fight the final boss. By giving yourself the most time to get out of the Easy (at this point), D and E cups, you also give yourself the best opportunity to have the most time for mistakes at the higher levels of breeding, and or give yourself better odds of negating bad Random Number Generation failure states, or critical fails on attempts to gain attributes from the trainer. -Generate A monster with the most Letters Possible. Since this guide assumes you have plentiful gold and are stuck at the S rank, what you should make sure you are always doing is creating a 9 character monster. These monsters get slight boosts to their stats that less letter creations don't, and give you higher base stats to work with on making the final push to beat Canute. Coaching -Make Sure you Use the best coaches possible Since I am assuming you have 999 coaches for all stats (Except Life and Accuracy), lower stat allotted coaches will not level up these stats as quickly and therefore will force you to make more compromises on your monsters. With a 999 Life, Defense, Strength Coach, which I did not have, you will be able to level your life even higher by sheer natural merit of the training you will be doing. Please see the Life Defense, Strength coach synergy Make Sure you do not do the 1 month ANGIMA training. This training is often times very weak for the 4 weeks wasted, and will not generate as much stat boosting as a 999/999 coach would over that 4 week period. For example, training with the ANGIMA strength type coach only gave me 45 Life 35 defense and 40 strength. In 1 week of training in the strength/defense hybrid, I gained 30 strength 18 defense. This means it is less than optimal to train this way, as by stat cleaving (Ie strength defense, life defense, strength life, defense life), I gain all of this in 3 weeks and can use the 4th week to rest my monster, would net me the following stats 60 strength, 54 Defense, 54 Life, which is far superior than the above gains from training with the ANGIMA coach. Items Needed -1 of everything from the shop Training priorities Strength>Defense>Life (up to 400)>Accuracy (up to 700) (Before 700 in any stat) After 700 via stat cleaving with the exception of accuracy the stats change priority and after 900 it shifts downward again. IF you hit the hard cap for a stat listed above you are good, and should not train it A monster with 900 strength 500 defense should instead go for the defense life training or the life strength training, as the cleave still gives 17 of the secondary stat. Time Taken For a non-Tough Skin and non optimally generated monster (generated the week before an ANGIMA tournament), 4 years 2 weeks. Explanation of terms: Skill cleave- the fact that training with a coach gives both a primary and secondary attribute equal to 30+ and 17+ in the two stats respectively. TLDR can be found in the stats I used Monster- Life - 376 Def- 999 Strength - 999 Accuracy - 800 Speed - 40 Intellect - 0 General traits that are helpful -Tough Skin - Accuracy Up -Damage boosting ability (eg Sharp Claw) Justification for these traits -With Tough skin and 999 Defense you arguably need 300 life, as this is the amount of damage 3 attacks from the phoenix will deal in damage, they did about 125 to me without Tough Skin. With Tough Skin, the boss now deals about 100 damage, which boosts you to being able to survive the three assumed hits at 301 as opposed to 375 life. With 800 accuracy your hit rate should be around 55% without any damage enhancement from other traits, and without hit rate boosting abilities. This decreases the life requirement to 300, but since this is a general guide the monster needs about 400 life to survive the additional damage received from the final boss' abilities, and removes 3 training sessions with a 999 coach. -With Accuracy Up or any accuracy enhancing traits, it is now less difficult to defeat the final boss, and accuracy can be sacrificed down to 750 with still a 50% hit rate (assumed for this guide as you need to deliver 2 hits onto the boss. This trait only gives you 2 reduced training sessions with a 999 coach but is still relevant -Since these are your highest stats 999, by having a 15% boost to damage from your primary ability, you are able to reduce more than 4 training sessions with a 999 coach, making this the most desirable stat by far *Note* -Since all monsters start with at least 1 physical damage ability I am advocating strength as opposed to intellect and speed. The reason for this is the internal strength life defense synergy, and advanced trainings can boost 2 of these at any time, whereas intellect training will normally drain either health or defense. While a 999 intellect monster is viable, it will by no means work on all monsters, nor has it been tested by me, since using this guide will almost take up the life of your monster (eg the 4.5 year hard cap for aging) Theoretical Monster which can win -Has All 3 traits Life-301 Strength - 875 Defense-999 Int-0 Speed-0 Accuracy- 750 Now that this has been established lets look at the best month to breed your victory monster. By Generation from the shrine -Generation of the monster: The Best time to generate a monster, is the week after an official AGIMA, Class Cup. The reason for this being is rather intuitive, since their are 4 cups a year, and you need to win all of them to advance as quickly as possible to have the 1 year needed (as enforced by the game), to become a super S trainer and then fight the final boss. By giving yourself the most time to get out of the Easy (at this point), D and E cups, you also give yourself the best opportunity to have the most time for mistakes at the higher levels of breeding, and or give yourself better odds of negating bad Random Number Generation failure states, or critical fails on attempts to gain attributes from the trainer. -Generate A monster with the most Letters Possible. Since this guide assumes you have plentiful gold and are stuck at the S rank, what you should make sure you are always doing is creating a 9 character monster. These monsters get slight boosts to their stats that less letter creations don't, and give you higher base stats to work with on making the final push to beat Canute. Coaching -Make Sure you Use the best coaches possible Since I am assuming you have 999 coaches for all stats (Except Life and Accuracy), lower stat allotted coaches will not level up these stats as quickly and therefore will force you to make more compromises on your monsters. With a 999 Life, Defense, Strength Coach, which I did not have, you will be able to level your life even higher by sheer natural merit of the training you will be doing. Please see the Life Defense, Strength coach synergy Make Sure you do not do the 1 month ANGIMA training. This training is often times very weak for the 4 weeks wasted, and will not generate as much stat boosting as a 999/999 coach would over that 4 week period. For example, training with the ANGIMA strength type coach only gave me 45 Life 35 defense and 40 strength. In 1 week of training in the strength/defense hybrid, I gained 30 strength 18 defense. This means it is less than optimal to train this way, as by stat cleaving (Ie strength defense, life defense, strength life, defense life), I gain all of this in 3 weeks and can use the 4th week to rest my monster, would net me the following stats 60 strength, 54 Defense, 54 Life, which is far superior than the above gains from training with the ANGIMA coach. Items Needed -1 of everything from the shop Training priorities Strength>Defense>Life (up to 400)>Accuracy (up to 700) (Before 700 in any stat) After 700 via stat cleaving with the exception of accuracy the stats change priority and after 900 it shifts downward again. IF you hit the hard cap for a stat listed above you are good, and should not train it A monster with 900 strength 500 defense should instead go for the defense life training or the life strength training, as the cleave still gives 17 of the secondary stat. Time Taken For a non-Tough Skin and non optimally generated monster (generated the week before an ANGIMA tournament), 4 years 2 weeks. Explanation of terms: Skill cleave- the fact that training with a coach gives both a primary and secondary attribute equal to 30+ and 17+ in the two stats respectively. TLDR can be found in the stats I used |
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Affected by 'Laziness Syndrome'
Registered: 04-04-12
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Affected by 'Laziness Syndrome'
Registered: 04-04-12
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03-09-13 07:00 PM
| ID: 752631 | 289 Words
| ID: 752631 | 289 Words
Good f***ing luck for the North Koreans. At best they have 2 to 3 guidance Satellites functioning on low levels of technology, and are using plutonium/uranium warheads smaller than those used against Hiroshima and Nagasaki. Now lets think for a second, if you are a young dictator in his mid 30s with a wife and child(ren?). your incentive is not to strike early into your regime, but is instead to wait and just laud your non-existent nuclear power over the United States as a propaganda machine to create stability via the rally around the flag effect. Simply put: Very aggressive approximations put North Korea at being capable of firing 6 nuclear warheads, not simultaneously, but 6 total warheads. Again, very much overestimating their advancements in ICBM technology hey could hit Japan, and Alaska at best (not exactly population centers of the United States of America), with Alaska having a city of a mere 236,000 people. Against an American Military which spends more than the rest of the world combined on its armed force A Military with massive long range strike capacities, and roughly 4.5k nuclear missiles that are able to be fired, a vast majority of which are capable of 10x the destruction of Hiroshima, and an estimated capacity to actually destroy all human life on the planet. Furthermore, the United State's air force will be able to win the aerial battle, North Korea's only non-nuclear strike capacities, and North Korea does not have the self-sufficiency on any level/ TLDR: North Korean Missiles can hit Anchorage at best, while we can nuke Pyongyang, and we would be facing a nation that can't even feed its own people without fire bombings, and doesn't have enough power on a normal basis. Simply put: Very aggressive approximations put North Korea at being capable of firing 6 nuclear warheads, not simultaneously, but 6 total warheads. Again, very much overestimating their advancements in ICBM technology hey could hit Japan, and Alaska at best (not exactly population centers of the United States of America), with Alaska having a city of a mere 236,000 people. Against an American Military which spends more than the rest of the world combined on its armed force A Military with massive long range strike capacities, and roughly 4.5k nuclear missiles that are able to be fired, a vast majority of which are capable of 10x the destruction of Hiroshima, and an estimated capacity to actually destroy all human life on the planet. Furthermore, the United State's air force will be able to win the aerial battle, North Korea's only non-nuclear strike capacities, and North Korea does not have the self-sufficiency on any level/ TLDR: North Korean Missiles can hit Anchorage at best, while we can nuke Pyongyang, and we would be facing a nation that can't even feed its own people without fire bombings, and doesn't have enough power on a normal basis. |
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Affected by 'Laziness Syndrome'
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Affected by 'Laziness Syndrome'
Registered: 04-04-12
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Last Active: 3467 days
03-07-13 01:16 AM
| ID: 750934 | 225 Words
| ID: 750934 | 225 Words
Hello Vizzed community, As I continually search through the Home brew/Hacked Games, I have started to notice a vast majority of them have Pokémon and or are Pokémon related. These usually tend to be rated rather highly, and since there is no filter I think the massive volume of them would warrant their own section at this point. Suggestion: Add a section that you click specifically for "Hacked/Home brew" Pokémon games, and at the same time keep the current "Hacked/Home brew" games section reserved for non-Pokémon Home brew games. Suggestion 2: If this is not Possible, on the search bar you could have the "advanced search" option, where I chose to eliminate all games which do not contain a certain word, in this example Pokémon. Reasoning: Currently there are well over 50 Pokémon games on the site, and out of the 15 listed on the first page, 10 of them are Pokémon related. On the Home brew search function, the first 30 games listed, with the exception of Mother 3 translated, are all Pokémon related, and they clutter my browsing for Home Brew non-Pokémon games, since I have to scroll through often times 3 pages to see more than 2 non Pokémon games. At the time of this post, all the way through the 8th page, more than half the games are still Pokémon related. Suggestion: Add a section that you click specifically for "Hacked/Home brew" Pokémon games, and at the same time keep the current "Hacked/Home brew" games section reserved for non-Pokémon Home brew games. Suggestion 2: If this is not Possible, on the search bar you could have the "advanced search" option, where I chose to eliminate all games which do not contain a certain word, in this example Pokémon. Reasoning: Currently there are well over 50 Pokémon games on the site, and out of the 15 listed on the first page, 10 of them are Pokémon related. On the Home brew search function, the first 30 games listed, with the exception of Mother 3 translated, are all Pokémon related, and they clutter my browsing for Home Brew non-Pokémon games, since I have to scroll through often times 3 pages to see more than 2 non Pokémon games. At the time of this post, all the way through the 8th page, more than half the games are still Pokémon related. |
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Affected by 'Laziness Syndrome'
Registered: 04-04-12
Last Post: 4100 days
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Affected by 'Laziness Syndrome'
Registered: 04-04-12
Last Post: 4100 days
Last Active: 3467 days
02-21-13 11:46 AM
| ID: 742740 | 104 Words
| ID: 742740 | 104 Words
Kirbybanjo
Level: 10




POSTS: 4/13
POST EXP: 6033
LVL EXP: 3326
CP: 326.2
VIZ: 26516
POSTS: 4/13
POST EXP: 6033
LVL EXP: 3326
CP: 326.2
VIZ: 26516

Likes: 0 Dislikes: 1
Dude please spell-check and review correctly, the categories are there in my opinion as a general guide to how to review a game. Your synopsis of the game, was relatively awful, and provided no information on how the game plays, how it functions, whether or not it is difficult or easy, if the story grabs you. You awful review isn't going to help someone determine whether or not to pick up the Rom and play it, and in a game as long as Fire Emblem, it is normally a good idea to give people a notion of what they should be expected to do. |
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Affected by 'Laziness Syndrome'
Registered: 04-04-12
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Affected by 'Laziness Syndrome'
Registered: 04-04-12
Last Post: 4100 days
Last Active: 3467 days
02-21-13 11:42 AM
| ID: 742738 | 1159 Words
| ID: 742738 | 1159 Words
Hello Ladies and Gentlemen, this is my review for the Fire Emblem Game, also known as FE6. FE6 was originally released only in Japan, and via the wonderful technologies of Translating and Rom hacking is now available on this site. With this review, I hope you can understand whether or not this game if for you Overall: 9.2, This game is the best Fire Emblem in the series for the Game Boy/Game Boy advanced, but lacks some of the basic mechanics that make what we would expect out of a Fire Emblem game. The presence of useless Jagen type characters, in addition to a vast majority of the characters not having promotions and or being viable (I'm looking at you chapter 3 recruits, all of you), makes this game difficult to stomach, and some of your early characters feel like they should be discarded after picking them up, as opposed to most FE games, where the starter characters with the exception of the paladin are always useful to the late game (herein referenced as Jagen's). At the same time, the transition to the mid game characters is the strength of the game, as many of these characters break the standard troupes that we see in the lame story writing of the early to mid Fire Emblems. The good aspects of this game, however, are the strategy, and immense story/support conversations with about a dozen different character endings, and very good conversations, while mixing useful unit decisions into this game that aren't there in other games. This is not a sacred stones where you can just face roll with your Lords + Seth and just win the game, but at the same time isn't as stupidly hard as the Thracia 766, wherein a bad RNG level can really screw you over. The game gives you enough play that if you have a series of bad level ups you wont be handicapped in the late game, and at the same time will still be competent throughout the mid game without feeling punished for bad luck. Additionally, the massive cast of characters, and the unusually large maps (15-16 is the average) really sets the bar high for tactics, and healing in this game is actually useful and necessary. The biggest drawbacks of this game are the loss of your early characters who don't scale well, and the mediocre graphics. TLDR: Long story with lots of interactions, high replay value, and reasonable difficulty, with awful sprite based graphics Graphics : 5 First off the maps and characters are rendered very much in the 8 bit style on a 32 bit system. The maps and characters appear needlessly dated, and it doesn't serve to add much to the character of the game. The generic looking battle animations are a weak point of the series, and continue to be in this Fire Emblem Title. The GBA has far more potential than this looking at its Sonic games for the system, and the use of poorly animated colors and sprites gets annoying fast, it is a major weak point of the game. The character portraits and screen-backgrounds when the game chooses to use them (the mini cut scenes if you will), look fantastic however, and it really shows the engine and platform the game is wasting this time around, it is very unfortunate and one of the biggest reasons this game isn't rated as highly as it deserves to be (9.9) Sound : 10. While the sound will sound familiar to many players, the crescendos and diminuendos of the game serve well with the tides of battle, and many weapons/bosses have their own unique themes. These themes especially the riders of Bern theme sounds incredibly good, and the sound assets for the weapons sound as they would be expected to which is semi-cartoony, but they still sound ok. The wide arrays of themes and music are very rewarding, including the "victory" theme at the end of each level. It is a lot of fun to listen to the soundtrack, and it sounds appropriately epic, especially when using the legendary weapons/fighting crucial bosses. The Bad guy theme is still also pretty awesome in the miniature cut scenes Addictiveness: 10 there is a lot to do in this game world and it really shows. There are multiple unlocks, and it just feels fun. This may be subjective, but if you like the command and conquer aspects of this game, the maps don't get old, and there is always a reason to play it again (3rd or 4th play through at the time of this review). Again this may be biased as I loved all of the FE games with the exception of the god awful sacred stones. Upon completion I believe this version of the Rom has the maniac mode, but I'm not sure, and in that mode bosses are harder, and min/maxing/supporting are far more important than in earlier titles. Story: 10 Fire Emblem is known for its immerse story and this is no different. Most people who rate this about a 7-8 have not seen the support conversations or read them, to understand the massive amount of depth in between characters. For example, Roy can have over 20 support conversations (I think its 25), with a maximum of 5 each play through, and they affect multiple aspects of the final story readings for the characters. Most importantly you feel attached to the characters in this game, they all seem human, and this game tries to avoid the many troupes that the game itself established. While at its core its the story of a young prince saving the kingdom there are many twists and turns, and not all characters are as good/evil as they may seem. Depth: 9 Not as much to this one as the last FE titles, since you cannot control promotes, they don't happen automatically, and there are many units that don't promote at all rather annoyingly. Still it has a lot of solid depth with min maxing, and stat bonuses. There should be enough here for a deep game. Also it is insanely long, most plays clock in at about probably 40 minutes a chapter, so just on your first clear (assuming you don't wipe or lose a character), which you will trust me, there's about 12 hours of solid game time. If you are looking for a perfect clear ie no units lost than it will take longer, although the space bar speed up function does cut the game play drastically. Difficulty : 6 Not terribly hard, but not a cakewalk, if you played the sequel (prequel) to this game, than you wont have many problems with it, but its not terribly hard nor is it incredibly easy. The one time this game becomes nightmarishly hard, is if you use units with poor growths which can be looked up online. Pro-Tip: don't use anyone you get in chapter 2 they scale terribly Overall: 9.2, This game is the best Fire Emblem in the series for the Game Boy/Game Boy advanced, but lacks some of the basic mechanics that make what we would expect out of a Fire Emblem game. The presence of useless Jagen type characters, in addition to a vast majority of the characters not having promotions and or being viable (I'm looking at you chapter 3 recruits, all of you), makes this game difficult to stomach, and some of your early characters feel like they should be discarded after picking them up, as opposed to most FE games, where the starter characters with the exception of the paladin are always useful to the late game (herein referenced as Jagen's). At the same time, the transition to the mid game characters is the strength of the game, as many of these characters break the standard troupes that we see in the lame story writing of the early to mid Fire Emblems. The good aspects of this game, however, are the strategy, and immense story/support conversations with about a dozen different character endings, and very good conversations, while mixing useful unit decisions into this game that aren't there in other games. This is not a sacred stones where you can just face roll with your Lords + Seth and just win the game, but at the same time isn't as stupidly hard as the Thracia 766, wherein a bad RNG level can really screw you over. The game gives you enough play that if you have a series of bad level ups you wont be handicapped in the late game, and at the same time will still be competent throughout the mid game without feeling punished for bad luck. Additionally, the massive cast of characters, and the unusually large maps (15-16 is the average) really sets the bar high for tactics, and healing in this game is actually useful and necessary. The biggest drawbacks of this game are the loss of your early characters who don't scale well, and the mediocre graphics. TLDR: Long story with lots of interactions, high replay value, and reasonable difficulty, with awful sprite based graphics Graphics : 5 First off the maps and characters are rendered very much in the 8 bit style on a 32 bit system. The maps and characters appear needlessly dated, and it doesn't serve to add much to the character of the game. The generic looking battle animations are a weak point of the series, and continue to be in this Fire Emblem Title. The GBA has far more potential than this looking at its Sonic games for the system, and the use of poorly animated colors and sprites gets annoying fast, it is a major weak point of the game. The character portraits and screen-backgrounds when the game chooses to use them (the mini cut scenes if you will), look fantastic however, and it really shows the engine and platform the game is wasting this time around, it is very unfortunate and one of the biggest reasons this game isn't rated as highly as it deserves to be (9.9) Sound : 10. While the sound will sound familiar to many players, the crescendos and diminuendos of the game serve well with the tides of battle, and many weapons/bosses have their own unique themes. These themes especially the riders of Bern theme sounds incredibly good, and the sound assets for the weapons sound as they would be expected to which is semi-cartoony, but they still sound ok. The wide arrays of themes and music are very rewarding, including the "victory" theme at the end of each level. It is a lot of fun to listen to the soundtrack, and it sounds appropriately epic, especially when using the legendary weapons/fighting crucial bosses. The Bad guy theme is still also pretty awesome in the miniature cut scenes Addictiveness: 10 there is a lot to do in this game world and it really shows. There are multiple unlocks, and it just feels fun. This may be subjective, but if you like the command and conquer aspects of this game, the maps don't get old, and there is always a reason to play it again (3rd or 4th play through at the time of this review). Again this may be biased as I loved all of the FE games with the exception of the god awful sacred stones. Upon completion I believe this version of the Rom has the maniac mode, but I'm not sure, and in that mode bosses are harder, and min/maxing/supporting are far more important than in earlier titles. Story: 10 Fire Emblem is known for its immerse story and this is no different. Most people who rate this about a 7-8 have not seen the support conversations or read them, to understand the massive amount of depth in between characters. For example, Roy can have over 20 support conversations (I think its 25), with a maximum of 5 each play through, and they affect multiple aspects of the final story readings for the characters. Most importantly you feel attached to the characters in this game, they all seem human, and this game tries to avoid the many troupes that the game itself established. While at its core its the story of a young prince saving the kingdom there are many twists and turns, and not all characters are as good/evil as they may seem. Depth: 9 Not as much to this one as the last FE titles, since you cannot control promotes, they don't happen automatically, and there are many units that don't promote at all rather annoyingly. Still it has a lot of solid depth with min maxing, and stat bonuses. There should be enough here for a deep game. Also it is insanely long, most plays clock in at about probably 40 minutes a chapter, so just on your first clear (assuming you don't wipe or lose a character), which you will trust me, there's about 12 hours of solid game time. If you are looking for a perfect clear ie no units lost than it will take longer, although the space bar speed up function does cut the game play drastically. Difficulty : 6 Not terribly hard, but not a cakewalk, if you played the sequel (prequel) to this game, than you wont have many problems with it, but its not terribly hard nor is it incredibly easy. The one time this game becomes nightmarishly hard, is if you use units with poor growths which can be looked up online. Pro-Tip: don't use anyone you get in chapter 2 they scale terribly |
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Affected by 'Laziness Syndrome'
Registered: 04-04-12
Last Post: 4100 days
Last Active: 3467 days
Affected by 'Laziness Syndrome'
Registered: 04-04-12
Last Post: 4100 days
Last Active: 3467 days
12-02-12 06:34 PM
| ID: 696407 | 68 Words
| ID: 696407 | 68 Words
What I have been noticing is that any game without an image next to it is failing. I tested this with 3 different Gauntlet games, and all 3 of the games I attempted to play that had a picture on the side and a review worked like a charm. For the record Gauntlet and Gauntlet 2 work, but everything after that has major problems in the gauntlet series |
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Affected by 'Laziness Syndrome'
Registered: 04-04-12
Last Post: 4100 days
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Affected by 'Laziness Syndrome'
Registered: 04-04-12
Last Post: 4100 days
Last Active: 3467 days
09-13-12 11:31 PM
| ID: 652215 | 58 Words
| ID: 652215 | 58 Words
This is my first post on the forums, but DK 64 is having stability issues, loading past the first cut scene, it cuts out at the cave seen when you first load the game (initial cut scene), and just gets stuck there. The audio continues to progress, but the video won't. Browser is Internet Explorer and Mozilla Firefox. |
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Affected by 'Laziness Syndrome'
Registered: 04-04-12
Last Post: 4100 days
Last Active: 3467 days
Affected by 'Laziness Syndrome'
Registered: 04-04-12
Last Post: 4100 days
Last Active: 3467 days
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