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09-24-25 07:03 AM

11 Posts Found by gfnAjax

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02-15-14 10:11 PM
| ID: 977394 | 947 Words

gfnAjax
Level: 9

POSTS: 11/11
POST EXP: 2820
LVL EXP: 2565
CP: 242.2
VIZ: 27647

Introduction of Major Importance (Important because I used ALL of the font modifiers)
      Hello everyone Ajax here once again, this time with a review of a title shrouded in a deep mist of obscurity. No but seriously where did this game come from and why oh why have I not heard of it before? The only reason I even played this game was because I lost a bet with my younger brother and, as per the conditions of the bet, he pointed at a random game in the Vizzed list and I had to play it. And that game was Der Langrisser and I have never been happier to lose a bet. But enough of this introduction of little consequence (but the font modifiers!). Onwards to adventure!

Graphics
 9/10
      Okay so the graphics in Der Langrisser are pretty impressive for a snes game, they're well modeled and have a nice feel to them. In Der Langrisser you are the commander of an army made of a bunch of ragtag heroes, or villains depending on your choices. How this army is structured is pretty unique in and of itself and we'll discuss that in greater depth in a second, but for now suffice it to say that each "leader" unit is placed in command of temporary hired troops. Leader units look incredibly unique considering all the graphical limitation of the system, and they are displayed in two ways, via a portrait that you see when you hover over them during battle or in cut scenes and a little on field avatar customized to their appearance. These portraits are very well done and the on field avatars are down right amazing each clearly expressing the character's appearance with great attention to detail.
Sound 9/10
      Ok so the graphics are good and the music... is down right outstanding. There isn't much of it but through the entirety of my first(and so far only) play through I never got tired of any of it. What there is ranges from a fast paced almost metal arrangement that'll raise your blood pressure, to some of the trolliest music I've ever heard, ever (see secret level 1 for details) and then some deep emotional arrangements that crop up where needed. The battle and death animation sounds are fairly cartoony but satisfying (and pretty funny in what I'm sure aren't intended ways).

Addictiveness
 7/10
      The game is really fun to play and there's a lot to do, but there are 7 intro levels that you have to go through every time you want to play a different path which can get a bit tiring. Especially since levels last upwards of an hour.

Story
 8/10
      Der Langrisser accomplishes a lot of things and does them very well. While story is not as well implemented as it could have been it does a few interesting things that are worth looking at. Their are a total of 4 different paths you can go down in the game. The Light (standard good) path, the Dark (standard evil) path, and then things go a bit slant wise, from here you have the Imperial path which is where you join the good guys who are on the bad side... yeah interesting huh? And then the strangest path of all the Independent path, where you decide "Nope I'ma just take over everything for myself now". The light and dark paths are pretty cliché black and white morality pieces that, while simple, still give food for thought while the Imperial path is basically the light path with a special twist and the Independent path is really interesting and doesn't really conform to any black and white view of morality.

Depth 9/10
      Okay so there's a lot of ground to cover here so strap in kiddos. The amount of depth in this game in flat out insane. 4 different choice paths with wildly different levels designs and endings. Also each leader unit levels up as the game progresses and eventually promotes, not once but up to 4 times! And each time they promote they can choose between two classes! And each class has different stat modifiers and hire able units! And some classes learn spells, what is this insanity? Your main character alone has 12 classes to choose from in total. And this it only gets better, you leader units can hire temporary units during levels to fight for them (up to 6) and both leader and hire able units work in a rock-paper-scissors fashion not un-like the weapon triangle from the Fire Emblem series and these hire able units not only change depending on which classes your leaders have been through but their stats also get bonuses based on which class they currently are. This happens with enemy units too, and for both you and your enemy death of a leader is permanent (the enemy can cheat sometimes though and they come back in a couple levels time) and when a leader dies it's entire squad is destroyed immediately. Geography on the maps also plays a large role in game play with certain types of land drastically changing the outcome of fights. 
Difficulty and conclusion 7/10
   The difficulty can be a bit wonky as the curve will appear to occasionally go mad and pound it self into odd Saitanical shapes but over all the levels follow a steady progression of difficulty that never goes to easy but doesn't won't drive you stark blubbering mad, most of the time. In conclusion Der Langrisser is a hidden gem of the snes and is definitely worth checking out if you have any taste for turn based strategy games. Until next time this is Ajax, signing off.
Introduction of Major Importance (Important because I used ALL of the font modifiers)
      Hello everyone Ajax here once again, this time with a review of a title shrouded in a deep mist of obscurity. No but seriously where did this game come from and why oh why have I not heard of it before? The only reason I even played this game was because I lost a bet with my younger brother and, as per the conditions of the bet, he pointed at a random game in the Vizzed list and I had to play it. And that game was Der Langrisser and I have never been happier to lose a bet. But enough of this introduction of little consequence (but the font modifiers!). Onwards to adventure!

Graphics
 9/10
      Okay so the graphics in Der Langrisser are pretty impressive for a snes game, they're well modeled and have a nice feel to them. In Der Langrisser you are the commander of an army made of a bunch of ragtag heroes, or villains depending on your choices. How this army is structured is pretty unique in and of itself and we'll discuss that in greater depth in a second, but for now suffice it to say that each "leader" unit is placed in command of temporary hired troops. Leader units look incredibly unique considering all the graphical limitation of the system, and they are displayed in two ways, via a portrait that you see when you hover over them during battle or in cut scenes and a little on field avatar customized to their appearance. These portraits are very well done and the on field avatars are down right amazing each clearly expressing the character's appearance with great attention to detail.
Sound 9/10
      Ok so the graphics are good and the music... is down right outstanding. There isn't much of it but through the entirety of my first(and so far only) play through I never got tired of any of it. What there is ranges from a fast paced almost metal arrangement that'll raise your blood pressure, to some of the trolliest music I've ever heard, ever (see secret level 1 for details) and then some deep emotional arrangements that crop up where needed. The battle and death animation sounds are fairly cartoony but satisfying (and pretty funny in what I'm sure aren't intended ways).

Addictiveness
 7/10
      The game is really fun to play and there's a lot to do, but there are 7 intro levels that you have to go through every time you want to play a different path which can get a bit tiring. Especially since levels last upwards of an hour.

Story
 8/10
      Der Langrisser accomplishes a lot of things and does them very well. While story is not as well implemented as it could have been it does a few interesting things that are worth looking at. Their are a total of 4 different paths you can go down in the game. The Light (standard good) path, the Dark (standard evil) path, and then things go a bit slant wise, from here you have the Imperial path which is where you join the good guys who are on the bad side... yeah interesting huh? And then the strangest path of all the Independent path, where you decide "Nope I'ma just take over everything for myself now". The light and dark paths are pretty cliché black and white morality pieces that, while simple, still give food for thought while the Imperial path is basically the light path with a special twist and the Independent path is really interesting and doesn't really conform to any black and white view of morality.

Depth 9/10
      Okay so there's a lot of ground to cover here so strap in kiddos. The amount of depth in this game in flat out insane. 4 different choice paths with wildly different levels designs and endings. Also each leader unit levels up as the game progresses and eventually promotes, not once but up to 4 times! And each time they promote they can choose between two classes! And each class has different stat modifiers and hire able units! And some classes learn spells, what is this insanity? Your main character alone has 12 classes to choose from in total. And this it only gets better, you leader units can hire temporary units during levels to fight for them (up to 6) and both leader and hire able units work in a rock-paper-scissors fashion not un-like the weapon triangle from the Fire Emblem series and these hire able units not only change depending on which classes your leaders have been through but their stats also get bonuses based on which class they currently are. This happens with enemy units too, and for both you and your enemy death of a leader is permanent (the enemy can cheat sometimes though and they come back in a couple levels time) and when a leader dies it's entire squad is destroyed immediately. Geography on the maps also plays a large role in game play with certain types of land drastically changing the outcome of fights. 
Difficulty and conclusion 7/10
   The difficulty can be a bit wonky as the curve will appear to occasionally go mad and pound it self into odd Saitanical shapes but over all the levels follow a steady progression of difficulty that never goes to easy but doesn't won't drive you stark blubbering mad, most of the time. In conclusion Der Langrisser is a hidden gem of the snes and is definitely worth checking out if you have any taste for turn based strategy games. Until next time this is Ajax, signing off.
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Affected by 'Laziness Syndrome'

Registered: 03-09-12
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12-01-13 02:03 AM
| ID: 933980 | 51 Words

gfnAjax
Level: 9

POSTS: 10/11
POST EXP: 2820
LVL EXP: 2565
CP: 242.2
VIZ: 27647

Thanks again for all the feed back guys . I plan to keep making review in the future and all this positive feed back makes me pretty confident and super happy, so thanks a lot to all of you and hopefully I'll have some new reviews up in the near future.
Thanks again for all the feed back guys . I plan to keep making review in the future and all this positive feed back makes me pretty confident and super happy, so thanks a lot to all of you and hopefully I'll have some new reviews up in the near future.
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Affected by 'Laziness Syndrome'

Registered: 03-09-12
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09-08-13 08:01 AM
| ID: 881518 | 63 Words

gfnAjax
Level: 9

POSTS: 9/11
POST EXP: 2820
LVL EXP: 2565
CP: 242.2
VIZ: 27647

So if anyone who bothered to visit this thread (and I love all of you) wants to see the trick in action there is a speed run of the game that incorporates this trick in several places made by Werster at twitch.tv. If a more specific link is needed and you want to check it out just say so and I'll post one.
So if anyone who bothered to visit this thread (and I love all of you) wants to see the trick in action there is a speed run of the game that incorporates this trick in several places made by Werster at twitch.tv. If a more specific link is needed and you want to check it out just say so and I'll post one.
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Affected by 'Laziness Syndrome'

Registered: 03-09-12
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09-05-13 04:59 PM
| ID: 878916 | 42 Words

gfnAjax
Level: 9

POSTS: 8/11
POST EXP: 2820
LVL EXP: 2565
CP: 242.2
VIZ: 27647

I sense a bit of sarcasm . I didn't say it was miracle worker come to save the day time, just that I found something interesting. The same trick can be used in other places as well, if in slightly different ways.
I sense a bit of sarcasm . I didn't say it was miracle worker come to save the day time, just that I found something interesting. The same trick can be used in other places as well, if in slightly different ways.
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Affected by 'Laziness Syndrome'

Registered: 03-09-12
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08-26-13 04:01 PM
| ID: 872483 | 18 Words

gfnAjax
Level: 9

POSTS: 7/11
POST EXP: 2820
LVL EXP: 2565
CP: 242.2
VIZ: 27647

If done correctly it puts you out of bounds and you can skip the half of the dungeon.
If done correctly it puts you out of bounds and you can skip the half of the dungeon.
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Affected by 'Laziness Syndrome'

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08-03-13 08:27 PM
| ID: 860965 | 56 Words

gfnAjax
Level: 9

POSTS: 6/11
POST EXP: 2820
LVL EXP: 2565
CP: 242.2
VIZ: 27647

In the first dungeon head into the hall way past the first jumping puzzle stand next to the north wall and use Isaac's move psyenergy until he has less than six mp/pp now use retreat. Save and quit the game now reload. Move up and to the left for a while. If it happened correctly enjoy!
In the first dungeon head into the hall way past the first jumping puzzle stand next to the north wall and use Isaac's move psyenergy until he has less than six mp/pp now use retreat. Save and quit the game now reload. Move up and to the left for a while. If it happened correctly enjoy!
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Affected by 'Laziness Syndrome'

Registered: 03-09-12
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07-02-13 07:26 PM
| ID: 832679 | 35 Words

gfnAjax
Level: 9

POSTS: 5/11
POST EXP: 2820
LVL EXP: 2565
CP: 242.2
VIZ: 27647

Thanks man, yeah I'm usually pretty attentive to my grammar but had other important things pending this time and wanted to get this finished. Shouldn't have rushed it but, meh, I'm still human. For now.
Thanks man, yeah I'm usually pretty attentive to my grammar but had other important things pending this time and wanted to get this finished. Shouldn't have rushed it but, meh, I'm still human. For now.
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Affected by 'Laziness Syndrome'

Registered: 03-09-12
Last Post: 4238 days
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07-02-13 06:25 PM
| ID: 832570 | 920 Words

gfnAjax
Level: 9

POSTS: 4/11
POST EXP: 2820
LVL EXP: 2565
CP: 242.2
VIZ: 27647

Likes: 1  Dislikes: 0
   Ajax here with my second game review, and this time it's for the game that is, in my opinion, the best RPG that has ever been released exclusively on hand held systems. Before we get to the actual review please, dear reader, permit to gush a little bit because this game, and it's sequel, were both quite a large part of my childhood. Along with Tales of Symphonia and Ocarina of Time this game was one of my gateway games into the world of RPG's and, as I'm sure no small number of you have, I sank around 120 hours into this game and got every last thing I possibly could, especially all those delicious djinn. And now without further side tracking, onwards to adventure!
   
   Graphics: 8/10
Golden Sun does something that many RPG's strive for and only a select few manage to accomplish. And that is to make their particular world stand out among all the others that surround them, to give their world its own feel so that you remember, not just the game it self or the characters, but cities and towns and fields as well. And one way in which Golden Sun has accomplished this is it's graphical style. Even working within the limitations of the Game Boy Advanced, Golden Sun managed to make it's visuals stand out while still drawing from familiar enough sources so that nothing ever felt too remote or weird until you got far enough in the lore that you understood why it was like that.
   
   Sound: 10/10
Golden Sun had some undeniably great music, I mean I could probably have this part of my review be just a list of the different names of the songs from the game (Venus Light House, Battle Scene/ Final Boss) but that would also miss out on a key detail that bears mentioning. The placement of Golden Sun's music is absolutely impeccable, all of it just sounds like it 'fits' in a way that a lot of games don't have. And for those of you who were paying extra close attention, you probably saw that both the songs in parenthesis  were from the end of the game and play almost back to back. If you go and listen to them they play as if one leads into the other, Venus Lighthouse's theme is slower and mysterious as you're wandering through a strange dungeon full of technology that you have no way of understanding. And then you get to the top and things kick into high gear as the final boss battle begins and the music becomes faster paced and a lot more tense. As if the Venus Lighthouse was the final build up and the Boss fight was the climax. Oh wait...
   
   Addictiveness: 9/10
There's a lot to find, enjoy, and explore in Golden Sun and if it doesn't last you through multiple play throughs then something has gone wrong.
   
   Story: 8/10
Golden Sun tells a great story with a plenty of lovable characters in a well crafted and executed setting with plenty of depth and room for thought and examination. I knocked a couple points off because I'm a firm believer in telling a story through game play and not just text boxes and while Golden Sun does manage to do that in several really stroke of genius moments (we'll get to those in a second) those moments are few are far between and I would have liked to see a few more of them. Now addressing the moments of genius the one that struck me the most is the moment when, after you've completed Mercury Lighthouse, you follow in the wake of the two main villains of the game, and as you pass through a small makeshift barricade the local town erected for reasons, you find three small trees knocked over and one of them is floating in the near by river. *minor spoilers* Now as most of you will know, these aren't really trees, they're children and when you break the curse that's been put over them the little girl in the river will drown, unless you save her. And you don't save her through a text box or a choice wheel, you save her, or don't, through your actions, or inaction.
   
   Depth: 9/10
As I've said before there is a lot to explore and discover in the world of Golden Sun. But another major source of depth comes from your characters and the djinn. You see, djinn work as minor summons that you use to summon bigger summons, or so it seems at first. But djinn are actually what make your characters what they are in battle because certain djinn combinations change what your character does and how they act in battle and this adds a whole new layer of depth to the combat because using a djinn can have really nice effects: a really strong attack, a whole party buff, instant revive, and they also unlock powerful summons as more and more of them are used. But using them also weakens your characters stat-wise and will sometimes make it so they can't use the top tier spells that they could before.

    Difficulty: 5/10
This game is many things and difficult is not one of them, but seeing as how this game is largely text book RNG turn based combat that's not a bad thing. With a little common sense and experimentation you'll get through just fine.
   
   Well that's all folks. This had been Ajax and thank you all for reading.
   Ajax here with my second game review, and this time it's for the game that is, in my opinion, the best RPG that has ever been released exclusively on hand held systems. Before we get to the actual review please, dear reader, permit to gush a little bit because this game, and it's sequel, were both quite a large part of my childhood. Along with Tales of Symphonia and Ocarina of Time this game was one of my gateway games into the world of RPG's and, as I'm sure no small number of you have, I sank around 120 hours into this game and got every last thing I possibly could, especially all those delicious djinn. And now without further side tracking, onwards to adventure!
   
   Graphics: 8/10
Golden Sun does something that many RPG's strive for and only a select few manage to accomplish. And that is to make their particular world stand out among all the others that surround them, to give their world its own feel so that you remember, not just the game it self or the characters, but cities and towns and fields as well. And one way in which Golden Sun has accomplished this is it's graphical style. Even working within the limitations of the Game Boy Advanced, Golden Sun managed to make it's visuals stand out while still drawing from familiar enough sources so that nothing ever felt too remote or weird until you got far enough in the lore that you understood why it was like that.
   
   Sound: 10/10
Golden Sun had some undeniably great music, I mean I could probably have this part of my review be just a list of the different names of the songs from the game (Venus Light House, Battle Scene/ Final Boss) but that would also miss out on a key detail that bears mentioning. The placement of Golden Sun's music is absolutely impeccable, all of it just sounds like it 'fits' in a way that a lot of games don't have. And for those of you who were paying extra close attention, you probably saw that both the songs in parenthesis  were from the end of the game and play almost back to back. If you go and listen to them they play as if one leads into the other, Venus Lighthouse's theme is slower and mysterious as you're wandering through a strange dungeon full of technology that you have no way of understanding. And then you get to the top and things kick into high gear as the final boss battle begins and the music becomes faster paced and a lot more tense. As if the Venus Lighthouse was the final build up and the Boss fight was the climax. Oh wait...
   
   Addictiveness: 9/10
There's a lot to find, enjoy, and explore in Golden Sun and if it doesn't last you through multiple play throughs then something has gone wrong.
   
   Story: 8/10
Golden Sun tells a great story with a plenty of lovable characters in a well crafted and executed setting with plenty of depth and room for thought and examination. I knocked a couple points off because I'm a firm believer in telling a story through game play and not just text boxes and while Golden Sun does manage to do that in several really stroke of genius moments (we'll get to those in a second) those moments are few are far between and I would have liked to see a few more of them. Now addressing the moments of genius the one that struck me the most is the moment when, after you've completed Mercury Lighthouse, you follow in the wake of the two main villains of the game, and as you pass through a small makeshift barricade the local town erected for reasons, you find three small trees knocked over and one of them is floating in the near by river. *minor spoilers* Now as most of you will know, these aren't really trees, they're children and when you break the curse that's been put over them the little girl in the river will drown, unless you save her. And you don't save her through a text box or a choice wheel, you save her, or don't, through your actions, or inaction.
   
   Depth: 9/10
As I've said before there is a lot to explore and discover in the world of Golden Sun. But another major source of depth comes from your characters and the djinn. You see, djinn work as minor summons that you use to summon bigger summons, or so it seems at first. But djinn are actually what make your characters what they are in battle because certain djinn combinations change what your character does and how they act in battle and this adds a whole new layer of depth to the combat because using a djinn can have really nice effects: a really strong attack, a whole party buff, instant revive, and they also unlock powerful summons as more and more of them are used. But using them also weakens your characters stat-wise and will sometimes make it so they can't use the top tier spells that they could before.

    Difficulty: 5/10
This game is many things and difficult is not one of them, but seeing as how this game is largely text book RNG turn based combat that's not a bad thing. With a little common sense and experimentation you'll get through just fine.
   
   Well that's all folks. This had been Ajax and thank you all for reading.
Member

Affected by 'Laziness Syndrome'

Registered: 03-09-12
Last Post: 4238 days
Last Active: 4010 days

07-02-13 01:48 PM
| ID: 832185 | 39 Words

gfnAjax
Level: 9

POSTS: 3/11
POST EXP: 2820
LVL EXP: 2565
CP: 242.2
VIZ: 27647

Thanks for all the feed back guys, it's greatly appreciated. And I will definitely add in some spacing between my paragraphs to make it easier to read. And thanks a lot Stevie that means a great deal .
Thanks for all the feed back guys, it's greatly appreciated. And I will definitely add in some spacing between my paragraphs to make it easier to read. And thanks a lot Stevie that means a great deal .
Member

Affected by 'Laziness Syndrome'

Registered: 03-09-12
Last Post: 4238 days
Last Active: 4010 days

12-18-12 10:46 PM
| ID: 704958 | 11 Words

gfnAjax
Level: 9

POSTS: 2/11
POST EXP: 2820
LVL EXP: 2565
CP: 242.2
VIZ: 27647

I found dittos everywhere in mirage tower. If anyone still cares.
I found dittos everywhere in mirage tower. If anyone still cares.
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Affected by 'Laziness Syndrome'

Registered: 03-09-12
Last Post: 4238 days
Last Active: 4010 days

06-23-12 02:42 PM
| ID: 605914 | 638 Words

gfnAjax
Level: 9

POSTS: 1/11
POST EXP: 2820
LVL EXP: 2565
CP: 242.2
VIZ: 27647

   Fire Emblem for the GBA is actually the seventh installment in the Fire Emblem series and is only known to us in the states as Fire Emblem because it was the first one that Nintendo Japan saw fit to give us, about which I am ever so slightly peeved. But I'll take what I can get and thankfully the game more than lives up to it's predecessors which makes me a very happy, though still slightly peeved, boy.
   The graphics for Fire Emblem are pretty basic. However if you play video games for the graphics then you're doing it wrong! The only time graphics come into play with a video game is if they are so bad as to make the game unplayable and Fire Emblems graphics are far and away from doing that. While they don't do anything particularly special to add to the experience they certainly don't take anything away either landing it a solid 7.
    On to sound. Fire Emblem's music isn't anything spectacular either and there isn't that much of it which is a shame because after listening to any song on an infinite loop on levels that can and will last upwards of an hour it starts to get slightly irritating and with Fire Emblem's music being nothing special to begin with it gets pretty tiresome fast. The rest of the game's background sounds fit and the sound of landing a hit brings a certain kind of satisfaction with it. Especially the critical hits that allow you to hear their health bars drop to zero. The sound of this game lands a solid 8 from me.
   And here we have addictiveness. Hmm this is a tough one. While for the first play through you probably won't be able to tear yourself away from this game except to eat and sleep, there isn't all that much to bring you back for a second round except for the unlockable hard modes and Hector's side of the story it really depends on how into the game you can really be making this a very arbitrary score. For myself  I'd give it a 9 and sit down for hard mode.
   Anyone who has made it all the way through the game should know how I'm going to rate the story. Fire Emblem does something for it's story that many games just can't match. Every thing you do in the game has the full weight of the story behind it every fight is important there's just none of the cookie cutter clutter enemies that infest many JRPG's. Not to mention that every single one of the character's that you will meet along the way will mean something to you whether that be a dear friend (oh Dart what can't you do?) a hated leech (I'm talking about you Marcus) or a secret crush (marry me Lyn!). And with that I give Fire Emblem's story a well deserved 10.
   And now on to depth. This game if you haven't already noticed is pretty big even with out the secret levels and additional hard modes and story lines, add those in and this game could clock in at 100 hours in game time easy, landing it a solid 9 in depth.
   Like addictiveness the score for difficulty can vary pretty greatly from person to person. Each level s carefully thought out and will require some thinking on your part to get through especially if you're on a no casualty run (the only true way to play). But while being challenging the game is almost never cheap and losses feel fair while still being frustrating. Difficulty clocks in at a respectable 7 from me.
   Over all I award Fire Emblem a deserved 9/10 and with that I thank you for your time and any feedback you see fit to send me.-gfnAjax
  
   Fire Emblem for the GBA is actually the seventh installment in the Fire Emblem series and is only known to us in the states as Fire Emblem because it was the first one that Nintendo Japan saw fit to give us, about which I am ever so slightly peeved. But I'll take what I can get and thankfully the game more than lives up to it's predecessors which makes me a very happy, though still slightly peeved, boy.
   The graphics for Fire Emblem are pretty basic. However if you play video games for the graphics then you're doing it wrong! The only time graphics come into play with a video game is if they are so bad as to make the game unplayable and Fire Emblems graphics are far and away from doing that. While they don't do anything particularly special to add to the experience they certainly don't take anything away either landing it a solid 7.
    On to sound. Fire Emblem's music isn't anything spectacular either and there isn't that much of it which is a shame because after listening to any song on an infinite loop on levels that can and will last upwards of an hour it starts to get slightly irritating and with Fire Emblem's music being nothing special to begin with it gets pretty tiresome fast. The rest of the game's background sounds fit and the sound of landing a hit brings a certain kind of satisfaction with it. Especially the critical hits that allow you to hear their health bars drop to zero. The sound of this game lands a solid 8 from me.
   And here we have addictiveness. Hmm this is a tough one. While for the first play through you probably won't be able to tear yourself away from this game except to eat and sleep, there isn't all that much to bring you back for a second round except for the unlockable hard modes and Hector's side of the story it really depends on how into the game you can really be making this a very arbitrary score. For myself  I'd give it a 9 and sit down for hard mode.
   Anyone who has made it all the way through the game should know how I'm going to rate the story. Fire Emblem does something for it's story that many games just can't match. Every thing you do in the game has the full weight of the story behind it every fight is important there's just none of the cookie cutter clutter enemies that infest many JRPG's. Not to mention that every single one of the character's that you will meet along the way will mean something to you whether that be a dear friend (oh Dart what can't you do?) a hated leech (I'm talking about you Marcus) or a secret crush (marry me Lyn!). And with that I give Fire Emblem's story a well deserved 10.
   And now on to depth. This game if you haven't already noticed is pretty big even with out the secret levels and additional hard modes and story lines, add those in and this game could clock in at 100 hours in game time easy, landing it a solid 9 in depth.
   Like addictiveness the score for difficulty can vary pretty greatly from person to person. Each level s carefully thought out and will require some thinking on your part to get through especially if you're on a no casualty run (the only true way to play). But while being challenging the game is almost never cheap and losses feel fair while still being frustrating. Difficulty clocks in at a respectable 7 from me.
   Over all I award Fire Emblem a deserved 9/10 and with that I thank you for your time and any feedback you see fit to send me.-gfnAjax
  
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