12 Posts Found by SenorCoolguy
04-14-12 01:02 PM
| ID: 567604 | 45 Words
| ID: 567604 | 45 Words
I'm reminded of the dozens and dozens of tokens I would go through at movie theater arcades because the lines for waiting to get in to actually SEE A MOVIE were always horrendous. I guess that means I think of a kid in an arcade? |
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04-12-12 07:26 AM
| ID: 566520 | 114 Words
| ID: 566520 | 114 Words
SenorCoolguy
Level: 9




POSTS: 11/12
POST EXP: 2193
LVL EXP: 2956
CP: 65.0
VIZ: 8506
POSTS: 11/12
POST EXP: 2193
LVL EXP: 2956
CP: 65.0
VIZ: 8506

Likes: 1 Dislikes: 0
As a matter of fact, I actually have never played the PS2 or Gamecube version, but from vids and screenshots, they look a heck of a lot better than this. This is the sort of thing I have second thoughts on a couple sections. (Should have rated graphics lower, for instance) Because I had played it when I was smaller, I was mostly looking at graphics and sound through nostalgia glasses. The good news is, I still managed to force myself to give it a crappy overall score. I may, however, look into the ps2 and gamecube versions more, though. After all, my Wii and extremely-early-released ps3 that is backwards compatible have been... underused. |
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04-11-12 09:29 PM
| ID: 566345 | 88 Words
| ID: 566345 | 88 Words
I just kinda felt like if it takes five minutes max of playing the game to figure this stuff out, it probably isn't that much of a spoiler. It's kinda like telling someone the starter Pokémon in Pokémon red are bulbasaur, charmander, and squirtle. Sure, I suppose that spoils something,but even if you were to try the game for a couple minutes, you'd be finding this stuff out anyway. I would not, however, spoil the ending by saying something like "and then they all died and became zombies." |
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04-11-12 06:38 PM
| ID: 566235 | 781 Words
| ID: 566235 | 781 Words
SenorCoolguy
Level: 9




POSTS: 9/12
POST EXP: 2193
LVL EXP: 2956
CP: 65.0
VIZ: 8506
POSTS: 9/12
POST EXP: 2193
LVL EXP: 2956
CP: 65.0
VIZ: 8506

Likes: 1 Dislikes: 0
Back when I was six, this game seemed like a dream come true. Finally, all these fun characters that I've watched for hours on end are playable ALL IN THE SAME GAME! YAY! I only played it for a bit as a six-year-old, and I found it fun. But now I'm a BIG SURLY TEENAGER who for some reason wanted to play this game for nostalgia. It seems a bit... forced. It just didn't have the same appeal as it did when I was littler. Thus, I make this review to explain my feelings on it from the perspective of someone not really in the right age range. Graphics: 8 Yeah, I know what people will say. "Senor! The graphics are all pixelated and terrible! Why did graphics get an eight out of ten?" Well, for starters, yeah, the graphics are pretty mediocre, but I'm thinking BIG PICTURE here. These are characters that were created by THREE COMPLETELY DIFFERENT PEOPLE! The game does a great job of using somewhat different animation styles for each one. For example, while Danny and Timmy (Both created by Butch Hartman) look two-dimensional, Jimmy looks somewhat more 3-dimensional. Plus, the game designers did a good job of making completely different environments. I don't know, I guess I just like how they handled the concept art and designs in the original cartoons. Sound: 9 This is another disputable choice in my review. My reasoning is that the music in-game has a WIDE variety. From the music in the first Spongebob level to the music in the Jimmy levels, this game's music manages to find a way to be new and interesting every time. Except for the second Jimmy level. That's just the exact same music as the first. That's pretty much why sound only got nine instead of ten. Addictiveness: 1 Here's where the trouble comes, and why I only gave the game a five out of ten. The next three reasons tell it all. The game has TERRIBLE replay value. You win in around two hour, and you just don't feel the urge to play it again anytime soon. Story: 3 Does it count as a spoiler if I give a brief descr Depth: 3 Yeah, there are collectibles. There are enemy generators to destroy and microchips to collect, but the fact is, collectibles just really don't count for much when they're REQUIRED TO PASS THE FREAKING LEVEL! In a game that, even with "collectibles", takes 3-4 hours to win on average, this just isn't a good game for people who want a long experience. Difficulty: 2 It's a kids game. Whaddaya expect? Overall: 5 Well, It just isn't very satisfying. Despite reminders of the actual series these characters originate from, the game just isn't fun. It doesn't hold up well because half of those TV shows are over. If you want to buy your kid a good game, it sure as heck isn't this one. Graphics: 8 Yeah, I know what people will say. "Senor! The graphics are all pixelated and terrible! Why did graphics get an eight out of ten?" Well, for starters, yeah, the graphics are pretty mediocre, but I'm thinking BIG PICTURE here. These are characters that were created by THREE COMPLETELY DIFFERENT PEOPLE! The game does a great job of using somewhat different animation styles for each one. For example, while Danny and Timmy (Both created by Butch Hartman) look two-dimensional, Jimmy looks somewhat more 3-dimensional. Plus, the game designers did a good job of making completely different environments. I don't know, I guess I just like how they handled the concept art and designs in the original cartoons. Sound: 9 This is another disputable choice in my review. My reasoning is that the music in-game has a WIDE variety. From the music in the first Spongebob level to the music in the Jimmy levels, this game's music manages to find a way to be new and interesting every time. Except for the second Jimmy level. That's just the exact same music as the first. That's pretty much why sound only got nine instead of ten. Addictiveness: 1 Here's where the trouble comes, and why I only gave the game a five out of ten. The next three reasons tell it all. The game has TERRIBLE replay value. You win in around two hour, and you just don't feel the urge to play it again anytime soon. Story: 3 Does it count as a spoiler if I give a brief descr Depth: 3 Yeah, there are collectibles. There are enemy generators to destroy and microchips to collect, but the fact is, collectibles just really don't count for much when they're REQUIRED TO PASS THE FREAKING LEVEL! In a game that, even with "collectibles", takes 3-4 hours to win on average, this just isn't a good game for people who want a long experience. Difficulty: 2 It's a kids game. Whaddaya expect? Overall: 5 Well, It just isn't very satisfying. Despite reminders of the actual series these characters originate from, the game just isn't fun. It doesn't hold up well because half of those TV shows are over. If you want to buy your kid a good game, it sure as heck isn't this one. |
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04-03-12 03:53 PM
| ID: 560632 | 112 Words
| ID: 560632 | 112 Words
SenorCoolguy
Level: 9




POSTS: 8/12
POST EXP: 2193
LVL EXP: 2956
CP: 65.0
VIZ: 8506
POSTS: 8/12
POST EXP: 2193
LVL EXP: 2956
CP: 65.0
VIZ: 8506

Likes: 1 Dislikes: 0
@thenumberone I just played Lego Star Wars II: The Original Saga on the Gameboy Advance the other day to see if your statement was accurate. I have found that you are indeed, quite correct. Lego Star Wars II is actually an okay game. At least when you die, you aren't forced to go to the very beginning of the section. Plus, if you suck at it like me, you at least get to save up the money for Invincibility. In conclusion, thanks for showing me that they actually CAN make a good Lego Star Wars game for the Gameboy, and I will probably review that game sometime in the future as well. I just played Lego Star Wars II: The Original Saga on the Gameboy Advance the other day to see if your statement was accurate. I have found that you are indeed, quite correct. Lego Star Wars II is actually an okay game. At least when you die, you aren't forced to go to the very beginning of the section. Plus, if you suck at it like me, you at least get to save up the money for Invincibility. In conclusion, thanks for showing me that they actually CAN make a good Lego Star Wars game for the Gameboy, and I will probably review that game sometime in the future as well. |
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03-31-12 09:19 PM
| ID: 558491 | 2 Words
| ID: 558491 | 2 Words
HudsenorC0olguy
Awkward... Awkward... |
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03-31-12 07:52 PM
| ID: 558386 | 100 Words
| ID: 558386 | 100 Words
I read a random selection of posts and find that mainly the first M-rated games people play are either COD or GTA. Occasionally there are exceptions such as with Perfect Dark. I feel so out of place when I say that the first Mature game I played was Persona 3 FES. It was a great JRPG that combined elements of normal school life with the epicness of killing monsters. I liked the plot and gameplay, but I have tried games like COD before and they are just not my thing. RPGs are just my style, I guess. Sigh, so different. |
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03-31-12 07:17 PM
| ID: 558351 | 618 Words
| ID: 558351 | 618 Words
SenorCoolguy
Level: 9




POSTS: 5/12
POST EXP: 2193
LVL EXP: 2956
CP: 65.0
VIZ: 8506
POSTS: 5/12
POST EXP: 2193
LVL EXP: 2956
CP: 65.0
VIZ: 8506

Likes: 2 Dislikes: 0
I first played Lego Star Wars when it came out for the PlayStation 2. It was a fun and innovative game, so I decided to try it for the Gameboy Advance, my first handheld console. It was total, and complete, crap. I understand that the developers needed to dumb it down a bit for the handhelds, but this much? The PlayStation 2 version had entertaining levels that required thinking and tactics to win and collect everything, while this mockery of the subject of gaming is a hacky-slashy adventure, and not a good one at that. Graphics got a six for just plain being average. It didn't push the boundaries of graphics at all. I mean, really, I've seen games on the Gameboy Color look better than this! Sound got a 5 because I decided to compare it to another Gameboy Advance game: Kingdom Hearts: Chain of Memories. The sound wasn't great in that game either, but I would give it an 8/10 just for the sheer VARIETY of music in-game, along with an abundance of sound effects. That game even managed to remind me of the first Kingdom Hearts game in many ways, and not only did it give a nostalgic feeling, it built off that nostalgia to form and entirely new game. And this is just talking about the sound. 'Nuf said. Addictiveness got a 4 because I guess it could very well be possible to be addicted to this game, but I sure wasn't, and it frankly bored me. Video games are supposed to let you have fun, but all this one did was make you get some extra sleep. Story got a 1. People can argue this point all they want, but the fact is, Episode I, II, and III weren't exactly the Star Wars movies that were memorable for their amazing plots. However, playing a game like this that uses blurry, out-of-focus pictures for plot makes the prequel trilogy's plot look good. The impossible has become a reality. Depth got a 7 because, frankly, there's still lots of stuff to do in the game. It's a Lego game, meaning that there is going to be some form of collectible thingy. In this game, they appear to be the Death Star plans. Oooooooookay... Well, weren't the plans for the death star made in the future to when this game takes place? Plot hole sighted: make that Story being given a 0. Anyway, these 5 death star plans. (five? Really? The Empire had to chase down Princess Leia for one, but I can get four in the first level on my first try? They're trying too hard.) These death star plans are scattered throughout the levels in relatively easy to reach places most of the time, but sometimes they're hidden in areas that can only be accessed in free-play mode, a mode in which you play through the level again with any unlocked characters. With this huge paragraph of stuff to do, I had to give depth a seven, but frankly, if it had enough depth, I would be filling up the entire page with text on depth. Difficulty got a 9 because the controls are terrible and the game is hard to play and even harder to get a rewarding feeling out of. Plain and simple as that. The difficulty is way too much for the age group the game is intended for. Overall, this game got a 3. It wasn't as bad as some games, but, really, if you want to give your kid a fun Lego game to play, just buy the complete saga for Xbox 360 or something. That game is much better and has probably six time the depth of this. Graphics got a six for just plain being average. It didn't push the boundaries of graphics at all. I mean, really, I've seen games on the Gameboy Color look better than this! Sound got a 5 because I decided to compare it to another Gameboy Advance game: Kingdom Hearts: Chain of Memories. The sound wasn't great in that game either, but I would give it an 8/10 just for the sheer VARIETY of music in-game, along with an abundance of sound effects. That game even managed to remind me of the first Kingdom Hearts game in many ways, and not only did it give a nostalgic feeling, it built off that nostalgia to form and entirely new game. And this is just talking about the sound. 'Nuf said. Addictiveness got a 4 because I guess it could very well be possible to be addicted to this game, but I sure wasn't, and it frankly bored me. Video games are supposed to let you have fun, but all this one did was make you get some extra sleep. Story got a 1. People can argue this point all they want, but the fact is, Episode I, II, and III weren't exactly the Star Wars movies that were memorable for their amazing plots. However, playing a game like this that uses blurry, out-of-focus pictures for plot makes the prequel trilogy's plot look good. The impossible has become a reality. Depth got a 7 because, frankly, there's still lots of stuff to do in the game. It's a Lego game, meaning that there is going to be some form of collectible thingy. In this game, they appear to be the Death Star plans. Oooooooookay... Well, weren't the plans for the death star made in the future to when this game takes place? Plot hole sighted: make that Story being given a 0. Anyway, these 5 death star plans. (five? Really? The Empire had to chase down Princess Leia for one, but I can get four in the first level on my first try? They're trying too hard.) These death star plans are scattered throughout the levels in relatively easy to reach places most of the time, but sometimes they're hidden in areas that can only be accessed in free-play mode, a mode in which you play through the level again with any unlocked characters. With this huge paragraph of stuff to do, I had to give depth a seven, but frankly, if it had enough depth, I would be filling up the entire page with text on depth. Difficulty got a 9 because the controls are terrible and the game is hard to play and even harder to get a rewarding feeling out of. Plain and simple as that. The difficulty is way too much for the age group the game is intended for. Overall, this game got a 3. It wasn't as bad as some games, but, really, if you want to give your kid a fun Lego game to play, just buy the complete saga for Xbox 360 or something. That game is much better and has probably six time the depth of this. |
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Affected by 'Laziness Syndrome'
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02-28-12 06:19 PM
| ID: 546749 | 53 Words
| ID: 546749 | 53 Words
Thank goodness I'm an only child. Oh, I can only imagine how different it would be with trillions of little annoyances and big annoyances all whining at the same two parents for food, or video games, or whatever. I would not only not be typing right now, I wouldn't even have a computer! |
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Affected by 'Laziness Syndrome'
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02-28-12 06:14 PM
| ID: 546747 | 73 Words
| ID: 546747 | 73 Words
Bleh. I was sick all of last week, so I had to make-up a huge test at school early in the morning. I ended up waking up at 6:30 for it, falling back to sleep, waking up at 7:00, falling back to sleep AGAIN and waking up once more at 7:30. At this point, I was pretty much rushing out the door in order to leave on time, but I did make it. |
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02-27-12 07:59 PM
| ID: 546652 | 107 Words
| ID: 546652 | 107 Words
Of course I don't swear... "F***! I can't even tell a lie!" I'm thinking right now. Well... let's just say when it comes to public areas, I mutter under my breath relatively often. It's amazing to me that I have never been caught yet. When I'm at home, I really just let all of the swears I can think of fly. Obviously I am one of those people not cut out to be around small children. I can hear them now: "Mommy? What does **** mean?" "I'll be in a pretty bad situation there," I type, trying my very best not to actually swear in my post. |
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Affected by 'Laziness Syndrome'
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02-26-12 08:36 PM
| ID: 546591 | 100 Words
| ID: 546591 | 100 Words
You know you've played too many video games when...
You pick up a water bottle, hold it up to your face, close one eye, and pretend you're in a first person shooter. You take a pencil and stick it in your sleeve, then start pretending to stab people, claiming you're an Assassin killing the Templar scum. Halfway through the school year you have to take a "checkpoint test" and you start proclaiming, "Yes! I don't have to worry about dying! I found a checkpoint!" Let's just say that I have actually done, and occasionally still do, the things listed above. You pick up a water bottle, hold it up to your face, close one eye, and pretend you're in a first person shooter. You take a pencil and stick it in your sleeve, then start pretending to stab people, claiming you're an Assassin killing the Templar scum. Halfway through the school year you have to take a "checkpoint test" and you start proclaiming, "Yes! I don't have to worry about dying! I found a checkpoint!" Let's just say that I have actually done, and occasionally still do, the things listed above. |
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Affected by 'Laziness Syndrome'
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