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26 Posts Found by naco26withcheese

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05-01-17 08:38 PM
| ID: 1337086 | 22 Words

Level: 13

POSTS: 26/26
POST EXP: 5939
LVL EXP: 9530
CP: 1432.4
VIZ: 90349

I have followed the music channel under the name naco26withcheese
Thank you so much, I can't wait to check it all out!
I have followed the music channel under the name naco26withcheese
Thank you so much, I can't wait to check it all out!
Member

Affected by 'Laziness Syndrome'

Registered: 11-07-11
Location: Poland
Last Post: 3165 days
Last Active: 985 days

10-17-16 03:09 PM
| ID: 1308670 | 2127 Words

Level: 13

POSTS: 25/26
POST EXP: 5939
LVL EXP: 9530
CP: 1432.4
VIZ: 90349

Mother 3 is a game that's more than near and dear to my heart for an absolute multitude of reasons, all easily developed through the beauty of the game. Due to the fact that this game was never released outside of Japan, Western audiences have had the horrible misfortune of not being able to play this wonderful game. This is largely what hit the Mother series as a whole, leaving what could be called on one of the most beautiful games, out from the rest of the group. However, thanks to a well-dedicated fanbase, and translation team, this game is now in smooth, sweet English. To say almost anything about the story of this game would be to spoil it in SOME aspect, and this game is best enjoyed free of spoilers. I will reveal no major spoilers in this review, but if you haven't played Mother 3 by now, I would definitely recommend you get a decent amount into the story in order to get the full effect, but if not, there will only be slight spoilers that won't reveal or ruin anything major about the game.

Ordinarily, some people may know Lucas from the franchise of Super Smash Bros., but some don't bother to see his back story, why he is a mysterious boy who's always seemingly depressed with magic powers. There's way more to tell about Mother 3 than any other game other than the main series could ever explain. Mother 3 is a game about a young boy, Lucas, and his family who live in the Nowhere Islands (in the middle of nowhere, perhaps?) with his father, Flint, mother, Hinawa, brother Claus, and his loyal, somewhat bipedal dog, Boney. They all live in the sleepy village of Tazmilly, where charity blooms like sunflowers, and money is absent from the everyday life of the villagers. Everyone knows one another, and helps each other out on a daily basis, giving out food, items, and generally caring as one of the most tightly knit communities present in any gaming world. Lucas tends a farm with his father and brother. Lucas's mother lives up in the woods with her father, Alec. On visits to Hinawa's house, Claus and Lucas both play with the Dragos, which are giant, almost terrifying dinosaur creatures that are as docile and playful as the young Lucas himself. Lucas is somewhat coddled and a bit of a crybaby sort of hero, and Claus is the more rambunctious, eager youth that pushes Lucas to have more fun, but their brotherly connection is strong and almost normal. Everyday life seems to be as wonderful as can be, until a strange disturbance disrupts the flow of the world itself. The Pigmask army attempts to rig the animals into Chimeras, half animal, half robotic creatures, their free will tangled with cords, electricity, and harsh, cruel rule. As Lucas fights his way through, with the help of multiple heroes that he meets along the way, he makes his way to save the world from this threat. Family bonds are tested, horrifying disasters draw unlikely allies together in order to unite, and with plenty of action, secrets, wacky zany characters and PSI as well as the ability to speak with animals, Lucas and company attempt to save the world and uncover the mystery behind the Pigmask army, and his supernatural psychic powers that awaken deep from within his soul.

Graphics: 10

The graphical design of the game is absolutely wonderful, plentiful, and colorful all the way around! There are a plethora of items both essential and not to collect, which each have their own nifty sprites, animations, and beauty as a whole. From characters only a pixel tall, to the battle system's wonderfully, perfectly crafted characters, the graphics of this game match, if not surpass the generous extent that the Gameboy can offer. Even to some of the larger sprites in the game, they don't look stretched or sketchy in the slightest, and the attention to detail for the events, cut scenes, and even the animated backgrounds are breathtaking. The flashing, moving, different waving kinds of wavy animations paint each battle with its own special ambiance that isn't easily recreated.

Difficulty: 6

The difficulty of the story depends largely on whether you're used to RPG's that have only a slight need for grinding. The true difficulty depends on how much you're willing to grind for XP. However, there are difficult points in the game where you may be down a couple of party characters, or get separated at times where you have to make do without their special powers or skills. This can be problematic if you don't stock up on the proper amounts of items, or don't know exactly where to go. Thankfully, the game can be forgiving at certain points, where the opportunity for grinding and gaining XP is plentiful. A bit of the difficulty also depends on luck, but isn't that the same with any game? Some attacks may be stronger than others, or maybe you weren't able to heal your teammate JUST before they were about to die. The thing that prevents this game from being absurdly difficult, is the rolling health meter. Sometimes, the rolling health meter is absolutely essential. Basically, when your party member takes a certain amount of damage, their health meter roles down from their current HP. It can be either fast or slow based upon a couple of factors, such as whether you guard or put up shields. Luckily, the enemies don't get this advantage. Haha! However, when you have to spread healing around to each character in a panic if a group attack should emerge, the system strikes back at you. Overall, the system can give you just enough time to attack instead of healing, in a last ditch effort to outlive the meter. Also, most of the random encounters that you'll come across are visible, and give you the opportunity to set yourself up to sneak up on the enemy from behind to initiate the battle with a first strike, or if the enemy engages YOU from the back, them.

Story: 10

It's an absolute emotional rollarcoaster. The game starts out with a homely ambiance, as you slowly see the the transition of the game from a very cozy environment, to the eventual influence of the Pigmasks, as well as the points in the game where the characters interact with one another, the story, and push it forward in hilarious, heart rending, epic ways. The way that the story entrances you with the task of pulling needles, being in a constant race, and learning more about your psychic ability, there is more than just the storyline to be excited about. New items, powers, areas, and open world exploration that allows you pivot points to backtrack for secrets as well. The story drew tears from my eyes, wrenched my heart, and left me with more questions than the numerous amounts of NPCs could answer to me, and that's a small amount of ambiguity left over among the already beautiful story that leaves the player thinking and deducing. On Lucas's quest to pull all of the needles from the earth in order to save the world, the Pigmask army attempts to thwart all of his attempts, and they won't stop at mechanizing every living creature, oh no, they're more than willing to use bombs, tanks, and laser weapons to plow through anyone that dare opposes them.

Addictiveness: 9

The addictiveness of this game lies primarily, and ties in with the Story of the game. Because of the interest factor of the story, and the interesting small details that are brushed by that the ending of the game, opens up a full, interesting, refreshing play through of the game. The little unexplored areas and all the extra, somewhat hidden dialogue at points in the game makes it wonderfully replayable, and watching Lucas and company age all over again, and seeing characters that dissipated as the story makes the game all worthwhile to play again. You'll soon find yourself wanting to trek through areas or face that ONE boss just ONE more time, or maybe try monkeying around with the areas you can go to at different points in the game. Sometimes you'll find you have access to other weapons or hidden bosses you didn't even know where in the game!

Depth: 10

This game overall possesses many elements of surprise and well hidden items, which, a game unlike final fantasy, actually possesses really really useful items, considering how there isn't that many different variations of equipment that you can give to each given character. However, there are points in the story where you can take control of other characters, and use them for your own exploration needs, and at this point in time, there are very specific weapons, and other types of variations of things that you can use in order to gain an edge in each respective chapter. Shared inventory becomes a very interesting perspective, given as you can swap items from character to character, Each containing their own, but allowing swapping of items that one may not have gotten from a different chapter. Overall, the amount of things to do, the secrets to find, hidden routes and small patches of dialogue that are normally accessible make the game a big hunt for every little piece of information that you can squeeze out. Even the bizarre cut scenes that'll help you to associate with each character pepper beautiful amounts of depth to each character. Even the first areas in the game change, the dialogue, the NPC's, all of the rich, dialogue that thrives in each and every area changes and differs overtime, so sometimes when you are very far away from the sleepy village, the characters lives are ever-changing, and the secrets that you can find in areas that you have already explored open up lots of more exploration. The characters, over arching theme, and the grand conflict that brings it all together provides hours upon hours of beautiful gameplay that satisfy any RPG lover.


Sound: 10

The music, oh the beautifully composed, amazing amounts of tracks that thrive and spring to life in this game. Almost every single area has it's own catchy track that's composed with care, and properly fit snug in every situation. The Pigmask theme is foot tapping enjoyable, the home theme makes you feel right in the comfortable, warm embrace of being home, and so on. Not a single song feels out of place, and truly illuminates the game. However, the sounds that adorn the game could absolutely not be muted and obtain the same feel that it creates. Especially because of the intuitive music based battles that isn't apparent in any other game. Each enemy contains their own theme, and when you attack, you can hit the A button along with the beat in order to chain attacks and hit multiple times. Although the game is completely feesable without doing this, the sounds of synchronizing hits with the music strikes a note with the music, creating enjoyable combos that creates a sense of satisfaction when you hit the maximum combo, hearing the crowd cheer and the individual little musical sounds that is unique to each character. A small note that may go unnoticed through the game is the slight variety of monster noises and effects that sprinkle the game with the idea of the sounds of these poor, defenseless warped creatures. Their cries, the animal cruelty aspect of it is something that PETA would be all over, but happily so, Lucas and company are more than happy enough to wack some Pigmasks in order to help these poor creatures.

Overall: 10

Overall, Mother 3 creates a broad, story driven game that leaves amazing checkpoints along the way in your heart that will always make you remember them fondly. Tears will be shed, memories will be made, and you will never forget Lucas' story, or the way that all of the characters pushed together in order to save the entire world. The shattering amount of content and depth that Mother 3 offers in just a small Gameboy cartridge is enough to carry with one for an entire lifetime. Even addressing some current real world issues both directly and indirectly that may have been heavily censored if it WERE ported to the west. The heavy efforts of the translation team that worked on this brought us a story that's entirely special and unique in its entirety. Mother 3 creates a beautiful atmosphere that cannot be bested by almost any other RPG currently out there in terms of heart bending, funny joking, wacky and zany Mother 3, except maybe Earthbound… but that's another review for another time.
Mother 3 is a game that's more than near and dear to my heart for an absolute multitude of reasons, all easily developed through the beauty of the game. Due to the fact that this game was never released outside of Japan, Western audiences have had the horrible misfortune of not being able to play this wonderful game. This is largely what hit the Mother series as a whole, leaving what could be called on one of the most beautiful games, out from the rest of the group. However, thanks to a well-dedicated fanbase, and translation team, this game is now in smooth, sweet English. To say almost anything about the story of this game would be to spoil it in SOME aspect, and this game is best enjoyed free of spoilers. I will reveal no major spoilers in this review, but if you haven't played Mother 3 by now, I would definitely recommend you get a decent amount into the story in order to get the full effect, but if not, there will only be slight spoilers that won't reveal or ruin anything major about the game.

Ordinarily, some people may know Lucas from the franchise of Super Smash Bros., but some don't bother to see his back story, why he is a mysterious boy who's always seemingly depressed with magic powers. There's way more to tell about Mother 3 than any other game other than the main series could ever explain. Mother 3 is a game about a young boy, Lucas, and his family who live in the Nowhere Islands (in the middle of nowhere, perhaps?) with his father, Flint, mother, Hinawa, brother Claus, and his loyal, somewhat bipedal dog, Boney. They all live in the sleepy village of Tazmilly, where charity blooms like sunflowers, and money is absent from the everyday life of the villagers. Everyone knows one another, and helps each other out on a daily basis, giving out food, items, and generally caring as one of the most tightly knit communities present in any gaming world. Lucas tends a farm with his father and brother. Lucas's mother lives up in the woods with her father, Alec. On visits to Hinawa's house, Claus and Lucas both play with the Dragos, which are giant, almost terrifying dinosaur creatures that are as docile and playful as the young Lucas himself. Lucas is somewhat coddled and a bit of a crybaby sort of hero, and Claus is the more rambunctious, eager youth that pushes Lucas to have more fun, but their brotherly connection is strong and almost normal. Everyday life seems to be as wonderful as can be, until a strange disturbance disrupts the flow of the world itself. The Pigmask army attempts to rig the animals into Chimeras, half animal, half robotic creatures, their free will tangled with cords, electricity, and harsh, cruel rule. As Lucas fights his way through, with the help of multiple heroes that he meets along the way, he makes his way to save the world from this threat. Family bonds are tested, horrifying disasters draw unlikely allies together in order to unite, and with plenty of action, secrets, wacky zany characters and PSI as well as the ability to speak with animals, Lucas and company attempt to save the world and uncover the mystery behind the Pigmask army, and his supernatural psychic powers that awaken deep from within his soul.

Graphics: 10

The graphical design of the game is absolutely wonderful, plentiful, and colorful all the way around! There are a plethora of items both essential and not to collect, which each have their own nifty sprites, animations, and beauty as a whole. From characters only a pixel tall, to the battle system's wonderfully, perfectly crafted characters, the graphics of this game match, if not surpass the generous extent that the Gameboy can offer. Even to some of the larger sprites in the game, they don't look stretched or sketchy in the slightest, and the attention to detail for the events, cut scenes, and even the animated backgrounds are breathtaking. The flashing, moving, different waving kinds of wavy animations paint each battle with its own special ambiance that isn't easily recreated.

Difficulty: 6

The difficulty of the story depends largely on whether you're used to RPG's that have only a slight need for grinding. The true difficulty depends on how much you're willing to grind for XP. However, there are difficult points in the game where you may be down a couple of party characters, or get separated at times where you have to make do without their special powers or skills. This can be problematic if you don't stock up on the proper amounts of items, or don't know exactly where to go. Thankfully, the game can be forgiving at certain points, where the opportunity for grinding and gaining XP is plentiful. A bit of the difficulty also depends on luck, but isn't that the same with any game? Some attacks may be stronger than others, or maybe you weren't able to heal your teammate JUST before they were about to die. The thing that prevents this game from being absurdly difficult, is the rolling health meter. Sometimes, the rolling health meter is absolutely essential. Basically, when your party member takes a certain amount of damage, their health meter roles down from their current HP. It can be either fast or slow based upon a couple of factors, such as whether you guard or put up shields. Luckily, the enemies don't get this advantage. Haha! However, when you have to spread healing around to each character in a panic if a group attack should emerge, the system strikes back at you. Overall, the system can give you just enough time to attack instead of healing, in a last ditch effort to outlive the meter. Also, most of the random encounters that you'll come across are visible, and give you the opportunity to set yourself up to sneak up on the enemy from behind to initiate the battle with a first strike, or if the enemy engages YOU from the back, them.

Story: 10

It's an absolute emotional rollarcoaster. The game starts out with a homely ambiance, as you slowly see the the transition of the game from a very cozy environment, to the eventual influence of the Pigmasks, as well as the points in the game where the characters interact with one another, the story, and push it forward in hilarious, heart rending, epic ways. The way that the story entrances you with the task of pulling needles, being in a constant race, and learning more about your psychic ability, there is more than just the storyline to be excited about. New items, powers, areas, and open world exploration that allows you pivot points to backtrack for secrets as well. The story drew tears from my eyes, wrenched my heart, and left me with more questions than the numerous amounts of NPCs could answer to me, and that's a small amount of ambiguity left over among the already beautiful story that leaves the player thinking and deducing. On Lucas's quest to pull all of the needles from the earth in order to save the world, the Pigmask army attempts to thwart all of his attempts, and they won't stop at mechanizing every living creature, oh no, they're more than willing to use bombs, tanks, and laser weapons to plow through anyone that dare opposes them.

Addictiveness: 9

The addictiveness of this game lies primarily, and ties in with the Story of the game. Because of the interest factor of the story, and the interesting small details that are brushed by that the ending of the game, opens up a full, interesting, refreshing play through of the game. The little unexplored areas and all the extra, somewhat hidden dialogue at points in the game makes it wonderfully replayable, and watching Lucas and company age all over again, and seeing characters that dissipated as the story makes the game all worthwhile to play again. You'll soon find yourself wanting to trek through areas or face that ONE boss just ONE more time, or maybe try monkeying around with the areas you can go to at different points in the game. Sometimes you'll find you have access to other weapons or hidden bosses you didn't even know where in the game!

Depth: 10

This game overall possesses many elements of surprise and well hidden items, which, a game unlike final fantasy, actually possesses really really useful items, considering how there isn't that many different variations of equipment that you can give to each given character. However, there are points in the story where you can take control of other characters, and use them for your own exploration needs, and at this point in time, there are very specific weapons, and other types of variations of things that you can use in order to gain an edge in each respective chapter. Shared inventory becomes a very interesting perspective, given as you can swap items from character to character, Each containing their own, but allowing swapping of items that one may not have gotten from a different chapter. Overall, the amount of things to do, the secrets to find, hidden routes and small patches of dialogue that are normally accessible make the game a big hunt for every little piece of information that you can squeeze out. Even the bizarre cut scenes that'll help you to associate with each character pepper beautiful amounts of depth to each character. Even the first areas in the game change, the dialogue, the NPC's, all of the rich, dialogue that thrives in each and every area changes and differs overtime, so sometimes when you are very far away from the sleepy village, the characters lives are ever-changing, and the secrets that you can find in areas that you have already explored open up lots of more exploration. The characters, over arching theme, and the grand conflict that brings it all together provides hours upon hours of beautiful gameplay that satisfy any RPG lover.


Sound: 10

The music, oh the beautifully composed, amazing amounts of tracks that thrive and spring to life in this game. Almost every single area has it's own catchy track that's composed with care, and properly fit snug in every situation. The Pigmask theme is foot tapping enjoyable, the home theme makes you feel right in the comfortable, warm embrace of being home, and so on. Not a single song feels out of place, and truly illuminates the game. However, the sounds that adorn the game could absolutely not be muted and obtain the same feel that it creates. Especially because of the intuitive music based battles that isn't apparent in any other game. Each enemy contains their own theme, and when you attack, you can hit the A button along with the beat in order to chain attacks and hit multiple times. Although the game is completely feesable without doing this, the sounds of synchronizing hits with the music strikes a note with the music, creating enjoyable combos that creates a sense of satisfaction when you hit the maximum combo, hearing the crowd cheer and the individual little musical sounds that is unique to each character. A small note that may go unnoticed through the game is the slight variety of monster noises and effects that sprinkle the game with the idea of the sounds of these poor, defenseless warped creatures. Their cries, the animal cruelty aspect of it is something that PETA would be all over, but happily so, Lucas and company are more than happy enough to wack some Pigmasks in order to help these poor creatures.

Overall: 10

Overall, Mother 3 creates a broad, story driven game that leaves amazing checkpoints along the way in your heart that will always make you remember them fondly. Tears will be shed, memories will be made, and you will never forget Lucas' story, or the way that all of the characters pushed together in order to save the entire world. The shattering amount of content and depth that Mother 3 offers in just a small Gameboy cartridge is enough to carry with one for an entire lifetime. Even addressing some current real world issues both directly and indirectly that may have been heavily censored if it WERE ported to the west. The heavy efforts of the translation team that worked on this brought us a story that's entirely special and unique in its entirety. Mother 3 creates a beautiful atmosphere that cannot be bested by almost any other RPG currently out there in terms of heart bending, funny joking, wacky and zany Mother 3, except maybe Earthbound… but that's another review for another time.
Member

Affected by 'Laziness Syndrome'

Registered: 11-07-11
Location: Poland
Last Post: 3165 days
Last Active: 985 days

10-16-16 08:15 PM
| ID: 1308560 | 2101 Words

Level: 13

POSTS: 24/26
POST EXP: 5939
LVL EXP: 9530
CP: 1432.4
VIZ: 90349

Kirby and The Amazing Mirror is a wonderful creation of a Gameboy Advanced game that has been raised and brought into our Gameboys with love and care. This game appeals in so many ways, to the eye, ear, and to the fingertips as well. Kirby has long been a staple of Nintendo, as we mostly think of Mario when we think Nintendo. However, the pink puffball can't be left in the dust, can he? Just look how adorable he is, look at his face! Kirby is an alien from the planet Popstar, and has a rather intriguing adventure to embark on, using the power of multiple versions of himself in order to save the day. I always played this game when I was little, and since the Ambassador Program aired on the Nintendo 3ds soon after its launch, I was graced with the wonderful game that blessed my tiny, six year old mind, with images of the happy, food nomming, enemy swallowing hero that is Kirby. Through countless hours of rolling through the same levels for the satisfying pleasure of finding a new, hidden area! The addition of three other Kirbies also added a fun, group factor to the game! (Even though I spent most of my time playing alone... Heh). But that's besides the point.

Graphics: 10

The graphics in this game are absolutely wonderfully constructed, albeit sometimes a little unclear given the size of the items and enemies in comparison to the large amounts of things on the screen all at once. However, the beautiful textures and appearances of the many, MANY areas of the game will keep you entertained for very long, as you pass by enormous castles, freezy winter-lands, and harsh lava areas as well. Clean and sleak even down to the rather large enemies, the graphics are well on par for the Gameboy Advance's time. The food looks absolutely scrumptious, the mini games have an art style almost completely to their own, and the enemies look absolutely tasty! Er... Never mind that last bit. But where the game really shines is the Copy Abilities that Kirby has the option of obtaining when he swallows an enemy. In the start menu, you also get a cool, if not amusing, witty description of the copy ability at hand with some artwork there as well (I'm talking to you, Tornado copy ability)! If I had to pick one aesthetic of the game to truly praise, however, it would be the bosses. Doing a bit of spritework myself, I understand how difficult it is to make huge monsters look clean pixel by pixel, so seeing a fresh load of unique, fearsome bosses, from a giant, bomb barfing present monster to a frosty giant that shakes its butt at you, they're supremely wacky and interesting in their own way. No boss feels out of place in this game, and their attacks are varied and interesting to use. Some of the very first worlds have the most beautiful, intricate background art if you're willing to take a second from the variety of spinning, toppling, flying, exploding, fiery, freezing, zapping enemies in order to see. Beautiful forests and stunning backgrounds, saturated and blended beautifully into the background. Of course, the foreground isn't without love as well! Beautiful adornments of pixels dot the screen to create a visible, interesting ambiance that lasts from area to area. It is shocking to look at exactly how much effort went into it all, as the beautiful masterpieces of art dance onto the screen, with so many areas and backgrounds to look at from world to world.

Sound: 10

What else is there to say? Oh yeah, the music is AMAZING! The catchy tunes of the areas leave a mind entrancing tune that gets so easily stuck in your head! Although some areas can be repetitive if you do them over and over and over, the wide variety of areas as well as collectible music tracks leave a lot of beautiful tunes to be listened to at any given time. The beeps and boops from the different tracks along with the beautiful candy theme that plays whenever you get an item leaves a lot to be proud of. The little noises and sounds with each and every copy ability adds to the "wow" factor of using each! The game just wouldn't be the same with the volume down. Sometimes, the catchy tune from the music will leave me tapping my foot along to the music, or humming it in my head when I hear a song that sounds somewhat alike it. Kirby games are most fondly known for their upbeat, fragile music, which creates a sense of enjoyment and happiness, but this one compared to any other ones prior, takes the cake when it comes to this, as well as crazy, upbeat boss music to fist-pump along to. Multiple little electronic instruments dance and swat the music back and forth, creating a catchy, enjoyable beat.

Story: 7

Kirby games tend to show rather than tell, as you will soon find out that there is very few pieces of dialog that actually tell you what the story is. This is the only part that gives the rating a good deduction, but for what you can inference, a "shadowy figure" has broken the Amazing Mirror, scattering it's shards all across different worlds! It's up to Kirby, (Meta Knight?) and the multiple versions of himself (that "Shadow" Meta Knight created by... Slashing kirby into four?!) to find, and recover the pieces of the mirror in order to restore balance. Although the richness of the story isn't very apparent, the show, is way better than the tell. Searching high and low for these pieces in order to fix the mirror drives the game ever forward, leaving lots of surprise twists along the way. Kirby will have to use the power of the Warp Star, and the other three Kirbies in order to combat all the monsters, solve puzzles, and even for some of the most tricky boss battles! However, the meaning of the story almost gets lost in translation between the start of the game and the end, where the entire reason of the mirror splitting apart because of Meta Knight and saving the world, transfers into "Gotta rebuild the mirror." Because of this, the game loses the purpose and it starts to dilute into the adventure rather than the whole purpose behind WHY you're even ON this adventure. The story is highly forgettable in essence, but as you revisit the main hub over and over and over, you'll take a glance at the mirror and remember what your task is.

Addictivness & Depth: 10

There is SO much to do in this game. Collectibles are scattered throughout multiple levels, from musics to spray paints, as well as other little tidbits that lay about, such as secret doors or links to other areas, teleports and more! If there's one thing the Kirby games never fall short of, it's volume. Kirby and The Amazing Mirror is probably the greatest, if not the only open world Kirby game where you can constantly switch and explore the map all the way across from one world to another. There are always different copy abilities to find and monkey around with in order to find all the hidden goodies spread about the map! Spray paints allow you to change your Kirby to the color of your liking, such as chocolate brown or black, which is purely cosmetic, but sure is addicting to see all the different neat types of flavors you can paint our hero. The mini-games add a fun amount of depth, and a pleasing, alternate aesthetic to Kirby that isn't seen in the story mode. The replayibility on this game is super high, considering the completionist attitude of absolutely NEEDING to find all of the collectibles, play around with your favorite copy abilities, or fight your favorite boss once more.

Difficulty: 7

The difficulty factor in this game depends on what you define as difficult. If you're looking for a quick blast through the game, there isn't much that's going to turn you broadside on your search. However, if you're hellbent on linking all the worlds together and finding every secret, every extra, and every copy ability, you're in for a long ride. Although the boss battles aren't particularly difficult, navigation and methods of climbing from point A to point B may be the thing that hinders your exploration of the game itself. Finding these tricky passageways or backtracking or mixing abilities in order to get that ONE that you need in order to open up the next area is where the adventure lies to a certain degree. As for combat, repetition and memorization will save you any major difficulty, but the lack of extra lives without more exploring can hinder first time players into starting back at the main hub a multitude of times, but which then leaves them able to explore a NEW area!

Controls and Multi-Kirbies: 7.6

Kirby and The Amazing Mirror has controls that are, more so than not, tailored to the copy abilities that Kirby is able to obtain. These controls are made vastly easy, utilizing the maximum capacity of all the buttons on the Gameboy in order to fulfill each of the moves' criteria. For example, the Fighter move has a lot of different combos to use, but each comes out when commanded and how commanded. Some copy abilities have more usefulness than others with different moves to perform, but not once have I had myself dying from lack of the game's responsiveness to my input, or inability to perform specific moves. Now to address the AI in the game. In short, the other Kirbies aren't anything particularly special, as they can easily get jammed behind walls or find ways to directly put themselves within the line of fire. As a result, you'll usually end up losing a lot more Kirbies than your phone has batteries to call back. This usually leaves you on your own, or at least, in a cluster of struggling Kirbies who have difficulty dealing a moderate amount of damage to the enemy. Quite possibly the worst part is the lack of consistency with the copy abilities that the other Kirbies have, and an inability to control them. Sometimes one Kirby may have a copy ability you really need, but you have to direct them into danger for the purpose of getting their own ability, as group commands for them are nonexistent, and switching Kirbies is impossible. Due to this, the game seems severely hindered in it's prime feature of using multiple Kirbies. Sometimes they may surprise you or lead you to a secret area by accident, but that's more through trial and tribulation rather than genius AI. This isn't to say, however, that these Kirbies don't have any programmed smarts either. Some areas you absolutely NEED them in order to progress, or unlock a secret. Luckily so, the Kirbies know exactly what to do, even when you don't, sometimes, such as inhaling large blocks or breaking special metal ones. This at least alleviates that difficulty of finding and dealing with secrets that require multiple Kirbies. Although, you ARE able to heal some Bottom line, multiple Kirby combat= poor, treasure seeking secret finding Kirbies= way better.

Overall: 8.5

Even with some of the slight drawbacks and amounts of repetition that this game has, it still holds its own through the wide variety of copy abilities, areas, and fun bosses to fight and shards to find. You may find yourself looking for a snippet of a music sheet only to find yourself facing an unexpected boss with a poor copy ability, or having to backtrack in order to find all the shortcuts. Although these may seem to be a hindrance, it creates a large sense of adventure and puzzle solving that other Kirby games seem to not be able to cram into missions, that this one does by cramming it into multiple worlds. For a casual, yet adventure seeking game, you need not look further than Kirby and The Amazing Mirror, for you'll find more than you could have wanted out of a commonly level based game, where this one breaks the mold tremendously. What Kirby could do better, what Kirby and The Amazing Mirror could do better, we may leave the blame up to the limitations of the Gameboy, because the ability to play such a vast multiplayer experience with your friends, may be one of the most exciting things for such an extraordinary game.
Kirby and The Amazing Mirror is a wonderful creation of a Gameboy Advanced game that has been raised and brought into our Gameboys with love and care. This game appeals in so many ways, to the eye, ear, and to the fingertips as well. Kirby has long been a staple of Nintendo, as we mostly think of Mario when we think Nintendo. However, the pink puffball can't be left in the dust, can he? Just look how adorable he is, look at his face! Kirby is an alien from the planet Popstar, and has a rather intriguing adventure to embark on, using the power of multiple versions of himself in order to save the day. I always played this game when I was little, and since the Ambassador Program aired on the Nintendo 3ds soon after its launch, I was graced with the wonderful game that blessed my tiny, six year old mind, with images of the happy, food nomming, enemy swallowing hero that is Kirby. Through countless hours of rolling through the same levels for the satisfying pleasure of finding a new, hidden area! The addition of three other Kirbies also added a fun, group factor to the game! (Even though I spent most of my time playing alone... Heh). But that's besides the point.

Graphics: 10

The graphics in this game are absolutely wonderfully constructed, albeit sometimes a little unclear given the size of the items and enemies in comparison to the large amounts of things on the screen all at once. However, the beautiful textures and appearances of the many, MANY areas of the game will keep you entertained for very long, as you pass by enormous castles, freezy winter-lands, and harsh lava areas as well. Clean and sleak even down to the rather large enemies, the graphics are well on par for the Gameboy Advance's time. The food looks absolutely scrumptious, the mini games have an art style almost completely to their own, and the enemies look absolutely tasty! Er... Never mind that last bit. But where the game really shines is the Copy Abilities that Kirby has the option of obtaining when he swallows an enemy. In the start menu, you also get a cool, if not amusing, witty description of the copy ability at hand with some artwork there as well (I'm talking to you, Tornado copy ability)! If I had to pick one aesthetic of the game to truly praise, however, it would be the bosses. Doing a bit of spritework myself, I understand how difficult it is to make huge monsters look clean pixel by pixel, so seeing a fresh load of unique, fearsome bosses, from a giant, bomb barfing present monster to a frosty giant that shakes its butt at you, they're supremely wacky and interesting in their own way. No boss feels out of place in this game, and their attacks are varied and interesting to use. Some of the very first worlds have the most beautiful, intricate background art if you're willing to take a second from the variety of spinning, toppling, flying, exploding, fiery, freezing, zapping enemies in order to see. Beautiful forests and stunning backgrounds, saturated and blended beautifully into the background. Of course, the foreground isn't without love as well! Beautiful adornments of pixels dot the screen to create a visible, interesting ambiance that lasts from area to area. It is shocking to look at exactly how much effort went into it all, as the beautiful masterpieces of art dance onto the screen, with so many areas and backgrounds to look at from world to world.

Sound: 10

What else is there to say? Oh yeah, the music is AMAZING! The catchy tunes of the areas leave a mind entrancing tune that gets so easily stuck in your head! Although some areas can be repetitive if you do them over and over and over, the wide variety of areas as well as collectible music tracks leave a lot of beautiful tunes to be listened to at any given time. The beeps and boops from the different tracks along with the beautiful candy theme that plays whenever you get an item leaves a lot to be proud of. The little noises and sounds with each and every copy ability adds to the "wow" factor of using each! The game just wouldn't be the same with the volume down. Sometimes, the catchy tune from the music will leave me tapping my foot along to the music, or humming it in my head when I hear a song that sounds somewhat alike it. Kirby games are most fondly known for their upbeat, fragile music, which creates a sense of enjoyment and happiness, but this one compared to any other ones prior, takes the cake when it comes to this, as well as crazy, upbeat boss music to fist-pump along to. Multiple little electronic instruments dance and swat the music back and forth, creating a catchy, enjoyable beat.

Story: 7

Kirby games tend to show rather than tell, as you will soon find out that there is very few pieces of dialog that actually tell you what the story is. This is the only part that gives the rating a good deduction, but for what you can inference, a "shadowy figure" has broken the Amazing Mirror, scattering it's shards all across different worlds! It's up to Kirby, (Meta Knight?) and the multiple versions of himself (that "Shadow" Meta Knight created by... Slashing kirby into four?!) to find, and recover the pieces of the mirror in order to restore balance. Although the richness of the story isn't very apparent, the show, is way better than the tell. Searching high and low for these pieces in order to fix the mirror drives the game ever forward, leaving lots of surprise twists along the way. Kirby will have to use the power of the Warp Star, and the other three Kirbies in order to combat all the monsters, solve puzzles, and even for some of the most tricky boss battles! However, the meaning of the story almost gets lost in translation between the start of the game and the end, where the entire reason of the mirror splitting apart because of Meta Knight and saving the world, transfers into "Gotta rebuild the mirror." Because of this, the game loses the purpose and it starts to dilute into the adventure rather than the whole purpose behind WHY you're even ON this adventure. The story is highly forgettable in essence, but as you revisit the main hub over and over and over, you'll take a glance at the mirror and remember what your task is.

Addictivness & Depth: 10

There is SO much to do in this game. Collectibles are scattered throughout multiple levels, from musics to spray paints, as well as other little tidbits that lay about, such as secret doors or links to other areas, teleports and more! If there's one thing the Kirby games never fall short of, it's volume. Kirby and The Amazing Mirror is probably the greatest, if not the only open world Kirby game where you can constantly switch and explore the map all the way across from one world to another. There are always different copy abilities to find and monkey around with in order to find all the hidden goodies spread about the map! Spray paints allow you to change your Kirby to the color of your liking, such as chocolate brown or black, which is purely cosmetic, but sure is addicting to see all the different neat types of flavors you can paint our hero. The mini-games add a fun amount of depth, and a pleasing, alternate aesthetic to Kirby that isn't seen in the story mode. The replayibility on this game is super high, considering the completionist attitude of absolutely NEEDING to find all of the collectibles, play around with your favorite copy abilities, or fight your favorite boss once more.

Difficulty: 7

The difficulty factor in this game depends on what you define as difficult. If you're looking for a quick blast through the game, there isn't much that's going to turn you broadside on your search. However, if you're hellbent on linking all the worlds together and finding every secret, every extra, and every copy ability, you're in for a long ride. Although the boss battles aren't particularly difficult, navigation and methods of climbing from point A to point B may be the thing that hinders your exploration of the game itself. Finding these tricky passageways or backtracking or mixing abilities in order to get that ONE that you need in order to open up the next area is where the adventure lies to a certain degree. As for combat, repetition and memorization will save you any major difficulty, but the lack of extra lives without more exploring can hinder first time players into starting back at the main hub a multitude of times, but which then leaves them able to explore a NEW area!

Controls and Multi-Kirbies: 7.6

Kirby and The Amazing Mirror has controls that are, more so than not, tailored to the copy abilities that Kirby is able to obtain. These controls are made vastly easy, utilizing the maximum capacity of all the buttons on the Gameboy in order to fulfill each of the moves' criteria. For example, the Fighter move has a lot of different combos to use, but each comes out when commanded and how commanded. Some copy abilities have more usefulness than others with different moves to perform, but not once have I had myself dying from lack of the game's responsiveness to my input, or inability to perform specific moves. Now to address the AI in the game. In short, the other Kirbies aren't anything particularly special, as they can easily get jammed behind walls or find ways to directly put themselves within the line of fire. As a result, you'll usually end up losing a lot more Kirbies than your phone has batteries to call back. This usually leaves you on your own, or at least, in a cluster of struggling Kirbies who have difficulty dealing a moderate amount of damage to the enemy. Quite possibly the worst part is the lack of consistency with the copy abilities that the other Kirbies have, and an inability to control them. Sometimes one Kirby may have a copy ability you really need, but you have to direct them into danger for the purpose of getting their own ability, as group commands for them are nonexistent, and switching Kirbies is impossible. Due to this, the game seems severely hindered in it's prime feature of using multiple Kirbies. Sometimes they may surprise you or lead you to a secret area by accident, but that's more through trial and tribulation rather than genius AI. This isn't to say, however, that these Kirbies don't have any programmed smarts either. Some areas you absolutely NEED them in order to progress, or unlock a secret. Luckily so, the Kirbies know exactly what to do, even when you don't, sometimes, such as inhaling large blocks or breaking special metal ones. This at least alleviates that difficulty of finding and dealing with secrets that require multiple Kirbies. Although, you ARE able to heal some Bottom line, multiple Kirby combat= poor, treasure seeking secret finding Kirbies= way better.

Overall: 8.5

Even with some of the slight drawbacks and amounts of repetition that this game has, it still holds its own through the wide variety of copy abilities, areas, and fun bosses to fight and shards to find. You may find yourself looking for a snippet of a music sheet only to find yourself facing an unexpected boss with a poor copy ability, or having to backtrack in order to find all the shortcuts. Although these may seem to be a hindrance, it creates a large sense of adventure and puzzle solving that other Kirby games seem to not be able to cram into missions, that this one does by cramming it into multiple worlds. For a casual, yet adventure seeking game, you need not look further than Kirby and The Amazing Mirror, for you'll find more than you could have wanted out of a commonly level based game, where this one breaks the mold tremendously. What Kirby could do better, what Kirby and The Amazing Mirror could do better, we may leave the blame up to the limitations of the Gameboy, because the ability to play such a vast multiplayer experience with your friends, may be one of the most exciting things for such an extraordinary game.
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09-10-16 07:42 PM
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tyranit : I'm Duckarefun101 on youtube and I just subbed to you!
tyranit : I'm Duckarefun101 on youtube and I just subbed to you!
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09-10-16 07:40 PM
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RUKX : My name on twitch is Naco26withcheese and I followed you!
RUKX : My name on twitch is Naco26withcheese and I followed you!
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07-16-15 01:45 PM
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you spoiled this game for me so very long ago. You can make a review without putting spoilers in it, you're supposed to rate the story overall, not take the keypoints from it and put it in a review where people see the big text then look at it and directly below is a spoiler of the entire game
you spoiled this game for me so very long ago. You can make a review without putting spoilers in it, you're supposed to rate the story overall, not take the keypoints from it and put it in a review where people see the big text then look at it and directly below is a spoiler of the entire game
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04-20-14 01:50 PM
| ID: 1010538 | 25 Words

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IgorBird122 : my username is naco26withcheese, same as the vizzed site... I would assume that I am going to be PM'd the address to the server?
IgorBird122 : my username is naco26withcheese, same as the vizzed site... I would assume that I am going to be PM'd the address to the server?
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12-16-13 06:22 PM
| ID: 942736 | 87 Words

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Davideo7 : I have a Twitch! Funny thing is, whenever i find out about something cool, vizzed is making a competition out of it! Like when we did the pokemon hacks, I figured out about them prior! My twitch page is http://www.twitch.tv/naco26withcheese/profile I am going to be doing a broadcast in like 2 minutes! I have kinda bad quality, and I don't know if my mic works, but regardless, i will be playing a couple of my favorite games on vizzed! Thanks again for this awesome oppertunity david!
Davideo7 : I have a Twitch! Funny thing is, whenever i find out about something cool, vizzed is making a competition out of it! Like when we did the pokemon hacks, I figured out about them prior! My twitch page is http://www.twitch.tv/naco26withcheese/profile I am going to be doing a broadcast in like 2 minutes! I have kinda bad quality, and I don't know if my mic works, but regardless, i will be playing a couple of my favorite games on vizzed! Thanks again for this awesome oppertunity david!
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07-18-13 04:18 AM
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OMG My big break! I have been looking through Whack a Hack before, and download roms from coolroms, me and my friends have been working on it, making our own silly text editing games, David, I think it would take a long time to edit the whole game, and i know you said do whatever you can and post it, but i dont know about repointing stuff, like adding grass then putting pokemon in it, I mean, we can work around the game, but we cant change it completly, and I use files to use the pokemon hacks, like i take a regular Ruby game on my computer, edit it, you know, with the hacking tools and all, and I dont know how exactly I would be able to send those files to people here on vizzed without the whole thing, like without the VGA player that plays the games, or all of the save files etc. If you know what I mean David, and you can help me find a way that i will be able to send the hack, i will devote my time with my friends in making an epic hack, but i dont want to have made the whole hack, then have no way to send it here on Vizzed. So if you could please let me know how, and i will start working hard on it, please let me know in a PM, or a reply here, but preferably a PM if you can, thank you!
OMG My big break! I have been looking through Whack a Hack before, and download roms from coolroms, me and my friends have been working on it, making our own silly text editing games, David, I think it would take a long time to edit the whole game, and i know you said do whatever you can and post it, but i dont know about repointing stuff, like adding grass then putting pokemon in it, I mean, we can work around the game, but we cant change it completly, and I use files to use the pokemon hacks, like i take a regular Ruby game on my computer, edit it, you know, with the hacking tools and all, and I dont know how exactly I would be able to send those files to people here on vizzed without the whole thing, like without the VGA player that plays the games, or all of the save files etc. If you know what I mean David, and you can help me find a way that i will be able to send the hack, i will devote my time with my friends in making an epic hack, but i dont want to have made the whole hack, then have no way to send it here on Vizzed. So if you could please let me know how, and i will start working hard on it, please let me know in a PM, or a reply here, but preferably a PM if you can, thank you!
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06-19-13 12:34 PM
| ID: 820531 | 27 Words

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All you have to do is get the "Password" Then post it here, then use the password and save you! It worked with me and my friends
All you have to do is get the "Password" Then post it here, then use the password and save you! It worked with me and my friends
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06-17-13 04:13 PM
| ID: 819431 | 37 Words

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The game is unfinishable, not even playable as it is ridden with pixelated messes. I would have loved to play more of the hack, but it freezes whenever i try to go in to the house! Anyhelp?
The game is unfinishable, not even playable as it is ridden with pixelated messes. I would have loved to play more of the hack, but it freezes whenever i try to go in to the house! Anyhelp?
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06-10-13 04:19 PM
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Davideo7 : Okay... The competition seems like it's going to be tough... But I am in it to WIN IT! 100$. HERE I COME!
Davideo7 : Okay... The competition seems like it's going to be tough... But I am in it to WIN IT! 100$. HERE I COME!
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05-29-13 07:10 PM
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Okami is a great game! Developed by Capcom, and Amaterasu is from Japanese legends, as the sun god!

Graphics: The graphics for Okami are just so awesome! They are just so deep, colorful, and cartoon like! A very good game with lots of detail

Sound: The sounds are great! The music will have you humming it hours after you hear it! The soundtrack for battles does get a little repetitive, but still great nonetheless!

Addictiveness: This game is just jam packed with side quests and other things to do, you will definitely be playing this game again, it is just so fun!

Story: The story is almost the best part of the game! It will make you laugh, turn serious, and maybe even make you cry a bit! A very long story, and is always making you wonder what is going to happen next!

Depth: WOW! Okami has so much depth in it! Side quests everywhere, a lengthy story line, and I have played over 30 hours, that is until my brother deleted it... And I wasn't even close to beating it completely!

Difficulty: Okami isn't a very hard game, some controls might be a little bit harder for the Wii, but still, it isn't a very hard game if you know what your doing

Overall: Okami is a true masterpiece, I love the game and recommend it  to anyone, Okami will leave you laughing, crying, and more entertained than just about any other game. A true masterpiece, props to Capcom!
 

Okami is a great game! Developed by Capcom, and Amaterasu is from Japanese legends, as the sun god!

Graphics: The graphics for Okami are just so awesome! They are just so deep, colorful, and cartoon like! A very good game with lots of detail

Sound: The sounds are great! The music will have you humming it hours after you hear it! The soundtrack for battles does get a little repetitive, but still great nonetheless!

Addictiveness: This game is just jam packed with side quests and other things to do, you will definitely be playing this game again, it is just so fun!

Story: The story is almost the best part of the game! It will make you laugh, turn serious, and maybe even make you cry a bit! A very long story, and is always making you wonder what is going to happen next!

Depth: WOW! Okami has so much depth in it! Side quests everywhere, a lengthy story line, and I have played over 30 hours, that is until my brother deleted it... And I wasn't even close to beating it completely!

Difficulty: Okami isn't a very hard game, some controls might be a little bit harder for the Wii, but still, it isn't a very hard game if you know what your doing

Overall: Okami is a true masterpiece, I love the game and recommend it  to anyone, Okami will leave you laughing, crying, and more entertained than just about any other game. A true masterpiece, props to Capcom!
 

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Davideo7 : I have subscribed to both channels David! Looking forward to lots of other subscribers! I have subscribed under: Duckarefun101
Davideo7 : I have subscribed to both channels David! Looking forward to lots of other subscribers! I have subscribed under: Duckarefun101
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01-13-13 01:16 PM
| ID: 722799 | 49 Words

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Well sonic cd, it is either the love of many, or the hated of all. I haven't played this but if you go on youtube and search up sonic cd sound test codes, there are multiple pictures. Also if you don't move for three minutes... Well, see what happens!
Well sonic cd, it is either the love of many, or the hated of all. I haven't played this but if you go on youtube and search up sonic cd sound test codes, there are multiple pictures. Also if you don't move for three minutes... Well, see what happens!
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08-31-12 12:05 AM
| ID: 644846 | 17 Words

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nahh i think of it as a pink marshmellow! lol also i wanna eat a chansy's egg!
nahh i think of it as a pink marshmellow! lol also i wanna eat a chansy's egg!
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08-31-12 12:04 AM
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n64 dsi 3ds 2 regular ds s ps3 ps2 gba gba color wii super nes and nes
n64 dsi 3ds 2 regular ds s ps3 ps2 gba gba color wii super nes and nes
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08-31-12 12:02 AM
| ID: 644844 | 34 Words

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yoshis island the last part with magikoopa where you have to choose a path with either baby dk, bowser, wario, mario, or peach. all of them are impossible and make me RAGE soo badly!!!
yoshis island the last part with magikoopa where you have to choose a path with either baby dk, bowser, wario, mario, or peach. all of them are impossible and make me RAGE soo badly!!!
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08-30-12 11:59 PM
| ID: 644840 | 6 Words

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Mother3fan5 : i would eat a jigglypuff!
Mother3fan5 : i would eat a jigglypuff!
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08-30-12 11:49 PM
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Ahh, super Mario world. The classic Mario game that nobody can get enough of. Lets start with the review of this awesome game.

Sound: 10.  The sound in this game is very catchy and can leave you humming it so many times, it becomes stuck into your head, but in a good way. That satisfying music of beating a stage, I even tap along with it!

Addictiveness: 10. The addictiveness in this game is way over the top. Your goal isn't to just to get to the end and win. There are many ways to play weather it is finding secret levels, or just going back to have some more fun, I cant get enough of this!

Depth: 10. The game is filled to the brim with secrets and levels. I'll just tell you, you wont end up beating the game in 2 hours, oh no, it will take much longer than that.

Difficulty: 5. Now this is just my opinion, I think the game is just balanced right depending on what you plan to do if you plan to find every little thing, I think it might be a little hard, but you have to strike your own level.

Graphics: 10: That classic Mario was very detailed for the early counsels back then, nobody will forget that sprite, and I can tell you that.

Overall: 10. What else to expect? A side scrolling adventure mode with many worlds and everything that we love about Mario. A very well made game.
Ahh, super Mario world. The classic Mario game that nobody can get enough of. Lets start with the review of this awesome game.

Sound: 10.  The sound in this game is very catchy and can leave you humming it so many times, it becomes stuck into your head, but in a good way. That satisfying music of beating a stage, I even tap along with it!

Addictiveness: 10. The addictiveness in this game is way over the top. Your goal isn't to just to get to the end and win. There are many ways to play weather it is finding secret levels, or just going back to have some more fun, I cant get enough of this!

Depth: 10. The game is filled to the brim with secrets and levels. I'll just tell you, you wont end up beating the game in 2 hours, oh no, it will take much longer than that.

Difficulty: 5. Now this is just my opinion, I think the game is just balanced right depending on what you plan to do if you plan to find every little thing, I think it might be a little hard, but you have to strike your own level.

Graphics: 10: That classic Mario was very detailed for the early counsels back then, nobody will forget that sprite, and I can tell you that.

Overall: 10. What else to expect? A side scrolling adventure mode with many worlds and everything that we love about Mario. A very well made game.
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Affected by 'Laziness Syndrome'

Registered: 11-07-11
Location: Poland
Last Post: 3165 days
Last Active: 985 days

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