61 Posts Found by mariomon64
09-06-14 03:19 PM
| ID: 1076255 | 58 Words
| ID: 1076255 | 58 Words
My current goal is to get enough Viz to get access to the PSX games. I had gotten the accessory that allows that a month ago, then accidentally sold it. Other than that, I don't really have goals; I just enjoy playing some classic games and sharing my opinions on some of them in the form of reviews. |
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Metal Gear Magnemite |
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06-30-14 04:00 PM
| ID: 1042408 | 15 Words
| ID: 1042408 | 15 Words
I've been playing guitar and singing for years. I also used to play the Trumpet. |
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Affected by 'Laziness Syndrome'
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Metal Gear Magnemite |
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06-30-14 03:34 PM
| ID: 1042396 | 78 Words
| ID: 1042396 | 78 Words
I would have to say Pokémon Ruby Version, because I was a fan of the Anime as a kid, but never got a Pokémon game because for a while I did not have a Gameboy to get a game with. To this day Generation 3 is the one I remember the most, since though I am still playing to this day, that was where it all started for me. A close runner up would probably be Kingdom Hearts. |
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Metal Gear Magnemite |
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06-26-14 09:05 AM
| ID: 1040817 | 95 Words
| ID: 1040817 | 95 Words
I have been playing Pokémon for over ten years, my first game being Ruby Version (pumped for the remakes!) and the only shiny I've ever found has been a shiny Spinarak in the Pattern Bush in Firered. I remember the map said there was some sort of secret there, so I spent hours just walking around trying to find it out, and when I found the shiny Spinarak, I figured that must be the secret (though now I have heard that that area is just a reference to how the original game was really buggy). |
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Metal Gear Magnemite |
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06-26-14 08:46 AM
| ID: 1040815 | 43 Words
| ID: 1040815 | 43 Words
Not gonna lie; that was a pretty pressing question. I mean, I've always been involved with the Pokémon series, but then every time I get a new Kingdom Hearts or Metal Gear Solid, I always ravenously play the game until it is finished. |
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Metal Gear Magnemite |
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11-08-13 07:52 PM
| ID: 924871 | 1121 Words
| ID: 924871 | 1121 Words
I am a pretty big fan of Adventure Time, so when I heard that there would be an Adventure Time game coming to the 3DS, I was ecstatic. The gameplay was to be based upon Zelda II: The Adventure of Link and the scr Story/ Writing: Basically, the plot to this game is that the Ice King has stolen Finn and Jake's garbage. Finn and Jake are not happy about that, so they go on a quest around the Land of Ooo to get it back. If you can't tell, the plot to Hey Ice King is kinda weird, which really lets you know that this game will be true to the show right from the get-go. The writing in this game is definitely its strongest point. As I said earlier, show creator Pendleton Ward helped to write the scr Gameplay: For a game with such strong and hilarious writing, it is surprising how generic the gameplay is. I mean, its fun, but its still pretty generic. If you have played Zelda II already, you know what to expect; you explore a top down world and when you enter a village, dungeon, or other action area, the game switches to a sidescrolling platformer. The game follows the age old formulaic structure of do quest, find dungeon, get item, beat boss etc. Now, this would be fine with me if I didn't find it against the nature of the show. In an interview with Nintendo Power, Pendleton Ward had said that he believed that every story has already been written, but its up to the writers to put their own spin on it. By extension, it should also be said that every game has already been made and its up to the designers to put their own spin on them. The quests are pretty good; they're your typical fetch quests you find in regular RPG's. During these, though, you get the most time with characters from the show and many of the funnier moments happen. The dungeons in the game I found to be a bit of a drag. They are really as generic as the come. There is no spirit in the design at all, just jumping between platforms, fighting monsters, hitting switches, and that's about it. The enemies in the dungeons were fine; many were really good references to the show and many of the bosses were funny and made me laugh. I did really enjoy playing the game, however, I was really expecting something a little more unexpected from the dungeons and other action areas of the game. Sometimes it felt like I was just fighting my way through the game to get to the next line of dialogue. The gameplay itself is simple as well. You just attack the enemies with Finn's sword or Jake's fist (as well as assorted other Jake transformations), and you can use power ups littered throughout the areas to assist you in battle, many of which are references to the cartoon, such as the Crystal Gem Apple or the Nightosphere Amulet. Depth/ Difficulty/ Addictiveness: I remember when I started playing this game, I was having a great time. Then about an hour into the game, I saved and saw my percent completion; I was already 30% finished with the game. This game is much too short, as well as much too easy. I sped through the game really quickly, and I didn't die once until I made it to one of the final bosses of the game. There aren't really any optional sidequests in this game either, so when you make it to the end you really already have seen everything, leaving little room for replay value. There are optional level ups to find that can be a little difficult to find, but just running from the beginning of the game to the end I managed to find all but one of them. There is a harder difficulty you can play the game on, but before you get to that you have to beat the game on the easy difficulty. As I said earlier, there is little to no replay value here, so its a little difficult to warrant a second playthrough unless you wait a few months. It would have been nice if you got to choose what difficulty you wanted to play the game on, since the Adventure Time cartoon really has an audience of all ages. While a lot of younger children would play this, so would the older, more hardcore audience of gamers. If there was a choice, then the people in the latter group would not be so irritated by the difficulty of the game. Graphics/ Audio: The graphics in this game really do look like the cartoon; they are bright and colorful and the characters are really accurate representations of the characters from the show. The audio in this game is very good as well; the songs (especially the theme song on the title screen) are awesome and sound great. The sound effects during combat are very satisfying as well. One thing that the game is missing, however, is voice acting from the cast of the show. It's pretty easy to imagine their voices if you're familiar with the show, but it still would have been nice to have in the game. In the end, I suppose I would only recommend this show to fans of the Adventure Time cartoon. The writing really is the strongest selling point of the game, and if you don't get it, you probably shouldn't get it. Although, I suppose if you're nostalgic for Zelda II, that would be another good reason to get it. This is one of the funniest games I have ever played, and I had a great time playing it, but honestly it is a little generic. Story/ Writing: Basically, the plot to this game is that the Ice King has stolen Finn and Jake's garbage. Finn and Jake are not happy about that, so they go on a quest around the Land of Ooo to get it back. If you can't tell, the plot to Hey Ice King is kinda weird, which really lets you know that this game will be true to the show right from the get-go. The writing in this game is definitely its strongest point. As I said earlier, show creator Pendleton Ward helped to write the scr Gameplay: For a game with such strong and hilarious writing, it is surprising how generic the gameplay is. I mean, its fun, but its still pretty generic. If you have played Zelda II already, you know what to expect; you explore a top down world and when you enter a village, dungeon, or other action area, the game switches to a sidescrolling platformer. The game follows the age old formulaic structure of do quest, find dungeon, get item, beat boss etc. Now, this would be fine with me if I didn't find it against the nature of the show. In an interview with Nintendo Power, Pendleton Ward had said that he believed that every story has already been written, but its up to the writers to put their own spin on it. By extension, it should also be said that every game has already been made and its up to the designers to put their own spin on them. The quests are pretty good; they're your typical fetch quests you find in regular RPG's. During these, though, you get the most time with characters from the show and many of the funnier moments happen. The dungeons in the game I found to be a bit of a drag. They are really as generic as the come. There is no spirit in the design at all, just jumping between platforms, fighting monsters, hitting switches, and that's about it. The enemies in the dungeons were fine; many were really good references to the show and many of the bosses were funny and made me laugh. I did really enjoy playing the game, however, I was really expecting something a little more unexpected from the dungeons and other action areas of the game. Sometimes it felt like I was just fighting my way through the game to get to the next line of dialogue. The gameplay itself is simple as well. You just attack the enemies with Finn's sword or Jake's fist (as well as assorted other Jake transformations), and you can use power ups littered throughout the areas to assist you in battle, many of which are references to the cartoon, such as the Crystal Gem Apple or the Nightosphere Amulet. Depth/ Difficulty/ Addictiveness: I remember when I started playing this game, I was having a great time. Then about an hour into the game, I saved and saw my percent completion; I was already 30% finished with the game. This game is much too short, as well as much too easy. I sped through the game really quickly, and I didn't die once until I made it to one of the final bosses of the game. There aren't really any optional sidequests in this game either, so when you make it to the end you really already have seen everything, leaving little room for replay value. There are optional level ups to find that can be a little difficult to find, but just running from the beginning of the game to the end I managed to find all but one of them. There is a harder difficulty you can play the game on, but before you get to that you have to beat the game on the easy difficulty. As I said earlier, there is little to no replay value here, so its a little difficult to warrant a second playthrough unless you wait a few months. It would have been nice if you got to choose what difficulty you wanted to play the game on, since the Adventure Time cartoon really has an audience of all ages. While a lot of younger children would play this, so would the older, more hardcore audience of gamers. If there was a choice, then the people in the latter group would not be so irritated by the difficulty of the game. Graphics/ Audio: The graphics in this game really do look like the cartoon; they are bright and colorful and the characters are really accurate representations of the characters from the show. The audio in this game is very good as well; the songs (especially the theme song on the title screen) are awesome and sound great. The sound effects during combat are very satisfying as well. One thing that the game is missing, however, is voice acting from the cast of the show. It's pretty easy to imagine their voices if you're familiar with the show, but it still would have been nice to have in the game. In the end, I suppose I would only recommend this show to fans of the Adventure Time cartoon. The writing really is the strongest selling point of the game, and if you don't get it, you probably shouldn't get it. Although, I suppose if you're nostalgic for Zelda II, that would be another good reason to get it. This is one of the funniest games I have ever played, and I had a great time playing it, but honestly it is a little generic. |
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Metal Gear Magnemite |
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08-21-13 12:13 PM
| ID: 870542 | 26 Words
| ID: 870542 | 26 Words
I have a PlayStation, and I used to have a Super Nintendo, but then my parents decided to send it to some relatives down in Guatemala. |
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Metal Gear Magnemite |
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08-06-13 03:46 PM
| ID: 862392 | 96 Words
| ID: 862392 | 96 Words
I would probably listen to Bohemian Rhapsody, for a few reasons. For one, Freddie Mercury is one of my favorite singers of all time and it would be nice to hear his voice one last time before passing on. Another reason is that it is, overall, a very melancholy song, so it would calm me and let me come to terms with my fate. Finally, the final lines "Nothing really matters, anyone can see. Nothing really matters... nothing really matters to me... Any way the wind blows" would be great words to end a life with. |
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Metal Gear Magnemite |
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06-16-13 12:34 PM
| ID: 818592 | 1189 Words
| ID: 818592 | 1189 Words
Batman: Arkham Asylum is quite easily the best Superhero game that I have ever played. I remember when I got this, I was at a Gamestop going on a birthday spree, and I saw this game and thought I heard this game was pretty good and bought it. Now, this was not on my list of must play games, like some of the other ones I got that day, so it took me a while to get to this one. Once I did get to it, though, I was hooked. Gameplay/ Addictiveness: This game, like most other Superhero games, is a beat-'em-up. The controls are pretty standard to that genre, for the most part; one button for main attacks, one to stun, one to block. However, the action is a lot smoother here than in other similar games. Rather than having to memorize a combo attack, it will come up onto the screen when you can use it. This makes the game a lot more user friendly. The combat does get a lot more in depth than just beating people up. There are many stealth elements in this game that will make it easier if you can pull it off. There will be many times where you will be in a room filled with guards armed with guns, and if you get detected they will completely obliterate you, meaning you have to find other means than just jumping into combat to take those guys out. One way you can do this is maneuvering yourself unseen throughout the area to get behind an enemy and perform a one-hit stealth kill. However, one thing that I do not like about this game is the boss battles. I mean, there are a few that are pretty good, but the vast majority of them involve jumping out of the way as they charge at you so that they hit a wall, become stunned, and can be attacked by you. That sort of gets old after about the tenth time. Like I said, there are some boss battles that play out differently than this, but it would have been nice to see more creativity than repeating a boss battle many times in a game that has such fun level design. There are a multitude of gadgets to collect in this game. Some of them can help out with the stealth aspect, such as tactically spraying exploding gel around the location to detonate when the guards get too near it, or the ability bat-claw down from a gargoyle and tie up an enemy goon hanging out beneath you are examples of this. The new gadgets you collect also make it possible to explore new areas, giving this game a sort of Metroid feel. For example, the explosive gel will let you break down some weak walls and explore the area behind there. Story: The story in this game is pretty interesting. Basically, the Joker is preparing to make an army of Super Soldiers while Batman is stuck in the asylum and trying to find a way to stop him. There are a bunch of super villains from the Batman franchise here to fight with, and the Joker is truly enigmatic throughout the game. It really does get more interesting as you make your way through the game and more of the Joker's plot becomes uncovered, making you want to keep playing on more and seeing what will happen next. There are also little bits of information sprinkled throughout the game which you can scan or pick up. You can find data logs on the backstory of the asylum, as well as many of the characters in the Batman series. I knew almost nothing about Batman before playing this game, but by the end I felt very familiar with Batman and the other characters. Sound: The voice acting in this game is outstanding. Mark Hamill (aka Luke Skywalker) does a great job playing as the Joker, really seeming psychotic and unpredictable. The other voice actors, of course, do a great job of bringing the characters in the game to life. The characters are really varied in personality, and the voice actors do a great job of bringing that personality out. The sound effects are great in this game as well, whether it being a satisfying crunch as Batman bashes a goon's face in, or an exhilarating whoosh as Batman spreads his cape and glides down from atop a towering ledge. It really adds a nice flavor to the game. The music, too, was great for this game. It really helped to build up the atmosphere, as the it would really pick up when something exciting was happening and making you pumped to get there, or quiets when you are stealthing it behind some enemy guards. Much of the music I did not find all that memorable, but it did help set the mood in the game. Graphics/ Visuals: This game looks great. The lighting is dark and gives a sort of gritty feel to the game, and the character models are really detailed. One really cool visual thing in this game is how, as you progress through it, Batman's costume will start to deteriorate. As the game goes on, you'll start to notice little details such as rips in his cape, or scratches on his costume. It is a cool little detail that really shows the effects of the long night on Arkham Asylum that Batman is having. I really like this, because in most games the main character looks like he got out of whatever happened without a scratch once you get to the end of the game, but here is just seems more realistic with this detail. Depth: There is a lot to do in this game if you are not one for just running from the beginning of the game to its end. There are many collectibles to pick up, some holding information on aspects of the Batman universe or unlocking special challenges. There are also Riddler challenges, where the Riddler will give you a riddle and you have to find and scan the thing in that room that is the answer to his riddle. There are unlockable challenges from finding some collectibles that you can play, many featuring leaderboards to compare your score with that of people around the world who have played this game. Difficulty: This game is really not all that difficult, as long as you are familiar with the combat and are capable of using stealth in a video game. Some areas I had to do a few times in order to get a feel for the environment, but then after a little thinking there was not really anything that slowed me down too much. There should not really be any trouble with the controls, either. Conclusion: This is, without a doubt, the best superhero game that I have ever played. The combat and stealth are satisfying, the graphics look great, and there is a lot to do in this game. If you do not currently own this game, but are into this genre, I cannot recommend this enough. Gameplay/ Addictiveness: This game, like most other Superhero games, is a beat-'em-up. The controls are pretty standard to that genre, for the most part; one button for main attacks, one to stun, one to block. However, the action is a lot smoother here than in other similar games. Rather than having to memorize a combo attack, it will come up onto the screen when you can use it. This makes the game a lot more user friendly. The combat does get a lot more in depth than just beating people up. There are many stealth elements in this game that will make it easier if you can pull it off. There will be many times where you will be in a room filled with guards armed with guns, and if you get detected they will completely obliterate you, meaning you have to find other means than just jumping into combat to take those guys out. One way you can do this is maneuvering yourself unseen throughout the area to get behind an enemy and perform a one-hit stealth kill. However, one thing that I do not like about this game is the boss battles. I mean, there are a few that are pretty good, but the vast majority of them involve jumping out of the way as they charge at you so that they hit a wall, become stunned, and can be attacked by you. That sort of gets old after about the tenth time. Like I said, there are some boss battles that play out differently than this, but it would have been nice to see more creativity than repeating a boss battle many times in a game that has such fun level design. There are a multitude of gadgets to collect in this game. Some of them can help out with the stealth aspect, such as tactically spraying exploding gel around the location to detonate when the guards get too near it, or the ability bat-claw down from a gargoyle and tie up an enemy goon hanging out beneath you are examples of this. The new gadgets you collect also make it possible to explore new areas, giving this game a sort of Metroid feel. For example, the explosive gel will let you break down some weak walls and explore the area behind there. Story: The story in this game is pretty interesting. Basically, the Joker is preparing to make an army of Super Soldiers while Batman is stuck in the asylum and trying to find a way to stop him. There are a bunch of super villains from the Batman franchise here to fight with, and the Joker is truly enigmatic throughout the game. It really does get more interesting as you make your way through the game and more of the Joker's plot becomes uncovered, making you want to keep playing on more and seeing what will happen next. There are also little bits of information sprinkled throughout the game which you can scan or pick up. You can find data logs on the backstory of the asylum, as well as many of the characters in the Batman series. I knew almost nothing about Batman before playing this game, but by the end I felt very familiar with Batman and the other characters. Sound: The voice acting in this game is outstanding. Mark Hamill (aka Luke Skywalker) does a great job playing as the Joker, really seeming psychotic and unpredictable. The other voice actors, of course, do a great job of bringing the characters in the game to life. The characters are really varied in personality, and the voice actors do a great job of bringing that personality out. The sound effects are great in this game as well, whether it being a satisfying crunch as Batman bashes a goon's face in, or an exhilarating whoosh as Batman spreads his cape and glides down from atop a towering ledge. It really adds a nice flavor to the game. The music, too, was great for this game. It really helped to build up the atmosphere, as the it would really pick up when something exciting was happening and making you pumped to get there, or quiets when you are stealthing it behind some enemy guards. Much of the music I did not find all that memorable, but it did help set the mood in the game. Graphics/ Visuals: This game looks great. The lighting is dark and gives a sort of gritty feel to the game, and the character models are really detailed. One really cool visual thing in this game is how, as you progress through it, Batman's costume will start to deteriorate. As the game goes on, you'll start to notice little details such as rips in his cape, or scratches on his costume. It is a cool little detail that really shows the effects of the long night on Arkham Asylum that Batman is having. I really like this, because in most games the main character looks like he got out of whatever happened without a scratch once you get to the end of the game, but here is just seems more realistic with this detail. Depth: There is a lot to do in this game if you are not one for just running from the beginning of the game to its end. There are many collectibles to pick up, some holding information on aspects of the Batman universe or unlocking special challenges. There are also Riddler challenges, where the Riddler will give you a riddle and you have to find and scan the thing in that room that is the answer to his riddle. There are unlockable challenges from finding some collectibles that you can play, many featuring leaderboards to compare your score with that of people around the world who have played this game. Difficulty: This game is really not all that difficult, as long as you are familiar with the combat and are capable of using stealth in a video game. Some areas I had to do a few times in order to get a feel for the environment, but then after a little thinking there was not really anything that slowed me down too much. There should not really be any trouble with the controls, either. Conclusion: This is, without a doubt, the best superhero game that I have ever played. The combat and stealth are satisfying, the graphics look great, and there is a lot to do in this game. If you do not currently own this game, but are into this genre, I cannot recommend this enough. |
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Affected by 'Laziness Syndrome'
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Metal Gear Magnemite |
Affected by 'Laziness Syndrome'
Registered: 08-12-11
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06-16-13 10:54 AM
| ID: 818524 | 33 Words
| ID: 818524 | 33 Words
If you're a Pokémon fan, some good channels to check out would be that of JWittz and TamashiiHiroka. If its gaming in general that you want, some good ones are SomeOrdinaryGamers and AngryJoeShow. |
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Affected by 'Laziness Syndrome'
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Metal Gear Magnemite |
Affected by 'Laziness Syndrome'
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06-16-13 10:49 AM
| ID: 818521 | 125 Words
| ID: 818521 | 125 Words
My favorite Kingdom Hearts game so far is Kingdom Hearts 3D: Dream Drop Distance, for a few reasons. One is that with this game, the combat became a lot more fast paced. Not only did it keep all of the non regular attack actions to the triangle, like in Birth by Sleep, but the Flowmotion combat was really addictive and just felt awesome to use. It made the environments more reactive, and I hope they bring both of these things back for Kingdom Hearts 3. It was also awesome because the plot of the game really made me get pumped for Kingdom Hearts 3, and that the end of this story ark that I have been following for years would finally reach its epic conclusion. |
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Affected by 'Laziness Syndrome'
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Metal Gear Magnemite |
Affected by 'Laziness Syndrome'
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06-16-13 10:41 AM
| ID: 818513 | 21 Words
| ID: 818513 | 21 Words
I heard about this game through all of the raving that Nintendo Power did about it. Man, I miss that magazine... |
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Affected by 'Laziness Syndrome'
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Metal Gear Magnemite |
Affected by 'Laziness Syndrome'
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06-16-13 10:31 AM
| ID: 818510 | 32 Words
| ID: 818510 | 32 Words
My first anime was Pokémon. Then it started moving around to different channels, and when I found it again I was at the age where the repetitiveness of the show was apparent. |
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Metal Gear Magnemite |
Affected by 'Laziness Syndrome'
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I'll have a little Viz, please. Thank you, generous soul! |
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Metal Gear Magnemite |
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06-15-13 01:53 PM
| ID: 817765 | 158 Words
| ID: 817765 | 158 Words
Alright, here is my save corruption story. I was playing a game called Rune Factory 2; basically Harvest Moon with monsters and dungeon crawling. Anyways, this game has two halves; the first half you play as an adult where you just farm and socialize and have to get married and have a kid to get past it. The second half you play as the first character's kid and you actually get to explore the dungeons and battle against monsters. Well, I had finally made it through the first half (which takes a really long time to beat) and was looking forward to finally getting to the dungeon crawling part of the game. Well, I played the multiplayer board game mini game with my brother, and then saved and turned off the game. Next time I went on, my save file was gone, and I got so frustrated that I don't think I've really played the game since then. |
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Metal Gear Magnemite |
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06-15-13 01:33 PM
| ID: 817741 | 82 Words
| ID: 817741 | 82 Words
Ha, yeah. I remember I was just doing my homework when I got the notification of this, and then my jaws dropped after realizing that this was legit. I had flashbacks of all of the Kingdom Hearts games that I had played, and am really looking forward to the conclusion of this story ark. I have to say, though, that I really feel sorry for the fans that passed up all of the handheld spinoffs. They are going to feel really lost. |
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Metal Gear Magnemite |
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06-15-13 01:25 PM
| ID: 817733 | 2007 Words
| ID: 817733 | 2007 Words
mariomon64
Level: 19





POSTS: 45/61
POST EXP: 12560
LVL EXP: 33921
CP: 1159.7
VIZ: 12897





POSTS: 45/61
POST EXP: 12560
LVL EXP: 33921
CP: 1159.7
VIZ: 12897

Likes: 1 Dislikes: 0
(Reviewer's Note: Yes, I know the enemies in this game are not really zombies, but I am still going to refer to them as that anyways; it just comes more naturally, and that is what I normally refer to them as anyways) First of all, this is not a survival horror game. Second of all, it is still a really fun game. This was one of the first games that I got on the PS3, and I have to say I don't regret it. This game gets a bad wrap for not being survival horror while supposedly being a Resident Evil game, but taken as it is it is still a really fun game, especially if you have a second person to play it with you. Gameplay/ addictiveness: This is definitely one of the best multiplayer experiences I have ever had in a game, right up there with Legend of Zelda: Four Swords Adventures. The entire game can be played in two player, and it really benefits it. I have been playing this game with my dad and we have both been having a great time. If you have another person to play with you, I would suggest playing it with them, as I hear that in single player the partner A.I. is pretty dumb. Anyways, the cooperativeness isn't like in many shooters with a two player option; there is a lot of team work and strategizing necessary in order to make it through many of the levels, and times when the two of the players are separated by the game. It is these moments that really shine and stand out for me. For example, there is one part where one of the players has to throw the other one up on a higher pathway so that they can go down it in order to get the key, and then some of the monsters attack the player that is still on the ground, so that person has to defend himself until the partner gets back. Another part has it so that one person is running around a zombie filled building while the other is in a safe one, and he can help out by sniping out the zombies in the other person's building. Moments like these come pretty frequent in the game, and it is just really awesome for the two players to be actually doing different things. The adventure is much more satisfying and epic with a friend experiencing it alongside you. The game itself plays pretty well. You can bring up your gun and fire pretty quickly when you are in a pinch. When you are in danger, you can run away pretty quickly by holding down the X button. Basically, it the controls are like your average 3rd person shooter. However, there are a couple of gripes that I have with the controls. For one, you cannot move around while you are firing. When shooting, you always stand completely still. This does add a little to the strategy of where to fire, and does add to the need of partners watching each other's backs, but it would have been nice if you could at least move a little. This is a pretty minor complaint, really, except for one circumstance; reloading. This rule still stands when you are reloading. Many times I have died from a one-hit killing chainsaw guy because I was busy reloading my sniper rifle. Some of the guns take a few seconds to reload, and during that time you are a sitting duck. You can't move around and you can't cancel the action. This means you really have to pay attention to your ammo, because if you are going to shoot a powerful enemy to slow him down a little, but end up reloading, you're pretty much dead there. It can also get annoying when the only way you can crouch is when you make it to a context sensitive area. It can be a bother when you are under machine gun fire while standing up near a waist-high wall, but you can't crouch behind it because the context sensitive command hasn't come up. Other than that, the controls are fine. While this game plays a lot like Resident Evil 4, it really is more action oriented. Now, I have not played that many Resident Evil games; before I got this I had started playing Code: Veronica and have recently gotten Revelations on the 3DS (which, surprisingly, has scared me many times). After playing some of Code: Veronica, I was expecting this to be scary, too. However, I felt relatively safe behind my array of weaponry in the daylight in wide open spaces. This game is more about blasting the heads off of zombies that are trying to get at you, with ammunition being available everywhere. The zombies are really more like normal enemies than things that will scare you, although some do have some pretty neat designs. They can use weapons, and run at you angrily. They will come at you in mobs, but can be dispatched of with enough skill and ammunition. The action is pretty intense in this game. There are some quick-time moments in the game, but some of them do work, and they are pretty short and far between. But, to be honest, I do rather enjoy t when there is a cutscene with quick-time events. It keeps you in the game and attentive, rather than watching the characters do stuff on their own and knowing that they will make it through. Graphics/ Design: This game is really nice to look at. The lighting is truly superb, as when you are walking around the desert in the daytime, the sunlight really seems intense. When you are walking through a barely lit cave, it really feels somewhat dark and eerie. The character animations are smooth, too, moving pretty realistically and smooth. You don't really see the motion faze like in some other games; they just smoothly change actions when you need them to. I have not really experienced any frame rate problems with this game, either, which is always a good thing. There is a wide variety of places that you will visit in this game; from a modern African city, to a primitive village in the swamps, to some ancient ruins. The wide variety of scenery really does keep the game feel fresh, as all of these new locations are all interesting to look at and change up the feel a bit. As I said before, the lighting in all of these places is done really well, and it just really makes you want to see more of this game. The enemy models in this game are really awesome as well. Sure, you got the typical humanoid monsters that run around with weapons, and are really only distinguishable as non-human through the look of their eyes, but they do get better. Sometimes, when their heads are blown off, a giant snake will come out of their neck, or a winged monster will come out and fly around. One enemy has sort of a bag over their head, is really tall, and runs around with a chainsaw. There is even a giant Kraken-like monster to fight along the way. The variety of enemy in this game is pretty vast, and very welcome. It would just be boring to spend the whole game fighting monsters that pretty much look like humans, after all. Sound: The sound effects in this game are really satisfying. There is nothing quite like pointing a sniper rifle at a zombie's head, hearing the "crack" as the gun is fired, and hearing a satisfying "boom" as the creatures head flies in five different directions. It really satisfies the savage, barbaric part of our brains that enjoys the violence in video games (hey, its not pretty, but it's true). The shouts of the zombies as they start coming to attack really do keep you on your toes as you know you are about to get into some heavy action, and can build up a little suspense as you initially aren't sure where they will be coming from. As far as voice acting goes, there isn't that much to say. It's pretty good; not terrible, but not really award winning. I mean, it's still better than in the original (as well as the dialogue). No Jill-sandwiches here! I did, however, really enjoy the voice acting for Irving, the mad scientist in the game. It sort of reminded me of Little Kuriboh's impersonation of Joey Wheeler in the Yugioh Abridged Series, if he had inhaled a lot of helium before hand. Story: There really isn't much to say about the story, either. It's sort of slow for most of the game, as you are just looking for and chasing around the scientist guy. There is much more gameplay here than story, basically. However, the story does pick up once you get towards the last act of the game, but I don't want to spoil that for anyone. The story takes such a backseat during the bulk of the game that when Chris Redfield proclaims "We've made it to the Oil Refinery", I asked "Why were we going to the oil refinery?" However, the plot does take it up a notch towards the end and I had such fun playing the game and fighting through hordes of zombies alongside my dad, that I didn't really mind. I actually looked forward to what challenge would be around the corner rather hoping for some plot progression. This game is more about the experience than the story, and I am alright with that. Depth: This game is a game well worth your money. It is really long, and fun. The levels are really big and this game just takes a long time to beat, which I'm glad it does. There are also a wide variety of weapons you can pick up, from a shotgun, to a grenade launcher, to a sniper rifle and more. This encourages exploration within the environments, as while you can buy these things in the store that comes up on the preparation screen between levels, they are really expensive. You can also find a bunch of treasures if you look around enough, which can be sold for good money and are pretty fun to find. There is also a really good variety of gameplay here; one level has you looking for items to open a gate while riding around between different locations via motorboat. This level sort of reminded me of The Legend of Zelda: The Windwaker, and was one of my favorite parts of the game. There are also portions where one player has to cover fire for the other player as they are away from danger, which I actually don't really care for in single player games, but here where it is a friend of yours that you are protecting, it makes it a lot more satisfying. Conclusion: While I do have some minor gripes with some of the choices for controls in this game, Resident Evil 5 is actually a really fun action game. It has some of the best cooperative action that I have ever seen in a video game, and looks amazing. The moments where you have to strategize how to get through a certain part really shine through as the most memorable parts of the game. While this game's story really takes a backseat, the gameplay really makes up for that, especially if you are playing this with a friend. As long as you have someone to play this with and you really enjoy cooperative gameplay, I would have to say that this game is a must buy. It really feels like you and the other person are going on an adventure together, and it is just a blast. Sure, it may not be the survival horror that the Resident Evil series is known for, but this game is still really fun and should not be overlooked just because of that. First of all, this is not a survival horror game. Second of all, it is still a really fun game. This was one of the first games that I got on the PS3, and I have to say I don't regret it. This game gets a bad wrap for not being survival horror while supposedly being a Resident Evil game, but taken as it is it is still a really fun game, especially if you have a second person to play it with you. Gameplay/ addictiveness: This is definitely one of the best multiplayer experiences I have ever had in a game, right up there with Legend of Zelda: Four Swords Adventures. The entire game can be played in two player, and it really benefits it. I have been playing this game with my dad and we have both been having a great time. If you have another person to play with you, I would suggest playing it with them, as I hear that in single player the partner A.I. is pretty dumb. Anyways, the cooperativeness isn't like in many shooters with a two player option; there is a lot of team work and strategizing necessary in order to make it through many of the levels, and times when the two of the players are separated by the game. It is these moments that really shine and stand out for me. For example, there is one part where one of the players has to throw the other one up on a higher pathway so that they can go down it in order to get the key, and then some of the monsters attack the player that is still on the ground, so that person has to defend himself until the partner gets back. Another part has it so that one person is running around a zombie filled building while the other is in a safe one, and he can help out by sniping out the zombies in the other person's building. Moments like these come pretty frequent in the game, and it is just really awesome for the two players to be actually doing different things. The adventure is much more satisfying and epic with a friend experiencing it alongside you. The game itself plays pretty well. You can bring up your gun and fire pretty quickly when you are in a pinch. When you are in danger, you can run away pretty quickly by holding down the X button. Basically, it the controls are like your average 3rd person shooter. However, there are a couple of gripes that I have with the controls. For one, you cannot move around while you are firing. When shooting, you always stand completely still. This does add a little to the strategy of where to fire, and does add to the need of partners watching each other's backs, but it would have been nice if you could at least move a little. This is a pretty minor complaint, really, except for one circumstance; reloading. This rule still stands when you are reloading. Many times I have died from a one-hit killing chainsaw guy because I was busy reloading my sniper rifle. Some of the guns take a few seconds to reload, and during that time you are a sitting duck. You can't move around and you can't cancel the action. This means you really have to pay attention to your ammo, because if you are going to shoot a powerful enemy to slow him down a little, but end up reloading, you're pretty much dead there. It can also get annoying when the only way you can crouch is when you make it to a context sensitive area. It can be a bother when you are under machine gun fire while standing up near a waist-high wall, but you can't crouch behind it because the context sensitive command hasn't come up. Other than that, the controls are fine. While this game plays a lot like Resident Evil 4, it really is more action oriented. Now, I have not played that many Resident Evil games; before I got this I had started playing Code: Veronica and have recently gotten Revelations on the 3DS (which, surprisingly, has scared me many times). After playing some of Code: Veronica, I was expecting this to be scary, too. However, I felt relatively safe behind my array of weaponry in the daylight in wide open spaces. This game is more about blasting the heads off of zombies that are trying to get at you, with ammunition being available everywhere. The zombies are really more like normal enemies than things that will scare you, although some do have some pretty neat designs. They can use weapons, and run at you angrily. They will come at you in mobs, but can be dispatched of with enough skill and ammunition. The action is pretty intense in this game. There are some quick-time moments in the game, but some of them do work, and they are pretty short and far between. But, to be honest, I do rather enjoy t when there is a cutscene with quick-time events. It keeps you in the game and attentive, rather than watching the characters do stuff on their own and knowing that they will make it through. Graphics/ Design: This game is really nice to look at. The lighting is truly superb, as when you are walking around the desert in the daytime, the sunlight really seems intense. When you are walking through a barely lit cave, it really feels somewhat dark and eerie. The character animations are smooth, too, moving pretty realistically and smooth. You don't really see the motion faze like in some other games; they just smoothly change actions when you need them to. I have not really experienced any frame rate problems with this game, either, which is always a good thing. There is a wide variety of places that you will visit in this game; from a modern African city, to a primitive village in the swamps, to some ancient ruins. The wide variety of scenery really does keep the game feel fresh, as all of these new locations are all interesting to look at and change up the feel a bit. As I said before, the lighting in all of these places is done really well, and it just really makes you want to see more of this game. The enemy models in this game are really awesome as well. Sure, you got the typical humanoid monsters that run around with weapons, and are really only distinguishable as non-human through the look of their eyes, but they do get better. Sometimes, when their heads are blown off, a giant snake will come out of their neck, or a winged monster will come out and fly around. One enemy has sort of a bag over their head, is really tall, and runs around with a chainsaw. There is even a giant Kraken-like monster to fight along the way. The variety of enemy in this game is pretty vast, and very welcome. It would just be boring to spend the whole game fighting monsters that pretty much look like humans, after all. Sound: The sound effects in this game are really satisfying. There is nothing quite like pointing a sniper rifle at a zombie's head, hearing the "crack" as the gun is fired, and hearing a satisfying "boom" as the creatures head flies in five different directions. It really satisfies the savage, barbaric part of our brains that enjoys the violence in video games (hey, its not pretty, but it's true). The shouts of the zombies as they start coming to attack really do keep you on your toes as you know you are about to get into some heavy action, and can build up a little suspense as you initially aren't sure where they will be coming from. As far as voice acting goes, there isn't that much to say. It's pretty good; not terrible, but not really award winning. I mean, it's still better than in the original (as well as the dialogue). No Jill-sandwiches here! I did, however, really enjoy the voice acting for Irving, the mad scientist in the game. It sort of reminded me of Little Kuriboh's impersonation of Joey Wheeler in the Yugioh Abridged Series, if he had inhaled a lot of helium before hand. Story: There really isn't much to say about the story, either. It's sort of slow for most of the game, as you are just looking for and chasing around the scientist guy. There is much more gameplay here than story, basically. However, the story does pick up once you get towards the last act of the game, but I don't want to spoil that for anyone. The story takes such a backseat during the bulk of the game that when Chris Redfield proclaims "We've made it to the Oil Refinery", I asked "Why were we going to the oil refinery?" However, the plot does take it up a notch towards the end and I had such fun playing the game and fighting through hordes of zombies alongside my dad, that I didn't really mind. I actually looked forward to what challenge would be around the corner rather hoping for some plot progression. This game is more about the experience than the story, and I am alright with that. Depth: This game is a game well worth your money. It is really long, and fun. The levels are really big and this game just takes a long time to beat, which I'm glad it does. There are also a wide variety of weapons you can pick up, from a shotgun, to a grenade launcher, to a sniper rifle and more. This encourages exploration within the environments, as while you can buy these things in the store that comes up on the preparation screen between levels, they are really expensive. You can also find a bunch of treasures if you look around enough, which can be sold for good money and are pretty fun to find. There is also a really good variety of gameplay here; one level has you looking for items to open a gate while riding around between different locations via motorboat. This level sort of reminded me of The Legend of Zelda: The Windwaker, and was one of my favorite parts of the game. There are also portions where one player has to cover fire for the other player as they are away from danger, which I actually don't really care for in single player games, but here where it is a friend of yours that you are protecting, it makes it a lot more satisfying. Conclusion: While I do have some minor gripes with some of the choices for controls in this game, Resident Evil 5 is actually a really fun action game. It has some of the best cooperative action that I have ever seen in a video game, and looks amazing. The moments where you have to strategize how to get through a certain part really shine through as the most memorable parts of the game. While this game's story really takes a backseat, the gameplay really makes up for that, especially if you are playing this with a friend. As long as you have someone to play this with and you really enjoy cooperative gameplay, I would have to say that this game is a must buy. It really feels like you and the other person are going on an adventure together, and it is just a blast. Sure, it may not be the survival horror that the Resident Evil series is known for, but this game is still really fun and should not be overlooked just because of that. |
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Metal Gear Magnemite |
Affected by 'Laziness Syndrome'
Registered: 08-12-11
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06-14-13 11:21 PM
| ID: 817467 | 13 Words
| ID: 817467 | 13 Words
D is for Dark Samus; Samus's evil doppelganger in the Metroid Prime trilogy. |
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Affected by 'Laziness Syndrome'
Registered: 08-12-11
Last Post: 3948 days
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Metal Gear Magnemite |
Affected by 'Laziness Syndrome'
Registered: 08-12-11
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06-14-13 11:08 PM
| ID: 817461 | 266 Words
| ID: 817461 | 266 Words
This question was a real no brainer for me; I had to choose Ice King. I love the way his character is developed throughout the show. At the beginning he just seems like your generic Princess stealing ne'er do well, albeit with some really funny dialogue. Then, as the show progresses we really get to see how he got that way and how he was in the past. We see how he was a regular human who came in contact with the crown, which drove him insane and let him live forever. This makes him one of the most convincing tragic characters I have ever seen. Then, some more interesting characterization comes in more recent episodes, where we get to see how Marceline knew him before he completely lost it. While before, it was just sort of an interesting plot point, after seeing Marceline's reactions it really lets us see him in a different light. On top of the character development, Ice King is just an all around hilarious character. When he comes onto the screen, you never really know what he is going to say or do. On top of that, this character is one that nerds who are terrible at getting a girlfriend (me included) can connect to. At times we see him genuinely upset over his loneliness, and sometimes when it seems like he could get into one he screws it up through his own actions. Also, he's voiced by Tom Kenny. It doesn't get much better than that! Bottom line; Ice King is one of my favorite cartoon characters of all time. |
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Affected by 'Laziness Syndrome'
Registered: 08-12-11
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Metal Gear Magnemite |
Affected by 'Laziness Syndrome'
Registered: 08-12-11
Last Post: 3948 days
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06-14-13 10:57 PM
| ID: 817456 | 121 Words
| ID: 817456 | 121 Words
From what I've seen, I'd give it a 6/10. While at times it actually did make me laugh, it was sort of painful to watch. All of the characters from the cartoon and comics had gone to just being silly, somewhat unrecognizable characters. However, I suppose if it was really necessary to make a comedy cartoon about established superheroes, I suppose Teen Titans would have been the best choice, as the characters are mainly adolescents and can be identified with by the target better than, say, Batman. Anyways, this show is basically you're average cartoon comedy. There are much better humorous shows on television, like Adventure Time, Regular Show, or Phineas and Ferb, that I would suggest watching over this one. |
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Affected by 'Laziness Syndrome'
Registered: 08-12-11
Last Post: 3948 days
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Metal Gear Magnemite |
Affected by 'Laziness Syndrome'
Registered: 08-12-11
Last Post: 3948 days
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