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10-11-25 10:28 PM

211 Posts Found by Deadman9001

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10-16-14 08:21 PM
| ID: 1092379 | 218 Words

Deadman9001
Level: 33

POSTS: 191/211
POST EXP: 28725
LVL EXP: 224501
CP: 529.6
VIZ: 19917

Me and my Stream crew had just finished using 1964 to stream Ocarina of Time without any major video issues.  I am also able to use VGA for Fire Emblem also no issues (aside from pausing when you tab out). Now when I try to play Majora's Mask on the stream i have 2 issues.  Mupen64 runs just fine on my screen, no issues there, music plays everythings good.  Except for the game capture.  What everyone else gets to see is the lovely vizzed.com loading screen, instead of the actual game, no matter how many times I reload or restart.  I then go to good 'ole 1964 hoping for an easy fix..but I was wrong.  As it lists, it has graphical issues...so the game takes idk 4 times longer to load, but is the only one of the two versions that shows twitch what I am watching.  Essentially, I can't stream the game without either letting them hear and watch my reaction to the game, or watching a really lagged version of the game.  I need some help guys, as most of my small fanbase prefers watching me play Zelda, and we had plans to go right into Majora before going to the other games on the site.  

thank you for any advice you are able to give
Me and my Stream crew had just finished using 1964 to stream Ocarina of Time without any major video issues.  I am also able to use VGA for Fire Emblem also no issues (aside from pausing when you tab out). Now when I try to play Majora's Mask on the stream i have 2 issues.  Mupen64 runs just fine on my screen, no issues there, music plays everythings good.  Except for the game capture.  What everyone else gets to see is the lovely vizzed.com loading screen, instead of the actual game, no matter how many times I reload or restart.  I then go to good 'ole 1964 hoping for an easy fix..but I was wrong.  As it lists, it has graphical issues...so the game takes idk 4 times longer to load, but is the only one of the two versions that shows twitch what I am watching.  Essentially, I can't stream the game without either letting them hear and watch my reaction to the game, or watching a really lagged version of the game.  I need some help guys, as most of my small fanbase prefers watching me play Zelda, and we had plans to go right into Majora before going to the other games on the site.  

thank you for any advice you are able to give
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Affected by 'Laziness Syndrome'

Registered: 02-02-11
Location: Death Valley
Last Post: 3997 days
Last Active: 1109 days

10-11-14 03:51 PM
| ID: 1089374 | 122 Words

Deadman9001
Level: 33

POSTS: 190/211
POST EXP: 28725
LVL EXP: 224501
CP: 529.6
VIZ: 19917

yourteammate25 :

I do something similar with my controls, but I try to recreate the n64 controller on the xbox 360.

I use the directional pad for the c buttons, a and b of course still do a and b functions, I have RB for map toggle, and RT for Z target, as I used my right middle finger for Z or index.  LB is shield, Look around is directional button up.  How do I aim? Well funky controls, it kinda just turns into an airplane simulator to aim, where down is aim up and up is aim down.  I think it puts a nice spin on the game, but unfortunately I am not the same caliber, just no substitute for n64 controller
yourteammate25 :

I do something similar with my controls, but I try to recreate the n64 controller on the xbox 360.

I use the directional pad for the c buttons, a and b of course still do a and b functions, I have RB for map toggle, and RT for Z target, as I used my right middle finger for Z or index.  LB is shield, Look around is directional button up.  How do I aim? Well funky controls, it kinda just turns into an airplane simulator to aim, where down is aim up and up is aim down.  I think it puts a nice spin on the game, but unfortunately I am not the same caliber, just no substitute for n64 controller
Trusted Member

Affected by 'Laziness Syndrome'

Registered: 02-02-11
Location: Death Valley
Last Post: 3997 days
Last Active: 1109 days

10-08-14 08:11 PM
| ID: 1088083 | 167 Words

Deadman9001
Level: 33

POSTS: 189/211
POST EXP: 28725
LVL EXP: 224501
CP: 529.6
VIZ: 19917

Davideo7 : Thank you sir for the add, Will be streaming Thursdays and Saturdays ISP pending, if you want more detailed you'll have to check the stream for times as I update when I have a guess at time, and we stream every night again ISP pending, somethings my internet hates me xD


Edit: I streamed yesterday, and noticed when I logged in today, that on here it states I streamed 0 minutes... I'm pretty sure I streamed about 3 hours yesterday, so I'm not sure if there is a bug with all the adds you've done with streaming or not, and I'm not mad that I didn't get Viz for streaming or stuff, but I figured I'd let you know Davideo, My chat box works fine, I stream Ocarina of Time, with chatbox, and actually chat with people on the ingame chat during the stream, but again just letting you know, could be some kinda bug out, i'm just happy my computer lets me stream vizzed.com
Davideo7 : Thank you sir for the add, Will be streaming Thursdays and Saturdays ISP pending, if you want more detailed you'll have to check the stream for times as I update when I have a guess at time, and we stream every night again ISP pending, somethings my internet hates me xD


Edit: I streamed yesterday, and noticed when I logged in today, that on here it states I streamed 0 minutes... I'm pretty sure I streamed about 3 hours yesterday, so I'm not sure if there is a bug with all the adds you've done with streaming or not, and I'm not mad that I didn't get Viz for streaming or stuff, but I figured I'd let you know Davideo, My chat box works fine, I stream Ocarina of Time, with chatbox, and actually chat with people on the ingame chat during the stream, but again just letting you know, could be some kinda bug out, i'm just happy my computer lets me stream vizzed.com
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Affected by 'Laziness Syndrome'

Registered: 02-02-11
Location: Death Valley
Last Post: 3997 days
Last Active: 1109 days

10-04-14 08:41 PM
| ID: 1086562 | 35 Words

Deadman9001
Level: 33

POSTS: 188/211
POST EXP: 28725
LVL EXP: 224501
CP: 529.6
VIZ: 19917

Davideo7 : My stream is on Twitch.tv and my stream channel is Deadman900l.  The link is www.twitch.tv/deadman9001. I have sent the viz, I don't stream to often, although I'm trying to change that. Laptop Twitchers unite!
Davideo7 : My stream is on Twitch.tv and my stream channel is Deadman900l.  The link is www.twitch.tv/deadman9001. I have sent the viz, I don't stream to often, although I'm trying to change that. Laptop Twitchers unite!
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Affected by 'Laziness Syndrome'

Registered: 02-02-11
Location: Death Valley
Last Post: 3997 days
Last Active: 1109 days

03-22-14 10:50 AM
| ID: 993147 | 287 Words

Deadman9001
Level: 33

POSTS: 187/211
POST EXP: 28725
LVL EXP: 224501
CP: 529.6
VIZ: 19917

Likes: 1  Dislikes: 0
While our ratings differ on our reviews, I did like listening to your perspective.  While I won't go all technical on some of your word choices, it is your review and you are most likely proud of it, as you should be.  Making it so long without repeating over and over the same things for each category is especially a plus for you. 

One thing I think you could work on when you write your future reviews is, rating placement.  
Most of us who will comment or review your review have most likely played the game ourselves, and enjoy reading about other peoples experiences with the game, positively or negatively (as long as you back it up).  But the main reason to write the review is to inspire the countless many who have no clue what Fire Emblem is, to try the game out for themselves.  While you do so nicely with the words, you don't quite put your ratings in an easy to find place.  When I read your review the first time, I thought you were giving Graphics a 7/10 when I noticed, unlike most reviews, the rating wasn't right next to the category.  

You changed up the order of the categories, which is always something good to try!  I applaud you for it.  However when you put ratings in your reviews, try to make it obvious for the reader what the rating is.  Maybe make sure it is either at the beginning after the category name, at the end of the category, just make it stand out from the rest of your opinion.  

I enjoyed reading through your review, and I hope you continue writing! Just figured I'd give you a pointer or two 
While our ratings differ on our reviews, I did like listening to your perspective.  While I won't go all technical on some of your word choices, it is your review and you are most likely proud of it, as you should be.  Making it so long without repeating over and over the same things for each category is especially a plus for you. 

One thing I think you could work on when you write your future reviews is, rating placement.  
Most of us who will comment or review your review have most likely played the game ourselves, and enjoy reading about other peoples experiences with the game, positively or negatively (as long as you back it up).  But the main reason to write the review is to inspire the countless many who have no clue what Fire Emblem is, to try the game out for themselves.  While you do so nicely with the words, you don't quite put your ratings in an easy to find place.  When I read your review the first time, I thought you were giving Graphics a 7/10 when I noticed, unlike most reviews, the rating wasn't right next to the category.  

You changed up the order of the categories, which is always something good to try!  I applaud you for it.  However when you put ratings in your reviews, try to make it obvious for the reader what the rating is.  Maybe make sure it is either at the beginning after the category name, at the end of the category, just make it stand out from the rest of your opinion.  

I enjoyed reading through your review, and I hope you continue writing! Just figured I'd give you a pointer or two 
Trusted Member

Affected by 'Laziness Syndrome'

Registered: 02-02-11
Location: Death Valley
Last Post: 3997 days
Last Active: 1109 days
Deadman9001
Level: 33

POSTS: 186/211
POST EXP: 28725
LVL EXP: 224501
CP: 529.6
VIZ: 19917

As someone who has spent 21 years inhaling smoke and had some alcoholic beverages, I think if I were ever to become one, I'd be an alcoholic.  Give me some Coke and Crown Royal and I will be all set destroying my liver, rather than cough all the time.  The only problem is, Smoking cost less usually, so if you were on a tight budget and had to choose, well there you go.

Don't do either though, instead of wasting your money on that pay Dave with that donation button :p waste money on things that matter! 
As someone who has spent 21 years inhaling smoke and had some alcoholic beverages, I think if I were ever to become one, I'd be an alcoholic.  Give me some Coke and Crown Royal and I will be all set destroying my liver, rather than cough all the time.  The only problem is, Smoking cost less usually, so if you were on a tight budget and had to choose, well there you go.

Don't do either though, instead of wasting your money on that pay Dave with that donation button :p waste money on things that matter! 
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Affected by 'Laziness Syndrome'

Registered: 02-02-11
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02-21-14 09:46 PM
| ID: 979451 | 313 Words

Deadman9001
Level: 33

POSTS: 185/211
POST EXP: 28725
LVL EXP: 224501
CP: 529.6
VIZ: 19917

thephantombrain:

In my opinion if you want to start playing a Fire Emblem game in the Retro Gaming room, I would go with
Fire Emblem?(Sword of Flames/Blazing Sword) ?There isn't a lot of grinding outside of arena matches which they teach you about in the game. ?Since you are new to the series I would start with Lyn's Story/Campaign to get down the basics and you can choose either Hector or Eliwoods story after if you wish to continue. ?The game is the best out of the three GBA titles in my opinion, and once you finish that you can either go to its canonical sequel Sword of Seals (FE6) or Sacred Stones. ?Don't knock on Sacred Stones too much, it was my intro game to the series and I felt it was a very wonderful work of art. ?Unfortunately by only going out of the RGR you will miss out on some of the other amazing titles that were released later on, like Path of Radiance and Radiant Dawn, as well as seemingly everyones favorite Awakening. ?

Good to see someone wants to give this series a try, I guarantee that you will not be disappointed with your decision! ?
I'm not really sure what mrfe would recommend, but as an experienced player of the Fire Emblem series this is what I recommend you go with, and maybe you will branch out to what is currently out on the market now a days. I'm not sure if any of the older games are on here as they are all Japanese only releases up to Fire Emblem, so feel free to check the three that I know are offered on here!  And if you like the original three games there are a couple highly rated hacks on the site as well, haven't played them yet but they should still be fun to try
thephantombrain:

In my opinion if you want to start playing a Fire Emblem game in the Retro Gaming room, I would go with
Fire Emblem?(Sword of Flames/Blazing Sword) ?There isn't a lot of grinding outside of arena matches which they teach you about in the game. ?Since you are new to the series I would start with Lyn's Story/Campaign to get down the basics and you can choose either Hector or Eliwoods story after if you wish to continue. ?The game is the best out of the three GBA titles in my opinion, and once you finish that you can either go to its canonical sequel Sword of Seals (FE6) or Sacred Stones. ?Don't knock on Sacred Stones too much, it was my intro game to the series and I felt it was a very wonderful work of art. ?Unfortunately by only going out of the RGR you will miss out on some of the other amazing titles that were released later on, like Path of Radiance and Radiant Dawn, as well as seemingly everyones favorite Awakening. ?

Good to see someone wants to give this series a try, I guarantee that you will not be disappointed with your decision! ?
I'm not really sure what mrfe would recommend, but as an experienced player of the Fire Emblem series this is what I recommend you go with, and maybe you will branch out to what is currently out on the market now a days. I'm not sure if any of the older games are on here as they are all Japanese only releases up to Fire Emblem, so feel free to check the three that I know are offered on here!  And if you like the original three games there are a couple highly rated hacks on the site as well, haven't played them yet but they should still be fun to try
Trusted Member

Affected by 'Laziness Syndrome'

Registered: 02-02-11
Location: Death Valley
Last Post: 3997 days
Last Active: 1109 days

02-20-14 02:18 PM
| ID: 978859 | 1082 Words

Deadman9001
Level: 33

POSTS: 184/211
POST EXP: 28725
LVL EXP: 224501
CP: 529.6
VIZ: 19917

Fire Emblem, a fabled series of medieval turn-based strategy games finally hits the mobile market with the game Fire Emblem: Sword of Seals.  This game would be the last Japan only release of a Fire Emblem game as its canonical prequel (known today in Western Markets as Fire Emblem, or Fire Emblem: The Sword of Flame) would be the first of the series to flood Europe and North America.  The game features class advancements, a story arch that leads the player on a journey, as well as the Perma-Death mechanic that gives the series its uniqueness.  Turn-based play, grid path movements, weapon damage as well as RPG elements advance the battles along.  Cutscenes and music are the driving force behind this historic game despite a lack of voice acting.

Story: 7
As an avid Fire Emblem fan of the games released to North America, it took me many tries to find any games made prior to Sword of Flames.  After finding Sword of Seals on an emulator with English translation (not Vizzed at the time) it was time to dive into the game.  Sword of Seals takes place on Elibe, the same continent as its canonical prequel known today in short as FE7 years after the events of FE7.  Eliwood, Hector and their children have grown older having you play as the main protagonist Roy, son of Eliwood during a time of war.  Bern the kingdom of the east has invaded neighboring countries for an unknown reason, it is up to you to stop the war and bring peace back to the land.  
For a game that canonically follows FE7, Sword of Seals story line felt rather poor.  Characters didn't have a lot of detail, and the dialogue feels a little rushed.  This game could Easily be the best Fire Emblem on hand held device, even topping Awakening, despite lacking all the features.  However Dialogue and the overall story was lacking in this game, compared to the games that followed.  Whether this is due to poor translation between the Official Japanese title and the English version that found its way on Vizzed, or the entire title failing to provide the epic tale, I could not rate the game any higher. There seem to be a few plot holes that are able to rear their ugly heads in a game that should only receive a 9.9 or 10 rating.

Depth: 8
Lacking the features that would come in later games like Fire Emblem: Sacred Stones, this games depth still did well.  The game has a nice amount of chapters to keep the player hooked for hours, despite the lower quality of the story.  The player still has the ability to level characters to 10-20 and use class changing items to advance the rank of their troops to newer heights, as well as grind away in the arena to gain gold and valuable experience.  Without an overworld map to freely travel on, this game and its prequel were not as in depth with gameplay as Sacred Stones, however this in itself provided added challenge to the game.  If you have played Fire Emblem: The Sword of Flame The battlegrounds will look familiar as well as the backstory to the main characters who return here.  

Difficulty: 9
While this game isn't nearly as difficult to play through as the two world wide releases of the game, trying to keep your characters alive is still a difficult challenge.  A missed swing, an unexpected Critical Hit or a troublesome priest healing the boss from afar could ruin your adventure and goal to keep everyone alive.  However this is what makes the Fire Emblem series so great, that you have to develop characters to survive, and you generally get attached to them.

Graphics: 9
Sword of Seals was released one year after the Game Boy Advanced came to Japan, as such the graphics to this game were already starting to push the boundaries of the system, as only a few years before gamers saw far less color on the handhelds.  Most handhelds had the top down style with sprites represented on the screen, but unlike games such as Pokemon, this game switched easily between the overview map and the fight screen with animated cutscenes showing the results of the attacks.  Not even Pokemon's graphics showed an attack actually land on the opponent or the opponent actually dodging the attack.  it was cutting edge, which is even shown off more with the unique critical hit attacks per class. 

Sound: 10
The music of this game really trumps the handheld games that followed it on Game Boy Advanced.  Not a single track is any less exciting to listen to than the rest.  Music was what really made this game shine, and players remember the soundtracks of the series very well.  With a soundtrack of over 80+ clips to chose from this games audio was not very repetitive, but very catchy.

Addictiveness: 10 
Fire Emblem is the one series that I can never put down, regardless of the title or what features are included.  These games have been very exciting and demanding with the perma-death mechanic driving players to play complete games without losing a character.  The Strategy involved in completing the game demands your full attention, as there is never really a dull moment despite the lower quality of the story. 

Overall: 9.2
After everything, this game really wants to be the perfect game for you.  It does everything and more than what you'd expect from a title from early 2002 on a handheld console.  If it wasn't for the strange lapses in the dialogue and story department this game would easily be the best Fire Emblem title on GBA, and be a top choice for best game ever on any console for the series.  Fire Emblem is my favorite series of games, but having played Sword of Flames prior to playing this Japanese exclusive, I have to say that Fire Emblem #7 is a better game overall than Fire Emblem #6.  This title should be the best of the three games released on GBA, but sadly it is the worst of the bunch.  In saying that though, this game still rivals some of the better titles of any other game out there today.  Pick this game up on Vizzed and give it a go! If you need to follow canon (you gotta play Fable 2 before Fable 3) finish up Fire Emblem #7 before you try this game out.  
Fire Emblem, a fabled series of medieval turn-based strategy games finally hits the mobile market with the game Fire Emblem: Sword of Seals.  This game would be the last Japan only release of a Fire Emblem game as its canonical prequel (known today in Western Markets as Fire Emblem, or Fire Emblem: The Sword of Flame) would be the first of the series to flood Europe and North America.  The game features class advancements, a story arch that leads the player on a journey, as well as the Perma-Death mechanic that gives the series its uniqueness.  Turn-based play, grid path movements, weapon damage as well as RPG elements advance the battles along.  Cutscenes and music are the driving force behind this historic game despite a lack of voice acting.

Story: 7
As an avid Fire Emblem fan of the games released to North America, it took me many tries to find any games made prior to Sword of Flames.  After finding Sword of Seals on an emulator with English translation (not Vizzed at the time) it was time to dive into the game.  Sword of Seals takes place on Elibe, the same continent as its canonical prequel known today in short as FE7 years after the events of FE7.  Eliwood, Hector and their children have grown older having you play as the main protagonist Roy, son of Eliwood during a time of war.  Bern the kingdom of the east has invaded neighboring countries for an unknown reason, it is up to you to stop the war and bring peace back to the land.  
For a game that canonically follows FE7, Sword of Seals story line felt rather poor.  Characters didn't have a lot of detail, and the dialogue feels a little rushed.  This game could Easily be the best Fire Emblem on hand held device, even topping Awakening, despite lacking all the features.  However Dialogue and the overall story was lacking in this game, compared to the games that followed.  Whether this is due to poor translation between the Official Japanese title and the English version that found its way on Vizzed, or the entire title failing to provide the epic tale, I could not rate the game any higher. There seem to be a few plot holes that are able to rear their ugly heads in a game that should only receive a 9.9 or 10 rating.

Depth: 8
Lacking the features that would come in later games like Fire Emblem: Sacred Stones, this games depth still did well.  The game has a nice amount of chapters to keep the player hooked for hours, despite the lower quality of the story.  The player still has the ability to level characters to 10-20 and use class changing items to advance the rank of their troops to newer heights, as well as grind away in the arena to gain gold and valuable experience.  Without an overworld map to freely travel on, this game and its prequel were not as in depth with gameplay as Sacred Stones, however this in itself provided added challenge to the game.  If you have played Fire Emblem: The Sword of Flame The battlegrounds will look familiar as well as the backstory to the main characters who return here.  

Difficulty: 9
While this game isn't nearly as difficult to play through as the two world wide releases of the game, trying to keep your characters alive is still a difficult challenge.  A missed swing, an unexpected Critical Hit or a troublesome priest healing the boss from afar could ruin your adventure and goal to keep everyone alive.  However this is what makes the Fire Emblem series so great, that you have to develop characters to survive, and you generally get attached to them.

Graphics: 9
Sword of Seals was released one year after the Game Boy Advanced came to Japan, as such the graphics to this game were already starting to push the boundaries of the system, as only a few years before gamers saw far less color on the handhelds.  Most handhelds had the top down style with sprites represented on the screen, but unlike games such as Pokemon, this game switched easily between the overview map and the fight screen with animated cutscenes showing the results of the attacks.  Not even Pokemon's graphics showed an attack actually land on the opponent or the opponent actually dodging the attack.  it was cutting edge, which is even shown off more with the unique critical hit attacks per class. 

Sound: 10
The music of this game really trumps the handheld games that followed it on Game Boy Advanced.  Not a single track is any less exciting to listen to than the rest.  Music was what really made this game shine, and players remember the soundtracks of the series very well.  With a soundtrack of over 80+ clips to chose from this games audio was not very repetitive, but very catchy.

Addictiveness: 10 
Fire Emblem is the one series that I can never put down, regardless of the title or what features are included.  These games have been very exciting and demanding with the perma-death mechanic driving players to play complete games without losing a character.  The Strategy involved in completing the game demands your full attention, as there is never really a dull moment despite the lower quality of the story. 

Overall: 9.2
After everything, this game really wants to be the perfect game for you.  It does everything and more than what you'd expect from a title from early 2002 on a handheld console.  If it wasn't for the strange lapses in the dialogue and story department this game would easily be the best Fire Emblem title on GBA, and be a top choice for best game ever on any console for the series.  Fire Emblem is my favorite series of games, but having played Sword of Flames prior to playing this Japanese exclusive, I have to say that Fire Emblem #7 is a better game overall than Fire Emblem #6.  This title should be the best of the three games released on GBA, but sadly it is the worst of the bunch.  In saying that though, this game still rivals some of the better titles of any other game out there today.  Pick this game up on Vizzed and give it a go! If you need to follow canon (you gotta play Fable 2 before Fable 3) finish up Fire Emblem #7 before you try this game out.  
Trusted Member

Affected by 'Laziness Syndrome'

Registered: 02-02-11
Location: Death Valley
Last Post: 3997 days
Last Active: 1109 days

02-14-14 08:40 PM
| ID: 976994 | 187 Words

Deadman9001
Level: 33

POSTS: 183/211
POST EXP: 28725
LVL EXP: 224501
CP: 529.6
VIZ: 19917

mrfe : In your reply to Eirinn, to add on to this post, If you are planning to buy the game and live in America, Blazing Sword (FE7) is only labeled Fire Emblem on the cartridge and box.  And as well, Sacred Stones I felt was a good game despite the overworld mechanic that you felt was abusive.  It was the first time since Fire Emblem: Gaiden where they allowed players to venture about the overworld (FE:Gaiden is the second game in the FE series)
Even still, FE:Awakening also uses this mechanic, although you have times where there are no enemies to fight, whereas Sacred Stones has the Tower of Valni and the Lagdou Ruins.  Knowing this I can see your point about abuse where you can always rely on grinding those two areas all the time whereas Awakening lets you grind maybe once or twice before moving on to the next chapter.  

yoshirulez! : Lyndis! why anyone else ;p. I probably would chose Lyn anyway xD

mrfe : By the way like the name choice there Who is your favorite character from FE 6 (Sword of Seals?)
mrfe : In your reply to Eirinn, to add on to this post, If you are planning to buy the game and live in America, Blazing Sword (FE7) is only labeled Fire Emblem on the cartridge and box.  And as well, Sacred Stones I felt was a good game despite the overworld mechanic that you felt was abusive.  It was the first time since Fire Emblem: Gaiden where they allowed players to venture about the overworld (FE:Gaiden is the second game in the FE series)
Even still, FE:Awakening also uses this mechanic, although you have times where there are no enemies to fight, whereas Sacred Stones has the Tower of Valni and the Lagdou Ruins.  Knowing this I can see your point about abuse where you can always rely on grinding those two areas all the time whereas Awakening lets you grind maybe once or twice before moving on to the next chapter.  

yoshirulez! : Lyndis! why anyone else ;p. I probably would chose Lyn anyway xD

mrfe : By the way like the name choice there Who is your favorite character from FE 6 (Sword of Seals?)
Trusted Member

Affected by 'Laziness Syndrome'

Registered: 02-02-11
Location: Death Valley
Last Post: 3997 days
Last Active: 1109 days

02-14-14 07:08 PM
| ID: 976956 | 244 Words

Deadman9001
Level: 33

POSTS: 182/211
POST EXP: 28725
LVL EXP: 224501
CP: 529.6
VIZ: 19917

My wishlist includes the following 
Equus BASS770 http://www.equus-automotive.com/ 
This car is pretty much a luxury muscle car that looks absolutely gorgeous, bringing back the old feel of the original muscle cars we know and love
Ford Mustang GT
Gotta love me that Mustang, such a wonderful pedigree and my dad owned one before I was born, wish he had kept it.
Dodge Challenger
I'll take this bad boy over the new charger any day of the week.  I love the way it looks, and the 1970's Charger from Gran Turismo 2 gives me many fond memories.
Lotus Elise
I gotta love what the Brits do with car design and performance.  You can't deny that Europe creates some of the best performing cars in the world, and the UK is no exception (unless you are looking at a Reliant Robin.  Don't look at a Reliant Robin)
Aston Martin DB9
God this car looks amazing, and from what I've seen it is a beaut to drive as well.  Once Again England Impresses.  The Lotus and Aston are ones I will most likely not be able to afford.
Spyker B6 Venator Spyder
This car looks very sleek and well designed, and of course it is Built in the Netherlands, always a plus in my book.
Donkervoort D8 GT 24h Edition 2011
This car looks pretty cool as well, made in a sort of PT/Dunebuggy design.  Also made in the Netherlands

That is my list at the moment
My wishlist includes the following 
Equus BASS770 http://www.equus-automotive.com/ 
This car is pretty much a luxury muscle car that looks absolutely gorgeous, bringing back the old feel of the original muscle cars we know and love
Ford Mustang GT
Gotta love me that Mustang, such a wonderful pedigree and my dad owned one before I was born, wish he had kept it.
Dodge Challenger
I'll take this bad boy over the new charger any day of the week.  I love the way it looks, and the 1970's Charger from Gran Turismo 2 gives me many fond memories.
Lotus Elise
I gotta love what the Brits do with car design and performance.  You can't deny that Europe creates some of the best performing cars in the world, and the UK is no exception (unless you are looking at a Reliant Robin.  Don't look at a Reliant Robin)
Aston Martin DB9
God this car looks amazing, and from what I've seen it is a beaut to drive as well.  Once Again England Impresses.  The Lotus and Aston are ones I will most likely not be able to afford.
Spyker B6 Venator Spyder
This car looks very sleek and well designed, and of course it is Built in the Netherlands, always a plus in my book.
Donkervoort D8 GT 24h Edition 2011
This car looks pretty cool as well, made in a sort of PT/Dunebuggy design.  Also made in the Netherlands

That is my list at the moment
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Affected by 'Laziness Syndrome'

Registered: 02-02-11
Location: Death Valley
Last Post: 3997 days
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02-13-14 07:47 PM
| ID: 976684 | 1040 Words

Deadman9001
Level: 33

POSTS: 181/211
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Likes: 1  Dislikes: 0
The Second  installment of the fabled Fire Emblem series to reach outside of the Japanese border, truly rocks the handheld market by storm.  One of the few Final Fantasy esq. games where the player will suffer perma death if any party member dies.  Unlike in Final Fantasy if a party member falls at any point in the game, that person is lost forever.  This feature in all Fire Emblem games is what continues to set the series apart from the rest of the Nintendo and video game library.  The series made only two trips to the consoles with Fire Emblem Path of Radiance and Radiant Dawn being released on the Gamecube and Wii respectively.  These releases followed Sacred Stones in the order release.  This game is a top view map featuring grids guiding the character movements, using RPG elements and mechanics to advance the battles along.  Cutscenes and music shine through despite a lack of voice acting.

Story: 10
One of the classic and great RPG games of the Gameboy console, Sacred Stones uses the long old tale of war to drive its story.  The many kingdoms on the continent of Magvel are driven into war, when the southern most kingdom of Grado suddenly attacks its long time ally Renais.  You play as the Princess and Prince Erika and Ephraim on a quest to discover why Grado began an unprovoked war, and to free your kingdom from its evil clutches.  Along the way the main characters meet many a friend who will valiantly give their lives to return peace to the world.  It is only after a few chapters in, that you discover the true reason your neighbor envelops all of Magvel in total war.
The twists and turns the plot line of the game puts you through are wonderfully done, and well scripted.  This game is a true testament to how well the developers of the Fire Emblem series are.

Depth: 10
With the perma-death mechanic and the many many chapters you will play in this game, the depth is tremendous.  Each character can level up and change their class to one of two or even three advanced classes once they reach level 10-20.  You must collect class changing items in order to do this, and once you've invested the effort to level the characters up, you will want to start keeping them alive, even if you have to restart the console and play the level all over again.  If that wasn't enough for you, the game also offers the ability to travel anywhere you had previously been on the map (the first time this had been used since Fire Emblem: Gaiden, the second game in the entire series), and either fight in two grinder towers (they are there simply to level up your characters) or to the various shops and armories all over.  After you have beaten the game, you will then be allowed to continue from that point and use your current team to fight through the grinder towers to the top and even unlock NPC's to play for your team.  It even features a multiplayer function, where you can challenge your friends to linked arena battles using your best fighters with their best weapons.

Difficulty: 10
While the game's controls are relatively easy to figure out, it is the constant threat that your lord, or any of your precious characters will be killed, that you will most likely have to restart the console and try again so that you can keep that character alive.  Surviving the entire game without losing one character is a difficult task, and takes a lot of careful planning and strategy to pull off.  This is what makes the game so good however, that you are forced to develop the characters and learn them.

Graphics: 10
For a game of this console, having a top down, sprite ruled screen can be a bit disappointing.  However the graphics fit the bill for the game, as each battle features cut scenes showing the attack, and very fun critical hit moves that will make the player beg for more "killer" weapons to see this happen more often.  The maps are beautifully designed and each character is beautifully colored and placed in. Even the overworld map is very well designed as well, allowing the player to be aware of what each place on the map offers.

Sound: 10
Fire Emblem is very well known for its soundtracks.  Each map uses a variety of over 100 or so songs, with the individual battles having its own sound effect based on whether or not it is the players turn, enemies turn, or allies turn.  The soundtrack is one of the top memorable things about this game, as each song at the beginning is hidden from the sound room until the player has heard it at least once.

Addictiveness: 10
There is not one time that I have found myself not wanting to play a Fire Emblem game of any kind.  While I find that Path of Radiance offers a little more than what is offered in this game (plus Path of Radiance also auto changes your class rather than forcing you to use the class changing items found in the world).  I own this game and still go back to playing it every now and then to challenge my skills, or play one of the other two games that came before it.  

Overall: 9.8

This game is not as good as it could be for me.  I feel that some of the added features of Path of Radiance would fit this game beautifully and make it a perfect 10/10 game.  I really enjoyed that games ability to auto level without having to find class seals, or get enough gold to aquire them, as well as the ability to customize and create your own weapon.  However this game is the better Game Boy Advanced out of the three released (only the last two GBA games for Fire Emblem were released outside of Japan, the other one was a sequel to the game simply known as Fire Emblem).  I recommend anyone looking for a challenge and wanting to test their skills start playing this game now! It is that great.
The Second  installment of the fabled Fire Emblem series to reach outside of the Japanese border, truly rocks the handheld market by storm.  One of the few Final Fantasy esq. games where the player will suffer perma death if any party member dies.  Unlike in Final Fantasy if a party member falls at any point in the game, that person is lost forever.  This feature in all Fire Emblem games is what continues to set the series apart from the rest of the Nintendo and video game library.  The series made only two trips to the consoles with Fire Emblem Path of Radiance and Radiant Dawn being released on the Gamecube and Wii respectively.  These releases followed Sacred Stones in the order release.  This game is a top view map featuring grids guiding the character movements, using RPG elements and mechanics to advance the battles along.  Cutscenes and music shine through despite a lack of voice acting.

Story: 10
One of the classic and great RPG games of the Gameboy console, Sacred Stones uses the long old tale of war to drive its story.  The many kingdoms on the continent of Magvel are driven into war, when the southern most kingdom of Grado suddenly attacks its long time ally Renais.  You play as the Princess and Prince Erika and Ephraim on a quest to discover why Grado began an unprovoked war, and to free your kingdom from its evil clutches.  Along the way the main characters meet many a friend who will valiantly give their lives to return peace to the world.  It is only after a few chapters in, that you discover the true reason your neighbor envelops all of Magvel in total war.
The twists and turns the plot line of the game puts you through are wonderfully done, and well scripted.  This game is a true testament to how well the developers of the Fire Emblem series are.

Depth: 10
With the perma-death mechanic and the many many chapters you will play in this game, the depth is tremendous.  Each character can level up and change their class to one of two or even three advanced classes once they reach level 10-20.  You must collect class changing items in order to do this, and once you've invested the effort to level the characters up, you will want to start keeping them alive, even if you have to restart the console and play the level all over again.  If that wasn't enough for you, the game also offers the ability to travel anywhere you had previously been on the map (the first time this had been used since Fire Emblem: Gaiden, the second game in the entire series), and either fight in two grinder towers (they are there simply to level up your characters) or to the various shops and armories all over.  After you have beaten the game, you will then be allowed to continue from that point and use your current team to fight through the grinder towers to the top and even unlock NPC's to play for your team.  It even features a multiplayer function, where you can challenge your friends to linked arena battles using your best fighters with their best weapons.

Difficulty: 10
While the game's controls are relatively easy to figure out, it is the constant threat that your lord, or any of your precious characters will be killed, that you will most likely have to restart the console and try again so that you can keep that character alive.  Surviving the entire game without losing one character is a difficult task, and takes a lot of careful planning and strategy to pull off.  This is what makes the game so good however, that you are forced to develop the characters and learn them.

Graphics: 10
For a game of this console, having a top down, sprite ruled screen can be a bit disappointing.  However the graphics fit the bill for the game, as each battle features cut scenes showing the attack, and very fun critical hit moves that will make the player beg for more "killer" weapons to see this happen more often.  The maps are beautifully designed and each character is beautifully colored and placed in. Even the overworld map is very well designed as well, allowing the player to be aware of what each place on the map offers.

Sound: 10
Fire Emblem is very well known for its soundtracks.  Each map uses a variety of over 100 or so songs, with the individual battles having its own sound effect based on whether or not it is the players turn, enemies turn, or allies turn.  The soundtrack is one of the top memorable things about this game, as each song at the beginning is hidden from the sound room until the player has heard it at least once.

Addictiveness: 10
There is not one time that I have found myself not wanting to play a Fire Emblem game of any kind.  While I find that Path of Radiance offers a little more than what is offered in this game (plus Path of Radiance also auto changes your class rather than forcing you to use the class changing items found in the world).  I own this game and still go back to playing it every now and then to challenge my skills, or play one of the other two games that came before it.  

Overall: 9.8

This game is not as good as it could be for me.  I feel that some of the added features of Path of Radiance would fit this game beautifully and make it a perfect 10/10 game.  I really enjoyed that games ability to auto level without having to find class seals, or get enough gold to aquire them, as well as the ability to customize and create your own weapon.  However this game is the better Game Boy Advanced out of the three released (only the last two GBA games for Fire Emblem were released outside of Japan, the other one was a sequel to the game simply known as Fire Emblem).  I recommend anyone looking for a challenge and wanting to test their skills start playing this game now! It is that great.
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Affected by 'Laziness Syndrome'

Registered: 02-02-11
Location: Death Valley
Last Post: 3997 days
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02-13-14 04:09 AM
| ID: 976511 | 1152 Words

Deadman9001
Level: 33

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VIZ: 19917

Kirby 64: The Crystal Shards

Welcome to the world of the Nintendo 64, one of the last Nintendo consoles to date that was seen as a top contender of the console wars.  Arguably the best console of its generation with many many hit games across its boards, that continue to garner the love and adoration of today's college kids and the parents that would get confused by the consoles that were to follow.  By the time Kirby 64 was launched in North America, the world was watching for the next Gen of consoles, with Nintendo featuring the Game cube in late 2001.  Kirby 64 released to the NA market in June of 2000 was one of the instant classics, with its inspiring soundtrack, memorable characters and the single moment in Kirby game history to feature the ability to combine the copy ability, creating many fun combinations for the player to try.  But how well did this game do?  

Story: 8
The story behind the Crystal Shards is revealed during the intro to the game upon a players first play through. A home world to the fairies is overrun by Dark Matter, the games antagonist.  During the invasion one of the Fairies takes off with the planets greatest treasure the Great Crystal.  The Dark matter sends minions to retrieve the Crystal which during the chase is destroyed and shattered into pieces.  The Fairy then finds herself in the company of our hero Kirby, and it is up to the puffball to gather the shards, help Ribbon (the fairy) save her home and defeat the Dark Matter. 
The story takes some fun curves along the way, rewarding the player with discovery using hidden shard pieces that can be found across the map.  These shards are not really required to beat the game, as the player must pass the stage and defeat the worlds boss before they move on.  Kirby must travel through 6 worlds in order to save the fairy home world, each having its own theme.

Depth: 8
Depth for the 2.5D game is rather good.  Despite the low world count (only having 6 worlds to travel to), each world contains about 4-6 Levels.  Each level does not take a large amount of time to go through, but if the player dies, they must go back to other levels or replay the same level to gain back abilities they prefer.  For example, I happen to like the electric and cutter abilities combined, creating a light saber.  If I were to die on a level with one of those two abilities missing, I would have to finish the level with one ability and go to another level I know has the other ability.  While this could get annoying, the amount of combinations can also provide players with many different attacks, some that will fit the player nicely.  This provides added depth, as no play through will be the same, and lends the player the ability to discover each combination in all the various levels

Difficulty: 6
Kirby 64 is a challenging game on an emulator especially, and while the levels are short, you can still die if you are not careful.  Some abilities if used in certain ways can get you killed faster than others.   It is recommended that if the player has advanced to the worlds boss stage, that the player should have an ability, or multiple abilities, that they are comfortable with using.  If the player decides to continue on to the boss battle, the difficulty will grow as the player has no reliable way to attack the boss.  However the game does give the player the ability to fight, as the boss will shoot objects or the player will find things around the arena to shoot back at the boss to do some damage.   The difficulty when playing on the original console however is lower, as the player can stack lives with either finding 1up's hidden in the level, or jumping on the 1up at the end of each level.  This also includes collecting stars, like collecting coins in Mario.

Graphics: 9
When a game comes out towards the end of a consoles life cycle, it is typical to see or expect gaming companies to have the highest quality in graphics.  Creators have studied what the console has to offer, and they begin to push the console to its limit.  Kirby's graphics are simple in some areas, but are well designed in others.  This game uses that boundary line of the consoles ability in graphics, including many different items in 3D, while the side scroller in the game wants to make it 2D.  The Crystal Shards is considered a 2.5D game, as it balances between the 3D open world and 2D side scroller which Hal pulls off very well.  The character movements are solid, bouncing is well designed and thought out, and the abilities display accurate control depending on the type of attack used.  A spike/Electric mix only attacks enemies above Kirby, while the Fire/Cutter damages whatever touches the fire sword.  Each Level and world follows the theme very nicely, even the bosses of the levels suit its theme very well

Sound: 10
Each level, boss fight, world has it's own unique soundtrack.  This makes the game rather enjoyable as the same song does not get played if the player advances without losing a life.  If the player does lose a life and replays the level, the tunes will not aggravate or annoy them.  The tunes of the soundtrack for the game are catchy, and each fit the theme of the level they are played on.  Kirby's soundtrack is a memorable audio file, that will make any gamer who has played it, remember the fond memories of the game.

Addictiveness: 10
Kirby 64 will make you want to play time and time again, with the memorable characters, catchy tunes, and goofy boss fights.  This game will take a few hours to play through, and does create lovely memories of its gameplay.  My favorite part about this game is the dual abilities, and the fun combinations by mixing abilities.  Earth/Electric, Fire/Ice, mix and match any two abilities and you have an interesting new attack!  Spike/Electric gives you a Lightning rod that summons a bolt from the heavens to strike foes above you, Fire/Cutter gives you a flaming sword that will destroy any who dare step in the swing radius.  Electric/Cutter gives you a dual lightsaber that will zap foes infront of you, and the list goes on.  Want to see some for yourself? go ahead and play this game! 

Overall I rate this game a 9.5 for what it offers the player, and the memories I have of beating this game after renting it from Movie Gallery and other game rental stores all the time.  I recommend you give it a try, I guarantee that you will enjoy this game hands down.  
Kirby 64: The Crystal Shards

Welcome to the world of the Nintendo 64, one of the last Nintendo consoles to date that was seen as a top contender of the console wars.  Arguably the best console of its generation with many many hit games across its boards, that continue to garner the love and adoration of today's college kids and the parents that would get confused by the consoles that were to follow.  By the time Kirby 64 was launched in North America, the world was watching for the next Gen of consoles, with Nintendo featuring the Game cube in late 2001.  Kirby 64 released to the NA market in June of 2000 was one of the instant classics, with its inspiring soundtrack, memorable characters and the single moment in Kirby game history to feature the ability to combine the copy ability, creating many fun combinations for the player to try.  But how well did this game do?  

Story: 8
The story behind the Crystal Shards is revealed during the intro to the game upon a players first play through. A home world to the fairies is overrun by Dark Matter, the games antagonist.  During the invasion one of the Fairies takes off with the planets greatest treasure the Great Crystal.  The Dark matter sends minions to retrieve the Crystal which during the chase is destroyed and shattered into pieces.  The Fairy then finds herself in the company of our hero Kirby, and it is up to the puffball to gather the shards, help Ribbon (the fairy) save her home and defeat the Dark Matter. 
The story takes some fun curves along the way, rewarding the player with discovery using hidden shard pieces that can be found across the map.  These shards are not really required to beat the game, as the player must pass the stage and defeat the worlds boss before they move on.  Kirby must travel through 6 worlds in order to save the fairy home world, each having its own theme.

Depth: 8
Depth for the 2.5D game is rather good.  Despite the low world count (only having 6 worlds to travel to), each world contains about 4-6 Levels.  Each level does not take a large amount of time to go through, but if the player dies, they must go back to other levels or replay the same level to gain back abilities they prefer.  For example, I happen to like the electric and cutter abilities combined, creating a light saber.  If I were to die on a level with one of those two abilities missing, I would have to finish the level with one ability and go to another level I know has the other ability.  While this could get annoying, the amount of combinations can also provide players with many different attacks, some that will fit the player nicely.  This provides added depth, as no play through will be the same, and lends the player the ability to discover each combination in all the various levels

Difficulty: 6
Kirby 64 is a challenging game on an emulator especially, and while the levels are short, you can still die if you are not careful.  Some abilities if used in certain ways can get you killed faster than others.   It is recommended that if the player has advanced to the worlds boss stage, that the player should have an ability, or multiple abilities, that they are comfortable with using.  If the player decides to continue on to the boss battle, the difficulty will grow as the player has no reliable way to attack the boss.  However the game does give the player the ability to fight, as the boss will shoot objects or the player will find things around the arena to shoot back at the boss to do some damage.   The difficulty when playing on the original console however is lower, as the player can stack lives with either finding 1up's hidden in the level, or jumping on the 1up at the end of each level.  This also includes collecting stars, like collecting coins in Mario.

Graphics: 9
When a game comes out towards the end of a consoles life cycle, it is typical to see or expect gaming companies to have the highest quality in graphics.  Creators have studied what the console has to offer, and they begin to push the console to its limit.  Kirby's graphics are simple in some areas, but are well designed in others.  This game uses that boundary line of the consoles ability in graphics, including many different items in 3D, while the side scroller in the game wants to make it 2D.  The Crystal Shards is considered a 2.5D game, as it balances between the 3D open world and 2D side scroller which Hal pulls off very well.  The character movements are solid, bouncing is well designed and thought out, and the abilities display accurate control depending on the type of attack used.  A spike/Electric mix only attacks enemies above Kirby, while the Fire/Cutter damages whatever touches the fire sword.  Each Level and world follows the theme very nicely, even the bosses of the levels suit its theme very well

Sound: 10
Each level, boss fight, world has it's own unique soundtrack.  This makes the game rather enjoyable as the same song does not get played if the player advances without losing a life.  If the player does lose a life and replays the level, the tunes will not aggravate or annoy them.  The tunes of the soundtrack for the game are catchy, and each fit the theme of the level they are played on.  Kirby's soundtrack is a memorable audio file, that will make any gamer who has played it, remember the fond memories of the game.

Addictiveness: 10
Kirby 64 will make you want to play time and time again, with the memorable characters, catchy tunes, and goofy boss fights.  This game will take a few hours to play through, and does create lovely memories of its gameplay.  My favorite part about this game is the dual abilities, and the fun combinations by mixing abilities.  Earth/Electric, Fire/Ice, mix and match any two abilities and you have an interesting new attack!  Spike/Electric gives you a Lightning rod that summons a bolt from the heavens to strike foes above you, Fire/Cutter gives you a flaming sword that will destroy any who dare step in the swing radius.  Electric/Cutter gives you a dual lightsaber that will zap foes infront of you, and the list goes on.  Want to see some for yourself? go ahead and play this game! 

Overall I rate this game a 9.5 for what it offers the player, and the memories I have of beating this game after renting it from Movie Gallery and other game rental stores all the time.  I recommend you give it a try, I guarantee that you will enjoy this game hands down.  
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Affected by 'Laziness Syndrome'

Registered: 02-02-11
Location: Death Valley
Last Post: 3997 days
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02-09-14 07:30 PM
| ID: 975545 | 583 Words

Deadman9001
Level: 33

POSTS: 179/211
POST EXP: 28725
LVL EXP: 224501
CP: 529.6
VIZ: 19917

Likes: 2  Dislikes: 0
Overall: 6.7
This game in a brief summary is an airline tycoon game, one the first mixes of Airline Transportation and Business sim games. ?Scenario's starting from the start of Jet transport to 2005, about 9 years after the North American release of the game. ?The game has goals set for you, however the basic goal is to become the number 1 transportation group in the world. ?You play against four other players (human/CPU) with a host of planes to select from. ?If you start at the very early scenario your options will be limited to one plane by each manufacturer. ?

Graphics: 6
Graphics worked for this game as far as using theme appropriate images on the screen. ?It features a brief cinematic of a plane taking off any time you open a route, and does historical events as well as random tourist type events throughout the game following the players turn. However I feel that they could've done so much more. ?Planes flying to different airports, somewhat detailed pictures of authentic aircraft are what this game offers, but most of the icons on the screen don't tell you what they do. ?Some even look nothing like the tab it takes you to. Even the end turn button doesn't really look like something that would obviously show end turn. ?

Sound: 5
The Loading Screen and the continent screen are the only places you notice much of a soundtrack. ?Every time a plane takes off it has its own "victory" theme you will hear over and over again the larger you become. ?The continent screen's audio is kinda gimmicy but that is just how the styling of 1995 games was in a simulation game. ?They could've however used some better tracks than something you'd hear in SimCity.

Addictiveness: 8
Despite the lower scores above, this game can be pretty addictive. ?With a goal to be the #1 airliner in the world, how can you say no? ?The game can be frustrating at times, however overall I just find myself coming back to this game over and over.

Depth:3
This game was not really made to have a lot of Depth. ?As a Sim that focus's on Airline managing, the only real sense of depth in the game is the amount of choices you can make with where you start, where you expand and what side ventures you want to invest in.

Difficulty:7
Aerobiz is pretty tough for someone who doesn't usually play this style of game. ?Without proper icon indicators figuring out what to do can be challenging, and you may miss some key features just by not clicking on a button. ?On top of that the AI can be very competitive with you, and like most early video games, can really exploit all the functions of the game, while giving you little slack. ?If you want to do well start in Major cities of the West, Europe, or Australia. ?Asia and Russia seem rather negatively affected by the Communism bug to really give the player an edge early on. ?I did try a China play starting in Beijing, and despite expanding to other areas, and having a rather good hold on Chinese and partly Japanese hubs, Out of Region airliners were getting better business in the area. ?Always look at your planes and flights to try and capitalize on your hubs strong suits. If you don't do this, you will quickly fall behind maybe too far to correct yourself and win.
Overall: 6.7
This game in a brief summary is an airline tycoon game, one the first mixes of Airline Transportation and Business sim games. ?Scenario's starting from the start of Jet transport to 2005, about 9 years after the North American release of the game. ?The game has goals set for you, however the basic goal is to become the number 1 transportation group in the world. ?You play against four other players (human/CPU) with a host of planes to select from. ?If you start at the very early scenario your options will be limited to one plane by each manufacturer. ?

Graphics: 6
Graphics worked for this game as far as using theme appropriate images on the screen. ?It features a brief cinematic of a plane taking off any time you open a route, and does historical events as well as random tourist type events throughout the game following the players turn. However I feel that they could've done so much more. ?Planes flying to different airports, somewhat detailed pictures of authentic aircraft are what this game offers, but most of the icons on the screen don't tell you what they do. ?Some even look nothing like the tab it takes you to. Even the end turn button doesn't really look like something that would obviously show end turn. ?

Sound: 5
The Loading Screen and the continent screen are the only places you notice much of a soundtrack. ?Every time a plane takes off it has its own "victory" theme you will hear over and over again the larger you become. ?The continent screen's audio is kinda gimmicy but that is just how the styling of 1995 games was in a simulation game. ?They could've however used some better tracks than something you'd hear in SimCity.

Addictiveness: 8
Despite the lower scores above, this game can be pretty addictive. ?With a goal to be the #1 airliner in the world, how can you say no? ?The game can be frustrating at times, however overall I just find myself coming back to this game over and over.

Depth:3
This game was not really made to have a lot of Depth. ?As a Sim that focus's on Airline managing, the only real sense of depth in the game is the amount of choices you can make with where you start, where you expand and what side ventures you want to invest in.

Difficulty:7
Aerobiz is pretty tough for someone who doesn't usually play this style of game. ?Without proper icon indicators figuring out what to do can be challenging, and you may miss some key features just by not clicking on a button. ?On top of that the AI can be very competitive with you, and like most early video games, can really exploit all the functions of the game, while giving you little slack. ?If you want to do well start in Major cities of the West, Europe, or Australia. ?Asia and Russia seem rather negatively affected by the Communism bug to really give the player an edge early on. ?I did try a China play starting in Beijing, and despite expanding to other areas, and having a rather good hold on Chinese and partly Japanese hubs, Out of Region airliners were getting better business in the area. ?Always look at your planes and flights to try and capitalize on your hubs strong suits. If you don't do this, you will quickly fall behind maybe too far to correct yourself and win.
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Affected by 'Laziness Syndrome'

Registered: 02-02-11
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Last Post: 3997 days
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10-10-12 05:54 PM
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Deadman9001
Level: 33

POSTS: 178/211
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I'm just glad the orioles, Athletics and Nationals made it this year (who knew that a few years ago we still made fun of the Natinals?) 
As far as teams in the West for a while the Diamondbacks were pretty good, I don't know why they went back down the drain, but hopefully for a stronger West they come back.  The Central is just to streaky if you ask me.  Pittsburgh looked like the team to beat, but the streak came to an end.   St. Louis as much as you might hate them have the most World Series wins of the National League with 11.  Not as impressive as New York, but to be second all time in World Series wins is something.  Whether lucky or not it happened somehow.   Go Cinncy, Go Oakland, Go O's, and Go Nat's! Go to the LCS this year and take out the Yank's and Card's! we need something fun to look forward to this fall classic!
I'm just glad the orioles, Athletics and Nationals made it this year (who knew that a few years ago we still made fun of the Natinals?) 
As far as teams in the West for a while the Diamondbacks were pretty good, I don't know why they went back down the drain, but hopefully for a stronger West they come back.  The Central is just to streaky if you ask me.  Pittsburgh looked like the team to beat, but the streak came to an end.   St. Louis as much as you might hate them have the most World Series wins of the National League with 11.  Not as impressive as New York, but to be second all time in World Series wins is something.  Whether lucky or not it happened somehow.   Go Cinncy, Go Oakland, Go O's, and Go Nat's! Go to the LCS this year and take out the Yank's and Card's! we need something fun to look forward to this fall classic!
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10-10-12 05:16 PM
| ID: 670237 | 106 Words

Deadman9001
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Well Ash's Pokémon hardly evolved, but in many cases Ash's Pokémon were better than their evolved form.   Charizard, Butterfree, and some of the newer Pokémon were some of his evolutions so Ash has evolved some of his Pokémon.   Pikachu defeated Raichu after a second go, that's one of a few ones that have happened.   But aside from having a large range of experience with Pokémon, if pitted with their best Pokémon yes Red would win.   Ash never captured any of the legendary Pokémon, only befriended them, which only helps during other legendary fights.   Pikachu is Ash's strongest Pokémon when they don't go to a new region.   
Well Ash's Pokémon hardly evolved, but in many cases Ash's Pokémon were better than their evolved form.   Charizard, Butterfree, and some of the newer Pokémon were some of his evolutions so Ash has evolved some of his Pokémon.   Pikachu defeated Raichu after a second go, that's one of a few ones that have happened.   But aside from having a large range of experience with Pokémon, if pitted with their best Pokémon yes Red would win.   Ash never captured any of the legendary Pokémon, only befriended them, which only helps during other legendary fights.   Pikachu is Ash's strongest Pokémon when they don't go to a new region.   
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10-10-12 05:02 PM
| ID: 670228 | 375 Words

Deadman9001
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My interpretation begins with the simple fact that in my idea that the Bible is just a history of the Earth, as the other planets don't have life that we know of we can't prove that any other planets have a book like the Bible about its original history.   
God is the Big Bang, he appeared and everything created in the fiery explosion.   Our little solar system was paid the special attention any life bearing system would be given, not to say any other systems were neglected, but a special detail was given to ours since He created us to live in this solar system.   The Sun was the first thing created in the system, there needed to be a center for God to expand from, and use to be the center of most of Earth's life.   I say this due to the fact that God used the sun to provide for the plants he created on our planet.   Venus was made second as a test for his greatest creation, its reverse rotation and heavy gas proved to be a perfect beauty in the sky, but not the home to Humans.   Mars was third as a second test, slightly farther out as God was trying to find the right place for his creation.   Mars was created as a red planet with polar caps, and land features; something Venus didn't have much of.   Soon Earth would be the center piece of the Solar System.   Earth was the fourth to be created, dedicated to be the host to God's creations talked about in Genesis and the Bible.   But three planets was not enough, God created Mercury and the Asteroid Belt to close off his home for Humans and all Earthly creations.   
Following this He then formed the Gas Giants, with Jupiter being a mini solar system; that his creatures would marvel at for years.  Saturn was created to show off his Majesty of creation, showing off what He is capable of.   Neptune was formed to showcase even more of the spectacle He had left after Saturn.   Uranus was the odd ball, much like Venus, to create two planets that were different from any other.   That is what I find to be true, or a theory at least!
My interpretation begins with the simple fact that in my idea that the Bible is just a history of the Earth, as the other planets don't have life that we know of we can't prove that any other planets have a book like the Bible about its original history.   
God is the Big Bang, he appeared and everything created in the fiery explosion.   Our little solar system was paid the special attention any life bearing system would be given, not to say any other systems were neglected, but a special detail was given to ours since He created us to live in this solar system.   The Sun was the first thing created in the system, there needed to be a center for God to expand from, and use to be the center of most of Earth's life.   I say this due to the fact that God used the sun to provide for the plants he created on our planet.   Venus was made second as a test for his greatest creation, its reverse rotation and heavy gas proved to be a perfect beauty in the sky, but not the home to Humans.   Mars was third as a second test, slightly farther out as God was trying to find the right place for his creation.   Mars was created as a red planet with polar caps, and land features; something Venus didn't have much of.   Soon Earth would be the center piece of the Solar System.   Earth was the fourth to be created, dedicated to be the host to God's creations talked about in Genesis and the Bible.   But three planets was not enough, God created Mercury and the Asteroid Belt to close off his home for Humans and all Earthly creations.   
Following this He then formed the Gas Giants, with Jupiter being a mini solar system; that his creatures would marvel at for years.  Saturn was created to show off his Majesty of creation, showing off what He is capable of.   Neptune was formed to showcase even more of the spectacle He had left after Saturn.   Uranus was the odd ball, much like Venus, to create two planets that were different from any other.   That is what I find to be true, or a theory at least!
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10-10-12 04:35 PM
| ID: 670211 | 100 Words

Deadman9001
Level: 33

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With the rise of inflation due to this "recession" we've been facing I can see how it feels like we are overtaxed.   Prices of goods continues to rise, Gas prices won't stop swelling; and worst of all most wages are just being kept the same or lowered.   Larger companies that supply a large amount of jobs are switching their workforce to part-time rather than full-time.   With the value of the dollar going down and the flat lining of wage increases, people are now owing more money for the same stuff.   This is why it feels like we are being overtaxed.
With the rise of inflation due to this "recession" we've been facing I can see how it feels like we are overtaxed.   Prices of goods continues to rise, Gas prices won't stop swelling; and worst of all most wages are just being kept the same or lowered.   Larger companies that supply a large amount of jobs are switching their workforce to part-time rather than full-time.   With the value of the dollar going down and the flat lining of wage increases, people are now owing more money for the same stuff.   This is why it feels like we are being overtaxed.
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Affected by 'Laziness Syndrome'

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10-10-12 04:00 PM
| ID: 670200 | 77 Words

Deadman9001
Level: 33

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Welcome sir! this is probably one of the best gaming sites, and one of the if not the best place to play the classic games! Vizzed has a pretty great group of people so if you ever have a question or need help, feel free to ask! any of us would be glad to answer any of your questions.  I am Deadman9001 and if you get the number part of my name you sir are pretty awesome
Welcome sir! this is probably one of the best gaming sites, and one of the if not the best place to play the classic games! Vizzed has a pretty great group of people so if you ever have a question or need help, feel free to ask! any of us would be glad to answer any of your questions.  I am Deadman9001 and if you get the number part of my name you sir are pretty awesome
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Affected by 'Laziness Syndrome'

Registered: 02-02-11
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Deadman9001
Level: 33

POSTS: 173/211
POST EXP: 28725
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I'm not even sure.   I usually collected them both because I liked having Nidoqueen and Nidoking.   However I like Nidoran Male because I find that Nidoking was more awesome looking than the female counterpart, even though it took up to the final evolution for him to stand, Nidorina was able to stand up before evolving to Nidoqueen.   It's pretty funny that Nidoran male ended up being pink though, contrary to the idea that blue was a boys color and pink is a girls color.  They all look awesome no matter.
I'm not even sure.   I usually collected them both because I liked having Nidoqueen and Nidoking.   However I like Nidoran Male because I find that Nidoking was more awesome looking than the female counterpart, even though it took up to the final evolution for him to stand, Nidorina was able to stand up before evolving to Nidoqueen.   It's pretty funny that Nidoran male ended up being pink though, contrary to the idea that blue was a boys color and pink is a girls color.  They all look awesome no matter.
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Affected by 'Laziness Syndrome'

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10-10-12 10:02 AM
| ID: 670065 | 109 Words

Deadman9001
Level: 33

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Zapdos will always be my favorite legendary.   I used him all the time in pokemon stadium, and when I got him.   He was just pure awesome.  the new ones are alright, they constantly buff them all the time, but I don't know the originals were just kick butt.   You find them in special locations, I'm pretty sure that Zapdos was always the first I got of the three, I liked Articuno but Moltres well I didn't really use the fire bird that much.   Zapdos was much more effective against the other birds at the time, now Articuno is more dominant with the large bulk of Dragon types we see.
Zapdos will always be my favorite legendary.   I used him all the time in pokemon stadium, and when I got him.   He was just pure awesome.  the new ones are alright, they constantly buff them all the time, but I don't know the originals were just kick butt.   You find them in special locations, I'm pretty sure that Zapdos was always the first I got of the three, I liked Articuno but Moltres well I didn't really use the fire bird that much.   Zapdos was much more effective against the other birds at the time, now Articuno is more dominant with the large bulk of Dragon types we see.
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