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06-29-25 06:55 PM

61 Posts Found by mariomon64

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06-13-13 09:34 PM
| ID: 816709 | 286 Words

mariomon64
Level: 19


POSTS: 41/61
POST EXP: 12560
LVL EXP: 33923
CP: 1159.7
VIZ: 12897

I have been an atheist for a few years now, ever since I really started getting into science (particularly astronomy and theoretical physics) and thought to myself that it is highly unlikely that any one entity could have control over the creation of everything and maintaining it. However, while this is my belief set, I have also always followed the teachings of Jesus, such as doing unto others as I would want done to myself and loving my enemy. I also admit the possibility that I myself may be wrong, and thus never really strike out against anyone's beliefs. It sort of annoys me how some atheists will go out of their way to be a nuisance to people of religion, which gives us a bad name. I also dislike it when people of religion assume that atheists are all bad people, since they do not believe in God. This happens with some of the adult leaders in my Boy Scout troop, and at times I really have to hold back my tongue when they say that without a relationship with God, people can not be good. I have always tried to be kind to everyone that I meet, so that assumption really is not correct. I do respect the new pope, though, telling how it is the virtue of a man that will get him to Heaven and not just his belief. Anyways, although I am an atheist, I do rather enjoy looking at the symbolisms of religion. For example, in a way death does lead to Heaven. Life is a stressful thing, and at the end of a long life there is finally a long, peaceful sleep. It can be interesting to think about. 
I have been an atheist for a few years now, ever since I really started getting into science (particularly astronomy and theoretical physics) and thought to myself that it is highly unlikely that any one entity could have control over the creation of everything and maintaining it. However, while this is my belief set, I have also always followed the teachings of Jesus, such as doing unto others as I would want done to myself and loving my enemy. I also admit the possibility that I myself may be wrong, and thus never really strike out against anyone's beliefs. It sort of annoys me how some atheists will go out of their way to be a nuisance to people of religion, which gives us a bad name. I also dislike it when people of religion assume that atheists are all bad people, since they do not believe in God. This happens with some of the adult leaders in my Boy Scout troop, and at times I really have to hold back my tongue when they say that without a relationship with God, people can not be good. I have always tried to be kind to everyone that I meet, so that assumption really is not correct. I do respect the new pope, though, telling how it is the virtue of a man that will get him to Heaven and not just his belief. Anyways, although I am an atheist, I do rather enjoy looking at the symbolisms of religion. For example, in a way death does lead to Heaven. Life is a stressful thing, and at the end of a long life there is finally a long, peaceful sleep. It can be interesting to think about. 
Member
Metal Gear Magnemite


Affected by 'Laziness Syndrome'

Registered: 08-12-11
Last Post: 3949 days
Last Active: 3543 days

06-13-13 09:20 PM
| ID: 816703 | 1532 Words

mariomon64
Level: 19


POSTS: 40/61
POST EXP: 12560
LVL EXP: 33923
CP: 1159.7
VIZ: 12897

This is the first game that I ever played on the Playstation 3, and boy was it a great one to start off with. I had recently got into the Metal Gear franchise, and when I found out that we were getting a PS3 for Christmas, this was the first game that came into my mind. I had just beaten Metal Gear Solid 3 (my first M rated game) and was ready to see what was next for the saga.

Story/ presentation: I believe that with this game, it would be appropriate to start off the review by talking about the story. When it comes to Metal Gear, one of the biggest things in the games is the story, and that is truer nowhere else but here. In fact, there is more story here than in many games. Depending on how good you are at playing Metal Gear, you might spend up to half of the time watching cutscenes. There are approximately nine hours of cutscenes within this game. If you were to watch all of the cutscenes here, it would take longer than watching the extended version of the Lord of the Rings trilogy. When playing this game, you are going to need to accept the fact that for much of the time you are going to be watching a movie. Some cutscenes take an hour to watch, and the ending cutscene was even longer! I remember when I was playing the game through for the first time, I would finally beat a boss I was stuck on and then convince my mom to let me watch the following cutscene before I quit, and then I would be sitting there for an hour with an impatient mother near by. There are actually save points within the cutscenes, they are so outrageously long!
   Thankfully, the cutscenes are not a bore to watch. In previous games, many of the less important cutscenes would be told through Codec or radio conversations, which would go on seemingly forever and just not be all that interesting to watch. In this game, though, they cut down the number of Codec conversations a lot. Most of the dialogue actually happens between two players that are in the same room talking to each other, which sometimes wouldn't even happen in older games. In Metal Gear Solid 2, I remember some scenes where two people in the same room would take over Codec, which while the explanation of not wanting to be too loud and attract guards made sense, it just seemed unnecessary. The action sequences are also exciting and very well choreographed, It really is almost like watching a good movie.
   The story itself, in my opinion, is very good. It takes place in the near future of 2014 (about a year away now) in a time where the economy is run by war. All across the globe, countries are enlisting PMCs to take care of rebel factions. Liquid Snake (or should I say Liquid Ocelot) is the ring leader of the whole scheme and it is up to Solid Snake to stop him from being one of the most powerful people in the world. Throughout the game, Snake will travel across the world chasing down his arch-nemesis, and battle him face to face in an epic climax. The dialogue is very well written and you really get to caring about these characters (if you didn't already). From Snake's resignation to his fate of an early death due to his rapid aging, to Otacon's dismay at the condition of his friend. It really does wrap up well, too, answering many questions while opening up new plot points to be focused on in later games in the series. A word of warning though; the plot will not make sense at all to you unless you have either played all the other games in the series prior to this, or if you are at least familiar with their plots.

Addictiveness/ Gameplay: Metal Gear Solid 4 has some of the best controls in the series. All of the combat actions have been relocated to the R1 button; if you hold down L1 and then R1, you use your equipped weapon. If you hit R1 without L1, then you perform some CQC. This is a lot smoother than in previous games, where the weapon and melee attacks were relocated to different buttons. Also, this is really the first game (other than Subsistence) where the camera is over the shoulder. Now it is easier to survey the surroundings and you don't have to worry as much about enemies waiting beyond the screen. The can also use your weapons while walking around, as well. This makes combat smoother when you need to get out of a pickle.
   The stealth in this game is just as satisfying in this game as in the other Metal Gears. There are a variety of weapons and items to help you sneak your way past the enemy, ranging from the classic cardboard box to Playboy Magazines, which you can lay on the ground in order to distract enemy soldiers in a rather humorous way. There are many guns to obtain in this game as well, including a tranquilizer gun and rifle. If you pick up a gun on the battlefield that you already own, then that gets sold automatically for points in order to buy different guns and items. This gives more reason to inspect the unconscious or dead enemies on the battlefield. 

Graphics: This game really does look great. The visuals are very crisp and the characters look pretty realistic. There are nice little touches, such as Snake's bandanna blowing in the wind and obscure little Easter eggs sprinkled throughout the game that show the level of detail that was put into it. The lighting is great in this game, whether the intense Sun is igniting the desert in front of you, or you are fighting flying robots underneath the pale moonlight. My only quarrel is that sometimes in cutscenes the framerate can slip up a little. Other than that, the game looks great.

Sound: The voice actors for this game really bring the characters to life. David Hayter (Solid Snake veteran) puts on a convincing elderly Snake voice and the rest of the cast does a great job as well. All of the returning characters are voiced by the same voice actors they have had for years and the advances in technology bring the characters to life more. The delivery of dialogue is as good as ever, with many of the emotions sounding truly genuine.
   The music is quite fantastic as well. The soundtrack is composed by Harry Gregson-Williams, who is a veteran Hollywood composer. The pieces of music really fit the scenarios, whether it is a slow Spanish-guitar piece that plays while the game is letting it soak in as to how old Snake has gotten, to exciting, fast paced horn music played in an action scene. If you're not really in the mood for the normal background music, there is also an IPod that Snake carries around that you can use to listen to songs that you have picked up around the game. 
   The sound effects are great as well. The gun shots sound real and the sound effects that play when doing melee attacks are nice and satisfying. There is also the iconic exclamation mark sound effect, that sounds just as good as ever and really wakes you up when an enemy has seen you and the time has come to fight. 

Depth/ Difficulty: There is quite a bit of stuff to do in this game. There are multiple ways to get through each level, which adds to the replay value to see what happens when you go a different way than the last time you played. There are also collectible items around the stages, such as IPod songs, and Easter eggs that you have to look pretty carefully for that encourages exploring the game to its potential. You can also look around to collect guns to trade in for points to buy more powerful weaponry and other assorted items.
   The difficulty for this game was a little hard to grade. On the more normal difficulties, if you get caught you can easily arm yourself with an assault rifle and get out of there violently, but on the higher difficulties if you get caught, it will be pretty difficult to shoot your way to safety. In these higher difficulties, you really have to look around the environment in order to see what you can do to sneak away from the enemies. I personally suggest the higher difficulties, as this makes the stealth of the game feel much more satisfying.

Conclusion: This is an excellent game that puts an epic end to the Metal Gear Solid saga and the story of Solid Snake. As long as you can come to terms with the fact that this game is half movie, it is a truly enjoyable experience. The scenery is beautiful, the combat is fun, and the stealth is satisfying. If you are a fan of Metal Gear, this is not a game you can pass up.
This is the first game that I ever played on the Playstation 3, and boy was it a great one to start off with. I had recently got into the Metal Gear franchise, and when I found out that we were getting a PS3 for Christmas, this was the first game that came into my mind. I had just beaten Metal Gear Solid 3 (my first M rated game) and was ready to see what was next for the saga.

Story/ presentation: I believe that with this game, it would be appropriate to start off the review by talking about the story. When it comes to Metal Gear, one of the biggest things in the games is the story, and that is truer nowhere else but here. In fact, there is more story here than in many games. Depending on how good you are at playing Metal Gear, you might spend up to half of the time watching cutscenes. There are approximately nine hours of cutscenes within this game. If you were to watch all of the cutscenes here, it would take longer than watching the extended version of the Lord of the Rings trilogy. When playing this game, you are going to need to accept the fact that for much of the time you are going to be watching a movie. Some cutscenes take an hour to watch, and the ending cutscene was even longer! I remember when I was playing the game through for the first time, I would finally beat a boss I was stuck on and then convince my mom to let me watch the following cutscene before I quit, and then I would be sitting there for an hour with an impatient mother near by. There are actually save points within the cutscenes, they are so outrageously long!
   Thankfully, the cutscenes are not a bore to watch. In previous games, many of the less important cutscenes would be told through Codec or radio conversations, which would go on seemingly forever and just not be all that interesting to watch. In this game, though, they cut down the number of Codec conversations a lot. Most of the dialogue actually happens between two players that are in the same room talking to each other, which sometimes wouldn't even happen in older games. In Metal Gear Solid 2, I remember some scenes where two people in the same room would take over Codec, which while the explanation of not wanting to be too loud and attract guards made sense, it just seemed unnecessary. The action sequences are also exciting and very well choreographed, It really is almost like watching a good movie.
   The story itself, in my opinion, is very good. It takes place in the near future of 2014 (about a year away now) in a time where the economy is run by war. All across the globe, countries are enlisting PMCs to take care of rebel factions. Liquid Snake (or should I say Liquid Ocelot) is the ring leader of the whole scheme and it is up to Solid Snake to stop him from being one of the most powerful people in the world. Throughout the game, Snake will travel across the world chasing down his arch-nemesis, and battle him face to face in an epic climax. The dialogue is very well written and you really get to caring about these characters (if you didn't already). From Snake's resignation to his fate of an early death due to his rapid aging, to Otacon's dismay at the condition of his friend. It really does wrap up well, too, answering many questions while opening up new plot points to be focused on in later games in the series. A word of warning though; the plot will not make sense at all to you unless you have either played all the other games in the series prior to this, or if you are at least familiar with their plots.

Addictiveness/ Gameplay: Metal Gear Solid 4 has some of the best controls in the series. All of the combat actions have been relocated to the R1 button; if you hold down L1 and then R1, you use your equipped weapon. If you hit R1 without L1, then you perform some CQC. This is a lot smoother than in previous games, where the weapon and melee attacks were relocated to different buttons. Also, this is really the first game (other than Subsistence) where the camera is over the shoulder. Now it is easier to survey the surroundings and you don't have to worry as much about enemies waiting beyond the screen. The can also use your weapons while walking around, as well. This makes combat smoother when you need to get out of a pickle.
   The stealth in this game is just as satisfying in this game as in the other Metal Gears. There are a variety of weapons and items to help you sneak your way past the enemy, ranging from the classic cardboard box to Playboy Magazines, which you can lay on the ground in order to distract enemy soldiers in a rather humorous way. There are many guns to obtain in this game as well, including a tranquilizer gun and rifle. If you pick up a gun on the battlefield that you already own, then that gets sold automatically for points in order to buy different guns and items. This gives more reason to inspect the unconscious or dead enemies on the battlefield. 

Graphics: This game really does look great. The visuals are very crisp and the characters look pretty realistic. There are nice little touches, such as Snake's bandanna blowing in the wind and obscure little Easter eggs sprinkled throughout the game that show the level of detail that was put into it. The lighting is great in this game, whether the intense Sun is igniting the desert in front of you, or you are fighting flying robots underneath the pale moonlight. My only quarrel is that sometimes in cutscenes the framerate can slip up a little. Other than that, the game looks great.

Sound: The voice actors for this game really bring the characters to life. David Hayter (Solid Snake veteran) puts on a convincing elderly Snake voice and the rest of the cast does a great job as well. All of the returning characters are voiced by the same voice actors they have had for years and the advances in technology bring the characters to life more. The delivery of dialogue is as good as ever, with many of the emotions sounding truly genuine.
   The music is quite fantastic as well. The soundtrack is composed by Harry Gregson-Williams, who is a veteran Hollywood composer. The pieces of music really fit the scenarios, whether it is a slow Spanish-guitar piece that plays while the game is letting it soak in as to how old Snake has gotten, to exciting, fast paced horn music played in an action scene. If you're not really in the mood for the normal background music, there is also an IPod that Snake carries around that you can use to listen to songs that you have picked up around the game. 
   The sound effects are great as well. The gun shots sound real and the sound effects that play when doing melee attacks are nice and satisfying. There is also the iconic exclamation mark sound effect, that sounds just as good as ever and really wakes you up when an enemy has seen you and the time has come to fight. 

Depth/ Difficulty: There is quite a bit of stuff to do in this game. There are multiple ways to get through each level, which adds to the replay value to see what happens when you go a different way than the last time you played. There are also collectible items around the stages, such as IPod songs, and Easter eggs that you have to look pretty carefully for that encourages exploring the game to its potential. You can also look around to collect guns to trade in for points to buy more powerful weaponry and other assorted items.
   The difficulty for this game was a little hard to grade. On the more normal difficulties, if you get caught you can easily arm yourself with an assault rifle and get out of there violently, but on the higher difficulties if you get caught, it will be pretty difficult to shoot your way to safety. In these higher difficulties, you really have to look around the environment in order to see what you can do to sneak away from the enemies. I personally suggest the higher difficulties, as this makes the stealth of the game feel much more satisfying.

Conclusion: This is an excellent game that puts an epic end to the Metal Gear Solid saga and the story of Solid Snake. As long as you can come to terms with the fact that this game is half movie, it is a truly enjoyable experience. The scenery is beautiful, the combat is fun, and the stealth is satisfying. If you are a fan of Metal Gear, this is not a game you can pass up.
Member
Metal Gear Magnemite


Affected by 'Laziness Syndrome'

Registered: 08-12-11
Last Post: 3949 days
Last Active: 3543 days

06-13-13 06:28 PM
| ID: 816617 | 150 Words

mariomon64
Level: 19


POSTS: 39/61
POST EXP: 12560
LVL EXP: 33923
CP: 1159.7
VIZ: 12897

For this question, I would have to say either Pokémon or Kingdom Hearts. Both of these series I have been playing since I was a young child, and continue to play to this day. I own every Kingdom Hearts released in America (except for the PS2 remake of Chain of Memories, but that will be fixed with the HD collection) and have happily completed each one. I have been playing Pokémon since the third generation, and still enjoy catching them all to this day. There are other game series that I love and faithfully play (like Metal Gear), but none that I have been playing quite as long or been as faithful two as these series. There is always a feeling of newness and nostalgia with each new installment I play in each of these series, and I can't wait for Kingdom Hearts 3 and the sixth generation of Pokémon!
For this question, I would have to say either Pokémon or Kingdom Hearts. Both of these series I have been playing since I was a young child, and continue to play to this day. I own every Kingdom Hearts released in America (except for the PS2 remake of Chain of Memories, but that will be fixed with the HD collection) and have happily completed each one. I have been playing Pokémon since the third generation, and still enjoy catching them all to this day. There are other game series that I love and faithfully play (like Metal Gear), but none that I have been playing quite as long or been as faithful two as these series. There is always a feeling of newness and nostalgia with each new installment I play in each of these series, and I can't wait for Kingdom Hearts 3 and the sixth generation of Pokémon!
Member
Metal Gear Magnemite


Affected by 'Laziness Syndrome'

Registered: 08-12-11
Last Post: 3949 days
Last Active: 3543 days

06-10-13 03:40 PM
| ID: 814623 | 94 Words

mariomon64
Level: 19


POSTS: 38/61
POST EXP: 12560
LVL EXP: 33923
CP: 1159.7
VIZ: 12897

Okay, before I say mine I would like to say that if anyone has not played Metal Gear Solid 4: Guns of the Patriots and intends to, then don't read this post. If you have, though, go right ahead. My favorite boss has to be in Metal Gear Solid 4 when you are piloting Metal Gear Rex and Liquid Ocelot comes up in Metal Gear Ray and you have to fight him. It was completely unexpected to me and was one of the most epic and memorable parts of the franchise, in my opinion.
Okay, before I say mine I would like to say that if anyone has not played Metal Gear Solid 4: Guns of the Patriots and intends to, then don't read this post. If you have, though, go right ahead. My favorite boss has to be in Metal Gear Solid 4 when you are piloting Metal Gear Rex and Liquid Ocelot comes up in Metal Gear Ray and you have to fight him. It was completely unexpected to me and was one of the most epic and memorable parts of the franchise, in my opinion.
Member
Metal Gear Magnemite


Affected by 'Laziness Syndrome'

Registered: 08-12-11
Last Post: 3949 days
Last Active: 3543 days

06-10-13 03:26 PM
| ID: 814611 | 1 Words

06-09-13 05:49 PM
| ID: 814067 | 57 Words

mariomon64
Level: 19


POSTS: 36/61
POST EXP: 12560
LVL EXP: 33923
CP: 1159.7
VIZ: 12897

Probopass- level up Nosepass in Mt. Coronet or Chargestone Cave
Magnezone- level up Magneton in Mt. Coronet or Chargestone Cave
Weavile- Level up Sneasel at night
Gallade- Give a male Kirlia a Dawn Stone

That's some of the stuff that I have. Anyone else who knows some unorthodox evolutions can feel free to post in this forum.
Probopass- level up Nosepass in Mt. Coronet or Chargestone Cave
Magnezone- level up Magneton in Mt. Coronet or Chargestone Cave
Weavile- Level up Sneasel at night
Gallade- Give a male Kirlia a Dawn Stone

That's some of the stuff that I have. Anyone else who knows some unorthodox evolutions can feel free to post in this forum.
Member
Metal Gear Magnemite


Affected by 'Laziness Syndrome'

Registered: 08-12-11
Last Post: 3949 days
Last Active: 3543 days

06-09-13 02:38 PM
| ID: 813944 | 22 Words

mariomon64
Level: 19


POSTS: 35/61
POST EXP: 12560
LVL EXP: 33923
CP: 1159.7
VIZ: 12897

Thank you for the feedback! I'll go back and revise this review to make some of my thoughts clearer and more detailed.
Thank you for the feedback! I'll go back and revise this review to make some of my thoughts clearer and more detailed.
Member
Metal Gear Magnemite


Affected by 'Laziness Syndrome'

Registered: 08-12-11
Last Post: 3949 days
Last Active: 3543 days

06-09-13 12:48 PM
| ID: 813864 | 40 Words

mariomon64
Level: 19


POSTS: 34/61
POST EXP: 12560
LVL EXP: 33923
CP: 1159.7
VIZ: 12897

I cannot get enough Dream Theater, personally. They are a perfect medium between heavy and melodic. Other metal bands that I like are Metallica (which was the first one I listened to), Dio, Megadeth, Ozzy Osborne, Slipknot, and Avenged Sevenfold.
I cannot get enough Dream Theater, personally. They are a perfect medium between heavy and melodic. Other metal bands that I like are Metallica (which was the first one I listened to), Dio, Megadeth, Ozzy Osborne, Slipknot, and Avenged Sevenfold.
Member
Metal Gear Magnemite


Affected by 'Laziness Syndrome'

Registered: 08-12-11
Last Post: 3949 days
Last Active: 3543 days

06-09-13 10:57 AM
| ID: 813793 | 1144 Words

mariomon64
Level: 19


POSTS: 33/61
POST EXP: 12560
LVL EXP: 33923
CP: 1159.7
VIZ: 12897

Well, here's a game that has received a lot of hatred in the Final Fantasy fan base: Final Fantasy XIII. People generally either hate it, or think that it is okay. It does have some good things in it (like music, graphics, and some aspects of gameplay), but falls completely flat in other areas. 

Gameplay/ Addictiveness: As far as gameplay goes, this game is a bit of a mixed bag. On one hand, I found the combat system to be rather enjoyable. It kept me on my toes as I was changing between jobs mid battle to match what position I was in at the moment, whether offensive or defensive. However, one thing that I found odd with the battle system was that rather than choosing the commands yourself, there is an option to have the game pick the commands. That, along with the fact that there was only one character controlled at a time and that the whole game is just a single pathway, sort of made it feel like Square Enix was making this more of a movie than an experience for a gamer to have, as the game is essentially playing itself.
   The game really is just one long pathway, too. I mean, many games in reality are just progressed through in pathways, but often times in those games there is a level of exploration. In other games, if you look around you can find secret locations holding special items or other things, making it really fun to get into the world and see all there is. In this game all you see is all there is. The player just moves in one direction for what seems like forever. At first I was hoping that it would be like the first five hours of Final Fantasy VII (which still had more exploration than this game), where you were walking around Midgar on a path that was pretty much given to you. But after playing it for around ten hours, I realized that the whole game is really just like this. This is really bad game design. There are no choices at all for the player, and you just do as the game wishes. After watching Spoony's review of this game, I realized that I was getting pretty much the same experience watching someone play and talk about the game as I was playing it; this is just a movie with characters that have trouble moving around on their own. Because of that, this is the first game that I have ever considered giving back. What's funny though, is that often times when I play a game from a long running series, I often marvel at how far a series has come since the original, and never before has this been more true with this game. In the original Final Fantasy, you have to find out where to go on your own, but here it literally throws the path right in your face. It is a fully functional game, which is why I didn't give it an extremely low grade, but the linearity is unbearable. There are no side quests or towns to explore, nor any NPCs to talk to; just walking down the line until a cutscene or a battle happens.

Graphics: The visuals in this game are actually really nice. The character models are expressive and colorful, making them pleasant to look at. The character design is actually rather good in this game, with most of them looking rather interesting. The monsters, too, look pretty awesome. Many of them really do seem big and menacing, making them actually seem intimidating (although many of them are not that big of a problem). The battles themselves look good, too. Like many RPGs these days, the characters actually run around the battlefield as they perform their attacks and other moves, rather than standing still. This presentation makes the battles feel more dynamic and enjoyable to watch, despite no giant changes being made to the ATB system. The environments themselves are rather pleasant to look at. There are some rather interesting looking locations, like a lake made of crystal and a forest made of crystal... yeah, there's a lot of crystal in this game. The lighting in this game really makes these places shine, though (especially in the crystalline areas).

Music/ Sound: The soundtrack is also pretty good, with music matching the mood well and sounding pleasant. With the battle music, you really feel some of the urgency and the need to stay on your toes is amplified. While you're just running down the hall of the game, the music matches the mood of what is happening there. If something exciting is happening, then the music is exciting. If the characters aren't really in a rush and are just sort of walking around, the music is calm. Some of the tunes are quite catchy as well. Some of them, like The Sunleth Waterscape, get caught in my head occasionally. The sound effects are pretty good, too. I mean, the sound of footsteps (which is what you will hear the most in this game) is quite convincing. The sound effects in battle are satisfying, helping to make the battles more enjoyable. However, while graphics and sound are very important to a game's enjoyment, if the game itself is not fun then that kind of makes it null and void.

Story: The story of this game is sort of interesting, actually, albeit a little generic. It's about a group of people who live on Cocoon, a place where the humans live above the planet Pulse, who become L'Cie, which means they are servants of God-like entities known as Fal'Cie (yes, the made up words are especially ridiculous in this game). They have a special "Focus" to achieve, and the Fal'Cie do not tell them what it is. Everyone is afraid of the L'Cie and so they are hunted down by the army to send them to the hostile planet below. They have to find out what their focus is and do it, which will either save or destroy Cocoon. The characters are mostly interesting and sometimes you actually do feel sympathy for their struggles. If this story sounds interesting to you, though, I would just suggest watching a let's play or something like that.

Conclusion: This game is essentially a glorified movie. There are no choices for the player and, while the graphics are nice and the sounds are good, the gameplay is overwhelmingly boring. even if you are a super hardcore fan of Final Fantasy who finds it necessary to own every game in the series, I would suggest giving this game a miss and watching a let's play of the game. Not only are let's plays free to watch, but there is always a level of enjoyment of watching other people play bad games. 
Well, here's a game that has received a lot of hatred in the Final Fantasy fan base: Final Fantasy XIII. People generally either hate it, or think that it is okay. It does have some good things in it (like music, graphics, and some aspects of gameplay), but falls completely flat in other areas. 

Gameplay/ Addictiveness: As far as gameplay goes, this game is a bit of a mixed bag. On one hand, I found the combat system to be rather enjoyable. It kept me on my toes as I was changing between jobs mid battle to match what position I was in at the moment, whether offensive or defensive. However, one thing that I found odd with the battle system was that rather than choosing the commands yourself, there is an option to have the game pick the commands. That, along with the fact that there was only one character controlled at a time and that the whole game is just a single pathway, sort of made it feel like Square Enix was making this more of a movie than an experience for a gamer to have, as the game is essentially playing itself.
   The game really is just one long pathway, too. I mean, many games in reality are just progressed through in pathways, but often times in those games there is a level of exploration. In other games, if you look around you can find secret locations holding special items or other things, making it really fun to get into the world and see all there is. In this game all you see is all there is. The player just moves in one direction for what seems like forever. At first I was hoping that it would be like the first five hours of Final Fantasy VII (which still had more exploration than this game), where you were walking around Midgar on a path that was pretty much given to you. But after playing it for around ten hours, I realized that the whole game is really just like this. This is really bad game design. There are no choices at all for the player, and you just do as the game wishes. After watching Spoony's review of this game, I realized that I was getting pretty much the same experience watching someone play and talk about the game as I was playing it; this is just a movie with characters that have trouble moving around on their own. Because of that, this is the first game that I have ever considered giving back. What's funny though, is that often times when I play a game from a long running series, I often marvel at how far a series has come since the original, and never before has this been more true with this game. In the original Final Fantasy, you have to find out where to go on your own, but here it literally throws the path right in your face. It is a fully functional game, which is why I didn't give it an extremely low grade, but the linearity is unbearable. There are no side quests or towns to explore, nor any NPCs to talk to; just walking down the line until a cutscene or a battle happens.

Graphics: The visuals in this game are actually really nice. The character models are expressive and colorful, making them pleasant to look at. The character design is actually rather good in this game, with most of them looking rather interesting. The monsters, too, look pretty awesome. Many of them really do seem big and menacing, making them actually seem intimidating (although many of them are not that big of a problem). The battles themselves look good, too. Like many RPGs these days, the characters actually run around the battlefield as they perform their attacks and other moves, rather than standing still. This presentation makes the battles feel more dynamic and enjoyable to watch, despite no giant changes being made to the ATB system. The environments themselves are rather pleasant to look at. There are some rather interesting looking locations, like a lake made of crystal and a forest made of crystal... yeah, there's a lot of crystal in this game. The lighting in this game really makes these places shine, though (especially in the crystalline areas).

Music/ Sound: The soundtrack is also pretty good, with music matching the mood well and sounding pleasant. With the battle music, you really feel some of the urgency and the need to stay on your toes is amplified. While you're just running down the hall of the game, the music matches the mood of what is happening there. If something exciting is happening, then the music is exciting. If the characters aren't really in a rush and are just sort of walking around, the music is calm. Some of the tunes are quite catchy as well. Some of them, like The Sunleth Waterscape, get caught in my head occasionally. The sound effects are pretty good, too. I mean, the sound of footsteps (which is what you will hear the most in this game) is quite convincing. The sound effects in battle are satisfying, helping to make the battles more enjoyable. However, while graphics and sound are very important to a game's enjoyment, if the game itself is not fun then that kind of makes it null and void.

Story: The story of this game is sort of interesting, actually, albeit a little generic. It's about a group of people who live on Cocoon, a place where the humans live above the planet Pulse, who become L'Cie, which means they are servants of God-like entities known as Fal'Cie (yes, the made up words are especially ridiculous in this game). They have a special "Focus" to achieve, and the Fal'Cie do not tell them what it is. Everyone is afraid of the L'Cie and so they are hunted down by the army to send them to the hostile planet below. They have to find out what their focus is and do it, which will either save or destroy Cocoon. The characters are mostly interesting and sometimes you actually do feel sympathy for their struggles. If this story sounds interesting to you, though, I would just suggest watching a let's play or something like that.

Conclusion: This game is essentially a glorified movie. There are no choices for the player and, while the graphics are nice and the sounds are good, the gameplay is overwhelmingly boring. even if you are a super hardcore fan of Final Fantasy who finds it necessary to own every game in the series, I would suggest giving this game a miss and watching a let's play of the game. Not only are let's plays free to watch, but there is always a level of enjoyment of watching other people play bad games. 
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05-19-13 05:27 PM
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mariomon64
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But I hear it gets better once you're about 20 hours in! Lol, yeah, this game was really disappointing. This is the first game I've really even considered returning... and I bought it used! Yeah, after a while I realized that I would get the exact same experience playing the game as I would watching a let's play, and let's plays of bad games are usually more entertaining the playing a bad game. I just can't get over how bad the game design is. No choices at all.
But I hear it gets better once you're about 20 hours in! Lol, yeah, this game was really disappointing. This is the first game I've really even considered returning... and I bought it used! Yeah, after a while I realized that I would get the exact same experience playing the game as I would watching a let's play, and let's plays of bad games are usually more entertaining the playing a bad game. I just can't get over how bad the game design is. No choices at all.
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05-19-13 01:11 PM
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mariomon64
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Little King's Story is a game on the Wii that not very many people know about. I, personally, never would have thought of picking it up had I never read about it in Nintendo Power (RIP). The concept interested me very much; you are a child who picks up a magical crown and becomes the king of a small kingdom, called Alpoco. As the game progresses, you conquer more kingdoms and settle more lands to expand your kingdom. After it was released, it wasn't very long until I got it, and needless to say, I loved every second of it.

Story: The story and writing are definitely the strongest points of the game. This is one of the few games I've ever played that have made me laugh to the point of pain. The game features a colorful and hilarious cast of characters, ranging from a priest from the "Sect of Soup", named Father Campbell (who pretty hilariously satirizes religion), to a drunkard king that rules over a kingdom of partying. The dialogue is hilariously written and you really get the feeling of being a king, as well. 

Addictiveness/ Game-play: This game is highly addictive and all around fun to play. The game-play is pretty Pikmin-esque. As you are exploring the continent, you have an army of your citizens behind you to do as you bid. There are many classes, each with their own set of skills. For example, carpenters have the ability to build bridges and other structures needed to progress through the game's world, lumberjacks are especially good at collecting wood from fallen trees that can get in your way, and soldiers excel particularly in combat. In order for your people to do what you want, you literally have to through them at things. It can be annoying, though, since once in a while you'll try to throw someone at something but then they will go to another thing, but that isn't too big a problem. With combat, you yourself can attack, but it does far less damage than throwing a knight at the enemy, so that's really only good when all of your followers are dead and you have no other choice. That's another thing; if one of your people die, there is a possibility that their death will be permanent. Usually they'll just wash up on the beach the next day, but sometimes they won't and there will be a cute, yet somewhat sad, funeral for that person. Now, while the combat and exploration is similar to Pikmin, expanding your kingdom feels similar to games such as Sim City. As you go on adventures around the continent, you will pick up a variety of items which will be exchanged for gold whenever you sit on your throne. This gold can be used to build more buildings in the kingdom. These buildings serve a variety of purposes, from providing training for your citizens to specialize in a certain job to increasing the population. There is another way to increase the population as well. It is possible for your citizens to fall in love, and if they do you can throw them both into the church, where they will get married and a baby will drop from the sky. Yeah. The last thing I'd like to talk about game-play wise are the boss battles. There are two kinds of bosses in this game; there are the other kings and then there are boss monsters called Guardian UMAs. The Guardian UMAs are pretty normal boss fights, where you learn their pattern and simply defeat them. Beating these guys will give you more a new area to build buildings in. Now, many of the fights with the other kings are very much more original. You never really know what to expect as you start facing one. There is one in particular where he starts rolling around and the game sort of turns into a game of pinball as your people hit him around the field. This mixture of fun game-play makes it one of those games you can play again and again without it getting old.

Graphics: Sadly, the art style is probably one of the reasons this game didn't sell too well. Despite the T rating, the artwork dissuaded many people from buying the game, as it looked like a "children's game". However, I don't think it would have worked as well if it had had a more mature art style. As I stated earlier, one of the best things about this game is it's humor, and the colorful and cartoonish art style really helps make it work. Now, whether or not it looks like a "children's game", it still looks good. The landscapes are colorful and imaginative, and it really helps to add to the light hearted feel of the game. Even the darker areas in the game maintain the overall tone of the game. 

Sound: The sound in this game is really good, from the sound effects to the musical score. The sound effects can be pretty silly, adding to the humorous nature of this game. The soundtrack is phenomenal, especially if you enjoy listening to classical orchestral music. My personal favorite moment is in the final boss fight, where the music in the background is Night on Bald Mountain (you know, that piece at the end of Disney's Fantasia where Chernabog was coming out of the volcano and all those spirits were flying everywhere?).

Depth: There is a lot to do in this game. As well as going through the main quest for world domination, there are also a number of side quests you can do. These come in the form of requests from your citizens that come in the mail to go fight a special monster that will appear in a given area, and also from your many wives as they want you to do things like find every monster in the game, or bringing them an assortment of sweets. You can also talk to your citizens, as this will make them like you more.

Difficulty: This game can be challenging at times, but usually for the right reasons. The controls, overall, work fine and the game-play is fun. Sometimes, though, it requires a good amount of skill to keep your men alive if you have a large crowd. You also need to strategically choose how many of each class will join you, as having more of a type will make it easier to get through the types of obstacles they specialize in. In combat, you have to know when to make them attack, and when to retreat. As long as you have the hang of the controls, you shouldn't face too much trouble though.

Conclusion: This game is a spectacular entry on the Wii Console. The game-play is a blast and the writing is hysterical. This is one of those games that after playing, you will not soon forget it. If any of this sounds interesting to you and you run into the game in a Gamestop or something, be sure to pick it up. Trust me, you won't regret it!
Little King's Story is a game on the Wii that not very many people know about. I, personally, never would have thought of picking it up had I never read about it in Nintendo Power (RIP). The concept interested me very much; you are a child who picks up a magical crown and becomes the king of a small kingdom, called Alpoco. As the game progresses, you conquer more kingdoms and settle more lands to expand your kingdom. After it was released, it wasn't very long until I got it, and needless to say, I loved every second of it.

Story: The story and writing are definitely the strongest points of the game. This is one of the few games I've ever played that have made me laugh to the point of pain. The game features a colorful and hilarious cast of characters, ranging from a priest from the "Sect of Soup", named Father Campbell (who pretty hilariously satirizes religion), to a drunkard king that rules over a kingdom of partying. The dialogue is hilariously written and you really get the feeling of being a king, as well. 

Addictiveness/ Game-play: This game is highly addictive and all around fun to play. The game-play is pretty Pikmin-esque. As you are exploring the continent, you have an army of your citizens behind you to do as you bid. There are many classes, each with their own set of skills. For example, carpenters have the ability to build bridges and other structures needed to progress through the game's world, lumberjacks are especially good at collecting wood from fallen trees that can get in your way, and soldiers excel particularly in combat. In order for your people to do what you want, you literally have to through them at things. It can be annoying, though, since once in a while you'll try to throw someone at something but then they will go to another thing, but that isn't too big a problem. With combat, you yourself can attack, but it does far less damage than throwing a knight at the enemy, so that's really only good when all of your followers are dead and you have no other choice. That's another thing; if one of your people die, there is a possibility that their death will be permanent. Usually they'll just wash up on the beach the next day, but sometimes they won't and there will be a cute, yet somewhat sad, funeral for that person. Now, while the combat and exploration is similar to Pikmin, expanding your kingdom feels similar to games such as Sim City. As you go on adventures around the continent, you will pick up a variety of items which will be exchanged for gold whenever you sit on your throne. This gold can be used to build more buildings in the kingdom. These buildings serve a variety of purposes, from providing training for your citizens to specialize in a certain job to increasing the population. There is another way to increase the population as well. It is possible for your citizens to fall in love, and if they do you can throw them both into the church, where they will get married and a baby will drop from the sky. Yeah. The last thing I'd like to talk about game-play wise are the boss battles. There are two kinds of bosses in this game; there are the other kings and then there are boss monsters called Guardian UMAs. The Guardian UMAs are pretty normal boss fights, where you learn their pattern and simply defeat them. Beating these guys will give you more a new area to build buildings in. Now, many of the fights with the other kings are very much more original. You never really know what to expect as you start facing one. There is one in particular where he starts rolling around and the game sort of turns into a game of pinball as your people hit him around the field. This mixture of fun game-play makes it one of those games you can play again and again without it getting old.

Graphics: Sadly, the art style is probably one of the reasons this game didn't sell too well. Despite the T rating, the artwork dissuaded many people from buying the game, as it looked like a "children's game". However, I don't think it would have worked as well if it had had a more mature art style. As I stated earlier, one of the best things about this game is it's humor, and the colorful and cartoonish art style really helps make it work. Now, whether or not it looks like a "children's game", it still looks good. The landscapes are colorful and imaginative, and it really helps to add to the light hearted feel of the game. Even the darker areas in the game maintain the overall tone of the game. 

Sound: The sound in this game is really good, from the sound effects to the musical score. The sound effects can be pretty silly, adding to the humorous nature of this game. The soundtrack is phenomenal, especially if you enjoy listening to classical orchestral music. My personal favorite moment is in the final boss fight, where the music in the background is Night on Bald Mountain (you know, that piece at the end of Disney's Fantasia where Chernabog was coming out of the volcano and all those spirits were flying everywhere?).

Depth: There is a lot to do in this game. As well as going through the main quest for world domination, there are also a number of side quests you can do. These come in the form of requests from your citizens that come in the mail to go fight a special monster that will appear in a given area, and also from your many wives as they want you to do things like find every monster in the game, or bringing them an assortment of sweets. You can also talk to your citizens, as this will make them like you more.

Difficulty: This game can be challenging at times, but usually for the right reasons. The controls, overall, work fine and the game-play is fun. Sometimes, though, it requires a good amount of skill to keep your men alive if you have a large crowd. You also need to strategically choose how many of each class will join you, as having more of a type will make it easier to get through the types of obstacles they specialize in. In combat, you have to know when to make them attack, and when to retreat. As long as you have the hang of the controls, you shouldn't face too much trouble though.

Conclusion: This game is a spectacular entry on the Wii Console. The game-play is a blast and the writing is hysterical. This is one of those games that after playing, you will not soon forget it. If any of this sounds interesting to you and you run into the game in a Gamestop or something, be sure to pick it up. Trust me, you won't regret it!
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Affected by 'Laziness Syndrome'

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mariomon64
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Davideo7 : I have subscribed to both channels!
Davideo7 : I have subscribed to both channels!
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Affected by 'Laziness Syndrome'

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07-19-12 09:53 PM
| ID: 620805 | 82 Words

mariomon64
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The back story to this video is really what makes it hilarious. This is a deleted scene from the Hercules TV show, where the actor is supposed to read his line in a disappointed tone, like how in a script it will give stage actions or moods of lines in parentheses. However, he doesn't say his line in a disappointed tone of voice; Instead he reads the line he is supposed to read, and then yells "Disappointed!" It is too funny.

http://www.youtube.com/watch?v=_O1hM-k3aUY
The back story to this video is really what makes it hilarious. This is a deleted scene from the Hercules TV show, where the actor is supposed to read his line in a disappointed tone, like how in a script it will give stage actions or moods of lines in parentheses. However, he doesn't say his line in a disappointed tone of voice; Instead he reads the line he is supposed to read, and then yells "Disappointed!" It is too funny.

http://www.youtube.com/watch?v=_O1hM-k3aUY
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04-20-12 11:24 AM
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mariomon64
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Likes: 1  Dislikes: 0
People have mixed opinions about Zelda 2: The adventure of Link; Some people enjoy it, some people don't. Personally, I really like this game. While it is easily one of the hardest games I have ever played, the difficulty makes the game especially addictive. This game is a side-scroller, which is rather unusual for a Zelda game. However, playing from the side brings in more potential for deeper sword-play mechanics, which it does quite nicely. When you are head to head with a challenging foe, you may find yourself ducking, jumping, and trying to figure out its strategy, which gives the fighting a little Punch-out feel to it. It isn't like in the original, where you just run around and put out your sword to kill the monsters.
There is actual strategy to it, which I like. This game also introduces the use of magic in the series. There are also many more uses for the magic meter, a wide variety of spells that you can use. An interesting hook that is exclusive to this game is a level up system. By killing monsters and picking up "P" bags, you can level up and increase either your health, magic, and damage inflicted upon enemies. This gives more purpose to defeating enemies, since it will actually make you stronger instead of giving rupees, which at some times in games with them you do not really need.
You will find yourself dying a lot in this game. The annoying thing about all of the dying is that every time you run out of lives and hit game over, you will go right back to the beginning of the game.

Now, regarding the story, it isn't bad for an NES game; it takes place right after the original Zelda and you have to defeat the baddies who are trying to resurrect Ganon and save the princess. The story isn't that deep, so like many games of the era and some games today (i.e. The Elder Scrolls), this game is more about the game play, which is superb. Another difference between this game and the original game is that there are towns for you to visit in this game. There are towns in later games, but not as many as this one. In these towns you can get some advice, get a spell from an elder, and get your health restored (not to mention meet the man named Error this game is famous for). However, despite all of these differences, there is still much of the good stuff from the original to enjoy. For example, there is a giant over world (which is in top-down perspective) to explore; finding caves and secret areas holding more experience and items, and dungeons that you have to find on your own.

As for the music, it is not the best in the series. Most of these tunes you never hear again later in the series, unlike popular classics in the series like "Zelda's Lullaby" or the original theme. The sound effects are standard for the system, and I have heard worse.

The graphics are rather nice for the NES. The actions are relatively smooth and there are some pretty cool character designs. Now, you have heard my opinion, but like I said, some people like it and some people don't. Start up the game now and try it out for yourself!


edited massive text block
People have mixed opinions about Zelda 2: The adventure of Link; Some people enjoy it, some people don't. Personally, I really like this game. While it is easily one of the hardest games I have ever played, the difficulty makes the game especially addictive. This game is a side-scroller, which is rather unusual for a Zelda game. However, playing from the side brings in more potential for deeper sword-play mechanics, which it does quite nicely. When you are head to head with a challenging foe, you may find yourself ducking, jumping, and trying to figure out its strategy, which gives the fighting a little Punch-out feel to it. It isn't like in the original, where you just run around and put out your sword to kill the monsters.
There is actual strategy to it, which I like. This game also introduces the use of magic in the series. There are also many more uses for the magic meter, a wide variety of spells that you can use. An interesting hook that is exclusive to this game is a level up system. By killing monsters and picking up "P" bags, you can level up and increase either your health, magic, and damage inflicted upon enemies. This gives more purpose to defeating enemies, since it will actually make you stronger instead of giving rupees, which at some times in games with them you do not really need.
You will find yourself dying a lot in this game. The annoying thing about all of the dying is that every time you run out of lives and hit game over, you will go right back to the beginning of the game.

Now, regarding the story, it isn't bad for an NES game; it takes place right after the original Zelda and you have to defeat the baddies who are trying to resurrect Ganon and save the princess. The story isn't that deep, so like many games of the era and some games today (i.e. The Elder Scrolls), this game is more about the game play, which is superb. Another difference between this game and the original game is that there are towns for you to visit in this game. There are towns in later games, but not as many as this one. In these towns you can get some advice, get a spell from an elder, and get your health restored (not to mention meet the man named Error this game is famous for). However, despite all of these differences, there is still much of the good stuff from the original to enjoy. For example, there is a giant over world (which is in top-down perspective) to explore; finding caves and secret areas holding more experience and items, and dungeons that you have to find on your own.

As for the music, it is not the best in the series. Most of these tunes you never hear again later in the series, unlike popular classics in the series like "Zelda's Lullaby" or the original theme. The sound effects are standard for the system, and I have heard worse.

The graphics are rather nice for the NES. The actions are relatively smooth and there are some pretty cool character designs. Now, you have heard my opinion, but like I said, some people like it and some people don't. Start up the game now and try it out for yourself!


edited massive text block
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12-27-11 09:05 PM
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mariomon64
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Eleven percent and around 1200000 respectively. Why?
Eleven percent and around 1200000 respectively. Why?
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Affected by 'Laziness Syndrome'

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12-24-11 02:14 PM
| ID: 519403 | 60 Words

mariomon64
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Ever since I downloaded the new version for the RGR plugin, I haven't been able to play any of the games. Whenever I try and play one, it says that the plugin crashed. This never happened to me with the last version and I have no idea what is wrong or what to do. Can anyone lend me a hand?
Ever since I downloaded the new version for the RGR plugin, I haven't been able to play any of the games. Whenever I try and play one, it says that the plugin crashed. This never happened to me with the last version and I have no idea what is wrong or what to do. Can anyone lend me a hand?
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09-17-11 05:16 PM
| ID: 463882 | 38 Words

mariomon64
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I don't have a cafeteria, I have a "student common" . The "Common" is really nice. It's big and has an amazing view from it. You can see for miles away. It is especially stunning in the fall!
I don't have a cafeteria, I have a "student common" . The "Common" is really nice. It's big and has an amazing view from it. You can see for miles away. It is especially stunning in the fall!
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Affected by 'Laziness Syndrome'

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09-17-11 05:12 PM
| ID: 463873 | 189 Words

mariomon64
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On the day of the Mayan Apocalypse in 2012, I heard that there is a solar storm that may hit the Earth that's brewing on the sun now. I heard that if it hits us then the power will be enough to destroy all electric technology in the world. Well, it's been a few years since I saw this thing, so I might be a little off, so don't quote me on any of this. Anyways, I predict that with our accelerating technology going back to square one, everyone will go mad. People dependent on technology will die, people waiting for the next episode of Doctor Who will go insane and start writing crazy messages in their showers. The people of Hollywood won't look as beautiful without their make up being processed in factories anymore and some may commit suicide in desperation, and no one would know because we will have to deliver news by horse again. And if that solar flare doesn't happen, a nuclear war will probably happen soon and kill all of us. Hmm... that prediction was almost as happy as the Dora the Explorer cartoons.
On the day of the Mayan Apocalypse in 2012, I heard that there is a solar storm that may hit the Earth that's brewing on the sun now. I heard that if it hits us then the power will be enough to destroy all electric technology in the world. Well, it's been a few years since I saw this thing, so I might be a little off, so don't quote me on any of this. Anyways, I predict that with our accelerating technology going back to square one, everyone will go mad. People dependent on technology will die, people waiting for the next episode of Doctor Who will go insane and start writing crazy messages in their showers. The people of Hollywood won't look as beautiful without their make up being processed in factories anymore and some may commit suicide in desperation, and no one would know because we will have to deliver news by horse again. And if that solar flare doesn't happen, a nuclear war will probably happen soon and kill all of us. Hmm... that prediction was almost as happy as the Dora the Explorer cartoons.
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Affected by 'Laziness Syndrome'

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09-17-11 05:03 PM
| ID: 463855 | 5 Words

mariomon64
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Yup, I'm a tongue roller!
Yup, I'm a tongue roller!
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09-09-11 06:01 PM
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mariomon64
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CP: 1159.7
VIZ: 12897

Is this question really possible to answer? I mean I'm sure that everyone has a bunch of songs they consider favorites and they shift from time to time. I only listen to rock and roll music, so my answer would be limited to that. At the moment, I'd have to say that my favorite song is "Octavarium" by Dream Theater. Its twenty four minutes long and amazing!

By the way, Redrunelord, I know what you're saying about "Not My Time". I often buy a CD because I like the single and then forget about it because there are songs that are so much better. Well, except for Bohemian Rhapsody. I still like that song.
Is this question really possible to answer? I mean I'm sure that everyone has a bunch of songs they consider favorites and they shift from time to time. I only listen to rock and roll music, so my answer would be limited to that. At the moment, I'd have to say that my favorite song is "Octavarium" by Dream Theater. Its twenty four minutes long and amazing!

By the way, Redrunelord, I know what you're saying about "Not My Time". I often buy a CD because I like the single and then forget about it because there are songs that are so much better. Well, except for Bohemian Rhapsody. I still like that song.
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Metal Gear Magnemite


Affected by 'Laziness Syndrome'

Registered: 08-12-11
Last Post: 3949 days
Last Active: 3543 days

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