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Diana4281
01-15-12 11:18 PM
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Create Your Own Attack

 

01-15-12 11:18 PM
Diana4281 is Offline
| ID: 532004 | 45 Words

Diana4281
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You name an attack and describe it. It dont have to include pp, power and all those if you dont want. just describe what the move does and put the type. For example
Spiral Whirlwind [flying]: Hits all opponents. Has a high critical hit ratio. 
You name an attack and describe it. It dont have to include pp, power and all those if you dont want. just describe what the move does and put the type. For example
Spiral Whirlwind [flying]: Hits all opponents. Has a high critical hit ratio. 
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(edited by Diana4281 on 01-15-12 11:52 PM)    

01-15-12 11:31 PM
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Hurricane Spin. Hits all opponents. Does twice as much damage when used on water. Does even more damage if the opponent used Dive and is underwater.
Hurricane Spin. Hits all opponents. Does twice as much damage when used on water. Does even more damage if the opponent used Dive and is underwater.
Vizzed Elite
<font color=yellow> mer Legendary Walrus of Vizzed, Former Underpants Gnome. Placed 1st in the October 2010 VCS! Hit O.P.S. Syndrome on 10/2/10!


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01-16-12 09:54 AM
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Poison Thorn Whip / 30 - 50% chance of poison effect / 15 or 20 Power Points / 80 - 100 Power

Poison Move

This move only hits 1 opponent.
Poison Thorn Whip / 30 - 50% chance of poison effect / 15 or 20 Power Points / 80 - 100 Power

Poison Move

This move only hits 1 opponent.
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01-19-12 02:21 PM
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Vortex-psychic type
10pp
100 base power
high critical-hit ratio
2-turn attack

The user sucks the enemy into a vortex, rendering it helpless for the next turn. Also has a high critical-hit ratio.


This move hits one enemy
Vortex-psychic type
10pp
100 base power
high critical-hit ratio
2-turn attack

The user sucks the enemy into a vortex, rendering it helpless for the next turn. Also has a high critical-hit ratio.


This move hits one enemy
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(edited by TerraPie7 on 01-19-12 02:22 PM)    

01-19-12 04:38 PM
thenumberone is Offline
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[psychic]Diet, converts all oposing trainers drinks to sugar free alternatives
[psychic]Diet, converts all oposing trainers drinks to sugar free alternatives
Vizzed Elite
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01-19-12 07:17 PM
Diana4281 is Offline
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thenumberone : xD That wasn't exactly what i was asking for but ok
thenumberone : xD That wasn't exactly what i was asking for but ok
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01-19-12 07:33 PM
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Internal Blaze. PP-5 Base Power-70 Accuracy-75
Blasts enemy with great flames. Causes severe burn (like toxic but burned)
Another one is: Internal Flame PP-5 Base Power- N/A Accuracy-30
Intensely huge Blast of flames. One-hit KO. May lower ATK and SP.ATK
Internal Blaze. PP-5 Base Power-70 Accuracy-75
Blasts enemy with great flames. Causes severe burn (like toxic but burned)
Another one is: Internal Flame PP-5 Base Power- N/A Accuracy-30
Intensely huge Blast of flames. One-hit KO. May lower ATK and SP.ATK
Vizzed Elite
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01-20-12 05:12 PM
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Vortex-psychic type
10pp
100 base power
high critical-hit ratio
2-turn attack

The user sucks the enemy into a vortex, rendering it helpless for the next turn. Also has a high critical-hit ratio.


This move hits one enemy


thats not a very usefull attack if it only deals 100 base power damage, it wouldn't even be able to touch my maganium
Vortex-psychic type
10pp
100 base power
high critical-hit ratio
2-turn attack

The user sucks the enemy into a vortex, rendering it helpless for the next turn. Also has a high critical-hit ratio.


This move hits one enemy


thats not a very usefull attack if it only deals 100 base power damage, it wouldn't even be able to touch my maganium
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01-24-12 06:59 PM
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Powerbomb - Fighting

15pp

80-100 power

Can only be learned if a Pokemon is a fighting type. A few can also learn the attack if they can walk on 2 legs.

User grabs its opponent lifts it, and tosses it towards the ground. extra damage if done on hard surfaces, 70-75 if done in water.
Powerbomb - Fighting

15pp

80-100 power

Can only be learned if a Pokemon is a fighting type. A few can also learn the attack if they can walk on 2 legs.

User grabs its opponent lifts it, and tosses it towards the ground. extra damage if done on hard surfaces, 70-75 if done in water.
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02-01-12 10:59 PM
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Tsunami all water Pokémon can learn this even magikarp can learn this!
90 Damage
100% Accuracy
Effect  Causes Rain and hits all the Pokémon on your opponents and doubles damage if any Pokémon is weak to water
Tsunami all water Pokémon can learn this even magikarp can learn this!
90 Damage
100% Accuracy
Effect  Causes Rain and hits all the Pokémon on your opponents and doubles damage if any Pokémon is weak to water
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02-26-12 01:27 PM
Nikushimi is Offline
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Game Over: No type. Any pokemon can learn it. Your opponent continually hears the words "Game over" in its head forfeiting the match. Instant win. PP: 5. Power: N/a. Hit chance: 50. If it fails your pokemon is knocked out.

Riposte: Fighting. If used before an opponent it knocks them off guard for one turn rendering them incapable of movement, the following turn hits them for a devastating blow. PP: 20. Power: 90. Hit Chance: N/A, always hits if it is used first, otherwise it fails.

Demonic Gaze: Only Ghost, Dark, and Psychic pokemon may learn it, making it either a Dark, Ghost, or Psychic move. For all types it reduces the spc. def. of your opponent one turn and the next uses a special attack with a force of energy. Each type though has a second effect. Dark: Tears apart your opponents mind dealing extra damage to Psychic pokemon, 50% chance. Psychic: Breaks apart the body dealing extra damage to Fighting pokemon, 50% chance. Ghost: Your opponent is overcome by fear and is immobilized for the rest of the battle, 50% chance. PP: 20. Power: 80. Hit Chance: 90.

Discipline: Normal. Raises all stats by 75%. Psychic, Ghost, and Dark moves no longer have an effect on you. Usable by non Psychic, Dark, and Ghost pokemon. PP: 5. Power: N/A. Hit Chance: N/A, always works as it is a status effect changer.

Element Sphere: Rainbow (All type, yeah, I know there is no such thing, but we are making up moves aren't we?). Attacks the opponent with all the elements inflicting super effective damage no matter the type, has a 25% chance of a 1-hit K.O. and a 50% chance of inflicting an ailment (Poison, Frozen, Burned, etc.) that ailment cannot be healed for the rest of the match. Can only be used by certain pokemon. PP: 5 (PP Ups cannot be used on it). Power: 200. Hit Chance: N/A, Always hits.

I can think of some pretty interesting moves, but some are overpowered, while others seem just plain unfair xD lol.
Game Over: No type. Any pokemon can learn it. Your opponent continually hears the words "Game over" in its head forfeiting the match. Instant win. PP: 5. Power: N/a. Hit chance: 50. If it fails your pokemon is knocked out.

Riposte: Fighting. If used before an opponent it knocks them off guard for one turn rendering them incapable of movement, the following turn hits them for a devastating blow. PP: 20. Power: 90. Hit Chance: N/A, always hits if it is used first, otherwise it fails.

Demonic Gaze: Only Ghost, Dark, and Psychic pokemon may learn it, making it either a Dark, Ghost, or Psychic move. For all types it reduces the spc. def. of your opponent one turn and the next uses a special attack with a force of energy. Each type though has a second effect. Dark: Tears apart your opponents mind dealing extra damage to Psychic pokemon, 50% chance. Psychic: Breaks apart the body dealing extra damage to Fighting pokemon, 50% chance. Ghost: Your opponent is overcome by fear and is immobilized for the rest of the battle, 50% chance. PP: 20. Power: 80. Hit Chance: 90.

Discipline: Normal. Raises all stats by 75%. Psychic, Ghost, and Dark moves no longer have an effect on you. Usable by non Psychic, Dark, and Ghost pokemon. PP: 5. Power: N/A. Hit Chance: N/A, always works as it is a status effect changer.

Element Sphere: Rainbow (All type, yeah, I know there is no such thing, but we are making up moves aren't we?). Attacks the opponent with all the elements inflicting super effective damage no matter the type, has a 25% chance of a 1-hit K.O. and a 50% chance of inflicting an ailment (Poison, Frozen, Burned, etc.) that ailment cannot be healed for the rest of the match. Can only be used by certain pokemon. PP: 5 (PP Ups cannot be used on it). Power: 200. Hit Chance: N/A, Always hits.

I can think of some pretty interesting moves, but some are overpowered, while others seem just plain unfair xD lol.
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02-26-12 01:55 PM
copperfield is Offline
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Face puncher (fighting) only Pokémon that walk on two legs may learn this the user punches the opponent in the face for 2 to 8 times attacking I got this move from dragon ball Z
Face puncher (fighting) only Pokémon that walk on two legs may learn this the user punches the opponent in the face for 2 to 8 times attacking I got this move from dragon ball Z
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02-26-12 02:38 PM
Stevie 764 is Offline
| ID: 546487 | 153 Words

Stevie 764
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This is a great thread! Nice job!

Now, my custom move is:
Peckaboom!
The pokémon uses this special attack to do this:
1 peck= BOOOOOOOM!
Accuracy: 75%
Power: 9000
Ability with move: It also allows the pokémon to grab the items the opponent is holding before the explosion.
HP used: 50-80% on random
The thing is, the move when it's used, creates a bomb that explodes in a second, so the pokémon is always fast enough to get alot of items before explosion.

I'm sure that many people will create custom moves on vizzed, it will never end!

My last move is: Flee attack

Accuracy: 50%-80% depending on pokémon
HP used: 5%
Ability: It runs away like fleeing from a wild pokémon, but instead, it runs 50 feet from the opponent, then runs really fast at the opponent!
Damage dealt: 60%-100%
It also manages to some how, steal ALL items from the opponent!
This is a great thread! Nice job!

Now, my custom move is:
Peckaboom!
The pokémon uses this special attack to do this:
1 peck= BOOOOOOOM!
Accuracy: 75%
Power: 9000
Ability with move: It also allows the pokémon to grab the items the opponent is holding before the explosion.
HP used: 50-80% on random
The thing is, the move when it's used, creates a bomb that explodes in a second, so the pokémon is always fast enough to get alot of items before explosion.

I'm sure that many people will create custom moves on vizzed, it will never end!

My last move is: Flee attack

Accuracy: 50%-80% depending on pokémon
HP used: 5%
Ability: It runs away like fleeing from a wild pokémon, but instead, it runs 50 feet from the opponent, then runs really fast at the opponent!
Damage dealt: 60%-100%
It also manages to some how, steal ALL items from the opponent!
Vizzed Elite
Vizzed's former Osu! player and TASer


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02-26-12 05:52 PM
starwars293 is Offline
| ID: 546527 | 42 Words

starwars293
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Suprah awesome mega super deth of doom.It doesnt miss and it will always one hit KO you no matter wut!!
Lol,kidding.I actually would like to make Super Punch.It does 150 damage and it has 80% accuracy.The type it would be is Fighting.
Suprah awesome mega super deth of doom.It doesnt miss and it will always one hit KO you no matter wut!!
Lol,kidding.I actually would like to make Super Punch.It does 150 damage and it has 80% accuracy.The type it would be is Fighting.
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02-26-12 06:27 PM
Diana4281 is Offline
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starwars293 : xD that would be pretty epic but I imagine it would only have one power point if it ever does come to existence
starwars293 : xD that would be pretty epic but I imagine it would only have one power point if it ever does come to existence
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02-26-12 06:28 PM
starwars293 is Offline
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I would be shocked and scared to see that move in a Pokemon game if it was invented
I would be shocked and scared to see that move in a Pokemon game if it was invented
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06-07-12 04:44 PM
catdaddysam is Offline
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Death slam move u can't escape out of  it and never misses and it is for fighting type.
Death slam move u can't escape out of  it and never misses and it is for fighting type.
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06-07-12 04:51 PM
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Dark Sacred Flare. 
Dark Sacred Flare. 
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06-08-12 05:28 AM
leondre77 is Offline
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Final strike only works in red Hp its deal as much hp you lost but faint both of you
Pp:5/5
Tm ???
Move type: Dark
Final strike only works in red Hp its deal as much hp you lost but faint both of you
Pp:5/5
Tm ???
Move type: Dark
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06-08-12 08:38 AM
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Disciple   Psychic 5/5pp Causes confusion that always damages yourself with a 1.2X Damages. If in a double battle causes the affected Pokémon to attack it's team mate at a 3X damage. Lasts for 3 turns.


Disciple   Psychic 5/5pp Causes confusion that always damages yourself with a 1.2X Damages. If in a double battle causes the affected Pokémon to attack it's team mate at a 3X damage. Lasts for 3 turns.


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