LEGO Star Wars II - The Original Trilogy Review by: SidewinderMarvelous entertainment This installment of Lego Star Wars involves the Original Trilogy, or the first Star Wars films to be produced, even though the three movies come after the first three movies, which came out a while later.
The mix of Star Wars with the humorous and the ever-expanding universe of Legos provides the player with a game that provides entertainment, possibilities, and a whole lot of fun.
The graphics in this game are fairly adequate. Easily distinguishable (at most times), and rather impressive for a Game Boy Advance game, this game deserves a high mark. However, the graphics can be really blurry at times, mainly do to the fact that the Game Boy Advance doesn't do 3D well at all. LEGO Star Wars II - The Original Trilogy (I shall refer to the game as LSW2 from now on) is rather a 2.5D game, and so that does take a toll on the graphics, since the Game Boy Advance isn't really made for such high standards in graphics. Things can get a little confusing at times, say similar Lego bodies, etc, and this factor comes to play when customizing characters. If you are really picky in customization, then you would most definitely want a game where you can easily distinguish every little detail of a costume and such. In the end, graphics do not serve a HUGE problem, but can be a little annoying for players from time to time.
For those of you who have indeed watched the Star War series, no matter which one, all of the movies have absolutely terrific film scores. John Williams, the composer of the music used in Star Wars (and Indiana Jones as well) is a very talented man, and hearing that here in LSW2 makes for a wonderful sound track. Nothing in real honesty gets repetitive, maybe except the Cantina Band music in the Mos Eisley Cantina (your set "home base" for the game). Other than that, there is a lot of diverse music with high quality; each piece of music specific mainly for the scene/area you are in. Dramatic music in "dramatic" moments (these moments may be somewhat exaggerated in the game - most of the time there is no drama unless you have never seen the Original Trilogy), exciting music in exciting moments, etc.
LSW2 offers a lot to do, from completing the stories to free play to unlocking secrets...there are lots of things to keep you entertained and hooked to the game. However, the reason why the score is not ten out of ten for me is mainly for the reason of boredom. Most games are really the same regarding this point: after a while, it will
get boring. Doesn't mean the game is bad, but too much repetitiveness is not always so great. However, in LSW2, it offers you much more than story play. There is free play as well, allowing you access to certain secretive spots that you were unable to reach in story mode. Also, you can play as any character you have unlocked AND created to play in free play mode. Speaking of character creation, you can create your very own character! However, you can only use body parts and weapons of characters you have already unlocked (if you want to have your character have the Darth Vader suit, then you must have Darth Vader unlocked to be able to use his Lego parts). There are many possibilities on how your very own character might come out...he/she can be a blaster (with a gun), a Jedi, or even a Sith lord (both with corresponding colors of light sabers). There are unlockables, which can provide for some interesting game play as well...all each hidden in one level, usually requiring free play to unlock it.
Each Star Wars movie offers a LOT of entertainment. The story lines are quite diverse, and usually does not bore people. Each story offers mystery, intrigue, and many times, cliff hangers, making you want to watch the next movie. That's what is great about Star Wars. The stories never end right then and there, but rather carry on to the next movie. So in regards to story, it is not my job to get you hooked, but the game itself. It is up to you to decide.
However, one slight thing regarding the story is that game play doesn't always cover every single scene that went on in the movie. The game does a very nice job covering the main points of the story, and for the most part do not leave much out in the first place...just small transitions that really aren't needed in the game.
Depth is something that is very prominently shown in LSW2. As I stated earlier, character customization is part of this game, and is very diverse and unique in the aspect of how you do customize your character. There is a lot of work put into making the stories each not too short that you miss out on key moments in the movies, and not too long that you lose interest in the story altogether. The sound track is another factor. Many games build up on repetition, especially in music. Star Wars game usually don't go for repetition, but just repeat among themselves (there's only one film score, so there really isn't much to change regarding music; sure, there will be some small variations and even remixes, but all are usually constant). I have played LEGO Star Wars: The Complete Saga for the DS, and both games offer basically the same story line with little change in between. However, regarding depth for LSW2, there are much more parts missing from the movie compared to LEGO Star Wars: The Complete Saga. LSW2 is an older game though, so that is very understandable.
The free play vs story play is very much so important as well. The creators have to make sure that there are certain parts that are only accessible through free play, and so it requires some thinking in making sure there aren't any Easter Eggs or early unlockables. The creators did a good job in basically manipulation for lack of better terms. To unlock certain items, you need certain prerequisites, whether it be having a blaster on your team to unlock doors only unlockable to blasters, droids for droid doors, etc. So if you see a door only unlockable by droids in story mode, but you do not have a droid, then you are forced to go to free play to get that hidden item for later use. One thing to keep in mind though, is that basically most, if not all LEGO Star Wars games follow the same basic guide lines - character customization, a set "home base", the playable stories, and free play mode on each level. Regarding this, one would think there isn't much depth put into this game soley for the purpose that game content is shared among fellow games, and therefore isn't very creative. Seeing how this is an older game, most likely the newer games were based off of this and any other older game.
Overall, there is a lot of depth in this game, balanced out with a few items lacking here and there.
Difficulty is usually a very low score for many LEGO-based games...the easiest usually being Star Wars more than any other. There are more Star Wars games than usually other LEGO-based games, and so difficulty bounces between fellow games, whereas usually the less games there are in that series, like LEGO Batman, the more likely the difficulty would be raised to a certain extent.
LSW2 is easy to understand, and definitely not hard to complete at all. The only thing that one should really worry about in regards to difficulty is trying to find all hidden objects and unlockables, mainly because the unlockables you can obtain are very nice additions and can really help you out. Some levels require a little bit of thinking, but not too much to get you stressed out, which makes this game such a fun game - there's no stress, and it's very entertaining. Completing levels in story mode are fairly easy...sometimes they are a bit long, but you can easily complete them quickly. Free play mode is very fun for relieving stress...there's really no basis to the level, no strict guide line and no inaccessibilities (for lack of a better term, if that is even a word anyway). However, obviously, to continue on and complete free play modes, you do have to follow the story a bit...like if you were told to chase an enemy, chase him/her. It's ust not "official" like in story mode, you are just doing that to keep going on. Of course, usually there are no time limits to levels, except for a few special occasions, but that is mainly it. Another great thing is that if you "fail" a level, you can always come back and try again...there really are no lives to lose, like in Mario games. In a sense, a low Difficulty score isn't all too bad, but if you are looking for a challenge, then maybe this is a bad score for
Overall, I really liked playing this game, especially since I honestly do love the games LEGO creates, such as LEGO Star Wars, Indiana Jones, and Batman to name a few. Lego has a usual style, mainly always involving humor in its games, and LSW2 is no exception. Star Wars being my favorite sci-fi series, that much is obvious to why I even played this game in the first place.
For those looking for an easy-going stress-free game, try LEGO Star Wars II: The Original Trilogy. You'll be glad you did.