Overall 9.4 Graphics 9.3 Sound 10 Addictive 8.7 Story 9.3 Depth 8.7 Difficulty 7.7
9.8
Megaman ZX (Review) Divine Aurora
Capcom at it's best with it's handling of the Megaman property the company owns, introducing Megaman ZX. To start this review off I'd like to take the liberty to say that Megaman ZX is by far is one of if not the best spin off series of the Mega man franchise as a whole and a excellent continuation of the Mega man Zero series. With that said Megaman ZX takes place two centuries after the events in the Mega man Zero series and honestly you don't have to go back and play the Mega man Zero series to understand and get into the plot/ story of Megaman ZX. But while you don't have to go back and play the Megaman Zero series to get into the plot/story of Megaman ZX, I'd encourage you to do so not only because the Megaman Zero series is still one of the greatest when it comes to megaman spin off series but also because it would better help you to understand some of the references to previous characters,events and what some of the materials and individuals in the game are based off of. Megaman ZX also introduced a ton of new features like gender choosing what character you want to be, and the ability to use the GBA slot on the DS to go back and replay boss battles from the Megaman Zero series.
The graphics in Megaman ZX are truly amazing and in some instances breath taking. I loved how the environment around you in the game was designed with feeling and tone/mood in mind.For example it's very tranquil and peaceful when in a natural nature based setting, very detailed and clean cut and the color design was spot on and everything just popped/stood out( very colorful) you can tell the art designer took time to create the background designs and did so with the thought of how can I make the art in the game truly feel refreshing and new but stay true to that classic megaman feel and they nailed it. Now in addition Megaman ZX tried something new to the megaman franchise when it comes to cut-scenes for the first time in the franchise you had some cut-scenes that were fully animated and completed with voice acting,my only complaint being the voice acting was in Japanese, but it did have captions. Now the sprites in the game sharply resemble what was seen from the Megaman Zero franchise but with an up to date twist on the design style (clothing, old and new enemies with a few upgrades etc.)
The sound in Megaman ZX, sound and graphics go hand in hand to create a wonderful gaming experience, Megaman ZX took this philosophy and created a master piece. The soundtrack in Megaman ZX created the exact tone/mood befitting the type of situations and environments you are in. For example if your in the forest you hear the rustling of tree tops and bushes and birds chirping following a very cheerful easy paced soundtrack where when your in a factory you get that feeling of banging scraping heavy metal and mechanical work with a dark eerie tone to it. The sound track alternates and switches throughout the areas and honestly transitions nicely between areas.
The story of Megaman ZX, goes well like... it has been two centuries since the events of Megaman Zero, humans and repliods live together peacefully, most humans and repliods have created peaceful utopian like mega cities with the help of Slither Inc. but dangerous mavericks known as Mechaniliods appear to threaten the new found peace and are working their way inward towards the cites.Now with that background knowledge in mind, the game begins at a ledge of a cliff where Giro and your main character either Vent or Aile are transporting a unknown package and have stopped due to the main character Vent or Aile overlooking the city reminiscing about a maverick raid that killed his or her mother, and just as Giro and your main character are ready to pull off a group of mavericks attack them and the main character falls into the forest below the ledge of the cliff. After awaking from your fall Giro tells you via a communicator to deliver the package while he deals with the mavericks. Now Vent or Aile being forced into a dire situation where he/she must protect a important group of individuals in the forest from a maverick attack, the package senses the urgency in this life or death situation and reveals it's self as a living biometal the embodiment of the late mega man X and lends it's strength to the main character. With the help of biometal X the main characters defeats the attacking mavericks and its revealed the group of individuals you just protected is the group the package was meant for called the Guardians and there leader let's you keep the biometal to find Giro. Now I won't go any further into the story for spoiler reasons but I will add on that an evil organization is hell bent on finding all the remaining biometals that are the living embodiments of the four guardians(Harpuia,Leviathan,Hidden phantom, and Fefnir) with the help of a mysterious biomental know as Biometal model W. And it's up to Vent or Aile to stop them and return the peace to the world.
The depth of Megaman ZX, Megaman ZX is gradually a huge game and I would consider it to be the biggest Megaman game at the time of it's release. The game is set up like an open world exploring game rather than the classic stage
select megaman game which only added to it's appeal. there are a ton of stuff to do and given its open world design approach, you guessed it there are a lot of side missions/quests that don't tie into the main story and alot of free roaming areas to explore. That aside, there is a new feature in the game where when you reach a certain secret area in the game if you own any of the Megaman Zero games you can put that Megaman Zero game into the GBA game slot on the DS and replay the boss battles for that Megaman Zero game using the biometals from Megaman ZX. In addition to that there are a ton of items you can find in game to help you, like sub-tanks and addition biometal health bars.
The difficulty of Megaman ZX, well it's a little hard to explain but like with all megaman games each robot master has a weakness to a certain ability, Megaman ZX is no different each robot master does have a weakness to a gained ability from beating a previous robot master but there's a twist if you hit a robot master at a certain point that robot master will take a significant health loss due to its weak point being a fragment of a biometal but be worry of hitting that weak point because it's a double headed sword, while hitting that point may do the most damage it also makes the biometal weaker when you obtain it after beating that robot master. With that said the difficulty is truly what you make of it, if you want a quick and easy battle hammer away at the weak point but you'll gain a significantly weaker biometal after you defeat that robot master. But that aside without hitting the robot master weak point on their biometal they are very hard to beat and present quite the challenge.
For Megaman ZX addictiveness, well I for one was so addicted to playing this game I actually brought another DS just to play this game. I remembered it fondly from my childhood and I went as far as to order the game from gamestop online with rush delivery.The addictiveness of Megaman ZX comes from its fresh take on the Megaman universe and it's breath taking graphics and sound which as I said earlier goes hand in hand with creating an excellent gaming experience. Honestly I replay this game alot just to get that feeling of nostalgia when revisiting games from Megaman's glory day's(I was playing it earlier this morning when I decided to write a review for it) .I think another key part that plays into how addicting Megaman ZX is, its replay value,is the fact that it's designed like open world game so I'm not restricted to stages and going through different stages again I can literally go anywhere an play as my favorite "Megaman" (being X, Zero, the four guardians and a few secret biometals I won't tell you about).
Overall Megaman ZX is a must have for any fan of the Megaman franchise as a whole. I'd highly recommend it as a great first time megaman game for gamers who are looking to get into the Megaman franchise. Megaman ZX takes Megaman to new heights with its gameplay mechanics and open world design and features and is a great continuation and addition to the Megaman series. This game has set the bar for Megaman games to come and honestly I'm excited to see if Capcom can construct another Megaman game this unique and of this caliber.
Graphics 10 Sound 10 Addictive 10 Story 9 Depth 8 Difficulty 7
Review Rating: 5/5
Submitted: 07-27-16
Review Replies: 4
10
Amazing Game SigmasArmy
So with a countless number of Mega Man games on the market (seriously, we’re reaching around 100… look them up), does the Mega Man ZX franchise have what it takes to become the next evolution in the series? Definitely. Much like Castlevania: Dawn of Sorrow, ZX takes the familiar gameplay and visual prowess of its predecessors and bumps it up one notch higher, though we do have to say with only the slightest amount of criticism, that ZX isn’t quite the homecoming we were expecting. The visuals are amazing, and the gameplay is still just as tight and responsive as it has been over the years, but a few beats were missed when moving onto the DS. A better use of the bottom screen is simply essential to the sequel (and you better believe we want one), and a bit more overall production value is definitely needed to really set this game apart from the Zero titles before it. At the same time, we’d be crazy not to recommend Mega Man ZX to fans of any age and skill level, as it is truly the next step in the Mega Man franchise. The gameplay has never been better, the attitude is there, and the addition of new playable X units simply rocks. If you’re a fan of the franchise, or are wondering if ZX is a good time to jump into the world of Mega Man, don’t hesitate to pick this one up. Like the first Mega Man Zero on GBA, however, Mega Man ZX gets the job done on all accounts, but leaves room for improvement for versions to follow.So with a countless number of Mega Man games on the market (seriously, we’re reaching around 100… look them up), does the Mega Man ZX franchise have what it takes to become the next evolution in the series? Definitely. Much like Castlevania: Dawn of Sorrow, ZX takes the familiar gameplay and visual prowess of its predecessors and bumps it up one notch higher, though we do have to say with only the slightest amount of criticism, that ZX isn’t quite the homecoming we were expecting. The visuals are amazing, and the gameplay is still just as tight and responsive as it has been over the years, but a few beats were missed when moving onto the DS. A better use of the bottom screen is simply essential to the sequel (and you better believe we want one), and a bit more overall production value is definitely needed to really set this game apart from the Zero titles before it. At the same time, we’d be crazy not to recommend Mega Man ZX to fans of any age and skill level, as it is truly the next step in the Mega Man franchise. The gameplay has never been better, the attitude is there, and the addition of new playable X units simply rocks. If you’re a fan of the franchise, or are wondering if ZX is a good time to jump into the world of Mega Man, don’t hesitate to pick this one up. Like the first Mega Man Zero on GBA, however, Mega Man ZX gets the job done on all accounts, but leaves room for improvement for versions to follow.
Graphics 10 Sound 10 Addictive 9 Story 10 Depth 10 Difficulty 8
Review Rating: 3/5
Submitted: 02-07-15
Review Replies: 0
8.4
Mega Man ZX yes pls Lexatom
Mega Man ZX was released for the Nintendo DS in September 12, 2006. Mega Man ZX is the start of a brand new series in the franchise, that is quite possibly my favorite series in the franchise. I said possibly for a reason, though. I'm not entirely sure if it's my favorite series in the Mega Man franchise or not, so hopefully by the end of this review I finally figure that out.
Graphics - 8
The game's graphics come in a wide variety. Sometimes I see the graphics sort of choppy, but most of the time I can see them completely fine, although a little too much pixelated. I also sometimes have trouble figuring out where I can and cannot stand on platforms, although this is very rare. Other than that, there's really not that much else to say about the graphics, besides the beautiful backgrounds the game gives you.
Sound - 10
Mega Man ZX features my favorite soundtrack in the entire series by far. I adore almost every single song in this game. And to add on to that, they released another soundtrack titled "Mega Man ZX Tunes" that has a remix of every single song in the game. Absolutely amazing. I highly recommend that you listen to the soundtrack this game offers and tell me what you think of it. Now that I think about it, I think Mega Man ZX might just be my favorite soundtrack. You've already heard me boast about the music enough, go listen to it yourself.
Addictiveness - 7
This game, honestly, I can't tell whether it's addictive or not. I don't know if it's just me forgetting to play it or if I just don't feel like playing it. I always have trouble with the addictiveness section, and I'm not entirely sure why, I have found myself coming back to this game a lot, but I also have found myself staying away from it for a while.
Story - 9
The Mega Man ZX series takes place about 200 years after the events of the Mega Man Zero series, and it contains many familiar elements from that series, except that they are a hundred times better. In addition to adding more to the previous story, the character you play as and even some of the characters you meet have an interesting backstory as well, completely new and original. There may be some plotholes, but most of them were filled in with this game's sequel, Mega Man ZX Advent. Even though we are still left with a cliffhanger at the end of Advent....
Depth - 8
There isn't a TON of stuff to do in this game, but it's enough to satisfy me at least. You can collect every data disk, which is basically like a gallery of enemies or characters in the game, or you can collect all the Sub-Tanks, which store life for you when you might need it the most. There are also many side quests to be found in the game, but some of those side quests are honestly the most stupid side quests I've ever seen. There are some good side quests from time to time, though.
Difficulty - 8
Mega Man ZX has two difficulty modes: Normal and Hard. Normal mode is the easiest mode, obviously. It's as you would expect a Normal mode to be. Hard mode is MUCH harder, of course. Enemies deal more damage, there's less life to be found, etc. I'm not that good at this game so I personally stay away from that mode. I tried it once, but no thanks. If you feel you're up to the challenge, go ahead. I'm just warning you that you may or may not rage a little.
Overall - 8.4
Well, I still don't know whether the Mega Man ZX series is my favorite series in the franchise, but I prefer the sequel over this, so perhaps after I review that game I'll figure it out. Anyway, if you're a Mega Man fan, play this. If you're not, it might be for you, but it might not be. All I can say is try it for yourself and find out whether you like it or not. What do you all think about this game? Thanks for reading this review!
Graphics 8 Sound 10 Addictive 7 Story 9 Depth 8 Difficulty 8
Review Rating: 3/5
Submitted: 07-04-16
Review Replies: 1