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Guide: Final Fantasy 1 (NES) Class Guide
A guide to all character classes in Final Fantasy 1
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04-25-17 04:14 PM
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Final Fantasy 1 (NES) Class Guide

 
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04-25-17 04:14 PM
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Final Fantasy 1 has a total of 6 classes (or jobs) for you to choose when creating your party.  Final Fantasy 1 does not have a system where you can change character classes during the game however, you must choose them up front and they can never be changed (they can be upgraded later in the game).

Fighting Classes
These classes are the ones that are made to deal damage, although the upgraded versions of 2 of these classes can use low level magic spells (Knight: low level white magic  Ninja : low level black magic)

Fighter:  The fighter is your basic tank/warrior class and a must have for any party.  With optimal equipment, he'll only take 1 damage from the majority of enemies for at least the first half of the game.  Later in the game he can be upgraded to the Knight class.  Always keep him in the first slot of your party.  Why?  Well, Final Fantasy 1 has a system where your first party member has a 50% chance of being hit (other slots have 25% chance of getting hit).  With your fighter in the first slot he will take the bulk of enemy damage instead of your frailer characters, like mages.  

Knight:  Later in the game you can upgrade your party's classes.  The upgrade for the fighter is the Knight.  The Knight gains the ability to use Level 1 - Level 3 white magic.  He can also equip armor/weapons that the fighter could not.  As with the fighter, keep him in your first slot.

Black Belt: The Black Belt (called monk in later games) is the best fighting class in the game.  He starts out dealing around the same damage as the fighter, but as he levels up he will start to deal more damage then the fighter, easily able to deal the most damage out of everyone in the party.  The black belt performs at his best with no weapon equipped at all (he is a fist-fighter after all).  He can equip light armor, usually the same type mages can equip.  This means that he should be kept in the 2nd, 3rd, or 4th slot to avoid taking a lot of damage.

Master: The upgrade for the Black Belt.  The Master gets nothing new at all.  The only difference that the Master has compared to the Black Belt is that when they level up they get less magic defense as opposed to the Black Belt.  If this difference makes you want to skip the upgrade for your Black Belt keep in mind this: Your whole party gets upgraded at once, you can't upgrade them individually.  If you don't want to upgrade your Black Belt, then your whole party will not get upgraded.  Keep this in mind when planning to upgrade your party.

Thief: Unlike in other Final Fantasy games, this class can't steal items from enemies.  Instead the thief has high luck and can therefore escape battle more.  However in the original NES version the luck stat is worthless.  In Final Fantasy 1, the characters in your first and second slot run away more then the other two.  The Thief's upgraded class is thankfully much more useful.  Keep in mind that the thief can not equip heavy armor, so be sure to place them in the 2nd slot (if you have mages) or the 3rd/4th spot (If you have more then one fighter)

Ninja : The upgrade for the Thief is the Ninja.  The Ninja can now use Level 1 - Level 4 black magic which makes them more useful then the thief.  Although black magic loses quite a bit of usefulness in the late game, it still can use the spell Fast which is a great spell for boss battles.  They can also deal quite a bit of damage throughout the game, usually as much as a knight with the right weapons.

Magic Classes
These classes are based on (you guessed it) using magic spells.  The two types of magic are Black (attack) magic and White (healing) magic.  Two classes are able to learn all spells in their respective magic type, while one class can use spells from both classes but can't use the best magic in both magic types.

Red Mage: The Red Mage is a jack-of-all-trades.  He can equip some heavy armor and some good weapons, and he can use black AND white magic.  The trade-off is that he cannot use the best magic (level 8) of either black or white magic.  Even after the upgrade, some magic spells that aren't level 8 are still unable to be learned by the Red Mage and their upgraded class, the Red Wizard.  The Red Mage is best kept in the 2nd slot since they get hit around 25% of the time.

Red Wizard: The upgraded class for the Red Mage.  He doesn't gain much, except that he can now use some of the lower level magic spells that the Red Mage can't learn.  As with the Red Mage, he is best kept in the 2nd slot of your party.

White Mage: Your healer and another must have for any party.  The White mage uses white magic and is needed for a variety of spells that heal your characters and the Life spell can be used to revive a dead party member without having to go back to a town.  Their Cure spells are an absolute must have spell, as they heal your party members without having to use items.  Their harm spells also deal a good amount of damage against undead enemies, which are plentiful in the early-mid game.  Be aware that the White Mage can only equip light armor so be sure to keep them in the 3rd/4th slot of your party to keep them from taking too much damage.

White Wizard: The upgrade for the White Mage.  The White Wizard can now use higher level white magic that they couldn't use before.  Other then that they don't gain much else except being able to equip a few more weapons, even though they still won't deal much damage.

Black Mage: The Black Mage is your primary user of black magic.  Black Magic is used for dealing magic damage to enemies, and their variety of different elemental spells can be used to take advantage of elemental weaknesses of enemies.  However, black magic tends to become less useful towards the end of the game.  They are still a great class to have in the end game due to the spell Fast which is a must have for boss fights as they make your Knights and Masters deal even more damage.  Like the White Mage, they can only equip light armor so keep them in the 3rd/4th slot of your party.

Black Wizard: The upgraded class for the Black Mage.  Like the White Wizard, the only new thing they gain is the ability to use the higher level magic spells or their magic type.  They can also equip a few new weapons, but since Black Mages/Wizards are the worst fighters of all the classes, don't expect a lot of damage from them.


Final Fantasy 1 has a total of 6 classes (or jobs) for you to choose when creating your party.  Final Fantasy 1 does not have a system where you can change character classes during the game however, you must choose them up front and they can never be changed (they can be upgraded later in the game).

Fighting Classes
These classes are the ones that are made to deal damage, although the upgraded versions of 2 of these classes can use low level magic spells (Knight: low level white magic  Ninja : low level black magic)

Fighter:  The fighter is your basic tank/warrior class and a must have for any party.  With optimal equipment, he'll only take 1 damage from the majority of enemies for at least the first half of the game.  Later in the game he can be upgraded to the Knight class.  Always keep him in the first slot of your party.  Why?  Well, Final Fantasy 1 has a system where your first party member has a 50% chance of being hit (other slots have 25% chance of getting hit).  With your fighter in the first slot he will take the bulk of enemy damage instead of your frailer characters, like mages.  

Knight:  Later in the game you can upgrade your party's classes.  The upgrade for the fighter is the Knight.  The Knight gains the ability to use Level 1 - Level 3 white magic.  He can also equip armor/weapons that the fighter could not.  As with the fighter, keep him in your first slot.

Black Belt: The Black Belt (called monk in later games) is the best fighting class in the game.  He starts out dealing around the same damage as the fighter, but as he levels up he will start to deal more damage then the fighter, easily able to deal the most damage out of everyone in the party.  The black belt performs at his best with no weapon equipped at all (he is a fist-fighter after all).  He can equip light armor, usually the same type mages can equip.  This means that he should be kept in the 2nd, 3rd, or 4th slot to avoid taking a lot of damage.

Master: The upgrade for the Black Belt.  The Master gets nothing new at all.  The only difference that the Master has compared to the Black Belt is that when they level up they get less magic defense as opposed to the Black Belt.  If this difference makes you want to skip the upgrade for your Black Belt keep in mind this: Your whole party gets upgraded at once, you can't upgrade them individually.  If you don't want to upgrade your Black Belt, then your whole party will not get upgraded.  Keep this in mind when planning to upgrade your party.

Thief: Unlike in other Final Fantasy games, this class can't steal items from enemies.  Instead the thief has high luck and can therefore escape battle more.  However in the original NES version the luck stat is worthless.  In Final Fantasy 1, the characters in your first and second slot run away more then the other two.  The Thief's upgraded class is thankfully much more useful.  Keep in mind that the thief can not equip heavy armor, so be sure to place them in the 2nd slot (if you have mages) or the 3rd/4th spot (If you have more then one fighter)

Ninja : The upgrade for the Thief is the Ninja.  The Ninja can now use Level 1 - Level 4 black magic which makes them more useful then the thief.  Although black magic loses quite a bit of usefulness in the late game, it still can use the spell Fast which is a great spell for boss battles.  They can also deal quite a bit of damage throughout the game, usually as much as a knight with the right weapons.

Magic Classes
These classes are based on (you guessed it) using magic spells.  The two types of magic are Black (attack) magic and White (healing) magic.  Two classes are able to learn all spells in their respective magic type, while one class can use spells from both classes but can't use the best magic in both magic types.

Red Mage: The Red Mage is a jack-of-all-trades.  He can equip some heavy armor and some good weapons, and he can use black AND white magic.  The trade-off is that he cannot use the best magic (level 8) of either black or white magic.  Even after the upgrade, some magic spells that aren't level 8 are still unable to be learned by the Red Mage and their upgraded class, the Red Wizard.  The Red Mage is best kept in the 2nd slot since they get hit around 25% of the time.

Red Wizard: The upgraded class for the Red Mage.  He doesn't gain much, except that he can now use some of the lower level magic spells that the Red Mage can't learn.  As with the Red Mage, he is best kept in the 2nd slot of your party.

White Mage: Your healer and another must have for any party.  The White mage uses white magic and is needed for a variety of spells that heal your characters and the Life spell can be used to revive a dead party member without having to go back to a town.  Their Cure spells are an absolute must have spell, as they heal your party members without having to use items.  Their harm spells also deal a good amount of damage against undead enemies, which are plentiful in the early-mid game.  Be aware that the White Mage can only equip light armor so be sure to keep them in the 3rd/4th slot of your party to keep them from taking too much damage.

White Wizard: The upgrade for the White Mage.  The White Wizard can now use higher level white magic that they couldn't use before.  Other then that they don't gain much else except being able to equip a few more weapons, even though they still won't deal much damage.

Black Mage: The Black Mage is your primary user of black magic.  Black Magic is used for dealing magic damage to enemies, and their variety of different elemental spells can be used to take advantage of elemental weaknesses of enemies.  However, black magic tends to become less useful towards the end of the game.  They are still a great class to have in the end game due to the spell Fast which is a must have for boss fights as they make your Knights and Masters deal even more damage.  Like the White Mage, they can only equip light armor so keep them in the 3rd/4th slot of your party.

Black Wizard: The upgraded class for the Black Mage.  Like the White Wizard, the only new thing they gain is the ability to use the higher level magic spells or their magic type.  They can also equip a few new weapons, but since Black Mages/Wizards are the worst fighters of all the classes, don't expect a lot of damage from them.


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