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What bugs you with games/devs today?
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03-25-17 05:13 AM
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What bugs you with games/devs today?

 

03-25-17 05:13 AM
gtwalq is Offline
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So much has changed in the last decade, technology has advanced incredibly fast.  A lot of the core foundations of gaming have changed along with this.  Gaming nowadays is not as simple as it used to be, with the heavy emphasis on online platforms.  Its all moving along so quickly that consumer input is almost ignored. 

So my question for everyone - what do you think is wrong with the gaming industry these days?  Is there something you'd change? 

Not just in general, it could be one game or dev in particular. 

For myself, growing up there wasn't a lot of things that bugged me with video games - apart from being able to afford them.  We resorted to video stores like blockbuster to rent them out, we purchased game magazines to inform ourselves about whats happening in the industry and to get demo discs from them.  What bugs me the most nowadays is games are rushed, updates are relied upon and micro transactions make me feel like I'm not purchasing a whole product when I buy a game. 

So come on, lets get a decent discussion going.  I don't post on here often - years ago this forum was great fun to have lengthy conversations and debates on topics. 
So much has changed in the last decade, technology has advanced incredibly fast.  A lot of the core foundations of gaming have changed along with this.  Gaming nowadays is not as simple as it used to be, with the heavy emphasis on online platforms.  Its all moving along so quickly that consumer input is almost ignored. 

So my question for everyone - what do you think is wrong with the gaming industry these days?  Is there something you'd change? 

Not just in general, it could be one game or dev in particular. 

For myself, growing up there wasn't a lot of things that bugged me with video games - apart from being able to afford them.  We resorted to video stores like blockbuster to rent them out, we purchased game magazines to inform ourselves about whats happening in the industry and to get demo discs from them.  What bugs me the most nowadays is games are rushed, updates are relied upon and micro transactions make me feel like I'm not purchasing a whole product when I buy a game. 

So come on, lets get a decent discussion going.  I don't post on here often - years ago this forum was great fun to have lengthy conversations and debates on topics. 
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03-25-17 08:13 AM
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I hated it when microtransactions, or as I call them Ultratransactions, got introduced. Since then, a large part of gaming has been ruined by timers, pay walls, and games being judged based on how much time it takes to beat the game compared to how much you have to pay. A few decades, it used to be only the game, but now it's all those add-ons that make the games hard to approach. Don't even get me started with little kids getting their family in debt by spending thousands of dollars from their credit cards.
I hated it when microtransactions, or as I call them Ultratransactions, got introduced. Since then, a large part of gaming has been ruined by timers, pay walls, and games being judged based on how much time it takes to beat the game compared to how much you have to pay. A few decades, it used to be only the game, but now it's all those add-ons that make the games hard to approach. Don't even get me started with little kids getting their family in debt by spending thousands of dollars from their credit cards.
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03-25-17 11:13 AM
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I hate it when they lie, such as Sean Murray and No Man's Sky.

* "Yes there will be multiplayer, but the chances of coming across your friends are very slim" - false, no multiplayer at all.,

* There not being any sand planets like promised in the trailer

* Alien factions

The list goes on, if you can't add features to the game, then don't promise them! It's that simple!
I hate it when they lie, such as Sean Murray and No Man's Sky.

* "Yes there will be multiplayer, but the chances of coming across your friends are very slim" - false, no multiplayer at all.,

* There not being any sand planets like promised in the trailer

* Alien factions

The list goes on, if you can't add features to the game, then don't promise them! It's that simple!
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03-25-17 12:11 PM
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I really hate how indie developers are treating customers like cows. Let me explain what a indie developer would do to get the game finish:

1) Ask money on kickstater/inidegogo

2) Pay people with that money

3) Pay someone to get the game in the news

4) Add it on steam

5) repeat and claim you are poor.

This is not what indie developers do, sure they need money i completely understand that but if they constantly keep doing it then we have a problem.
I really hate how indie developers are treating customers like cows. Let me explain what a indie developer would do to get the game finish:

1) Ask money on kickstater/inidegogo

2) Pay people with that money

3) Pay someone to get the game in the news

4) Add it on steam

5) repeat and claim you are poor.

This is not what indie developers do, sure they need money i completely understand that but if they constantly keep doing it then we have a problem.
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03-25-17 12:19 PM
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TouchMaster97 : I like microtransactions for things like skins, and things that just chage the way you play, instead of actually giving something that will get you to win.

I do hate games that will force you to pay to keep going though.


mastergame : Actually, that's pretty much what everyone does, for any game, although bigger games just skip Kickstarter. Just look what happened with Activision and Tony Hawk Pro Skater 5, they almost went bankrupt before the game was even released.

And don't get me started on movies, blockbuster movies and big budget ones have their own versions of Kickstarter where thousands of producers and whatnot pay for everything.

It's not like the companies already have the money when they start working on a big game or movie, they always get 90% + from investors, which is the same thing.
TouchMaster97 : I like microtransactions for things like skins, and things that just chage the way you play, instead of actually giving something that will get you to win.

I do hate games that will force you to pay to keep going though.


mastergame : Actually, that's pretty much what everyone does, for any game, although bigger games just skip Kickstarter. Just look what happened with Activision and Tony Hawk Pro Skater 5, they almost went bankrupt before the game was even released.

And don't get me started on movies, blockbuster movies and big budget ones have their own versions of Kickstarter where thousands of producers and whatnot pay for everything.

It's not like the companies already have the money when they start working on a big game or movie, they always get 90% + from investors, which is the same thing.
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03-25-17 01:03 PM
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I absolutely hate how some fighting games sacrifice character slots to allow for customized character creation.

I can understand allowing customization for existing characters so as to make them unique to each player, but what's the point in creating a customized character if, in the end, it's going to use the same moves/techniques as already existing characters?

It has come to a point where modern games include a less populated roster because of that character creation thingy. This means we lose unique characters and fighting styles to allow people to have their own fighter from a reduced pool of pre-selected fighting styles. While it's good to have your own character, the fact some real characters have been left out just so everyone can create their own is a step backwards.

This is the reason why I haven't played any DBZ videogame since Raging Blast 2. Even then the roster was already smaller than in Budokai Tenkaichi 3, but it had the excuse of focusing solely in one of the anime series instead of all three. I so wish they would travel back to those good times where it only mattered the character roster and nothing else, just like other franchises like KOF and Tekken are doing.
I absolutely hate how some fighting games sacrifice character slots to allow for customized character creation.

I can understand allowing customization for existing characters so as to make them unique to each player, but what's the point in creating a customized character if, in the end, it's going to use the same moves/techniques as already existing characters?

It has come to a point where modern games include a less populated roster because of that character creation thingy. This means we lose unique characters and fighting styles to allow people to have their own fighter from a reduced pool of pre-selected fighting styles. While it's good to have your own character, the fact some real characters have been left out just so everyone can create their own is a step backwards.

This is the reason why I haven't played any DBZ videogame since Raging Blast 2. Even then the roster was already smaller than in Budokai Tenkaichi 3, but it had the excuse of focusing solely in one of the anime series instead of all three. I so wish they would travel back to those good times where it only mattered the character roster and nothing else, just like other franchises like KOF and Tekken are doing.
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03-25-17 02:46 PM
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zanderlex : Activation was brought out and they only made one game each year "Call of Duty: insert name here". Not a great example of an indie developer.

What i'm talking about is indie developers who will constantly use Kickstarter and claim they need money for the game.
zanderlex : Activation was brought out and they only made one game each year "Call of Duty: insert name here". Not a great example of an indie developer.

What i'm talking about is indie developers who will constantly use Kickstarter and claim they need money for the game.
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03-25-17 02:59 PM
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mastergame : I was talking about how EVERYONE does it, not just Indie devs, since Activision is one of the biggest game companies in the world and they still do all those things you mentioned. They don't use Kickstarter, but their own versions of Kickstarter, and they still always claim that they need money, because they will never use their own.

And Activision as a whole works on waaay more than 1 game per year, especially considering they own Blizzard and partner with Bungie.

http://puu.sh/uYckW/9f48d5c085.png

One of their sites say that Overwatch cost $140 million to develop, and only 15 million came from them, while the rest was all raised.
mastergame : I was talking about how EVERYONE does it, not just Indie devs, since Activision is one of the biggest game companies in the world and they still do all those things you mentioned. They don't use Kickstarter, but their own versions of Kickstarter, and they still always claim that they need money, because they will never use their own.

And Activision as a whole works on waaay more than 1 game per year, especially considering they own Blizzard and partner with Bungie.

http://puu.sh/uYckW/9f48d5c085.png

One of their sites say that Overwatch cost $140 million to develop, and only 15 million came from them, while the rest was all raised.
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(edited by zanderlex on 03-25-17 03:02 PM)    

03-25-17 03:50 PM
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zanderlex : I'm not talking about different ways to earn money or anything with corporate companies. i'm talking about people like you and me constantly asking for money after building like 2 or 5 games with kickstarter money.
zanderlex : I'm not talking about different ways to earn money or anything with corporate companies. i'm talking about people like you and me constantly asking for money after building like 2 or 5 games with kickstarter money.
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03-25-17 04:44 PM
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Activision are a corporate producer.  Corporate companies are run by investors who are out to make a profit. 

Mastergame I think I understand what you're saying, indie companies are looking for people to fund them when you'd like them to fund the game by themselves? 

As much as Id like to see indi devs fund the entire project themselves im sure they need help somewhere along the lines.  But if they sell their games for profit it would be good to see the people who have funded it get the equal amounting of funding>profit ratio given back to them. 

TouchMaster97 : I completely agree with you, some micro transactions which give you a personal customization of your game weapon etc arnt too bad.  Ive been skinning custom weapons in cstrike for the last 13 years, customization and personalisation is always fun. 
Activision are a corporate producer.  Corporate companies are run by investors who are out to make a profit. 

Mastergame I think I understand what you're saying, indie companies are looking for people to fund them when you'd like them to fund the game by themselves? 

As much as Id like to see indi devs fund the entire project themselves im sure they need help somewhere along the lines.  But if they sell their games for profit it would be good to see the people who have funded it get the equal amounting of funding>profit ratio given back to them. 

TouchMaster97 : I completely agree with you, some micro transactions which give you a personal customization of your game weapon etc arnt too bad.  Ive been skinning custom weapons in cstrike for the last 13 years, customization and personalisation is always fun. 
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