Kirby's Adventure was one of the last games released for the NES in the spring of 1993. It is the second game in the Kirby series, and it includes quite a lot more content and features that Kirby's Dreamland didn't have. I think Kirby's Adventure was the game that helped launch the Kirby franchise with the addition of the copy abilities and more content. However, this isn't my favorite Kirby game. I liked the version they did on the Gameboy Advance better. Even though, Kirby's Adventure was released when I was a kid, I never heard of it. It wasn't until I played the game on Vizzed over 3 years ago that I first experienced it. Since then, it has been a somewhat positive experience, but not the same as it was with Mario or Sonic.
Graphics 9/10: Kirby's Adventure has to be the best looking game on the NES. Nintendo took the graphics a step above those in Super Mario Bros. 3. However like that game, it was still an 8-bit NES game, so you could only get so much out of it visually. I think if it weren't for the game being limited like it was, the graphics would be perfect. Nintendo was taking things a step further than what they were with the Mario games for the NES. There is a good deal of detail put into the sprites and backgrounds. I felt like Kirby's Dreamland might have been the better looking game, but Kirby's Adventure isn't bad either.
Music 8/10: In Kirby's Adventure, you have a soundtrack with a lot of variety. Like in a lot of the games I've reviewed so far, the variety hurts it more than it helps it. Most of the music in this game isn't that impressive. The songs are okay with exception to 2 or 3 that are all that catchy. Kirby's Dreamland may not have had as much variety, but I felt like those songs all were A quality material. Here, most of them are B and even C quality with only a few being that great. It's really a part of the game I'm mixed on. You get a game with decent music with very few tracks that are all that memorable.
Gameplay 10/10: The main thing that set Kirby's Adventure apart from Kirby's Dreamland was the use of the many copy abilities. Now, when Kirby swallowed an enemy, he could take that enemy's powers by inhaling the enemy with the B button and then pressing Down on the control pad. Some of the copy abilities I liked most were: The Fire Ability, Fireball, Ice Ability, The Hi-Jump, Cutter, The Sword, and The Laser. I know there are other copy abilities, but these are the ones I found the most useful.
In Kirby's Adventure, there are a total of 7 worlds, and each one has their own overworld map similar to what you had in Super Mario Bros. 3. I like how the worlds have their own themes as well. You get levels with forests, castles, oceans, mountains, caves, clouds, ice levels, etc. Just like in any other video game, these themed levels are what adds variety to the level design and makes for some interesting gameplay. Like most platformers, Kirby's Adventure never gets boring because of the many different stages it contains. Yes, it has many stages, but they are pretty short in length and can be finished in only one or two mins. Kirby's Adventure is a game that keeps moving unless you are trying to get 100%.
In a few of these different levels (mostly toward the end of the game) are switches. These switches uncover other parts of the world maps that lead to mini-games where the player can earn extra lives, points, energy, and copy abilities. The switches are necessary for completing the game 100%. If you are able to find all the switches and get 100%, you unlock several extra games. All of which are a waste of time! One of those games is an Extra Game. The Extra Game is basically just the normal Kirby's Adventure, but Kirby only has 3 bars of health. He also cannot earn as many lives. Basically, this is just the Hard Mode of the game, and most players (including myself) would probably feel like it isn't worth the effort.
The switches are a nice extra feature to Kirby's Adventure, none the less. I like how they uncover mini-games that reward Kirby with extra lives and copy abilities. Most of them are pretty easy to get to with exception to one or two towards the end of the game. Kirby's Adventure is one game I can never consistently complete 100%. Those switches toward the end require Kirby to bring along a copy ability in order to get to them. This is hard to do without taking damage from enemies, losing the ability, and having to go back and do it all again.
The controls also feel off in this game. It suffers bad from input lag and slowdown when there are a lot of sprites on the screen. All of these issues can keep the gameplay of Kirby's Adventure from being as fun of an experience as it should be. The level design is unique and different, the copy abilities are cool, the switches are a nice extra, and the poor controls aren't too bad considering Kirby's large life bar. He can take up to 6 hits in this game! Despite its problems, I find Kirby's Adventure to be a fairly good game to play through. Even if I can't get 100%, I still enjoy it quite a bit.
Story 5/10: The story of Kirby's Adventure is more involved than that of Kirby's Dreamland. King Dedede has taken the Star Rod and broken it into 7 pieces. The Star Rod is the source of dreams for the people of Dreamland and without it, the people no longer have any dreams. Kirby notices this one night when he goes to sleep and doesn't dream. So, he sets out for the Fountain of Dreams, plans to get back the Star Rod, and place it back in the center of the fountain so the dreams will come back to Dreamland. The story of the game is explained in the game's intro.
There are some twists to this story. After Kirby defeats King Dedede and puts it back in the Fountain of Dreams, he releases a creature called Starnado. Kirby has to go to battle with him too. It turned out King Dedede might have been taken the Star Rod for a reason. I'm not really sure. Anyway, this plot is better than the one in the previous Kirby game. I don't understand it very well, so I don't know how I feel about it. It is pretty creative, and Nintendo was trying. However, I prefer the more simpler storylines of Mario and Sonic.
Content 9/10: The main part of Kirby's Adventure definitely had more content than what the previous Kirby game had. As mentioned before, it had 7 worlds: Vegetable Valley, Ice Cream Island, The Butter Building, Grape Garden, Yogurt Yard, The Orange Ocean, and The Rainbow Resort. Each world had its own overworld map, but these maps weren't part of a bigger map like in games like Super Mario World or Super Mario Land 2. The maps were very similar to the ones in Super Mario Bros. 3 and correspond well with the world's levels giving you an idea of what each one is going to be like.
Some of these levels even have switches that unlock extra content like mini-games where items and extra lives can be earned. These switches are necessary for completing the game 100% and unlocking the game's Hard Mode and other bonus games. For me, I only cared about playing the normal game with the switches. Just playing through normal mode takes over 2 hours to finish. Kirby's Adventure does have a fairly decent amount of fun content that will keep players busy for a while.
Difficulty 3/10: The poor controls and slowdown is a problem in Kirby's Adventure. However, Kirby has a pretty big life bar. He can take up to 6 hits in this game. With some practice, I rarely ever find myself dying in my playthroughs. Kirby can float over bottomless pits, he can take multiple hits from enemies, and can defend himself better with the new copy abilities. Not to mention how there are many opportunities for extra lives and unlimited continues. Kirby's Adventure isn't much more difficult than Kirby's Dreamland. This game is a little more involved, and it takes some trial/error on the boss fights but very little. For the most part, Kirby's Adventure is a fun and relaxing type of video game with optional challenge.
Overall 8.2/10: Kirby's Adventure is still quite an improvement over Kirby's Dreamland. It has way more content and is probably more fun to play because of the way Kirby can swallow his enemies and copy their abilities. Graphically, it is a great looking game for the NES, but the soundtrack is just okay. The plot isn't all that straightforward either. It's really the gameplay that makes this game shine. Kirby's Adventure isn't exactly perfect, and there are some issues with the controls. All things considered, this game is still good, but the remake on GBA was a better game.