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02-25-16 07:54 AM
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The Legend of Linebeck: Ocean King Temple

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.7
7.3
7.7
7
8.7
8.7
6
juuldude's Score
7.9
9
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4

02-25-16 07:54 AM
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juuldude
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Overall, The Legend of Zelda is a great game series. But if you are going to look at the games individually, you will notice that there’s often a lot of controversy about them. For example, some think Twilight Princess is just another great game, while others think it is garbage. There are people who like the new things that Skyward Sword did while others could not get into the game. The Nintendo DS Zelda games, Phantom Hourglass and Spirit Tracks were also controversial games. You have to use the touchscreen constantly, you play Toon Link and the main gimmicks are traveling by boat or train. I have yet to play Spirit Tracks, but I played Phantom Hourglass and I felt like this would be the next game that I will write a review about, so let me talk you through the game!


Story: 7

You wot mate? A seven? *Gets punched*

Sorry guys, but I can’t give it a higher score. Phantom Hourglass is a sequel to The Wind Waker, but while I think the story of Wind Waker is awesome, I felt like Phantom Hourglass has a story with some good and odd parts. 

The prologue of Phantom Hourglass tells the story of Wind Waker in a nutshell including some major spoilers, so if you haven’t played Wind Waker and don’t want the story spoiled, don’t play this game. What I can tell you without major spoilers, is that Link sails the seven seas with a pirate girl of his age called Tetra and that after a big adventure in Wind Waker, Link still is sailing with Tetra and her crew.

It turns out that our prologue existed of paper cut-outs, made by one of the crew members. He is showing them to Link, who actually was sleeping. Tetra then sees what they are doing and tells them to pay attention, as a mysterious ghost ship is said to sail nearby and it’s rumoured to have something amazing on board. But it is not called the ghost ship for no reason, because many people and other ships have disappeared when they got close to it, that’s why the crew members rather wouldn’t go near, but Tetra is convinced.

All of a sudden, the ship gets covered in mist and the ghost ship comes near. Tetra climbs aboard and disappears into the mist surrounding the ship and then it gets eerily quiet. But then she screams! While everybody else is shocked, Link tries to climb aboard the ship, but falls into the sea. Is this the end for our hero?

This is actually where the story really begins, as Link is awakened by a fairy named Ciela, it turns out he washed up on an island. Ciela’s grandfather, Oshus, wants to help Link with looking for Tetra, but he needs to go to a strange temple on the island to look for something inside. Once inside, Link not only finds the mysterious phantom hourglass but also rescues a man called Linebeck, a man who sails the seven seas and could help Link on his quest, who got stuck in the temple when he wanted to look for treasure but got stuck. Initially Linebeck doesn’t want to help Link, but he eventually helps him.

WARNING:
MINOR SPOILERS AHEAD
Spoiler:
 So far so good right? Yes, but from then things get strange from then on. It turns out it isn’t as easy to enter the ghost ship as Link and Linebeck thought, since they constantly end up in a thick fog and get sent back to another area. Later on, Link also learns that the evil force behind the ghost ship is not some kind of person with an awesome backstory like Ganondorf or Vaati for example, but just some kind of evil being that suddenly was there and started doing evil stuff.

Ciela turns out to be more useful and important for the story than she seems at first, which isn’t too odd considering that besides her there are only to other fairies in the game that also play an important role. And Linebeck is a greedy adventurer for most of the game, but in the end he totally changes whatsoever.

END OF MINOR SPOILERS

In case you didn’t want to look at the minor spoilers above, here’s a short version: A few things turn out to be very strange in terms of story, and there’s a vague antagonist.

While it’s really cool that Nintendo made a direct sequel to the Wind Waker, they also made it a lot harder for themselves, making the story weird at certain points. Luckily though, a big part of the story is still really good and it didn’t bother me most of the time when I was playing this game. But if you liked the story in other Zelda games and expect something as good, then I wouldn’t recommend this game maybe.


Graphics: 9

When I started this game up, I honestly was surprised how well it looks. The Nintendo DS had a lot of diverse games, with some being really beautiful, and others being plain ugly. Of course, it’s a Zelda game, and except for the strange CD-I games all Zelda games simply looked beautiful. But since they went for a 3D-world on a very small screen with an average resolution I have to say they really did their best. But also normal images, like the ones seen in the intro of the game look really good.

While the game doesn’t look like it’s made with cel shading, there are small cutscenes where characters get unique expressions and movements, making them feel alive. Link is humorous to watch, since he often pulls confused faces or almost falls over. Every boss gets a small introduction as well, where they look awesome. Not only that, but things like menus have sweet designs as well, and sometimes
things like walls or floors have complicated designs. One could think ‘Why go through so much trouble?’ and it’s because it makes the game more interesting. It’s also a nice distraction to stop and look what’s around you.

The game does have some ugly moments though. During cutscenes, water looks blocky and strange. And some of the designs for characters and monsters are so complicated, that they start to look a bit blurry when you focus on them. But in the end, this game still looks gorgeous, and these things are just minor complications I was bothered by.


Sound: 6

The prologue of the game had great music, so when I began this game I was hopeful that most of the music would be great as well. Unfortunately, it wasn’t as good as I hoped.

Have you played multiple Zelda games? Think about some of the iconic themes. Does any of the songs in Phantom Hourglass come to mind very quick? Probably not, because of the music isn’t really memorable. Wind Waker had a great and new style that really stood out, but Phantom Hourglass didn’t try to sound new or interesting so we got generic music. That doesn’t mean all music is bad though, for
instance, characters like Oshus and Linebeck have cool themes. A lot of people also like the boss theme, although I’m not a big fan of it. And the best themes are probably the ghost ship theme and the first theme of the final boss. The later one is my favourite because it’s one of the more original and catchy themes.

So why is most of the music not memorable? Looking up the soundtrack will make it clear. A lot of the music is just very short. The minigame music, the dungeon music and the unknown island music are three themes you’ll hear often but they loop after just a few seconds. Sure, the few seconds don’t sound too bad, but short music means it can get very repetitive. If you look up the soundtrack of Spirit
Tracks, then you’ll hear the music is a great improvement over Phantom Hourglass.

Luckily though, the sounds are spot on. Link has its own simple and cute sounds that fit with his appearance, monsters have growls so that you can hear them when they’re behind you and most items have their own sounds as well when you use them. Really, I can’t say anything bad about the sounds, since there are so many of them and they are spot on all the time.


Difficulty: 4

I know, I know, a four is really low. But this game was too easy, obvious hints were thrown around everywhere, dungeons felt like a breeze, there weren’t many difficult monsters and bosses, and the only boss I died at once was the final boss!

Most of the Zelda games get more difficult as the game progresses, or already are very brutal from the beginning till the end. But when playing this game I kept hoping there would be more difficult parts, but things I had hoped to be difficult were most of the time just tedious. I never felt really challenged throughout the entire game and that really bothered me.

What were some difficult things then? Well, some of the bosses had attack patterns that weren’t easy to figure out, or I was not sure which item I should use to weaken or damage the boss. And because the game is a sequel to Wind Waker, you of course have a  lot of sailing moments and you are vulnerable to attacks from pirate ships, and on sea you’re a lot weaker than on land. When you get close to pirate ships they will chase you and fire cannonballs at you, so you need to defeat them quick or you can be dead in a few seconds, which happened to me one or two times.

I think that this game was easy because Nintendo wanted it to be a casual game, so they did it on purpose. It might also be because this was the first time they implemented the touchscreen in Zelda games, so they kept things safe and easy.


Depth: 8

Zelda games often have lots of small side quests and hidden items, waiting to be discovered. This one is no exception. There are lots of heart pieces, ship parts and rupees to collect for those who follow every hint and doubt anything suspicious. I think spent as much time on the main quest as on searching for treasure and playing minigames.

There are five minigames in the game, four are mostly there for fun and great rewards, but the fifth one will reward you with a heart container if you are great as this. The first one is a minigame that you can get once you get a crane on your ship. The
first time you have to use this it’s to progress in the story, but after that you’ll find places that mark treasure in the sea which you can reel up with your crane. In the second minigame you can fish. This is the minigame that does reward you with a heart container, but that depends on the fish you’ll find in the sea. The third one is a minigame where you have to use the cannon on you ship to hit targets while your ship is on automatic captain sailing a set route.

The other two minigames take place on two different islands. The first is a simple ‘dig 20 holes and keep what you find’ while the second minigame is rolling through a parkour with a Goron and collecting diamonds, this one is my favourite as it’s not too long and I found it the most addictive.

But of course I can’t say nothing about the Ocean Temple when talking about the depth. It doesn’t matter who you will ask, this is the thing that’s more mentioned than anything else about the game. If you don’t know what it is, it’s the main dungeon in the game that you have to visit about five times to get several items and directions to progress in the story. Doesn’t sound too bad right? But the thing is, there’s a time limit and there are so called ‘phantoms’, basically haunted sets of armour that will attack once they see or hear you. When you’re hit, you’ll lose some time and you get sent back to the entrance or stairs of the floor you entered. Not only that, but the first few times you go in there you have to go through several floors all over again, after your third time you get a shortcut.

Does that mean it’s bad? No, it is in fact a great part of the game. At first it might seem like a long and tedious cave, but there are lots of shortcuts and hidden treasures you can get when you get new items, making the dungeon interesting every time you visit it. Some people think it’s too hard, but as long as you pay attention to what you’re doing, and take a good look at the map it shouldn’t be difficult.


Addictiveness: 6

I found the main adventure pretty addictive, especially looking for treasures and completing dungeons. But that’s it. I really have no desire to play this game a second time, I felt like playing it once was great but I didn’t find it addictive enough to play a second time.

With lots to collect, sailing through all the islands, many dungeons and bosses this game might take a lot longer than you would expect, and some of these things aren’t rewarding or interesting enough to do over again.

But the main adventure was really fun, the first time I started I stopped playing it because I was more interested in Professor Layton, but when my brother completed the game and I completed Professor Layton I started to play this game non-stop, and played it every day. It was really as addictive and good as I hoped it would be.

When I finished it though and had collected everything, I was happy but didn’t want to do it all over again, even though I had a grand time playing it. This is a game that really needs to be enjoyed in one run and then it’s done.


For those of you who don’t like to read long parts:
Pros                                                              Cons
+ Great graphics, very charming                - Much of the music is way too short
+ Lots of minigames and treasure             - Awfully simple
+ Good story for a sequel                          - Sailing can take a really long time, even with warp points
+ Touchscreen works good
+ Ocean King Temple is a great addition

That brought me to the end of this review, it’s been a while since I wrote my last review so I hope that you liked it and have some words of advice or opinion for me, they are a great help to me, don’t be afraid to tell me what you didn’t like about my review, and I hope to see you back on more of my reviews!
Overall, The Legend of Zelda is a great game series. But if you are going to look at the games individually, you will notice that there’s often a lot of controversy about them. For example, some think Twilight Princess is just another great game, while others think it is garbage. There are people who like the new things that Skyward Sword did while others could not get into the game. The Nintendo DS Zelda games, Phantom Hourglass and Spirit Tracks were also controversial games. You have to use the touchscreen constantly, you play Toon Link and the main gimmicks are traveling by boat or train. I have yet to play Spirit Tracks, but I played Phantom Hourglass and I felt like this would be the next game that I will write a review about, so let me talk you through the game!


Story: 7

You wot mate? A seven? *Gets punched*

Sorry guys, but I can’t give it a higher score. Phantom Hourglass is a sequel to The Wind Waker, but while I think the story of Wind Waker is awesome, I felt like Phantom Hourglass has a story with some good and odd parts. 

The prologue of Phantom Hourglass tells the story of Wind Waker in a nutshell including some major spoilers, so if you haven’t played Wind Waker and don’t want the story spoiled, don’t play this game. What I can tell you without major spoilers, is that Link sails the seven seas with a pirate girl of his age called Tetra and that after a big adventure in Wind Waker, Link still is sailing with Tetra and her crew.

It turns out that our prologue existed of paper cut-outs, made by one of the crew members. He is showing them to Link, who actually was sleeping. Tetra then sees what they are doing and tells them to pay attention, as a mysterious ghost ship is said to sail nearby and it’s rumoured to have something amazing on board. But it is not called the ghost ship for no reason, because many people and other ships have disappeared when they got close to it, that’s why the crew members rather wouldn’t go near, but Tetra is convinced.

All of a sudden, the ship gets covered in mist and the ghost ship comes near. Tetra climbs aboard and disappears into the mist surrounding the ship and then it gets eerily quiet. But then she screams! While everybody else is shocked, Link tries to climb aboard the ship, but falls into the sea. Is this the end for our hero?

This is actually where the story really begins, as Link is awakened by a fairy named Ciela, it turns out he washed up on an island. Ciela’s grandfather, Oshus, wants to help Link with looking for Tetra, but he needs to go to a strange temple on the island to look for something inside. Once inside, Link not only finds the mysterious phantom hourglass but also rescues a man called Linebeck, a man who sails the seven seas and could help Link on his quest, who got stuck in the temple when he wanted to look for treasure but got stuck. Initially Linebeck doesn’t want to help Link, but he eventually helps him.

WARNING:
MINOR SPOILERS AHEAD
Spoiler:
 So far so good right? Yes, but from then things get strange from then on. It turns out it isn’t as easy to enter the ghost ship as Link and Linebeck thought, since they constantly end up in a thick fog and get sent back to another area. Later on, Link also learns that the evil force behind the ghost ship is not some kind of person with an awesome backstory like Ganondorf or Vaati for example, but just some kind of evil being that suddenly was there and started doing evil stuff.

Ciela turns out to be more useful and important for the story than she seems at first, which isn’t too odd considering that besides her there are only to other fairies in the game that also play an important role. And Linebeck is a greedy adventurer for most of the game, but in the end he totally changes whatsoever.

END OF MINOR SPOILERS

In case you didn’t want to look at the minor spoilers above, here’s a short version: A few things turn out to be very strange in terms of story, and there’s a vague antagonist.

While it’s really cool that Nintendo made a direct sequel to the Wind Waker, they also made it a lot harder for themselves, making the story weird at certain points. Luckily though, a big part of the story is still really good and it didn’t bother me most of the time when I was playing this game. But if you liked the story in other Zelda games and expect something as good, then I wouldn’t recommend this game maybe.


Graphics: 9

When I started this game up, I honestly was surprised how well it looks. The Nintendo DS had a lot of diverse games, with some being really beautiful, and others being plain ugly. Of course, it’s a Zelda game, and except for the strange CD-I games all Zelda games simply looked beautiful. But since they went for a 3D-world on a very small screen with an average resolution I have to say they really did their best. But also normal images, like the ones seen in the intro of the game look really good.

While the game doesn’t look like it’s made with cel shading, there are small cutscenes where characters get unique expressions and movements, making them feel alive. Link is humorous to watch, since he often pulls confused faces or almost falls over. Every boss gets a small introduction as well, where they look awesome. Not only that, but things like menus have sweet designs as well, and sometimes
things like walls or floors have complicated designs. One could think ‘Why go through so much trouble?’ and it’s because it makes the game more interesting. It’s also a nice distraction to stop and look what’s around you.

The game does have some ugly moments though. During cutscenes, water looks blocky and strange. And some of the designs for characters and monsters are so complicated, that they start to look a bit blurry when you focus on them. But in the end, this game still looks gorgeous, and these things are just minor complications I was bothered by.


Sound: 6

The prologue of the game had great music, so when I began this game I was hopeful that most of the music would be great as well. Unfortunately, it wasn’t as good as I hoped.

Have you played multiple Zelda games? Think about some of the iconic themes. Does any of the songs in Phantom Hourglass come to mind very quick? Probably not, because of the music isn’t really memorable. Wind Waker had a great and new style that really stood out, but Phantom Hourglass didn’t try to sound new or interesting so we got generic music. That doesn’t mean all music is bad though, for
instance, characters like Oshus and Linebeck have cool themes. A lot of people also like the boss theme, although I’m not a big fan of it. And the best themes are probably the ghost ship theme and the first theme of the final boss. The later one is my favourite because it’s one of the more original and catchy themes.

So why is most of the music not memorable? Looking up the soundtrack will make it clear. A lot of the music is just very short. The minigame music, the dungeon music and the unknown island music are three themes you’ll hear often but they loop after just a few seconds. Sure, the few seconds don’t sound too bad, but short music means it can get very repetitive. If you look up the soundtrack of Spirit
Tracks, then you’ll hear the music is a great improvement over Phantom Hourglass.

Luckily though, the sounds are spot on. Link has its own simple and cute sounds that fit with his appearance, monsters have growls so that you can hear them when they’re behind you and most items have their own sounds as well when you use them. Really, I can’t say anything bad about the sounds, since there are so many of them and they are spot on all the time.


Difficulty: 4

I know, I know, a four is really low. But this game was too easy, obvious hints were thrown around everywhere, dungeons felt like a breeze, there weren’t many difficult monsters and bosses, and the only boss I died at once was the final boss!

Most of the Zelda games get more difficult as the game progresses, or already are very brutal from the beginning till the end. But when playing this game I kept hoping there would be more difficult parts, but things I had hoped to be difficult were most of the time just tedious. I never felt really challenged throughout the entire game and that really bothered me.

What were some difficult things then? Well, some of the bosses had attack patterns that weren’t easy to figure out, or I was not sure which item I should use to weaken or damage the boss. And because the game is a sequel to Wind Waker, you of course have a  lot of sailing moments and you are vulnerable to attacks from pirate ships, and on sea you’re a lot weaker than on land. When you get close to pirate ships they will chase you and fire cannonballs at you, so you need to defeat them quick or you can be dead in a few seconds, which happened to me one or two times.

I think that this game was easy because Nintendo wanted it to be a casual game, so they did it on purpose. It might also be because this was the first time they implemented the touchscreen in Zelda games, so they kept things safe and easy.


Depth: 8

Zelda games often have lots of small side quests and hidden items, waiting to be discovered. This one is no exception. There are lots of heart pieces, ship parts and rupees to collect for those who follow every hint and doubt anything suspicious. I think spent as much time on the main quest as on searching for treasure and playing minigames.

There are five minigames in the game, four are mostly there for fun and great rewards, but the fifth one will reward you with a heart container if you are great as this. The first one is a minigame that you can get once you get a crane on your ship. The
first time you have to use this it’s to progress in the story, but after that you’ll find places that mark treasure in the sea which you can reel up with your crane. In the second minigame you can fish. This is the minigame that does reward you with a heart container, but that depends on the fish you’ll find in the sea. The third one is a minigame where you have to use the cannon on you ship to hit targets while your ship is on automatic captain sailing a set route.

The other two minigames take place on two different islands. The first is a simple ‘dig 20 holes and keep what you find’ while the second minigame is rolling through a parkour with a Goron and collecting diamonds, this one is my favourite as it’s not too long and I found it the most addictive.

But of course I can’t say nothing about the Ocean Temple when talking about the depth. It doesn’t matter who you will ask, this is the thing that’s more mentioned than anything else about the game. If you don’t know what it is, it’s the main dungeon in the game that you have to visit about five times to get several items and directions to progress in the story. Doesn’t sound too bad right? But the thing is, there’s a time limit and there are so called ‘phantoms’, basically haunted sets of armour that will attack once they see or hear you. When you’re hit, you’ll lose some time and you get sent back to the entrance or stairs of the floor you entered. Not only that, but the first few times you go in there you have to go through several floors all over again, after your third time you get a shortcut.

Does that mean it’s bad? No, it is in fact a great part of the game. At first it might seem like a long and tedious cave, but there are lots of shortcuts and hidden treasures you can get when you get new items, making the dungeon interesting every time you visit it. Some people think it’s too hard, but as long as you pay attention to what you’re doing, and take a good look at the map it shouldn’t be difficult.


Addictiveness: 6

I found the main adventure pretty addictive, especially looking for treasures and completing dungeons. But that’s it. I really have no desire to play this game a second time, I felt like playing it once was great but I didn’t find it addictive enough to play a second time.

With lots to collect, sailing through all the islands, many dungeons and bosses this game might take a lot longer than you would expect, and some of these things aren’t rewarding or interesting enough to do over again.

But the main adventure was really fun, the first time I started I stopped playing it because I was more interested in Professor Layton, but when my brother completed the game and I completed Professor Layton I started to play this game non-stop, and played it every day. It was really as addictive and good as I hoped it would be.

When I finished it though and had collected everything, I was happy but didn’t want to do it all over again, even though I had a grand time playing it. This is a game that really needs to be enjoyed in one run and then it’s done.


For those of you who don’t like to read long parts:
Pros                                                              Cons
+ Great graphics, very charming                - Much of the music is way too short
+ Lots of minigames and treasure             - Awfully simple
+ Good story for a sequel                          - Sailing can take a really long time, even with warp points
+ Touchscreen works good
+ Ocean King Temple is a great addition

That brought me to the end of this review, it’s been a while since I wrote my last review so I hope that you liked it and have some words of advice or opinion for me, they are a great help to me, don’t be afraid to tell me what you didn’t like about my review, and I hope to see you back on more of my reviews!
Vizzed Elite
Dutch vizzedeer and Professor Layton fan


Affected by 'Laziness Syndrome'

Registered: 02-26-11
Location: Holland, The Netherlands, which you prefer
Last Post: 2073 days
Last Active: 1303 days

(edited by juuldude on 02-25-16 07:54 AM)     Post Rating: 8   Liked By: greenluigi, Jordanv78, Laian, NintendoFanDrew, sonicthehedgehog57, TheReaper7290, TornadoMudkip, Uzar,

02-25-16 08:00 AM
juuldude is Offline
| ID: 1247924 | 257 Words

juuldude
Level: 117


POSTS: 3866/3976
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LVL EXP: 17386772
CP: 13285.8
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Likes: 1  Dislikes: 0
It's dangerous to play, read this!

Zlinqx :
Boxia :
sonicthehedgehog57 :
A user of this :
imamonster :
greenluigi :
TornadoMudkip :
Sword legion :
gamerforlifeforever2 :
Laian :
DylanMcKaig :
ghostfishy :
Gamin'Gal :
supernerd117 :
Barathemos :
kramer4077 :
TheReaper7290 :
latias900 :
MysteryMan007 :
rebelyell :
F. Starr :
Singelli :
Bintsy :
janus :
GamingN00B :

Here it is guys, my latest review! I originally wanted to finish this review in December but lost motivation when I started writing. But at the beginning of February it had already been three months since I last wrote a review, so I got motivated and wanted to finish it so I started writing but then I got some exams and had to stop for a while. Today I finished my last exam and immediately finished my review as well, so that it's finally done. 
I always wanted to do a Zelda review, and when I finished this game I felt like this would be the ideal game to start with. Also, I noticed I always say something like 'I think my next review will be about game X or maybe Y, those are two games I have been playing.' and then I actually don't review these games, and at the moment I have no idea about which game I'll do a review next. I'm playing several gba games at the moment like Rhythm Tengoku and Mother 3, so maybe it will be one of those, but don't expect that it will be either one of those.
It's dangerous to play, read this!

Zlinqx :
Boxia :
sonicthehedgehog57 :
A user of this :
imamonster :
greenluigi :
TornadoMudkip :
Sword legion :
gamerforlifeforever2 :
Laian :
DylanMcKaig :
ghostfishy :
Gamin'Gal :
supernerd117 :
Barathemos :
kramer4077 :
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Here it is guys, my latest review! I originally wanted to finish this review in December but lost motivation when I started writing. But at the beginning of February it had already been three months since I last wrote a review, so I got motivated and wanted to finish it so I started writing but then I got some exams and had to stop for a while. Today I finished my last exam and immediately finished my review as well, so that it's finally done. 
I always wanted to do a Zelda review, and when I finished this game I felt like this would be the ideal game to start with. Also, I noticed I always say something like 'I think my next review will be about game X or maybe Y, those are two games I have been playing.' and then I actually don't review these games, and at the moment I have no idea about which game I'll do a review next. I'm playing several gba games at the moment like Rhythm Tengoku and Mother 3, so maybe it will be one of those, but don't expect that it will be either one of those.
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02-25-16 01:38 PM
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Phantom hourglass was my first Zelda game! I remember playing it in the past, and it was quite enjoyable! I agree with you on the graphic section: Link gets to do unique facial expressions and movements, and sometimes the graphics become a bit cheesy. I kinda disagree with you on the difficulty of the game. I found it a bit hard, and it took me a while to beat the first 3 bosses. No kidding. Also it's kinda crazy that this game is a sequel to a 3D game, and it's touch screen.

Good review as always, my friend .
Phantom hourglass was my first Zelda game! I remember playing it in the past, and it was quite enjoyable! I agree with you on the graphic section: Link gets to do unique facial expressions and movements, and sometimes the graphics become a bit cheesy. I kinda disagree with you on the difficulty of the game. I found it a bit hard, and it took me a while to beat the first 3 bosses. No kidding. Also it's kinda crazy that this game is a sequel to a 3D game, and it's touch screen.

Good review as always, my friend .
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02-29-16 08:05 AM
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greenluigi : I never knew this was your first Zelda game! I found this game less difficult compared to other Zelda games I had played, the only one that got close was Minish Cap. I don't think the low difficulty is a problem though, the Nintendo DS has always been a handheld for casual gamers, so it was a good idea, but for more experienced players it might have been too easy as well. I have to say though, the third boss took me a while to figure out, since I wasn't sure what I had to do with the item I had just obtained in the dungeon. And I agree, this game was really impressive for a sequel to a 3D game. Thanks for the feedback!
greenluigi : I never knew this was your first Zelda game! I found this game less difficult compared to other Zelda games I had played, the only one that got close was Minish Cap. I don't think the low difficulty is a problem though, the Nintendo DS has always been a handheld for casual gamers, so it was a good idea, but for more experienced players it might have been too easy as well. I have to say though, the third boss took me a while to figure out, since I wasn't sure what I had to do with the item I had just obtained in the dungeon. And I agree, this game was really impressive for a sequel to a 3D game. Thanks for the feedback!
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03-01-16 12:54 PM
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Arrr, another great review, matey!

Do you plan of making, by any chance, Spirit Tracks? Just curious, I just want to see your thoughts about this game and compare with mines, since I'm playing it when I can spend some time playing with my DSI XL (and when I'm not playing Animal Crossing: Wild World or any other game )

Arrr, another great review, matey!

Do you plan of making, by any chance, Spirit Tracks? Just curious, I just want to see your thoughts about this game and compare with mines, since I'm playing it when I can spend some time playing with my DSI XL (and when I'm not playing Animal Crossing: Wild World or any other game )

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03-01-16 01:34 PM
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Great review! I really enjoyed reading it!

I really wanted to like The Phantom Hourglass as a HUGE Zelda fan my whole life, my problem with the game is that there are too many Gimmicky stylus controls to do major functions in game. I understand why they wen't this route, but as an "old school" gamer, I wish they gave the option to be able to switch and just play with the controller. For me personally, the stylus controls took away from my enjoyment of the game. I know some of you might find this strange, but it's honestly how I felt.
Great review! I really enjoyed reading it!

I really wanted to like The Phantom Hourglass as a HUGE Zelda fan my whole life, my problem with the game is that there are too many Gimmicky stylus controls to do major functions in game. I understand why they wen't this route, but as an "old school" gamer, I wish they gave the option to be able to switch and just play with the controller. For me personally, the stylus controls took away from my enjoyment of the game. I know some of you might find this strange, but it's honestly how I felt.
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03-02-16 01:07 PM
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Laian : No problem ye swashbuckler! I wish I could, but I haven't played the game, and the game stores in my city don't sell it, so I guess I'll have to buy the game on internet some day.

Jordanv78 : Thanks! Before I played this game I wondered if the touch screen controls would be something I could deal with or not, since I saw other people were mixed about it. I myself didn't find them that difficult, I'm now playing Starfox Command, another game that heavily relies on the touchscreen but that one is harder so far. The gimmicks aren't something that everybody will like, so I can see why it turned you off. Luckily, Nintendo seems to be making more and more games where they have multiple control options.
Laian : No problem ye swashbuckler! I wish I could, but I haven't played the game, and the game stores in my city don't sell it, so I guess I'll have to buy the game on internet some day.

Jordanv78 : Thanks! Before I played this game I wondered if the touch screen controls would be something I could deal with or not, since I saw other people were mixed about it. I myself didn't find them that difficult, I'm now playing Starfox Command, another game that heavily relies on the touchscreen but that one is harder so far. The gimmicks aren't something that everybody will like, so I can see why it turned you off. Luckily, Nintendo seems to be making more and more games where they have multiple control options.
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03-02-16 01:07 PM
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Sorry for the double post.
Sorry for the double post.
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(edited by Jordanv78 on 03-04-16 06:55 PM)     Post Rating: 1   Liked By: Jordanv78,

03-02-16 03:07 PM
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juuldude : Yeah, I wouldn't say that they were difficult so much as that they were "annoying" Most of it has to do with the fact that I'm a traditional "old school" gamer, where as I at least want the option of being able to control conventionally, especially since the DS had the option to do so.
juuldude : Yeah, I wouldn't say that they were difficult so much as that they were "annoying" Most of it has to do with the fact that I'm a traditional "old school" gamer, where as I at least want the option of being able to control conventionally, especially since the DS had the option to do so.
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03-04-16 10:33 AM
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juuldude :
I should feel lucky that I found a copy at a game store then :l

You might have more chances on the internet indeed
juuldude :
I should feel lucky that I found a copy at a game store then :l

You might have more chances on the internet indeed
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03-04-16 02:49 PM
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Jordanv78 : I think a lot of the DS games focused too much on the touchscreen functions, the best games are the ones that combined both in a great way, Mario & Luigi Bowser's Inside Story is a perfect example. But that's probably because a game system with a handheld function was of course something uncommon. 

Laian : I think so, there are probably tons of places on the internet to buy the game, but it's more of a hassle since I have to ask my parents to help me. 
Jordanv78 : I think a lot of the DS games focused too much on the touchscreen functions, the best games are the ones that combined both in a great way, Mario & Luigi Bowser's Inside Story is a perfect example. But that's probably because a game system with a handheld function was of course something uncommon. 

Laian : I think so, there are probably tons of places on the internet to buy the game, but it's more of a hassle since I have to ask my parents to help me. 
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03-04-16 02:49 PM
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sorry for the double post.
sorry for the double post.
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(edited by Jordanv78 on 03-04-16 06:54 PM)    

03-04-16 02:54 PM
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Local Mods : This is the second time I've accidentally made two posts, it's probably because the mouse I have at home is somewhat broken and sometimes makes double clicks. Is it possible to edit the double posts out or to ignore the words? 
Local Mods : This is the second time I've accidentally made two posts, it's probably because the mouse I have at home is somewhat broken and sometimes makes double clicks. Is it possible to edit the double posts out or to ignore the words? 
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03-04-16 06:55 PM
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juuldude : Thanks for letting us know. Sadly, there's no way to delete a post, but I've gone ahead and ignored the words from your double posts and edited out the content.
juuldude : Thanks for letting us know. Sadly, there's no way to delete a post, but I've gone ahead and ignored the words from your double posts and edited out the content.
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03-21-16 01:33 PM
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I found returning to the temple after pretty much every boss to somewhat repetive, but was definitely interesting each time. While Phantom Hourglass isn't perfect or even great it is much better than Spirit Tracks ; flute was a load of bollocks
I found returning to the temple after pretty much every boss to somewhat repetive, but was definitely interesting each time. While Phantom Hourglass isn't perfect or even great it is much better than Spirit Tracks ; flute was a load of bollocks
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03-21-16 05:02 PM
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Supergamer : Since I haven't played Spirit Tracks, I can't judge how that one works. What do you use the flute for? I agree about the temple thing, it was not that great but it was interesting to see if you could find new treasures or shortcuts.
Supergamer : Since I haven't played Spirit Tracks, I can't judge how that one works. What do you use the flute for? I agree about the temple thing, it was not that great but it was interesting to see if you could find new treasures or shortcuts.
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03-21-16 05:51 PM
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juuldude : It's used to continue the story at points . You use the touchscreen to change the key while blowing into the mic. However, it is by far the worst gimmick I've seen in a Zelda game. There are people who would say Skyward Sword has the worst gimmick with its motion controls, but that actually worked for me and made me occassinally feel awesome. I don't know how many times I failed a song due to the crappy flute controls.
juuldude : It's used to continue the story at points . You use the touchscreen to change the key while blowing into the mic. However, it is by far the worst gimmick I've seen in a Zelda game. There are people who would say Skyward Sword has the worst gimmick with its motion controls, but that actually worked for me and made me occassinally feel awesome. I don't know how many times I failed a song due to the crappy flute controls.
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