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Sowong
10-04-15 03:30 PM
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10-13-15 03:44 AM
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Mad Max

 
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Overall
Graphics
Sound
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9
5
9
7
5
Sowong's Score
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9
9
5
9
7
5

10-04-15 03:30 PM
Sowong is Offline
| ID: 1207670 | 1425 Words

Sowong
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Mad Max

What I fully expected was to find Mel Gibson charging through the wastes in an old rust-bucket, chewing dog food and giving meaningful glares to his dog. What I got instead was the reboot version of Mad Max, with a new surly Aussie actor eating dog food and maggots while exchanging meaningful glares with his dog, and a hunchback mechanic. The game opens with an extensive road battle where we see Max's 'Black on Black' car stolen from him, as he fights off an army of half-naked wasteland punks, and murder their leader with a chainsaw to the skull, sets the tone and story of the game. Max is a no-good renegade stealing from the empire of Lord Scrotus (Actual name) and eking out a living from scraps and scrapes. The dog that tried to kill him is now his friend, and his car is ruined, so he finds himself stuck with a crippled dog, is taken in by a fearful, but resourceful hunchback mechanic who has a religious love of cars and believes Max to be a saint of this self-made religion. Max, however, does not. A lot of the story is easily missed if you just play the game and don't read any of the bios or information which crops up from time to time. Max is looking for a place of peace and believes he needs a fast car to get there. The Hunchback was given the plans from 'the angle of combustion' to build the Magnum Opus, the wasteland's 'greatest' car. There are also a bunch of minor characters, leaders of strongholds and enemies who are also just eking out their last days on earth during the apocalypse. The story of humanity's downfall is explained through the collection of relics, to which Max adds his depressing anecdotes, and Max's story is told by a mysterious stranger who blows dust in his face and gives max abilities. The long and short of it is that this game is Jak 3 with realistic violence and swearing. You get upgrades for the car, you help out the strongholds and you bring down Scrotus' legacy around the wastes.

Mad Max 2

Graphically this reboot game is better than the previous Mad Max games, but since they were made when 3D was just a pipe dream that's not a massive shock to the system. On the Xbox One the graphics are scenic, by which I mean, standing on a high peak you will see far into the distance, with fantastic views of the crumbling world, amazing horizons, factories spewing fire and smoke into the air with impressive realism. This is also the first game, I have noticed, to have real wind physics where sand particles are blown around along with plastic bottles, adding an air of realism to the world I've never experienced before in a game. Cars also spill sand and dust into the air violently, adding much to the explosive mayhem that is high-octane, metal bashing, car burning road battles. There is a price to all this graphical wonder, however, and that's the occasional burst of lag, most often when there's too many particles flying around, but the spectacular array of the elements and combustion combined are worth this once in a blue-moon affair. One of my favourite aspects of this weather system are the storms which occasionally strike the world. There's two which I have experienced, in the form of blue lightening strikes and the other being gale-force winds casting chunks of metal at you. Both are survivable, but just barely. The mix of dark colours, sudden bursts of brightness and the oppressive noise of wind and static explosions make for a challenging engagement, especially at night when you can't see anything for the billowing dust. The sound used for the whole game is just right with nothing seemingly out of place and no irritating recurring sounds. The music is kept to a minimum, so it's just you and your engine for most of the game, bashing into objects gives a satisfying crunch of metal, explosions are fun without being overbearing, and the shotgun blast is overly loud which appeals with it's one-shot, instant-kill ability. Throwing punches give satisfying smacks, but, and this is perhaps the only thing, using weapons don't have a lovely 'shwing' noise or clatter when they land, so no perfect score here.

Mad Max: Beyond Thunderdome

In terms of Gameplay there's a difficulty arc in the form of knowing what parts to use to better your car for battle, as well as different upgrades for Max when fighting in melees. Enemies range from weak to overpowered, with reoccurring boss fights which are pretty much the same battle fought over and over again with one different weakness. At times the fighting can be overwhelming and since there's no Assassin's Creed-esque defense system where pressing Y automatically blocks no matter what you're doing you tend to find that a punch will knock you off balance as the horde of baddies don't fight fairly en mass. Using the shotgun during a fistfight feels like cheating, but it will quickly clear the way, the fighting will eventually become repetitive as you realize strengths and weaknesses and since there's only three types of enemy camps to attack you feel like you're just doing the same thing. Sometimes the greater difficulty in areas allows for a good challenge. The main difference between camps are their defenses, which vary from snipers, explosive throwers, catapult flame towers, flaming torches, different mix-ups of each and each location has environmental differences and exploits which make things interesting (Like this one bridge camp where there's a secret entrance where you jump from hanging platforms to hanging platforms). One aspect I loved about the violence was the convoy battles. Groups of cars with a forerunner full of fuel, different weapons and skills, with guys jumping from car to car, flames spilling from vehicles, explosives, harpoons, bashing and crashing... around an endless track through desert, mountains and acid swamps. These were amazing, and I wish there were more in the game. Main missions, however, were the most interesting part of the game for me, the story is more or less disjointed trash, but the missions themselves have each been different enough to make progressing through the game interesting (If that's your thing, I prefer completing the secondary stuff first). Races let you cheat by killing opponents, their are different kinds for more depth and challenge, several wasteland challenges abound for Mad Max to test his metal and a bunch of Scrotus horde defenses to tear down. Plenty to fill up at least a week worth of wastelanding.

Mad Max: Fury Road

So lets conclude this thing without explaining why I titled the different sections names of Mad Max movies without any context to what was said in those paragraphs. At least the Beyond Thunderdome one kinda works because that was a combat gladiator sort of movie and you talked about violence a lot in that part, yeah... anyway. I liked this game, more than most other games that have came out for the Xbox One this year. For a game based on a movie it's actually playable, it doesn't feel rushed, even if it is disconnected in parts, and the gameplay is fabby dabby for something I expected to be sub-par at best. While Max's story is a disjointed mess of gruesome reality and mind-bending spirituality, I actually found his quest to regain his humanity, and some of his sanity, over the loss of his wife and kid, to be endearing. It made revisiting the mysterious stranger interesting, it made me understand Max's character better, and without the subtly implied need for redemption I wouldn't have been half as interested in the game as I am. For people who simply wanna smash the cars, you'll get hours of pleasure reliving those childhood moments with your Hot Wheels collection as you lined them up on the floor and proceeded to smack one off of the other. For those of you with a interest in death and dismemberment, there's tons of violence, shooting and violent shooting to be explored. And for those of you who are really morbid, the main character eats maggots fresh off the corpse. What's not to love about that?! Childish tongue and cheek humor is also implied throughout the game, Max being his deadpan self in a world of people who have embraced the chaos and live life to its fullest... There's a guy named Scrotus. Have fun!

Mad Max

What I fully expected was to find Mel Gibson charging through the wastes in an old rust-bucket, chewing dog food and giving meaningful glares to his dog. What I got instead was the reboot version of Mad Max, with a new surly Aussie actor eating dog food and maggots while exchanging meaningful glares with his dog, and a hunchback mechanic. The game opens with an extensive road battle where we see Max's 'Black on Black' car stolen from him, as he fights off an army of half-naked wasteland punks, and murder their leader with a chainsaw to the skull, sets the tone and story of the game. Max is a no-good renegade stealing from the empire of Lord Scrotus (Actual name) and eking out a living from scraps and scrapes. The dog that tried to kill him is now his friend, and his car is ruined, so he finds himself stuck with a crippled dog, is taken in by a fearful, but resourceful hunchback mechanic who has a religious love of cars and believes Max to be a saint of this self-made religion. Max, however, does not. A lot of the story is easily missed if you just play the game and don't read any of the bios or information which crops up from time to time. Max is looking for a place of peace and believes he needs a fast car to get there. The Hunchback was given the plans from 'the angle of combustion' to build the Magnum Opus, the wasteland's 'greatest' car. There are also a bunch of minor characters, leaders of strongholds and enemies who are also just eking out their last days on earth during the apocalypse. The story of humanity's downfall is explained through the collection of relics, to which Max adds his depressing anecdotes, and Max's story is told by a mysterious stranger who blows dust in his face and gives max abilities. The long and short of it is that this game is Jak 3 with realistic violence and swearing. You get upgrades for the car, you help out the strongholds and you bring down Scrotus' legacy around the wastes.

Mad Max 2

Graphically this reboot game is better than the previous Mad Max games, but since they were made when 3D was just a pipe dream that's not a massive shock to the system. On the Xbox One the graphics are scenic, by which I mean, standing on a high peak you will see far into the distance, with fantastic views of the crumbling world, amazing horizons, factories spewing fire and smoke into the air with impressive realism. This is also the first game, I have noticed, to have real wind physics where sand particles are blown around along with plastic bottles, adding an air of realism to the world I've never experienced before in a game. Cars also spill sand and dust into the air violently, adding much to the explosive mayhem that is high-octane, metal bashing, car burning road battles. There is a price to all this graphical wonder, however, and that's the occasional burst of lag, most often when there's too many particles flying around, but the spectacular array of the elements and combustion combined are worth this once in a blue-moon affair. One of my favourite aspects of this weather system are the storms which occasionally strike the world. There's two which I have experienced, in the form of blue lightening strikes and the other being gale-force winds casting chunks of metal at you. Both are survivable, but just barely. The mix of dark colours, sudden bursts of brightness and the oppressive noise of wind and static explosions make for a challenging engagement, especially at night when you can't see anything for the billowing dust. The sound used for the whole game is just right with nothing seemingly out of place and no irritating recurring sounds. The music is kept to a minimum, so it's just you and your engine for most of the game, bashing into objects gives a satisfying crunch of metal, explosions are fun without being overbearing, and the shotgun blast is overly loud which appeals with it's one-shot, instant-kill ability. Throwing punches give satisfying smacks, but, and this is perhaps the only thing, using weapons don't have a lovely 'shwing' noise or clatter when they land, so no perfect score here.

Mad Max: Beyond Thunderdome

In terms of Gameplay there's a difficulty arc in the form of knowing what parts to use to better your car for battle, as well as different upgrades for Max when fighting in melees. Enemies range from weak to overpowered, with reoccurring boss fights which are pretty much the same battle fought over and over again with one different weakness. At times the fighting can be overwhelming and since there's no Assassin's Creed-esque defense system where pressing Y automatically blocks no matter what you're doing you tend to find that a punch will knock you off balance as the horde of baddies don't fight fairly en mass. Using the shotgun during a fistfight feels like cheating, but it will quickly clear the way, the fighting will eventually become repetitive as you realize strengths and weaknesses and since there's only three types of enemy camps to attack you feel like you're just doing the same thing. Sometimes the greater difficulty in areas allows for a good challenge. The main difference between camps are their defenses, which vary from snipers, explosive throwers, catapult flame towers, flaming torches, different mix-ups of each and each location has environmental differences and exploits which make things interesting (Like this one bridge camp where there's a secret entrance where you jump from hanging platforms to hanging platforms). One aspect I loved about the violence was the convoy battles. Groups of cars with a forerunner full of fuel, different weapons and skills, with guys jumping from car to car, flames spilling from vehicles, explosives, harpoons, bashing and crashing... around an endless track through desert, mountains and acid swamps. These were amazing, and I wish there were more in the game. Main missions, however, were the most interesting part of the game for me, the story is more or less disjointed trash, but the missions themselves have each been different enough to make progressing through the game interesting (If that's your thing, I prefer completing the secondary stuff first). Races let you cheat by killing opponents, their are different kinds for more depth and challenge, several wasteland challenges abound for Mad Max to test his metal and a bunch of Scrotus horde defenses to tear down. Plenty to fill up at least a week worth of wastelanding.

Mad Max: Fury Road

So lets conclude this thing without explaining why I titled the different sections names of Mad Max movies without any context to what was said in those paragraphs. At least the Beyond Thunderdome one kinda works because that was a combat gladiator sort of movie and you talked about violence a lot in that part, yeah... anyway. I liked this game, more than most other games that have came out for the Xbox One this year. For a game based on a movie it's actually playable, it doesn't feel rushed, even if it is disconnected in parts, and the gameplay is fabby dabby for something I expected to be sub-par at best. While Max's story is a disjointed mess of gruesome reality and mind-bending spirituality, I actually found his quest to regain his humanity, and some of his sanity, over the loss of his wife and kid, to be endearing. It made revisiting the mysterious stranger interesting, it made me understand Max's character better, and without the subtly implied need for redemption I wouldn't have been half as interested in the game as I am. For people who simply wanna smash the cars, you'll get hours of pleasure reliving those childhood moments with your Hot Wheels collection as you lined them up on the floor and proceeded to smack one off of the other. For those of you with a interest in death and dismemberment, there's tons of violence, shooting and violent shooting to be explored. And for those of you who are really morbid, the main character eats maggots fresh off the corpse. What's not to love about that?! Childish tongue and cheek humor is also implied throughout the game, Max being his deadpan self in a world of people who have embraced the chaos and live life to its fullest... There's a guy named Scrotus. Have fun!
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(edited by Sowong on 10-04-15 03:53 PM)     Post Rating: 2   Liked By: janus, NovemberJoy,

10-05-15 11:54 PM
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Not the standard way to review stuff, but I accept it haha!

I liked the review, probably because I agree with the review! I don't know how to feel about eating maggots off a corpse, but hey, artistic rights and all that lol.
Not the standard way to review stuff, but I accept it haha!

I liked the review, probably because I agree with the review! I don't know how to feel about eating maggots off a corpse, but hey, artistic rights and all that lol.
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10-12-15 10:11 PM
janus is Offline
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Wow, that is a good review. Yes, your structure was unusual, but at least each paragraph clearly announces what it will be about. And you give so many details (especially about the sandy particles) that I have a grain in my eye. High 5!
Wow, that is a good review. Yes, your structure was unusual, but at least each paragraph clearly announces what it will be about. And you give so many details (especially about the sandy particles) that I have a grain in my eye. High 5!
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10-13-15 03:44 AM
Sowong is Offline
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janus : Thanks Janus, you always make my day whenever you comment on one of my reviews!
janus : Thanks Janus, you always make my day whenever you comment on one of my reviews!
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