Ever wonder what would happen if you took Ghost Busters game play and the Scooby Doo mystery. You get this game, with simplistic fighting mechanics and overly simple mysteries. The hardest part I ever had with this game was figuring out how to use Tome of Doom (Your weapon for fighting ghosts). They said press b to suck up ghosts, what they meant to say was mash b to suck up ghosts. After that the game was a breeze. You play as Shaggy and Scooby; shaggy has the Tome of Doom and when controlling him you can Mash B to suck up ghosts. You both have energy and if you take it's energy it's sucked into the book. If you use up all your energy though then ghosts will attack you. you can collect wisps to restore your energy and pages of the Tome to increase it's max energy. You can switch to having Scooby in the lead who has a different tool each level, usually used for the level more than combat. When you get hit one of the characters turns white, this is fixed with a scooby snack. Meaning if you take 3 hits, you need to restart from your last checkpoint. On taking your second hit you'll run around for a few seconds meaning you're more likely to get hit, especially on difficult platforming. Graphics (7): This game looks pretty good for a game boy. Between the stacks of books in the library, the movie cameras and stage lights in the movie studio and the swamp of the bayou, this game properly displays what it's trying to. Addictiveness (4): Once you beat this game, there's not much reason to go back, there's nothing left to do, and no additional challenge. This is one of those game's you'll only beat once. Story (4): You know those Scooby Doo mysteries where you have to find clues to figure out who the culprit is? How about instead of that they only show you like 2 characters per mystery, and since one of them called you there's not much reason to look for clues except that you need them to complete the level. The overarching story is a bit better but still nothing to write home about. Depth (3): Aside from a few scattered pages that increase your maximum energy, and 10 ingredients that help you get extra lives, there's nothing else to do aside from the main story. Every level is very basic and simplistic, hit this switch to activate this so you can go here and drop this down to get the key to open the door to go to the next level. Even though this game has multiple paths, it's still linear because you can only go through one at a time and you're told quite clearly which one that is. Difficulty (3): This game is easy, the hardest part about it is trying to figure out how to use the Tome of Doom. The combat is incredibly simple and while you can only take 2 hits you can easily restore your health by just lingering at a Scooby Snack spawn. The platform's a bit more interesting but not too hard. To make the platforming worse, the game holds your hand by showing you exactly what you have to do. If they just let you figure the things out yourself it would be a lot more interesting. The game's difficulty does increase a bit at the final level with security guards you have to avoid. Overall (5): This game is average, it's not complex, it's not hard, the story is predictable, and the game's not really worth playing again. That said, it's worth a single play through. The game play, while simple is also a bit of fun, especially in certain points. It's not great, but it's not terrible either. I had this game on a two for one cartridge with Scooby Doo and the Cyber Chase, and I'll say this much, even when I couldn't beat the first level I still enjoyed playing this game more. It may be just a rip off on Ghost Busters, but it's an enjoyable rip off. If you like Scooby Doo, I would recommend this game. Ever wonder what would happen if you took Ghost Busters game play and the Scooby Doo mystery. You get this game, with simplistic fighting mechanics and overly simple mysteries. The hardest part I ever had with this game was figuring out how to use Tome of Doom (Your weapon for fighting ghosts). They said press b to suck up ghosts, what they meant to say was mash b to suck up ghosts. After that the game was a breeze. You play as Shaggy and Scooby; shaggy has the Tome of Doom and when controlling him you can Mash B to suck up ghosts. You both have energy and if you take it's energy it's sucked into the book. If you use up all your energy though then ghosts will attack you. you can collect wisps to restore your energy and pages of the Tome to increase it's max energy. You can switch to having Scooby in the lead who has a different tool each level, usually used for the level more than combat. When you get hit one of the characters turns white, this is fixed with a scooby snack. Meaning if you take 3 hits, you need to restart from your last checkpoint. On taking your second hit you'll run around for a few seconds meaning you're more likely to get hit, especially on difficult platforming. Graphics (7): This game looks pretty good for a game boy. Between the stacks of books in the library, the movie cameras and stage lights in the movie studio and the swamp of the bayou, this game properly displays what it's trying to. Addictiveness (4): Once you beat this game, there's not much reason to go back, there's nothing left to do, and no additional challenge. This is one of those game's you'll only beat once. Story (4): You know those Scooby Doo mysteries where you have to find clues to figure out who the culprit is? How about instead of that they only show you like 2 characters per mystery, and since one of them called you there's not much reason to look for clues except that you need them to complete the level. The overarching story is a bit better but still nothing to write home about. Depth (3): Aside from a few scattered pages that increase your maximum energy, and 10 ingredients that help you get extra lives, there's nothing else to do aside from the main story. Every level is very basic and simplistic, hit this switch to activate this so you can go here and drop this down to get the key to open the door to go to the next level. Even though this game has multiple paths, it's still linear because you can only go through one at a time and you're told quite clearly which one that is. Difficulty (3): This game is easy, the hardest part about it is trying to figure out how to use the Tome of Doom. The combat is incredibly simple and while you can only take 2 hits you can easily restore your health by just lingering at a Scooby Snack spawn. The platform's a bit more interesting but not too hard. To make the platforming worse, the game holds your hand by showing you exactly what you have to do. If they just let you figure the things out yourself it would be a lot more interesting. The game's difficulty does increase a bit at the final level with security guards you have to avoid. Overall (5): This game is average, it's not complex, it's not hard, the story is predictable, and the game's not really worth playing again. That said, it's worth a single play through. The game play, while simple is also a bit of fun, especially in certain points. It's not great, but it's not terrible either. I had this game on a two for one cartridge with Scooby Doo and the Cyber Chase, and I'll say this much, even when I couldn't beat the first level I still enjoyed playing this game more. It may be just a rip off on Ghost Busters, but it's an enjoyable rip off. If you like Scooby Doo, I would recommend this game. |