Have you ever looked at a game and thought to yourself “This main character is so ugly. I’d rather be playing as a purple gorilla”? Or perhaps you’ve thought “Pfft, these weapons are for babies. I’d rather fight using crab pincers, sunflower seed shooters, and Toad”. Well, if you have, you might squeal with delight at the thought of Drawn to Life. Drawn to Life is a charming little sidescroller that gives you lots of opportunity to make and customize your character, weapons, props, and scenery in the game.
We don’t talk about the sequel's ending or Spongebob spinoff m’kay? Unfortunately everything works the same no matter what you make it. They all just look different. But it’s still extremely fun, and entertaining if you get bored and want to make things as ridiculous as possible. Now, I’ll sketch out a review of the game for you all.
Graphics: 7/10
The parts of the game you can’t draw up look very nice. The backgrounds for the levels are well designed, although a bit simplistic. The Raposa (AKA: the game's adorable tiny fuzzy townsfolk), enemies, levels, and the village itself also looks very nice. Although all DS games with all sprites look great. As for what you have to draw…that’s up to you. It could be amazing, or it could be awful. Or anywhere in between, it’s all up to you, and your stylus, and the game’s color options, which are sadly low. The color options are basically what you would expect with MS Paint, only without the tool to mix your own colors. And typically, the results will look about the same as an MS Paint sketch. And it will show, having your own hand drawn objects next to professionally made backgrounds. But if only you had access to all the colors that the designers had...
Sound: 8/10
There isn’t TOO much variety with the songs used in this game. Each world has it’s own music, the village has it’s music, when something major happens it has it’s own music as well. It’s all the same, but, they are at least catchy and fit the scene very nicely. The music is great, but in a very short supply.. The sound effects are actually pretty high quality too. But they are reused a lot. It’s not exactly a bad thing though, how many noises could a shadow goo monster make? The villagers will sometimes say “Hmm” or “Rapo!” while talking in their text box. All in all, everything sounds great, but it can get a little repetitive.
Addictiveness: 8/10
This game plays like a Platformer, and looks like an RPG. And with you being to make something new with almost every level, you’ll want to move on a lot! Plus, if you get more ideas of what things should be drawn as, you can always change it, or just start the game fresh and do everything that way. I played through the game three or four times now. That should give you an idea of how fun it is.
Spoiler:
Very very fun.
Story: 7/10
Once upon a time, in the village of *to be decided by you later* there lived the Raposa. The Raposa are your typical little fuzzy…things that behave like humans do. They lived in harmony, and the one responsible for it is what they call The Creator. The Creator drew everything to life, and the pages were kept in a book. One day, a little jerk named Wilfre decided he could make everything better, so he took the book, and drew over everything in it. But what came out was tons of black goop, and evil. After a few months, the world deteriorated. The village became cloudy, the sun didn’t shine, and everyone was freezing to death. Most of the villagers left for better places, but only two stayed. Mari and Jowee, they believed that The Creator would help them. And, after lots of pleading, and they were about to give up, a hero is sent! In the form of…Whatever you want! Purple cube? Sure, why not. Shrek? Absolutely! Anthropomorphic plant? Yes!…You get the idea. With your hero, you set out to save the village, the missing Rapo’s, and recover the pages Wilfre ripped up.
The story is pretty good, but it’s not particularly great. It definitely makes for a fun game though!
Depth: 7/10
The depth only comes from how much you need to get done in every level. You need to get four page scraps, and three villagers. This doesn’t sound like much, but the levels are HUGE! And span multiple areas as well. There are a few actual hidden areas, but chances are you’ll have to go there no matter what. There is also an item shop, but there isn’t much worth buying there. Only the two other color pallets, but they are really just brighter and darker versions of the standard colors. And you can’t have colors from different pallets on the same drawing. All things considered, the game has enough depth to make the game last a long time. In order to make sure you’re not missing anything, you’ll be in all the levels for awhile, checking everything, everywhere, and be helpless as the paranoia slowly overtakes you.
Difficulty: 6/10
The game is mostly easy, but the last three worlds REALLY crank up the difficulty. The levels are your normal side scrollers, with the hidden content I described not too long ago. The level design is best described as Metroid Jr. Lots of hidden places, and you’ll be taking a good bit of time going through all of it. It’s not the most difficult game to play, but it is pretty hard to make sure you've got everything you need in each level.
And so, User drew the review page. Which was particularly hard to do, because this became all text. But for one shining moment, it was alive. Which is as terriffying as it sounds. Thankfully he was saved by...The Hero. Who looked like a cross between Goomy and a clownfish. But as suddenly as it came, it left, back into the DS, back to Rapoville, and back to...The Future.
Overall: 9/10