[GET READY]
Super Smash Brothers... MELEEEEEEEEEEEEE!
Yep, I'm still around. Remember back in 1999, fans got so excited when the first Smash Bros came out? That game was fun, although the controls were weird for the controller button layout. Doesn't matter anyways, because that is where the series started.
Then, this comes in. At the E3 2001 trailer, everyone freaked out when they saw Samus and Ridley battling each other in the trailer. Everyone at E3 2001 who was watching also screamed for Zelda and Sheik. Especially Zelda. So what happens when you mix many Nintendo favorites into a fighting game? Well, you get something like- MELEE!
With 14 characters to duke out with, (and other surprise characters) this game gave everyone the best of the best.
Graphics - 10/10 A+
This was the second game to ever be released on the Gamecube, and this game shows the true power of the Game Cube's graphical quality. The characters and everything look hundreds better than brawl, no offense. So smooth, makes me want to hug someone like Kirby. *love* ^w^ Oh, where do I begin with the extreme graphics. It's like a real version of the Wii U's HD quality, but 12 years earlier than the Wii U came about.
Sounds - 10/10 A+
This game has got real love for the variety and amazing sound track quality. My favorite soundtracks are Multi Man Melee, Pokemon Stadium, and the remixed Melee opening sequence. Not much else to say, but jeez, that quality.

The game even has created CDs of live orchestra tracks from Melee because of the popular sound tracks. Brawl ruined them all by thinking they were more epic, but it made sound like Smash 64: Minus Edition.
Addictiveness - 10/10 A+
I could've gave a 15 rating if I could, because this game really has creativity behind it. The many things you can get, the new addition of trophys, and then there's the highly-loved-now-dying competitive scene which has gotten tons of popularity from people around the world. Brawl was fun, but once Nintendo shut down their Wifi connection servers, the game became garbagier than poop. I'm sorry, there's nothing more fun than having no one to play with for 6 months while waiting for Smash 4 to hit the Wii U. Smash 4, I'm waiting for U.
Depth - 10/10 A+
Where do I begin? We have the characters that could be unlocked, the variety of secret stages, the different game modes, the possible combos, including infinite variety of possible theories for TAS/AR Fox tech skill, etc. Each character has their own movesets, except for some clones. With their signature specials, and their kick attacks are somewhat the same around everyone. They are
NOT to be
Spammed.There are so many menu options that it is normally uneccessary to list:
Only the important options will be listed.
Single Player
• Regular
- Classic
- Adventure
- ???
• Event
• Stadium
- Target Test
- Home Run Contest
- Multi Man Melee
* 10 Man
* 100 Man
* 3 minute
* 15 minute
* Endless
* Cruel
• Training
VS. Mode
• Melee
• Tournament Melee
• Special Melee
- Camera
- Stamina
- Super Sudden Death
- Giant
- Tiny
- Invisible
- Fixed-Camera
- Single-Button
- Lightning
- Slo-mo
• Custom Rules
• Name Entry
The game has tons of things to be discovered that you will spend weeks trying to find every last bit of what has to be found! Good luck!
Story - N/A
There isn't exactly a plot for the main game, but the classic mode involves Master Hand, adventure involves Bowser, and the final event matches. Here is a fake theory about what would happen when trying to find a clear document of the game's story:
Checking for story.txt in Super_Smash_Bros_Melee.
...
ERROR: Can't find story.txt for Super_Smash_Bros_Melee
Difficulty - 9/10 Actually a bad thing.
Aside from the game's awesome stuff, it all ends when the AI of Melee is taken into consideration. The AI solely fights by
constantly approaching while never dashing over to their target, and then procedding to
jab spam, grab, or nair if their target is above. They always underuse recoveries such as Luigi, and Ness. May seem easy to exploit against stupid level 1-3 CPUs,
just wait until you fight level 7-9 CPUs! They will spam you and combo in every which way, from getting smashed, to getting
gimped, to being
read by the AI with their KO ability, to being
jabbed out of your extreme approach, to being
grab spamming upon sheilding, and then getting
taunted to a bigger extent than Brawl's AI.
...My, god. >_O The AI only follows the most basic things that they are told to do, and trying to hack to edit the AI to be better will guaranteed a training mode AI. There's nothing you can do. All you have to do to end up beating them without them getting you is to spam, basicly, or fight them head on if you can actually beat level 9's without spamming and without getting into a CPU trap.
Brawl's AI actually has a challenge if you aren't ready to experience Pikachu and Luigi owning you at level 9. The AI will gang up on you in FFAs in lockstep, they all use their final smashes on you, and they will always taunt you in groups no matter what happens to you. I have a few threads created just for showcasing the AI. Here they are if you want to see them.
https://www.vizzed.com/boards/thread.php?id=75452 Artifical Stupidity thread
https://www.vizzed.com/boards/thread.php?id=76733 Artifical Brilliance thread
It's true... the AI can actually do things that human pros can do, abelt very rarely.
Overall - 9.7 A+
This game is just ridiculous, with the variety of characters, the stages, the competitive scene, trophies, and even the combo variety of true strings of inescapable hits, this is a game you never want to miss. If it wasn't for the AI, this would've been a perfect 10. Still gets an A+ anyways.
THE END
"Wow, incredible!" - Melee, 2001
Also, the camera mode allows you to do more than pictures. It allows people to make Melee machinimas. I've done one myself via Youtube Capture trimming.
