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07-14-13 07:24 PM
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Donkey Kong Country 2: Part 3

 
Game's Ratings
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07-14-13 07:24 PM
Fireproof is Offline
| ID: 846199 | 3948 Words

Fireproof
Level: 48


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You've now made your way onto the 3rd and final part of this 3 piece walkthrough. Normally, I would post this as 1 huge post but to help make this better and spread the information out I've shortened the guide into 3 parts. The first part can be found here: https://www.vizzed.com/boards/thread.php?id=62260 and the second part can be found here: https://www.vizzed.com/boards/thread.php?id=62322. This part of the walkthrough covers Gloomy Gulch up to the Final Boss and the Hidden World.

Like the first 2 sections I will keep the same colors to the each of their
respective parts of the guide. This color code is as follows;
Red will represent each world and title each section.
Green will represent every level within each world.
Yellow will be the color for finding and locating each of the DK Tokens found throughout the game.
Light Blue will represent each of the Kremlin Tokens you earn from completing the Bonus Mini-Games.
Orange will highlight each of the bosses found in each of the worlds.

Gloomy Gulch
This level is pretty gloomy but is was also somewhat unique as well. This world was more ghastly and ghost related than the other worlds. You will encounter more new enemies and levels start to become challenging. I found myself dying many times in some of these levels.

Ghostly Grove
Introducing one of the first new things you'll encounter are the ghost ropes. These will reappear and disappear constantly throughout the level. Pay attention so that you don't fall to your death if you were to lose the rope. The first bonus can be found by killing the second muscular Kremlin and breaking open the wall behind him. There are only 2 barrels so don't use both to kill both muscular guys. The barrel can be found by climbing the 2 fast disappearing ropes to reach this barrel.

Bonus - Find the Token. You will need to throw the chest into the red bee 5 times to grab the Token.

Barrel  - Find the Token. You will need to jump from rope to rope to reach the Token at the end.

DK Token - Early in the level by the O Kong letter there is 2 automatic cannons by the DK Token. You will need to roll off the edge or float over and into the barrels to reach this.

Haunted Hall
This is a haunted house with a roller coaster. Now how cool is that? Unfortunately for you you're given a small time limit in each area before the ghosts damage you. Be quick and grab the extra time when you can. There are 3 bonuses in this level and the first bonus is found after you raced the first ghost. Jump to the start of another track and when the box appears go on top of it to reach the first bonus. Afterwards you will be taken the bonus area beneath it so that's 2 out of the way. After you've raced the next 2 ghosts (the yellow hat one) you will come to 2 tracks and you need to jump to reach the bottom track, which can be hard to do. Jump to the lower track and you can reach this bonus.

Bonus 1 - Find the Token. To play this one you just need to go straight but when you reach the top of the end you'll be pushed backwards and you must climb onto the top tracks and jump to reach the Token at the end.

Bonus 2 - Collect the Stars. You're given a time limit but I don't think it's possible to spend too much time unless you slow down too much. If you keep jumping you only need to collect enough but not all and you'll earn your reward.

Bonus 3 - Find the Token. This is really fast and you must be ready to jump after you've jumped because some track pieces are tiny and other track pieces are larger so be aware.

DK Token - To the left of the prize station under the entrance.

Gusty Glade
There's a new dangerous element to this level and that is the gust. Some times the gust will be with you and sometimes against you. This will effect how far you can jump or how fast you can run so your timing for these things will change. To find Rattly you will need to go behind the entrance to the level. The first barrel is found before the no Snake sign. The second bonus is the cannon. You will need to break open the top chest to get the cannonball then jump over the bees when the wind is blowing at your back to make that long jump. Cannon is found below.

Barrel - Find the Token. Jump on the dragonflies to dross to the Token.

Cannon - Collect the Stars. Using the barrel you will need to fire up and collect all the stars. You have plenty of time so don't worry.

DK Token - About 85-90% of the way through this level the wind will fast then suddenly change to be at your back and push you further ahead. You will need to use Dixie to hover over to it otherwise you might not see it. You'll be on top of a high cliff so time your jump well.

Parrot Chute Panic
This level is a constant decline with the Purple Squawks. This time he can't fire at anything but he will only slowly fall. The first bonus can be found after the first Squawks. When you ride the second Squawks you will need to move to the left when bananas go straight down and there is a path over there that you need to get to. If you don't get there now, you can't get back. Jump off of the Purple Squawks and play the bonus.  After this you will need to continue to descend. After 2 more Purple Squawks you will need to go all the way to the left and when he lets you go, float on to the Honey and climb up to the door for another bonus.

Bonus 1 - Find the Token. Using the Green Squawks you will need to fly to find the Token.

Bonus 2 - Destroy Them All. Another Green Squawks appears and you will need to fire at all the bees to win this one.

DK Token - In the beginning of the level you will need Dixie to float down and find the DK Token on an alcove to the left.

Web Woods
This time, like the name suggests you'll be transforming into Squitter where you will need to use your web powers to reach the end of the level. To find your first barrel you'll need to venture through about half of the level and pass the N Kong letter. When you cross the area using your web powers you've come across the cannon dude who fires cannonballs. 1 cannonball will move slow and you'll need to follow it. It will break open a hole in the wall and your first bonus becomes available. The same thing applies to another door like this later. Do not kill the guy who fires a cannonball at you, follow it to the next Bonus area.

Bonus 1 - Find the Token. You will need to make your way to the right using the webs to walk on and kill the bees to reach the token before time runs out.

Bonus 2 - Collect the Stars. The stars for a Rareware symbol. Collect them with your ability as the spider.

DK Token - At the end of this level you can find the DK Token on the bonus platform. Jump at the right time to grab it.

Boss Fight: Krow's Spirit in Kreepy Krow
This time you're fighting the spirit of Krow and other mini-krows. When the live krow attacks jump on it and you can get a barrel. Use the barrel to get Krow's Spirit. After you damage him once, you need to climb up to the next area but eggs are falling from the sky to stop you. The second time you hit him you need to climb up and eggs are coming at you from different directions, not just up but from the side too. Once you've made it to the top, just hit Krow with the last barrel and you'll defeat him.

King K. Rool's Keep
Now you're reaching the final area in the game where you can finally ascend to fight King K. Rool himself. Keep up the pace and you'll be there in no time.

Arctic Abyss
In this level you'll find the help of Enguarde to be very useful, that is.. you transform into him anyway. To find your first Bonus it won't be far from the start. When the water lowers and you kill the Lockjaw the water rises again. At the top of this little area go up top and charge to the left to open the first room. After you earned the G Kong letter you will need to go up to an area where the land sticks up. You will need to charge forward but don't go all the way, you need to land inbetween the balloon and the puffer fish. If you drop down to the water below you can enter the room where the sign is.

Bonus 1 - Collect the Stars. This time the water descends as you collect stars. There's more than enough so you don't need to get them all. Just move back and forth and you'll gain enough.

Bonus 2 - Find the Token. You will need to hit all of the bees with the treasure chest to open it for the Token.

DK Token - After the checkpoint as Enguarde you will rise up where there is a small piece of land sticking up. Charge there and let go and you should reach this Token. This is similar to the level at the beginning of the game where you need to do this at the highest point and charge forward to grab the DK Token.

Windy Well
This level is different from the other windy level or mine for that matter. This time the wind will blow up and will allow you to float upwards in certain places. There are 2 bonuses to find this time. After you progressed into the level a little bit you will see the hook throwing Kremlin. Dodge him and roll off the edge to the left dodging the bee. The Barrel is sitting below the ledge here. Progress deeper into the level the level and you'll come across the no Bird sign. To the right there are 2 ledges. Go on to the bottom and pull out the yellow Kremlin Barrel. Jump on him and use that barrel to kill the double sword guy to get to the last bonus.

Bonus 1 - Destroy Them All - Float up and onto the hook then jump onto all the Dragonflies. Easy.

Bonus 2 - Collect the Stars - Using squawks to get all the stars will be pretty quick.

DK Token - At about halfway through the level you will need to float to the right to dodge several bees to get this Token. Can't better describe the location right now...

Castle Crush
This time around you're climbing to the top except the ground floor is following after you. Luckily for you, you can transform into Rambi which is optional but suggested. After the K Kong letter you will come across a banana arrow that points to a wall. Charge into the wall to enter the first bonus. Afterwards you will lose the Rhino and you can transform into Squawks. There is a bee after the checkpoint barrel that if you jump into the wall behind it you can find Squawks. You will need Squawks for both the DK Token and the TNT to open the 2nd bonus area indicated by the banana arrows.

Bonus 1 - Destroy them All. This is super easy, just use the horn on the Rhino to kill the bees.

Barrel 2 - Find the Token. Just don't get crushed. Run if you need to.

DK Token - Use Squawks to find as you fly up.

Clapper's Cavern
Here's another ice cavern level where you can find your good pal Enguarde. To find the first bonus area you need to head to the left and use the Kong special ability to reach an invisible hook. Climb up to the area above, head right and there ya go. After you find Enguarde you will need to go up a little bit but head to the left and there is a puffer fish and a banana. Charge into the banana and that's your last bonus.

Bonus 1 - Find the Token. Head to the right on the ice and reach the Token. Easy.

Bonus 2 - Find the Token. Using Enguarde charge to the left and keep doing that until you reach the Token. Easy.

DK Token - After playing the first bonus game you will be in a secret alcove. Above you is a hook and the DK Token.

Chain Link Chamber
This time around you can climb chains like ropes. There are 2 bonus areas in this level. To get the first bonus you need to grab the cannonball found on the left of climbing a chain between the hook tossing guys. Take the cannonball and jump to the right on to another guy and the cannon is sitting there waiting for you. After the N Kong letter you will need to dodge the 2 Cannonball firing guys who are shoots down at you. Way to the right is a path to reach them, roll into them and into the next Bonus.

Cannon - Find the Token. Dodge the bees as you use hooks and chains to climb higher.

Bonus 2 - Find the Token. Using timed barrels you will need to aim them to the next barrel and rise to the top where the Token is waiting.

DK Token - More than half way through the level there is the N Kong letter. To the right is another hidden path and the DK Token.

Toxic Tower
This time there is Toxic water that will kill you if you it reaches you so you will need to be careful with this one. On top of that it is constantly rising through the level. There is only 1 bonus this time around but luckily for you, you transform into Rattly. After about half way through you will transform into Squawks. As you continue to climb you'll transform into Squitter. As the Spider to should head to the right where the bee is, kill it and you'll find the barrel.

Bonus - Find the Token. As the Spider you will need to use your web technique to climb through the Bramble to reach the Token.

DK Token - After the K Kong letter you will climb higher and see an A. To the right is a bee if you kill the bee and fall below you'll find the DK Token.

Stronghold Showdown
You found DK, ok let's party! Wait he was pulled up into King K. Rool's Helicopter? WHAT? It's cool that you were rewarded with a Kremlin Token but now you gotta climb higher than before.

Screech's Sprint
The last level before fighting the final boss. About time! This last level is a Bramble area and a another race. Sounds fun. There is only 1 bonus in this level and it's a cannon. Near the beginning of the game you will need to climb up a rope and at the top of the screen you will see the cannon. You will need both Kongs to get this. Use the throw technique to get up to the cannonball and carry it with you into the cannon. As for Screech you can either race him legit or you can damage yourself on the bramble, blink and by pass the race altogether.

Cannon - Find the Token. Using Dixie you will need to float your way down through the Bramble to reach the Token.

DK Token - During the race part of the level you're Squawks. You should be able to see the DK Token to your right as you progress to a certain point. You will need to go to the right to get to it.

Final Boss Fight: King K. Rool in Flying Krock
Welcome to the end of the game! The epic battle with King K. Rool ends here. It's your turn to put a stop to this and rescue Donkey Kong. This time around, it's like the same battle in Donkey Kong Country but with some twists. This time you will need to dodge King K. Rool but you will need to throw the cannonball into his gun each time he tries to suck you in to hit you. When he does that you need to run the opposite direction and toss the cannonball into his gun. The first 3 attacks are the same and you will just have to be prepared for the change in his speed. When you damage him 3 times he'll pull his classic "I'm not down yet!" act.

In the second part he will shoot several spiked cannonballs at you. At the end will be a barrel that has a cannonball in it that you can throw. Dodge the spiked ones but use the cannonball when he sucks in like the first time. Each time you damage him he'll do something different. The first are straight shots at you. The second is bouncing shots and the 3rd is circling shots. When done that he'll pull the same move again and get right back up.

This time King K. Rool will do a combination of everything except he has changed from spiked cannonballs to elements. The first element he fires at you is freeze which would stop you from moving and he can move into you and take down one of the Kongs. Afterwards, he'll pull a disappearing act when moving back and forth from side to side. When you damage him, he'll switch to bouncing red stuff which I think is slow motion and fire some spiked balls at you. The last thing he'll do is fire some reverse control element at you that switches your controls around. He'll try to suck you in and turn invisible to appear at different areas to suck you in for the kill.

After you've taken him down again for the 3rd time you'll be rewarded with a Kremlin Token. You're about to rock out when King K. Rool gets up again. When he does, Donkey Kong breaks free and punches King K. Rool off the helicopter. This drops the King into the shark infested waters down below.

If you've collected all the DK Tokens to this point you will rank second in Cranky's Heroes. That's because you haven't found everything. You're going to need to go through the secret world and play the special levels using your Kremlin Tokens to cross the bridge into the special world.

The Lost World
These levels are extra levels that have bonus mini-games that will help open a secret when all levels have been completed and all DK Tokens found. You will need to pay 15 Kremlin Tokens to cross the bridge to get into the special gold barrel each of the each of the previous worlds. This time around I didn't say what the prize was for each world. There are DK Tokens in a few and Kremlin Tokens in the others. Play them in order and you'll be good.

Jungle Jinx
This level is accessed from Crocodile Cauldron. There's only 1 special barrel in this level. Before you reach the checkpoint barrel you will need to jump down on to a ledge by the spikes where the dragonfly is flying. There is a barrel down here and to the left.

Barrel - Destroy Them All. You will need to kill the dragonflies by throwing the other Kong into them. Don't touch the bee or it's over for you.

Black Ice Battle
This level is accessed from Krem Quay. Like it suggests, this is in an ice level. You will need to find the 1 bonus hidden in this level and it can be found by killing the 2 bees by grabbing the barrel enemy and using him to kill one of the bees. Use the other chest to kill the other bee then take the cannonball to the cannon.

Cannon - Find the Token. Jump over the enemies to the end.

Klobber Karnage

This level is accessed from Krazy Kremlin. At the end of the level there is a lone banana behind the prize platform. Either you need Diddy or both Kongs to reach the hidden Barrel.

Barrel - Destroy Them All. Using the invincibility you will need to kill off all the bees to win this one.

Fiery Furnace
This level is accessed from Gloomy Gulch. Like the name implies this is a fire related level. The bonus barrel is found near the end of the level where the steerable barrel is. Follow the banana trail and you will find the bonus barrel.

Barrel - Find the Token. Hard mini-game where you need to take yourself through a narrow Bramble area and dodge the bees. Make your way through the end and you earn your prize. If you fail, you'll have to start the level over unless you save state.

Animal Antics

This level is accessed from King K. Rool's Keep. This time you do on an adventure using all of the animals available in the game except for those who helped you like Glimmer, the seal and the Purple Squawks. When you transform into Squitter you'll need to go above the barrel that sends you to the next area. The bonus barrel is tucked away in the back.

Barrel - Destroy them all. The first part is played as Squitter where you will need to use your web powers. The second part is played as Squawks where you will need to fire at the enemy. In the end you will turn back into Squitter before you progress any further.

**Upon completion of this level and have found all 75 Kremlin Tokens, 39 DK Tokens and completed all of the Lost World's levels you will have unlocked the last boss of the game***

The Real Final Boss: King K. Rool in Crocodile Core
The last fight in the game. King K. Rool will fire everything at you. He fires the reverse controls element first every time that will show you the pattern he will fire the Spiked cannonballs at you. Dodge everything until the end when he fires a barrel at you. Throw the Cannonball into his gun one last time and watch as King K. Rool is blasting off again! You'll be rewarded with the last DK Token and you will speak with Cranky one more time. Of course this time you watch Mario become the 2nd hero. In the end you watch as Kremlin Island shakes and explodes the top off. King K. Rool makes his way off into the sunset for another return in Donkey Kong Country 3: Double Trouble.

-Game Over-
You Win! Congratulations!
Your game should now have a 102% rating by it.

If you have any questions, concerns, comments, thoughts, issues, problems or anything in general, please feel free to message me here in this thread or private message me and I will be happy to assist.
You've now made your way onto the 3rd and final part of this 3 piece walkthrough. Normally, I would post this as 1 huge post but to help make this better and spread the information out I've shortened the guide into 3 parts. The first part can be found here: https://www.vizzed.com/boards/thread.php?id=62260 and the second part can be found here: https://www.vizzed.com/boards/thread.php?id=62322. This part of the walkthrough covers Gloomy Gulch up to the Final Boss and the Hidden World.

Like the first 2 sections I will keep the same colors to the each of their
respective parts of the guide. This color code is as follows;
Red will represent each world and title each section.
Green will represent every level within each world.
Yellow will be the color for finding and locating each of the DK Tokens found throughout the game.
Light Blue will represent each of the Kremlin Tokens you earn from completing the Bonus Mini-Games.
Orange will highlight each of the bosses found in each of the worlds.

Gloomy Gulch
This level is pretty gloomy but is was also somewhat unique as well. This world was more ghastly and ghost related than the other worlds. You will encounter more new enemies and levels start to become challenging. I found myself dying many times in some of these levels.

Ghostly Grove
Introducing one of the first new things you'll encounter are the ghost ropes. These will reappear and disappear constantly throughout the level. Pay attention so that you don't fall to your death if you were to lose the rope. The first bonus can be found by killing the second muscular Kremlin and breaking open the wall behind him. There are only 2 barrels so don't use both to kill both muscular guys. The barrel can be found by climbing the 2 fast disappearing ropes to reach this barrel.

Bonus - Find the Token. You will need to throw the chest into the red bee 5 times to grab the Token.

Barrel  - Find the Token. You will need to jump from rope to rope to reach the Token at the end.

DK Token - Early in the level by the O Kong letter there is 2 automatic cannons by the DK Token. You will need to roll off the edge or float over and into the barrels to reach this.

Haunted Hall
This is a haunted house with a roller coaster. Now how cool is that? Unfortunately for you you're given a small time limit in each area before the ghosts damage you. Be quick and grab the extra time when you can. There are 3 bonuses in this level and the first bonus is found after you raced the first ghost. Jump to the start of another track and when the box appears go on top of it to reach the first bonus. Afterwards you will be taken the bonus area beneath it so that's 2 out of the way. After you've raced the next 2 ghosts (the yellow hat one) you will come to 2 tracks and you need to jump to reach the bottom track, which can be hard to do. Jump to the lower track and you can reach this bonus.

Bonus 1 - Find the Token. To play this one you just need to go straight but when you reach the top of the end you'll be pushed backwards and you must climb onto the top tracks and jump to reach the Token at the end.

Bonus 2 - Collect the Stars. You're given a time limit but I don't think it's possible to spend too much time unless you slow down too much. If you keep jumping you only need to collect enough but not all and you'll earn your reward.

Bonus 3 - Find the Token. This is really fast and you must be ready to jump after you've jumped because some track pieces are tiny and other track pieces are larger so be aware.

DK Token - To the left of the prize station under the entrance.

Gusty Glade
There's a new dangerous element to this level and that is the gust. Some times the gust will be with you and sometimes against you. This will effect how far you can jump or how fast you can run so your timing for these things will change. To find Rattly you will need to go behind the entrance to the level. The first barrel is found before the no Snake sign. The second bonus is the cannon. You will need to break open the top chest to get the cannonball then jump over the bees when the wind is blowing at your back to make that long jump. Cannon is found below.

Barrel - Find the Token. Jump on the dragonflies to dross to the Token.

Cannon - Collect the Stars. Using the barrel you will need to fire up and collect all the stars. You have plenty of time so don't worry.

DK Token - About 85-90% of the way through this level the wind will fast then suddenly change to be at your back and push you further ahead. You will need to use Dixie to hover over to it otherwise you might not see it. You'll be on top of a high cliff so time your jump well.

Parrot Chute Panic
This level is a constant decline with the Purple Squawks. This time he can't fire at anything but he will only slowly fall. The first bonus can be found after the first Squawks. When you ride the second Squawks you will need to move to the left when bananas go straight down and there is a path over there that you need to get to. If you don't get there now, you can't get back. Jump off of the Purple Squawks and play the bonus.  After this you will need to continue to descend. After 2 more Purple Squawks you will need to go all the way to the left and when he lets you go, float on to the Honey and climb up to the door for another bonus.

Bonus 1 - Find the Token. Using the Green Squawks you will need to fly to find the Token.

Bonus 2 - Destroy Them All. Another Green Squawks appears and you will need to fire at all the bees to win this one.

DK Token - In the beginning of the level you will need Dixie to float down and find the DK Token on an alcove to the left.

Web Woods
This time, like the name suggests you'll be transforming into Squitter where you will need to use your web powers to reach the end of the level. To find your first barrel you'll need to venture through about half of the level and pass the N Kong letter. When you cross the area using your web powers you've come across the cannon dude who fires cannonballs. 1 cannonball will move slow and you'll need to follow it. It will break open a hole in the wall and your first bonus becomes available. The same thing applies to another door like this later. Do not kill the guy who fires a cannonball at you, follow it to the next Bonus area.

Bonus 1 - Find the Token. You will need to make your way to the right using the webs to walk on and kill the bees to reach the token before time runs out.

Bonus 2 - Collect the Stars. The stars for a Rareware symbol. Collect them with your ability as the spider.

DK Token - At the end of this level you can find the DK Token on the bonus platform. Jump at the right time to grab it.

Boss Fight: Krow's Spirit in Kreepy Krow
This time you're fighting the spirit of Krow and other mini-krows. When the live krow attacks jump on it and you can get a barrel. Use the barrel to get Krow's Spirit. After you damage him once, you need to climb up to the next area but eggs are falling from the sky to stop you. The second time you hit him you need to climb up and eggs are coming at you from different directions, not just up but from the side too. Once you've made it to the top, just hit Krow with the last barrel and you'll defeat him.

King K. Rool's Keep
Now you're reaching the final area in the game where you can finally ascend to fight King K. Rool himself. Keep up the pace and you'll be there in no time.

Arctic Abyss
In this level you'll find the help of Enguarde to be very useful, that is.. you transform into him anyway. To find your first Bonus it won't be far from the start. When the water lowers and you kill the Lockjaw the water rises again. At the top of this little area go up top and charge to the left to open the first room. After you earned the G Kong letter you will need to go up to an area where the land sticks up. You will need to charge forward but don't go all the way, you need to land inbetween the balloon and the puffer fish. If you drop down to the water below you can enter the room where the sign is.

Bonus 1 - Collect the Stars. This time the water descends as you collect stars. There's more than enough so you don't need to get them all. Just move back and forth and you'll gain enough.

Bonus 2 - Find the Token. You will need to hit all of the bees with the treasure chest to open it for the Token.

DK Token - After the checkpoint as Enguarde you will rise up where there is a small piece of land sticking up. Charge there and let go and you should reach this Token. This is similar to the level at the beginning of the game where you need to do this at the highest point and charge forward to grab the DK Token.

Windy Well
This level is different from the other windy level or mine for that matter. This time the wind will blow up and will allow you to float upwards in certain places. There are 2 bonuses to find this time. After you progressed into the level a little bit you will see the hook throwing Kremlin. Dodge him and roll off the edge to the left dodging the bee. The Barrel is sitting below the ledge here. Progress deeper into the level the level and you'll come across the no Bird sign. To the right there are 2 ledges. Go on to the bottom and pull out the yellow Kremlin Barrel. Jump on him and use that barrel to kill the double sword guy to get to the last bonus.

Bonus 1 - Destroy Them All - Float up and onto the hook then jump onto all the Dragonflies. Easy.

Bonus 2 - Collect the Stars - Using squawks to get all the stars will be pretty quick.

DK Token - At about halfway through the level you will need to float to the right to dodge several bees to get this Token. Can't better describe the location right now...

Castle Crush
This time around you're climbing to the top except the ground floor is following after you. Luckily for you, you can transform into Rambi which is optional but suggested. After the K Kong letter you will come across a banana arrow that points to a wall. Charge into the wall to enter the first bonus. Afterwards you will lose the Rhino and you can transform into Squawks. There is a bee after the checkpoint barrel that if you jump into the wall behind it you can find Squawks. You will need Squawks for both the DK Token and the TNT to open the 2nd bonus area indicated by the banana arrows.

Bonus 1 - Destroy them All. This is super easy, just use the horn on the Rhino to kill the bees.

Barrel 2 - Find the Token. Just don't get crushed. Run if you need to.

DK Token - Use Squawks to find as you fly up.

Clapper's Cavern
Here's another ice cavern level where you can find your good pal Enguarde. To find the first bonus area you need to head to the left and use the Kong special ability to reach an invisible hook. Climb up to the area above, head right and there ya go. After you find Enguarde you will need to go up a little bit but head to the left and there is a puffer fish and a banana. Charge into the banana and that's your last bonus.

Bonus 1 - Find the Token. Head to the right on the ice and reach the Token. Easy.

Bonus 2 - Find the Token. Using Enguarde charge to the left and keep doing that until you reach the Token. Easy.

DK Token - After playing the first bonus game you will be in a secret alcove. Above you is a hook and the DK Token.

Chain Link Chamber
This time around you can climb chains like ropes. There are 2 bonus areas in this level. To get the first bonus you need to grab the cannonball found on the left of climbing a chain between the hook tossing guys. Take the cannonball and jump to the right on to another guy and the cannon is sitting there waiting for you. After the N Kong letter you will need to dodge the 2 Cannonball firing guys who are shoots down at you. Way to the right is a path to reach them, roll into them and into the next Bonus.

Cannon - Find the Token. Dodge the bees as you use hooks and chains to climb higher.

Bonus 2 - Find the Token. Using timed barrels you will need to aim them to the next barrel and rise to the top where the Token is waiting.

DK Token - More than half way through the level there is the N Kong letter. To the right is another hidden path and the DK Token.

Toxic Tower
This time there is Toxic water that will kill you if you it reaches you so you will need to be careful with this one. On top of that it is constantly rising through the level. There is only 1 bonus this time around but luckily for you, you transform into Rattly. After about half way through you will transform into Squawks. As you continue to climb you'll transform into Squitter. As the Spider to should head to the right where the bee is, kill it and you'll find the barrel.

Bonus - Find the Token. As the Spider you will need to use your web technique to climb through the Bramble to reach the Token.

DK Token - After the K Kong letter you will climb higher and see an A. To the right is a bee if you kill the bee and fall below you'll find the DK Token.

Stronghold Showdown
You found DK, ok let's party! Wait he was pulled up into King K. Rool's Helicopter? WHAT? It's cool that you were rewarded with a Kremlin Token but now you gotta climb higher than before.

Screech's Sprint
The last level before fighting the final boss. About time! This last level is a Bramble area and a another race. Sounds fun. There is only 1 bonus in this level and it's a cannon. Near the beginning of the game you will need to climb up a rope and at the top of the screen you will see the cannon. You will need both Kongs to get this. Use the throw technique to get up to the cannonball and carry it with you into the cannon. As for Screech you can either race him legit or you can damage yourself on the bramble, blink and by pass the race altogether.

Cannon - Find the Token. Using Dixie you will need to float your way down through the Bramble to reach the Token.

DK Token - During the race part of the level you're Squawks. You should be able to see the DK Token to your right as you progress to a certain point. You will need to go to the right to get to it.

Final Boss Fight: King K. Rool in Flying Krock
Welcome to the end of the game! The epic battle with King K. Rool ends here. It's your turn to put a stop to this and rescue Donkey Kong. This time around, it's like the same battle in Donkey Kong Country but with some twists. This time you will need to dodge King K. Rool but you will need to throw the cannonball into his gun each time he tries to suck you in to hit you. When he does that you need to run the opposite direction and toss the cannonball into his gun. The first 3 attacks are the same and you will just have to be prepared for the change in his speed. When you damage him 3 times he'll pull his classic "I'm not down yet!" act.

In the second part he will shoot several spiked cannonballs at you. At the end will be a barrel that has a cannonball in it that you can throw. Dodge the spiked ones but use the cannonball when he sucks in like the first time. Each time you damage him he'll do something different. The first are straight shots at you. The second is bouncing shots and the 3rd is circling shots. When done that he'll pull the same move again and get right back up.

This time King K. Rool will do a combination of everything except he has changed from spiked cannonballs to elements. The first element he fires at you is freeze which would stop you from moving and he can move into you and take down one of the Kongs. Afterwards, he'll pull a disappearing act when moving back and forth from side to side. When you damage him, he'll switch to bouncing red stuff which I think is slow motion and fire some spiked balls at you. The last thing he'll do is fire some reverse control element at you that switches your controls around. He'll try to suck you in and turn invisible to appear at different areas to suck you in for the kill.

After you've taken him down again for the 3rd time you'll be rewarded with a Kremlin Token. You're about to rock out when King K. Rool gets up again. When he does, Donkey Kong breaks free and punches King K. Rool off the helicopter. This drops the King into the shark infested waters down below.

If you've collected all the DK Tokens to this point you will rank second in Cranky's Heroes. That's because you haven't found everything. You're going to need to go through the secret world and play the special levels using your Kremlin Tokens to cross the bridge into the special world.

The Lost World
These levels are extra levels that have bonus mini-games that will help open a secret when all levels have been completed and all DK Tokens found. You will need to pay 15 Kremlin Tokens to cross the bridge to get into the special gold barrel each of the each of the previous worlds. This time around I didn't say what the prize was for each world. There are DK Tokens in a few and Kremlin Tokens in the others. Play them in order and you'll be good.

Jungle Jinx
This level is accessed from Crocodile Cauldron. There's only 1 special barrel in this level. Before you reach the checkpoint barrel you will need to jump down on to a ledge by the spikes where the dragonfly is flying. There is a barrel down here and to the left.

Barrel - Destroy Them All. You will need to kill the dragonflies by throwing the other Kong into them. Don't touch the bee or it's over for you.

Black Ice Battle
This level is accessed from Krem Quay. Like it suggests, this is in an ice level. You will need to find the 1 bonus hidden in this level and it can be found by killing the 2 bees by grabbing the barrel enemy and using him to kill one of the bees. Use the other chest to kill the other bee then take the cannonball to the cannon.

Cannon - Find the Token. Jump over the enemies to the end.

Klobber Karnage

This level is accessed from Krazy Kremlin. At the end of the level there is a lone banana behind the prize platform. Either you need Diddy or both Kongs to reach the hidden Barrel.

Barrel - Destroy Them All. Using the invincibility you will need to kill off all the bees to win this one.

Fiery Furnace
This level is accessed from Gloomy Gulch. Like the name implies this is a fire related level. The bonus barrel is found near the end of the level where the steerable barrel is. Follow the banana trail and you will find the bonus barrel.

Barrel - Find the Token. Hard mini-game where you need to take yourself through a narrow Bramble area and dodge the bees. Make your way through the end and you earn your prize. If you fail, you'll have to start the level over unless you save state.

Animal Antics

This level is accessed from King K. Rool's Keep. This time you do on an adventure using all of the animals available in the game except for those who helped you like Glimmer, the seal and the Purple Squawks. When you transform into Squitter you'll need to go above the barrel that sends you to the next area. The bonus barrel is tucked away in the back.

Barrel - Destroy them all. The first part is played as Squitter where you will need to use your web powers. The second part is played as Squawks where you will need to fire at the enemy. In the end you will turn back into Squitter before you progress any further.

**Upon completion of this level and have found all 75 Kremlin Tokens, 39 DK Tokens and completed all of the Lost World's levels you will have unlocked the last boss of the game***

The Real Final Boss: King K. Rool in Crocodile Core
The last fight in the game. King K. Rool will fire everything at you. He fires the reverse controls element first every time that will show you the pattern he will fire the Spiked cannonballs at you. Dodge everything until the end when he fires a barrel at you. Throw the Cannonball into his gun one last time and watch as King K. Rool is blasting off again! You'll be rewarded with the last DK Token and you will speak with Cranky one more time. Of course this time you watch Mario become the 2nd hero. In the end you watch as Kremlin Island shakes and explodes the top off. King K. Rool makes his way off into the sunset for another return in Donkey Kong Country 3: Double Trouble.

-Game Over-
You Win! Congratulations!
Your game should now have a 102% rating by it.

If you have any questions, concerns, comments, thoughts, issues, problems or anything in general, please feel free to message me here in this thread or private message me and I will be happy to assist.
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07-14-13 07:32 PM
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Fireproof : Hmm, this isn't half bad. Nice work on the guide!  Of course, you are keeping the Most Words in a day Jersey from your reviews and guides.
Fireproof : Hmm, this isn't half bad. Nice work on the guide!  Of course, you are keeping the Most Words in a day Jersey from your reviews and guides.
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