Super Mario Kart for the Nintendo 64 is among one of the best racing games I ever played. The game is very competitive, enjoyable, exciting and fun to play. This game offers a cool selection of characters of the Mario world and with each character comes race tracks like Bowser's Castle, Mario's Raceway and plenty more. This is a game that anyone of any age can enjoy.
The Story Unfortunately, there is no story to this game. It's all about the racing.
The Graphics Back when this game first came out you were always excited to see what could be offered from a new game like this one. You never realize just how much more realistic graphics would become years down the line. As for Mario Kart of the Nintendo 64, they were among the best in graphics for the console. I must say that the only thing I disliked about the graphics was the ship sailing around on Donkey Kong's track did not let you land on it. I tried so hard to land on that ship and when I did, I was absolutely disappointed. Of course, there was no real reason to land on it, but I thought it would be cool.
+2.5 - Most tracks had something to do with one of the characters. I thought this absolutely cool and it made me want to play certain tracks even more than the other ones.
+2.5 - I loved the design for the items. When I saw the Lightning bolt and the Blue Spiked Shell I thought that they were absolutely cool. I was already expecting the Star to be how it was. (I never did play Mario Kart on the older consoles)
+2 - The different tracks were pretty neat. I thought that Bowser's Castle was probably the most creative track in the game. It offered lava and some of Bowser's minions were there. It was just really cool and perfectly designed.
+2 - The concept of the tracks was pretty neat. I liked the scenery of the different tracks and with the way some of the tracks were built was pretty cool. You could even visit Peach's Castle. I know I would also ride on over to the castle and try to break the door down thinking I could get inside and play Super Mario 64. It was definitely a splendid idea and concept.
+1.5 - I loved the simple designs for the battle mode. These tracks were absolutely awesome and made Battle mode worth playing. Unfortunately, Battle Mode was pretty bare and empty in terms of graphics. Good colors but it really didn't have much more to show for creativity.. --------------------------- 10
The Sound In this game there is some pretty new music. You don't have the regular Mario music from the other Mario games incorporated here, which was something that I kind of expected. You do have the Mario sounds where each character sounds like themselves. I never really cared for the music in some of the levels though. Mario always had something that would stick in your head and this game did disappoint me a little with it. I thought that some songs were cool but there was just nothing that really stood out.
+2.5 - I loved that each of the characters had their appropriate voices. This helped me recognize if another character was passing me or if they were hit by something while racing, especially if I knew that they were one of the characters that were scoring right below me.
+1.5 I liked some of the music but I never really got into it. There wasn't anything that would really stick into my head
+1 - I was really disappointed that I didn't get to listen to songs from the other Mario games but I did like that there was new music to listen to even if I didn't particularly care for it.
+1 - I did like some of the sound effects for some of the items. The Star, of course, was expected to be exactly how it was and other items sounded cool as well. ---------------------------- 6
The Depth As far as I know, this Mario Kart is the second in the Mario Kart series where the different features weren't really built up and put to full use. There definitely could have been more added to the game to make it more in depth but Super Mario Kart 64 did offer a couple things you could do that would appeal to all ages. The only thing that disappointed me with the depth of the game was the actual number of things you can do. Normally, having so many different things really makes you addicted to the game and takes longer to make you bored of it but Mario Kart didn't have too much. I liked what Mario Kart 64 offered but a little more would not hurt.
+2 - Battle Mode is my absolute favorite part of any of the Mario Kart games. In the 64 version of Mario Kart I would always battle with the 3 balloons and try to play against my family or friends. It was a lot of fun to do silly things and it is a lot of fun to dominate other people.
+2 - Multiplayer is probably the best feature any game can have. It helps create competition and it really keeps people on the game and playing.
+1.5 - I liked that when you played the game you were able to play different CC which was like the easy, normal and hard mode in some ways. Even mirror mode was a lot of fun and became pretty challenging.
+1.5 - I liked that you had a variety in your different tracks but for the most part, the tracks were pretty basic. Some tracks offered more than others but there just wasn't enough elements to racing around in a circle.
+1.5 - Items are great in a game like this. Most other racing games don't give you items when you're playing the game. In a lot of ways this makes Mario Kart unique which always adds a little excitement to your game.
+.5 - Time trial were cool but it was never anything that I could really get into. This was rather boring to me because I was more of a compete with everyone else kind of guy. Competition makes the world go round. --------------------------- 9
The Difficulty Unfortunately for younger children, this game could be a little challenging for you when you have progressed to the higher difficulty cups in the game. Playing at the end of Special cup on 150CC or Mirror Cup could be quite a challenge and at times it was quite frustrating to me. You're competing against the A.I. at the top of their game and silly things like getting knocked off the course once can set you back a great deal.
+2 - I felt that the difficulty was pretty close to perfect for where it should be when playing against the A.I.
+1.5 - I liked that the game was challenging but there were times that I could not catch up to the A.I. in first place when I should have. Getting knocked back is quite a task to compete with especially when it's difficult to dodge someone with a star and they're running into you from behind.
+1.5 - Items did not always land in your favor.. When you needed certain items, you never got them. Unfortunately, I'd end up with a banana when I need a red shell or I'd have a blue spiked shell and end up in first place. My luck with items was never all that great.
+1.5 - I liked that the items made the game a little more difficult. It helped to keep the first place player from getting too far ahead and helped balance the players who fell behind by giving them the more powerful items that helped them catch up.
+1.5 - Unfortunately, the A.I. only ever targeted me when I was in 1st or 2nd place but they'd never target the other A.I. It seemed like I was their number 1 target in most cases so I felt the brunt of most attacks. --------------------------- 8 - Likeness 8 - Actual Difficulty
The Addictiveness I
can see this game can become somewhat addicting but I can't see this
game becoming too addictive. The most addicting aspect is probably the
multiplayer and playing against friends but as for the rest of it, once
you beat it there's much else you can do except time trial. In a game
like this it felt limited and I never really played it again after
beating it. (Sometime after I did get into Mario Kart: Double Dash). I was very disappointed in the fact that this game was never all that addicting to me. I spent more of my time playing the Super Nintendo than I did playing this game/
+2 - I loved being able to compete against friends. This kept me playing
the game a lot when I had friends over but when I played alone, I wasn't
playing this game.
+2 - When you do play alone you keep playing until you've fully won every track and claimed gold for each level of Grand Prix.
+2 - Battle Mode gets it's own section because I loved it. This was 75% of
my reason for playing Mario Kart and it wasn't necessarily to play the
Versus Mode.
+1 - Between the graphics and sound, they do appeal to playing the game and help make the game more addictive.
-.5 - Time Trial mode might help you become better at the
game but there's no good in it after you've beat the game.
Unfortunately you don't unlock anything. --------------------------- 6
Overall Personally, I think that Super Mario Kart for
the Nintendo 64 was a good game. My only real issues with it is that it
felt limited and could have used more. The game offered enough things to
do to keep you entertained for awhile but after you've played and beat
it, it would only become boring and you would lose your attention on the
game. I think that if the game did have more it could have been a great
game. Unfortunately, the Nintendo 64 didn't have an internet connection
but if it did it could have become an extremely popular competition
between players. I would have liked to see it with 8 people playing too.
There were a few things that I disliked about this game. The one thing I disliked the most about this game was the fact that Star Road was colorful but it just seemed like it was exactly the same all the way through it. I understand that the game has graphics from the Nintendo 64 era but compared to the Star Roads of today's Mario Karts you have much more creativity. It's like they threw it together as the last stage and it really didn't feel like the Star Road of the Mario Karts of today. Aside from this little set back, it was still a very good game and it is definitely worth playing. It's also cool to reflect on this game to see the progress that has been made over the years. -------------------------- 8 |