Hi supernerd117 here, with a review of Might and Magic:Clash of Heroes HD for Xbox 360. Review below.
I'll straight up say it: Might and Magic: Clash of Heroes is one of the most unique, refreshing games I've ever had the pleasure of playing. This unique take on the strategy RPG genre involves moving and deleting units in a 6X8 grid, but there's more to it than that. I'll cover that below in the gameplay section
Gameplay:
The gameplay here is fantastic. Units on your side and on your opponent's side of the field are randomly generated, and normal soldiers are available in three different varieties, depending on who you choose to play as, and are mapped to 3 different color. These are powered up by creating vertical rows of three of the same color unit, leading to a show of a number above your three guys' heads. This is the number of turns that they need to power up/charge before going across your opponent's battlefield. Horizontal rows of three or more create walls to slow your opponent's progress. Also, there are units known as elite and champion units thrown into the mix. These are powered up by putting 2 or 4 units of the same color behind them, and each has its own special ability and power. In addition, if you manage to complete multiple actions in one move, you'll gain bonus moves that you can use that turn. Linking and fusing units are two other vital strategies. By powering up the same color unit as on that has the same number of turns left to charge, you can link units, which will power them both up when they charge, if they are still left on the battlefield. Fusing units consists of powering up the same type of unit behind an already powered up unit, usually doubling its strength. This can be advantageous when you are trying to overpower your opponent quickly or build up your spell meter (more on this later) Artifacts and powers add even more to the mix. Each character can equip a single artifact to aid them in some way during a battle, and could power up HP, units, and more. Also, each character has a special ability in addition to a special attack. This special attack is gained by filling up a spell meter by losing HP, inflicting damage upon your opponent, linking/fusing units, or doing several things with one move.
Graphics:
Graphics here are pretty simple, but still pretty. Environments are well detailed, and everything looks wonderful in HD, but I still felt the developers could have done a bit more to spruce things up.
Sound:
Everything sounds great here. The battle effects are really simple, but go well with the package. The same is true of the music. There is nothing particularly noteworthy here, but it's still pretty good.
Addictiveness/Depth:
There is plenty to find here. If you're trying for 100%, the campaign will last you at least 30 hours, and you'll come back to play multiplayer with a friend. Multiplayer is just like single player, except for 2 on 2 battles. In two on two battles, you and your partner each have a certain number of moves each turn, but you share an 8X8 field. Some units have one color background, and the rest are the other color. What color you are allowed to move depends on which person you're playing as. It's a bit of a disappointing mechanic, but it works.
Story:
Children work together to stop a demon lord named Lord Bloodcrown from obtaining great power. It's a simple premise, but worked within a dark background (their family was killed, and one child named Aidan becomes power-hungry, pitting demons against each other). I was disappointed by this aspect of the story.
Overall:
There's a lot of fun to be found here. This game is definitely worth a buy for fans of the Strategy RPG genre, and for those willing to overlook its plot. Hi supernerd117 here, with a review of Might and Magic:Clash of Heroes HD for Xbox 360. Review below.
I'll straight up say it: Might and Magic: Clash of Heroes is one of the most unique, refreshing games I've ever had the pleasure of playing. This unique take on the strategy RPG genre involves moving and deleting units in a 6X8 grid, but there's more to it than that. I'll cover that below in the gameplay section
Gameplay:
The gameplay here is fantastic. Units on your side and on your opponent's side of the field are randomly generated, and normal soldiers are available in three different varieties, depending on who you choose to play as, and are mapped to 3 different color. These are powered up by creating vertical rows of three of the same color unit, leading to a show of a number above your three guys' heads. This is the number of turns that they need to power up/charge before going across your opponent's battlefield. Horizontal rows of three or more create walls to slow your opponent's progress. Also, there are units known as elite and champion units thrown into the mix. These are powered up by putting 2 or 4 units of the same color behind them, and each has its own special ability and power. In addition, if you manage to complete multiple actions in one move, you'll gain bonus moves that you can use that turn. Linking and fusing units are two other vital strategies. By powering up the same color unit as on that has the same number of turns left to charge, you can link units, which will power them both up when they charge, if they are still left on the battlefield. Fusing units consists of powering up the same type of unit behind an already powered up unit, usually doubling its strength. This can be advantageous when you are trying to overpower your opponent quickly or build up your spell meter (more on this later) Artifacts and powers add even more to the mix. Each character can equip a single artifact to aid them in some way during a battle, and could power up HP, units, and more. Also, each character has a special ability in addition to a special attack. This special attack is gained by filling up a spell meter by losing HP, inflicting damage upon your opponent, linking/fusing units, or doing several things with one move.
Graphics:
Graphics here are pretty simple, but still pretty. Environments are well detailed, and everything looks wonderful in HD, but I still felt the developers could have done a bit more to spruce things up.
Sound:
Everything sounds great here. The battle effects are really simple, but go well with the package. The same is true of the music. There is nothing particularly noteworthy here, but it's still pretty good.
Addictiveness/Depth:
There is plenty to find here. If you're trying for 100%, the campaign will last you at least 30 hours, and you'll come back to play multiplayer with a friend. Multiplayer is just like single player, except for 2 on 2 battles. In two on two battles, you and your partner each have a certain number of moves each turn, but you share an 8X8 field. Some units have one color background, and the rest are the other color. What color you are allowed to move depends on which person you're playing as. It's a bit of a disappointing mechanic, but it works.
Story:
Children work together to stop a demon lord named Lord Bloodcrown from obtaining great power. It's a simple premise, but worked within a dark background (their family was killed, and one child named Aidan becomes power-hungry, pitting demons against each other). I was disappointed by this aspect of the story.
Overall:
There's a lot of fun to be found here. This game is definitely worth a buy for fans of the Strategy RPG genre, and for those willing to overlook its plot. |