So this is my walk through of my first Hack I have ever made, Let's begin.
~PART 1~
-PROLOGUE AND ENTERING THE PALACE-
Start the game and put in your name for the file. You will begin on this panel
Go into the Cave and speak to the old man, he will tell you that the "Palace" is east and to be careful. BUT before we enter this "Palace" we will need some essential weaponry and some Cash.
Head west two panels and enter the cave on the right side wile avoiding the enemies and get 200 RUPPIES from the generous moblin. Now It's time to go shopping. There are you will need the following items listed from most to least importance.
Stepladder
Lion's Key
Bow + Silver Arrow
Magic Sword
Red Potion
Candle (red)
Boomerang (magic)
And everything else is just to make life a little easier. You should have also added the Magic Sword to your collection of goodies by stumbling on the panel east of the starting panel. On this panel there is a woman that want's the letter, give it to her and buy the RED potion off her.
Now that your ready, Head East to the entrance of the palace.
The first thing that you should notice is this.
You will be stuck inside the southern wall in this. . . Strange room head DOWN or else you will be trapped forever in the room! When you head south, you'll be in a dark room with some odd enemies. And also the end credit theme will be playing, hence the name "Zelda's Nightmare"
Head left and use the STEPLADDER to cross the water and advance
Now you will Need to walk left for about 1,000,000 panels to get to the end of a Loooooooong hallway. (it's only 8 panels)
Now, here is where the decisions begin, It would be a VERY good idea to set a save state here.
~PART 2~
-THE ADVENTURE BEGINS-
Now, Go and destroy the fire at the other side of the room. You will be given three ways of travel. but whatever you do, DO NOT HEAD SOUTH! you will be trapped, plain and simple.
Because this is such a large labyrinth, I'll Cover heading forward and not north.
You'll enter another room, destroy the fire and keep going forward. You will enter another Hallway that is 2 panel long (a cake walk compared to the other one) You will emerge into a room that was similar to the one in the picture above. Keep heading left and you will keep running into hallways and "normal room". Keep walking for ages (20 panels or so) until you reach a room with this guy.
just take the hit and DON'T STOP MOVING! If you do he will kill you. Now enter the next room and drink your red potion. A few rooms over you'll run into some Rope/Stalfos Hybrids that will take out 2 hearts if they hit you with your swords. Proceed forward with caution.
A few more rooms over the Game will freeze when you enter into a room with two blue. . . Things.
mwahahahahahahahaha YOU ARE DOOMED!
~end of first path~
~PART 3~
-NORTH PATH-
Load your Savestate; You SHOULD be in this room.
head north into the room
Going through the locked door just leads to trouble, head left.
In this room there are some. . .Moblins? South is a dead end. And west will make you go on a very similar path to the other one.
Hear north, You will run into some more moblins, just ignore them and head up another panel. You'll enter another room with water, (good thing we brought that handy step ladder

) head left from here.
Three panels along you will see some bats that transform into Old men and act like teketites.

most definitely the strangest find of all. . . so far.
keep heading left and we find a open door to the north. . .
It just leads to a dead end though, so no need to explore there.
head left down another Loooong hallway, (8 panles)
You will enter this room with more stalfos/rope hybrids, stun them with the boomerang and kill them or ignore them. It's really your choice to fight or flight.
North is a secret room that can be acessed by walking through the wall.

not much here, except a blocked enterance. . . let's head back down and keep exploring.
Now we have a four way path, set a save state here.
decisions, decisions. . .
The most interesting path is to the north, so we will head that way.
you will come through a pre-bombed hole. head left quickly to avoid the un-destroyable baddies in the room.
The next room has some messed up vires, and the next, next has a hallway followed by a room with some Gibdos?
One of them holds the Lion's Key!

the next room needs a serious paint job, no really.

proceed to the next room and defeat these baddies with silver arrows to avoid taking damage.
progress through the hallway carefully so you don't take damage.
At the end is this room.
Heading north let's you leave the torment's of this place forever!
HOME SWEET HOME!
THE END!