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Totts
02-20-12 05:17 PM
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02-20-12 05:17 PM
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Kirby's Adventure

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.2
8.6
8.6
8.1
7.9
7.1
4.9

02-20-12 05:17 PM
Totts is Offline
| ID: 544434 | 484 Words

Totts
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With Kirby Nintendo finds another ‘star’ to compete, quite literally, with Mario, only this star in the sky was created to also jump 'n' run in a fun responsive platformer, with his childish appearance appealing perhaps to a younger generation of players. Because Kirby is a ... pink, egg-shaped and very greedy little thing indeed, he cab only really be described as sweet and cute.

The original game idea is simply brilliant. In a true-Jump 'n' run you can stroll down with Kirby to rid the land of dreams of an evil visitation. Eight worlds to be addressed here, which in turn are further divided into several levels and bonus levels. Enemies are of course also present in each world. Kirby can jump side to turn into a flying air balloon and fly away so all sorts of obstacles and chasms. Therefore, the difficulty of Kirby's Adventure has fallen quite low. All Jump 'n' run difficult passages can be passed over in this capacity. And since Kirby tolerate five hits before he loses a life, and you very often new food to refresh the energy place, it is very difficult to die. Only the bosses make you lose health the first time and appoint you some losses. There are many bonus games, hidden extras and the ability to win on each level, jumping on the trampoline one lives, providing an inexhaustible supply of life. Another feature of Kirby is the ability to absorb his opponents. It makes Kirby's mouth wide and swallowed then the target object. This can then be eaten or spit on other opponents. Kirby himself opts for the latter, he will accept, if any, the special property of the enemy. This ability can not only make Kirby countless new things, but gives the game something special. Given the fact that many bonus levels need to be found and released, what one most often needs a particular property, eaten, the level design is very diverse. Thus, for example, Kirby can transform into a stone to flick any switches, breathe fire to ignite bombs, as a tire reach extremely high speeds or simply decide with a sword fights with all the lightness of its own. The player will be spoiled for choice in what capacity he provides Kirby. It must be mentioned here yet that lost at each enemy hit, the active property is in the form of a star for a short time buzzing around in the area and can be recaptured.

The game is very long and you can barely manage to finish it in an entire day. An automatic memory function does exist, however, for this situation, but it does not remember the exact number of lives you had. After each restart it starts again with four lives. For young players it is a fabulous game, but for older ones to it is certainly well worth taking a look at.
With Kirby Nintendo finds another ‘star’ to compete, quite literally, with Mario, only this star in the sky was created to also jump 'n' run in a fun responsive platformer, with his childish appearance appealing perhaps to a younger generation of players. Because Kirby is a ... pink, egg-shaped and very greedy little thing indeed, he cab only really be described as sweet and cute.

The original game idea is simply brilliant. In a true-Jump 'n' run you can stroll down with Kirby to rid the land of dreams of an evil visitation. Eight worlds to be addressed here, which in turn are further divided into several levels and bonus levels. Enemies are of course also present in each world. Kirby can jump side to turn into a flying air balloon and fly away so all sorts of obstacles and chasms. Therefore, the difficulty of Kirby's Adventure has fallen quite low. All Jump 'n' run difficult passages can be passed over in this capacity. And since Kirby tolerate five hits before he loses a life, and you very often new food to refresh the energy place, it is very difficult to die. Only the bosses make you lose health the first time and appoint you some losses. There are many bonus games, hidden extras and the ability to win on each level, jumping on the trampoline one lives, providing an inexhaustible supply of life. Another feature of Kirby is the ability to absorb his opponents. It makes Kirby's mouth wide and swallowed then the target object. This can then be eaten or spit on other opponents. Kirby himself opts for the latter, he will accept, if any, the special property of the enemy. This ability can not only make Kirby countless new things, but gives the game something special. Given the fact that many bonus levels need to be found and released, what one most often needs a particular property, eaten, the level design is very diverse. Thus, for example, Kirby can transform into a stone to flick any switches, breathe fire to ignite bombs, as a tire reach extremely high speeds or simply decide with a sword fights with all the lightness of its own. The player will be spoiled for choice in what capacity he provides Kirby. It must be mentioned here yet that lost at each enemy hit, the active property is in the form of a star for a short time buzzing around in the area and can be recaptured.

The game is very long and you can barely manage to finish it in an entire day. An automatic memory function does exist, however, for this situation, but it does not remember the exact number of lives you had. After each restart it starts again with four lives. For young players it is a fabulous game, but for older ones to it is certainly well worth taking a look at.
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