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Registration: 06-02-11 06:54 PM (4721 days ago)
Last Activity: 10-23-16 05:54 PM

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Retro Game Room Scores
Snake Rattle n Roll   Rank 7/13 : 218,650
Ms. Pac-Man (Namco)   Rank 7/48 : 55,730
Super Smash TV   Rank 8/21 : 9,045,840
Tetris (tengen)   Rank 13/41 : 142,084
Nintendo World Championships 1990   Rank 42/44 : 68,880
 
Arcade Scores
Tetris
Rank312
Times Played1
Highscore2862
Scored On10:16 pm 08-06-2011

Someone70's Last 10 Game Comments (view last 100)
Freedom Planet Great game, I'd recommend it to any 2D platforming fans.
Kid Icarus Uprising This game is a hidden gem among all of the 3DS early release games. It's certainly worth a try for the arcade-like action and witty dialogue.
Star Wars - Rogue Squadron The 2nd screenshot is for the GCN game lol
Pokemon - Touhou Merry's Version This game is based on the Touhou series, which I recommend looking up. ;3
Tales of the World - Narikiri Dungeon 2 Looks like a well-made action RPG. Too bad it's in Japanese...
Boktai - The Sun Is in Your Hand Was this their terrible attempt at getting kids to play outside? :P
PokeMon Crystal Glass This game is either a poor translation or a fan translation of the Japanese Pokemon Crystal.
Aka-chan Doubutsuen Super kawaii~! This game is going on my list of "games to play when I fully learn Japanese".
Cardcaptor Sakura - Sakura Card Hen - Sakura to Card to Before you get into the game, know it plays more like a visual novel than an action game.
Angelique Sounds like a cute concept. If only there was a translation for it!

Someone70's Last 25 Game Reviews
Pokemon 4-in-1
01-07-12 06:00 PM
Where's the Pokemon in this Pokemon?
The first thing I should probably make clear about this game is that it is not an official game. It's an original bootleg, made to look like Pokemon, but not really. It wasn't made by Nintendo and never was supported by them. It's kind of like a hack, but an original game. (Don't quote me on that... This may be a hack of an actual game, though not really done well.)

This game is called Pokemon 4-in-1, a bootleg game that contains 4 games in all. There is no year marked on it so I'm not sure if it was made before or after Pokemon first came out. Looking at the quality of the images and the Pokemon involved, it looks like it came out some time after gen II, so I'm not sure why the maker decided to put it on the NES. But who knows, there are some good games out there for the NES that people play today, so maybe that's what they though.

So with that said, I still think games need to be good quality, bootleg or not. As for this game, there isn't much hope riding for it. The whole cartridge comes with a total of 4 fairly empty and shallow games. And only one of them is even remotely Pokemon related. Like many other "bootleg" Pokemon games, this one doesn't seem to care what its customers think, so long as they're tricked into a profit. But who knows? Could there be some sort of reward in these games anyways?

Graphics: 5

For the NES, the graphics are actually quite good, but considering that this game was made in the 2000's, it isn't surprising. Thus, it'd be more reasonable to compare the graphics to games of the time period, including Pokemon Gold and Silver. If we do that, then they don't seem as impressive.

All except for maybe one or two of the graphics seem original, though not wholly Pokemon. The menu screen contains a picture of Pikachu which is obviously taken from an official source. In the minigame "Picadance" (see below for my descriptions of the games), there is another picture taken from Pokemon Yello... Read the rest of this Review
Mario Kart - Super Circuit
01-02-12 11:24 PM
Just an SNES port?
Super Circuit is the only Mario Kart game released on the GBA. While the other games in the Mario Kart series are critically acclaimed for being groundbreaking and addicting, this game does little to add to the appeal of the overall series.

Graphics: 8

These are probably the highlight of the series. The graphics here are good when compared to other GBA games. However, the only game in the series they're better than would be the SNES version. The coins and most of the terrain is still flat. However, there is some nice activity in the background and the item boxes and items at least stand up. Other than that, it's comparable to the SNES graphics. One thing I was disappointed about was the lack of the pop-up map on the bottom, but I guess there was no room for it on such a small screen.

Sound: 6

The music was probably made to sound similar to the music in Mario Kart 64, but the shortcomings of the GBA's sound system didn't quite let it get there. It's not as addicting as any of the music in the series. The sound set just makes it sound average to all other GBA games, really. The sound effects are similar to those in the SNES Mario Kart, as well. Nothing very significant about those.

Addictiveness: 5

Like I said, this game falls short of the expectations of other Mario Kart games. So as a result, it's not quite as addicting as them.

The fact that it's on the GBA makes it portable so that you can play Mario Kart wherever you go. But that happens to be one of the shortcomings in its addictiveness. Because it's on the GBA, it's a hassle trying to set up multiplayer, with adapters and wires and whatnot needed to establish a connection. I consider multiplayer to be one of the core mods of the Mario Kart series, so because it hardly exists here, it's not as fun to play.

Also, another gameplay aspect that I find unnecessary is the coin system. In the SNES version, coins were also use... Read the rest of this Review
Super Mario Kart
10-29-11 05:33 PM
Super Mario Kart
Ever since his career as a plumber and princess-saver took off, Mario could not content himself with just one job. He ventured into the sports zone, pleasing fans with his supposed athletic abilities. One of these was racing, in a game known as Super Mario Kart. But does this game deserve a 1-up? Or should Mario just stick to going down pipes and eating mushrooms?

Graphics: 7
Super Mario Kart can be thought of as the prototype to Mario Kart 64. They’re the same, except that the SNES version is almost completely flat, from the walls to the coins to the item boxes. Because of that, it’s sometimes hard to tell the difference between track and wall, making you run into everything during a race. And because the coins and item boxes are flat, it’s hard to judge how to line up so you’ll run over them from far away. I think they could’ve taken a few measures to fix that, seeing how Star Fox came out at the same time and those graphics are more “3D.”

The screen is split into two parts, like a Nintendo DS. The top screen is a back-view of your racer. The bottom screen is either a map of all the racers, or a front-view of your racer (depending on which mode you choose). I like how the map works, with a bunch of big racers on a tiny track. It gets the idea across, but it’s sometimes hard to look at as you’re trying not to crash into the flat walls above.

Music: 8
The music in the game is very lighthearted and fun to listen to, just like in the original Mario games. As you speed along the tracks, you’ll find yourself humming to the music throughout. Some songs are familiar; the Ghost Valley track is just like the Boo house song from Super Mario World. Other songs are brand new, like the Donut Plains.

Addictiveness: 9
Like all other Mario Kart games, Super Mario Kart always keeps you coming back for more. There are 4 cups in all, and 3 difficulties... Read the rest of this Review
Rhythm Tengoku
09-14-11 12:11 AM
Music Paradise
We're all familiar with the rhythm games Guitar Hero and Rock Band. These games involve flashing lights, colorful buttons, complicated note patterns, and cramping gameplay. They had their reign during the rhythm game craze, but were plagued with bland gameplay, changed up only by the songs they used.
However, a single game manages to stand out from the rest, and that is Rhythm Tengoku for the Gameboy Advance. This game doesn't use an imitation of an instrument or yesterday's top 40 songs. Instead, it focuses on the fun that any type of music can bring to a game.
The basic premise of Rhythm Tengoku is that there are over 30 different minigames that you can play. These games are overly simplistic, remeniscent of the microgames of WarioWare, but they each have something to do with rhythm. From punching objects in time to the beat of a music to shooting arrows into ghosts at the end of 8 beats, Rhythm Tengoku offers a variety of ways to make tapping with the metronome fun.

Music: 10
In a game that relies completely on sound for its entertainment value, Rhythm Tengoku has music that is extremely catchy, and will get stuck in your head after just a couple plays. Each minigame features its own unique track, plus remixes that also have their own songs. This totals to over 40 different songs that you can find in the game and enjoy listening to.
There are virtually no complaints that I have with the music included in the game. All of it is original; nothing is taken or covered from today's pop songs. Many of them are funny and whimsical, which perfectly matches the lighthearted nature of the game. A couple of them even feature recorded lyrics (although they're in Japanese), and adds a dash of professional flavor into the game.
After completing the games in a "set," the game takes all of those games and throws them together in a remix. The remix is a whole new song, designed to take the gameplays of the five games in the set and seamlessly m... Read the rest of this Review
Super Monkey Ball Jr.
09-03-11 02:45 AM
No Monkeys in This Barrel
Many of us know the phrase of  “more fun than a barrel of monkeys.” But what if that barrel was a ball and that ball was on a flat stage floating in mid air? And what if you had to tilt that flat land so that the ball rolls into a goalpost on the stage? That’s the premise of Super Monkey Ball, and in this rendition of Super Monkey Ball Jr., that concept has been shrunken down to the size of your Gameboy Advance.



In case you were confused by my earlier questions, the goal of Super Monkey Ball is to roll an adorable monkey helplessly trapped in a ball to a big sign that says “Goal” somewhere on the stage. Along the way, you have to avoid falling off or running into obstacles that will cause your poor monkey’s demise. You also have a time limit in which you have to reach the goal before it runs out; otherwise, it also counts as falling off the stage. Your monkey also has an extreme banana addiction. Scattered across the stage are Dole sponsored bananas that you can collect, but are usually out of your way. You are rewarded for your efforts, though, as 50 bananas will earn you an extra life. Complete all the stages needed to beat the difficulty you're on, and you win the game. That's the basic overall goal of the game. This concept work exceptionally well on the Gamecube, but how does its miniaturized sibling stack up?



Graphics: 6



It's a rather unfortunate fact that Super Monkey Ball Jr. follows directly from the smooth version of the Gamecube, because everything had to be downsized so that it could fit within the specifications of the GBA. If we're only comparing the graphics to other ones on the same system, then I say that this game is a good pioneer for 3D graphics above the rest. The stages are rendered in full 3D, although your monkey is only 2D, so that it recreates the feel of the original game (or at least it attempts to).



However... Read the rest of this Review
Panel de Pon
08-24-11 06:12 PM
Magical Panels


What happens when you combine 10-year-old magical girls, lightning fast puzzle mechanics, and addictive gameplay? You get Panel de Pon! The game was originally released in 1995 for the Japan-only console of the Super Famicom. Since then, it has grown to a game series known as the Panel de Pon series in Japan and the Tetris Attack or Puzzle League series in Europe and North America. Many people will recognize the game and its similarities to Pokemon Puzzle League, one of the most well known games in the Puzzle League series. Panel de Pon was quite the pioneer for its time, but the game play it provides for the Super Famicom remains challenging and fun today. 
-->-->        

The basic concept behind the puzzle game is matching colors in rows or columns. You have a cursor on the screen that looks like two boxes put side-by-side. When you press A, the blocks in those boxes switch positions. Your goal is to put together three or more of the same colored boxes to clear them. Putting together more than three is called a combo and clearing blocks right after another is called a chain. When these two are put together, you can rack up a lot of points in endless mode or defeat your opponent quickly in VS mode.

Graphics: 7

Because Panel de Pon is a puzzle game, it doesn’t require the best graphics. The most important work goes into the puzzle blocks, which are just colored squares containing stars, hearts, circles, etc, in order to differentiate among them. Fortunately, this simplistic design won’t distract you from the main part of the game: actually clearing the blocks.

In all, there are 9 playable characters (6 in anything but VS), though the character you choose doesn’t affect your gameplay a whole lot. Each character represents a cute little fairy of a different element. For instance, Lip is the fairy of flowers. When you select her as your character, you will s... Read the rest of this Review
WarioWare, Inc. - Mega MicrogameS!
08-21-11 10:34 PM
A Goldfish's Game
Let's face it: long games make people bored. Sometimes, when you're just sitting there mashing the A button to skip through mounds of dialogue, or you're jumping on platforms over and over again, you just wish that this game would be over already. Sure, you have a great accomplished feeling when you finish the 100+ hours of Fallout, but you look back and think that half of the whole thing was more like work.

WarioWare, Inc. - MegaMicrogame$! (yes, that is a dollar sign at the end) is here to relieve you of that boredom by taking those big, complicated, and menacing game and throwing them into a blender set on obliterate. Instead of giving you a whole adventure to complete, this condenses games down to the length of 5 seconds to beat. Now you have no excuse for not finishing one of these games. The game is filled with over 200 tiny microgames that range from
catching a baseball to blasting Mars to counting frogs. Don't blink or you might miss a game or two!


Graphics: 8

The games will be whizzing by you so quickly, you won't have much time to pay attention to the graphics. The times that you would be looking at them are during the cutscenes that take place before each character's set of microgames. Each character has their own microgames that follow a theme: for instance, Jimmy T's games are sports related and Orbulon's are IQ related. Before you play their games, you watch a bit of a story that sets up how their games work (more on that later).

If you manage to catch a glimpse of the game while you're playing through them, you'll notice that the graphics are drawn fairly well for 5 second games. Some games have simple graphics that get the point across (one of the shooters involves controlling a triangle as a ship). Others have well-done graphics that take more than one play to get in (a game where you suck up snot- gross, I know- has a calming background of a lighthouse on the horizon that you may not notice at... Read the rest of this Review
PokeMon Pinball
08-15-11 02:15 PM
Gotta Tilt 'Em All



When people think of Pokemon, the first thing that probably pops into their minds is the yellow mouse that we all know as Pikachu. Next, if
they knew anything more about Pokemon at all, they'd know that Pokemon are caught in Pokeballs and that many of them undergo evolution in order to get into a stronger form. Pokemon Pinball manages to take this idea to a whole new level by adding in flippers, bumpers, and bonuses. The resulting package is a fun, though somewhat frustrating, spinoff of the series.

Graphics: 8
The two boards of Pokemon Pinball are set up like most normal pinball machines. You have your flippers on the bottom, some bonuses you can trigger on the side, bumpers on the top, a launcher near the bottom, as well as a few other gimmicks. Of course, everything has been replaced in one way, shape, or form with Pokemon. For example, the bumpers on the Red stage are Voltorbs and the side pocket savers is a Pikachu that zaps the ball out of the pocket. The ball itself, of course, is a Pokeball. It's a creative twist on the
already-established pinball setup, and keeps the game running Pokemon.Voltorbs, Dittos, and Bellsprouts oh my!
In addition to the Red and Blue boards, there are bonus stages that you can enter every time you catch a multiple of three Pokemon. The bonuses are also Pokemon related, and range from stealing coins from a wandering Meowth to an epic showdown against Mewtwo. All of the bonuses involve hitting some sort of target, though it can get frustrating trying to position yourself just right so you can hit them.

Although the graphics themselves aren't very groundbreaking, the fact that they were so creatively made and fit together rather seamlessly makes them remarkable on the Gameboy Color.

Sound: 8

First of all, don't try to expect something great in terms of sound. After all, it's a pinball game. With that being said, the sound is decent for a game of its typ... Read the rest of this Review
Midnight Magic
06-27-11 01:21 AM
And you didn't think pinball could get more frustrating
There have been hundreds of pinball style games released for game systems across the board. Midnight Magic, being for the pioneer Atari, was one of the first video pinball games ever released. Let's just say that we're fortunate that developers can learn from past mistakes.

GRAPHICS-- 7

Most Atari games don't have the greatest graphics, and neither does Midnight Magic. Your ball looks more like a square and can be difficult to track as it moves about the playing field. Fortunately, the ball seems to be the only graphical error. The other elements of the game, including the flippers look somewhat more normal, though not impressive. The one neat graphic is the spinner in the middle of the screen. When you manage to make it spin really fast, it really does look like it's spinning instead of just a mess of graphics. Don't try to be impressed by anything else, though.

SOUND-- 7

Midnight Magic contains probably 5 sound effects that it uses throughout the whole game. There are two short jingles that play at the start and the end of the game. Most Atari games didn't have music at all, so at least that's a little welcoming. Other than that, the game provides just enough sound effects so that it doesn't become too repetitive.

ADDICTIVENESS-- 6

There are several reasons why you won't be willing to play this game more than twice in a row, despite being a pinball game. For one thing, the game mechanics are tremendously messed up.

For one thing, your behaves as if it was made of rubber and bounces much higher than it should. The game board also feels like it's tilted at a 45 degree angle. The ball falls rapidly down and can be difficult to time when it hits your bumper. The gap in between the bottom flippers is huge compared to your pixel of a ball and results in many losses of the ball. And if you managed to shoot the ball just right at the start, you can send it plunging into an inevitable death with... Read the rest of this Review
Star Fox
06-22-11 02:47 AM
Starfox (Atari)
The last game I reviewed was Starfox 64 for the Nintendo 64. This Starfox is a completely different game, though under the same genre, and hardly relates to Nintendo's series today.

In Starfox for the early system of Atari, you control a white fighter jet that has been deployed to an alien world where your mission is to mine valuable crystals in the planet's surface. Your ship flies above in the atmosphere as you search for these crystals. When you see a crystal (represented by a flashing pixel) then you have to drop directly down to the surface and pick it up. Of course, the game isn't that easy. Enemies are constantly attacking you with lasers that destroy your ship in one hit. Fortunately, you are equipped with a laser of your own that can destroy these ships. There is no ending to the game, only a game over when you lose all of your ships.

GRAPHICS-- 8

It's only an Atari game, so you can't expect superb graphics, but Starfox boasts graphics that rivals even those on the NES. Being the first ever home console, that's a pretty big deal. Your white ship is nicely detailed, and actually looks like something that could be flying through space. It has a separate frame that it shows when shooting and yet another one it shows while digging on the surface. Your ship also features a nice explosion when you die. Don't die just to see it though. There are two enemy sprites: the normal and quick one. The normal one is essentially a sphere with a hole in the center of it. The quick one looks similar to a rabbit of sorts, probably to demonstrate its speed. You can easily tell the two apart and they're nothing like your ship. So practically speaking, the graphics are good.
A few other details also grace Starfox. Your laser is a fast moving line that flashes as you fire it. Not much special here. In the background, as you fly along, there are structures which seem to represent buildings and resource gatherers. Though they add nothing to the ... Read the rest of this Review
Star Fox 64
06-20-11 11:18 PM
Review: Starfox 64 (N64)
Well, I figured I should do my first review on a game I really like, but I'll try not to be biased during the whole thing. :P

Starfox 64, a shooter game, origin of high-pitched Slippy and "Do a barrel roll!" has come a long way since its debut on the Nintendo 64. It had one game before it, Starfox for the SNES, but the series completely took off when the 64 version of it came out. The original game implemented the revolutionary rumble control, which gave the player an additional sense of immersion into the game. After the success of Starfox 64, the franchise went on to publish several more games. Even after all of those, I still consider to be the best game out of all of them (though Starfox Assault deserves more praise; that's a story for another day). Why? Simply for these reasons:

GRAPHICS-- 9

When the SNES version of the game came out, it had what no other game at the time had: 3D graphics, though they were no more than a few polygons. With that, Nintendo had a head start with 3D graphics when going into Starfox 64. As you're playing the game, zooming everywhere and firing your lasers, you hardly notice the little things that they add, such as the details to the front of the Arwing and the enemies. The gameplay is seamless with glitches in graphics happening in very few places. The polygons blend together to render graphics that come close to the early Gamecube ones, which is a big deal considering the game came out in 1997. Very few games, maybe Pokemon Stadium, come close to the smooth graphics Starfox 64 has.

SOUND-- 8

Starfox 64 is equipped with quite a few tracks that have made its way into future games, remixes, and official soundtracks. Even as you're distracted by the dozens of enemies on-screen, you always find yourself humming the background music and getting it stuck in your head. One song in particular, Area 7, has made it towards the top of my favorite VGM's of all time. Compared to other games ... Read the rest of this Review

Someone70's Last 7 Game screenshots (163 total) (view last 250)

Someone70's Game History
Tetris Attack (snes),   Tetris Attack (snes),   Pop\'n Music GB (gbc),   Pop\'n Music GB (gbc),   Pop\'n Music GB (gbc),   Pop\'n Music GB (gbc),   Pop\'n Music GB (gbc),   Pop\'n Music GB (gbc),   Pokemon Jupiter (gba),   Simpsons, The - Night of The Living Treehouse of Horror (gbc),   Simpsons, The - Night of The Living Treehouse of Horror (gbc),   Harry Potter and the Sorcerer\'s Stone (gbc),   Mr. Driller (dc),   Pokemon Puzzle Collection (pm),   Super Star Wars (snes),   Final Fantasy VII (psx),   Mario Party Advance (gba),   Mario Party Advance (gba),   Mario Party Advance (gba),   Mario Party Advance (gba),   Pokemon Stadium 2 (n64),   Legend of Zelda, The - Majora's Mask (GC) (n64),   Legend of Zelda, The - Majora's Mask (n64),   Legend of Zelda, The - Majora's Mask (n64),   Legend of Zelda, The - Majora's Mask (n64),   F-ZERO X (n64),   F-ZERO X (n64),   Tetris the Absolute The Grand Master 2 (mame),   Tetris the Absolute The Grand Master 2 (mame),   HyperBound (Earthbound Hack) (snes),   Pokemon Nuzlocke Silver (gbc),   Dance Dance Revolution GB (gbc),   Dance Dance Revolution GB (gbc),   Dance Dance Revolution GB (gbc),   Metal Slug 4 (set 1) (mame),   Tetris The Grand Master (Japan 980710) (mame),   Tetris the Absolute The Grand Master 2 (mame),   Legend of Zelda, The - The Minish Cap (gba),   Dan Doh!! Tobase Shouri no Smile Shot (gba),   Super Mario Bros (nes),   Pokemon Emerald (gba),  
 
Game Boy Advance Games Someone70 owns (4)

Super Nintendo Games Someone70 owns (2)

Nintendo 64 Games Someone70 owns (5)

Nintendo NES Games Someone70 owns (1)

Game Boy Color Games Someone70 owns (3)

Arcade Games Someone70 owns (2)

Atari 2600 Games Someone70 owns (2)


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