Overall 7.8 Graphics 7.3 Sound 7 Addictive 6.6 Story 8.7 Depth 7.1 Difficulty 6.7
9.2
FF7, greatest game of all time, ported to the NES! Davideo7
This is a complete remake of Final Fantasy 7 for the NES. It follows the storyline almost exactly to the original FF7 for the Playstation. The dialog, locations, characters, etc – it’s almost all dead on to the original game. The things that aren’t based on the original game are the graphics, music, enemies and a few other things. While some of the graphics are original, a lot of the graphics are ripped from various Final Fantasy games (primarily FF3).
It might be tempting to think that this is a hack but actually it is not. It’s actually a pirated game created by a Chinese company and was originally in Chinese but this version has been translated into English. The rom size is the largest I’ve ever seen at around 2 MB, that’s massive for the NES considering most NES games are around 128 KB. This is a good indicator of how massive this game is and the limits it pushes (this also explains why it doesn’t work in most emulators).
Since this game is big, expect to spend many hours playing this. Since this game is 8-bit, expect to see some things missing; examples: The mini games, Chocobo Racing, Summons, Limit Breakers, The Weapons (Ultimate, Ruby and Emerald), and a few locations. Also missing is Vincent and Yuffie (but still present is Cloud, Barret, Tifa, Aeris, Cid, Cait Sith, RedXIII and pretty much all the other characters from the game). The game is still loaded with tons of content though, even if the items I just listed seem like a lot.
Now is the game fun? Well that all depends on what you’re into. Here’s a simple little formula which will help you to figure out if this is a game for you:
You like classic turn-based RPGs = You’ll like this
You like Final Fantasy 7 = You’ll like this
You like classic turn-based RPGs + You like Final Fantasy 7 = You’ll love this
You hate classic turn-based RPGs + You hate Final Fantasy 7 = You’ll dread this
I personally did enjoy this game. This is a must play for anyone like me who claims FF7 to be their favorite game of all time. Sure the battles were long and boring sometimes (and you don’t dare run from battles otherwise you will not have enough experience to move forward) but the game overall pulls you right in, especially if you loved the storyline of FF7 because it’s all present here (minus a few things stated above). The game does of course have its flaws and there will be times when you may feel like quitting but usually the boring moments are made up for within the next scene.
Graphics: 8
Compared to other NES games, the graphics are good. What’s most impressive about this, however, is just how many graphics are squeezed into this game, far more sprites than any other NES game.
Sound: 6
None of the music is based on FF7 which is very disappointing. The music itself is only ok, not terrible but sometimes a little glitch.
Replay Value: 5
Due to the long and boring battles, the replay value isn’t that high on this. So once you’ve played through the game, there’s a good chance you won’t have any desire to play through it again.
Story: 10
This is the reason why you play this game, for the awesome story that made the original FF7 game so famous!
Game Play: 7
The game can be difficult if you run from battles and don’t build up your characters but that’s just the way most RPGs are.
Graphics 8 Sound 6 Addictive 5 Story 10 Depth 9 Difficulty 7
Review Rating: 4.5/5
Submitted: 06-21-11
Updated: 08-30-13
Review Replies: 3
7.9
My Review of this Remake from Long Ago sonikku
...okay, I seem to be the first to clear this game, so allow me to give my final analysis of this FFVII remake. Overall, the game could use a LOT of improvements. Physical attacks are nothing but a last ditch effort to survive in here, seeing as they do crap damage compared to -ja level spells. In fact, the majority of your time spent playing this game will be grinding for new equipment in this game. No weapons are sold in any shops, and the only armor you'll ever see in the shops is the same you'll see from the first shop in the game. There is also very little variety in the strength of the enemy. I only saw one really major difference, and that was when I neared the entrance to Mythril Mine. Also, you're right in saying this game stays true to the story of the original game... up until around the point disc 1 ends in the PS1 version. Once you go past Gaea's Cliff, you're in front of the final dungeon... which is entirely cut out, and you go straight to the final three fights against Sephiroth, after already having fought him once inside Gaea's Cliff. (I was using a guide as a reference to where I should be, and around this point is where I became completely lost.) I understand there is a remake of this remake going on. If possible, I would suggest making it so it has more story in it (and thus more forewarning we're about to fight the final boss, giving us more time to realize, hey, I need to stock up on everything I can). I beat the final boss through nothing short of a miracle, both in patience and in actual health and items left. I had to mute the game because they pulled a FF1 on us, using the same battle theme for the final bosses as they did for every other encounter in the game. User beware, you may find this harder than the original game.
Additions for turning the thread into a topic (explaining the ratings):
Graphics are based on comparisons to other games of its system. As of the original writing of this review (which is what I'm basing this on), there are graphical glitches on occasion with enemies displaying in code. Otherwise, it's more or less on par.
Sound is based on comparisons to the original game and other games of the NES. That is to say, the sound doesn't follow faithfully with the original game, but it's more or less on par with the NES's capabilities.
Addictiveness is not compared to anything. Merely because of the sheer tenacity required to beat this game, I wouldn't play this again from start to finish.
Story is compared to the original game. Up to the end of the original's disc 1, the story follows faithfully, and it is good. Beyond that... it's still good, but very abrupt in terms of ending. I could probably attribute this to NES limitations.
Depth... I don't know how to rate this, really. You're more or less stuck on a linear path throughout the game, and there isn't much side stuff I noticed. It doesn't really go in depth with side stuff, but it does take a while to beat, so I went with a middle road.
Difficulty... it's not that the game is hard or that the controls are bad, but the game is just too freaking bad in terms of damage. The mere fact that I spent seven hours fighting all the forms of Sephiroth says it all.
Again, I remind you that this review is based on the version that I played for the FFVII Master contest some time ago. If this game has been updated, I have not played it yet and currently do not have any plans to.
Graphics 6 Sound 7 Addictive 3 Story 8 Depth 6 Difficulty 6
Review Rating: 4.5/5
Submitted: 06-21-10
Updated: 04-21-11
Review Replies: 0
8
Final Fantasy VII (NES) RetroidGameoid
Like with many games that have been created, there have also been many games that were bootlegged afterwards. However, one of the most pleasing bootlegs to this day is a recreation of Final Fantasy VII. Final Fantasy VII for NES is a rather unique experience in itself, almost completely modifying the build of the original Final Fantasy VII and instead giving it a more FFI-FFV kind of build. However, there are still a drastic number of changes that make this one stand out from all the rest. Let us take a quick look at what I mean:
★Starting out with just the overall build of Final Fantasy VII versus its NES bootleg, we see a drastic change in the layout of the game, as well as actions and visuals. Now, remember this, it is a NES game after all, so expecting top of the line visuals is more insane than jumping off of a mountain without a parachute. For the visual aspect of the game, the graphics have been pixelated down to the standard visuals of the first Final Fantasy, however, because such effort has gone into the patched version of this, one can honestly view it as an upgrade to the standard NES appearance.
★Next off, we have a few more changes to the gameplay. Starting with the monsters you encounter. Unlike the real Final Fantasy VII, monsters in the NES version level up equal to your team's overall level and regardless of where you are at, the enemies remain randomized (rather than specific monsters in specific areas). This not only throws off the gamer, but provides the gamer an opportunity to see every single enemy in the game, regardless of where they are at. In addition to this, the stats of the enemies will always remain slightly higher than the level of the team, thus providing a little more of a challenge to the player.
★Now we will be discussing the bosses. Similar to the original, the bosses in this game are all the same (excluding a few changes here and there), depending on if you have the most recent patch for this bootleg, you will encounter bosses that aren't even a boss at all. Then, in addition to this, most of the bosses are obnoxiously overpowered. However, the bosses do not change in level in comparison to the team, so higher level team will most likely win (as long as they don't get wrecked by standard enemies).
★Next up is the materia and equipment. As with the original, there is a wide variety of materia and equipment available, however, unlike the original, there is also a drastic change to the way all of this works. Starting off this irritation, we have weapons that can increase in level (much similar to games such as King's Field 2). As the level of the weapon increases, so does the damage it deals, same thing goes for materia. But, unlike in the original, materia is very limited, leaving you only able to equip one materia at a time. Also, everything is accessible from any shop in the game, however, as the armor increases, it's cost also increases tenfold. And last but not least, despite there being a wide variety of armor, armor is limited to its weight properties, leaving certain characters able to only access certain kinds of armor, and each armor adding different stats.
★Finally, we have our characters. Once again, depending on if you patched this game (using the patch from RomHacking), determines what characters are available. However, even with the patch, Yuffie and Vincent are still unavailable. Oh, and as an added bonus, limit breaks no longer exist (for the most part). Each character is pretty much equal to each other, meaning you can have an entire team of replicas if you wanted to.
So, as an overall view of this game, it is indeed an interesting piece of work, bit without the patch (from RomHacking), your odds of even playing it completely are slim to none (as the unpatched version has hundreds of game breaking errors).
With the patch, this game is an 8 out of 10.
Without the patch, this game is a 4 out of 10.
Graphics 8 Sound 10 Addictive 9 Story 9 Depth 8 Difficulty 8
Review Rating: 3.8/5
Submitted: 05-13-15
Review Replies: 0
8
Decent Game jayron122
This game did not go to my expectations. I thought this was going to be a lot better. I've played FF 7 on the PS 1 and I loved it. This game is good but I do not like the graphics even though I like ff 1 and ff 2 graphics but whatever. Also the beginning is hard to do because the physical attack does so little it is hard to kill the enemy's but the magic is helpful. Even though it is not as good as I thought it would be I would still recommend this to another user or person.
Graphics 7 Sound 5 Addictive 6 Story 7 Depth 6 Difficulty 7
Review Rating: 3.3/5
Submitted: 11-28-12
Review Replies: 0
6
A must try for the fans of FF7. LilGB
I decided to try this out as 7 was my first game into the FF series.
I heard about a Chinese bootleg version which I found curious.
So it's a decent recreation of 7 on the NES,with the characters,locations,weapons & spells.
Graphics are not much to look at as they're just copied from the NES era FF games,mainly 3. Same with the bosses.
Sound & music is very repetitive, each place uses the same theme with the battle music being a slowed down version of 2.
Story more or less follows the original 7 but due to the games limitations so things are left out or just mentioned out of the blue.
Combat is very sluggish,you'll hit the speed up just to get through each non boss fight.
Enemy types are very limited,you'll see the same enemy in each area.
It's very unbalanced,some enemies will die in a few hits while some fights will take over 5 minutes to beat one. Bosses can take even longer.
Physical attacks are almost useless even if you level up weapons or get new ones.They barely do any damage against anything.
Magic is the best way to progress but you're going to need to grind your materia to even make a dent in enemies but its a matter of trial & error as some are immune to certain elements.
Item drops off enemies are also random,sometimes it's a new weapon/piece of gear thats very good or weak. Its a shame the shops are bare that you got to grind to get anything decent.
Difficulty it's very tedious & random that you always feel under levelled. The game needs some balancing to be decent but it's worth one play through.
Graphics 4 Sound 4 Addictive 4 Story 7 Depth 4 Difficulty 8
Review Rating: 3/5
Submitted: 09-02-20
Review Replies: 1