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05-01-24 08:27 AM
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Game Details
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Users: 16 unique
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blaze800000
Last Updated
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Staff
System:
Playstation 3
Publisher:
Square Enix
Developer:
Square Enix
UPC: 662248910017

Released: 3-09-10
Players: 1
Offline: 1
Country Origin: US
ESRB: T
Trophies: 36
PSN Price:
0.00

Game Genre:
Role-Playing (RPG)
Game Perspective:
3rd-Person Perspective
Genre Non-Sport:
Fantasy, Real-Time, Turn-based

Price Guide (USD):
Loose:  $4.96
Complete:  $8.36
New:  $17.73
Rarity:  2/10

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Final Fantasy XIII (PS3) - Reviews | Playstation 3

Final Fantasy XIII is a Role-Playing (RPG) game developed by Square Enix and published by Square Enix in 2009 for the Playstation 3.

Final Fantasy XIII

Final Fantasy XIII Title ScreenFinal Fantasy XIII Screenshot 1
Final Fantasy XIII Box Art FrontFinal Fantasy XIII Box Art BackFinal Fantasy XIII Screenthot 2
Rating: 8.2 (13 votes)

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Final Fantasy XIII Reviews 

Overall 8.2    Graphics 9    Sound 8.7    Addictive 4.3    Story 8.7    Depth 3.7    Difficulty 5.3



9.5
Final Fantasy XIII - Love It or Hate It   Mynamescox44
Final Fantasy 13 has generally been received as a Love It or Hate It game. I personally love the game to death, and thought it deserved a positive review on the site. Despite it changing the Final Fantasy formula (people's biggest complaint), the game did everything it tried to do extremely well. That being said, if you love the open-world aspect of the franchise, this game may turn you off a bit. It also changed the combat system entirely, which many saw as a downside. It was the first of the series released for PlayStation 3 and I'm pretty sure the first for other consoles since FF7 and after being exclusive to Sony consoles. Now on to the review.
Graphics - The graphics are hands down top notch. The many FMV's this game presents look breathtaking, and there are plenty of them to go around. Every character looks as real as modern systems could provide, even outside of cut-scenes. During my play through, I literally stopped at places for 15+ minutes at a time just to take in how gorgeous every thing was. Some of the back grounds off in the distance look better than real life, no joke. One of my favorite areas is the Sunleth Waterscape, which is a beautiful rain forest full of vibrant colors. The characters look phenomenal, and even their hair blowing in the breeze looks as real as can be. Every detail in the game down to the nuts and bolts of each weapon look amazing. In one area, there is literally a giant way off in the distance, and you can clearly make out what monsters he's picking up to eat. The game could not possibly be more visually stunning. The Graphics get a 10 / 10.
Sound - The sound is on the same level as the graphics. This is by far my favorite OST (original sound track) for any video game. Every single track is beautifully composed, and gives the perfect ambiance for what it's paired with. A nice addition to the sound track this time around is a lot of the tracks have vocals. The way they're sung, it can be ignored and take nothing from the song if you don't like the lyrics, which is amazing they pulled off. The battle music is among my favorite tracks of the entire game. The orchestra plays an intense melody, and the boss battle music is epic. My other favorite aspect of the music is the tracks used in the FMV's, especially the ones used in reference to the main love story of the game. They're incredibly touching and made you connect with what the characters were feeling. Now the sound effects. The effects used in the game were mostly what you'd expect. By modern standards, they weren't really anything special. That being said, no corners were cut either. For the quality and the
amazing sound track, the Sound gets a 10 / 10.
Addictiveness - I have played through this game start to finish about 15 times. I adore everything this game has to offer. I love the new Paradigm combat system. Every player has "roles" they specialize in, and these roles have different strengths in combat. Commandos are made for simply dealing as much damage as possible. Ravagers are there to build Chain Gauges (more on those soon), Sentinels are tanks which draw attacks and take reduced damage, Synergists cast buffs on the party, Saboteurs cast de buffs on enemies, and Medics take care of all the healing aspects. You have 3 party members at any given time, and can set up to 6 pre-determined combinations of roles to switch between mid-fight on the fly. Also all combat takes place in real-time, which is another welcome change in my opinion. There's also a feature using collected items from chests and enemies to level up individual weapons to make them stronger, which can become an obsession to master. The Chain Gauge system is hard to explain, but easy once you understand it. Every enemy has a Chain Gauge with a certain limit to it, and a Chain Resistance. Everything that causes damage will raise the Chain Gauge, Ravagers much more so than anything. The Chain Gauge also slowly (or quickly, depending) depletes as time passes. If you manage to raise the gauge to an enemies limit, they enter a "Stagger" state, in which they take highly increased damage, and almost always have their attacks interrupted by your own. This state doesn't last long, so harder fights tend to center around cycles of staggering your opponent, while maintaining your own health, and bringing them down as quickly as possible. You get grades per every fight based on how quickly you dispatched your opponents. Another welcome addition to this entry is you get fully healed in between every fight, so almost every encounter is designed to be a challenge. This is a welcome change over simply steam rolling weak enemies until you come upon a boss, which is a common concept in the series. As stated before, I adore everything this game has to offer, so the Addictiveness gets a 10 / 10.
Story - This game has an incredible story. By chance (or fate, depending how you feel on the matter). 6 people are brought together because of the actions of a single girl, and it changes their life forever. Propaganda leads everyone on Cocoon, a floating utopia in the sky, to believe that anyone from the planet's surface is out to kill them. The great pseudo-deities, called Fal'Cie, watch over and maintain every aspect of life for the people of Cocoon. A Fal'Cie even has the power to make a human it's vassal, and task them with an objective that must be completed. These types of humans are granted extraordinary power and are called L'Cie. The Fal'Cie of Cocoon, and the Fal'Cie of Pulse (the lower world), have been at odds with each other for centuries, and used L'Cie in their wars, trying to bring the other to extinction. A girl in Cocoon is branded a Pulse L'Cie after a Fal'Cie from Pulse had mistakenly ended up on Cocoon unnoticed. Once the Fal'Cie was found, the people began to fear what may come of it, and the government convinced them a Purge was necessary. They decided to Purge every last person who lived anywhere near where the Fal'Cie was found, removing them from Cocoon entirely. These events are what lead to the 6 being brought together, and each being branded a Pulse Fal'Cie themselves. They task assigned to them is vague at best, but they all believe it is to destroy Cocoon, the only home they know and love. The consequences for not completing the task assigned is basically an eternal life of anguish and misery, so how do they choose between those options? And how will their choices come to effect the world they know? This is simply the premise of how the story begins, and it gets even better with time, but I will spare you all the spoilers involved. The Story gets a 10 / 10.
Depth - The depth of this game is something of a mixed bag. Yes, there is plenty to do and a lot to be offered, but really only in terms of combat. The first two thirds of the game are extremely linear. I mean there is zero exploration or options involved until the last segment of the game. This takes away from the experience a little bit, and for some, ruins the game entirely. Once it opens up, there is quite a bit of exploring to do. But the only side quests of the game, and the main focus of deviating from the story, is bounty hunter type missions that task you with hunting down a certain boss creature and slaying it. The lack of real side quests is a slight downside, but the missions themselves made up for it in my book. A lot of these missions are designed for (and can only be beaten in) post-ending play, so don't feel bad if you can't tackle them all at once. There are a total of 64 missions, so they will keep you occupied for a good while. There is also item hunting while riding chocobos, which is almost like a mini-game, but not nearly as fun. There is one part of the game where you get to ride a giant juggernaut of a machine and wipe out everything in your path, but it's so short and impossible to lose, so it's kind of a let down. If you can't live without the classic depth formula of Final Fantasy, this game is not for you. The Depth gets a 8 / 10.
Difficulty - One of the things I love most about this game is the difficulty. The game only allows you to level up so much for each chapter, forcing fights to be challenging the entire way through. Extra EXP gained is not wasted, it just can't be used until it allows you to do so. It also lets you choose which roles to level up, as they all level up individually. This adds more difficulty in the sense of making sure you build them right to suit your team's needs. Your health is restored between every fight so each and every encounter is designed to be challenging. The enemies can vary to such opposite extremes, you must adapt your Paradigms and strategy accordingly and consistently through out the game. Although the fighting is in real time, you only control one of the three characters, but it's actually done in a way that's appealing. The AI will make the best decisions about 98% of the time, so it's not anything to be concerned about. Any custom tactics needed can always be controlled by your party leader. The bosses are challenging, and require extremely varying strategies to overcome. There were a few I had to look up the right way to go about winning, as all my combinations did not pan out well. I love the balancing this game presents. The Difficulty gets an 8 / 10.
My number 2 among all Final Fantasy games.
Hope you enjoyed the review :)
  Graphics 10   Sound 10   Addictive 10   Story 10   Depth 8   Difficulty 8

      Review Rating: 5/5     Submitted: 04-30-16     Updated: 05-01-16     Review Replies: 0


6.5
Well, at least it functions   mariomon64
Well, here's a game that has received a lot of hatred in the Final Fantasy fan base: Final Fantasy XIII. People generally either hate it, or think that it is okay. It does have some good things in it (like music, graphics, and some aspects of gameplay), but falls completely flat in other areas. 
Gameplay/ Addictiveness: As far as gameplay goes, this game is a bit of a mixed bag. On one hand, I found the combat system to be rather enjoyable. It kept me on my toes as I was changing between jobs mid battle to match what position I was in at the moment, whether offensive or defensive. However, one thing that I found odd with the battle system was that rather than choosing the commands yourself, there is an option to have the game pick the commands. That, along with the fact that there was only one character controlled at a time and that the whole game is just a single pathway, sort of made it feel like Square Enix was making this more of a movie than an experience for a gamer to have, as the game is essentially playing itself.
   The game really is just one long pathway, too. I mean, many games in reality are just progressed through in pathways, but often times in those games there is a level of exploration. In other games, if you look around you can find secret locations holding special items or other things, making it really fun to get into the world and see all there is. In this game all you see is all there is. The player just moves in one direction for what seems like forever. At first I was hoping that it would be like the first five hours of Final Fantasy VII (which still had more exploration than this game), where you were walking around Midgar on a path that was pretty much given to you. But after playing it for around ten hours, I realized that the whole game is really just like this. This is really bad game design. There are no choices at all for the player, and you just do as the game wishes. After watching Spoony's review of this game, I realized that I was getting pretty much the same experience watching someone play and talk about the game as I was playing it; this is just a movie with characters that have trouble moving around on their own. Because of that, this is the first game that I have ever considered giving back. What's funny though, is that often times when I play a game from a long running series, I often marvel at how far a series has come since the original, and never before has this been more true with this game. In the original Final Fantasy, you have to find out where to go on your own, but here it literally throws the path right in your face. It is a fully functional game, which is why I didn't give it an extremely low grade, but the linearity is unbearable. There are no side quests or towns to explore, nor any NPCs to talk to; just walking down the line until a cutscene or a battle happens.
Graphics: The visuals in this game are actually really nice. The character models are expressive and colorful, making them pleasant to look at. The character design is actually rather good in this game, with most of them looking rather interesting. The monsters, too, look pretty awesome. Many of them really do seem big and menacing, making them actually seem intimidating (although many of them are not that big of a problem). The battles themselves look good, too. Like many RPGs these days, the characters actually run around the battlefield as they perform their attacks and other moves, rather than standing still. This presentation makes the battles feel more dynamic and enjoyable to watch, despite no giant changes being made to the ATB system. The environments themselves are rather pleasant to look at. There are some rather interesting looking locations, like a lake made of crystal and a forest made of crystal... yeah, there's a lot of crystal in this game. The lighting in this game really makes these places shine, though (especially in the crystalline areas).
Music/ Sound: The soundtrack is also pretty good, with music matching the mood well and sounding pleasant. With the battle music, you really feel some of the urgency and the need to stay on your toes is amplified. While you're just running down the hall of the game, the music matches the mood of what is happening there. If something exciting is happening, then the music is exciting. If the characters aren't really in a rush and are just sort of walking around, the music is calm. Some of the tunes are quite catchy as well. Some of them, like The Sunleth Waterscape, get caught in my head occasionally. The sound effects are pretty good, too. I mean, the sound of footsteps (which is what you will hear the most in this game) is quite convincing. The sound effects in battle are satisfying, helping to make the battles more enjoyable. However, while graphics and sound are very important to a game's enjoyment, if the game itself is not fun then that kind of makes it null and void.
Story: The story of this game is sort of interesting, actually, albeit a little generic. It's about a group of people who live on Cocoon, a place where the humans live above the planet Pulse, who become L'Cie, which means they are servants of God-like entities known as Fal'Cie (yes, the made up words are especially ridiculous in this game). They have a special "Focus" to achieve, and the Fal'Cie do not tell them what it is. Everyone is afraid of the L'Cie and so they are hunted down by the army to send them to the hostile planet below. They have to find out what their focus is and do it, which will either save or destroy Cocoon. The characters are mostly interesting and sometimes you actually do feel sympathy for their struggles. If this story sounds interesting to you, though, I would just suggest watching a let's play or something like that.
Conclusion: This game is essentially a glorified movie. There are no choices for the player and, while the graphics are nice and the sounds are good, the gameplay is overwhelmingly boring. even if you are a super hardcore fan of Final Fantasy who finds it necessary to own every game in the series, I would suggest giving this game a miss and watching a let's play of the game. Not only are let's plays free to watch, but there is always a level of enjoyment of watching other people play bad games. 

  Graphics 9   Sound 9   Addictive 2   Story 8   Depth 1   Difficulty 3

      Review Rating: 3.7/5     Submitted: 06-09-13     Updated: 06-09-13     Review Replies: 4


2
WORST GAME EVER!!!   katie.rae
I was so disappointed with this game after the 2 hour long intro of it I realized that there is no movement in this game. You go one direction and that's it. No side quests or missions that you have to run around for hours trying to accomplish. I actually threw the game out after those two hours. My friend had to dig his copy of the game out of the trash because quite frankly I believed that's where it belonged. I rarely have anything poor to say about a game because I always try to rate it on what it was trying to be. For what the game was trying to be I'm sure it was good. But it was not a Final Fantasy game in my opinion. I am now currently working on FF13-2 and it is way better. The story from both are good and they really stepped up to make their wrong right. I was really worried they wouldn't be able to come back from that, but so far it seems like they are working on making it right for us gamers.
  Graphics 8   Sound 7   Addictive 1   Story 8   Depth 2   Difficulty 5

      Review Rating: 1.3/5     Submitted: 05-08-12     Updated: 05-08-12     Review Replies: 7

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Secret Animation

If you turn the left stick in a slow circle on the field screen, the character that you are controlling will do a secret animation. For example, Hope will shake his head and hands.

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Comments for Final Fantasy XIII

Lexatom 07-04-16 - 01:18 AM
 Final Hallway lul
BolterX 04-19-16 - 04:47 PM
 I bought the game yesterday and am highly enjoying it.
mrichey1985 07-09-13 - 10:23 PM
 funny I bout this game never took it out of the package and then returned after I heard no good hype

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