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Zidanecloud89
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Staff
System:
Playstation 2
Publisher:
Square Soft
UPC: 662248901077

Released: 12-01-01
Players: 1

Game Genre:
Role-Playing (RPG)
Game Perspective:
3rd-Person

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Final Fantasy X (PS2) - Reviews | Playstation 2

Final Fantasy X is a Role-Playing (RPG) game published by Square Soft, Ltd. in 2003 for the Playstation 2.

Final Fantasy X

Final Fantasy X Title ScreenFinal Fantasy X Screenshot 1
Final Fantasy X Box Art FrontFinal Fantasy X Box Art Back
Rating: 9.5 (21 votes)

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Final Fantasy X Reviews 

Overall 9.5    Graphics 9.3    Sound 9.8    Addictive 9.8    Story 9    Depth 9.3    Difficulty 6.5



9.6
Final Fantasy X: the Definition of a Good Game   janus

Note: This review will inevitable contain spoilers as some elements were just too big to be left out. It’s mainly around the difficulty section.

I acquired a PlayStation 2 mainly because my PSX wasn’t working properly. I didn’t play that many games – I moved out of my parents’ home less than 2 years after acquiring it. Nevertheless, I did get to try Final Fantasy X. After the great deception of Final Fantasy IX – the worst of the series; even Final Fantasy I had a better storyline – I didn’t know what to except. Fortunately the game was outstanding, almost better than Final Fantasy VIII.

Graphics: 9/10

Square Enix keeps on the tradition of always improving its games compared to the previous one, and FF X is no exception.

The game is now fully in 3D. All your characters can be seen from all sides and they are life-like: their clothes are neatly drawn – but still have that weird “sexy” look for women like Lulu’s dress that shows her legs or Yuna’s skin-tight wedding “dress” she wears at one point – and are colorful. Their faces show true emotion and their lips move relatively well in sync with dialogues.

Their movements are also very fluid. Although walking on the world map looks like they are running against the wind – especially when Yuna tries to escape Via Purifico, which is why it’s not a 10 – they can nevertheless walk well. During dialogues they even move around to realistically express their emotions (like when Yuna tries to whistle). And when it’s in cinematics, it looks even more realistic. When Tidus and Yuna make out in the water you can see that they are completely wet; people’s hair also moves about as fluidly as in Final Fantasy: the Spirit Within. Their weapons are also nicely drawn, especially Lulu’s dolls. Her ultimate weapon is Final Fantasy III’s Onion Knight!

People you interact with are also in full 3D. Although they end up looking pretty much the same like most RPGs, they are nevertheless well-drawn. There are even some non-playing characters that will come around often like other summoners trying to defeat Syn. There is this black-skinned one dressed in laces (literally) that is well-drawn. You will also meet this other summoner who will help you improve your summons like giving them the Haste spell. Finally, there is this very old “historian” who will tell you about the history of Spira and the damage caused by Syn wherever you meet him.

The environment you walk in is very vast, rich and varied. You will come across several types of environments and they are all lighted realistically: the Thunder Plain is rainy and dark while Mihen Road is brighter because the sun is shining. Walking in canyons shows a blue sky but more shade because of all the rock surrounding you. And the final dungeon is a very dark and mysterious place, very appropriate considering where it is.

Finally battles are also very-well done. It’s “absolutely” turned-based like the NES Final Fantasys, but this time you know exactly what the attack pattern will be by looking at the upper-left corner of the screen. It shows you who will attack when, and it’s subject to change depending on spells (Haste, Slow) or actions (quick hit) taken.

Speaking of spells they are also very-well drawn. Except for confusion – I preferred when the affected character span around – they are all very realistic and their gain in strength (fire, fira, firaga, etc.) is very obvious. Holy even goes up to the sky to make the white rain

But since the main character in the game is Yuna, the best spells are summon monsters. A little like FF VIII they take the summoner’s place, but unlike that game they replace the whole team for as long as they are alive, that Yuna casts them away or that you run out of money (for a bonus Aeon, Yojimbo). The best one is probably the Magus Sisters (Cindy, Sandy and Mindy… sounds familiar?) who, despite their VERY independent character – you can only give them general directions but will act according to their will, which might include “taking a break” – have an outstanding strength. And most fortunately, you can SKIP their animation (intro and their limit break action) once you saw it at least once. It’s a relief since Anima’s lasts over a minute, and it gets also tiresome.

All those summons are very-well drawn and have realistic shapes. Their movements are also very fluid: Shiva throws a veil away one she breaks her ice barrier when coming down from the sky, Bahamut is so strong and big that Yuna stumbles when he lands and Valefor’s feathers are colorful and very easy to distinguish.

Slight caveat (another reason why it’s not 10): the world map has been oversimplified. Unless you find coordinates for a special place (like some bonus items of dungeons), you can only really “teleport” back to places you’ve visited – you don’t even see the ship fly around.

Music: 9/10

Once again, Nobuo Uematsu outdoes himself with this soundtrack. It is the best FF soundtrack, only second to FF VIII.

Considering my deception with FF IX, of which I can only remember like 25 percent of the tracks, I was happy that Uematsu was back in business with such a grand composition. What impressed me the most was the sheer variety of tracks available. Since there is no “world map” per say, he made sure that every place sounded distinct. Granted, like previous games many of them are variations on a single theme (here, it’s Suteki Da Ne, the main song, that inspired Yuna’s theme, Scenery of Spira and a few others). However the orchestration is different enough to make them distinct. All characters also have a theme, including the ultimate villain. However, the best theme is Jecht’s (Tidus’ father, whom you mainly see in a sidequest to find his about his past) with its excellent guitar.

Just the introductory movie once you start the game will blow your mind with “Another World”, a (very) heavy metal song where the singer screams his lungs off. It’s very appropriate for the high-tech environment where Tidus plays blitzball. Speaking of appropriateness, themes like Assault (a very upbeat track where you are about to free a friend), Dread (the very creepy and mysterious final-dungeon theme), Suteki Da Ne (a very romantic song that translates Yuna and Tidus’ romance very well, and fortunately it’s still in Japanese), just to name a few, are all masterpieces.

Because the game is so big and involves so many fights, there are quite a few battle themes. The “classical” battle theme isn’t back (and the Prelude is too high-tech), but the classical victory fanfare is still there! The “ordinary” boss battle sounds dramatic enough, but the best theme is Challenge, the “major boss battle” theme. It’s hard to describe it but the introductory beat gives it such an interesting dramatic twist. Seymour Battle sounds a little joyous for such a dramatic fight – the drum almost have a “dance” beat – but it’s good nonetheless. Finally, Summon Monster Battle and The Decisive Battle (the second-to-last and last fight, respectively) have very dramatic orchestrations, especially the latter; the piano player must have destroyed those keys! All Aeons have a theme too. It’s a mere variation of Song of Prayer, but the distinction is neat.

Special mention to Brass de Chocobo, probably the best version up to FF X, the blitzball theme, which features both futuristic sounds and electric guitar and Path to Repentance, that sounds better in-game than with real piano (it’s also very relaxing).

Sound effects are also very good. The game is fully voiced and you can hear the main characters – even some of the importance NPC enumerated above. Although the voices can get annoying – Tidus’ voice is too high-pitch for my taste – they are nevertheless well-incorporated. You can even hear them inside fights. My favorite is Lulu’s, who makes interesting puns the first time she uses a spell for the first time (“icing on the cake”, “don’t get so shocked”). Her voice in general has a low tone I love, like Auron’s. And Seymor’s voice is deliciously evil; that’s probably how Kefka would have sounded like, although Seymor is a little saner.

The other sound effects are excellent too. Inside the battles the weapons all sound very distinct; Lulu’s dolls make goofy sounds when they walk to the target. There was a nice, er, “jello” sound when you try to hit a jelly for example, showing that magic is better. And Anima’s screams of anguish might give you some goosebumps.

Addictiveness: 10/10

Although the music is good, it’s not the most addictive thing in this game. I will only name a few of the sidequests – there are so many that you would need over 60 hours to complete them, assuming you are not an insanely skilled person.

First and foremost there is blitzball, Spira’s national sport. When she first introduced me to the game, a friend of mine told me how addictive it was. Now I believe her! This game was given a lot of thought. Like any game your players can gain experience and learn new moves so your team gets stronger. You get all sorts of goodies for winning, mostly powerups of Wakka. Although you don’t really see the water flowing around you the whole concept is well-drawn nonetheless. If you can acquire Jecht’s Shot (and it can upgrade, making it more deadly), your team is basically invincible.

There is also the quest for the ultimate weapons. But unlike most games, these weapons as such are extremely weak at first – they give you no experience. But as you complete quests, they get more and more powerful and are finally worth it, like having your overdrive gauge charge at triple speed, evade and counter attacks or break the 9999 damage limit. Finding them AND their powerups will require both brain power and a sharp eye.

In each trial when Yuna gets her aeons there is a Destruction Sphere which contains a special prize. You automatically get it when you get Bahamut, but the others are well-hidden. You even get a special prize if you can get them all.

Speaking of Aeons there are a few bonus ones hidden through the world. Some will just come to you while others will involve intense fights. And until Bahamut, they can only do a maximum of 9999 damage; you will need to look further to make them break the barrier.

Finally, although not as elaborate as Final Fantasy VII, the Chocobo game is done very well. On the Calm Plain you have the possibility of catching a wild Chocobo and taming it through an obstacle course. Since they are wild they are VERY difficult to maneuver. And once you maneuver them well you must get them to do a race under 0:00 (by catching strategic objects, of course).

Story: 10/10

That alone would have easily outdone FF VIII. The story, while slow to unravel and sometimes complicated, is second only to FF VII.

You play Tidus, a young man from the futuristic city of Zanarkand. He is the star player of the Abes, the local blitzball team, just like his father before him. He seems to have quite an animosity towards him…

During a game, a gigantic mass, Syn, appears. Auron, who used to know Jecht and is overseeing Tidus, seems to know who/what Syn is… After the destruction of Zanarkand Tidus wakes up among Al Bheds, an outcast people that speaks a foreign language and use forbidden Machinas (high-tech machines). Fortunately, one of them understands Tidus but think he’s crazy; Zanarkand has been destroyed for 1000 years!

After helping the Al Bheds recover an artefact's of some sort, Syn appears again and knocks Tidus unconscious again. When he wakes up, he sees blitzball players; finally something familiar! However, Wakka and his teammates still think you’re crazy for saying that you’re from Zanarkand…

What I just described is not even one percent of the scenario. The game really starts when you meet Yuna, the real main character of the story. You follow her on her quest to gather all the aeons in order to defeat Syn, just like her father did 10 years ago.

Since Tidus is not from Yuna’s world, you will be able to learn quite a lot about Spira, its history but also certain customs the people maintain.

Depth: 10/10

And accordingly, the story goes in very deep – the main story line can take at least 35-40 hours if you want to be properly levelled.

Syn, that mysterious being that seems to be coming back cyclically, has wreaked havoc for centuries despite people destroying it every decade or so. Is there something wrong with the method? Will Tidus, who brings a different look, be able to come up with a different solution?

Other than Yuna and Tidus, all characters – there is unfortunately no bonus character – have a story of their own that unfolds. Wakka, for example, is part of a blitzball team that “a statistical impossibility”: they never won a single game at the Luca tournament! Will things change this year?

Lulu, that seemingly heartless woman, is actually a very caring person. Her serious looks is actually what helps Wakka toe the line, as his easy-going nature makes him a little careless. You will learn later why she is so serious…

Kimhari, who has looked over Yuna since her father died, is also someone very serious yet very caring. He is part of the Ronso Tribe, a people living in the North. His is a tragic story, and he will have to confront demons from his past later in the game.

There’s of course Auron, Tidus’ “guardian angel” if I may say. He helped Yuna’s father defeat Syn 10 years ago and has some unfinished business to attend. Like Lulu for Wakka, he helps Tidus toe the line so he doesn’t get into too much trouble. He too has some dark secrets…

Finally, there’s Rikku the young Al Bhed you meet at the very beginning. Like Tidus she has few inhibitions but has a little more self-control. Her knowledge of machines – and family connections – will be helpful for the team.

As the story unravels you will see shocking (as in unexpected) plot twist that will blow your mind. I will just say this: Spira has an insane cult of death.

Difficulty: 4/10 (SPOILERS)

It may be just me, but I found the game to be incredibly easy, probably the easiest Final Fantasy to date (I’ve played ALL of them from I through X).

First, the experience system is incredibly easy to learn and master. For each fight you gain experience, and after a certain amount of experience you can move your character along a “sphere grid” where you can improve their characteristics. You can acquire these statistics by acquiring the appropriate spheres from enemies (they are easy to come) – you can even fill the holes with bonus spheres. And all the grid is interconnected; when one character is done filling is space, he can use the appropriate sphere to overlap someone else’s. You can decide to make Tidus a super fighter or give him some of Lulu’s magic.

In addition, knowing exactly who will fight when makes for excellent planning. In one fight for example you need to maneuver your ship in order to fight a giant dragon. You can give the order to the pilot, but he will act only when his turn comes.

Furthermore, once you acquire the Magus Sisters (about 2/3 of the way in, before fighting some major and very tough bosses) the game is basically a joke. Despite their “taking a break” to often for my taste, their incredible strength – their individual strong attack attacks enemies numerous times – more than makes out for it. Had there been an auto-fight option, they would have been the perfect candidate for it.

Finally – and I don’t know if it always happens – the final fight is even more of a joke. EVERY TIME I fought it my characters were on auto-resurrection. And since the final boss is easy too, you will have no difficulty destroying him – hell you won’t even have to test your auto-resurrection.

The main difficulty in this game resides in the sidequests. Taming the Chocobos take a VERY long time, capturing all the monsters for the coliseum can take a while since some only appear after secret actions – and the monster you fight after getting all the monsters from a specific area is a nightmare – and getting the appropriate powerups for your ultimate weapons is likely to end up in a scream fest of frustration – it did for me…

Also some bosses (usually with Challenge playing) will indeed prove to be challenging. For Yunalesca for example you will see two main stages, and the transition between the two might be fatal if you don’t plan accordingly.

And if you don’t have the appropriate equipment to avoid fights late in the game (anything names “peaceful”), you will find yourself fighting after (nearly) every second step, which is very frustrating.

In short, Final Fantasy X is one of the best games ever produced. The graphics are outstanding, fluid and realistic, the soundtrack is out of this world and the voice acting is very credible (despite some annoyances) and the sidequests will keep you awake for a while. Top that with an excellent (albeit complicated at times) story line that has very substantial developments and you have a masterpiece worthy of your attention.


  Graphics 9   Sound 9   Addictive 10   Story 10   Depth 10   Difficulty 4

      Review Rating: 5/5     Submitted: 04-22-15     Review Replies: 4


8.4
Final Fasntasy X Review - The story takes a little time, but it's amazing   Zircron Swift
Final fantasy games were very solid to begin with. They were stern JRPG’s with interesting stories, odd creatures and riveting sound tracks to mix it all into an amazing experience of gaming that other companies can’t possible over throw what Square Enix produced. Some day they even owned the 90’s. So with the Final Fantasy franchise entering it’s big mile stone, the hitting of double digits, the next single letter title we would see for a long time, the solid tenth game of the series, will it hold up? Final Fantasy X has been regarded as a work of beauty, and when you’ve been reviewing games for a long time, you start to take a hint that what is said about a game is normally true. I expect great things from this game.
So the game starts off with a rather peaceful yet solemn scene of our heroes and heroines in a ruined town with what seems like fire flies buzzing around. This is rather an interesting opening, as normally this section shows off the game play and cut scenes to make it look really impressive. I wouldn’t mind, but the opening sequence to this game when you start up a load is exactly the same. So I have to sit through the same cut scene twice. I could skip the intro scene, but then I didn’t know what the opening was going to be, and I normally love to see all that a game has to offer, including the opening scenes. So thanks game for making this already seem uncreative. The only real difference is that Tidus, the protagonist says a few lines before the game begins.
Well, another scene shifts first to a light filled city, where I thought it was another cut scene and was waiting for what seemed like years before I figured I might be able to move. It turns out Tidus, the only character you can name in the game, is a Star player of the Zanarkand Abes, in the fictitious game of Blitzball, which I guess is like underwater basketball-football mix. Tonight is the night of the championships, and as you are about to move to the stadium, you are greeted with some over voice.
Now this is where the game really started to annoy me. I thought this was a monologue of an NPC that knew Tidus’s farther, Jecht, that was speaking directly to Tidus some time ago, but apparently the entire thing was in fact a sports opening to the finals. What’s more, you had to wait around to listen to the entire thing. It wasn’t spaced out or timed so that you could walk the entire way and hear the whole thing. I got to the next area in mid sentence and wanted to hear more, but I couldn’t turn back and the next section was starting. This infuriated me so much, and I had to restart my entire save just to listen to it, which turned out to be pretty much irrelevant. These are little things, but it really felt like they just didn’t care when making this game.
Then as the blitzball game starts, there is a scene change to water moving on its own, and a guy in a red cape watching over it. The way he moved made me think we was the bad guy! He’s actually one of the characters you play as, called Auron. Then you fight some enemies; get used to the combat, and then get sent of to an entirely new world called Spira, with pretty much no explanation on what is going on. I will be honest, this entrance to a final fantasy game isn’t as riveting as FF VII, in that game there was music, tension, heck, even some explanation to why they were blowing up Midgar sections, all while keeping it gripping. This….just feels weak, period.
Now, it is justified, just bare with me. Throughout the first 4-7 hours of the game I was cringing; rolling eyes; slapping foreheads; and pointing out so many flaws about why this could possibly be the worst final fantasy game of all time it would take forever to list them all here. My biggest one is that before you get to play a Blitzball match, you are given a detailed tutorial on how to play. When you’ve sucked in all the detail, it turns out Yuna is kidnapped, and you don’t actually play the game at all. Why do that? Why give me so much information to take in then tell me that I can’t play Blitzball? That’s exactly like saying I show you a board game, I teach you how to play and I set out the game for you to join me. And then, I tell you to move to Mars or something. It’s just plain rude.
And when you do get to play, the game is out right cheating you rotten with the hardest (and meanest) team with no play experience. What’s more, the one move you need to make this all so much easier can only be obtained like twice in the game, once in Luca before the game, and then again once you get the airship hours later after the tournament, and even then getting the move is vague, you only have one shot before the story continues, and even if you do get it, the game still cheats you stupidly for something so early on in the game. It’s such a kick in the teeth.
But it is justified! It is blatantly obvious I am bashing this game (and I am, to an extent) but really, everything is justified later on. I gave up on this game for like 3 weeks because I had lost all faith in it. My OCD then compelled me to complete it, just the story and that’s it. At that point, I hated, absolutely hated this game. The fact you can’t level up and need to move things around a grid to get stronger, the fact that the game doesn’t let you explore properly until like 3 hours into it, the fact that no-body bothered to ask your name, not even Yuna, and just call you by the alias “Hey” and “You”. I know it’s all voice acting and it’s all very well done, but could they have AT LEAST ONCE, just had a texted with “players choosen name” and then the voice acting, to show that they in fact know his name? Then it could be justified. But no, not even Yuna, whom had the hots for Tidus, didn’t even ask his name. Great bond of love there (sarcasm alert overloading!).
Now now now….I hate to admit this, but the story does get better. Not just a little better, not just a dramatic change of better, but a whole new spectrum of better. Somewhere in the game, the story turned from terrible to actually decent. I am not sure how this happened, but at some point I had to put aside my rage for this game and finally conclude that the story telling actually is really, 100% legit ingenious. Yes there are flaws, I have stated that, but at the same time, I realised that this story is being told to a different way that other Final Fantasy games have been told.
The main character is as clueless as you are, clueless as you with sin, with Spira, with Summoners, with how things work. You are ignorant, but so is Tidus. He doesn’t know things like the other protagonists of final fantasy games did. For once, you can be in his shoes and grow stronger with him, with everyone. It really is a fantastic character simulator procedure. All that anger I felt for FF X? Probably that I didn’t like how it was different, but it can also tie into the fact that I was angry at no-one telling me what was going on or getting straight answers. I was feeling probably what Tidus was feeling; being trapped in a new world where everything is different, being looked at for not knowing what a High Summoner was, or what a Guardian was.
It is actually really clever and it took me a while before I could actually recognise this. After that, the game started to become emotional, the scenes became more beautiful and the story was all that much richer. I may not have liked it, but I guess it was effective for getting me involved with the story. I must say that some of these scenes were so touching they nearly made me cry, which is amazing considering when before they would have nearly made me cry for it being so terrible (Laughing scene anyone?).
That’s the story, magnificent if you give it a go to the very end. The combat is like many other final fantasy games. It is turn based, although I’m not sure why the back of the box (PAL) states “New conditional turn-based battle system”. Didn’t the original Final Fantasy games have that? Like, turn based? I can understand it’s different since some of the games before that were active battle systems. It was time based instead of turn based. But here, it’s nothing new. Breath of Fire beat you to that.
That being said, there is a chart that says when which character can attack and when which enemy will attack, and the alterations when you perform a move (such as hastega on the party). That’s pretty handy. Also in combat, every character has a certain aspect they are used for. Wakka is the one to attack flying enemies. He deals more damage to them and if anyone else tries, then they will almost always miss. Tidus is for agile enemies, Auron is for taking down tough enemies, Lulu is used for magic and so on, you will be reminded of this countless times in the beginning of the game.
A different thing to this final fantasy game is that the bosses are really really challenging. The further along the game, the more challenging the boss fight, where it comes up to hard as nails hard when reaching the conclusion of the game. These bosses can include different aspects that keeps the fight fresh and vastly different to other, normal fights, such as switching where the players are physically on the battlefield, fighting against a time, unable to use mana or summons, the list goes on and on. The bosses can also get really annoying as well as their difficulty spikes, but it actually feels like fighting a boss in this game, instead of just it taking longer than a normal battle. These boss fights are really interesting and since they come at times you wouldn't expect, then it also keeps the flow of the game active like the final fantasy of a realm would.
Despite me preferring the time based system of FF VII, FF X has quite the counter measure in this argument. You can easily switch team members over without missing a turn. I cannot tell you how much I love this feature. Constantly I would see an enemy that I think “Oh, this guy would do well”, and then switch that out, but then having to wait till a complete turn over before I can use that character. Here, see enemy, select character, use character, really is as simple as that. It makes the battle feel all the more alive knowing you can pick anyone from your party at any time, like it actually feels like your team is with you the whole time.
As mentioned before, you don’t “Level up” in this game, but otherwise get sphere moves, which you can use to move around the sphere grid, and then use physical spheres to use on the nodes which power that character up. This gives more flexibility to the user, but otherwise I find it a painfully slow experience from the traditional “Lvl up!” standard. What’s more, in order for a character to receive AP (the “EXP” in this game), the character must perform one action in the battle. So you can’t really use summons anymore to use their powers to destroy your opponent. Well, you can, but that means only Yuna will get the AP, which would be bad. It isn't that hard to include everyone in the battle, just a little hassle really, and the AP isn't split between characters, which is nice, and it helps you feel that complete team work effect when in a battle. It's rare that a game can emulate that, and I haven't felt it so strong there since playing Star Fox 64.
The music starts off okay, then bad, then fantastic in my personal opinion. It’s a bit of a mix in my eyes. Some parts I find it just plain annoying, but in most other parts I find the music decent at the worst case. The battle music thankfully takes a page out of FF VII’s book and makes it awesome to listen to over and over again. Other sections like emotional scenes work out surprisingly well with music, setting the tone just right for a tugging of the old heartstrings. In various other sections, I can justify some, but rarely can’t with others. Also nice to see the sound effects level out nicely with the background music. The voice actors also know what they’re doing. I can actually feel the personality brim from them with every sentence. It could have been terrible like a poorly dubbed anime, but seriously, the voices are so clear and distinct in their personalities that it’s possibly one of the most well done sections of the game.
For the most part, the graphics are what to be expected. The backgrounds are superb, the monsters designs are creative, the weapon design is a really nice touch to the battle grounds, and everything really blends together to create a mysterious and intriguing environment. I might say the surrounds are a little too stereotypical for a fantasy adventure genre, but that’s just me. When the game goes “SUPER GRAPHICS MODE” (i.e. when the game uses superior graphics for specific cut scenes only), it’s not really a smooth transition, and I think I prefer the normal game graphics, because although the cut scenes look gorgeous, the facial expressions are really stiff and unemotional. Also, I really despise rendered backgrounds. I don’t know why, they just get on my nerves. They feel really out of place in this game. The good looking 3D models looks like they’re standing on a frame half the time, and it’s even worse when the rendered background has to animate and run at 4 frames a second, and make the whole thing feel outdated compared to the smooth flowing movements of everything else.
The game includes a really simple equipment section. Weapon and armour, that’s it. However, at a certain part in the game, you can customise your weapons and armour to an extent, giving them the attributes you want (such as HP +20% or 1MP cast), so long as you have the right items for it. This adds the level of depth that the RPG needs in item customising and tactics, and it is really a nice touch. You can create powerful things with this. However, there are (as with several final fantasy games) ultimate weapons that are far superior to normal weapons. These are found in three parts, finding the actual weapon (which is useless), and then finding the crest and Sigel. These two will make the useless weapon powerful. Oh now there’s the fun of performing seemingly random tasks to get the items!
And last but not least, Blitzball is a mini game that can be played at ones own leisure after the Blitzball tournament. Blitzball is a game played underwater, with two teams of 5 against each other. One plays as the goalie, while the other four play as the actual ball passers. The aim is to score as many points as possible, while preventing the opposing team from scoring any. The team with the most points wins. If it’s a draw, it goes into over time until the score is no longer even.
The game is rather interesting by adding RPG elements into a sports based game. This is yet another example on how sports games can be made infinitely more interesting while still keeping the sports feel. There are several factors that determine the outcome, and if you ignored the tutorial, then after playing the game for a while you’ll start to understand the mechanics. It’s rather simple actually once you get your head over it, and I must say it is a load of fun. The Bltzball players level up depending on how much they participated in the match and so does the enemy team! You also have these weird moves that can inflict sleep or poison onto the enemy team player which can make you score, or can cause you to loose the ball. It’s way more addictive that I like to admit, and can easily pass a few hours.
Overall, I give this game a 8.4/10         When people say this is a work of art, I can’t really find a fault in that, it is a very emotional game (Eventually… ) but I wouldn’t go as far to say it is the best final fantasy game. Most emotional and tear jerking of the series yes, but not the best. The combat wasn’t up to scratch for me since I prefer the FF VII format more, and I found the weapons and armour thing to be a weird mix of incomplete and balanced at the same time, but it was too simple for me even with the customising aspect. If you want a good story, then this game is worth your efforts, as for everything else, it’s worth playing if you’re a final fantasy fanatic. For the rest of us, just keep in mind it’s supposed to be a “different” final fantasy game, and everything will fall into place.
      Review Rating: 4/5     Submitted: 06-19-14     Updated: 06-19-14     Review Replies: 2


9.8
Final Fantasy X Review   Eniitan
My first Review
Um….hello everyone, I thought of starting to do a review to help me in a way to boost my confidence as a writer. And not only write stories, poems and walkthroughs. I hope you like what you see. This isn’t for the TDV mind you. I am a passionate writer, so when I write I would like it for people to see and judge if it is good enough, or if it is not.
Story 9 out of 10: The story is about a young man named tidus who is a blizball star player for the Zanarkand  Abes. A little further into the game, the story will open with a drama scene of the match that will be his team facing another. What stops the whole thing is that he encounters a strange creature called *Sin* That starts to destroy his hometown and killing a lot of people.  Sin captures tidus and takes him to another place where he meets a certain young girl named Yuna, who becomes a summoner. They both travel across spira but, they are not alone. As another blizball player called Wakka, and a dark mage called Lulu join Yuna's pilgrimage.
Graphics 9 out of 10: The game has very good graphics for a PS2 game, its more like already in HD. It is also very colourful as well when you journey to different places.  As you know it will be on full HD on the PS3. When you please FFX you will be able to see clearly of how you play it. In a way of this game has a very high HD standard. The graphic is bright as well but, not bright to the extent that it will blind you. It has that RPG look that you would want to play it is inviting in a way for you. The graphic also has that lively kind of feeling to it when you look at the screen,  while you play the game.
Sound 9 out of 10: The game has a very good various of great music and soundtrack as well. The music is indeed something worth listing to. It can touch you in a way of emotional or determination wise. The further you progress in the game the more different music, that you would hear. The battle music might annoy you a bit, considering it is constantly played most of the time. I will explain a few music the first one is *Servants of the Mountain* this is kimahri's theme song. That song expresses who he is a quiet ronso, where he grew up and what he suffered and how he became stronger. Another one that you should listen to it is called *A fleeting dream* Now that music is just wow…….its a music that cries in a way, of how humans will dream like. It makes you to wonder about so many things, that you would never think of.  And of course a lot of emotions are in that music as well.
Addtiveness 8 out of 10: The gameplay itself is addicting but, not that addicting. Because when you face certain bosses, you will end up being able to go to new places. And also to progress more in the game. Not only that. When you haven’t beaten a certain boss or don’t have a special item for something. You would go out of your way to find it. There are some bits in the game that can be addicting and there will be some that won’t be so addicting. Not only that you would want to finish your sphere grid. Then you would be like what is next to do? There will be some challenges that you would want to complete in the game so that’s quiet addicting as well. Like for instance the monster arena and blizball. Boy was that challengeable.  As you will progress in the game you would want know what happened story mode wise and what stories that you unlock while you go to new places.
Depth 9 out of 10: With FFX there is a lot of places you can go too just before you complete the whole game. Like for instance if you have the international version of the game, you will get to unlock more challenges like the monster area. Revisit the places that you have been too. And you will be in shock, of what you will see like facing powerful strong enemies . The game is not that long to play, it will take you like a day to complete or on the same day if, you have been playing it for hours.
Difficulty 7 out of 10: FFX is not hard at all once you understand the basics of how to play the game. It has a simple gameplay which is easy. Like for instance when attacking, using skills and more. The hard one may be the overdrives. As each character has a different buttons for their overdrives, so watch out for that. If you do it wrong then the special move will fail. For the sphere grid you will be shown what you would want to choose.  The standard one, or the expert one. The expert one is more like for the confidant players. This will be at the beginning of the game. Don’t do the expert one if you are not ready, because the abilities that you will have to. It will be shifted around. There are some spots in the game when the bosses gets hard. As you progress more into the game the bosses that you face and beat, will become harder next time for you try to beat a new boss. So it is more like a scale of going up and down, balancing how easy and how hard the game will be.
I will summon some people that would need to see this.
play4fun :
Frodlex :
sonicthehedgehog57 :
soldierboi159 :
Please do not be upset if I didn't summon you. As these people will be grading me on my work. I don't want people who don't me so well to judge my work. And what they *think* that are saying is right. Please keep this post friendly, like I said the only people who are to judge are the people who I summoned. ^-^
      Review Rating: 3.7/5     Submitted: 04-06-14     Updated: 06-12-14     Review Replies: 6


10
Final Phantasy EX   Whetsit Tuya
a
  Graphics 10   Sound 10   Addictive 10   Story 10   Depth 10   Difficulty 5

      Review Rating: 3/5     Submitted: 08-19-14     Updated: 04-02-16     Review Replies: 0


8.5
DIDDY KONG RACING! *echo*   yoshirulez!

Diddy kong racing is One of my favorite racing games for the nintendo 64. It was actually one of the first games i've ever played. I enjoyed it a lot, But i never was any good at it. I liter picked it up when i was feeling nostalgic, And played it for hours upon hours at a time. It's like, With most rareware games, You can't forget about them. And you can't not play them. It's like they are attached to your soul completely. For the rest of eternity. That would be pleasant, As this game is an extremely well made game. Most games today seem like they're made solely for money, But these just feel like the creators wanted to make a good game for their great fans. Just by LOOKING at the game, You can tell it was made from heart. Not for some stupid riches! FOR THE LOVING FANS!. This is also the start of some familiar characters such as conker the squirrel, And banjo the bear. <3 banjo.

Graphics:9. The graphics are pretty good for Nintendo 64. I've seen better, But it looks good. They're a bit... Spiky. Could Definitely do better. But it's still pretty good for 64. But, Eh... I don't really judge graphics. After all... I like atari 2600 graphics.

I'm really out of things to say about the graphics... So i'll continue.

Sound:10. Nice sound effects. Nice and original, Not annoying, Very pleasants sounding except for when banjo screams in pain when he hits a wall. THAT could be rather annoying. Or when diddy gets blasted with a very large missile. But eh... I'll give them points for originality. Practically no one uses original sound effects. It's all genereic boings and stuff. Boring.... Rather stare at a fruitcake while listening to someone braf all over the place for 7 hours.

Music:10. I especially like this music. It has the right amount of peppiness, such as in ancient lake, And jungle falls, Gotta the pretty stuff in places like frosty village, and snowball valley, Got the halfway midevial srota thing going on in that dragony place, And you got the kinda creepy stuff in haunted woods. Mhm. A bit dark, depressing, With some peppy and happy stuff. Perfect mix no? I think it is. But eh... I have horrible opinions.

Addictiveness:10. Play it non stop for a while, Don't even get burnt out on it. It's just an all around fun racing game with cute fluffy animals blasting everyone with missiles. So cute. (You probably think i'm joking but i'm not. Just so you know.) Honestly the only thing that could pry me away from it is either sleep, Or vizzed, or some other incredibly addictive game.

Story:6. Ehh... I'm not ENTIRELY sure what the story is, But what i got from it is: Wizpig ruined everything, made all the realms cruddy. You have to go punch him in the face after collecting a bunch of balloons, So you can fix the darn places. Best translation i got. Hehe. Not much to see so... Ehhh.... me gives it a 6.

Depth:8. After beating the game, There's really not much you can do besides get T.T as a character. So..... Yeah. Thats it. Besides drumstick. And he's just a stupid bird. Not nearly as cool as kazooie. Why couldn't they have kazooie in this game : Would be so much better if it had her.

Difficulty:10. Extremely hard game. Seriously. Give up. Nearly impossible. It'll take FOREVER to beat the coin challenges for each realm. And then you gotta beat the bosses again. Which are even harder this time. Takes forever to beat, Then you gotta beat it again. Isn't that just oh so lovely?

So overall, This game is pretty snazzy. (I can't believe i ust used that word) Has nice pretty music, great graphics, Greater difficulty, And overall punches you in the face. But its a good punch in the face. It's good because the game is good. And you are a good person for playing the game.

Yeah.... I really ran out of things to say about this one... Curse the lack of sleep. It's a DEMON I tell you. o.o so tired.....
(●`ω´●)

  Graphics 9   Sound 10   Addictive 10   Story 6   Depth 8   Difficulty 10

      Review Rating: 3/5     Submitted: 02-03-14     Review Replies: 2

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Comments for Final Fantasy X

LordGaldan 05-10-16 - 10:05 PM
 One of the best of the latter Final Fantasy titles, most of which I didn't think too highly of.
SuperNintendo 02-27-15 - 02:56 PM
 Very underrated. This is better than Final Fantasy vii, and not just because of the graphics. The storyline will keep you hooked from the beginning. It doesnt take awhile to get into like the previous ffs.
TheFadedWarrior 01-08-14 - 08:52 PM
 Best Final Fantasy game in the series.

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