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04-20-17 08:35 AM
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04-21-17 02:35 AM
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A near perfect Legend

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.4
9.5
9.5
6.8
8.5
9
5.3
AuroVee's Score
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10
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10
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7

04-20-17 08:35 AM
AuroVee is Offline
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AuroVee
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Skyward Sword, made to celebrate the 25th anniversary of The Legend of Zelda, and the first game to take place in the timeline, charts the journey of Link as he takes on his rated role in an attempt to stop Demise. And it is not without its flaws, but it almost is perfect.


Graphics:
The Legend of Zelda: Skyward Sword opts for a semi-realistic cell-shaded style for the graphics, which I feel serves as a great strength to the game, not just because of how it helps with the controls. And while I am here, I must mention that I love how, with the Pro option for the HUD, you're able to see the environments a lot better with less of the heads up display to distract you. It is nothing short of perfection, and so that is why it gets a perfect 10


Sound:
Skyward Sword is the first Zelda game to be almost fully orchestrated, and the soundtrack... Well, I am listening to it as I'm writing this review to help me get into the mood. There are a great many songs - nearly a whole 200 of them - and there's not a lot that I can complain about them. Of course, the main theme - the Ballad of the Goddess - is actually a reversed version of Zelda's Lullaby from Ocarina of Time, which is a nice twist indeed. Some themes are remastered versions of old themes, but some of them really fit - for example, when I listen to Groose's Theme, I can already tell that he's possibly going to pick on Link - and end up with a taste of his own medicine from Zelda in return, accompanied with a nice song called Zelda's Intervention. And there's also the variants of his theme which play in different contexts.
Another theme which deserves mention, is the theme of Fi - It too has some variants as well depending on the context of the situation. The same goes with the Bazaar, where the theme which plays changes depending on which shop you're visiting.
The theme for the Sky is no Hyrule Field theme, but it does fit the flying which you can do there.
And the dungeon themes all fit into the dungeon you're exploring.
There are even more themes that I'd like to talk about, including the themes linked to Ghirahim, Beedle's Air Shop, the two different Lanayru Desert themes, and the harp themes - the latter I will get to later - but I possibly have rambled on long enough about the music. Suffice it to say, the music is nothing short of perfect, and so it gets a ten from me.


Addictiveness and Depth:
This is a Zelda game we are talking about. It may be linear in nature, but the story - more on that later - and the side missions you can take on can make you want to return back to get more stuff, and hopefully 100% the game. And so I have to give it at least an 8 for addictiveness, and a 10 for Depth.


Storyline:
Hoo boy, this might be another ramble, but I'll try to make it brief. The good news is that, because this takes place right at the start of the Zelda timeline, you don't need to know anything about prior games in order to understand it, even though knowing them helps to know some things which newcomers might miss out on the references.
Basically, you play as Link, a knight in training in Skyloft who is a bit lazy and has a close friendship with the daughter of the headmaster, Zelda. Of course, this isn't unnoticed, mainly as there's a group of bullies, led by Groose, who try to make Link's life hell - partly because Groose is in love with Zelda, and has fantasies about her. This leads to them capturing the Crimson Loftwing in an attempt to make Link miss out on the Wing ceremony, just so that Groose can have some 'alone time's with Zelda. But with help, Link manages to save his Loftwing in time, and then proceeds to win the Wing Ceremony and become the only knight to progress to being a Senior.
Spoiler:
But then things happen, Zelda is brought to the surface by some unknown force, and Link has to follow, although not before collecting the Goddess Sword, which has a sentient being inside known as Fi. As Link gives chase, he meets a few important figures - including Ghirahim, who is in a way the Big Bad of the game, and Impa, who snarks at Link for being late to save Zelda - before events come to a head at the Temple of Time, which is not yet a temple. Zelda and Impa travel through a Time Gate, but not before Zelda gives Link the Goddess Harp - the instrument of this game - and then Impa destroys the gate so that Ghirahim can't follow.
In order to follow himself, Link must power up the Goddess Sword, and once he does so, he learns that Zelda is the reincarnation of the Goddess Hylia - who was unable to defeat a great evil and was to weakened to fend them off again, so she made the Goddess Sword before reincarnating as a mortal so that she could find someone who could use the Triforce to wish for the destruction of said evil, as only mortals can use it. She grants her power to the Goddess Sword, turning it into the Master Sword, before sealing herself in a crystal to strength the seal on the imprisoned evil so that Link can return to Skyloft, find the Triforce, and use it to wish for said evil to be destroyed.
This would be the end, but Ghirahim then kidnaps Zelda, intending to use her to reincarnate the human form of his master, the one who was sealed by Hylia all those years ago - Demise. Link defeats Ghirahim, but he is too late to stop Demise from being reincarnated - however, Link does best Demise in single combat, only for the demon to curse Link and Zelda to be haunted by his reincarnated rage - Ganondorf/Ganon - before his essence was sealed inside the Master Sword.


Sorry about the rambling about the plot, but I need to explain it, which is a nice twist on the usual plot, plus it helps to set up Ocarina of Time's story. As such, I have to give it a 9.


Difficulty and Controls:
Skyward Sword starts you off with six Heart Containers, rather than the normal three - but that doesn't mean it is easy. In fact, while the one-to-one sword combat works wonders, I do have some gripes about the controls. Mainly as when I played it, I had problems with the flying in the Sky Field.
... And then there's the Harp, which instead of actually playing songs on, all you need to do is strum to a rythem. But I do like listening to the Harp songs.
Another thing which I kinda find hard is the Silent Realms - which are kinda timed challenges with some elements of stealth. Which is a combination I don't really like a lot, even if the music when the guardians are asleep is serene and nice.
But overall, the difficulty is a decent 7


Final Verdict:
Skyward​ Sword is not a perfect Zelda game - it's sequel, Breath of the Wild, is more perfect - but it is one of the great Wii games. As such, it earned a solid 9.4 out of 10.
Skyward Sword, made to celebrate the 25th anniversary of The Legend of Zelda, and the first game to take place in the timeline, charts the journey of Link as he takes on his rated role in an attempt to stop Demise. And it is not without its flaws, but it almost is perfect.


Graphics:
The Legend of Zelda: Skyward Sword opts for a semi-realistic cell-shaded style for the graphics, which I feel serves as a great strength to the game, not just because of how it helps with the controls. And while I am here, I must mention that I love how, with the Pro option for the HUD, you're able to see the environments a lot better with less of the heads up display to distract you. It is nothing short of perfection, and so that is why it gets a perfect 10


Sound:
Skyward Sword is the first Zelda game to be almost fully orchestrated, and the soundtrack... Well, I am listening to it as I'm writing this review to help me get into the mood. There are a great many songs - nearly a whole 200 of them - and there's not a lot that I can complain about them. Of course, the main theme - the Ballad of the Goddess - is actually a reversed version of Zelda's Lullaby from Ocarina of Time, which is a nice twist indeed. Some themes are remastered versions of old themes, but some of them really fit - for example, when I listen to Groose's Theme, I can already tell that he's possibly going to pick on Link - and end up with a taste of his own medicine from Zelda in return, accompanied with a nice song called Zelda's Intervention. And there's also the variants of his theme which play in different contexts.
Another theme which deserves mention, is the theme of Fi - It too has some variants as well depending on the context of the situation. The same goes with the Bazaar, where the theme which plays changes depending on which shop you're visiting.
The theme for the Sky is no Hyrule Field theme, but it does fit the flying which you can do there.
And the dungeon themes all fit into the dungeon you're exploring.
There are even more themes that I'd like to talk about, including the themes linked to Ghirahim, Beedle's Air Shop, the two different Lanayru Desert themes, and the harp themes - the latter I will get to later - but I possibly have rambled on long enough about the music. Suffice it to say, the music is nothing short of perfect, and so it gets a ten from me.


Addictiveness and Depth:
This is a Zelda game we are talking about. It may be linear in nature, but the story - more on that later - and the side missions you can take on can make you want to return back to get more stuff, and hopefully 100% the game. And so I have to give it at least an 8 for addictiveness, and a 10 for Depth.


Storyline:
Hoo boy, this might be another ramble, but I'll try to make it brief. The good news is that, because this takes place right at the start of the Zelda timeline, you don't need to know anything about prior games in order to understand it, even though knowing them helps to know some things which newcomers might miss out on the references.
Basically, you play as Link, a knight in training in Skyloft who is a bit lazy and has a close friendship with the daughter of the headmaster, Zelda. Of course, this isn't unnoticed, mainly as there's a group of bullies, led by Groose, who try to make Link's life hell - partly because Groose is in love with Zelda, and has fantasies about her. This leads to them capturing the Crimson Loftwing in an attempt to make Link miss out on the Wing ceremony, just so that Groose can have some 'alone time's with Zelda. But with help, Link manages to save his Loftwing in time, and then proceeds to win the Wing Ceremony and become the only knight to progress to being a Senior.
Spoiler:
But then things happen, Zelda is brought to the surface by some unknown force, and Link has to follow, although not before collecting the Goddess Sword, which has a sentient being inside known as Fi. As Link gives chase, he meets a few important figures - including Ghirahim, who is in a way the Big Bad of the game, and Impa, who snarks at Link for being late to save Zelda - before events come to a head at the Temple of Time, which is not yet a temple. Zelda and Impa travel through a Time Gate, but not before Zelda gives Link the Goddess Harp - the instrument of this game - and then Impa destroys the gate so that Ghirahim can't follow.
In order to follow himself, Link must power up the Goddess Sword, and once he does so, he learns that Zelda is the reincarnation of the Goddess Hylia - who was unable to defeat a great evil and was to weakened to fend them off again, so she made the Goddess Sword before reincarnating as a mortal so that she could find someone who could use the Triforce to wish for the destruction of said evil, as only mortals can use it. She grants her power to the Goddess Sword, turning it into the Master Sword, before sealing herself in a crystal to strength the seal on the imprisoned evil so that Link can return to Skyloft, find the Triforce, and use it to wish for said evil to be destroyed.
This would be the end, but Ghirahim then kidnaps Zelda, intending to use her to reincarnate the human form of his master, the one who was sealed by Hylia all those years ago - Demise. Link defeats Ghirahim, but he is too late to stop Demise from being reincarnated - however, Link does best Demise in single combat, only for the demon to curse Link and Zelda to be haunted by his reincarnated rage - Ganondorf/Ganon - before his essence was sealed inside the Master Sword.


Sorry about the rambling about the plot, but I need to explain it, which is a nice twist on the usual plot, plus it helps to set up Ocarina of Time's story. As such, I have to give it a 9.


Difficulty and Controls:
Skyward Sword starts you off with six Heart Containers, rather than the normal three - but that doesn't mean it is easy. In fact, while the one-to-one sword combat works wonders, I do have some gripes about the controls. Mainly as when I played it, I had problems with the flying in the Sky Field.
... And then there's the Harp, which instead of actually playing songs on, all you need to do is strum to a rythem. But I do like listening to the Harp songs.
Another thing which I kinda find hard is the Silent Realms - which are kinda timed challenges with some elements of stealth. Which is a combination I don't really like a lot, even if the music when the guardians are asleep is serene and nice.
But overall, the difficulty is a decent 7


Final Verdict:
Skyward​ Sword is not a perfect Zelda game - it's sequel, Breath of the Wild, is more perfect - but it is one of the great Wii games. As such, it earned a solid 9.4 out of 10.
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(edited by AuroVee on 04-21-17 02:31 AM)    

04-20-17 11:00 PM
Eirinn is Offline
| ID: 1335915 | 130 Words

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Not bad, man. I do have to point out that the story section had a lot of spoilers in it which is technically against the review rules, but eh.


This actually sounds like a decent game. See, I have this odd relationship with the Zelda series, and that is that I really love a few of them and just can't enjoy the rest, especially some of the more popular ones like Ocarina of Time and Majora' s mask. This one sounds more like my kind of Zelda based on what I read here. The graphics are a turnoff for me and I don't care for the system ut' s on, but it sounds alright.

But yeah, keep on writing man. I look forward to seeing more reviews from you.
Not bad, man. I do have to point out that the story section had a lot of spoilers in it which is technically against the review rules, but eh.


This actually sounds like a decent game. See, I have this odd relationship with the Zelda series, and that is that I really love a few of them and just can't enjoy the rest, especially some of the more popular ones like Ocarina of Time and Majora' s mask. This one sounds more like my kind of Zelda based on what I read here. The graphics are a turnoff for me and I don't care for the system ut' s on, but it sounds alright.

But yeah, keep on writing man. I look forward to seeing more reviews from you.
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04-21-17 02:35 AM
AuroVee is Offline
| ID: 1335935 | 54 Words

AuroVee
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Yeah, I possibly should spoiler tag them - which I'll fix now.

And yeah. I mean, all you need is a Wii, a Wii Remote Plus and a Nunchuck as well as the disk of the game to play it. But, like I said, the one-to-one sword combat does pose some of a challenge.
Yeah, I possibly should spoiler tag them - which I'll fix now.

And yeah. I mean, all you need is a Wii, a Wii Remote Plus and a Nunchuck as well as the disk of the game to play it. But, like I said, the one-to-one sword combat does pose some of a challenge.
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