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Review of Crash Bandicoot 3: Warped

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
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9.7
8.9
9.4
9.1
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11-20-16 01:18 PM
supremesonicbrazil is Offline
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I'm on a roll today! When you think a franchise can't get any better... Crash 1, Crash 2 and now the best of 'em, Crash Bandicoot 3: Warped! Of all the PS1 games, Crash 3 is definitely my canon favorite, and I couldn't review it without reviewing the other two games first since, as games evolve, we tend to compare each other and it's a natural thing. Once again, Naughty Dog managed the impossible: taking something that's already perfect and sending it into god-like levels of perfection.


[STORY - 10/10]
I know it's an old game, but... spoiler alert, just in case. Crash 3 actually follows what would be the "alternate" ending to Crash 2 (the one where you get all the gems and stuff). Marvellous Dr. N. Brio gathers all the gems Crash collected in the last game and powers a laser beam that destroys Dr. N. Cortex's space station, the Cortex Vortex, which in turn falls down to Earth in pieces. One of the larger chunks falls down into an ancient monument, crashing it and releasing a black smoke which echoes "Free... at last..." in a sinister manner.

Back at N. Sanity Island, more specifically at Crash's home (which, until that point, I never thought he actually had a home), an evil laughter echoes through the air, and Aku-Aku seems concerned something terrible has happened. He tells everyone to get inside the house and tells them he has an evil brother named Uka-Uka, who was locked deep underground by himself to protect the world from his evil influence, however he is now free and must be stopped.

Meanwhile, in an unknown place (which is later revealed to be called the "Time Twister"), it is shown Uka-Uka confronts a cowered-in-fear Cortex, telling him it's all his fault and that all of the planet's energy sources were depleted (crystals and gems). However, Uka-Uka decides to spare him since Cortex freed him from his prison, and introduces him to a new character: Dr. Nefarious Tropy, master of time and creator of the "Time Twister" machine. The plan now is to gather the power crystal in their origins by traveling through time. Somehow, I never found out how, Crash and Coco "magically" reach the Time Twister and start gathering the crystals before Cortex can.

At the same time Crash 3 has more dialogue than Crash 1, it seems to have less dialogue than Crash 2, which puts it in a comfortable middle stance between both games. Bosses now talk with Crash periodically between levels, which I find pretty awesome.


[DEPTH - 10/10]
The first thing to take notice is that, for the first time, you're not only playing as Crash but also as Coco (although in a "limited" manner)! While Crash has his usual platformer levels, Coco's gameplay is exclusively similar to what Crash had in specific levels of Crash 2, such as riding a motorized surfboard or ride Polar the Bear in a kind of "auto-runner" or "vehicle-assisted" gameplay. Examples are, she gets to ride a tiger named Pura through the Great Wall of China during its construction, riding a jet ski in a pirate-infested sea and even piloting a plane during World War I (the last one is also done by Crash, though only once). That doesn't mean Crash doesn't get his share, he gets to ride a dinosaur on prehistoric levels and a motorcycle in a '50s highway. Sadly, you can't choose between them, Coco has her own levels to play (you'll notice that when you jump in the warp bubble to go to a level and then Crash falls through it and hits the ground, Coco will come running behind him and jump to get warped there).

Like Crash 2, we can see the levels are pretty varied. Actually, multiply that by 3. We're talking time travel here, so aside from what I just said there's also the medieval times, deep sea explorations (scuba gear included), a trip to an Arabian town, tomb explorations (and floods) in Ancient Egypt and even the FUUUUTUUUUURE!

The general schematic is exactly the same as Crash 2: you get a main Warp Room with five different sections, each with five levels and one boss. The controls are also the same, you can jump, spin, crouch, slide and belly-stomp (I couldn't find a better name for that). The difference is that when you beat a boss for the first time, you win a "powerup" which buffs one of these abilities (e.g. your belly-stomp gets stronger, double jump and even a longer spin which makes you hover mid-air).

Aside from crystals and gems, Crash 3 also has a "time trial" mode where, depending on how fast you got to the end, you'll earn a relic. Relics can come in different colors: Sapphire (Blue), Gold (Yellow) and Platinum (White). There's also a secret Warp Room, just like Crash 2, with the basic difference that you can actually access it any time once you've found out at least one of the hidden secret levels. A platform will appear at the middle of the Time Twister, standing on it will take you there. Bonus stages and Skull Routes are also there from the previous game, and their mechanics haven't changed (aside from the fact that some of the bonus stages may "force" you to use a powerup you got from a boss).


[GRAPHICS - 10/10]
I can't really find any difference between Crash 2's and Crash 3's graphics, it all looks the same. What matters is that the cartoon-ish feel is still there, even after two games. The levels' settings are also very well made, with funny changes on the landscape (such as sphinx heads being replaced with Cortex's, lab assistants everywhere from swordsmen to highway racers and living mummies, etc.). Crash also has a few more death animations besides the ones he earned back from Crash 2 (one of them being an Arab lab assistant using his sword to cut Crash's pants off, making them fall and Crash walking back in shame).


[SOUND - 9/10]
There's a reason I gave this a 9/10 instead of a 10/10. No, I didn't "suddenly started to hate the soundtrack", I still love it, the ambience is still strong (especially in the Arab and Egypt levels, they couldn't be more perfect). But. Something's missing, guess what... oh, yes. The Australian vibes. The tribal drums. Not that I felt like "oh you should've crammed up some didgeridoos there, pronto", but for some reason Crash 3's soundtrack seems a bit more "generic" to me than the others'. That's not a bad thing at all, Naughty Dog still managed to get the right vibes nonetheless, but I really feel there could be something more. Still, great work, great soundtrack, love it.

As with the other two games, Josh Mancell posted the non-compressed versions of the soundtrack on his SoundCloud: https://soundcloud.com/joshmancell/sets/music-for-video-games-crash


[DIFFICULTY - 8/10]
I actually find Crash 3 a tad harder than Crash 2 for one reason: them plane levels. Oh good lord, what a pain. To top it off, I didn't knew how the level itself worked as a kid, I could do a barrel roll and then what? What's my target? What am I doing? Nonetheless I believe the exponential curve is kind of the same as Crash 2, you get nice and slow and then things start to get steep kinda quickly. Bosses are pretty much as predictable as in Crash 2, however they have a bit more steps to do before they get tired and you get to strike, so they may take a tad longer than expected.

While Crash 2 gave you so many lives you could barely hug them all at the same time, things seem a bit more balanced in Crash 3. Yes, you can still get lots of lives, but it's a bit more difficult now (plus, you can earn a lot but die a lot too). Powerups you earn by defeating bosses make it easier either way. Coco's gameplay may require a bit more of reflexes than in Crash 2, but they are equally difficult.


[ADDICTIVENESS - 10/10]
You can be sure of one thing: you'll be replaying Crash 3 a LOT. Time trials on their own are already an incentive to play the same level again and again, as Relics do matter for game completion (you better be focusing on those Platinum ones, boyo). Bosses are also replayable in a more accessible way than Crash 2, where you had to hold a button to replay a boss. Luckily, as in Crash 2, you can save anytime in the main Warp Room.

There's something interesting about Crash 3: it actually includes a demo of Spyro The Dragon that can be unlocked by inputting a special code in the main menu. This is pretty nice, and also acts like a good replay factor or a distraction if you're a bit tired of playing Crash 3 for a long time.

And, again, alternate ending. Yeah. Get everything and clear the game again.


[OVERALL - 10/10]
Once again, I have nothing to complain, although not everything was as perfect as I'd thought it would be. Crash 3 is a wonderful game, a nice closing to one of the best PS1 trilogies I've ever played. Thank you Naughty Dog, for creating this franchise, now only if you managed to get it back in your hands... I'll be there waiting.
I'm on a roll today! When you think a franchise can't get any better... Crash 1, Crash 2 and now the best of 'em, Crash Bandicoot 3: Warped! Of all the PS1 games, Crash 3 is definitely my canon favorite, and I couldn't review it without reviewing the other two games first since, as games evolve, we tend to compare each other and it's a natural thing. Once again, Naughty Dog managed the impossible: taking something that's already perfect and sending it into god-like levels of perfection.


[STORY - 10/10]
I know it's an old game, but... spoiler alert, just in case. Crash 3 actually follows what would be the "alternate" ending to Crash 2 (the one where you get all the gems and stuff). Marvellous Dr. N. Brio gathers all the gems Crash collected in the last game and powers a laser beam that destroys Dr. N. Cortex's space station, the Cortex Vortex, which in turn falls down to Earth in pieces. One of the larger chunks falls down into an ancient monument, crashing it and releasing a black smoke which echoes "Free... at last..." in a sinister manner.

Back at N. Sanity Island, more specifically at Crash's home (which, until that point, I never thought he actually had a home), an evil laughter echoes through the air, and Aku-Aku seems concerned something terrible has happened. He tells everyone to get inside the house and tells them he has an evil brother named Uka-Uka, who was locked deep underground by himself to protect the world from his evil influence, however he is now free and must be stopped.

Meanwhile, in an unknown place (which is later revealed to be called the "Time Twister"), it is shown Uka-Uka confronts a cowered-in-fear Cortex, telling him it's all his fault and that all of the planet's energy sources were depleted (crystals and gems). However, Uka-Uka decides to spare him since Cortex freed him from his prison, and introduces him to a new character: Dr. Nefarious Tropy, master of time and creator of the "Time Twister" machine. The plan now is to gather the power crystal in their origins by traveling through time. Somehow, I never found out how, Crash and Coco "magically" reach the Time Twister and start gathering the crystals before Cortex can.

At the same time Crash 3 has more dialogue than Crash 1, it seems to have less dialogue than Crash 2, which puts it in a comfortable middle stance between both games. Bosses now talk with Crash periodically between levels, which I find pretty awesome.


[DEPTH - 10/10]
The first thing to take notice is that, for the first time, you're not only playing as Crash but also as Coco (although in a "limited" manner)! While Crash has his usual platformer levels, Coco's gameplay is exclusively similar to what Crash had in specific levels of Crash 2, such as riding a motorized surfboard or ride Polar the Bear in a kind of "auto-runner" or "vehicle-assisted" gameplay. Examples are, she gets to ride a tiger named Pura through the Great Wall of China during its construction, riding a jet ski in a pirate-infested sea and even piloting a plane during World War I (the last one is also done by Crash, though only once). That doesn't mean Crash doesn't get his share, he gets to ride a dinosaur on prehistoric levels and a motorcycle in a '50s highway. Sadly, you can't choose between them, Coco has her own levels to play (you'll notice that when you jump in the warp bubble to go to a level and then Crash falls through it and hits the ground, Coco will come running behind him and jump to get warped there).

Like Crash 2, we can see the levels are pretty varied. Actually, multiply that by 3. We're talking time travel here, so aside from what I just said there's also the medieval times, deep sea explorations (scuba gear included), a trip to an Arabian town, tomb explorations (and floods) in Ancient Egypt and even the FUUUUTUUUUURE!

The general schematic is exactly the same as Crash 2: you get a main Warp Room with five different sections, each with five levels and one boss. The controls are also the same, you can jump, spin, crouch, slide and belly-stomp (I couldn't find a better name for that). The difference is that when you beat a boss for the first time, you win a "powerup" which buffs one of these abilities (e.g. your belly-stomp gets stronger, double jump and even a longer spin which makes you hover mid-air).

Aside from crystals and gems, Crash 3 also has a "time trial" mode where, depending on how fast you got to the end, you'll earn a relic. Relics can come in different colors: Sapphire (Blue), Gold (Yellow) and Platinum (White). There's also a secret Warp Room, just like Crash 2, with the basic difference that you can actually access it any time once you've found out at least one of the hidden secret levels. A platform will appear at the middle of the Time Twister, standing on it will take you there. Bonus stages and Skull Routes are also there from the previous game, and their mechanics haven't changed (aside from the fact that some of the bonus stages may "force" you to use a powerup you got from a boss).


[GRAPHICS - 10/10]
I can't really find any difference between Crash 2's and Crash 3's graphics, it all looks the same. What matters is that the cartoon-ish feel is still there, even after two games. The levels' settings are also very well made, with funny changes on the landscape (such as sphinx heads being replaced with Cortex's, lab assistants everywhere from swordsmen to highway racers and living mummies, etc.). Crash also has a few more death animations besides the ones he earned back from Crash 2 (one of them being an Arab lab assistant using his sword to cut Crash's pants off, making them fall and Crash walking back in shame).


[SOUND - 9/10]
There's a reason I gave this a 9/10 instead of a 10/10. No, I didn't "suddenly started to hate the soundtrack", I still love it, the ambience is still strong (especially in the Arab and Egypt levels, they couldn't be more perfect). But. Something's missing, guess what... oh, yes. The Australian vibes. The tribal drums. Not that I felt like "oh you should've crammed up some didgeridoos there, pronto", but for some reason Crash 3's soundtrack seems a bit more "generic" to me than the others'. That's not a bad thing at all, Naughty Dog still managed to get the right vibes nonetheless, but I really feel there could be something more. Still, great work, great soundtrack, love it.

As with the other two games, Josh Mancell posted the non-compressed versions of the soundtrack on his SoundCloud: https://soundcloud.com/joshmancell/sets/music-for-video-games-crash


[DIFFICULTY - 8/10]
I actually find Crash 3 a tad harder than Crash 2 for one reason: them plane levels. Oh good lord, what a pain. To top it off, I didn't knew how the level itself worked as a kid, I could do a barrel roll and then what? What's my target? What am I doing? Nonetheless I believe the exponential curve is kind of the same as Crash 2, you get nice and slow and then things start to get steep kinda quickly. Bosses are pretty much as predictable as in Crash 2, however they have a bit more steps to do before they get tired and you get to strike, so they may take a tad longer than expected.

While Crash 2 gave you so many lives you could barely hug them all at the same time, things seem a bit more balanced in Crash 3. Yes, you can still get lots of lives, but it's a bit more difficult now (plus, you can earn a lot but die a lot too). Powerups you earn by defeating bosses make it easier either way. Coco's gameplay may require a bit more of reflexes than in Crash 2, but they are equally difficult.


[ADDICTIVENESS - 10/10]
You can be sure of one thing: you'll be replaying Crash 3 a LOT. Time trials on their own are already an incentive to play the same level again and again, as Relics do matter for game completion (you better be focusing on those Platinum ones, boyo). Bosses are also replayable in a more accessible way than Crash 2, where you had to hold a button to replay a boss. Luckily, as in Crash 2, you can save anytime in the main Warp Room.

There's something interesting about Crash 3: it actually includes a demo of Spyro The Dragon that can be unlocked by inputting a special code in the main menu. This is pretty nice, and also acts like a good replay factor or a distraction if you're a bit tired of playing Crash 3 for a long time.

And, again, alternate ending. Yeah. Get everything and clear the game again.


[OVERALL - 10/10]
Once again, I have nothing to complain, although not everything was as perfect as I'd thought it would be. Crash 3 is a wonderful game, a nice closing to one of the best PS1 trilogies I've ever played. Thank you Naughty Dog, for creating this franchise, now only if you managed to get it back in your hands... I'll be there waiting.
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11-20-16 07:52 PM
Eniitan is Offline
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I can't remember if I played this game. I don't think I did considering I remember like....playing the first two games. So I may download this game to my laptop to play it. Thanks for doing a review on this game in all honesty I forgot about it, and again another great review to read.
I can't remember if I played this game. I don't think I did considering I remember like....playing the first two games. So I may download this game to my laptop to play it. Thanks for doing a review on this game in all honesty I forgot about it, and again another great review to read.
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