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Redjoker234
10-04-16 06:18 PM
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Gateway to the new future of Mario Kart Forever
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10-04-16 06:18 PM
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| ID: 1305433 | 1723 Words
| ID: 1305433 | 1723 Words
Redjoker234
Level: 13
POSTS: 26/27
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CP: 267.5
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POSTS: 26/27
POST EXP: 3603
LVL EXP: 9185
CP: 267.5
VIZ: 18343
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To this day this is still the hardest and most memorable Mario Kart ever. I still remember as a kid inviting both my friends and female cousin and just destroying them I always attacked my cousin it was funny to me (and maybe I might have liked her, you all know boys can’t properly express feelings at a young age). I played is so much I memorized the item possibilities for each place and wow was it broken as hell. You can get triple red shells a 3rd place. Almost guaranteed star in 8th and more. In a way it was kind of random number manipulation. And funny to see my friends and cousin think they almost won till I struck back hard. The Graphics of this game gets a solid 10 This game deserve a ten because during the age this game came out it was and it feels like the graphics where somewhat ahead of its time seriously its more detail on the racers the Mario in Super Mario 64. The stages and the hazards were all designed and not even ignored. Heck, Yoshi’s valley was so complex and big that they could not properly program a map for it and got a question mark with its multiple paths and hazards it contained. The detail of the trucks was good and each track from the icy lands of Sherbert land, to the brown spaces of Choco Mountain, the beautiful neon like stars of rainbow road and more. Although the weird part you well be staring at the drivers backer all the time and for me in Mario kart 64 it’s always weirded me out, yet in the others entries it never bugged me. This is the second Mario Kart game since the one on the SNES and my goodness is the difference very noticeable The Sound is very memorable and deserves a 9 You basically hit enter, I mean start and the first thing you hear is the red plumber saying “Welcome to Mario Kart!” Even though there isn’t too many recorded sound of said voice acting. N64 wasted a voice acting heavy game and in this game may be minimal but with the few amount is enough to give you their personality and resents the characters perfectly Except bowser, I know he could talk as a kid but he never did him just roars. The music track is described with two simple words hype and exciting. From some race track I can easily tell you some of my personal favorites such as the main theme of the opening of Mario Kart 64. Which gives of the celebratory rhythm and tell you to get ready and have fun. The Track themes such as the country rhythm of moo moo farms give off the Country vibe that suits the stage perfect along with frappe snow land which just screams winter wonderland. Even the sinister music that belongs to Koopa castle (why isn’t it name bowser castle it always felt like it was his anyways.) The sound of all your action sound like spinning out control from bananas, to the noise of drifting. Also the sound of the characters like Mario who feels like he’s just screaming yolo in his mind as he uses the mushrooms or shells. However you do notice how the notes of the theme music starts to repeat and it just simple add a new rhythm over the current one. Not all are victims to repetition such as Choco Mountain and Koopa Castle I am going to give this game a very impressive ten (10) for addictiveness. Mario kart 64 is one of the most addicting games in the Nintendo 64. I nearly played this game so much I had beaten all the time trial ghost, learn to exploit items, memorized the stages and learn the glitch shortcuts. (Which pissed of my friends when I did it, like the rainbow road jump skip). You will be playing the game on easy of course. But when you get to 150cc you will feel the speed and the impact of every turn and shortcut. Even though it will get the feeling of being repetitive that won’t happen until you played all the way to the point of mirror mode’s completion. That is why I am giving this game a huge 10 for addictiveness. When it comes to a story Mario Kart has nothing to offer but…do you really need one To be fair this game is not meant to have a story I mean it’s about driving go karts and I sure they didn’t want to use Mario party’s plot of friends playing to see who the best is. But at the same time I really hate calling Nintendo lazy on this. Anything could have been better than nothing I’m sure maybe they were scared of messing up but there’s nothing heck, at least explain why Mario invites bowser instead of making fans say “just cause they are enemies don’t mean you can have a friendly race together with the group, more the merrier” Maybe the toadstool kingdom holds a race every year to honor one day of peace among the country and everyone ones allowed (even bowser).but of course we get nothing, oh well it is still a great game even without the story mode it lack. Have fun and start thrown them bananas. This game sadly gets a 6 in Depth This game has great and memorable tracks but when the nostalgia glasses off (I’m the only one of my friends who actually takes them off) this game doesn’t have much to offer in the table. The replay value is slightly above moderate much higher if you have friends but I never really played with with friends that often as it may sound. When you play this solo you will mostly like learn all the short cuts and tricks heck, maybe even some of the cheat shortcuts. And eventually there won’t be much left to do by yourself so let’s quickly go over what Mario kart has to offer you and you alone. There are four cups in the game with each of those cup having four tracks. Making it to a grand total of sixteen tracks. They are all very unique and there is no race tracks that seem to similar. There also Races in the snow, stars and all kind of variety. And the most tragic thing about Mario kart is that there’s nothing to unlock besides mirror mode that reflects all the courses. No secret characters no secret tracks. Hell battle mode is worthless without friends because there is no AI for it and it sucks without 4 players playing together because 1v1 are boring and 3 way is incomplete. And once you play it to death like I did there’s nothing else to do besides time trails and let’s face it kids don’t like that. Because my friends never even touched it. I am giving this game an seven in difficult The reason is the some tracks due offer challenges like Choco mountain a small sections where (choco or chocolate?) boulders fall onto the stage and the pattern is not always the same so if you try to go the path that could have avoided it last lap you may end up getting hit. Also there is a curve where you can fall into but in 50cc it’s boarded. Sherbert land has those Fricking annoying penguins (GAHHH RAHHA WHY! Lord Miyamoto) annoying. Moving penguins also in a tough spot you will need to cut corners but if you fail you potently fail into the icy water. Yoshi’s Valley where just a single banana will make you fall of the stage and fall and rage. And the last one to be discussed is Toad’s Turnpike it’s not so bad even in 150cc but in mirror mode when the car move at their fastest, yes even the stage cars come towards you. I wish you luck when a car blocks your way when it’s near the finish line. Now if you’re like me you know drifting was the easiest thing to do to get a speed boost but they simplified drift boost since Mario kart double dash. Drifting the hardest thing to do in this game. If you over drift you will just spin out of control and lost momentum. Also one you get the hang of it really easy to reduce the damage that bananas cause. Instead of wiping out right away your kart wobbles and then spins out of control that is unless they are holding it behind themselves. And some of the short cuts are hard to pull of even when it seems to be in your reach. Each move comes with a consequence, do I risk it or play it safe and hope for a good item. IF you make a mistake and it is the final lap the odd of you getting to first play are basically impossible. Which makes it a great game for hardcore Mario kart players or those that forgot how tough Mario Kart 64 since they got too used to the easy Mario’s Kart games. This is why the game deserves a great number eight when it comes to difficulty The game possesses a hidden technical side with the characters, they by all means are not all equal. Mario and Luigi are balanced, Toad, Yoshi, and Peach are light with good acceleration, and Bowser, Wario, and Donkey Kong are heavyweights, who can make lightweights spin out by bumping into them. HAHA, smile at your friend’s misery well, nothing you haven't done before, really. And in this game you don’t have there banana peels you have the big number of 5, Think of the chaos you can cause with that much bananas peels. So in the end the score is a Big 9.1 Ignoring the fact that is one of my favorite Mario karts to play when it comes to the difficulty. It has a lot to offer for its time. sixteen tracks in 3D remember Yoshi valley was a big risk and they could even property program/design a map for it. You must play this game since it contributed a lot of content that set up for all the future Mario’s and the ones that are to come. Mario Kart ever. I still remember as a kid inviting both my friends and female cousin and just destroying them I always attacked my cousin it was funny to me (and maybe I might have liked her, you all know boys can’t properly express feelings at a young age). I played is so much I memorized the item possibilities for each place and wow was it broken as hell. You can get triple red shells a 3rd place. Almost guaranteed star in 8th and more. In a way it was kind of random number manipulation. And funny to see my friends and cousin think they almost won till I struck back hard. The Graphics of this game gets a solid 10 This game deserve a ten because during the age this game came out it was and it feels like the graphics where somewhat ahead of its time seriously its more detail on the racers the Mario in Super Mario 64. The stages and the hazards were all designed and not even ignored. Heck, Yoshi’s valley was so complex and big that they could not properly program a map for it and got a question mark with its multiple paths and hazards it contained. The detail of the trucks was good and each track from the icy lands of Sherbert land, to the brown spaces of Choco Mountain, the beautiful neon like stars of rainbow road and more. Although the weird part you well be staring at the drivers backer all the time and for me in Mario kart 64 it’s always weirded me out, yet in the others entries it never bugged me. This is the second Mario Kart game since the one on the SNES and my goodness is the difference very noticeable The Sound is very memorable and deserves a 9 You basically hit enter, I mean start and the first thing you hear is the red plumber saying “Welcome to Mario Kart!” Even though there isn’t too many recorded sound of said voice acting. N64 wasted a voice acting heavy game and in this game may be minimal but with the few amount is enough to give you their personality and resents the characters perfectly Except bowser, I know he could talk as a kid but he never did him just roars. The music track is described with two simple words hype and exciting. From some race track I can easily tell you some of my personal favorites such as the main theme of the opening of Mario Kart 64. Which gives of the celebratory rhythm and tell you to get ready and have fun. The Track themes such as the country rhythm of moo moo farms give off the Country vibe that suits the stage perfect along with frappe snow land which just screams winter wonderland. Even the sinister music that belongs to Koopa castle (why isn’t it name bowser castle it always felt like it was his anyways.) The sound of all your action sound like spinning out control from bananas, to the noise of drifting. Also the sound of the characters like Mario who feels like he’s just screaming yolo in his mind as he uses the mushrooms or shells. However you do notice how the notes of the theme music starts to repeat and it just simple add a new rhythm over the current one. Not all are victims to repetition such as Choco Mountain and Koopa Castle I am going to give this game a very impressive ten (10) for addictiveness. Mario kart 64 is one of the most addicting games in the Nintendo 64. I nearly played this game so much I had beaten all the time trial ghost, learn to exploit items, memorized the stages and learn the glitch shortcuts. (Which pissed of my friends when I did it, like the rainbow road jump skip). You will be playing the game on easy of course. But when you get to 150cc you will feel the speed and the impact of every turn and shortcut. Even though it will get the feeling of being repetitive that won’t happen until you played all the way to the point of mirror mode’s completion. That is why I am giving this game a huge 10 for addictiveness. When it comes to a story Mario Kart has nothing to offer but…do you really need one To be fair this game is not meant to have a story I mean it’s about driving go karts and I sure they didn’t want to use Mario party’s plot of friends playing to see who the best is. But at the same time I really hate calling Nintendo lazy on this. Anything could have been better than nothing I’m sure maybe they were scared of messing up but there’s nothing heck, at least explain why Mario invites bowser instead of making fans say “just cause they are enemies don’t mean you can have a friendly race together with the group, more the merrier” Maybe the toadstool kingdom holds a race every year to honor one day of peace among the country and everyone ones allowed (even bowser).but of course we get nothing, oh well it is still a great game even without the story mode it lack. Have fun and start thrown them bananas. This game sadly gets a 6 in Depth This game has great and memorable tracks but when the nostalgia glasses off (I’m the only one of my friends who actually takes them off) this game doesn’t have much to offer in the table. The replay value is slightly above moderate much higher if you have friends but I never really played with with friends that often as it may sound. When you play this solo you will mostly like learn all the short cuts and tricks heck, maybe even some of the cheat shortcuts. And eventually there won’t be much left to do by yourself so let’s quickly go over what Mario kart has to offer you and you alone. There are four cups in the game with each of those cup having four tracks. Making it to a grand total of sixteen tracks. They are all very unique and there is no race tracks that seem to similar. There also Races in the snow, stars and all kind of variety. And the most tragic thing about Mario kart is that there’s nothing to unlock besides mirror mode that reflects all the courses. No secret characters no secret tracks. Hell battle mode is worthless without friends because there is no AI for it and it sucks without 4 players playing together because 1v1 are boring and 3 way is incomplete. And once you play it to death like I did there’s nothing else to do besides time trails and let’s face it kids don’t like that. Because my friends never even touched it. I am giving this game an seven in difficult The reason is the some tracks due offer challenges like Choco mountain a small sections where (choco or chocolate?) boulders fall onto the stage and the pattern is not always the same so if you try to go the path that could have avoided it last lap you may end up getting hit. Also there is a curve where you can fall into but in 50cc it’s boarded. Sherbert land has those Fricking annoying penguins (GAHHH RAHHA WHY! Lord Miyamoto) annoying. Moving penguins also in a tough spot you will need to cut corners but if you fail you potently fail into the icy water. Yoshi’s Valley where just a single banana will make you fall of the stage and fall and rage. And the last one to be discussed is Toad’s Turnpike it’s not so bad even in 150cc but in mirror mode when the car move at their fastest, yes even the stage cars come towards you. I wish you luck when a car blocks your way when it’s near the finish line. Now if you’re like me you know drifting was the easiest thing to do to get a speed boost but they simplified drift boost since Mario kart double dash. Drifting the hardest thing to do in this game. If you over drift you will just spin out of control and lost momentum. Also one you get the hang of it really easy to reduce the damage that bananas cause. Instead of wiping out right away your kart wobbles and then spins out of control that is unless they are holding it behind themselves. And some of the short cuts are hard to pull of even when it seems to be in your reach. Each move comes with a consequence, do I risk it or play it safe and hope for a good item. IF you make a mistake and it is the final lap the odd of you getting to first play are basically impossible. Which makes it a great game for hardcore Mario kart players or those that forgot how tough Mario Kart 64 since they got too used to the easy Mario’s Kart games. This is why the game deserves a great number eight when it comes to difficulty The game possesses a hidden technical side with the characters, they by all means are not all equal. Mario and Luigi are balanced, Toad, Yoshi, and Peach are light with good acceleration, and Bowser, Wario, and Donkey Kong are heavyweights, who can make lightweights spin out by bumping into them. HAHA, smile at your friend’s misery well, nothing you haven't done before, really. And in this game you don’t have there banana peels you have the big number of 5, Think of the chaos you can cause with that much bananas peels. So in the end the score is a Big 9.1 Ignoring the fact that is one of my favorite Mario karts to play when it comes to the difficulty. It has a lot to offer for its time. sixteen tracks in 3D remember Yoshi valley was a big risk and they could even property program/design a map for it. You must play this game since it contributed a lot of content that set up for all the future Mario’s and the ones that are to come. |
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Affected by 'Laziness Syndrome'
Registered: 07-31-12
Last Post: 2754 days
Last Active: 2731 days